anchoring for modules rewritten

This commit is contained in:
Sumsebrum
2021-05-18 16:39:43 +02:00
parent eaf8129143
commit 2db3db21ec
5 changed files with 301 additions and 473 deletions

View File

@ -62,7 +62,7 @@ end
function Diminishings:Initialize()
self.frames = {}
self:RegisterMessage("UNIT_DEATH", "ResetUnit", "AURA_FADE")
self:RegisterMessage("UNIT_DEATH", "ResetUnit", "AURA_FADE", "UNIT_DESTROYED")
end
function Diminishings:CreateFrame(unit)
@ -94,7 +94,7 @@ function Diminishings:CreateFrame(unit)
if self.timeLeft >=5 then
self.timeText:SetFormattedText("%d", self.timeLeft)
else
self.timeText:SetFormattedText("%.1f", self.timeLeft)
self.timeText:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
end
end
end
@ -161,56 +161,21 @@ function Diminishings:UpdateFrame(unit)
drFrame:ClearAllPoints()
local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
if (Gladdy.db.drCooldownPos == "LEFT") then
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
if (Gladdy.db.classIconPos == "LEFT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
end
elseif (Gladdy.db.classIconPos == "LEFT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
end
local anchor = Gladdy:GetAnchor(unit, "LEFT")
if anchor == Gladdy.buttons[unit].healthBar then
drFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
else
drFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
end
if (Gladdy.db.castBarPos == "LEFT") then
verticalMargin = verticalMargin -
(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
verticalMargin = verticalMargin - (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.buffsCooldownPos == "LEFT" and Gladdy.db.buffsEnabled) then
verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
end
drFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset + verticalMargin)
end
if (Gladdy.db.drCooldownPos == "RIGHT") then
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
if (Gladdy.db.classIconPos == "RIGHT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
end
elseif (Gladdy.db.classIconPos == "RIGHT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
end
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
if anchor == Gladdy.buttons[unit].healthBar then
drFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
else
drFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
end
if (Gladdy.db.castBarPos == "RIGHT") then
verticalMargin = verticalMargin -
(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
verticalMargin = verticalMargin - (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.buffsCooldownPos == "RIGHT" and Gladdy.db.buffsEnabled) then
verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
end
drFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset + verticalMargin)
end
drFrame:SetWidth(Gladdy.db.drIconSize * 16)
@ -289,6 +254,10 @@ function Diminishings:ResetUnit(unit)
end
end
function Diminishings:UNIT_DESTROYED(unit)
Diminishings:ResetUnit(unit)
end
function Diminishings:Test(unit)
if Gladdy.db.drEnabled then
local spells = { 33786, 118, 8643, 8983 }