move modules with mouse

This commit is contained in:
Sumsebrum
2021-09-24 15:51:24 +02:00
parent 1010d59bd3
commit 3f28947b05
7 changed files with 82 additions and 0 deletions

View File

@ -235,11 +235,13 @@ end
function BuffsDebuffs:CreateFrame(unit)
local verticalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
local debuffFrame = CreateFrame("Frame", "GladdyDebuffs" .. unit, Gladdy.buttons[unit])
debuffFrame:SetMovable(true)
debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
debuffFrame:SetWidth(1)
debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, verticalMargin)
debuffFrame.unit = unit
local buffFrame = CreateFrame("Frame", "GladdyBuffs" .. unit, Gladdy.buttons[unit])
buffFrame:SetMovable(true)
buffFrame:SetHeight(Gladdy.db.buffsIconSize)
buffFrame:SetWidth(1)
buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, verticalMargin)
@ -328,6 +330,9 @@ function BuffsDebuffs:UpdateFrame(unit)
self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
end
end
if (unit == "arena1") then
Gladdy:CreateMover(self.frames[unit].debuffFrame, "buffsXOffset", "buffsYOffset", L["Debuffs"], {"BOTTOMLEFT", "TOPLEFT"})
end
--BUFFS
self.frames[unit].buffFrame:SetHeight(Gladdy.db.buffsBuffsIconSize)
@ -422,6 +427,10 @@ function BuffsDebuffs:UpdateFrame(unit)
self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
end
end
if (unit == "arena1") then
Gladdy:CreateMover(self.frames[unit].buffFrame, "buffsBuffsXOffset", "buffsBuffsYOffset", L["Buffs"], {"BOTTOMLEFT", "TOPLEFT"})
end
for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do
styleIcon(self.frames[unit].auras[AURA_TYPE_BUFF][i], AURA_TYPE_BUFF)
end

View File

@ -59,6 +59,7 @@ end
function Castbar:CreateFrame(unit)
local castBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
castBar:EnableMouse(false)
castBar:SetMovable(true)
castBar.unit = unit
castBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"),
@ -191,6 +192,10 @@ function Castbar:UpdateFrame(unit)
castBar.icon.texture.overlay:SetTexture(Gladdy.db.castBarIconStyle)
castBar.icon.texture.overlay:SetVertexColor(Gladdy.db.castBarIconColor.r, Gladdy.db.castBarIconColor.g, Gladdy.db.castBarIconColor.b, Gladdy.db.castBarIconColor.a)
if (unit == "arena1") then
Gladdy:CreateMover(castBar, "castBarXOffset", "castBarYOffset", L["Cast Bar"], {"BOTTOMLEFT", "TOPLEFT"})
end
end
---------------------------

View File

@ -38,6 +38,7 @@ function CombatIndicator:CreateFrame(unit)
end
local ciFrame = CreateFrame("Frame", "GladdyCombatindicator" .. unit, button)
ciFrame:EnableMouse(false)
ciFrame:SetMovable(true)
ciFrame:SetFrameStrata("HIGH")
ciFrame:SetHeight(Gladdy.db.ciSize)
ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor)
@ -77,6 +78,9 @@ function CombatIndicator:UpdateFrame(unit)
else
ciFrame:Show()
end
if (unit == "arena1") then
Gladdy:CreateMover(ciFrame, "ciXOffset", "ciYOffset", L["Combat Indicator"], {"BOTTOMLEFT", "TOPLEFT"})
end
end
function CombatIndicator:Test()

View File

@ -94,6 +94,7 @@ function Cooldowns:CreateFrame(unit)
-- Cooldown frame
local spellCooldownFrame = CreateFrame("Frame", nil, button)
spellCooldownFrame:EnableMouse(false)
spellCooldownFrame:SetMovable(true)
for x = 1, 14 do
local icon = CreateFrame("Frame", nil, spellCooldownFrame)
icon:EnableMouse(false)
@ -166,6 +167,9 @@ function Cooldowns:UpdateFrame(unit)
button.spellCooldownFrame:SetHeight(Gladdy.db.cooldownSize)
button.spellCooldownFrame:SetWidth(1)
button.spellCooldownFrame:Show()
if (unit == "arena1") then
Gladdy:CreateMover(button.spellCooldownFrame, "cooldownXOffset", "cooldownYOffset", L["Cooldown"], {"BOTTOMLEFT", "TOPLEFT"})
end
-- Update each cooldown icon
local o = 1
for j = 1, 14 do

View File

@ -67,6 +67,7 @@ end
function Diminishings:CreateFrame(unit)
local drFrame = CreateFrame("Frame", nil, Gladdy.buttons[unit])
drFrame:EnableMouse(false)
drFrame:SetMovable(true)
for i = 1, 16 do
local icon = CreateFrame("Frame", "GladdyDr" .. unit .. "Icon" .. i, drFrame)
@ -177,6 +178,10 @@ function Diminishings:UpdateFrame(unit)
drFrame:SetWidth(Gladdy.db.drIconSize * 16)
drFrame:SetHeight(Gladdy.db.drIconSize)
if (unit == "arena1") then
Gladdy:CreateMover(drFrame, "drXOffset", "drYOffset", L["Diminishings"],
Gladdy.db.drCooldownPos == "RIGHT" and {"BOTTOMLEFT", "TOPLEFT"} or {"BOTTOMRIGHT", "TOPRIGHT"})
end
for i = 1, 16 do
local icon = drFrame["icon" .. i]

View File

@ -134,6 +134,7 @@ function Pets:CreateFrame(unitId)
return
end
local button = CreateFrame("Frame", "GladdyButtonFramePet" .. unit, Gladdy.frame)
button:SetMovable(true)
--button:SetAlpha(0)
button:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
@ -289,6 +290,9 @@ function Pets:UpdateFrame(unitId)
end
healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
if (unit == "arenapet1") then
Gladdy:CreateMover(self.frames[unit], "petXOffset", "petYOffset", L["Pets"], {"BOTTOMLEFT", "TOPLEFT"})
end
end
function Pets:SetHealthText(healthBar, health, healthMax)