Fix support for ElvUI with TotemPlates
ElvUI does not force show their nameplates anymore as it can cause blocked actions. So TotemPlates would perma hide any ElvUI nameplate that was attached to a totem until a reload. This forces a call to show when the TotemPlate is removed.
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@ -209,6 +209,10 @@ function TotemPlates:NAME_PLATE_UNIT_REMOVED(unitID)
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nameplate.gladdyTotemFrame:SetParent(nil)
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tinsert(self.totemPlateCache, nameplate.gladdyTotemFrame)
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nameplate.gladdyTotemFrame = nil
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--Show ElvUI nameplates when totem frame is removed.
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if (TotemPlates.addon == "ElvUI") and nameplate.unitFrame then
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nameplate.unitFrame:Show()
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end
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end
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end
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@ -402,7 +406,7 @@ function TotemPlates.OnUpdate(self)
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else
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self.selectionHighlight:SetAlpha(0)
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end
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if (TotemPlates.addon == "Plater" or TotemPlates.addon == "Tukui" or TotemPlates.addon == "ElvUI") and self.parent and self.parent.unitFrame then
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if (TotemPlates.addon == "Plater" or TotemPlates.addon == "Tukui") and self.parent and self.parent.unitFrame then
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self.parent.unitFrame:Hide()
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end
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end
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@ -453,6 +457,10 @@ function TotemPlates:OnUnitEvent(unitID)
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nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
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nameplate.gladdyTotemFrame.parent = nameplate
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nameplate.gladdyTotemFrame:Show()
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--Hide ElvUI nameplates once instead of in OnUpdate
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if (TotemPlates.addon == "ElvUI") and nameplate.unitFrame then
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nameplate.unitFrame:Hide()
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end
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TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, unitID)
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self:ToggleAddon(nameplate)
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self.activeTotemNameplates[unitID] = nameplate
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@ -462,6 +470,10 @@ function TotemPlates:OnUnitEvent(unitID)
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nameplate.gladdyTotemFrame:SetParent(nil)
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tinsert(self.totemPlateCache, nameplate.gladdyTotemFrame)
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nameplate.gladdyTotemFrame = nil
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--Show ElvUI nameplates when totem frame is removed.
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if (TotemPlates.addon == "ElvUI") and nameplate.unitFrame then
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nameplate.unitFrame:Show()
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end
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end
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self:ToggleAddon(nameplate)
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else
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