Merge branch 'hotfix/v1.19-hotfix' into main
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commit
31360bf695
@ -257,8 +257,10 @@ function Healthbar:ENEMY_SPOTTED(unit)
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healthBar.nameText:SetText(button.name)
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healthBar.nameText:SetText(button.name)
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end
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end
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if button.class then
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healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
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healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
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end
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end
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end
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function Healthbar:UNIT_HEALTH(unit, health, healthMax)
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function Healthbar:UNIT_HEALTH(unit, health, healthMax)
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local healthBar = self.frames[unit]
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local healthBar = self.frames[unit]
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@ -64,6 +64,7 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
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### v1.19-Beta
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### v1.19-Beta
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- fix gladdy frames not showing v2
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- fix gladdy frames not showing v2
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- minor bug fixes
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### v1.18-Beta
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### v1.18-Beta
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- castbar font now working properly
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- castbar font now working properly
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