cooldown glow fix
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8442bfd1df
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@ -118,12 +118,16 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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end
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end
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if destUnit then
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if destUnit then
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-- cooldown
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-- cooldown
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if (Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName]) then
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if (srcUnit and eventType == "SPELL_AURA_REMOVED" and Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName]) then
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local unit = Gladdy:GetArenaUnit(srcUnit, true)
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local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
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local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
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if spellID == 16188 or spellID == 17116 then -- Nature's Swiftness (same name for druid and shaman)
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if spellID == 16188 or spellID == 17116 then -- Nature's Swiftness (same name for druid and shaman)
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spellId = spellID
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spellId = spellID
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end
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end
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Cooldowns:AURA_FADE(destUnit, spellID)
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if unit then
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Gladdy:Debug("INFO", "EL:CL:SPELL_AURA_REMOVED (destUnit)", "Cooldowns:AURA_FADE", unit, spellId)
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Cooldowns:AURA_FADE(unit, spellId)
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end
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end
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end
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-- diminish tracker
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-- diminish tracker
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if Gladdy.buttons[destUnit] and Gladdy.db.drEnabled and extraSpellId == AURA_TYPE_DEBUFF then
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if Gladdy.buttons[destUnit] and Gladdy.db.drEnabled and extraSpellId == AURA_TYPE_DEBUFF then
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@ -190,6 +194,17 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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Gladdy:Debug("INFO", "SPELL_AURA_REMOVED - CooldownUsed", srcUnit, "spellID:", spellID)
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Gladdy:Debug("INFO", "SPELL_AURA_REMOVED - CooldownUsed", srcUnit, "spellID:", spellID)
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Cooldowns:CooldownUsed(srcUnit, Gladdy.buttons[srcUnit].class, spellID)
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Cooldowns:CooldownUsed(srcUnit, Gladdy.buttons[srcUnit].class, spellID)
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end
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end
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if (eventType == "SPELL_AURA_REMOVED" and Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName]) then
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local unit = Gladdy:GetArenaUnit(srcUnit, true)
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local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
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if spellID == 16188 or spellID == 17116 then -- Nature's Swiftness (same name for druid and shaman)
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spellId = spellID
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end
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if unit then
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Gladdy:Debug("INFO", "EL:CL:SPELL_AURA_REMOVED (srcUnit)", "Cooldowns:AURA_FADE", unit, spellId)
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Cooldowns:AURA_FADE(unit, spellId)
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end
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end
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end
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end
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end
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end
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@ -1,5 +1,6 @@
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local type, pairs, ipairs, ceil, tonumber, mod, tostring, upper, select, tinsert, tremove = type, pairs, ipairs, ceil, tonumber, mod, tostring, string.upper, select, tinsert, tremove
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local type, pairs, ipairs, ceil, tonumber, mod, tostring, upper, select, tinsert, tremove = type, pairs, ipairs, ceil, tonumber, mod, tostring, string.upper, select, tinsert, tremove
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local tbl_sort = table.sort
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local tbl_sort = table.sort
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local C_Timer = C_Timer
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local GetTime = GetTime
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local GetTime = GetTime
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local CreateFrame = CreateFrame
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local CreateFrame = CreateFrame
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local GetSpellInfo = GetSpellInfo
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local GetSpellInfo = GetSpellInfo
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@ -373,6 +374,9 @@ function Cooldowns:UpdateTestCooldowns(unit)
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end)
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end)
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for _,icon in ipairs(orderedIcons) do
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for _,icon in ipairs(orderedIcons) do
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if icon.timer then
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icon.timer:Cancel()
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end
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self:CooldownUsed(unit, button.class, icon.spellId)
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self:CooldownUsed(unit, button.class, icon.spellId)
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end
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end
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end
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end
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@ -419,7 +423,7 @@ function Cooldowns:AURA_GAIN(_, auraType, spellID, spellName, _, duration, _, _,
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if (icon.spellId == spellId) then
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if (icon.spellId == spellId) then
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if icon._ButtonGlow and not icon._ButtonGlow.animIn:IsPlaying() or not icon._ButtonGlow then
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if icon._ButtonGlow and not icon._ButtonGlow.animIn:IsPlaying() or not icon._ButtonGlow then
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LCG.ButtonGlow_Start(icon, nil, 0.15)
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LCG.ButtonGlow_Start(icon, nil, 0.15)
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C_Timer.NewTimer(duration, function() LCG.ButtonGlow_Stop(icon) end)
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icon.timer = C_Timer.NewTimer(duration, function() LCG.ButtonGlow_Stop(icon) end)
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end
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end
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end
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end
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end
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end
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@ -432,6 +436,10 @@ function Cooldowns:AURA_FADE(unit, spellID)
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local cooldownFrame = Gladdy.buttons[unit].spellCooldownFrame
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local cooldownFrame = Gladdy.buttons[unit].spellCooldownFrame
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for _,icon in pairs(cooldownFrame.icons) do
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for _,icon in pairs(cooldownFrame.icons) do
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if (icon.spellId == spellID) then
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if (icon.spellId == spellID) then
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Gladdy:Debug("INFO", "Cooldowns:AURA_FADE", "LCG.ButtonGlow_Stop")
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if icon.timer then
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icon.timer:Cancel()
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end
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LCG.ButtonGlow_Stop(icon)
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LCG.ButtonGlow_Stop(icon)
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end
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end
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end
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end
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@ -492,6 +500,9 @@ local function resetIcon(icon)
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icon.cooldown:Hide()
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icon.cooldown:Hide()
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icon.cooldownFont:SetText("")
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icon.cooldownFont:SetText("")
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icon:SetScript("OnUpdate", nil)
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icon:SetScript("OnUpdate", nil)
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if icon.timer then
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icon.timer:Cancel()
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end
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--LCG.ButtonGlow_Stop(icon)
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--LCG.ButtonGlow_Stop(icon)
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end
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end
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