hide countdown frame when not used
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		@@ -26,7 +26,7 @@ function ACDFrame:Initialize()
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    ACDNumFrame:SetHeight(512)
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					    ACDNumFrame:SetHeight(512)
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    ACDNumFrame:SetWidth(512)
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					    ACDNumFrame:SetWidth(512)
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    ACDNumFrame:SetPoint("CENTER", 0, 256)
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					    ACDNumFrame:SetPoint("CENTER", 0, 256)
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    ACDNumFrame:Show()
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					    ACDNumFrame:Hide()
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    self.ACDNumFrame = ACDNumFrame
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					    self.ACDNumFrame = ACDNumFrame
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    local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
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					    local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
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@@ -88,6 +88,7 @@ function ACDFrame.OnUpdate(self, elapse)
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        self.countdown = self.countdown - elapse;
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					        self.countdown = self.countdown - elapse;
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    else
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					    else
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        self.hidden = true;
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					        self.hidden = true;
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					        self.ACDNumFrame:Hide()
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        self.ACDNumTens:Hide();
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					        self.ACDNumTens:Hide();
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        self.ACDNumOnes:Hide();
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					        self.ACDNumOnes:Hide();
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        self.ACDNumOne:Hide();
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					        self.ACDNumOne:Hide();
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