Merge branch 'release/v1.05-Beta' into main

This commit is contained in:
Sumsebrum 2021-05-18 16:47:45 +02:00
commit 57036a77c1
22 changed files with 1301 additions and 632 deletions

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@ -1,3 +1,5 @@
local tbl_sort, select = table.sort, select
local GetSpellInfo = GetSpellInfo local GetSpellInfo = GetSpellInfo
local Gladdy = LibStub("Gladdy") local Gladdy = LibStub("Gladdy")
@ -155,7 +157,7 @@ function Gladdy:GetImportantAuras()
priority = 40, priority = 40,
spellID = 33786, spellID = 33786,
}, },
-- Hibername -- Hibernate
[GetSpellInfo(18658)] = { [GetSpellInfo(18658)] = {
track = AURA_TYPE_DEBUFF, track = AURA_TYPE_DEBUFF,
duration = 10, duration = 10,
@ -581,6 +583,14 @@ function Gladdy:GetImportantAuras()
spellSchool = "magic", spellSchool = "magic",
spellID = 18498, spellID = 18498,
}, },
-- Death Wish
[GetSpellInfo(12292)] = {
track = AURA_TYPE_BUFF,
duration = 3,
priority = 15,
spellSchool = "magic",
spellID = 12292,
},
-- Grounding Totem Effect -- Grounding Totem Effect
[GetSpellInfo(8178)] = { [GetSpellInfo(8178)] = {
@ -608,3 +618,282 @@ function Gladdy:GetImportantAuras()
}, },
} }
end end
Gladdy.CLASSES = {"MAGE", "PRIEST", "DRUID", "SHAMAN", "PALADIN", "WARLOCK", "WARRIOR", "HUNTER", "ROGUE"}
tbl_sort(Gladdy.CLASSES)
Gladdy.RACES = {"Scourge", "BloodElf", "Tauren", "Orc", "Troll", "NightElf", "Draenei", "Human", "Gnome", "Dwarf"}
tbl_sort(Gladdy.RACES)
function Gladdy:GetCooldownList()
return {
-- Spell Name Cooldown[, Spec]
-- Mage
["MAGE"] = {
[1953] = 15, -- Blink
--[122] = 22, -- Frost Nova
--[12051] = 480, --Evocation
[2139] = 24, -- Counterspell
[45438] = { cd = 300, [L["Frost"]] = 240, }, -- Ice Block
[12472] = { cd = 180, spec = L["Frost"], }, -- Icy Veins
[31687] = { cd = 180, spec = L["Frost"], }, -- Summon Water Elemental
[12043] = { cd = 180, spec = L["Arcane"], }, -- Presence of Mind
[11129] = { cd = 180, spec = L["Fire"] }, -- Combustion
[120] = { cd = 10,
sharedCD = {
[31661] = true, -- Cone of Cold
}, spec = L["Fire"] }, -- Dragon's Breath
[31661] = { cd = 20,
sharedCD = {
[120] = true, -- Cone of Cold
}, spec = L["Fire"] }, -- Dragon's Breath
[12042] = { cd = 180, spec = L["Arcane"], }, -- Arcane Power
[11958] = { cd = 384, spec = L["Frost"], -- Coldsnap
resetCD = {
[12472] = true,
[45438] = true,
[31687] = true,
},
},
},
-- Priest
["PRIEST"] = {
[10890] = { cd = 27, [L["Shadow"]] = 23, }, -- Psychic Scream
[15487] = { cd = 45, spec = L["Shadow"], }, -- Silence
[10060] = { cd = 180, spec = L["Discipline"], }, -- Power Infusion
[33206] = { cd = 120, spec = L["Discipline"], }, -- Pain Suppression
[34433] = 300, -- Shadowfiend
},
-- Druid
["DRUID"] = {
[22812] = 60, -- Barkskin
[29166] = 360, -- Innervate
[8983] = 60, -- Bash
[16689] = 60, -- Natures Grasp
[17116] = { cd = 180, spec = L["Restoration"], }, -- Natures Swiftness
[33831] = { cd = 180, spec = L["Balance"], }, -- Force of Nature
},
-- Shaman
["SHAMAN"] = {
[8042] = { cd = 6, -- Earth Shock
sharedCD = {
[8056] = true, -- Frost Shock
[8050] = true, -- Flame Shock
},
},
[30823] = { cd = 120, spec = L["Enhancement"], }, -- Shamanistic Rage
[16166] = { cd = 180, spec = L["Elemental"], }, -- Elemental Mastery
[16188] = { cd = 180, spec = L["Restoration"], }, -- Natures Swiftness
[16190] = { cd = 300, spec = L["Restoration"], }, -- Mana Tide Totem
},
-- Paladin
["PALADIN"] = {
[10278] = 180, -- Blessing of Protection
[1044] = 25, -- Blessing of Freedom
[10308] = { cd = 60, [L["Retribution"]] = 40, }, -- Hammer of Justice
[642] = { cd = 300, -- Divine Shield
sharedCD = {
cd = 60, -- no actual shared CD but debuff
[31884] = true,
},
},
[31884] = { cd = 180, spec = L["Retribution"], -- Avenging Wrath
sharedCD = {
cd = 60,
[642] = true,
},
},
[20066] = { cd = 60, spec = L["Retribution"], }, -- Repentance
[31842] = { cd = 180, spec = L["Holy"], }, -- Divine Illumination
[31935] = { cd = 30, spec = L["Protection"], }, -- Avengers Shield
},
-- Warlock
["WARLOCK"] = {
[17928] = 40, -- Howl of Terror
[27223] = 120, -- Death Coil
--[19647] = { cd = 24 }, -- Spell Lock; how will I handle pet spells?
[30414] = { cd = 20, spec = L["Destruction"], }, -- Shadowfury
[17877] = { cd = 15, spec = L["Destruction"], }, -- Shadowburn
[18708] = { cd = 900, spec = L["Demonology"], }, -- Feldom
},
-- Warrior
["WARRIOR"] = {
--[[6552] = { cd = 10, -- Pummel
sharedCD = {
[72] = true,
},
},
[72] = { cd = 12, -- Shield Bash
sharedCD = {
[6552] = true,
},
}, ]]
--[23920] = 10, -- Spell Reflection
[3411] = 30, -- Intervene
[676] = 60, -- Disarm
[5246] = 180, -- Intimidating Shout
--[2565] = 60, -- Shield Block
[12292] = { cd = 180, spec = L["Arms"], }, -- Death Wish
[12975] = { cd = 180, spec = L["Protection"], }, -- Last Stand
[12809] = { cd = 30, spec = L["Protection"], }, -- Concussion Blow
},
-- Hunter
["HUNTER"] = {
[19503] = 30, -- Scatter Shot
[19263] = 300, -- Deterrence; not on BM but can't do 2 specs
[14311] = { cd = 30, -- Freezing Trap
sharedCD = {
[13809] = true, -- Frost Trap
[34600] = true, -- Snake Trap
},
},
[13809] = { cd = 30, -- Frost Trap
sharedCD = {
[14311] = true, -- Freezing Trap
[34600] = true, -- Snake Trap
},
},
[34600] = { cd = 30, -- Snake Trap
sharedCD = {
[14311] = true, -- Freezing Trap
[13809] = true, -- Frost Trap
},
},
[34490] = { cd = 20, spec = L["Marksmanship"], }, -- Silencing Shot
[19386] = { cd = 60, spec = L["Survival"], }, -- Wyvern Sting
[19577] = { cd = 60, spec = L["Beast Mastery"], }, -- Intimidation
[38373] = { cd = 120, spec = L["Beast Mastery"], }, -- The Beast Within
},
-- Rogue
["ROGUE"] = {
[1766] = 10, -- Kick
[8643] = 20, -- Kidney Shot
[31224] = 60, -- Cloak of Shadow
[26889] = { cd = 300, [L["Subtlety"]] = 180, }, -- Vanish
[2094] = { cd = 180, [L["Subtlety"]] = 90, }, -- Blind
[11305] = { cd = 300, [L["Combat"]] = 180, }, -- Sprint
[26669] = { cd = 300, [L["Combat"]] = 180, }, -- Evasion
[14177] = { cd = 180, spec = L["Assassination"], }, -- Cold Blood
[13750] = { cd = 300, spec = L["Combat"], }, -- Adrenaline Rush
[13877] = { cd = 120, spec = L["Combat"], }, -- Blade Flurry
[36554] = { cd = 30, spec = L["Subtlety"], }, -- Shadowstep
[14185] = { cd = 600, spec = L["Subtlety"], -- Preparation
resetCD = {
[26669] = true,
[11305] = true,
[26889] = true,
[14177] = true,
[36554] = true,
},
},
},
["Scourge"] = {
},
["BloodElf"] = {
},
["Tauren"] = {
},
["Orc"] = {
},
["Troll"] = {
},
["NightElf"] = {
[2651] = { cd = 180, spec = L["Discipline"], }, -- Elune's Grace
[10797] = { cd = 30, spec = L["Discipline"], }, -- Star Shards
},
["Draenei"] = {
[32548] = { cd = 300, spec = L["Discipline"], }, -- Hymn of Hope
},
["Human"] = {
[13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
},
["Gnome"] = {
},
["Dwarf"] = {
[13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
},
}
end
function Gladdy:Racials()
return {
["Scourge"] = {
[7744] = true, -- Will of the Forsaken
duration = 120,
spellName = select(1, GetSpellInfo(7744)),
texture = select(3, GetSpellInfo(7744))
},
["BloodElf"] = {
[28730] = true, -- Arcane Torrent
duration = 120,
spellName = select(1, GetSpellInfo(28730)),
texture = select(3, GetSpellInfo(28730))
},
["Tauren"] = {
[20549] = true, -- War Stomp
duration = 120,
spellName = select(1, GetSpellInfo(20549)),
texture = select(3, GetSpellInfo(20549))
},
["Orc"] = {
[20572] = true,
[33697] = true,
[33702] = true,
duration = 120,
spellName = select(1, GetSpellInfo(20572)),
texture = select(3, GetSpellInfo(20572))
},
["Troll"] = {
[20554] = true,
[26296] = true,
[26297] = true,
duration = 180,
spellName = select(1, GetSpellInfo(20554)),
texture = select(3, GetSpellInfo(20554))
},
["NightElf"] = {
[20580] = true,
duration = 10,
spellName = select(1, GetSpellInfo(20580)),
texture = select(3, GetSpellInfo(20580))
},
["Draenei"] = {
[28880] = true,
duration = 180,
spellName = select(1, GetSpellInfo(28880)),
texture = select(3, GetSpellInfo(28880))
},
["Human"] = {
[20600] = true, -- Perception
duration = 180,
spellName = select(1, GetSpellInfo(20600)),
texture = select(3, GetSpellInfo(20600))
},
["Gnome"] = {
[20589] = true, -- Escape Artist
duration = 105,
spellName = select(1, GetSpellInfo(20589)),
texture = select(3, GetSpellInfo(20589))
},
["Dwarf"] = {
[20594] = true, -- Stoneform
duration = 180,
spellName = select(1, GetSpellInfo(20594)),
texture = select(3, GetSpellInfo(20594))
},
}
end

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@ -1,4 +1,4 @@
local select, string_gsub = select, string.gsub local select, string_gsub, tostring = select, string.gsub, tostring
local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
local RAID_CLASS_COLORS = RAID_CLASS_COLORS local RAID_CLASS_COLORS = RAID_CLASS_COLORS
@ -34,7 +34,7 @@ function EventListener:JOINED_ARENA()
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START") self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED") self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
self:SetScript("OnEvent", EventListener.OnEvent) self:SetScript("OnEvent", EventListener.OnEvent)
Gladdy:SendCommMessage("GladdyVCheck", Gladdy.version, "RAID", UnitName("player")) Gladdy:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", UnitName("player"))
end end
function EventListener:Reset() function EventListener:Reset()
@ -106,17 +106,24 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
end end
end end
if srcUnit then if srcUnit then
local unitRace = Gladdy.buttons[srcUnit].race
-- cooldown tracker -- cooldown tracker
if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
local unitClass local unitClass
local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
if (Cooldowns.cooldownSpells[Gladdy.buttons[srcUnit].class][spellId]) then if Gladdy.db.cooldownCooldowns[tostring(spellId)] then
unitClass = Gladdy.buttons[srcUnit].class if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then
else unitClass = Gladdy.buttons[srcUnit].class
unitClass = Gladdy.buttons[srcUnit].race else
unitClass = Gladdy.buttons[srcUnit].race
end
Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName)
Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
end end
Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName) end
Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
if Gladdy.db.racialEnabled and Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then
Gladdy:SendMessage("RACIAL_USED", srcUnit)
end end
if not Gladdy.buttons[srcUnit].class then if not Gladdy.buttons[srcUnit].class then

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@ -285,3 +285,17 @@ function Gladdy:CreateButton(i)
self:Call(v, "CreateFrame", button.unit) self:Call(v, "CreateFrame", button.unit)
end end
end end
function Gladdy:GetAnchor(unit, position)
local anchor = "healthBar"
if Gladdy.db.classIconPos == position then
anchor = "classIcon"
end
if Gladdy.db.trinketPos == position then
anchor = "trinket"
end
if anchor == Gladdy.db.racialAnchor and Gladdy.db.racialPos == position then
anchor = "racial"
end
return Gladdy.buttons[unit][anchor]
end

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@ -11,6 +11,9 @@ local IsAddOnLoaded = IsAddOnLoaded
local IsInInstance = IsInInstance local IsInInstance = IsInInstance
local GetBattlefieldStatus = GetBattlefieldStatus local GetBattlefieldStatus = GetBattlefieldStatus
local IsActiveBattlefieldArena = IsActiveBattlefieldArena local IsActiveBattlefieldArena = IsActiveBattlefieldArena
local RELEASE_TYPES = { alpha = "Alpha", beta = "Beta", release = "Release"}
local PREFIX = "TBC-Classic_v"
local VERSION_REGEX = PREFIX .. "(%d+%.%d+)%-(%a)"
--------------------------- ---------------------------
@ -21,9 +24,12 @@ local IsActiveBattlefieldArena = IsActiveBattlefieldArena
local MAJOR, MINOR = "Gladdy", 4 local MAJOR, MINOR = "Gladdy", 4
local Gladdy = LibStub:NewLibrary(MAJOR, MINOR) local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
local L local L
Gladdy.version_major = "TBC-Classic_v1" Gladdy.version_major_num = 1
Gladdy.version_minor = "0.4-Beta" Gladdy.version_minor_num = 0.05
Gladdy.version = Gladdy.version_major .. "." .. Gladdy.version_minor Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
Gladdy.version_releaseType = RELEASE_TYPES.beta
Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
Gladdy.VERSION_REGEX = VERSION_REGEX
LibStub("AceTimer-3.0"):Embed(Gladdy) LibStub("AceTimer-3.0"):Embed(Gladdy)
LibStub("AceComm-3.0"):Embed(Gladdy) LibStub("AceComm-3.0"):Embed(Gladdy)
@ -160,6 +166,25 @@ end
--------------------------- ---------------------------
function Gladdy:DeleteUnknownOptions(tbl, refTbl, str)
if str == nil then
str = "Gladdy.db"
end
for k,v in pairs(tbl) do
if refTbl[k] == nil then
--Gladdy:Print("SavedVariable deleted:", str .. "." .. k, "not found!")
tbl[k] = nil
else
if type(v) ~= type(refTbl[k]) then
--Gladdy:Print("SavedVariable deleted:", str .. "." .. k, "type error!", "Expected", type(refTbl[k]), "but found", type(v))
tbl[k] = nil
elseif type(v) == "table" then
Gladdy:DeleteUnknownOptions(v, refTbl[k], str .. "." .. k)
end
end
end
end
function Gladdy:OnInitialize() function Gladdy:OnInitialize()
self.dbi = LibStub("AceDB-3.0"):New("GladdyXZ", self.defaults) self.dbi = LibStub("AceDB-3.0"):New("GladdyXZ", self.defaults)
self.dbi.RegisterCallback(self, "OnProfileChanged", "OnProfileChanged") self.dbi.RegisterCallback(self, "OnProfileChanged", "OnProfileChanged")
@ -201,10 +226,12 @@ function Gladdy:OnInitialize()
for k, v in self:IterModules() do for k, v in self:IterModules() do
self:Call(v, "Initialize") -- B.E > A.E :D self:Call(v, "Initialize") -- B.E > A.E :D
end end
self:DeleteUnknownOptions(self.db, self.defaults.profile)
end end
function Gladdy:OnProfileChanged() function Gladdy:OnProfileChanged()
self.db = self.dbi.profile self.db = self.dbi.profile
self:DeleteUnknownOptions(self.db, self.defaults.profile)
self:HideFrame() self:HideFrame()
self:ToggleFrame(3) self:ToggleFrame(3)

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@ -1,6 +1,6 @@
## Interface: 20501 ## Interface: 20501
## Title: Gladdy - TBC ## Title: Gladdy - TBC
## Version: 1.0.4-Beta ## Version: 1.0.5-Beta
## Notes: The most powerful arena AddOn for WoW 2.5.1 ## Notes: The most powerful arena AddOn for WoW 2.5.1
## Author: XiconQoo, DnB_Junkee, Knall ## Author: XiconQoo, DnB_Junkee, Knall
## X-Email: contact me on discord Knall#1751 ## X-Email: contact me on discord Knall#1751
@ -14,6 +14,7 @@ Lang.lua
Frame.lua Frame.lua
Options.lua Options.lua
Constants.lua Constants.lua
ImportStrings.lua
Modules\Announcements.lua Modules\Announcements.lua
Modules\Healthbar.lua Modules\Healthbar.lua
@ -25,6 +26,7 @@ Modules\Diminishings.lua
Modules\Highlight.lua Modules\Highlight.lua
Modules\TotemPlates.lua Modules\TotemPlates.lua
Modules\Trinket.lua Modules\Trinket.lua
Modules\Racial.lua
Modules\Cooldowns.lua Modules\Cooldowns.lua
Modules\ArenaCountDown.lua Modules\ArenaCountDown.lua
Modules\BuffsDebuffs.lua Modules\BuffsDebuffs.lua

13
ImportStrings.lua Normal file
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@ -0,0 +1,13 @@
local Gladdy = LibStub("Gladdy")
function Gladdy:GetKlimpProfile()
return "4XzRBL1CBBKe(xKvn3hpAzhz7QIL1gQu7Uv5IoqKqICnjGwaW1r5H8BF7z6EWbVaKLEiMqaZ0tp910FDpzoF(TZND3U7VV(YW)8PfLf3KTC56IhMFnN(s4LZw)x5ZVwO6p43U5XvzZVsRykj3R1cNsP9M53)gTC(Sfz1nxMvDzz1Y8Q3vUPSkSuzizNFnB(ShI)Bv4FBMpBjmOYnll)rbs32LFVxZUWnFwXJ3wLVTS6QYIM)9xGbL3ej2YQ3VUo7Un5VBD1In5ZVRJpEOppWUqDCUGg9hZx)WkGKIWNYwSoBZVuei7Y5xoF2J5nFmpBtZQEd0WImvzt(2B2K1KJcN3U5hzpvFBw1d5nWCVJ2rZwv(J3URk795X)m8ECrUPSE(SF7tF4J3g2k)Z1lBwDv2IgGTVMFbitxLw2BZ)ZMDv5ZN951fR3MTzDDucgehWwa24bP3ss4pR5j4nZ(urtE19zlY)6BxU8lf1F9dBan9tF9tBZEiV(R4y)2h2uwdmXkyBTjU12BdFknjVtgUQt4eEiYurZhURV5tsV(HQYF8(1v5lAwxw0U9rI85S)miD6RUNp79LvRRV5gGfcYW913aZ2Ar8gPDFRBYqwMEFN55N2UDxr(WT2fEpAHCbte3G8Egji3Cv16)6V)J)XUSLvznz)9FCBYH6F1ZU8XYFKxDtE1I8IgqAheQDSv7atw8dv8bfz7qEJ9qg)QYQTN23cCxcS8MS64()a)XR0AWV1i1oMZ5H)J8FpQ3bPYsc4RScM2Q9kM06fwqyD)BuEuX8ty7vvURyz(YVD3MhhiKjRhrqsC0iu92ub)QXeg9MZZI)Q)V7YQs8xuL2lcGnzZounNgw3(aCcYkkGT6I8TW4QdCBt16IVN38B5zlFkyex)y(IWSZlY3gFbnGFVgdbHRu4dlZdU(pMv18eSfZR3vrEs1HXTmmT6UzC7kyiRaLym0wdXEbVmyi)V8QAyIFBB2)PS6Bf72IE1Xit755boz3uw1uLTU5NqooqpFFv228UGwDlx37I6R(H53xPx3l6CB0NbmgYhG3jyb3S(X)(pI8WWqBtAci)TVh6(lAurR37iHxQK6Um8ibyf9SJX6t4u2bmeYMQUJUINm9lrBUlB9aVD928ymMmy()6VCv8SPEc8Uaz7lva7JfFpFz6yoyIoMMfMdNz92WdcHx7JVXjeXxinEv4bR0zc)k16WpARjotHxjJJp9RsO5Hh8mzCGCPaoNjqGi9CCIUCUlobiqv8fAUmom67CFA9slOqH)nlTqEEKXemlYjmo(GuHeYjXbcjcfNPX6CifKkCaaVIBAnotopoqUrZJ7bHZIKcyo874F61S4FlfetAKitjvSO0Z5frcWTwAtyvXLYLwBTW4P9jZqRnUnugfYmATf5cT3hhRItmmqoCD1U4hmoIwgB87wgjdb1z8bji2XTSWehHNXWTUIlrovGlQijU1YKufxkbJzIp4DOuMZ5wCkoCtRf4VCTYf)IZOS0ly4dEfhPQdLKbQJYdGVWh8ECpWTolojjzBAqHUWiT0ErGVWBJtvNuFGXmoqd(GfNiSuOmxXIlo8vCLmKjih2iTgZrsA4sYIWPJlQozPiK4I704matiuvyrDbPXWVcs74SLggoBlN8nsczboqldfcC89wl9d6YOTKbbZtcnRNm1v0dCtCesgh3JcWIXtK0q2zC0ywOKezq)eHvGgXKdpeBGMGGCRu(4dHCtWLxqea5pqTJ6bRJm)iVhAEWOjhwUlU9nOnOLtcfPj(DjNmRbNeCLKss2ImKLtMkeD4cvRaj631eJgtbNHObTN6)CJlhpQUjIxaNA4VdztDi2O(H)BHdmBBzjWdP0f2pG8(NBoGN49YJN3NNchkaz5MxSCt8CbihOcGH2v0e4ikHAq3LoWiKnY3p4aIUvfszppRo)ycKaSSyEAME5z3LoFBA7jXreW0TF5MUdRogWi8053UOzx2MiKqA2bMRxAMtqKSScs0VQ5mQ0lShGtiDODaJyAP3pnwAOFyxEDDEVe2G3DnKFuVSGndv9tKX7JGIieRDvJsr8K9e)bPegyXAiz2FDnGk66KKVNETdXEpceh0EzlgF3ba1iBukjeFhE1jSD23K6D7Q2ZGIpiT)O50MYq2irLEcn0r25NGhUsdHVmkiZl40DjhHjPclYP(s1P(sd6sFA4Jjw5ar2YQR3TzZ5dN0jFoUPb7CMg9XS23BEcQK)C(vWHSALxZfW5pojeCgqdkPGHDEF7R7Uz1t1RHC9hd1wtaPZLDsNjU9URSPPC7NHyQRlcHq4ZpsniI2bx(LBV9lFU)NBJ8GMNFmBZ9tyftk3GLDhiM(r1pD0d3qYe4IPCgcFqDxMymHyyee8kKEqYFSFnOAX73)LPT3eKelptnsiZRynz(PHeHB5qeYGLXga(C(iN5Y7oZ9UjufQuzW6JRJ3kREPi6AttyVItArgouYVhOFRWFBokKvme6fDkXH4NhmJPvh0b2shxbgz(qUb)gSNBpNV3khTM77T2(E8mSEhL03yaZNGnyVC(4KjDyeIjKsgMPClgtjG5bHXWnP0vD0ysyjAXqesfghScXKLsc0qGEeIe2grczOxtihAHqWWmpLkkb8qWFk3xAisN0sZob8mGpm8qc5jKsnMilKKn9GxtW(uewt4nyoV2eyeNfZe3XuTSjHagZQvc5rJ5f75uk6spBiqtUf)IuOjWTaAmmPAJEiMaPnbPxyBttNwzfMOUe2SOChW1GciLeLUWwJwPu2(aEBkDBfLUTW4O8ZnChLHpNe0Ie6nzsrc47jOjCemQukqeVopwbGwKLk48zezMkHF1qMossiAiC2gncxeW4r4OJGucUJPS4osDP(C2dRxCS0scEarpAbwwvkx6aHhcDyKQrDylhiIt(ohcB4unPORjeh2bfIiTjhi2pBPNveWbvrTF4HJ7KN12OKjhyVn9UUClXuqFQiB76fifUSnQZrOiOxo484EXO(jlFE)ZN6K3)eIWbhIGub3QYJ0xJBkxxdhPDSSnmD82YtK1WbNPpOVEtQyP9RCBqB(RaOS3NFF2UnnHLYeQ6WTHAD31HTQ1a2HMNIfNSjwxm5PhdK8sZCQssNNoOF9iJjwLUZVw4bjJrhJES1cdfFQXiOXeQ7155hms(jhdYpXy7JWZXtbhzTSbJ8tngjshJ36hBmXJEhrVB8UXOJGbyogtolL(tRtj(ju60repYrTcJNXmgd7pTohxOyLTo)qukM60QQKioCs8iUnHuvg1YXE6LczN4bLJi9eoXys4y16hrxQmNztH(mq6fJABH5RC(DUqlSJPiWkEos8IyYnJ5xfYBDSykHkkpIcnwB2rgtmNZZVwHILoIvAip1rwOyPUhrak9ItlC04sfkX7y(4H08oV(e7JXi7B5OHTX8gpVjyiLYZpcSlqNFLITnzK9ntCMqoj3QZyQtCtmP4Xm)KJSsn9BfAFKMxzysfa6cqpWymqvDM0KWSgom1vkN2bvGSn3cZHWbFg3pP2g22ljVE1gC1(x3NqpthuUY6dbZo4oBmOGb)KPp2RP7PvlCFxi8chTY3Ty0NrxOaIpoih)6MSMD13LKhjwpDBt6ucRE2TCgvNdQSiPG2V9e9Zh(WcWAywTsPemzOrpkDxbypXxQo1xqzzN(reuN7xu9OjXvAUia6Mb2UEBaolEbxAryC4v15DaWQhaFI8y1iQ3KN)4E(m3xwTipm5GGFD43R5sdZhLwlAQ2u3SRykZbmMJveQQy5KNIZGlZQm8sdn2emHOQWe(E9ugnKWrSwT1lYAaGmtBoCDCxSeGPe6YuZuMeOyXkmUysJMRIhhDFEw1ugF4YcefSLLtIBaFyhPiEgtjI9Vk)XWLfQyr(KMLhNfGp(HYI67QYZAwnLjQiH8USPmADOQkb5vvE(FLdrCMKjS2jJ(wR3(i8MjPyAnhFAXMYIjjcm8iV10ZJD4nUQTCf9cG3)wyD8Ymq1fbdMh4JMWFkT4b9lgpmxwVQV0ThAicXHZ9SVkuYXTNIqx4tLTqlNk5KmlM20RaJH54(YjKtQFviKr5FDieNPFLOKwIG)EXeYjeVo2tccR5XSN0jZjQAL6XjNuAmYxfgZXpjJ98iKoClLEniea0J96eoWXvNsiDrQeX(UAUncXcNf(AWvAQkBVyc5G0Mo12dcd2Jwx4nJto48i)RdFXTVsBqU71rKlHeMoLO65rjSjrNYMYmWOkOfCJtsWW61XXXrLN8ftiilMxkhbF6P5x5mXAl6KoMwXvXRQGAE6gREz6(QkHJhXBJyOSkHhayKHF40Dxt4WBWNrs3wuPZJxhvt6g9LU(OwCMcQluh2qrHHOTK66NZqx3nS)vwCIyVRS0DqKOoJ6xLhV)GcLhVbGA6gzQXgNPLyBiJaAIt0XPB3OYIKYAORGQc7pzBJrXUhYvylYaUwL4ASHGWeXlFikX0c86AkLwCgXIqeOq46WG8e29XuBcXXdNhPh2YrLH4qswl5ux50cSlGaccd1OrQvFbPDQ)IuldT0DIeGcGIDPnDtfvI0nvK6yimB6oiJxSvH1H3HX2ogYDyxpvAq7L2(y)IPRujjg5iTn4LxTzVgWDi8XU2wbAsid4f7o5f2RVjpEHog26qKkdt(DcxlKiG)dUFAus1iQylN5msqpAKHlwSm49e6uwe)(BlwScwJuPgMV))VN8Z3PR9HO37kM1tqfe3puv(JF)ra2qZ85))Vz1LDS"
end
function Gladdy:GetClassicProfile()
return "4XzRB12CBBJe(x05H4DGpg3uNKzAs9v5oxVzYOuAjABErI0hj1L6(H(B)wGDbjeLOOCQYhmPiawS7I91hYSKT8ULlw3CDDZ6IMFOEtDJ)b5l)eB5I7d)9XWFB8)TdE2UhEO9dRQRwu(Nfl)exqp6A)FEZMNFcx6Q82URZNKSzbYMfiBMNSRHjvVzD93QiAKDLLO8XgO657Ak2w3CtDv3)(NHjv0fi36M3w2MF)MIFOSz1MIL3VCXZ1FRO5nR62LVz51lx01uw91IUdMwt(QY8n)yL)PR9t85IU3xKVP7jqmEFr5Jpb7GolS11DfBVDtExbkWVzZ3YFP9U8Mhl6G1EpX3lEQ(BVzxt(Blc)CytUTUD5IF5dV79bn))QCD3t3KVQRoOIx8uCtVR4p621uSCXhlRk3MVPSnON8ImOEbUgufUHZUfDVapBXhQ6kAEiFvXNFZ61)Cv7NF3M81RF5ZFyB(JfTFgN7xA)V7YBkw)L738mSJGWTjiG3psLh40F6hV5Ue2cvkbUiybW4PwaXv(UM6V92YMIvDL1v7tJpM)hE9B6r4YfVTUPS92BbteVg7GZWIHt5)HEptUbtrMl(8bJUpSD7UQI9n9UY5qRVRY4d21KblYn30u(N)1V)p3LVUjVl)V(97UBF7HJE0em0UTOzvrvhOR98nzR06L3aRn(WEDZV1lxSdz)BQB2oTFd4i4z8n5TbTWe(A3OvANtzyzcPYYeQLp8pucpDMAKMPgXVB05B)XbldpZ(7AeMO)hSRw34fSBH1wwHHHgRH8oyZPHswZ3p)foDtcfW0dhVEp9FSQy7lH4g0e7LKBugPntyLwzMZLzYaLPembZRQQ3vTQylyV06Lbk00VuKV(fV1t7ZfR8xlcK(((j8RTyek0DYpW6IGbyEt3lGGx0URH88cwER9lRDyf39emLNGZri8Di4BGLj3Y)xrtlSWVSn))u38LQDBXO)HaxJCvt9ioW47gqM1go3kDwTYWTKXfyqQ4CJjZyZ4gftlKdgKtmsZuJaCZdn5BlO4H7XOdplC(pe)aK5dmJAtc8)0(YezYGwiqOaWbOR85)63jRdGdQxTJOLF5ihmzuDIObtC5OSjFh2OnGj06On695y2eFSWS4EMer66r7hXfz9EF0Q5Av)JURCBriouExmm(6MeT1qK4XIChOj(AX6y6pyH2mvMFnSmJZ4VHZDkx4jwop8aH2j93yewT)QqP8xugDyLCNueMF8QKRy(BCzIWezcoZgiqGEwgrxgZgwGXHpqXeHPrJZCX9lUHCj(7S4g5ybgJ7DGdxz4ncjsiRaNOIJusBSwKccjobGxrHwHRKXctKPvSGmWTgKuaZHJJ)0PYc)wWjMeS)XhabucsPJhiaZyiHWidBLnU3kU2rYzMM2BumKAjYmkiCF4jkNlmxjJyyGC4(QSHb0wIwAtyCtgPdHJZWncqTJIS3s6A)Ptgk6sMa5uoUP8O6wjIAvCR4zz6WnolQLzmMbxIffAfhVYusByeRwAOhKH34KmKQwut6PoQpa(cVX5qzGzSgCrcY2uJkDUwyizHJpWzclvfp(aJzCIA8gdUqyRqDUmlS5WO4oPjtqgii9gZbsQzcYIWQcBQkAPWf4MBv4kati8OWGNf0jgokOTdRwOZWvByKVrujZXjAYqLadFUXqxqxgLHmiYCKsZ4itDjDdthMHiJHYihSyCej1KDgdnM5sbrg0pHB4Orm5WdXgOfWj3kPlCJwOIEQebq(do2XZbJLm)iVhADWSjhwMni(A0g0WiLIqhgxWiZAWjb3jHG0TidzyKPcrhgx2Rqc(DDHuHXiVGoVVgGZU9NqiY9kfetJmQ3hgwR1Hpnww2EnhOJfqHX5bpppFEBDdezUS77izZEfeLw8duVCr16nH6FGzubC4UQopdrDjcNTXekdjIbJ(fpc9j8Rpt143xBLlk)P92ftiDSAVXuDuxE3pOp8musLLNr)TRBGY(B6oXP2vMKUgs07hVTH4mgxilvl3KfTlH0iAWJuiScJ2Ku0(XhPzQr663RZO3MdkwOVfnQO8HZHKEdJYiucPxmBbQ8tLvEtoYYoPEHHg9tiqysJQUCtTV6HKdWRFmT8sdpZxuqMV0AitRZlSsu1bz00GtpK7ZPe8Sev3XhPzQrguDuLsMdRC8h210wCetQyhi6KMl7DWHm9dATPmbuqetTeQKdovfmRLKWhNCKMPgPlT(Z90IAPvbvUaXXG)bjHt0IxYUg9bTM3f5yT933GXz6(2fqHzOA8ut4FljyYllVX6Sqkdi1RuL50oV7cKXyXFaJKXD(CBwOGQqnvWiIyiPVJ4M7xK(idOBF6L2siK9CDX257X76PXFkaEtDxx92pc6GYkSW(drMzSB3173DKKh07jESjrpI9uDLyS57RsFSxEKa4bapCo5kz7zkFMMe9aKmUbfqmhs5c1wNGUrkeDKZBcMNzrC4oU9mANmeYaz4pb9PgIMr7r)wh7q90qNfXOlT)r2qLgtJi1H(8cOnmHhjcluQmx27ZJqR(iDDWY7W(8XTxFOX8Ppj2JqP8eStYJxy0Eh2hxDVpwGhaw0GDBuYLgleBu7IrU2lv8RYqEph7u7Kxdr2ZByDZ7Z38WuEbP6YeyMELQ(ttDerOOwmBWGD)QoHunqRXqVPq)UqeuNMuMRhkWZoUq4zHs5WyBuDS0r0Hf(MuqBsil0d8G8jeIexhXJa6hcRXN7BPj0mHItL4JnPyXo0GgUPgRToeUbDSJTi8agCLChIZattDjZ5uZWqlNiTXMTGE80u7myh5gCHyBtgQhtI6zy7va3GSl0Id2Fi1XTcHAqjWwIeqvrulMmQ7vPbjLrtqmincChSuBVypqsTG4AzKRXMaHfInxIAmfhBhxafAIDMYO2V81EG8e2(exI9RHZNdfCyjzcrGqQjoK01cMgzvfh7iNZuAoUxCc8cqBJWiOzOKdkrQNFj2akxyIDIk5XorrLLawnHXecCbhceg2rjOVPoCrGQKGXDV4hUrtTmtQrgsBncor3HbebBWI8rfig7JqMwI46MpTBZMZi9hfMXJ27xpdh)(SFu(i7O3n3S(K0SNGZUXivq7)kRs4H)ry7RgCpU1ZahHcxjhPkc1QUPihymQgU7hQE0lbJq19ax8dQUQUSfYIEm1VEzYBF84HrpiQlUPVuLVTCfo9R3VMZP7A0EGs5D7kABlcaZtX3sl7ik1NlxDMZnV)nsEAgojzWyD6hZFSC1XA5jQsVINiLJa8oXG44VDrecariXdbIGxdL2P9ziMHepEOj(fi9RF9TD5D7AVpYpXCuMrV870wv7PXc)lI569nmpd924eNHCoCdHJypi4qsue7AiYxepnlnNiyN9GC6XQdNSebnoIs1b5By8i01qlz4A7X4mdHgdYQLrORAjGrf0u8iiqRoImoJsjeHgNLzDuQmgDJtr4sljWWHNqXNJOLAnuUSmzpBsq0JPGemohbUZXimefUS9rcNzWreCLC)Sj95RIGwc5bO35a30JJymjVHYRyruPHdasldv2etWq7ueosi3kHhOKWdKRTeaI9zJKmsrZJWllIhKghNsDethfZQzPsh6H(UpDKwgbyxtMocsjsPkfAfMsJR1eq)buuJoVd1l90KVWo0k(gJXK58PtLzqMCTBa1HjgPzQr6I1HL23D0NyCVyP9wFe0WeoHas0OeGKYmPGrC8rAMAK0mIjXFgJ0WWRGMIxfJl579Rxh6BPB8lS(hGsxFSUPSi4T3UPO4z)nfdHvEOUzvHF)95Rk9x)etObnxG56A202TR6Cwdu0DqGAQwF2lXQXT5PC8llyUfO9gNWc(A75mBW1k0Xy7Q8oO1NZBnm8yznKO2dJC35SiDMbrRD1znBOQq)SFOiV5CMV)TfguS11Nf3OSslDq8kwsijztXZE8wRwvCwRYHRc6(9X6Q27BkY7E6CwOKuY7YpNzR8rT86RMII)Sa6A6SmHvwrWPVC7ZWtoRdMEZXxwTPU6SubAwG3ssV(BP(XjDfFC0cOwmXK9(nSZ)tizN1)JvNS(7aVMN0w6aZ2reIPG86xek5bFCccDfKadl4Ik1(mih0Ql4jFzymiu1fHqwOUNlbH0s3LHqSm1fIsk)B78sqilNFzSN4(3x6e2tQO5ev)UAEYbzvHSpxcgZYMKXEDes5)EeUeeIR8fCEjOK1Jp0ek9yttUKMZonX8j9UeCLYiUqEWkOONjepimycTUYPNNCqIh3LHV8FBoxgczVmQCbuz0uQQxhLWUTMYMsVNrL)uWopjbdRlJJJ13T0LGqq5k)D5OUL7bvwsF9Eiq(PY2U3w8q(UnHY18V1C)1KQpEUPeQhT7LW7rRZJfm51C05WcHmXVNPtthS5TzMt4Bf707fIwWC0rRMBVW(TNAoCAoEaopn)GTRp5Cq(j0a)m8CaQJz2ltMDA5sG0r7mU5MtaFLzo31o7C0HNPKZrhHq4M(mL4h)lBEg1JywRWaqcZXWUPpZXnsr1lCIPiLzYPpQIQypClZ424XJAwlhZ0BfYob0qMr7XT850WHVz0zolL6tiuOpdK5FwBleuQtl5Cf3m3bb(D3nt8IacwZ5x5bNCUyk(VRXzoqdFHGZmNaWINEV8FYEZyL6bJCMnk8bxoJcu44tRCu4wzSZrgelVtFEIFnTZi3IzdBJGdEAtqpUHNEg43I8P3PWhV7mYDg)eHCIUvNWuN4MaYNZz(jMzN6g9EKp87sp8Uwg)4KpJ)Z4TWn6fBhF7geTh)9Xp(dticDb()pedlZQfEKtf(puB)hHL)10HqI(MQvpbmtKYlh))3Nx1NAWEFVcJX88K)p7y2xt4WxHr6NXA3YL)))SydmWc"
end
function Gladdy:GetKnallProfile()
return "4XzRA12CBJJd(xuZW3j1hBA302z2(YTo7CBNPJ7QyRe7R2s5KKVUz)W(B)ajaLPKJIuA9xIvKabbabbEaixYxE9YfRRVSQEDr9RQ2vv7Fr(YpWxU4MWFVl83A)FBxUyvv1U1vFVC2d4Md3EBZL()8YD3VbPBvEt7L5JoPSapybEW88ynqeoTipUYizAMmtzDsUZKPxE7l0sGV7YBAE3QQYpv1SCXV(lxbCT8(RRl2xvFvvz7N)iigfTbEVU(1BBYVzxXR2wVAxXYBwU4(QVxu)YvThY3T8YoP8TfBVBdmgHbeO8vBZ39lL(XT2tZ9fTVTiFx7MecnSWSw1wS)t7YBlqf)L7(E(dnxNxFxrlm2BilZInvF)LhQZFDr4F9VhNKGk8BV7nV9AsW8u(B5Rk8t7M4CEDXF1EOUy5If7RQA3KiqFQOEvrzB(DHbexHx0(aORlExzBr9TaZ(YlxV(JLnF5n7YxV(HV8U9a9nFbP9RVzxvdieBa1Axq1UKe64QrqgV(JFkrGWj3BSxS9VlGvurQlqCGVPU67VEBDXQ2TvLDQjYK3N)xERq662YfVUQEBZNGjk3BRozHR44s7l0CKQFDBt7RlUn)WUwV3LXAz(Flsw8Q3cST9HLFqfCZeoRCCA4ApnCHuRNGpCMK5MIgNsmoFW5sYng(K8XONAUKCHqnkncIgo3oH8iYabACAq5jd2yoLmRvUjNllZnUEjr(yYSztrJWXgNgAD3K5MIpcMwnfFKsz24RPK8yTJBcjZJCsVqxMBCJCuGZgFnhNiyzyksukMA8LQOjwKjMABdtn(u155yhFQqXXzut6CjCIPSWoqKNATuzEcLc3ZWvYj9T4mHDC)yuZfAHDQfcbeUy85IIxOuzt55iScXKMqhO8tTG6uzpHEH0KjDtTuyytfnvluprqhnfiyYfuHmtmUXrJtL1nfBKsbBQyGsPDA9wozyBLwjhNg0f0OMYjvi0tM4lJn5QGKjEIqoXTvpHRojnm2tKcj6(jNyMAJykocG8D73FOSWpSJWiVildrsEbtKGGfH1naxrkqUtavHiYqanG43bcoaZzvoacbMdhju)7TRbaq5RARcZia96psGDouUVQQEFFPof8lW02eyTZgWCuatb86Xe9dacSU6q56I1F9MD33Z2DeE366aKBySBlbXqCQs6b4oLsMmMNL818FpKxhLVaqzsaNrTjek9ai8FPSy)dbFTeEGkjSYMxwc2Hvf7bi1nEM2wVT8BfT)wr(6h8qqBUVyL)3IaBUPJGFVb9GrST(pSUObM6Bxb)PUO5qnHcUXt1A)GAos)1Bas2aRLX9pbHZJqgi5)vu3ad8R7Z)pv1FT8WEu3c(Qd9UjDkwIchi82689fDEVzPJKElNwvoITwAoDXTzKYHMTZ6TvRoqm0Zdum6TlkiEB6ZyAP5c9GIT(bCH65IVzy1t3CQkdfGuK3u8yQ1fkYP2K4GHsgkXqaS42Of3Nx)Tz4MsKF929fH4f5TXIBxxNy8pwM1WqqTGn9BfRJ1ycd0b1p7hdNzZS(hamCa(c)BCqQu)lKgaaj8G1Neh(1x3ZL(CKMWifzaump9XFbakC)dzmzGqUuWDbge4xaZLFCCi(E41z4l0CzGm67iOb)8fNqF(F))ZItugpiycMfLeghFqQqg5ZF4)vlqozSohYbPcjWx71LXCJ(3WdeYnAEqhGkbrwbch(D8Fdf345KGesJefkPIfSEUmrGbby(bLWQctLlo3AOAdspzgAUr1qzuOWO1wuk0zzbAvCsGrKfWdAx4dghXlJn8DlJSHWYz4bjy2rvwycues1hMnUeLuboPIO5wlJwvCQWu2(H6qRCOsXWqCOsRf4VyDDxgGPBPxWWhYuCKRo0s65oApa5cFild1baeHfhKK8nnOrxyKwsxe4lYSHHQJlFGZmsObFWIdeXZcpOyHjh(kotgYfKdksNZCGLgUK8iC6WKQJEkcjo5onocWfcxkS4AbTIHFfS2HrlnmC0woT3iAKfiHwgAe447Tw6hClduye6qWYiJMnJC1v0dCtGcjJJ6iwVaYsd5NXrNzHssSb3NaLeGoX0gEi2anabTTYxwXLeM1W0ligGYxOoYlj4Z(xNr7EOXbutBy5UG6BqFqlNmkst47so5wdBsWzckOoqpUzcSEKRcXhUq1zqc77I4i6biH7ZreZao7Ssb(0HC7fW(fIj9tn4rv1V5KEg(WYRCWUgdtPbDhICbk4TVaScrybNMEdsD(PQAis922F2uyPWAUQEBr56DbKnaoPsqypu26LwmDKqB6sWeZZF1lGapAfevLjZG0agHx4buq3vx99F)EQJBD9fL1t4tsifZBneonMILA06nhrRMmMzcGBD9)cq)1(elOxypjpAW2dVcuRUPUVdJNXdZHEm7AkC(oqjFaatLalMr4s6AHz89DsrslQJcbGRZlhnGh2VUTKipmVjg1J9cpHdbIgG5BxLpNFyDh8rh8XETXL8BpwctYMKxDOEaqhEpS7ME75qTeY)NyUgAAPDaN0ex69NwL1J1U3ouMZ0rPn039JGmtxAsxpjKsxgXjbXPXypcFO2qqoTGc9GbpDyMdaiaLW3LHWGmXmjrylwCKIme)d3qzVfckjnKke5nMeaY9yOWSisbloqmCULY9rCNHH9bPbfxi0lM3IqcOriqAjgQgcjrXQDCkRQYISYAiOpkReNbhLogJnRmssQvrPgtobdet6HwmTaHjaywWreApGNdzmbkmiadWuI5rq6fkhLMbaEemekdjHKTwYnOOQfisbbxBe4CjiqvG1gH3y4OM7JMrSbtmkK2ygsLiMHenwsy0e2xeqLW6WCNypz806qa0kaKzN6hEWqPYjZih5TbbnbUI)fKBW34AJgsRPYaNaJp8QSBhWZlfvc1FAZdnBHs3MQu7wFfOx2fjQx7jQABR2)Ey3Y2sF9E92j3lWZLF86R)47t)CAZgsRWjj4vmsKFt(XImt3CoEGC3XDZHwzat5CSuHbS5zgUGe)3COOPPiupoeZPZoLK34ZhpcmAmhdd6pWW1d7Z0W1S3NF32vpw81lm0sM4Oc4tYew4OzVtI4dIOp481WKeDNJxAb08bUD)4Oo6qyDxQboKao0mojPxssVKH(zCsdd6A5cjw9oh0uQtNMRGsauaClOEjUudq0Pde(X210ZxyWjl(4UhSh9mTp2OKXoo6oYMblbvlzFYWEDGlk4AW)8NxdRYTBV)F(ZG9p2XKppSlJNM3mMfM1zD73TN1Dqadqp6JzEcH40t8MCIPz6uqY9HieHJgvNtK(11VnF3TZWuUkIWnjgxyg(HDTt737CeGy)ApILbxqEOmF)2vihokBpchHn9Ne0lrtMrUHDf5GAqaEUzWv8OpEYhTl2PPvQ22arrESyYMLj3rJ5ADsV8ht4ufn8rNNaMm8iS85wJnVsYZWEoHNyU)bMJOj2KIUMt4RXgjwHn7jwD5j4XG6FJ94stTKOR3emSKwa1hJ6kIJAOHKir6KwA0XoAXjitXwAb1QNrq940dzAQFskQjwWBi8lXUC4SewpMQtmPwRHq0WZ73)IWb2heQmw)oyXT4xKcTQpARo8CXMna4KOEfkSD1)hbbBjCxoSBsWcazLvsEeagntX2iaypP64vuD8cJJk8VdTgu9j1KPyBHKXfsBMGGwfHRfr95iO1DTSQdUMrfBmMHCDKKrKGsknAeYNakBhNNq3pA7V7pjFr)Bc1Zk4cDXAg7scD8sa9dW7EbUY7Uzrpnuj(Yto6Ob34kTc2laEpaCxfaG2eVXv92mhtDNeQkPi1ndVOuGbpjt3aydQhpUgAxonzcLLjjWwtBE7HMBIcxmXM9yETtV8uX7z1c)P5CzVSKPvwNeBDgw0q80Js6MN9bKG6Ckm94I0WMuK61mdghx9MNPFyz3PNa4hoSB3mWH3Lz80(FTU(vW2G7aBCrikFZUII79pKCmW3wvVQWpC)oKT(F)axcO(qLPTExt7HY5mgWboa)SUC9ShIZGtZMC8eBNAagFqjyaFRzoudHud1M1SkVf2MpVXW1bTynKF23MV25midZIToB1SOgQw2t9Tf51ZHE)P7emSWgQ5qV2PC0cXZyiHsIQlU33g2YvfZAuz4OwxNFxvzZn1f5Wo(zmqfzKpKphQ1(SvE7vDrXFx0wNplxyTtQ8JA7(7H3mRfMo3XhwTRQCwMadpiBjX4)JKOZPh79i3lIzeRJsPHOm9K26)xaiu4IHSA6qs5jvoCuHAjgX1aMVZcNCC7ym6ISi6BTCUStYS41c6miy4D46NNroP(SWiJk78WiotFM4KwIxUXFAg5eIZJ)KGUlLpM)Ko6oHm7c90Stkng5zrWC8rfSNhJ0(Zy(CWiHoJDEch44QXmsxWjJE2r0htWmFIXZHuPPBr(pnJCAUym1dcdMWRlYmtZoi5u25rU42ZKcYDNhtUeqpnMP65XjSs8X8Pm9CQ8RcUPzj4yDE244ORF)pnJain)Sse8PBoEuQo2GQzp9sqMC8GME35Rzu2WGgrg4Io5MFf7qFuCySJyCO50ZTqXrVSC1gy(IL2TC4TR8hVy7H1hnckQz14RH9GRN9HNG6Ihwlw())l6WhMj"
end

View File

@ -1,4 +1,4 @@
local pairs, ipairs, select, tinsert, tbl_sort = pairs, ipairs, select, tinsert, table.sort local pairs, ipairs, select, tinsert, tbl_sort, tostring = pairs, ipairs, select, tinsert, table.sort, tostring
local GetSpellInfo = GetSpellInfo local GetSpellInfo = GetSpellInfo
local CreateFrame, GetTime = CreateFrame, GetTime local CreateFrame, GetTime = CreateFrame, GetTime
@ -10,9 +10,9 @@ local function defaultSpells(auraType)
local spells = {} local spells = {}
for k,v in pairs(Gladdy:GetImportantAuras()) do for k,v in pairs(Gladdy:GetImportantAuras()) do
if not auraType or auraType == v.track then if not auraType or auraType == v.track then
spells[k] = {} spells[tostring(v.spellID)] = {}
spells[k].enabled = true spells[tostring(v.spellID)].enabled = true
spells[k].priority = v.priority spells[tostring(v.spellID)].priority = v.priority
end end
end end
return spells return spells
@ -74,7 +74,7 @@ function Auras:CreateFrame(unit)
Auras:AURA_FADE(unit) Auras:AURA_FADE(unit)
else else
self.timeLeft = self.timeLeft - elapsed self.timeLeft = self.timeLeft - elapsed
self.text:SetFormattedText("%.1f", self.timeLeft) self.text:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
end end
end end
end) end)
@ -136,16 +136,13 @@ function Auras:Test(unit)
if (unit == "arena1") then if (unit == "arena1") then
aura, _, icon = GetSpellInfo(12826) aura, _, icon = GetSpellInfo(12826)
elseif (unit == "arena4") then self:AURA_GAIN(unit,nil, 12826, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration)
elseif (unit == "arena2") then
aura, _, icon = GetSpellInfo(6770) aura, _, icon = GetSpellInfo(6770)
self:AURA_GAIN(unit,nil, 6770, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration)
elseif (unit == "arena3") then elseif (unit == "arena3") then
aura, _, icon = GetSpellInfo(31224) aura, _, icon = GetSpellInfo(31224)
end self:AURA_GAIN(unit,nil, 31224, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration)
if (aura) then
--(unit, auraType, spellID, aura, icon, duration, expirationTime, count, debuffType)
self:AURA_GAIN(unit,nil, nil, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration)
--self:AURA_FADE(unit)
end end
end end
@ -157,22 +154,26 @@ function Auras:JOINED_ARENA()
end end
function Auras:AURA_GAIN(unit, auraType, spellID, aura, icon, duration, expirationTime, count, debuffType) function Auras:AURA_GAIN(unit, auraType, spellID, aura, icon, duration, expirationTime, count, debuffType)
if not Gladdy.db.auraListDefault[aura] or not Gladdy.db.auraListDefault[aura].enabled then
return
end
local auraFrame = self.frames[unit] local auraFrame = self.frames[unit]
if (not auraFrame) then if (not auraFrame) then
return return
end end
if not self.auras[aura] then
return
end
-- don't use spellId from combatlog, in case of different spellrank
if not Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)] or not Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)].enabled then
return
end
if (auraFrame.priority and auraFrame.priority > Gladdy.db.auraListDefault[aura].priority) then if (auraFrame.priority and auraFrame.priority > Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)].priority) then
return return
end end
auraFrame.startTime = expirationTime - duration auraFrame.startTime = expirationTime - duration
auraFrame.endTime = expirationTime auraFrame.endTime = expirationTime
auraFrame.name = aura auraFrame.name = aura
auraFrame.timeLeft = expirationTime - GetTime() auraFrame.timeLeft = expirationTime - GetTime()
auraFrame.priority = Gladdy.db.auraListDefault[aura].priority auraFrame.priority = Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)].priority
auraFrame.icon:SetTexture(icon) auraFrame.icon:SetTexture(icon)
auraFrame.track = self.auras[aura].track auraFrame.track = self.auras[aura].track
auraFrame.active = true auraFrame.active = true
@ -356,28 +357,28 @@ function Auras:GetAuraOptions(auraType)
local auras = {} local auras = {}
for k,v in pairs(Gladdy:GetImportantAuras()) do for k,v in pairs(Gladdy:GetImportantAuras()) do
if v.track == auraType then if v.track == auraType then
tinsert(auras, k) tinsert(auras, v.spellID)
end end
end end
tbl_sort(auras) tbl_sort(auras)
for i,k in ipairs(auras) do for i,k in ipairs(auras) do
options[k] = { options[tostring(k)] = {
type = "group", type = "group",
name = k, name = GetSpellInfo(k),
order = i+2, order = i+2,
icon = select(3, GetSpellInfo(Gladdy:GetImportantAuras()[k].spellID)), icon = select(3, GetSpellInfo(k)),
args = { args = {
enabled = { enabled = {
order = 1, order = 1,
name = L["Enabled"], name = L["Enabled"],
type = "toggle", type = "toggle",
image = select(3, GetSpellInfo(Gladdy:GetImportantAuras()[k].spellID)), image = select(3, GetSpellInfo(k)),
width = "2", width = "2",
set = function(info, value) set = function(info, value)
Gladdy.db.auraListDefault[k].enabled = value Gladdy.db.auraListDefault[tostring(k)].enabled = value
end, end,
get = function(info) get = function(info)
return Gladdy.db.auraListDefault[k].enabled return Gladdy.db.auraListDefault[tostring(k)].enabled
end end
}, },
priority = { priority = {
@ -389,10 +390,10 @@ function Auras:GetAuraOptions(auraType)
width = "2", width = "2",
step = 1, step = 1,
get = function(info) get = function(info)
return Gladdy.db.auraListDefault[k].priority return Gladdy.db.auraListDefault[tostring(k)].priority
end, end,
set = function(info, value) set = function(info, value)
Gladdy.db.auraListDefault[k].priority = value Gladdy.db.auraListDefault[tostring(k)].priority = value
end, end,
} }
} }

View File

@ -87,6 +87,8 @@ function BuffsDebuffs:Initialize()
self.trackedCC = {} self.trackedCC = {}
self.framePool = {} self.framePool = {}
self:RegisterMessage("JOINED_ARENA") self:RegisterMessage("JOINED_ARENA")
self:RegisterMessage("UNIT_DESTROYED")
self:RegisterMessage("UNIT_DEATH")
self:RegisterMessage("AURA_FADE") self:RegisterMessage("AURA_FADE")
self:RegisterMessage("AURA_GAIN") self:RegisterMessage("AURA_GAIN")
self:RegisterMessage("AURA_GAIN_LIMIT") self:RegisterMessage("AURA_GAIN_LIMIT")
@ -126,6 +128,14 @@ function BuffsDebuffs:ResetUnit(unit)
end end
end end
function BuffsDebuffs:UNIT_DESTROYED(unit)
BuffsDebuffs:ResetUnit(unit)
end
function BuffsDebuffs:UNIT_DEATH(unit)
BuffsDebuffs:ResetUnit(unit)
end
function BuffsDebuffs:Reset() function BuffsDebuffs:Reset()
for i=1,#self.framePool do for i=1,#self.framePool do
self.framePool[i]:Hide() self.framePool[i]:Hide()
@ -282,55 +292,22 @@ function BuffsDebuffs:UpdateFrame(unit)
self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin) self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
end end
elseif Gladdy.db.buffsCooldownPos == "LEFT" then elseif Gladdy.db.buffsCooldownPos == "LEFT" then
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then local anchor = Gladdy:GetAnchor(unit, "LEFT")
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding if anchor == Gladdy.buttons[unit].healthBar then
if (Gladdy.db.classIconPos == "LEFT") then self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding else
end self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
elseif (Gladdy.db.classIconPos == "LEFT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
end
end end
if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
end
if (Gladdy.db.castBarPos == "LEFT") then
verticalMargin = verticalMargin -
(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
verticalMargin = verticalMargin + (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
end
self.frames[unit].debuffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset + verticalMargin)
elseif Gladdy.db.buffsCooldownPos == "RIGHT" then elseif Gladdy.db.buffsCooldownPos == "RIGHT" then
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then local anchor = Gladdy:GetAnchor(unit, "RIGHT")
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding if anchor == Gladdy.buttons[unit].healthBar then
if (Gladdy.db.classIconPos == "RIGHT") then self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding else
end self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
elseif (Gladdy.db.classIconPos == "RIGHT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
end
end end
if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
end
if (Gladdy.db.castBarPos == "RIGHT") then
verticalMargin = verticalMargin -
(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
verticalMargin = verticalMargin + (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
end
self.frames[unit].debuffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset + verticalMargin)
end end
self.frames[unit].buffFrame:SetHeight(Gladdy.db.buffsBuffsIconSize) self.frames[unit].buffFrame:SetHeight(Gladdy.db.buffsBuffsIconSize)
@ -381,7 +358,16 @@ function BuffsDebuffs:UpdateFrame(unit)
if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2) verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
end end
self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin) --self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
local anchor = Gladdy:GetAnchor(unit, "LEFT")
horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
if anchor == Gladdy.buttons[unit].healthBar then
self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
else
self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
end
elseif Gladdy.db.buffsBuffsCooldownPos == "RIGHT" then elseif Gladdy.db.buffsBuffsCooldownPos == "RIGHT" then
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
@ -406,7 +392,15 @@ function BuffsDebuffs:UpdateFrame(unit)
if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2) verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
end end
self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin) --self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
if anchor == Gladdy.buttons[unit].healthBar then
self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
else
self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
end
end end
for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do
styleIcon(self.frames[unit].auras[AURA_TYPE_BUFF][i], AURA_TYPE_BUFF) styleIcon(self.frames[unit].auras[AURA_TYPE_BUFF][i], AURA_TYPE_BUFF)
@ -490,7 +484,7 @@ local function iconTimer(auraFrame, elapsed)
auraFrame.cooldown:SetFormattedText("%d", timeLeftSec) auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
elseif timeLeftMilliSec <= 3 and timeLeftMilliSec > 0 then elseif timeLeftMilliSec <= 3 and timeLeftMilliSec > 0 then
if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0, 0) end if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0, 0) end
auraFrame.cooldown:SetFormattedText("%.1f", timeLeftMilliSec) auraFrame.cooldown:SetFormattedText("%.1f", timeLeftMilliSec >= 0.0 and timeLeftMilliSec or 0.0)
elseif timeLeftMilliSec <= 0 and timeLeftMilliSec > -0.05 then -- 50ms ping max wait for SPELL_AURA_REMOVED event elseif timeLeftMilliSec <= 0 and timeLeftMilliSec > -0.05 then -- 50ms ping max wait for SPELL_AURA_REMOVED event
auraFrame.cooldown:SetText("") auraFrame.cooldown:SetText("")
else -- fallback in case SPELL_AURA_REMOVED is not fired else -- fallback in case SPELL_AURA_REMOVED is not fired

View File

@ -164,52 +164,21 @@ function Castbar:UpdateFrame(unit)
castBar:ClearAllPoints() castBar:ClearAllPoints()
local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
if (Gladdy.db.castBarPos == "LEFT") then if (Gladdy.db.castBarPos == "LEFT") then
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then local anchor = Gladdy:GetAnchor(unit, "LEFT")
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding if anchor == Gladdy.buttons[unit].healthBar then
if (Gladdy.db.classIconPos == "LEFT") then castBar:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding else
end castBar:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
elseif (Gladdy.db.classIconPos == "LEFT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
end
end end
if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
verticalMargin = verticalMargin + (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
verticalMargin = verticalMargin + (Gladdy.db.drIconSize/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.buffsCooldownPos == "LEFT" and Gladdy.db.buffsEnabled) then
verticalMargin = verticalMargin + Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2
end
castBar:SetPoint("RIGHT", button.healthBar, "LEFT", -horizontalMargin - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset + verticalMargin)
end end
if (Gladdy.db.castBarPos == "RIGHT") then if (Gladdy.db.castBarPos == "RIGHT") then
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then local anchor = Gladdy:GetAnchor(unit, "RIGHT")
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding if anchor == Gladdy.buttons[unit].healthBar then
if (Gladdy.db.classIconPos == "RIGHT") then castBar:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding else
end castBar:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
elseif (Gladdy.db.classIconPos == "RIGHT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
end
end end
if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
verticalMargin = verticalMargin + (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
verticalMargin = verticalMargin + (Gladdy.db.drIconSize/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.buffsCooldownPos == "RIGHT" and Gladdy.db.buffsEnabled) then
verticalMargin = verticalMargin + Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2
end
castBar:SetPoint("LEFT", button.healthBar, "RIGHT", horizontalMargin + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset + verticalMargin)
end end
castBar.spellText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize) castBar.spellText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
@ -515,7 +484,7 @@ function Castbar:Test(unit)
if (unit == "arena2") then if (unit == "arena2") then
spell, _, icon = GetSpellInfo(27072) spell, _, icon = GetSpellInfo(27072)
value, maxValue, event = 0, 2, "cast" value, maxValue, event = 0, 40, "cast"
elseif (unit == "arena1") then elseif (unit == "arena1") then
spell, _, icon = GetSpellInfo(27220) spell, _, icon = GetSpellInfo(27220)
endTime = GetTime() * 1000 + 60*1000 endTime = GetTime() * 1000 + 60*1000

View File

@ -1,12 +1,54 @@
local type, pairs, ceil, tonumber, mod = type, pairs, ceil, tonumber, mod local type, pairs, ceil, tonumber, mod, tostring, upper, select = type, pairs, ceil, tonumber, mod, tostring, string.upper, select
local GetTime = GetTime local GetTime = GetTime
local CreateFrame = CreateFrame local CreateFrame = CreateFrame
local RACE_ICON_TCOORDS = {
["HUMAN_MALE"] = {0, 0.125, 0, 0.25},
["DWARF_MALE"] = {0.125, 0.25, 0, 0.25},
["GNOME_MALE"] = {0.25, 0.375, 0, 0.25},
["NIGHTELF_MALE"] = {0.375, 0.5, 0, 0.25},
["TAUREN_MALE"] = {0, 0.125, 0.25, 0.5},
["SCOURGE_MALE"] = {0.125, 0.25, 0.25, 0.5},
["TROLL_MALE"] = {0.25, 0.375, 0.25, 0.5},
["ORC_MALE"] = {0.375, 0.5, 0.25, 0.5},
["HUMAN_FEMALE"] = {0, 0.125, 0.5, 0.75},
["DWARF_FEMALE"] = {0.125, 0.25, 0.5, 0.75},
["GNOME_FEMALE"] = {0.25, 0.375, 0.5, 0.75},
["NIGHTELF_FEMALE"] = {0.375, 0.5, 0.5, 0.75},
["TAUREN_FEMALE"] = {0, 0.125, 0.75, 1.0},
["SCOURGE_FEMALE"] = {0.125, 0.25, 0.75, 1.0},
["TROLL_FEMALE"] = {0.25, 0.375, 0.75, 1.0},
["ORC_FEMALE"] = {0.375, 0.5, 0.75, 1.0},
["BLOODELF_MALE"] = {0.5, 0.625, 0.25, 0.5},
["BLOODELF_FEMALE"] = {0.5, 0.625, 0.75, 1.0},
["DRAENEI_MALE"] = {0.5, 0.625, 0, 0.25},
["DRAENEI_FEMALE"] = {0.5, 0.625, 0.5, 0.75},
}
local GetSpellInfo = GetSpellInfo local GetSpellInfo = GetSpellInfo
local Gladdy = LibStub("Gladdy") local Gladdy = LibStub("Gladdy")
local L = Gladdy.L local L = Gladdy.L
local function getDefaultCooldown()
local cooldowns = {}
for class, t in pairs(Gladdy:GetCooldownList()) do
for spellId, v in pairs(t) do
local spellName, _, texture = GetSpellInfo(spellId)
if spellName then
cooldowns[tostring(spellId)] = true
else
Gladdy:Print("spellid does not exist " .. spellId)
end
end
end
return cooldowns
end
local Cooldowns = Gladdy:NewModule("Cooldowns", nil, { local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
cooldownFont = "DorisPP", cooldownFont = "DorisPP",
cooldownFontScale = 1, cooldownFontScale = 1,
@ -23,13 +65,14 @@ local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
cooldownBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_Gloss", cooldownBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_Gloss",
cooldownBorderColor = { r = 1, g = 1, b = 1, a = 1 }, cooldownBorderColor = { r = 1, g = 1, b = 1, a = 1 },
cooldownDisableCircle = false, cooldownDisableCircle = false,
cooldownCooldownAlpha = 1 cooldownCooldownAlpha = 1,
cooldownCooldowns = getDefaultCooldown()
}) })
function Cooldowns:Initialize() function Cooldowns:Initialize()
self.cooldownSpellIds = {} self.cooldownSpellIds = {}
self.spellTextures = {} self.spellTextures = {}
for class, t in pairs(self.cooldownSpells) do for class, t in pairs(Gladdy:GetCooldownList()) do
for k, v in pairs(t) do for k, v in pairs(t) do
local spellName, _, texture = GetSpellInfo(k) local spellName, _, texture = GetSpellInfo(k)
if spellName then if spellName then
@ -43,6 +86,7 @@ function Cooldowns:Initialize()
self:RegisterMessage("ENEMY_SPOTTED") self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("SPEC_DETECTED") self:RegisterMessage("SPEC_DETECTED")
self:RegisterMessage("UNIT_DEATH") self:RegisterMessage("UNIT_DEATH")
self:RegisterMessage("UNIT_DESTROYED")
end end
function Cooldowns:CreateFrame(unit) function Cooldowns:CreateFrame(unit)
@ -102,56 +146,19 @@ function Cooldowns:UpdateFrame(unit)
button.spellCooldownFrame:SetPoint("TOPLEFT", button.powerBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset) button.spellCooldownFrame:SetPoint("TOPLEFT", button.powerBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset)
end end
elseif Gladdy.db.cooldownYPos == "LEFT" then elseif Gladdy.db.cooldownYPos == "LEFT" then
local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding local anchor = Gladdy:GetAnchor(unit, "LEFT")
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then if anchor == Gladdy.buttons[unit].healthBar then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -(Gladdy.db.highlightBorderSize + Gladdy.db.padding) + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
if (Gladdy.db.classIconPos == "LEFT") then else
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
end
elseif (Gladdy.db.classIconPos == "LEFT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
end
end end
if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
end
if (Gladdy.db.castBarPos == "LEFT") then
verticalMargin = verticalMargin -
((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2
end
if (Gladdy.db.buffsCooldownPos == "LEFT" and Gladdy.db.buffsEnabled) then
verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
end
button.spellCooldownFrame:SetPoint("RIGHT", button.healthBar, "LEFT", -horizontalMargin + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset + verticalMargin)
elseif Gladdy.db.cooldownYPos == "RIGHT" then elseif Gladdy.db.cooldownYPos == "RIGHT" then
verticalMargin = -(Gladdy.db.powerBarHeight)/2 local anchor = Gladdy:GetAnchor(unit, "RIGHT")
local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding if anchor == Gladdy.buttons[unit].healthBar then
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.highlightBorderSize + Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding else
if (Gladdy.db.classIconPos == "RIGHT") then button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
end
elseif (Gladdy.db.classIconPos == "RIGHT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
end
end end
if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
end
if (Gladdy.db.castBarPos == "RIGHT") then
verticalMargin = verticalMargin -
((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2
end
if (Gladdy.db.buffsCooldownPos == "RIGHT" and Gladdy.db.buffsEnabled) then
verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
end
button.spellCooldownFrame:SetPoint("LEFT", button.healthBar, "RIGHT", horizontalMargin + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset + verticalMargin)
end end
button.spellCooldownFrame:SetHeight(Gladdy.db.cooldownSize) button.spellCooldownFrame:SetHeight(Gladdy.db.cooldownSize)
button.spellCooldownFrame:SetWidth(1) button.spellCooldownFrame:SetWidth(1)
@ -227,12 +234,10 @@ function Cooldowns:UpdateFrame(unit)
end end
function Cooldowns:Test(unit) function Cooldowns:Test(unit)
if Gladdy.db.cooldown then local button = Gladdy.buttons[unit]
local button = Gladdy.buttons[unit] button.spellCooldownFrame:Show()
button.spellCooldownFrame:Show() button.lastCooldownSpell = 1
button.lastCooldownSpell = 1 self:UpdateTestCooldowns(unit)
self:UpdateTestCooldowns(unit)
end
end end
function Cooldowns:UpdateTestCooldowns(unit) function Cooldowns:UpdateTestCooldowns(unit)
@ -246,12 +251,12 @@ function Cooldowns:UpdateTestCooldowns(unit)
button.test = true button.test = true
-- use class spells -- use class spells
for k, v in pairs(self.cooldownSpells[button.class]) do for k, v in pairs(Gladdy:GetCooldownList()[button.class]) do
--k is spellId --k is spellId
self:CooldownUsed(unit, button.class, k, nil) self:CooldownUsed(unit, button.class, k, nil)
end end
-- use race spells -- use race spells
for k, v in pairs(self.cooldownSpells[button.race]) do for k, v in pairs(Gladdy:GetCooldownList()[button.race]) do
self:CooldownUsed(unit, button.race, k, nil) self:CooldownUsed(unit, button.race, k, nil)
end end
end end
@ -345,30 +350,32 @@ function Cooldowns:DetectSpec(unit, spec)
if (Gladdy.db.cooldown) then if (Gladdy.db.cooldown) then
local class = Gladdy.buttons[unit].class local class = Gladdy.buttons[unit].class
local race = Gladdy.buttons[unit].race local race = Gladdy.buttons[unit].race
for k, v in pairs(self.cooldownSpells[class]) do for k, v in pairs(Gladdy:GetCooldownList()[class]) do
--if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then if Gladdy.db.cooldownCooldowns[tostring(k)] then
if (type(v) == "table" and ((v.spec ~= nil and v.spec == spec) or (v.notSpec ~= nil and v.notSpec ~= spec))) then --if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
local sharedCD = false if (type(v) == "table" and ((v.spec ~= nil and v.spec == spec) or (v.notSpec ~= nil and v.notSpec ~= spec))) then
if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then local sharedCD = false
for spellId, _ in pairs(v.sharedCD) do if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then
for i = 1, button.lastCooldownSpell do for spellId, _ in pairs(v.sharedCD) do
local icon = button.spellCooldownFrame["icon" .. i] for i = 1, button.lastCooldownSpell do
if (icon.spellId == spellId) then local icon = button.spellCooldownFrame["icon" .. i]
sharedCD = true if (icon.spellId == spellId) then
sharedCD = true
end
end end
end end
end end
end if sharedCD then
if sharedCD then return
return end
end
local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell] local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
icon:Show() icon:Show()
icon.texture:SetTexture(self.spellTextures[k]) icon.texture:SetTexture(self.spellTextures[k])
icon.spellId = k icon.spellId = k
button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
button.lastCooldownSpell = button.lastCooldownSpell + 1 button.lastCooldownSpell = button.lastCooldownSpell + 1
end
end end
end end
--end --end
@ -377,31 +384,33 @@ function Cooldowns:DetectSpec(unit, spec)
--- RACE FUNCTIONALITY --- RACE FUNCTIONALITY
---------------------- ----------------------
local race = Gladdy.buttons[unit].race local race = Gladdy.buttons[unit].race
if self.cooldownSpells[race] then if Gladdy:GetCooldownList()[race] then
for k, v in pairs(self.cooldownSpells[race]) do for k, v in pairs(Gladdy:GetCooldownList()[race]) do
--if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then if Gladdy.db.cooldownCooldowns[tostring(k)] then
if (type(v) == "table" and ((v.spec ~= nil and v.spec == spec) or (v.notSpec ~= nil and v.notSpec ~= spec))) then --if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
local sharedCD = false if (type(v) == "table" and ((v.spec ~= nil and v.spec == spec) or (v.notSpec ~= nil and v.notSpec ~= spec))) then
if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then local sharedCD = false
for spellId, _ in pairs(v.sharedCD) do if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then
for i = 1, button.lastCooldownSpell do for spellId, _ in pairs(v.sharedCD) do
local icon = button.spellCooldownFrame["icon" .. i] for i = 1, button.lastCooldownSpell do
if (icon.spellId == spellId) then local icon = button.spellCooldownFrame["icon" .. i]
sharedCD = true if (icon.spellId == spellId) then
sharedCD = true
end
end end
end end
end end
end if sharedCD then
if sharedCD then return
return end
end
local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell] local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
icon:Show() icon:Show()
icon.texture:SetTexture(self.spellTextures[k]) icon.texture:SetTexture(self.spellTextures[k])
icon.spellId = k icon.spellId = k
button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
button.lastCooldownSpell = button.lastCooldownSpell + 1 button.lastCooldownSpell = button.lastCooldownSpell + 1
end
end end
end end
end end
@ -412,6 +421,10 @@ function Cooldowns:ResetUnit(unit)
Gladdy.buttons[unit].test = nil Gladdy.buttons[unit].test = nil
end end
function Cooldowns:UNIT_DESTROYED(unit)
end
function Cooldowns:UpdateCooldowns(button) function Cooldowns:UpdateCooldowns(button)
local class = button.class local class = button.class
local race = button.race local race = button.race
@ -420,29 +433,31 @@ function Cooldowns:UpdateCooldowns(button)
end end
if (Gladdy.db.cooldown) then if (Gladdy.db.cooldown) then
for k, v in pairs(self.cooldownSpells[class]) do for k, v in pairs(Gladdy:GetCooldownList()[class]) do
if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil and v.notSpec == nil)) then if Gladdy.db.cooldownCooldowns[tostring(k)] then
-- see if we have shared cooldowns without a cooldown defined if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil and v.notSpec == nil)) then
-- e.g. hunter traps have shared cooldowns, so only display one trap instead all of them -- see if we have shared cooldowns without a cooldown defined
local sharedCD = false -- e.g. hunter traps have shared cooldowns, so only display one trap instead all of them
if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then local sharedCD = false
for spellId, _ in pairs(v.sharedCD) do if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then
for i = 1, button.lastCooldownSpell do for spellId, _ in pairs(v.sharedCD) do
local icon = button.spellCooldownFrame["icon" .. i] for i = 1, button.lastCooldownSpell do
if (icon.spellId == spellId) then local icon = button.spellCooldownFrame["icon" .. i]
sharedCD = true if (icon.spellId == spellId) then
sharedCD = true
end
end end
end end
end end
end
if (not sharedCD) then if (not sharedCD) then
local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell] local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
icon:Show() icon:Show()
icon.spellId = k icon.spellId = k
icon.texture:SetTexture(self.spellTextures[k]) icon.texture:SetTexture(self.spellTextures[k])
button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
button.lastCooldownSpell = button.lastCooldownSpell + 1 button.lastCooldownSpell = button.lastCooldownSpell + 1
end
end end
end end
end end
@ -450,14 +465,16 @@ function Cooldowns:UpdateCooldowns(button)
-- RACE FUNCTIONALITY -- RACE FUNCTIONALITY
---- ----
for k, v in pairs(self.cooldownSpells[race]) do for k, v in pairs(Gladdy:GetCooldownList()[race]) do
if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil and v.notSpec == nil)) then if Gladdy.db.cooldownCooldowns[tostring(k)] then
local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell] if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil and v.notSpec == nil)) then
icon:Show() local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
icon.spellId = k icon:Show()
icon.texture:SetTexture(self.spellTextures[k]) icon.spellId = k
button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon icon.texture:SetTexture(self.spellTextures[k])
button.lastCooldownSpell = button.lastCooldownSpell + 1 button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
button.lastCooldownSpell = button.lastCooldownSpell + 1
end
end end
end end
end end
@ -470,7 +487,7 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
end end
-- if (self.db.cooldownList[spellId] == false) then return end -- if (self.db.cooldownList[spellId] == false) then return end
local cooldown = self.cooldownSpells[unitClass][spellId] local cooldown = Gladdy:GetCooldownList()[unitClass][spellId]
local cd = cooldown local cd = cooldown
if (type(cooldown) == "table") then if (type(cooldown) == "table") then
-- return if the spec doesn't have a cooldown for this spell -- return if the spec doesn't have a cooldown for this spell
@ -755,9 +772,80 @@ function Cooldowns:GetOptions()
}, },
}, },
}, },
cooldowns = {
type = "group",
childGroups = "tree",
name = "Cooldowns",
order = 4,
args = Cooldowns:GetCooldownOptions(),
},
} }
end end
function Cooldowns:GetCooldownOptions()
local group = {}
local p = 1
for i,class in ipairs(Gladdy.CLASSES) do
group[class] = {
type = "group",
name = LOCALIZED_CLASS_NAMES_MALE[class],
order = i,
icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes",
iconCoords = CLASS_ICON_TCOORDS[class],
args = {}
}
local o = 1
for spellId,cooldown in pairs(Gladdy:GetCooldownList()[class]) do
group[class].args[tostring(spellId)] = {
type = "toggle",
name = select(1, GetSpellInfo(spellId)) .. (type(cooldown) == "table" and cooldown.spec and (" - " .. cooldown.spec) or ""),
order = o,
width = "full",
image = select(3, GetSpellInfo(spellId)),
get = function(info)
return Gladdy.db.cooldownCooldowns[tostring(spellId)]
end,
set = function(info, value)
Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
Gladdy:UpdateFrame()
end
}
o = o + 1
end
p = p + i
end
for i,race in ipairs(Gladdy.RACES) do
group[race] = {
type = "group",
name = L[race],
order = i + p,
icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Races",
iconCoords = RACE_ICON_TCOORDS[upper(race) .. "_FEMALE"],
args = {}
}
local o = 1
for spellId,cooldown in pairs(Gladdy:GetCooldownList()[race]) do
group[race].args[tostring(spellId)] = {
type = "toggle",
name = select(1, GetSpellInfo(spellId)) .. (type(cooldown) == "table" and cooldown.spec and (" - " .. cooldown.spec) or ""),
order = o,
width = "full",
image = select(3, GetSpellInfo(spellId)),
get = function(info)
return Gladdy.db.cooldownCooldowns[tostring(spellId)]
end,
set = function(info, value)
Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
Gladdy:UpdateFrame()
end
}
o = o + 1
end
end
return group
end
function Gladdy:UpdateTestCooldowns(i) function Gladdy:UpdateTestCooldowns(i)
local unit = "arena" .. i local unit = "arena" .. i
local button = Gladdy.buttons[unit] local button = Gladdy.buttons[unit]
@ -769,219 +857,13 @@ function Gladdy:UpdateTestCooldowns(i)
Cooldowns:DetectSpec(unit, button.testSpec) Cooldowns:DetectSpec(unit, button.testSpec)
-- use class spells -- use class spells
for k, v in pairs(Cooldowns.cooldownSpells[button.class]) do for k, v in pairs(Gladdy:GetCooldownList()[button.class]) do
--k is spellId --k is spellId
Cooldowns:CooldownUsed(unit, button.class, k, nil) Cooldowns:CooldownUsed(unit, button.class, k, nil)
end end
-- use race spells -- use race spells
for k, v in pairs(Cooldowns.cooldownSpells[button.race]) do for k, v in pairs(Gladdy:GetCooldownList()[button.race]) do
Cooldowns:CooldownUsed(unit, button.race, k, nil) Cooldowns:CooldownUsed(unit, button.race, k, nil)
end end
end end
end end
Cooldowns.cooldownSpells = {
-- Spell Name Cooldown[, Spec]
-- Mage
["MAGE"] = {
[1953] = 15, -- Blink
--[122] = 22, -- Frost Nova
--[12051] = 480, --Evocation
[2139] = 24, -- Counterspell
[45438] = { cd = 300, [L["Frost"]] = 240, }, -- Ice Block
[12472] = { cd = 180, spec = L["Frost"], }, -- Icy Veins
[31687] = { cd = 180, spec = L["Frost"], }, -- Summon Water Elemental
[12043] = { cd = 180, spec = L["Arcane"], }, -- Presence of Mind
[11129] = { cd = 180, spec = L["Fire"] }, -- Combustion
[120] = { cd = 10,
sharedCD = {
[31661] = true, -- Cone of Cold
}, spec = L["Fire"] }, -- Dragon's Breath
[31661] = { cd = 20,
sharedCD = {
[120] = true, -- Cone of Cold
}, spec = L["Fire"] }, -- Dragon's Breath
[12042] = { cd = 180, spec = L["Arcane"], }, -- Arcane Power
[11958] = { cd = 384, spec = L["Frost"], -- Coldsnap
resetCD = {
[12472] = true,
[45438] = true,
[31687] = true,
},
},
},
-- Priest
["PRIEST"] = {
[10890] = { cd = 27, [L["Shadow"]] = 23, }, -- Psychic Scream
[15487] = { cd = 45, spec = L["Shadow"], }, -- Silence
[10060] = { cd = 180, spec = L["Discipline"], }, -- Power Infusion
[33206] = { cd = 120, spec = L["Discipline"], }, -- Pain Suppression
[34433] = 300, -- Shadowfiend
},
-- Druid
["DRUID"] = {
[22812] = 60, -- Barkskin
[29166] = 360, -- Innervate
[8983] = 60, -- Bash
[16689] = 60, -- Natures Grasp
[17116] = { cd = 180, spec = L["Restoration"], }, -- Natures Swiftness
[33831] = { cd = 180, spec = L["Balance"], }, -- Force of Nature
},
-- Shaman
["SHAMAN"] = {
[8042] = { cd = 6, -- Earth Shock
sharedCD = {
[8056] = true, -- Frost Shock
[8050] = true, -- Flame Shock
},
},
[30823] = { cd = 120, spec = L["Enhancement"], }, -- Shamanistic Rage
[16166] = { cd = 180, spec = L["Elemental"], }, -- Elemental Mastery
[16188] = { cd = 180, spec = L["Restoration"], }, -- Natures Swiftness
[16190] = { cd = 300, spec = L["Restoration"], }, -- Mana Tide Totem
},
-- Paladin
["PALADIN"] = {
[10278] = 180, -- Blessing of Protection
[1044] = 25, -- Blessing of Freedom
[10308] = { cd = 60, [L["Retribution"]] = 40, }, -- Hammer of Justice
[642] = { cd = 300, -- Divine Shield
sharedCD = {
cd = 60, -- no actual shared CD but debuff
[31884] = true,
},
},
[31884] = { cd = 180, spec = L["Retribution"], -- Avenging Wrath
sharedCD = {
cd = 60,
[642] = true,
},
},
[20066] = { cd = 60, spec = L["Retribution"], }, -- Repentance
[31842] = { cd = 180, spec = L["Holy"], }, -- Divine Illumination
[31935] = { cd = 30, spec = L["Protection"], }, -- Avengers Shield
},
-- Warlock
["WARLOCK"] = {
[17928] = 40, -- Howl of Terror
[27223] = 120, -- Death Coil
--[19647] = { cd = 24 }, -- Spell Lock; how will I handle pet spells?
[30414] = { cd = 20, spec = L["Destruction"], }, -- Shadowfury
[17877] = { cd = 15, spec = L["Destruction"], }, -- Shadowburn
[18708] = { cd = 900, spec = L["Demonology"], }, -- Feldom
},
-- Warrior
["WARRIOR"] = {
--[[6552] = { cd = 10, -- Pummel
sharedCD = {
[72] = true,
},
},
[72] = { cd = 12, -- Shield Bash
sharedCD = {
[6552] = true,
},
}, ]]
--[23920] = 10, -- Spell Reflection
[3411] = 30, -- Intervene
[676] = 60, -- Disarm
[5246] = 180, -- Intimidating Shout
--[2565] = 60, -- Shield Block
[12292] = { cd = 180, spec = L["Arms"], }, -- Death Wish
[12975] = { cd = 180, spec = L["Protection"], }, -- Last Stand
[12809] = { cd = 30, spec = L["Protection"], }, -- Concussion Blow
},
-- Hunter
["HUNTER"] = {
[19503] = 30, -- Scatter Shot
[19263] = 300, -- Deterrence; not on BM but can't do 2 specs
[14311] = { cd = 30, -- Freezing Trap
sharedCD = {
[13809] = true, -- Frost Trap
[34600] = true, -- Snake Trap
},
},
[13809] = { cd = 30, -- Frost Trap
sharedCD = {
[14311] = true, -- Freezing Trap
[34600] = true, -- Snake Trap
},
},
[34600] = { cd = 30, -- Snake Trap
sharedCD = {
[14311] = true, -- Freezing Trap
[13809] = true, -- Frost Trap
},
},
[34490] = { cd = 20, spec = L["Marksmanship"], }, -- Silencing Shot
[19386] = { cd = 60, spec = L["Survival"], }, -- Wyvern Sting
[19577] = { cd = 60, spec = L["Beast Mastery"], }, -- Intimidation
[38373] = { cd = 120, spec = L["Beast Mastery"], }, -- The Beast Within
},
-- Rogue
["ROGUE"] = {
[1766] = 10, -- Kick
[8643] = 20, -- Kidney Shot
[31224] = 60, -- Cloak of Shadow
[26889] = { cd = 300, [L["Subtlety"]] = 180, }, -- Vanish
[2094] = { cd = 180, [L["Subtlety"]] = 90, }, -- Blind
[11305] = { cd = 300, [L["Combat"]] = 180, }, -- Sprint
[26669] = { cd = 300, [L["Combat"]] = 180, }, -- Evasion
[14177] = { cd = 180, spec = L["Assassination"], }, -- Cold Blood
[13750] = { cd = 300, spec = L["Combat"], }, -- Adrenaline Rush
[13877] = { cd = 120, spec = L["Combat"], }, -- Blade Flurry
[36554] = { cd = 30, spec = L["Subtlety"], }, -- Shadowstep
[14185] = { cd = 600, spec = L["Subtlety"], -- Preparation
resetCD = {
[26669] = true,
[11305] = true,
[26889] = true,
[14177] = true,
[36554] = true,
},
},
},
["Scourge"] = {
[7744] = 120, -- Will of the Forsaken
},
["BloodElf"] = {
[28730] = 120, -- Arcane Torrent
},
["Tauren"] = {
[20549] = 120, -- War Stomp
},
["Orc"] = {
},
["Troll"] = {
},
["NightElf"] = {
[2651] = { cd = 180, spec = L["Discipline"], }, -- Elune's Grace
[10797] = { cd = 30, spec = L["Discipline"], }, -- Star Shards
},
["Draenei"] = {
[32548] = { cd = 300, spec = L["Discipline"], }, -- Hymn of Hope
},
["Human"] = {
[13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
[20600] = 180, -- Perception
},
["Gnome"] = {
[20589] = 105, -- Escape Artist
},
["Dwarf"] = {
[20594] = 180, -- Stoneform
[13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
},
}

View File

@ -62,7 +62,7 @@ end
function Diminishings:Initialize() function Diminishings:Initialize()
self.frames = {} self.frames = {}
self:RegisterMessage("UNIT_DEATH", "ResetUnit", "AURA_FADE") self:RegisterMessage("UNIT_DEATH", "ResetUnit", "AURA_FADE", "UNIT_DESTROYED")
end end
function Diminishings:CreateFrame(unit) function Diminishings:CreateFrame(unit)
@ -94,7 +94,7 @@ function Diminishings:CreateFrame(unit)
if self.timeLeft >=5 then if self.timeLeft >=5 then
self.timeText:SetFormattedText("%d", self.timeLeft) self.timeText:SetFormattedText("%d", self.timeLeft)
else else
self.timeText:SetFormattedText("%.1f", self.timeLeft) self.timeText:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
end end
end end
end end
@ -161,56 +161,21 @@ function Diminishings:UpdateFrame(unit)
drFrame:ClearAllPoints() drFrame:ClearAllPoints()
local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
if (Gladdy.db.drCooldownPos == "LEFT") then if (Gladdy.db.drCooldownPos == "LEFT") then
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then local anchor = Gladdy:GetAnchor(unit, "LEFT")
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding if anchor == Gladdy.buttons[unit].healthBar then
if (Gladdy.db.classIconPos == "LEFT") then drFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding else
end drFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
elseif (Gladdy.db.classIconPos == "LEFT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
end
end end
if (Gladdy.db.castBarPos == "LEFT") then
verticalMargin = verticalMargin -
(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
verticalMargin = verticalMargin - (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.buffsCooldownPos == "LEFT" and Gladdy.db.buffsEnabled) then
verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
end
drFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset + verticalMargin)
end end
if (Gladdy.db.drCooldownPos == "RIGHT") then if (Gladdy.db.drCooldownPos == "RIGHT") then
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then local anchor = Gladdy:GetAnchor(unit, "RIGHT")
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding if anchor == Gladdy.buttons[unit].healthBar then
if (Gladdy.db.classIconPos == "RIGHT") then drFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding else
end drFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
elseif (Gladdy.db.classIconPos == "RIGHT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
end
end end
if (Gladdy.db.castBarPos == "RIGHT") then
verticalMargin = verticalMargin -
(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
verticalMargin = verticalMargin - (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.buffsCooldownPos == "RIGHT" and Gladdy.db.buffsEnabled) then
verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
end
drFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset + verticalMargin)
end end
drFrame:SetWidth(Gladdy.db.drIconSize * 16) drFrame:SetWidth(Gladdy.db.drIconSize * 16)
@ -289,6 +254,10 @@ function Diminishings:ResetUnit(unit)
end end
end end
function Diminishings:UNIT_DESTROYED(unit)
Diminishings:ResetUnit(unit)
end
function Diminishings:Test(unit) function Diminishings:Test(unit)
if Gladdy.db.drEnabled then if Gladdy.db.drEnabled then
local spells = { 33786, 118, 8643, 8983 } local spells = { 33786, 118, 8643, 8983 }

View File

@ -64,9 +64,11 @@ importButton:SetText("Import\n(this will overwrite your current profile!)")
importButton:SetWidth(200) importButton:SetWidth(200)
importButton:SetHeight(50) importButton:SetHeight(50)
importButton:SetCallback("OnClick", function(widget) importButton:SetCallback("OnClick", function(widget)
ExportImport:ApplyImport(import.deserializedTable) ExportImport:ApplyImport(import.deserializedTable, Gladdy.db)
Gladdy:UpdateFrame()
import:Hide() import:Hide()
Gladdy:Reset()
Gladdy:HideFrame()
Gladdy:ToggleFrame(3)
end) end)
import:AddChild(importButton) import:AddChild(importButton)
import.button = importButton import.button = importButton
@ -84,25 +86,24 @@ import:AddChild(importClearButton)
import.clearButton = importClearButton import.clearButton = importClearButton
function ExportImport:CheckDeserializedOptions(tbl, refTbl, str) function ExportImport:CheckDeserializedOptions(tbl, refTbl, str)
if str == nil and not tbl.version_major then if str == nil and not tbl.version_major_num then
return false, "Version conflict: version_major not seen" return false, "Version conflict: version_major_num not seen"
end end
if str == nil and tbl.version_major ~= Gladdy.version_major then if str == nil and tbl.version_major_num ~= Gladdy.version_major_num then
return false, "Version conflict: " .. tbl.version_major .. " ~= " .. Gladdy.version_major return false, "Version conflict: " .. tbl.version_major_num .. " ~= " .. Gladdy.version_major_num
end end
if str == nil then if str == nil then
str = "Gladdy.db" str = "Gladdy.db"
tbl.version_major = nil tbl.version_major_num = nil
end end
if type(tbl) == "table" then for k,v in pairs(tbl) do
for k,v in pairs(tbl) do if refTbl[k] == nil then
if refTbl[k] ~= nil then return false, str .. "." .. k .. " does not exist"
if type(v) ~= type(refTbl[k]) then else
return false, str .. "." .. k .. " type error. Expected " .. type(refTbl[k]) .. " found " .. type(v) if type(v) ~= type(refTbl[k]) then
end return false, str .. "." .. k .. " type error. Expected " .. type(refTbl[k]) .. " found " .. type(v)
elseif type(v) == "table" then
ExportImport:CheckDeserializedOptions(v, refTbl[k], str .. "." .. k) ExportImport:CheckDeserializedOptions(v, refTbl[k], str .. "." .. k)
else
return false, str .. "." .. k .. " does not exist"
end end
end end
end end
@ -122,7 +123,7 @@ function ExportImport:GetOptions()
type = "execute", type = "execute",
func = function() func = function()
local db = table_copy(Gladdy.db) local db = table_copy(Gladdy.db)
db.version_major = Gladdy.version_major db.version_major_num = Gladdy.version_major_num
dump = AceSerializer:Serialize(db) dump = AceSerializer:Serialize(db)
local compress_deflate = LibDeflate:CompressZlib(dump) local compress_deflate = LibDeflate:CompressZlib(dump)
printable_compressed = LibDeflate:EncodeForPrint(compress_deflate) printable_compressed = LibDeflate:EncodeForPrint(compress_deflate)
@ -164,14 +165,11 @@ function ExportImport:GetOptions()
end end
function ExportImport:ApplyImport(t, table) function ExportImport:ApplyImport(t, table)
if table == nil then
table = Gladdy.dbi.profile
end
for k,v in pairs(t) do for k,v in pairs(t) do
if type(v) == "table" then if type(v) == "table" then
ExportImport:ApplyImport(v, table[k]) ExportImport:ApplyImport(v, table[k])
else else
table[k] = v; table[k] = v
end end
end end
end end
@ -204,7 +202,7 @@ function ExportImport:Decode(str, showError)
end end
return nil return nil
end end
local statusOption, error = ExportImport:CheckDeserializedOptions(deserialized, Gladdy.db) local statusOption, error = ExportImport:CheckDeserializedOptions(deserialized, Gladdy.defaults.profile)
if not statusOption then if not statusOption then
if showError then if showError then
import.statustext:SetTextColor(1,0,0) import.statustext:SetTextColor(1,0,0)

View File

@ -17,7 +17,9 @@ local Healthbar = Gladdy:NewModule("Healthbar", 100, {
healthBarBorderColor = { r = 0, g = 0, b = 0, a = 1 }, healthBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
healthBarBgColor = { r = 0, g = 0, b = 0, a = 0.4 }, healthBarBgColor = { r = 0, g = 0, b = 0, a = 0.4 },
healthBarFontColor = { r = 1, g = 1, b = 1, a = 1 }, healthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
healthBarFontSize = 12, healthBarNameFontSize = 12,
healthBarHealthFontSize = 12,
healthName = true,
healthActual = false, healthActual = false,
healthMax = true, healthMax = true,
healthPercentage = true, healthPercentage = true,
@ -26,6 +28,7 @@ local Healthbar = Gladdy:NewModule("Healthbar", 100, {
function Healthbar:Initialize() function Healthbar:Initialize()
self.frames = {} self.frames = {}
self:RegisterMessage("ENEMY_SPOTTED") self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("UNIT_DESTROYED")
self:RegisterMessage("UNIT_DEATH") self:RegisterMessage("UNIT_DEATH")
end end
@ -51,11 +54,11 @@ function Healthbar:CreateFrame(unit)
healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a) healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a)
healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall") healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
if (Gladdy.db.healthBarFontSize < 1) then if (Gladdy.db.healthBarNameFontSize < 1) then
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1) healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarNameFont), 1)
healthBar.nameText:Hide() healthBar.nameText:Hide()
else else
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize) healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarNameFontSize)
healthBar.nameText:Show() healthBar.nameText:Show()
end end
healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a) healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
@ -65,11 +68,11 @@ function Healthbar:CreateFrame(unit)
healthBar.nameText:SetPoint("LEFT", 5, 0) healthBar.nameText:SetPoint("LEFT", 5, 0)
healthBar.healthText = healthBar:CreateFontString(nil, "LOW") healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
if (Gladdy.db.healthBarFontSize < 1) then if (Gladdy.db.healthBarHealthFontSize < 1) then
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1) healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
healthBar.healthText:Hide() healthBar.healthText:Hide()
else else
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize) healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarHealthFontSize)
healthBar.healthText:Hide() healthBar.healthText:Hide()
end end
healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a) healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
@ -166,17 +169,24 @@ function Healthbar:UpdateFrame(unit)
healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset)) healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset)) healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
if (Gladdy.db.healthBarFontSize < 1) then if (Gladdy.db.healthBarHealthFontSize < 1) then
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1) healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
healthBar.nameText:Hide()
healthBar.healthText:Hide() healthBar.healthText:Hide()
else else
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize) healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarHealthFontSize)
healthBar.nameText:Show()
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
healthBar.healthText:Show() healthBar.healthText:Show()
end end
if (Gladdy.db.healthBarNameFontSize < 1) then
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarNameFont), 1)
healthBar.nameText:Hide()
else
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarNameFontSize)
if Gladdy.db.healthName then
healthBar.nameText:Show()
else
healthBar.nameText:Hide()
end
end
healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a) healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a) healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
end end
@ -270,6 +280,17 @@ function Healthbar:UNIT_DEATH(unit)
healthBar.healthText:SetText(L["DEAD"]) healthBar.healthText:SetText(L["DEAD"])
end end
function Healthbar:UNIT_DESTROYED(unit)
local healthBar = self.frames[unit]
if (not healthBar) then
return
end
healthBar.hp:SetValue(0)
healthBar.healthText:SetText(L["LEAVE"])
healthBar.nameText:SetText("")
end
local function option(params) local function option(params)
local defaults = { local defaults = {
get = function(info) get = function(info)
@ -283,6 +304,9 @@ local function option(params)
if Gladdy.db.healthBarBorderSize > Gladdy.db.healthBarHeight/2 then if Gladdy.db.healthBarBorderSize > Gladdy.db.healthBarHeight/2 then
Gladdy.db.healthBarBorderSize = Gladdy.db.healthBarHeight/2 Gladdy.db.healthBarBorderSize = Gladdy.db.healthBarHeight/2
end end
for i=1,Gladdy.curBracket do
Healthbar:Test("arena" .. i)
end
Gladdy:UpdateFrame() Gladdy:UpdateFrame()
end, end,
} }
@ -368,11 +392,21 @@ function Healthbar:GetOptions()
order = 12, order = 12,
hasAlpha = true, hasAlpha = true,
}), }),
healthBarFontSize = option({ healthBarNameFontSize = option({
type = "range", type = "range",
name = L["Font size"], name = L["Name font size"],
desc = L["Size of the text"], desc = L["Size of the name text"],
order = 13, order = 13,
step = 0.1,
min = 0,
max = 20,
}),
healthBarHealthFontSize = option({
type = "range",
name = L["Health font size"],
desc = L["Size of the health text"],
order = 14,
step = 0.1,
min = 0, min = 0,
max = 20, max = 20,
}), }),
@ -415,14 +449,20 @@ function Healthbar:GetOptions()
}, },
healthValues = { healthValues = {
type = "group", type = "group",
name = L["Health Values"], name = L["Health Bar Text"],
order = 4, order = 4,
args = { args = {
header = { header = {
type = "header", type = "header",
name = L["Health Values"], name = L["Health Bar Text"],
order = 1, order = 1,
}, },
healthName = option({
type = "toggle",
name = L["Show the name"],
desc = L["Show the units name"],
order = 30,
}),
healthActual = option({ healthActual = option({
type = "toggle", type = "toggle",
name = L["Show the actual health"], name = L["Show the actual health"],

View File

@ -500,20 +500,25 @@ function Pets:GetOptions()
name = L["Position"], name = L["Position"],
order = 5, order = 5,
args = { args = {
header = {
type = "header",
name = L["Position"],
order = 1,
},
petXOffset = Gladdy:option({ petXOffset = Gladdy:option({
type = "range", type = "range",
name = L["Horizontal offset"], name = L["Horizontal offset"],
order = 22, order = 22,
min = -400, min = -600,
max = 400, max = 600,
step = 0.1, step = 0.1,
}), }),
petYOffset = Gladdy:option({ petYOffset = Gladdy:option({
type = "range", type = "range",
name = L["Vertical offset"], name = L["Vertical offset"],
order = 23, order = 23,
min = -400, min = -600,
max = 400, max = 600,
step = 0.1, step = 0.1,
}), }),
} }

View File

@ -16,6 +16,8 @@ local Powerbar = Gladdy:NewModule("Powerbar", 90, {
powerBarFontColor = { r = 1, g = 1, b = 1, a = 1 }, powerBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
powerBarBgColor = { r = 0.3, g = 0.3, b = 0.3, a = 0.7 }, powerBarBgColor = { r = 0.3, g = 0.3, b = 0.3, a = 0.7 },
powerBarFontSize = 10, powerBarFontSize = 10,
powerShowSpec = true,
powerShowRace = true,
powerActual = true, powerActual = true,
powerMax = true, powerMax = true,
powerPercentage = false, powerPercentage = false,
@ -27,6 +29,7 @@ function Powerbar:Initialize()
self:RegisterMessage("ENEMY_SPOTTED") self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("UNIT_SPEC") self:RegisterMessage("UNIT_SPEC")
self:RegisterMessage("UNIT_DEATH") self:RegisterMessage("UNIT_DEATH")
self:RegisterMessage("UNIT_DESTROYED")
end end
function Powerbar:CreateFrame(unit) function Powerbar:CreateFrame(unit)
@ -185,9 +188,9 @@ function Powerbar:ENEMY_SPOTTED(unit)
return return
end end
local raceText = button.raceLoc local raceText = Gladdy.db.powerShowRace and button.raceLoc or ""
if (button.spec) then if (button.spec and Gladdy.db.powerShowSpec) then
raceText = button.spec .. " " .. raceText raceText = button.spec .. " " .. raceText
end end
@ -263,6 +266,15 @@ function Powerbar:UNIT_DEATH(unit)
powerBar.powerText:SetText("0%") powerBar.powerText:SetText("0%")
end end
function Powerbar:UNIT_DESTROYED(unit)
local powerBar = self.frames[unit]
if (not powerBar) then
return
end
powerBar.energy:SetValue(0)
powerBar.powerText:SetText("0%")
end
local function option(params) local function option(params)
local defaults = { local defaults = {
get = function(info) get = function(info)
@ -272,10 +284,13 @@ local function option(params)
set = function(info, value) set = function(info, value)
local key = info.arg or info[#info] local key = info.arg or info[#info]
Gladdy.dbi.profile[key] = value Gladdy.dbi.profile[key] = value
Gladdy.options.args.Powerbar.args.group.args.border.arg.powerBarBorderSize.max = Gladdy.db.powerBarHeight/2 Gladdy.options.args.Powerbar.args.group.args.border.args.powerBarBorderSize.max = Gladdy.db.powerBarHeight/2
if Gladdy.db.powerBarBorderSize > Gladdy.db.powerBarHeight/2 then if Gladdy.db.powerBarBorderSize > Gladdy.db.powerBarHeight/2 then
Gladdy.db.powerBarBorderSize = Gladdy.db.powerBarHeight/2 Gladdy.db.powerBarBorderSize = Gladdy.db.powerBarHeight/2
end end
for i=1,Gladdy.curBracket do
Powerbar:Test("arena" .. i)
end
Gladdy:UpdateFrame() Gladdy:UpdateFrame()
end, end,
} }
@ -366,6 +381,7 @@ function Powerbar:GetOptions()
name = L["Font size"], name = L["Font size"],
desc = L["Size of the text"], desc = L["Size of the text"],
order = 13, order = 13,
step = 0.1,
min = 1, min = 1,
max = 20, max = 20,
}), }),
@ -408,14 +424,26 @@ function Powerbar:GetOptions()
}, },
powerValues = { powerValues = {
type = "group", type = "group",
name = L["Power Values"], name = L["Power Bar Text"],
order = 4, order = 4,
args = { args = {
header = { header = {
type = "header", type = "header",
name = L["Power Values"], name = L["Power Texts"],
order = 1, order = 1,
}, },
powerShowRace = option({
type = "toggle",
name = L["Show race"],
desc = L["Show race"],
order = 2,
}),
powerShowSpec= option({
type = "toggle",
name = L["Show spec"],
desc = L["Show spec"],
order = 3,
}),
powerActual = option({ powerActual = option({
type = "toggle", type = "toggle",
name = L["Show the actual power"], name = L["Show the actual power"],

392
Modules/Racial.lua Normal file
View File

@ -0,0 +1,392 @@
local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber
local CreateFrame = CreateFrame
local GetTime = GetTime
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local Racial = Gladdy:NewModule("Racial", nil, {
racialFont = "DorisPP",
racialFontScale = 1,
racialEnabled = true,
racialSize = 60 + 20 + 1,
racialWidthFactor = 0.9,
racialAnchor = "trinket",
racialPos = "RIGHT",
racialXOffset = 0,
racialYOffset = 0,
racialBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
racialBorderColor = { r = 0, g = 0, b = 0, a = 1 },
racialDisableCircle = false,
racialCooldownAlpha = 1,
})
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
function Racial:Initialize()
self.frames = {}
self:RegisterMessage("JOINED_ARENA")
self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("RACIAL_USED")
end
local function iconTimer(self,elapsed)
if (self.active) then
if (self.timeLeft <= 0) then
self.active = false
self.cooldown:Clear()
else
self.timeLeft = self.timeLeft - elapsed
end
local timeLeft = ceil(self.timeLeft)
if timeLeft >= 60 then
-- more than 1 minute
self.cooldownFont:SetTextColor(1, 1, 0)
self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 60 and timeLeft >= 21 then
-- between 60s and 21s (green)
self.cooldownFont:SetTextColor(0.7, 1, 0)
self.cooldownFont:SetText(timeLeft)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 20.9 and timeLeft >= 11 then
-- between 20s and 11s (green)
self.cooldownFont:SetTextColor(0, 1, 0)
self.cooldownFont:SetText(timeLeft)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft <= 10 and timeLeft >= 5 then
-- between 10s and 5s (orange)
self.cooldownFont:SetTextColor(1, 0.7, 0)
self.cooldownFont:SetFormattedText("%.1f", timeLeft)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 5 and timeLeft > 0 then
-- between 5s and 1s (red)
self.cooldownFont:SetTextColor(1, 0, 0)
self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
else
self.cooldownFont:SetText("")
end
end
end
function Racial:CreateFrame(unit)
local racial = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
racial.texture = racial:CreateTexture(nil, "BACKGROUND")
racial.texture:SetAllPoints(racial)
--racial.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
racial.cooldown = CreateFrame("Cooldown", nil, racial, "CooldownFrameTemplate")
racial.cooldown.noCooldownCount = true --Gladdy.db.racialDisableOmniCC
racial.cooldown:SetHideCountdownNumbers(true)
racial.cooldownFrame = CreateFrame("Frame", nil, racial)
racial.cooldownFrame:ClearAllPoints()
racial.cooldownFrame:SetPoint("TOPLEFT", racial, "TOPLEFT")
racial.cooldownFrame:SetPoint("BOTTOMRIGHT", racial, "BOTTOMRIGHT")
racial.cooldownFont = racial.cooldownFrame:CreateFontString(nil, "OVERLAY")
racial.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), 20, "OUTLINE")
--trinket.cooldownFont:SetAllPoints(trinket.cooldown)
racial.cooldownFont:SetJustifyH("CENTER")
racial.cooldownFont:SetPoint("CENTER")
racial.borderFrame = CreateFrame("Frame", nil, racial)
racial.borderFrame:SetAllPoints(racial)
racial.texture.overlay = racial.borderFrame:CreateTexture(nil, "OVERLAY")
racial.texture.overlay:SetAllPoints(racial)
racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
racial:SetScript("OnUpdate", iconTimer)
Gladdy.buttons[unit].racial = racial
self.frames[unit] = racial
end
function Racial:UpdateFrame(unit)
local racial = self.frames[unit]
if (not racial) then
return
end
local width, height = Gladdy.db.racialSize * Gladdy.db.racialWidthFactor, Gladdy.db.racialSize
racial:SetWidth(width)
racial:SetHeight(height)
racial.cooldown:SetWidth(width - width/16)
racial.cooldown:SetHeight(height - height/16)
racial.cooldown:ClearAllPoints()
racial.cooldown:SetPoint("CENTER", racial, "CENTER")
racial.cooldown.noCooldownCount = true -- Gladdy.db.racialDisableOmniCC
racial.cooldown:SetAlpha(Gladdy.db.racialCooldownAlpha)
racial.texture:ClearAllPoints()
racial.texture:SetAllPoints(racial)
racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
racial.texture.overlay:SetVertexColor(Gladdy.db.racialBorderColor.r, Gladdy.db.racialBorderColor.g, Gladdy.db.racialBorderColor.b, Gladdy.db.racialBorderColor.a)
racial:ClearAllPoints()
local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
if (Gladdy.db.racialPos == "RIGHT") then
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
elseif (Gladdy.db.racialPos == "LEFT") then
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, -Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
elseif (Gladdy.db.racialPos == "TOP") then
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, Gladdy.db.padding + Gladdy.db.racialYOffset)
elseif (Gladdy.db.racialPos == "BOTTOM") then
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, -Gladdy.db.padding + Gladdy.db.racialYOffset)
end
if (Gladdy.db.racialEnabled == false) then
racial:Hide()
else
racial:Show()
end
end
function Racial:JOINED_ARENA()
self:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
self:SetScript("OnEvent", function(self, event, ...)
if self[event] then
self[event](self, ...)
end
end)
end
function Racial:RACIAL_USED(unit)
local racial = self.frames[unit]
local button = Gladdy.buttons[unit]
if (not racial or not button or not button.race) then
return
end
Racial:Used(unit, GetTime(), Gladdy:Racials()[button.race].duration)
end
function Racial:Used(unit, startTime, duration)
local racial = self.frames[unit]
if (not racial) then
return
end
if not racial.active then
racial.timeLeft = duration
if not Gladdy.db.trinketDisableCircle then racial.cooldown:SetCooldown(startTime, duration) end
racial.active = true
end
end
function Racial:ENEMY_SPOTTED(unit)
local racial = self.frames[unit]
if (not racial) then
return
end
racial.texture:SetTexture(Gladdy:Racials()[Gladdy.buttons[unit].race].texture)
end
function Racial:ResetUnit(unit)
local racial = self.frames[unit]
if (not racial) then
return
end
racial.timeLeft = nil
racial.active = false
racial.cooldown:Clear()
racial.cooldownFont:SetText("")
end
function Racial:Test(unit)
Racial:ENEMY_SPOTTED(unit)
if (unit == "arena1" or unit == "arena3") then
Racial:Used(unit, GetTime(), Gladdy:Racials()[Gladdy.buttons[unit].race].duration)
end
end
function Racial:GetOptions()
return {
headerTrinket = {
type = "header",
name = L["Racial"],
order = 2,
},
racialEnabled = Gladdy:option({
type = "toggle",
name = L["Enabled"],
desc = L["Enable racial icon"],
order = 3,
}),
group = {
type = "group",
childGroups = "tree",
name = "Frame",
order = 4,
args = {
general = {
type = "group",
name = L["Size"],
order = 1,
args = {
header = {
type = "header",
name = L["Size"],
order = 4,
},
racialSize = Gladdy:option({
type = "range",
name = L["Icon size"],
min = 5,
max = 100,
step = 1,
order = 4,
}),
racialWidthFactor = Gladdy:option({
type = "range",
name = L["Icon width factor"],
min = 0.5,
max = 2,
step = 0.05,
order = 6,
}),
},
},
cooldown = {
type = "group",
name = L["Cooldown"],
order = 2,
args = {
header = {
type = "header",
name = L["Cooldown"],
order = 4,
},
racialDisableCircle = Gladdy:option({
type = "toggle",
name = L["No Cooldown Circle"],
order = 7,
}),
racialCooldownAlpha = Gladdy:option({
type = "range",
name = L["Cooldown circle alpha"],
min = 0,
max = 1,
step = 0.1,
order = 8,
}),
},
},
font = {
type = "group",
name = L["Font"],
order = 3,
args = {
header = {
type = "header",
name = L["Font"],
order = 4,
},
racialFont = Gladdy:option({
type = "select",
name = L["Font"],
desc = L["Font of the cooldown"],
order = 11,
dialogControl = "LSM30_Font",
values = AceGUIWidgetLSMlists.font,
}),
racialFontScale = Gladdy:option({
type = "range",
name = L["Font scale"],
desc = L["Scale of the font"],
order = 12,
min = 0.1,
max = 2,
step = 0.1,
}),
},
},
position = {
type = "group",
name = L["Position"],
order = 4,
args = {
header = {
type = "header",
name = L["Position"],
order = 4,
},
racialAnchor = Gladdy:option({
type = "select",
name = L["Anchor"],
desc = L["This changes the anchor of the racial icon"],
order = 20,
values = {
["trinket"] = L["Trinket"],
["classIcon"] = L["Class Icon"],
["healthBar"] = L["Health Bar"],
["powerBar"] = L["Power Bar"],
},
}),
racialPos = Gladdy:option({
type = "select",
name = L["Position"],
desc = L["This changes position relative to its anchor of the racial icon"],
order = 21,
values = {
["LEFT"] = L["Left"],
["RIGHT"] = L["Right"],
["TOP"] = L["Top"],
["BOTTOM"] = L["Bottom"],
},
}),
racialXOffset = Gladdy:option({
type = "range",
name = L["Horizontal offset"],
order = 23,
min = -400,
max = 400,
step = 0.1,
}),
racialYOffset = Gladdy:option({
type = "range",
name = L["Vertical offset"],
order = 24,
min = -400,
max = 400,
step = 0.1,
}),
},
},
border = {
type = "group",
name = L["Border"],
order = 4,
args = {
header = {
type = "header",
name = L["Border"],
order = 4,
},
racialBorderStyle = Gladdy:option({
type = "select",
name = L["Border style"],
order = 31,
values = Gladdy:GetIconStyles()
}),
racialBorderColor = Gladdy:colorOption({
type = "color",
name = L["Border color"],
desc = L["Color of the border"],
order = 32,
hasAlpha = true,
}),
},
},
},
},
}
end

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@ -1,5 +1,5 @@
local select, pairs, string_lower, tremove, tinsert, format, string_gsub, ipairs = select, pairs, string.lower, tremove, tinsert, format, string.gsub, ipairs local select, pairs, string_lower, tremove, tinsert, format, string_gsub, ipairs = select, pairs, string.lower, tremove, tinsert, format, string.gsub, ipairs
local UnitExists, UnitIsUnit, UnitName = UnitExists, UnitIsUnit, UnitName local UnitExists, UnitIsUnit, UnitName, UnitIsEnemy = UnitExists, UnitIsUnit, UnitName, UnitIsEnemy
local C_NamePlate = C_NamePlate local C_NamePlate = C_NamePlate
local Gladdy = LibStub("Gladdy") local Gladdy = LibStub("Gladdy")
local L = Gladdy.L local L = Gladdy.L
@ -222,6 +222,8 @@ end
local TotemPlates = Gladdy:NewModule("TotemPlates", nil, { local TotemPlates = Gladdy:NewModule("TotemPlates", nil, {
npTotems = true, npTotems = true,
npTotemsShowFriendly = true,
npTotemsShowEnemy = true,
npTotemPlatesBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp", npTotemPlatesBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
npTotemPlatesSize = 40, npTotemPlatesSize = 40,
npTotemPlatesWidthFactor = 1, npTotemPlatesWidthFactor = 1,
@ -303,6 +305,13 @@ end
function TotemPlates:NAME_PLATE_UNIT_ADDED(...) function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
local unitID = ... local unitID = ...
local isEnemy = UnitIsEnemy("player", unitID)
if not Gladdy.db.npTotemsShowEnemy and isEnemy then
return
end
if not Gladdy.db.npTotemsShowFriendly and not isEnemy then
return
end
local nameplateName = UnitName(unitID) local nameplateName = UnitName(unitID)
local totemName = string_gsub(nameplateName, "^%s+", "") --trim local totemName = string_gsub(nameplateName, "^%s+", "") --trim
totemName = string_gsub(totemName, "%s+$", "") --trim totemName = string_gsub(totemName, "%s+$", "") --trim
@ -414,6 +423,21 @@ function TotemPlates:GetOptions()
name = L["Totem icons on/off"], name = L["Totem icons on/off"],
desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"], desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
order = 3, order = 3,
width = 0.9,
}),
npTotemsShowFriendly = Gladdy:option({
type = "toggle",
name = L["Show friendly"],
desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
order = 4,
width = 0.65,
}),
npTotemsShowEnemy = Gladdy:option({
type = "toggle",
name = L["Show enemy"],
desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
order = 5,
width = 0.6,
}), }),
group = { group = {
type = "group", type = "group",

View File

@ -1,4 +1,5 @@
local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber
local C_PvP = C_PvP
local CreateFrame = CreateFrame local CreateFrame = CreateFrame
local GetTime = GetTime local GetTime = GetTime
@ -25,6 +26,49 @@ function Trinket:Initialize()
self:RegisterMessage("JOINED_ARENA") self:RegisterMessage("JOINED_ARENA")
end end
local function iconTimer(self, elapsed)
if (self.active) then
if (self.timeLeft <= 0) then
self.active = false
self.cooldown:Clear()
Gladdy:SendMessage("TRINKET_READY", self.unit)
else
self.timeLeft = self.timeLeft - elapsed
end
local timeLeft = ceil(self.timeLeft)
if timeLeft >= 60 then
-- more than 1 minute
self.cooldownFont:SetTextColor(1, 1, 0)
self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 60 and timeLeft >= 21 then
-- between 60s and 21s (green)
self.cooldownFont:SetTextColor(0.7, 1, 0)
self.cooldownFont:SetText(timeLeft)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 20.9 and timeLeft >= 11 then
-- between 20s and 11s (green)
self.cooldownFont:SetTextColor(0, 1, 0)
self.cooldownFont:SetText(timeLeft)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft <= 10 and timeLeft >= 5 then
-- between 10s and 5s (orange)
self.cooldownFont:SetTextColor(1, 0.7, 0)
self.cooldownFont:SetFormattedText("%.1f", timeLeft)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 5 and timeLeft > 0 then
-- between 5s and 1s (red)
self.cooldownFont:SetTextColor(1, 0, 0)
self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
else
self.cooldownFont:SetText("")
end
end
end
function Trinket:CreateFrame(unit) function Trinket:CreateFrame(unit)
local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit]) local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
trinket.texture = trinket:CreateTexture(nil, "BACKGROUND") trinket.texture = trinket:CreateTexture(nil, "BACKGROUND")
@ -52,55 +96,12 @@ function Trinket:CreateFrame(unit)
trinket.texture.overlay:SetAllPoints(trinket) trinket.texture.overlay:SetAllPoints(trinket)
trinket.texture.overlay:SetTexture(Gladdy.db.trinketBorderStyle) trinket.texture.overlay:SetTexture(Gladdy.db.trinketBorderStyle)
local function formatTimer(num, numDecimalPlaces) trinket.unit = unit
return tonumber(string_format("%." .. (numDecimalPlaces or 0) .. "f", num))
end
trinket:SetScript("OnUpdate", function(self, elapsed) trinket:SetScript("OnUpdate", iconTimer)
if (self.active) then
if (self.timeLeft <= 0) then
self.active = false
self.cooldown:Clear()
Gladdy:SendMessage("TRINKET_READY", unit)
else
self.timeLeft = self.timeLeft - elapsed
end
local timeLeft = ceil(self.timeLeft)
local timeLeftMilliSec = formatTimer(self.timeLeft, 1)
if timeLeft >= 60 then
-- more than 1 minute
self.cooldownFont:SetTextColor(1, 1, 0)
self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 0.15*trinket:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 60 and timeLeft >= 21 then
-- between 60s and 21s (green)
self.cooldownFont:SetTextColor(0.7, 1, 0)
self.cooldownFont:SetText(timeLeft)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 20.9 and timeLeft >= 11 then
-- between 20s and 11s (green)
self.cooldownFont:SetTextColor(0, 1, 0)
self.cooldownFont:SetText(timeLeft)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeftMilliSec <= 10 and timeLeftMilliSec >= 5 then
-- between 10s and 5s (orange)
self.cooldownFont:SetTextColor(1, 0.7, 0)
self.cooldownFont:SetFormattedText("%.1f", timeLeftMilliSec)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeftMilliSec < 5 and timeLeftMilliSec > 0 then
-- between 5s and 1s (red)
self.cooldownFont:SetTextColor(1, 0, 0)
self.cooldownFont:SetFormattedText("%.1f", timeLeftMilliSec)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
else
self.cooldownFont:SetText("")
end
end
end)
self.frames[unit] = trinket self.frames[unit] = trinket
Gladdy.buttons[unit].trinket = trinket
end end
function Trinket:UpdateFrame(unit) function Trinket:UpdateFrame(unit)

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@ -1,3 +1,5 @@
local str_match, tonumber, tostring = string.match, tonumber, tostring
local UnitName = UnitName local UnitName = UnitName
local Gladdy = LibStub("Gladdy") local Gladdy = LibStub("Gladdy")
@ -24,19 +26,20 @@ end
function VersionCheck:Test(unit) function VersionCheck:Test(unit)
if unit == "arena1" then if unit == "arena1" then
self:RegisterComm("GladdyVCheck", VersionCheck.OnCommReceived) self:RegisterComm("GladdyVCheck", VersionCheck.OnCommReceived)
self:SendCommMessage("GladdyVCheck", Gladdy.version, "RAID", self.playerName) self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", self.playerName)
end end
end end
function VersionCheck.OnCommReceived(prefix, message, distribution, sender) function VersionCheck.OnCommReceived(prefix, message, distribution, sender)
if sender ~= VersionCheck.playerName then if sender ~= VersionCheck.playerName then
local addonVersion = Gladdy.version local addonVersion = Gladdy.version_num
if (message == addonVersion) then message = tonumber(message)
if message and message <= Gladdy.version_num then
--Gladdy:Print("Version", "\"".. addonVersion.."\"", "is up to date") --Gladdy:Print("Version", "\"".. addonVersion.."\"", "is up to date")
else else
Gladdy:Warn("Current version", "\"".. addonVersion.."\"", "is outdated. Most recent version is", "\"".. message.."\"") Gladdy:Warn("Current version", "\"".. addonVersion.."\"", "is outdated. Most recent version is", "\"".. message.."\"")
Gladdy:Warn("Please download the latest Gladdy version at:") Gladdy:Warn("Please download the latest Gladdy version at:")
Gladdy:Warn("https://github.com/XiconQoo/Gladdy") Gladdy:Warn("https://github.com/XiconQoo/Gladdy-TBC")
end end
end end
end end

File diff suppressed because one or more lines are too long

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@ -1,4 +1,4 @@
local type, pairs, tinsert, tsort = type, pairs, table.insert, table.sort local type, pairs, tinsert, tsort, tostring = type, pairs, table.insert, table.sort, tostring
local InterfaceOptionsFrame_OpenToFrame = InterfaceOptionsFrame_OpenToFrame local InterfaceOptionsFrame_OpenToFrame = InterfaceOptionsFrame_OpenToFrame
local GetSpellInfo = GetSpellInfo local GetSpellInfo = GetSpellInfo
@ -699,7 +699,7 @@ function Gladdy:GetAuras(auraType)
if classSpells[i].texture then if classSpells[i].texture then
texture = classSpells[i].texture texture = classSpells[i].texture
end end
args[classSpells[i].name] = { args[tostring(classSpells[i].id[1])] = {
order = i, order = i,
name = classSpells[i].name, name = classSpells[i].name,
type = "toggle", type = "toggle",
@ -707,7 +707,7 @@ function Gladdy:GetAuras(auraType)
width = "2", width = "2",
arg = classSpells[i].name arg = classSpells[i].name
} }
defaultDebuffs[classSpells[i].name] = true defaultDebuffs[tostring(classSpells[i].id[1])] = true
end end
return args return args
end end

View File

@ -1,7 +1,7 @@
# Gladdy - TBC # Gladdy - TBC
### The most powerful arena addon for WoW TBC 2.5.1 ### The most powerful arena addon for WoW TBC 2.5.1
## [v1.0.4-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.0.4-Beta/Gladdy_TBC-Classic_v1.0.4-Beta.zip) ## [v1.0.5-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.0.5-Beta/Gladdy_TBC-Classic_v1.0.5-Beta.zip)
###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work ###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
@ -35,6 +35,20 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
### Changes ### Changes
#### v1.0.5-Beta
- fixed Aura-Module
- Racial module added to EventListener and Version check updated
- constants for auras/cooldowns/racials updated
- anchoring for modules rewritten
- fix Aura module options (localization independent for profile export)
- Power-/HealthBar customize texts added and UNIT_DESTROYED added
- Racial module added and trinket modified
- XiconProfiles import strings
- Pets position extended
- delete unused saved variables
- ExportImport, VersionCheck & XiconProfiles fix
- TotemPlates add option to show friendly/enemy icons
#### v1.0.4-Beta #### v1.0.4-Beta
- XiconProfiles fixed - XiconProfiles fixed