detect certain racials and spells when used in stealth
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@ -15,7 +15,7 @@ local L = Gladdy.L
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local Cooldowns = Gladdy.modules["Cooldowns"]
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local Cooldowns = Gladdy.modules["Cooldowns"]
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local Diminishings = Gladdy.modules["Diminishings"]
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local Diminishings = Gladdy.modules["Diminishings"]
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local EventListener = Gladdy:NewModule("EventListener", 10, {
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local EventListener = Gladdy:NewModule("EventListener", 101, {
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test = true,
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test = true,
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})
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})
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@ -76,13 +76,13 @@ function Gladdy:SpotEnemy(unit, auraScan)
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if Gladdy.cooldownBuffs[spellName] and unitCaster then -- Check for auras that detect used CDs (like Fear Ward)
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if Gladdy.cooldownBuffs[spellName] and unitCaster then -- Check for auras that detect used CDs (like Fear Ward)
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for arenaUnit,v in pairs(self.buttons) do
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for arenaUnit,v in pairs(self.buttons) do
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if (UnitIsUnit(arenaUnit, unitCaster)) then
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if (UnitIsUnit(arenaUnit, unitCaster)) then
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Cooldowns:CooldownUsed(arenaUnit, v.class, Gladdy.cooldownBuffs[spellName].spellId, expirationTime - GetTime())
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Cooldowns:CooldownUsed(arenaUnit, v.class, Gladdy.cooldownBuffs[spellName].spellId, Gladdy.cooldownBuffs[spellName].cd(expirationTime - GetTime()))
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-- /run LibStub("Gladdy").modules["Cooldowns"]:CooldownUsed("arena5", "PRIEST", 6346, 10)
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-- /run LibStub("Gladdy").modules["Cooldowns"]:CooldownUsed("arena5", "PRIEST", 6346, 10)
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end
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end
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end
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end
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end
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end
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if Gladdy.cooldownBuffs.racials[spellName] then
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if Gladdy.cooldownBuffs.racials[spellName] and Gladdy.cooldownBuffs.racials[spellName] then
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Gladdy:SendMessage("RACIAL_USED", unit, expirationTime, spellName)
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Gladdy:SendMessage("RACIAL_USED", unit, spellName, Gladdy.cooldownBuffs.racials[spellName].cd(expirationTime - GetTime()), spellName)
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end
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end
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if Gladdy.specBuffs[spellName] and unitCaster then -- Check for auras that detect a spec
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if Gladdy.specBuffs[spellName] and unitCaster then -- Check for auras that detect a spec
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local unitPet = string_gsub(unit, "%d$", "pet%1")
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local unitPet = string_gsub(unit, "%d$", "pet%1")
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@ -213,10 +213,22 @@ Gladdy.exceptionNames = { -- TODO MOVE ME TO CLASSBUFFS LIB
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}
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}
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Gladdy.cooldownBuffs = {
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Gladdy.cooldownBuffs = {
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[GetSpellInfo(6346)] = { cd = 180, spellId = 6346 }, -- Fear Ward
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[GetSpellInfo(6346)] = { cd = function(expTime) -- 180s uptime == cd
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-- TODO sprint, shadowstep
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return expTime
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end, spellId = 6346 }, -- Fear Ward
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[GetSpellInfo(11305)] = { cd = function(expTime) -- 15s uptime
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return 180 - (15 - expTime)
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end, spellId = 11305 }, -- Sprint
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[GetSpellInfo(36554)] = { cd = function(expTime) -- 3s uptime
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return 30 - (3 - expTime)
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end, spellId = 36554 }, -- Shadowstep
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[GetSpellInfo(26889)] = { cd = function(expTime) -- 3s uptime
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return 180 - (10 - expTime)
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end, spellId = 26889 }, -- Vanish
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racials = {
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racials = {
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[GetSpellInfo(20600)] = { cd = 180, spellId = 20600 }, -- Perception
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[GetSpellInfo(20600)] = { cd = function(expTime) -- 20s uptime
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return GetTime() - (20 - expTime)
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end, spellId = 20600 }, -- Perception
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}
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}
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}
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}
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@ -241,12 +253,12 @@ function EventListener:UNIT_AURA(unit)
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if Gladdy.cooldownBuffs[spellName] and unitCaster then -- Check for auras that hint used CDs (like Fear Ward)
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if Gladdy.cooldownBuffs[spellName] and unitCaster then -- Check for auras that hint used CDs (like Fear Ward)
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for arenaUnit,v in pairs(Gladdy.buttons) do
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for arenaUnit,v in pairs(Gladdy.buttons) do
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if (UnitIsUnit(arenaUnit, unitCaster)) then
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if (UnitIsUnit(arenaUnit, unitCaster)) then
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Cooldowns:CooldownUsed(arenaUnit, v.class, Gladdy.cooldownBuffs[spellName].spellId, expirationTime - GetTime())
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Cooldowns:CooldownUsed(arenaUnit, v.class, Gladdy.cooldownBuffs[spellName].spellId, Gladdy.cooldownBuffs[spellName].cd(expirationTime - GetTime()))
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end
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end
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end
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end
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end
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end
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if Gladdy.cooldownBuffs.racials[spellName] then
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if Gladdy.cooldownBuffs.racials[spellName] and Gladdy.cooldownBuffs.racials[spellName] then
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Gladdy:SendMessage("RACIAL_USED", unit, spellName, expirationTime, spellName)
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Gladdy:SendMessage("RACIAL_USED", unit, spellName, Gladdy.cooldownBuffs.racials[spellName].cd(expirationTime - GetTime()), spellName)
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end
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end
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if not button.spec and Gladdy.specBuffs[spellName] and unitCaster then
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if not button.spec and Gladdy.specBuffs[spellName] and unitCaster then
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local unitPet = string_gsub(unit, "%d$", "pet%1")
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local unitPet = string_gsub(unit, "%d$", "pet%1")
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