anchoring for modules rewritten
This commit is contained in:
parent
eaf8129143
commit
2db3db21ec
14
Frame.lua
14
Frame.lua
@ -285,3 +285,17 @@ function Gladdy:CreateButton(i)
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self:Call(v, "CreateFrame", button.unit)
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end
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end
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function Gladdy:GetAnchor(unit, position)
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local anchor = "healthBar"
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if Gladdy.db.classIconPos == position then
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anchor = "classIcon"
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end
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if Gladdy.db.trinketPos == position then
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anchor = "trinket"
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end
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if anchor == Gladdy.db.racialAnchor and Gladdy.db.racialPos == position then
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anchor = "racial"
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end
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return Gladdy.buttons[unit][anchor]
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end
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@ -87,6 +87,8 @@ function BuffsDebuffs:Initialize()
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self.trackedCC = {}
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self.framePool = {}
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self:RegisterMessage("JOINED_ARENA")
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self:RegisterMessage("UNIT_DESTROYED")
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self:RegisterMessage("UNIT_DEATH")
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self:RegisterMessage("AURA_FADE")
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self:RegisterMessage("AURA_GAIN")
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self:RegisterMessage("AURA_GAIN_LIMIT")
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@ -126,6 +128,14 @@ function BuffsDebuffs:ResetUnit(unit)
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end
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end
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function BuffsDebuffs:UNIT_DESTROYED(unit)
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BuffsDebuffs:ResetUnit(unit)
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end
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function BuffsDebuffs:UNIT_DEATH(unit)
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BuffsDebuffs:ResetUnit(unit)
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end
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function BuffsDebuffs:Reset()
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for i=1,#self.framePool do
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self.framePool[i]:Hide()
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@ -282,55 +292,22 @@ function BuffsDebuffs:UpdateFrame(unit)
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self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
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end
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elseif Gladdy.db.buffsCooldownPos == "LEFT" then
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horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
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if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
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horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
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if (Gladdy.db.classIconPos == "LEFT") then
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horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
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horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
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local anchor = Gladdy:GetAnchor(unit, "LEFT")
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if anchor == Gladdy.buttons[unit].healthBar then
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self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
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else
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self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
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end
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elseif (Gladdy.db.classIconPos == "LEFT") then
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horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
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if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
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horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
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end
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end
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if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
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verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
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end
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if (Gladdy.db.castBarPos == "LEFT") then
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verticalMargin = verticalMargin -
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(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
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or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
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end
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if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
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verticalMargin = verticalMargin + (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
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end
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self.frames[unit].debuffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset + verticalMargin)
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elseif Gladdy.db.buffsCooldownPos == "RIGHT" then
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horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
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if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
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horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
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if (Gladdy.db.classIconPos == "RIGHT") then
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horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
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local anchor = Gladdy:GetAnchor(unit, "RIGHT")
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if anchor == Gladdy.buttons[unit].healthBar then
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self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
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else
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self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
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end
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elseif (Gladdy.db.classIconPos == "RIGHT") then
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horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
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if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
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horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
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end
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end
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if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
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verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
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end
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if (Gladdy.db.castBarPos == "RIGHT") then
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verticalMargin = verticalMargin -
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(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
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or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
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end
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if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
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verticalMargin = verticalMargin + (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
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end
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self.frames[unit].debuffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset + verticalMargin)
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end
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self.frames[unit].buffFrame:SetHeight(Gladdy.db.buffsBuffsIconSize)
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@ -381,7 +358,16 @@ function BuffsDebuffs:UpdateFrame(unit)
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if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
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verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
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end
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self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
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--self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
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local anchor = Gladdy:GetAnchor(unit, "LEFT")
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horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
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if anchor == Gladdy.buttons[unit].healthBar then
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self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
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else
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self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
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end
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elseif Gladdy.db.buffsBuffsCooldownPos == "RIGHT" then
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horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
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if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
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@ -406,7 +392,15 @@ function BuffsDebuffs:UpdateFrame(unit)
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if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
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verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
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end
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self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
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--self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
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local anchor = Gladdy:GetAnchor(unit, "RIGHT")
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horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
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if anchor == Gladdy.buttons[unit].healthBar then
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self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
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else
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self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
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end
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end
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for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do
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styleIcon(self.frames[unit].auras[AURA_TYPE_BUFF][i], AURA_TYPE_BUFF)
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@ -490,7 +484,7 @@ local function iconTimer(auraFrame, elapsed)
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auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
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elseif timeLeftMilliSec <= 3 and timeLeftMilliSec > 0 then
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if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0, 0) end
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auraFrame.cooldown:SetFormattedText("%.1f", timeLeftMilliSec)
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auraFrame.cooldown:SetFormattedText("%.1f", timeLeftMilliSec >= 0.0 and timeLeftMilliSec or 0.0)
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elseif timeLeftMilliSec <= 0 and timeLeftMilliSec > -0.05 then -- 50ms ping max wait for SPELL_AURA_REMOVED event
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auraFrame.cooldown:SetText("")
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else -- fallback in case SPELL_AURA_REMOVED is not fired
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@ -164,52 +164,21 @@ function Castbar:UpdateFrame(unit)
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castBar:ClearAllPoints()
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local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
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local verticalMargin = -(Gladdy.db.powerBarHeight)/2
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if (Gladdy.db.castBarPos == "LEFT") then
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if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
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horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
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if (Gladdy.db.classIconPos == "LEFT") then
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horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
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local anchor = Gladdy:GetAnchor(unit, "LEFT")
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if anchor == Gladdy.buttons[unit].healthBar then
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castBar:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
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else
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castBar:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
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end
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elseif (Gladdy.db.classIconPos == "LEFT") then
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horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
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if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
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horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
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end
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end
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if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
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verticalMargin = verticalMargin + (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
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end
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if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
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verticalMargin = verticalMargin + (Gladdy.db.drIconSize/2 + Gladdy.db.padding/2)
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end
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if (Gladdy.db.buffsCooldownPos == "LEFT" and Gladdy.db.buffsEnabled) then
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verticalMargin = verticalMargin + Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2
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end
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castBar:SetPoint("RIGHT", button.healthBar, "LEFT", -horizontalMargin - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset + verticalMargin)
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end
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if (Gladdy.db.castBarPos == "RIGHT") then
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if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
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horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
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if (Gladdy.db.classIconPos == "RIGHT") then
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horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
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local anchor = Gladdy:GetAnchor(unit, "RIGHT")
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if anchor == Gladdy.buttons[unit].healthBar then
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castBar:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
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else
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castBar:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
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end
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elseif (Gladdy.db.classIconPos == "RIGHT") then
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horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
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if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
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horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
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end
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end
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if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
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verticalMargin = verticalMargin + (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
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end
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if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
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verticalMargin = verticalMargin + (Gladdy.db.drIconSize/2 + Gladdy.db.padding/2)
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end
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if (Gladdy.db.buffsCooldownPos == "RIGHT" and Gladdy.db.buffsEnabled) then
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verticalMargin = verticalMargin + Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2
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end
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castBar:SetPoint("LEFT", button.healthBar, "RIGHT", horizontalMargin + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset + verticalMargin)
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end
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castBar.spellText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
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@ -515,7 +484,7 @@ function Castbar:Test(unit)
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if (unit == "arena2") then
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spell, _, icon = GetSpellInfo(27072)
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value, maxValue, event = 0, 2, "cast"
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value, maxValue, event = 0, 40, "cast"
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elseif (unit == "arena1") then
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spell, _, icon = GetSpellInfo(27220)
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endTime = GetTime() * 1000 + 60*1000
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@ -1,12 +1,54 @@
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local type, pairs, ceil, tonumber, mod = type, pairs, ceil, tonumber, mod
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local type, pairs, ceil, tonumber, mod, tostring, upper, select = type, pairs, ceil, tonumber, mod, tostring, string.upper, select
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local GetTime = GetTime
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local CreateFrame = CreateFrame
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local RACE_ICON_TCOORDS = {
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["HUMAN_MALE"] = {0, 0.125, 0, 0.25},
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["DWARF_MALE"] = {0.125, 0.25, 0, 0.25},
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["GNOME_MALE"] = {0.25, 0.375, 0, 0.25},
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["NIGHTELF_MALE"] = {0.375, 0.5, 0, 0.25},
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["TAUREN_MALE"] = {0, 0.125, 0.25, 0.5},
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["SCOURGE_MALE"] = {0.125, 0.25, 0.25, 0.5},
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["TROLL_MALE"] = {0.25, 0.375, 0.25, 0.5},
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["ORC_MALE"] = {0.375, 0.5, 0.25, 0.5},
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["HUMAN_FEMALE"] = {0, 0.125, 0.5, 0.75},
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["DWARF_FEMALE"] = {0.125, 0.25, 0.5, 0.75},
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["GNOME_FEMALE"] = {0.25, 0.375, 0.5, 0.75},
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["NIGHTELF_FEMALE"] = {0.375, 0.5, 0.5, 0.75},
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["TAUREN_FEMALE"] = {0, 0.125, 0.75, 1.0},
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["SCOURGE_FEMALE"] = {0.125, 0.25, 0.75, 1.0},
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["TROLL_FEMALE"] = {0.25, 0.375, 0.75, 1.0},
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["ORC_FEMALE"] = {0.375, 0.5, 0.75, 1.0},
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["BLOODELF_MALE"] = {0.5, 0.625, 0.25, 0.5},
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["BLOODELF_FEMALE"] = {0.5, 0.625, 0.75, 1.0},
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["DRAENEI_MALE"] = {0.5, 0.625, 0, 0.25},
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["DRAENEI_FEMALE"] = {0.5, 0.625, 0.5, 0.75},
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}
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local GetSpellInfo = GetSpellInfo
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local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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local function getDefaultCooldown()
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local cooldowns = {}
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for class, t in pairs(Gladdy:GetCooldownList()) do
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for spellId, v in pairs(t) do
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local spellName, _, texture = GetSpellInfo(spellId)
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if spellName then
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cooldowns[tostring(spellId)] = true
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else
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Gladdy:Print("spellid does not exist " .. spellId)
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end
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end
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end
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return cooldowns
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end
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local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
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cooldownFont = "DorisPP",
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cooldownFontScale = 1,
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@ -23,13 +65,14 @@ local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
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cooldownBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_Gloss",
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cooldownBorderColor = { r = 1, g = 1, b = 1, a = 1 },
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cooldownDisableCircle = false,
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cooldownCooldownAlpha = 1
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cooldownCooldownAlpha = 1,
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cooldownCooldowns = getDefaultCooldown()
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})
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function Cooldowns:Initialize()
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self.cooldownSpellIds = {}
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self.spellTextures = {}
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for class, t in pairs(self.cooldownSpells) do
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for class, t in pairs(Gladdy:GetCooldownList()) do
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for k, v in pairs(t) do
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local spellName, _, texture = GetSpellInfo(k)
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if spellName then
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@ -43,6 +86,7 @@ function Cooldowns:Initialize()
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self:RegisterMessage("ENEMY_SPOTTED")
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self:RegisterMessage("SPEC_DETECTED")
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self:RegisterMessage("UNIT_DEATH")
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self:RegisterMessage("UNIT_DESTROYED")
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end
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function Cooldowns:CreateFrame(unit)
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@ -102,56 +146,19 @@ function Cooldowns:UpdateFrame(unit)
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button.spellCooldownFrame:SetPoint("TOPLEFT", button.powerBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset)
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end
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elseif Gladdy.db.cooldownYPos == "LEFT" then
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local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
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if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -(Gladdy.db.highlightBorderSize + Gladdy.db.padding) + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
|
||||
else
|
||||
button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
|
||||
end
|
||||
elseif (Gladdy.db.classIconPos == "LEFT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
|
||||
verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
|
||||
end
|
||||
if (Gladdy.db.castBarPos == "LEFT") then
|
||||
verticalMargin = verticalMargin -
|
||||
((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
|
||||
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2
|
||||
end
|
||||
if (Gladdy.db.buffsCooldownPos == "LEFT" and Gladdy.db.buffsEnabled) then
|
||||
verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
button.spellCooldownFrame:SetPoint("RIGHT", button.healthBar, "LEFT", -horizontalMargin + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset + verticalMargin)
|
||||
elseif Gladdy.db.cooldownYPos == "RIGHT" then
|
||||
verticalMargin = -(Gladdy.db.powerBarHeight)/2
|
||||
local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "RIGHT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.highlightBorderSize + Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
|
||||
else
|
||||
button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
|
||||
end
|
||||
elseif (Gladdy.db.classIconPos == "RIGHT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
|
||||
verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
|
||||
end
|
||||
if (Gladdy.db.castBarPos == "RIGHT") then
|
||||
verticalMargin = verticalMargin -
|
||||
((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
|
||||
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2
|
||||
end
|
||||
if (Gladdy.db.buffsCooldownPos == "RIGHT" and Gladdy.db.buffsEnabled) then
|
||||
verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
button.spellCooldownFrame:SetPoint("LEFT", button.healthBar, "RIGHT", horizontalMargin + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset + verticalMargin)
|
||||
end
|
||||
button.spellCooldownFrame:SetHeight(Gladdy.db.cooldownSize)
|
||||
button.spellCooldownFrame:SetWidth(1)
|
||||
@ -227,12 +234,10 @@ function Cooldowns:UpdateFrame(unit)
|
||||
end
|
||||
|
||||
function Cooldowns:Test(unit)
|
||||
if Gladdy.db.cooldown then
|
||||
local button = Gladdy.buttons[unit]
|
||||
button.spellCooldownFrame:Show()
|
||||
button.lastCooldownSpell = 1
|
||||
self:UpdateTestCooldowns(unit)
|
||||
end
|
||||
end
|
||||
|
||||
function Cooldowns:UpdateTestCooldowns(unit)
|
||||
@ -246,12 +251,12 @@ function Cooldowns:UpdateTestCooldowns(unit)
|
||||
button.test = true
|
||||
|
||||
-- use class spells
|
||||
for k, v in pairs(self.cooldownSpells[button.class]) do
|
||||
for k, v in pairs(Gladdy:GetCooldownList()[button.class]) do
|
||||
--k is spellId
|
||||
self:CooldownUsed(unit, button.class, k, nil)
|
||||
end
|
||||
-- use race spells
|
||||
for k, v in pairs(self.cooldownSpells[button.race]) do
|
||||
for k, v in pairs(Gladdy:GetCooldownList()[button.race]) do
|
||||
self:CooldownUsed(unit, button.race, k, nil)
|
||||
end
|
||||
end
|
||||
@ -345,7 +350,8 @@ function Cooldowns:DetectSpec(unit, spec)
|
||||
if (Gladdy.db.cooldown) then
|
||||
local class = Gladdy.buttons[unit].class
|
||||
local race = Gladdy.buttons[unit].race
|
||||
for k, v in pairs(self.cooldownSpells[class]) do
|
||||
for k, v in pairs(Gladdy:GetCooldownList()[class]) do
|
||||
if Gladdy.db.cooldownCooldowns[tostring(k)] then
|
||||
--if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
|
||||
if (type(v) == "table" and ((v.spec ~= nil and v.spec == spec) or (v.notSpec ~= nil and v.notSpec ~= spec))) then
|
||||
local sharedCD = false
|
||||
@ -371,14 +377,16 @@ function Cooldowns:DetectSpec(unit, spec)
|
||||
button.lastCooldownSpell = button.lastCooldownSpell + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
--end
|
||||
end
|
||||
----------------------
|
||||
--- RACE FUNCTIONALITY
|
||||
----------------------
|
||||
local race = Gladdy.buttons[unit].race
|
||||
if self.cooldownSpells[race] then
|
||||
for k, v in pairs(self.cooldownSpells[race]) do
|
||||
if Gladdy:GetCooldownList()[race] then
|
||||
for k, v in pairs(Gladdy:GetCooldownList()[race]) do
|
||||
if Gladdy.db.cooldownCooldowns[tostring(k)] then
|
||||
--if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
|
||||
if (type(v) == "table" and ((v.spec ~= nil and v.spec == spec) or (v.notSpec ~= nil and v.notSpec ~= spec))) then
|
||||
local sharedCD = false
|
||||
@ -405,6 +413,7 @@ function Cooldowns:DetectSpec(unit, spec)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Cooldowns:ResetUnit(unit)
|
||||
@ -412,6 +421,10 @@ function Cooldowns:ResetUnit(unit)
|
||||
Gladdy.buttons[unit].test = nil
|
||||
end
|
||||
|
||||
function Cooldowns:UNIT_DESTROYED(unit)
|
||||
|
||||
end
|
||||
|
||||
function Cooldowns:UpdateCooldowns(button)
|
||||
local class = button.class
|
||||
local race = button.race
|
||||
@ -420,7 +433,8 @@ function Cooldowns:UpdateCooldowns(button)
|
||||
end
|
||||
|
||||
if (Gladdy.db.cooldown) then
|
||||
for k, v in pairs(self.cooldownSpells[class]) do
|
||||
for k, v in pairs(Gladdy:GetCooldownList()[class]) do
|
||||
if Gladdy.db.cooldownCooldowns[tostring(k)] then
|
||||
if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil and v.notSpec == nil)) then
|
||||
-- see if we have shared cooldowns without a cooldown defined
|
||||
-- e.g. hunter traps have shared cooldowns, so only display one trap instead all of them
|
||||
@ -446,11 +460,13 @@ function Cooldowns:UpdateCooldowns(button)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
----
|
||||
-- RACE FUNCTIONALITY
|
||||
----
|
||||
|
||||
for k, v in pairs(self.cooldownSpells[race]) do
|
||||
for k, v in pairs(Gladdy:GetCooldownList()[race]) do
|
||||
if Gladdy.db.cooldownCooldowns[tostring(k)] then
|
||||
if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil and v.notSpec == nil)) then
|
||||
local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
|
||||
icon:Show()
|
||||
@ -461,6 +477,7 @@ function Cooldowns:UpdateCooldowns(button)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
|
||||
@ -470,7 +487,7 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
|
||||
end
|
||||
-- if (self.db.cooldownList[spellId] == false) then return end
|
||||
|
||||
local cooldown = self.cooldownSpells[unitClass][spellId]
|
||||
local cooldown = Gladdy:GetCooldownList()[unitClass][spellId]
|
||||
local cd = cooldown
|
||||
if (type(cooldown) == "table") then
|
||||
-- return if the spec doesn't have a cooldown for this spell
|
||||
@ -755,9 +772,80 @@ function Cooldowns:GetOptions()
|
||||
},
|
||||
},
|
||||
},
|
||||
cooldowns = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Cooldowns",
|
||||
order = 4,
|
||||
args = Cooldowns:GetCooldownOptions(),
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
function Cooldowns:GetCooldownOptions()
|
||||
local group = {}
|
||||
|
||||
local p = 1
|
||||
for i,class in ipairs(Gladdy.CLASSES) do
|
||||
group[class] = {
|
||||
type = "group",
|
||||
name = LOCALIZED_CLASS_NAMES_MALE[class],
|
||||
order = i,
|
||||
icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes",
|
||||
iconCoords = CLASS_ICON_TCOORDS[class],
|
||||
args = {}
|
||||
}
|
||||
local o = 1
|
||||
for spellId,cooldown in pairs(Gladdy:GetCooldownList()[class]) do
|
||||
group[class].args[tostring(spellId)] = {
|
||||
type = "toggle",
|
||||
name = select(1, GetSpellInfo(spellId)) .. (type(cooldown) == "table" and cooldown.spec and (" - " .. cooldown.spec) or ""),
|
||||
order = o,
|
||||
width = "full",
|
||||
image = select(3, GetSpellInfo(spellId)),
|
||||
get = function(info)
|
||||
return Gladdy.db.cooldownCooldowns[tostring(spellId)]
|
||||
end,
|
||||
set = function(info, value)
|
||||
Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
}
|
||||
o = o + 1
|
||||
end
|
||||
p = p + i
|
||||
end
|
||||
for i,race in ipairs(Gladdy.RACES) do
|
||||
group[race] = {
|
||||
type = "group",
|
||||
name = L[race],
|
||||
order = i + p,
|
||||
icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Races",
|
||||
iconCoords = RACE_ICON_TCOORDS[upper(race) .. "_FEMALE"],
|
||||
args = {}
|
||||
}
|
||||
local o = 1
|
||||
for spellId,cooldown in pairs(Gladdy:GetCooldownList()[race]) do
|
||||
group[race].args[tostring(spellId)] = {
|
||||
type = "toggle",
|
||||
name = select(1, GetSpellInfo(spellId)) .. (type(cooldown) == "table" and cooldown.spec and (" - " .. cooldown.spec) or ""),
|
||||
order = o,
|
||||
width = "full",
|
||||
image = select(3, GetSpellInfo(spellId)),
|
||||
get = function(info)
|
||||
return Gladdy.db.cooldownCooldowns[tostring(spellId)]
|
||||
end,
|
||||
set = function(info, value)
|
||||
Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
}
|
||||
o = o + 1
|
||||
end
|
||||
end
|
||||
return group
|
||||
end
|
||||
|
||||
function Gladdy:UpdateTestCooldowns(i)
|
||||
local unit = "arena" .. i
|
||||
local button = Gladdy.buttons[unit]
|
||||
@ -769,219 +857,13 @@ function Gladdy:UpdateTestCooldowns(i)
|
||||
Cooldowns:DetectSpec(unit, button.testSpec)
|
||||
|
||||
-- use class spells
|
||||
for k, v in pairs(Cooldowns.cooldownSpells[button.class]) do
|
||||
for k, v in pairs(Gladdy:GetCooldownList()[button.class]) do
|
||||
--k is spellId
|
||||
Cooldowns:CooldownUsed(unit, button.class, k, nil)
|
||||
end
|
||||
-- use race spells
|
||||
for k, v in pairs(Cooldowns.cooldownSpells[button.race]) do
|
||||
for k, v in pairs(Gladdy:GetCooldownList()[button.race]) do
|
||||
Cooldowns:CooldownUsed(unit, button.race, k, nil)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Cooldowns.cooldownSpells = {
|
||||
-- Spell Name Cooldown[, Spec]
|
||||
-- Mage
|
||||
["MAGE"] = {
|
||||
[1953] = 15, -- Blink
|
||||
--[122] = 22, -- Frost Nova
|
||||
--[12051] = 480, --Evocation
|
||||
[2139] = 24, -- Counterspell
|
||||
[45438] = { cd = 300, [L["Frost"]] = 240, }, -- Ice Block
|
||||
[12472] = { cd = 180, spec = L["Frost"], }, -- Icy Veins
|
||||
[31687] = { cd = 180, spec = L["Frost"], }, -- Summon Water Elemental
|
||||
[12043] = { cd = 180, spec = L["Arcane"], }, -- Presence of Mind
|
||||
[11129] = { cd = 180, spec = L["Fire"] }, -- Combustion
|
||||
[120] = { cd = 10,
|
||||
sharedCD = {
|
||||
[31661] = true, -- Cone of Cold
|
||||
}, spec = L["Fire"] }, -- Dragon's Breath
|
||||
[31661] = { cd = 20,
|
||||
sharedCD = {
|
||||
[120] = true, -- Cone of Cold
|
||||
}, spec = L["Fire"] }, -- Dragon's Breath
|
||||
[12042] = { cd = 180, spec = L["Arcane"], }, -- Arcane Power
|
||||
[11958] = { cd = 384, spec = L["Frost"], -- Coldsnap
|
||||
resetCD = {
|
||||
[12472] = true,
|
||||
[45438] = true,
|
||||
[31687] = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
-- Priest
|
||||
["PRIEST"] = {
|
||||
[10890] = { cd = 27, [L["Shadow"]] = 23, }, -- Psychic Scream
|
||||
[15487] = { cd = 45, spec = L["Shadow"], }, -- Silence
|
||||
[10060] = { cd = 180, spec = L["Discipline"], }, -- Power Infusion
|
||||
[33206] = { cd = 120, spec = L["Discipline"], }, -- Pain Suppression
|
||||
[34433] = 300, -- Shadowfiend
|
||||
},
|
||||
|
||||
-- Druid
|
||||
["DRUID"] = {
|
||||
[22812] = 60, -- Barkskin
|
||||
[29166] = 360, -- Innervate
|
||||
[8983] = 60, -- Bash
|
||||
[16689] = 60, -- Natures Grasp
|
||||
[17116] = { cd = 180, spec = L["Restoration"], }, -- Natures Swiftness
|
||||
[33831] = { cd = 180, spec = L["Balance"], }, -- Force of Nature
|
||||
},
|
||||
|
||||
-- Shaman
|
||||
["SHAMAN"] = {
|
||||
[8042] = { cd = 6, -- Earth Shock
|
||||
sharedCD = {
|
||||
[8056] = true, -- Frost Shock
|
||||
[8050] = true, -- Flame Shock
|
||||
},
|
||||
},
|
||||
[30823] = { cd = 120, spec = L["Enhancement"], }, -- Shamanistic Rage
|
||||
[16166] = { cd = 180, spec = L["Elemental"], }, -- Elemental Mastery
|
||||
[16188] = { cd = 180, spec = L["Restoration"], }, -- Natures Swiftness
|
||||
[16190] = { cd = 300, spec = L["Restoration"], }, -- Mana Tide Totem
|
||||
},
|
||||
|
||||
-- Paladin
|
||||
["PALADIN"] = {
|
||||
[10278] = 180, -- Blessing of Protection
|
||||
[1044] = 25, -- Blessing of Freedom
|
||||
[10308] = { cd = 60, [L["Retribution"]] = 40, }, -- Hammer of Justice
|
||||
[642] = { cd = 300, -- Divine Shield
|
||||
sharedCD = {
|
||||
cd = 60, -- no actual shared CD but debuff
|
||||
[31884] = true,
|
||||
},
|
||||
},
|
||||
[31884] = { cd = 180, spec = L["Retribution"], -- Avenging Wrath
|
||||
sharedCD = {
|
||||
cd = 60,
|
||||
[642] = true,
|
||||
},
|
||||
},
|
||||
[20066] = { cd = 60, spec = L["Retribution"], }, -- Repentance
|
||||
[31842] = { cd = 180, spec = L["Holy"], }, -- Divine Illumination
|
||||
[31935] = { cd = 30, spec = L["Protection"], }, -- Avengers Shield
|
||||
|
||||
},
|
||||
|
||||
-- Warlock
|
||||
["WARLOCK"] = {
|
||||
[17928] = 40, -- Howl of Terror
|
||||
[27223] = 120, -- Death Coil
|
||||
--[19647] = { cd = 24 }, -- Spell Lock; how will I handle pet spells?
|
||||
[30414] = { cd = 20, spec = L["Destruction"], }, -- Shadowfury
|
||||
[17877] = { cd = 15, spec = L["Destruction"], }, -- Shadowburn
|
||||
[18708] = { cd = 900, spec = L["Demonology"], }, -- Feldom
|
||||
},
|
||||
|
||||
-- Warrior
|
||||
["WARRIOR"] = {
|
||||
--[[6552] = { cd = 10, -- Pummel
|
||||
sharedCD = {
|
||||
[72] = true,
|
||||
},
|
||||
},
|
||||
[72] = { cd = 12, -- Shield Bash
|
||||
sharedCD = {
|
||||
[6552] = true,
|
||||
},
|
||||
}, ]]
|
||||
--[23920] = 10, -- Spell Reflection
|
||||
[3411] = 30, -- Intervene
|
||||
[676] = 60, -- Disarm
|
||||
[5246] = 180, -- Intimidating Shout
|
||||
--[2565] = 60, -- Shield Block
|
||||
[12292] = { cd = 180, spec = L["Arms"], }, -- Death Wish
|
||||
[12975] = { cd = 180, spec = L["Protection"], }, -- Last Stand
|
||||
[12809] = { cd = 30, spec = L["Protection"], }, -- Concussion Blow
|
||||
|
||||
},
|
||||
|
||||
-- Hunter
|
||||
["HUNTER"] = {
|
||||
[19503] = 30, -- Scatter Shot
|
||||
[19263] = 300, -- Deterrence; not on BM but can't do 2 specs
|
||||
[14311] = { cd = 30, -- Freezing Trap
|
||||
sharedCD = {
|
||||
[13809] = true, -- Frost Trap
|
||||
[34600] = true, -- Snake Trap
|
||||
},
|
||||
},
|
||||
[13809] = { cd = 30, -- Frost Trap
|
||||
sharedCD = {
|
||||
[14311] = true, -- Freezing Trap
|
||||
[34600] = true, -- Snake Trap
|
||||
},
|
||||
},
|
||||
[34600] = { cd = 30, -- Snake Trap
|
||||
sharedCD = {
|
||||
[14311] = true, -- Freezing Trap
|
||||
[13809] = true, -- Frost Trap
|
||||
},
|
||||
},
|
||||
[34490] = { cd = 20, spec = L["Marksmanship"], }, -- Silencing Shot
|
||||
[19386] = { cd = 60, spec = L["Survival"], }, -- Wyvern Sting
|
||||
[19577] = { cd = 60, spec = L["Beast Mastery"], }, -- Intimidation
|
||||
[38373] = { cd = 120, spec = L["Beast Mastery"], }, -- The Beast Within
|
||||
},
|
||||
|
||||
-- Rogue
|
||||
["ROGUE"] = {
|
||||
[1766] = 10, -- Kick
|
||||
[8643] = 20, -- Kidney Shot
|
||||
[31224] = 60, -- Cloak of Shadow
|
||||
[26889] = { cd = 300, [L["Subtlety"]] = 180, }, -- Vanish
|
||||
[2094] = { cd = 180, [L["Subtlety"]] = 90, }, -- Blind
|
||||
[11305] = { cd = 300, [L["Combat"]] = 180, }, -- Sprint
|
||||
[26669] = { cd = 300, [L["Combat"]] = 180, }, -- Evasion
|
||||
[14177] = { cd = 180, spec = L["Assassination"], }, -- Cold Blood
|
||||
[13750] = { cd = 300, spec = L["Combat"], }, -- Adrenaline Rush
|
||||
[13877] = { cd = 120, spec = L["Combat"], }, -- Blade Flurry
|
||||
[36554] = { cd = 30, spec = L["Subtlety"], }, -- Shadowstep
|
||||
[14185] = { cd = 600, spec = L["Subtlety"], -- Preparation
|
||||
resetCD = {
|
||||
[26669] = true,
|
||||
[11305] = true,
|
||||
[26889] = true,
|
||||
[14177] = true,
|
||||
[36554] = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
["Scourge"] = {
|
||||
[7744] = 120, -- Will of the Forsaken
|
||||
},
|
||||
["BloodElf"] = {
|
||||
[28730] = 120, -- Arcane Torrent
|
||||
},
|
||||
["Tauren"] = {
|
||||
[20549] = 120, -- War Stomp
|
||||
},
|
||||
["Orc"] = {
|
||||
|
||||
},
|
||||
["Troll"] = {
|
||||
|
||||
},
|
||||
["NightElf"] = {
|
||||
[2651] = { cd = 180, spec = L["Discipline"], }, -- Elune's Grace
|
||||
[10797] = { cd = 30, spec = L["Discipline"], }, -- Star Shards
|
||||
},
|
||||
["Draenei"] = {
|
||||
[32548] = { cd = 300, spec = L["Discipline"], }, -- Hymn of Hope
|
||||
},
|
||||
["Human"] = {
|
||||
[13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
|
||||
[20600] = 180, -- Perception
|
||||
},
|
||||
["Gnome"] = {
|
||||
[20589] = 105, -- Escape Artist
|
||||
},
|
||||
["Dwarf"] = {
|
||||
[20594] = 180, -- Stoneform
|
||||
[13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
|
||||
},
|
||||
}
|
@ -62,7 +62,7 @@ end
|
||||
|
||||
function Diminishings:Initialize()
|
||||
self.frames = {}
|
||||
self:RegisterMessage("UNIT_DEATH", "ResetUnit", "AURA_FADE")
|
||||
self:RegisterMessage("UNIT_DEATH", "ResetUnit", "AURA_FADE", "UNIT_DESTROYED")
|
||||
end
|
||||
|
||||
function Diminishings:CreateFrame(unit)
|
||||
@ -94,7 +94,7 @@ function Diminishings:CreateFrame(unit)
|
||||
if self.timeLeft >=5 then
|
||||
self.timeText:SetFormattedText("%d", self.timeLeft)
|
||||
else
|
||||
self.timeText:SetFormattedText("%.1f", self.timeLeft)
|
||||
self.timeText:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -161,56 +161,21 @@ function Diminishings:UpdateFrame(unit)
|
||||
|
||||
drFrame:ClearAllPoints()
|
||||
local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
|
||||
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
|
||||
if (Gladdy.db.drCooldownPos == "LEFT") then
|
||||
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
drFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
|
||||
else
|
||||
drFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
|
||||
end
|
||||
elseif (Gladdy.db.classIconPos == "LEFT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.castBarPos == "LEFT") then
|
||||
verticalMargin = verticalMargin -
|
||||
(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
|
||||
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
|
||||
verticalMargin = verticalMargin - (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
if (Gladdy.db.buffsCooldownPos == "LEFT" and Gladdy.db.buffsEnabled) then
|
||||
verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
drFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset + verticalMargin)
|
||||
end
|
||||
if (Gladdy.db.drCooldownPos == "RIGHT") then
|
||||
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "RIGHT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
drFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
|
||||
else
|
||||
drFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
|
||||
end
|
||||
elseif (Gladdy.db.classIconPos == "RIGHT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.castBarPos == "RIGHT") then
|
||||
verticalMargin = verticalMargin -
|
||||
(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
|
||||
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
|
||||
verticalMargin = verticalMargin - (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
if (Gladdy.db.buffsCooldownPos == "RIGHT" and Gladdy.db.buffsEnabled) then
|
||||
verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
drFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset + verticalMargin)
|
||||
end
|
||||
|
||||
drFrame:SetWidth(Gladdy.db.drIconSize * 16)
|
||||
@ -289,6 +254,10 @@ function Diminishings:ResetUnit(unit)
|
||||
end
|
||||
end
|
||||
|
||||
function Diminishings:UNIT_DESTROYED(unit)
|
||||
Diminishings:ResetUnit(unit)
|
||||
end
|
||||
|
||||
function Diminishings:Test(unit)
|
||||
if Gladdy.db.drEnabled then
|
||||
local spells = { 33786, 118, 8643, 8983 }
|
||||
|
Loading…
Reference in New Issue
Block a user