Merge branch 'release/v1.20-Release' into main
This commit is contained in:
commit
2c845547a4
1
.gitignore
vendored
1
.gitignore
vendored
@ -6,3 +6,4 @@ BuffLib
|
|||||||
Ace-Libs
|
Ace-Libs
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||||||
Images_Raw
|
Images_Raw
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||||||
Gladdy_old
|
Gladdy_old
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||||||
|
Gladdy_TW
|
@ -1,6 +1,7 @@
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|||||||
local tbl_sort, select = table.sort, select
|
local tbl_sort, select = table.sort, select
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||||||
|
|
||||||
local GetSpellInfo = GetSpellInfo
|
local GetSpellInfo = GetSpellInfo
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||||||
|
local GetItemInfo = GetItemInfo
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||||||
local GetLocale = GetLocale
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local GetLocale = GetLocale
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||||||
|
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||||||
local Gladdy = LibStub("Gladdy")
|
local Gladdy = LibStub("Gladdy")
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||||||
@ -648,7 +649,7 @@ local importantAuras = {
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|||||||
-- Grounding Totem Effect
|
-- Grounding Totem Effect
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||||||
[GetSpellInfo(8178)] = {
|
[GetSpellInfo(8178)] = {
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||||||
track = AURA_TYPE_BUFF,
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track = AURA_TYPE_BUFF,
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||||||
duration = 0,
|
duration = 4,
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||||||
priority = 20,
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priority = 20,
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spellID = 8178
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spellID = 8178
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||||||
},
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},
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||||||
@ -711,6 +712,36 @@ local importantAuras = {
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|||||||
magic = true,
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magic = true,
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||||||
spellID = 34709,
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spellID = 34709,
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||||||
},
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},
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||||||
|
-- Net-o-Matic
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||||||
|
[GetSpellInfo(13120)] = {
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||||||
|
track = AURA_TYPE_DEBUFF,
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||||||
|
duration = 10,
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|
priority = 30,
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||||||
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spellID = 13120,
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||||||
|
},
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||||||
|
-- Nigh Invulnerability Shield
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||||||
|
[GetSpellInfo(30458)] = {
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||||||
|
track = AURA_TYPE_BUFF,
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||||||
|
duration = 8,
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|
priority = 15,
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||||||
|
spellID = 30458,
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|
texture = select(10, GetItemInfo(23825))
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||||||
|
},
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||||||
|
-- Nigh Invulnerability Belt Backfire
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||||||
|
[GetSpellInfo(30457)] = {
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||||||
|
track = AURA_TYPE_DEBUFF,
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||||||
|
duration = 8,
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||||||
|
priority = 15,
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||||||
|
spellID = 30457,
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||||||
|
},
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||||||
|
-- Flee (Skull of impending Doom) -- 5024
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||||||
|
[GetSpellInfo(5024)] = {
|
||||||
|
track = AURA_TYPE_BUFF,
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||||||
|
duration = 8,
|
||||||
|
priority = 15,
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||||||
|
spellID = 5024,
|
||||||
|
altName = select(1, GetSpellInfo(5024)) .. " - " .. (select(1, GetItemInfo(4984)) or "Skull of Impending Doom"),
|
||||||
|
},
|
||||||
}
|
}
|
||||||
function Gladdy:GetImportantAuras()
|
function Gladdy:GetImportantAuras()
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||||||
return importantAuras
|
return importantAuras
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||||||
@ -1063,9 +1094,9 @@ local arenaTimer = {
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|||||||
[0] = "Der Arenakampf hat begonnen!",
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[0] = "Der Arenakampf hat begonnen!",
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||||||
},
|
},
|
||||||
["frFR"] = {
|
["frFR"] = {
|
||||||
[60] = "Le combat d'arène commence dans une minute\194\160!",
|
[61] = "Le combat d'arène commence dans une minute\194\160!",
|
||||||
[30] = "Le combat d'arène commence dans trente secondes\194\160!",
|
[31] = "Le combat d'arène commence dans trente secondes\194\160!",
|
||||||
[15] = "Le combat d'arène commence dans quinze secondes\194\160!",
|
[16] = "Le combat d'arène commence dans quinze secondes\194\160!",
|
||||||
[0] = "Le combat d'arène commence\194\160!",
|
[0] = "Le combat d'arène commence\194\160!",
|
||||||
},
|
},
|
||||||
["ruRU"] = {
|
["ruRU"] = {
|
||||||
|
@ -48,6 +48,9 @@ end
|
|||||||
|
|
||||||
function Gladdy:SpotEnemy(unit, auraScan)
|
function Gladdy:SpotEnemy(unit, auraScan)
|
||||||
local button = self.buttons[unit]
|
local button = self.buttons[unit]
|
||||||
|
if not unit or not button then
|
||||||
|
return
|
||||||
|
end
|
||||||
button.raceLoc = UnitRace(unit)
|
button.raceLoc = UnitRace(unit)
|
||||||
button.race = select(2, UnitRace(unit))
|
button.race = select(2, UnitRace(unit))
|
||||||
button.classLoc = select(1, UnitClass(unit))
|
button.classLoc = select(1, UnitClass(unit))
|
||||||
@ -55,7 +58,9 @@ function Gladdy:SpotEnemy(unit, auraScan)
|
|||||||
button.name = UnitName(unit)
|
button.name = UnitName(unit)
|
||||||
button.stealthed = false
|
button.stealthed = false
|
||||||
Gladdy.guids[UnitGUID(unit)] = unit
|
Gladdy.guids[UnitGUID(unit)] = unit
|
||||||
|
if button.class and button.race then
|
||||||
Gladdy:SendMessage("ENEMY_SPOTTED", unit)
|
Gladdy:SendMessage("ENEMY_SPOTTED", unit)
|
||||||
|
end
|
||||||
if auraScan and not button.spec then
|
if auraScan and not button.spec then
|
||||||
for n = 1, 30 do
|
for n = 1, 30 do
|
||||||
local spellName,_,_,_,_,_,unitCaster = UnitAura(unit, n, "HELPFUL")
|
local spellName,_,_,_,_,_,unitCaster = UnitAura(unit, n, "HELPFUL")
|
||||||
@ -88,7 +93,7 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
|
|||||||
Gladdy:SendMessage("UNIT_DEATH", destUnit)
|
Gladdy:SendMessage("UNIT_DEATH", destUnit)
|
||||||
end
|
end
|
||||||
-- spec detection
|
-- spec detection
|
||||||
if not Gladdy.buttons[destUnit].class then
|
if not Gladdy.buttons[destUnit].class or not Gladdy.buttons[destUnit].race then
|
||||||
Gladdy:SpotEnemy(destUnit, true)
|
Gladdy:SpotEnemy(destUnit, true)
|
||||||
end
|
end
|
||||||
--interrupt detection
|
--interrupt detection
|
||||||
@ -119,7 +124,7 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if not Gladdy.buttons[srcUnit].class then
|
if not Gladdy.buttons[srcUnit].class or not Gladdy.buttons[srcUnit].race then
|
||||||
Gladdy:SpotEnemy(srcUnit, true)
|
Gladdy:SpotEnemy(srcUnit, true)
|
||||||
end
|
end
|
||||||
if not Gladdy.buttons[srcUnit].spec then
|
if not Gladdy.buttons[srcUnit].spec then
|
||||||
@ -138,7 +143,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
|
|||||||
-- ENEMY_SPOTTED
|
-- ENEMY_SPOTTED
|
||||||
if button then
|
if button then
|
||||||
Gladdy:SendMessage("ENEMY_STEALTH", unit, false)
|
Gladdy:SendMessage("ENEMY_STEALTH", unit, false)
|
||||||
if not button.class then
|
if not button.class or not button.race then
|
||||||
Gladdy:SpotEnemy(unit, true)
|
Gladdy:SpotEnemy(unit, true)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -167,7 +172,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local exceptionNames = { -- TODO MOVE ME TO CLASSBUFFS LIB
|
Gladdy.exceptionNames = { -- TODO MOVE ME TO CLASSBUFFS LIB
|
||||||
[31117] = GetSpellInfo(30405) .. " Silence", -- Unstable Affliction Silence
|
[31117] = GetSpellInfo(30405) .. " Silence", -- Unstable Affliction Silence
|
||||||
[43523] = GetSpellInfo(30405) .. " Silence",
|
[43523] = GetSpellInfo(30405) .. " Silence",
|
||||||
[24131] = select(1, GetSpellInfo(19386)) .. " Dot", -- Wyvern Sting Dot
|
[24131] = select(1, GetSpellInfo(19386)) .. " Dot", -- Wyvern Sting Dot
|
||||||
@ -189,7 +194,7 @@ function EventListener:UNIT_AURA(unit)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
for i = 1, 2 do
|
for i = 1, 2 do
|
||||||
if not Gladdy.buttons[unit].class then
|
if not Gladdy.buttons[unit].class or not Gladdy.buttons[unit].race then
|
||||||
Gladdy:SpotEnemy(unit, false)
|
Gladdy:SpotEnemy(unit, false)
|
||||||
end
|
end
|
||||||
local filter = (i == 1 and "HELPFUL" or "HARMFUL")
|
local filter = (i == 1 and "HELPFUL" or "HARMFUL")
|
||||||
@ -207,8 +212,8 @@ function EventListener:UNIT_AURA(unit)
|
|||||||
Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
|
Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if exceptionNames[spellID] then
|
if Gladdy.exceptionNames[spellID] then
|
||||||
spellName = exceptionNames[spellID]
|
spellName = Gladdy.exceptionNames[spellID]
|
||||||
end
|
end
|
||||||
Gladdy:SendMessage("AURA_GAIN", unit, auraType, spellID, spellName, texture, duration, expirationTime, count, debuffType, i)
|
Gladdy:SendMessage("AURA_GAIN", unit, auraType, spellID, spellName, texture, duration, expirationTime, count, debuffType, i)
|
||||||
Gladdy:Call("Announcements", "CheckDrink", unit, spellName)
|
Gladdy:Call("Announcements", "CheckDrink", unit, spellName)
|
||||||
|
11
Frame.lua
11
Frame.lua
@ -275,6 +275,17 @@ function Gladdy:UpdateFrame()
|
|||||||
for _, v in self:IterModules() do
|
for _, v in self:IterModules() do
|
||||||
self:Call(v, "UpdateFrameOnce")
|
self:Call(v, "UpdateFrameOnce")
|
||||||
end
|
end
|
||||||
|
if Gladdy.db.hideBlizzard == "always" then
|
||||||
|
Gladdy:BlizzArenaSetAlpha(0)
|
||||||
|
elseif Gladdy.db.hideBlizzard == "arena" then
|
||||||
|
if Gladdy.curBracket then
|
||||||
|
Gladdy:BlizzArenaSetAlpha(0)
|
||||||
|
else
|
||||||
|
Gladdy:BlizzArenaSetAlpha(1)
|
||||||
|
end
|
||||||
|
elseif Gladdy.db.hideBlizzard == "never" then
|
||||||
|
Gladdy:BlizzArenaSetAlpha(1)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Gladdy:HideFrame()
|
function Gladdy:HideFrame()
|
||||||
|
90
Gladdy.lua
90
Gladdy.lua
@ -5,6 +5,7 @@ local select = select
|
|||||||
local pairs = pairs
|
local pairs = pairs
|
||||||
local tinsert = table.insert
|
local tinsert = table.insert
|
||||||
local tsort = table.sort
|
local tsort = table.sort
|
||||||
|
local GetTime = GetTime
|
||||||
local CreateFrame = CreateFrame
|
local CreateFrame = CreateFrame
|
||||||
local DEFAULT_CHAT_FRAME = DEFAULT_CHAT_FRAME
|
local DEFAULT_CHAT_FRAME = DEFAULT_CHAT_FRAME
|
||||||
local IsAddOnLoaded = IsAddOnLoaded
|
local IsAddOnLoaded = IsAddOnLoaded
|
||||||
@ -25,9 +26,9 @@ local MAJOR, MINOR = "Gladdy", 4
|
|||||||
local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
|
local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
|
||||||
local L
|
local L
|
||||||
Gladdy.version_major_num = 1
|
Gladdy.version_major_num = 1
|
||||||
Gladdy.version_minor_num = 0.19
|
Gladdy.version_minor_num = 0.20
|
||||||
Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
|
Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
|
||||||
Gladdy.version_releaseType = RELEASE_TYPES.beta
|
Gladdy.version_releaseType = RELEASE_TYPES.release
|
||||||
Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
|
Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
|
||||||
Gladdy.VERSION_REGEX = VERSION_REGEX
|
Gladdy.VERSION_REGEX = VERSION_REGEX
|
||||||
|
|
||||||
@ -131,8 +132,8 @@ function Gladdy:Call(module, func, ...)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
function Gladdy:SendMessage(message, ...)
|
function Gladdy:SendMessage(message, ...)
|
||||||
for k, v in self:IterModules() do
|
for _, module in self:IterModules() do
|
||||||
self:Call(v, v.messages[message], ...)
|
self:Call(module, module.messages[message], ...)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -224,18 +225,12 @@ function Gladdy:OnInitialize()
|
|||||||
|
|
||||||
self:SetupOptions()
|
self:SetupOptions()
|
||||||
|
|
||||||
for k, v in self:IterModules() do
|
for _, module in self:IterModules() do
|
||||||
self:Call(v, "Initialize") -- B.E > A.E :D
|
self:Call(module, "Initialize") -- B.E > A.E :D
|
||||||
end
|
end
|
||||||
self:DeleteUnknownOptions(self.db, self.defaults.profile)
|
self:DeleteUnknownOptions(self.db, self.defaults.profile)
|
||||||
if Gladdy.db.hideBlizzard == "always" then
|
if Gladdy.db.hideBlizzard == "always" then
|
||||||
if IsAddOnLoaded("Blizzard_ArenaUI") then
|
Gladdy:BlizzArenaSetAlpha(0)
|
||||||
ArenaEnemyFrame1:SetAlpha(0)
|
|
||||||
ArenaEnemyFrame2:SetAlpha(0)
|
|
||||||
ArenaEnemyFrame3:SetAlpha(0)
|
|
||||||
ArenaEnemyFrame4:SetAlpha(0)
|
|
||||||
ArenaEnemyFrame5:SetAlpha(0)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -310,8 +305,8 @@ function Gladdy:Test()
|
|||||||
button[k] = v
|
button[k] = v
|
||||||
end
|
end
|
||||||
|
|
||||||
for k, v in self:IterModules() do
|
for _, module in self:IterModules() do
|
||||||
self:Call(v, "Test", unit)
|
self:Call(module, "Test", unit)
|
||||||
end
|
end
|
||||||
|
|
||||||
button:SetAlpha(1)
|
button:SetAlpha(1)
|
||||||
@ -375,7 +370,7 @@ end
|
|||||||
|
|
||||||
function Gladdy:Reset()
|
function Gladdy:Reset()
|
||||||
if type(self.guids) == "table" then
|
if type(self.guids) == "table" then
|
||||||
for k, v in pairs(self.guids) do
|
for k,_ in pairs(self.guids) do
|
||||||
self.guids[k] = nil
|
self.guids[k] = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -383,21 +378,15 @@ function Gladdy:Reset()
|
|||||||
self.curBracket = nil
|
self.curBracket = nil
|
||||||
self.curUnit = 1
|
self.curUnit = 1
|
||||||
|
|
||||||
for k1, v1 in self:IterModules() do
|
for _, module in self:IterModules() do
|
||||||
self:Call(v1, "Reset")
|
self:Call(module, "Reset")
|
||||||
end
|
end
|
||||||
|
|
||||||
for unit in pairs(self.buttons) do
|
for unit in pairs(self.buttons) do
|
||||||
self:ResetUnit(unit)
|
self:ResetUnit(unit)
|
||||||
end
|
end
|
||||||
if Gladdy.db.hideBlizzard == "never" or Gladdy.db.hideBlizzard == "arena" then
|
if Gladdy.db.hideBlizzard == "never" or Gladdy.db.hideBlizzard == "arena" then
|
||||||
if IsAddOnLoaded("Blizzard_ArenaUI") then
|
Gladdy:BlizzArenaSetAlpha(1)
|
||||||
ArenaEnemyFrame1:SetAlpha(1)
|
|
||||||
ArenaEnemyFrame2:SetAlpha(1)
|
|
||||||
ArenaEnemyFrame3:SetAlpha(1)
|
|
||||||
ArenaEnemyFrame4:SetAlpha(1)
|
|
||||||
ArenaEnemyFrame5:SetAlpha(1)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -410,8 +399,8 @@ function Gladdy:ResetUnit(unit)
|
|||||||
button:SetAlpha(0)
|
button:SetAlpha(0)
|
||||||
self:ResetButton(unit)
|
self:ResetButton(unit)
|
||||||
|
|
||||||
for k2, v2 in self:IterModules() do
|
for _, module in self:IterModules() do
|
||||||
self:Call(v2, "ResetUnit", unit)
|
self:Call(module, "ResetUnit", unit)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -462,12 +451,49 @@ function Gladdy:JoinedArena()
|
|||||||
self.buttons["arena" .. i]:SetAlpha(1)
|
self.buttons["arena" .. i]:SetAlpha(1)
|
||||||
end
|
end
|
||||||
if Gladdy.db.hideBlizzard == "arena" or Gladdy.db.hideBlizzard == "always" then
|
if Gladdy.db.hideBlizzard == "arena" or Gladdy.db.hideBlizzard == "always" then
|
||||||
|
Gladdy:BlizzArenaSetAlpha(0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
---------------------------
|
||||||
|
|
||||||
|
-- BLIZZARD FRAMES
|
||||||
|
|
||||||
|
---------------------------
|
||||||
|
|
||||||
|
function Gladdy:BlizzArenaSetAlpha(alpha)
|
||||||
if IsAddOnLoaded("Blizzard_ArenaUI") then
|
if IsAddOnLoaded("Blizzard_ArenaUI") then
|
||||||
ArenaEnemyFrame1:SetAlpha(0)
|
ArenaEnemyFrames:SetAlpha(alpha)
|
||||||
ArenaEnemyFrame2:SetAlpha(0)
|
ArenaEnemyFrame1:SetAlpha(alpha)
|
||||||
ArenaEnemyFrame3:SetAlpha(0)
|
ArenaEnemyFrame1PetFrame:SetAlpha(alpha)
|
||||||
ArenaEnemyFrame4:SetAlpha(0)
|
ArenaEnemyFrame2:SetAlpha(alpha)
|
||||||
ArenaEnemyFrame5:SetAlpha(0)
|
ArenaEnemyFrame2PetFrame:SetAlpha(alpha)
|
||||||
|
ArenaEnemyFrame3:SetAlpha(alpha)
|
||||||
|
ArenaEnemyFrame3PetFrame:SetAlpha(alpha)
|
||||||
|
ArenaEnemyFrame4:SetAlpha(alpha)
|
||||||
|
ArenaEnemyFrame4PetFrame:SetAlpha(alpha)
|
||||||
|
ArenaEnemyFrame5:SetAlpha(alpha)
|
||||||
|
ArenaEnemyFrame5PetFrame:SetAlpha(alpha)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
---------------------------
|
||||||
|
|
||||||
|
-- FONT/STATUSBAR/BORDER
|
||||||
|
|
||||||
|
---------------------------
|
||||||
|
|
||||||
|
local defaults = {["statusbar"] = "Smooth", ["border"] = "Gladdy Tooltip round", ["font"] = "DorisPP"}
|
||||||
|
|
||||||
|
local lastWarning = {}
|
||||||
|
function Gladdy:SMFetch(lsmType, key)
|
||||||
|
local smMediaType = self.LSM:Fetch(lsmType, Gladdy.db[key])
|
||||||
|
if (smMediaType == nil and Gladdy.db[key] ~= "None") then
|
||||||
|
if not lastWarning[key] or GetTime() - lastWarning[key] > 120 then
|
||||||
|
lastWarning[key] = GetTime()
|
||||||
|
Gladdy:Warn("Could not find", "\"" .. lsmType .. "\" \"", Gladdy.db[key], " \" for", "\"" .. key .. "\"", "- setting it to", "\"" .. defaults[lsmType] .. "\"")
|
||||||
|
end
|
||||||
|
return self.LSM:Fetch(lsmType, defaults[lsmType])
|
||||||
|
end
|
||||||
|
return smMediaType
|
||||||
end
|
end
|
@ -1,6 +1,6 @@
|
|||||||
## Interface: 20501
|
## Interface: 20502
|
||||||
## Title: Gladdy - TBC
|
## Title: Gladdy - TBC
|
||||||
## Version: 1.19-Beta
|
## Version: 1.20-Release
|
||||||
## Notes: The most powerful arena AddOn for WoW 2.5.1
|
## Notes: The most powerful arena AddOn for WoW 2.5.1
|
||||||
## Author: XiconQoo, DnB_Junkee, Knall
|
## Author: XiconQoo, DnB_Junkee, Knall
|
||||||
## X-Email: contact me on discord Knall#1751
|
## X-Email: contact me on discord Knall#1751
|
||||||
|
BIN
Images/BasicProfiles/Mir1.blp
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Images/BasicProfiles/Mir1.blp
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BIN
Images/Countdown/Alliance.blp
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BIN
Images/Countdown/Alliance.blp
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BIN
Images/Countdown/Horde.blp
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BIN
Images/Countdown/Horde.blp
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File diff suppressed because one or more lines are too long
430
Lang.lua
430
Lang.lua
@ -406,6 +406,8 @@ elseif GetLocale() == "deDE" then
|
|||||||
L["Categories"] = "Kategorien"
|
L["Categories"] = "Kategorien"
|
||||||
L["Force Icon"] = "Erzwinge Symbol"
|
L["Force Icon"] = "Erzwinge Symbol"
|
||||||
L["Icon of the DR"] = "Symbol des DR"
|
L["Icon of the DR"] = "Symbol des DR"
|
||||||
|
L["DR Duration"] = "DR Dauer"
|
||||||
|
L["Change the DR Duration in seconds (DR is dynamic between 15-20s)"] = "Verändere die DR Dauer in Sekunden (DR ist dynamisch zwischen 15-20s)"
|
||||||
|
|
||||||
-- ExportImport.lua
|
-- ExportImport.lua
|
||||||
L["Export Import"] = "Exportieren Importieren"
|
L["Export Import"] = "Exportieren Importieren"
|
||||||
@ -555,6 +557,434 @@ elseif GetLocale() == "deDE" then
|
|||||||
L["Offset of border to statusbar (in case statusbar shows beyond the border)"] = "Offset des Rahmens zur Statusbar (falls der Balken hinter dem Rahmen erscheint)"
|
L["Offset of border to statusbar (in case statusbar shows beyond the border)"] = "Offset des Rahmens zur Statusbar (falls der Balken hinter dem Rahmen erscheint)"
|
||||||
L["Statusbar border color"] = "Balken Rahmenfarbe"
|
L["Statusbar border color"] = "Balken Rahmenfarbe"
|
||||||
L["This changes the border color of all statusbar frames"] = "Dies ändert die Rahmenfarbe aller Balken"
|
L["This changes the border color of all statusbar frames"] = "Dies ändert die Rahmenfarbe aller Balken"
|
||||||
|
elseif GetLocale() == "zhTW" then
|
||||||
|
-- Announcements.lua
|
||||||
|
L["Announcements"] = "通報"
|
||||||
|
L["RESURRECTING: %s (%s)"] = "復活: %s (%s) "
|
||||||
|
L["SPEC DETECTED: %s - %s (%s)"] = "敵方天賦: %s - %s (%s)"
|
||||||
|
L["LOW HEALTH: %s (%s)"] = "低生命值: %s (%s)"
|
||||||
|
L["TRINKET USED: %s (%s)"] = "飾品已使用: %s (%s)"
|
||||||
|
L["TRINKET READY: %s (%s)"] = "飾品就緒: %s (%s)"
|
||||||
|
L["DRINKING: %s (%s)"] = "正在喝水: %s (%s)"
|
||||||
|
L["Self"] = "玩家"
|
||||||
|
L["Party"] = "隊伍"
|
||||||
|
L["Raid Warning"] = "團隊警告"
|
||||||
|
L["Blizzard's Floating Combat Text"] = "Blizzard 戰鬥浮動文字"
|
||||||
|
L["Trinket used"] = "飾品已使用"
|
||||||
|
L["Announce when an enemy's trinket is used"] = "當敵方使用飾品時發出通知"
|
||||||
|
L["Trinket ready"] = "飾品就緒"
|
||||||
|
L["Announce when an enemy's trinket is ready again"] = "當敵方飾品就緒時發出通報"
|
||||||
|
L["Drinking"] = "正在喝水"
|
||||||
|
L["Announces when enemies sit down to drink"] = "當敵方喝水時發出通報"
|
||||||
|
L["Resurrection"] = "復活"
|
||||||
|
L["Announces when an enemy tries to resurrect a teammate"] = "當敵方嘗試復活隊友時發出通報"
|
||||||
|
L["New enemies"] = "新的敵人"
|
||||||
|
L["Announces when new enemies are discovered"] = "當發現新的敵人時發出通報"
|
||||||
|
L["Spec Detection"] = "天賦偵測"
|
||||||
|
L["Announces when the spec of an enemy was detected"] = "當偵測到敵方天賦時發出通報"
|
||||||
|
L["Low health"] = "低生命值"
|
||||||
|
L["Announces when an enemy drops below a certain health threshold"] = "當敵方生命值低於一定條件時發出通報"
|
||||||
|
L["Low health threshold"] = "低生命值門檻"
|
||||||
|
L["Choose how low an enemy must be before low health is announced"] = "設定低生命值通報門檻"
|
||||||
|
L["Destination"] = "發送通報至"
|
||||||
|
L["Choose how your announcements are displayed"] = "選擇通報發送至哪個頻道"
|
||||||
|
|
||||||
|
-- ArenaCountDown.lua
|
||||||
|
L["Arena Countdown"] = "競技場計時"
|
||||||
|
L["Turns countdown before the start of an arena match on/off."] = "在競技場開始前倒數剩餘秒數"
|
||||||
|
L["Size"] = "大小"
|
||||||
|
|
||||||
|
-- Auras.lua
|
||||||
|
L["Auras"] = "光環"
|
||||||
|
L["Frame"] = "框架"
|
||||||
|
L["Cooldown"] = "冷卻時間"
|
||||||
|
L["No Cooldown Circle"] = "取消圖示冷卻倒數陰影"
|
||||||
|
L["Cooldown circle alpha"] = "冷卻倒數陰影alpha值"
|
||||||
|
L["Font"] = "字型"
|
||||||
|
L["Font of the cooldown"] = "設定冷卻時間字型"
|
||||||
|
L["Font scale"] = "字體大小"
|
||||||
|
L["Scale of the text"] = "設定字體大小"
|
||||||
|
L["Font color"] = "字體顏色"
|
||||||
|
L["Color of the text"] = "設定字體顏色"
|
||||||
|
L["Border"] = "邊框"
|
||||||
|
L["Border style"] = "邊框樣式"
|
||||||
|
L["Buff color"] = "增益顏色"
|
||||||
|
L["Debuff color"] = "減益顏色"
|
||||||
|
L["Check All"] = "全選"
|
||||||
|
L["Uncheck All"] = "取消全選"
|
||||||
|
L["Enabled"] = "啟用"
|
||||||
|
L["Priority"] = "優先"
|
||||||
|
L["Interrupt Spells School Colors"] = "打斷法術分類顏色"
|
||||||
|
L["Enable Interrupt Spell School Colors"] = "啟用"
|
||||||
|
L["Will use Debuff Color if disabled"] = "若未啟用則使用一般減益顏色"
|
||||||
|
L["Buffs"] = "增益" --Line 573
|
||||||
|
L["Debuffs"] = "減益" --Line 566
|
||||||
|
L["Interrupts"] = "斷法" --Line 580
|
||||||
|
|
||||||
|
-- BuffsDebuffs.lua
|
||||||
|
L["Buffs and Debuffs"] = "增益與減益"
|
||||||
|
L["Enabled Buffs and Debuffs module"] = "啟用增益與減益模組"
|
||||||
|
L["Show CC"] = "顯示控場"
|
||||||
|
L["Shows all debuffs, which are displayed on the ClassIcon as well"] = "顯示所有減益效果,這些減益效果也顯示在職業圖示上"
|
||||||
|
L["Buffs"] = "增益"
|
||||||
|
L["Size & Padding"] = "大小與內距"
|
||||||
|
L["Icon Size"] = "圖示大小"
|
||||||
|
L["Size of the DR Icons"] = "遞減圖示大小"
|
||||||
|
L["Icon Width Factor"] = "圖示寬度比例"
|
||||||
|
L["Stretches the icon"] = "圖示寬度"
|
||||||
|
L["Icon Padding"] = "圖示內距"
|
||||||
|
L["Space between Icons"] = "圖示間距"
|
||||||
|
L["Position"] = "位置"
|
||||||
|
L["Aura Position"] = "光環位置"
|
||||||
|
L["Position of the aura icons"] = "光環圖示位置"
|
||||||
|
L["Top"] = "頂部"
|
||||||
|
L["Bottom"] = "底部"
|
||||||
|
L["Left"] = "左"
|
||||||
|
L["Right"] = "右"
|
||||||
|
--L["Grow Direction"] = ""
|
||||||
|
L["Grow Direction of the aura icons"] = "光環圖示的延伸方向"
|
||||||
|
L["Horizontal offset"] = "水平位移"
|
||||||
|
L["Vertical offset"] = "垂直位移"
|
||||||
|
L["Alpha"] = "Alpha值"
|
||||||
|
L["Debuffs"] = "減益"
|
||||||
|
L["Dynamic Timer Color"] = "動態計時條顏色"
|
||||||
|
L["Show dynamic color on cooldown numbers"] = "冷卻時間數字以動態顏色顯示"
|
||||||
|
L["Color of the cooldown timer and stacks"] = "Farbe der Abklingzeit und Stapel"
|
||||||
|
L["Spell School Colors"] = "法術種類顏色"
|
||||||
|
L["Spell School Colors Enabled"] = "啟用"
|
||||||
|
L["Show border colors by spell school"] = "根據不同法術種類顯示不同邊框顏色"
|
||||||
|
L["Curse"] = "詛咒"
|
||||||
|
L["Color of the border"] = "邊框顏色"
|
||||||
|
L["Magic"] = "魔法"
|
||||||
|
L["Poison"] = "中毒"
|
||||||
|
L["Physical"] = "物理"
|
||||||
|
L["Immune"] = "免疫"
|
||||||
|
L["Disease"] = "疾病"
|
||||||
|
L["Aura"] = "光環"
|
||||||
|
L["Form"] = "形態"
|
||||||
|
L["Font"] = "字型" --Line 906
|
||||||
|
L["Border"] = "邊框" --Line 949
|
||||||
|
L["Debuff Lists"] = "減益列表" --Line 1036
|
||||||
|
L["Buff Lists"] = "增益列表" --Line 1051
|
||||||
|
|
||||||
|
-- Castbar.lua
|
||||||
|
L["Cast Bar"] = "施法條"
|
||||||
|
L["Bar"] = "施法條"
|
||||||
|
L["Bar Size"] = "施法條大小"
|
||||||
|
L["Bar height"] = "高度"
|
||||||
|
L["Height of the bar"] = "計量條高度"
|
||||||
|
L["Bar width"] = "寬度"
|
||||||
|
L["Width of the bars"] = "計量條寬度"
|
||||||
|
L["Texture"] = "材質"
|
||||||
|
L["Bar texture"] = "施法條材質"
|
||||||
|
L["Texture of the bar"] = "計量條材質"
|
||||||
|
L["Bar color"] = "施法條顏色"
|
||||||
|
L["Color of the cast bar"] = "計量條顏色"
|
||||||
|
L["Background color"] = "背景顏色"
|
||||||
|
L["Color of the cast bar background"] = "施法條背景顏色"
|
||||||
|
L["Border size"] = "邊框大小"
|
||||||
|
L["Status Bar border"] = "狀態列邊框"
|
||||||
|
L["Status Bar border color"] = "狀態列邊框顏色"
|
||||||
|
L["Icon"] = "圖示"
|
||||||
|
L["Icon size"] = "圖示大小"
|
||||||
|
L["Icon border"] = "圖示邊框"
|
||||||
|
L["Icon border color"] = "圖示邊框顏色"
|
||||||
|
L["If test is running, type \"/gladdy test\" again"] = "如果測試已經開始,調整此選項後請輸入/gladdy test以重新開始測試"
|
||||||
|
L["Spark"] = "尾端發亮"
|
||||||
|
L["Spark enabled"] = "啟用"
|
||||||
|
L["Spark color"] = "顏色"
|
||||||
|
L["Color of the cast bar spark"] = "計時條進度的尾端顏色"
|
||||||
|
L["Font of the castbar"] = "施法條字型"
|
||||||
|
L["Font size"] = "字體大小"
|
||||||
|
L["Size of the text"] = "施法條字體大小"
|
||||||
|
L["Format"] = "格式"
|
||||||
|
L["Timer Format"] = "時間格式"
|
||||||
|
L["Remaining"] = "剩餘時間"
|
||||||
|
L["Total"] = "總時間"
|
||||||
|
L["Both"] = "兩者"
|
||||||
|
L["Castbar position"] = "施法條位置"
|
||||||
|
L["Icon position"] = "圖示位置"
|
||||||
|
L["Offsets"] = "位移"
|
||||||
|
|
||||||
|
-- Classicon.lua
|
||||||
|
L["Class Icon"] = "職業圖示"
|
||||||
|
L["Balance"] = "平衡"
|
||||||
|
L["Feral"] = "野性"
|
||||||
|
L["Restoration"] = "恢復"
|
||||||
|
L["Beast Mastery"] = "獸王"
|
||||||
|
L["Marksmanship"] = "射擊"
|
||||||
|
L["Survival"] = "生存"
|
||||||
|
L["Arcane"] = "奧術"
|
||||||
|
L["Fire"] = "火焰"
|
||||||
|
L["Frost"] = "冰霜"
|
||||||
|
L["Holy"] = "神聖"
|
||||||
|
L["Protection"] = "防護"
|
||||||
|
L["Retribution"] = "懲戒"
|
||||||
|
L["Discipline"] = "戒律"
|
||||||
|
L["Shadow"] = "暗影"
|
||||||
|
L["Assassination"] = "刺殺"
|
||||||
|
L["Combat"] = "戰鬥"
|
||||||
|
L["Subtlety"] = "敏銳"
|
||||||
|
L["Elemental"] = "元素"
|
||||||
|
L["Enhancement"] = "增強"
|
||||||
|
L["Affliction"] = "痛苦"
|
||||||
|
L["Demonology"] = "惡魔"
|
||||||
|
L["Destruction"] = "毀滅"
|
||||||
|
L["Arms"] = "武器"
|
||||||
|
L["Fury"] = "狂怒"
|
||||||
|
L["Show Spec Icon"] = "顯示天賦圖示"
|
||||||
|
L["Shows Spec Icon once spec is detected"] = "若偵測到天賦則顯示天賦圖示"
|
||||||
|
L["Icon width factor"] = "圖示寬度比例"
|
||||||
|
L["This changes positions with trinket"] = "調整職業圖示位置"
|
||||||
|
L["Border color"] = "邊框顏色"
|
||||||
|
|
||||||
|
--CombatIndicator.lua
|
||||||
|
L["Combat Indicator"] = "戰鬥指示器"
|
||||||
|
L["Enable Combat Indicator icon"] = "顯示是否進入戰鬥"
|
||||||
|
L["Anchor"] = "定位"
|
||||||
|
L["This changes the anchor of the ci icon"] = "調整戰鬥指示器圖示定位點"
|
||||||
|
L["This changes position relative to its anchor of the ci icon"] = "調整戰鬥指示器位置"
|
||||||
|
|
||||||
|
-- Constants.lua
|
||||||
|
L["Physical"] = "物理" --Line 749
|
||||||
|
L["Holy"] = "神聖" --Line 750
|
||||||
|
L["Fire"] = "火焰" --Line 751
|
||||||
|
L["Nature"] = "自然" --Line 752
|
||||||
|
L["Frost"] = "冰霜" --Line 753
|
||||||
|
L["Shadow"] = "暗影" --Line 754
|
||||||
|
L["Arcane"] = "奧術" --Line 755
|
||||||
|
L["Unknown"] = "未知" --Line 756
|
||||||
|
|
||||||
|
-- Cooldowns.lua
|
||||||
|
L["Cooldowns"] = "技能冷卻監控"
|
||||||
|
L["Enabled cooldown module"] = "啟用冷卻時間監控模組"
|
||||||
|
L["Cooldown size"] = "大小"
|
||||||
|
L["Size of each cd icon"] = "冷卻時間圖示大小"
|
||||||
|
L["Icon Width Factor"] = "寬度"
|
||||||
|
L["Max Icons per row"] = "每行圖示數量"
|
||||||
|
L["Scale of the font"] = "字體大小"
|
||||||
|
L["Anchor of the cooldown icons"] = "冷卻圖示定位"
|
||||||
|
L["Grow Direction of the cooldown icons"] = "冷卻圖示延伸方向"
|
||||||
|
L["Offset"] = "位移"
|
||||||
|
L["BloodElf"] = "血精靈"
|
||||||
|
L["NightElf"] = "夜精靈"
|
||||||
|
L["Scourge"] = "不死族"
|
||||||
|
|
||||||
|
-- Diminishings.lua
|
||||||
|
L["Diminishings"] = "控場遞減"
|
||||||
|
L["Enabled DR module"] = "啟用遞減模組"
|
||||||
|
L["DR Cooldown position"] = "遞減冷卻時間位置"
|
||||||
|
L["Position of the cooldown icons"] = "遞減冷卻時間圖示位置"
|
||||||
|
L["DR Border Colors"] = "DR邊框顏色"
|
||||||
|
L["Dr Border Colors Enabled"] = "啟用"
|
||||||
|
L["Colors borders of DRs in respective DR-color below"] = "邊框顏色依遞減設定為以下顏色"
|
||||||
|
L["Half"] = "二分之一"
|
||||||
|
L["Quarter"] = "四分之一"
|
||||||
|
L["Categories"] = "法術列表"
|
||||||
|
L["Force Icon"] = "使用自訂圖示"
|
||||||
|
L["Icon of the DR"] = "選擇此區圖示取代原始技能圖示"
|
||||||
|
|
||||||
|
-- ExportImport.lua
|
||||||
|
L["Export Import"] = "匯出/匯入"
|
||||||
|
L["Profile Export Import"] = "設定檔匯出/匯入"
|
||||||
|
L["Export"] = "匯出" --Line 138
|
||||||
|
L["Export your current profile to share with others or your various accounts."] = "匯出您目前的設定檔" --Line 139
|
||||||
|
L["Import"] = "匯入" --Line 162
|
||||||
|
L["This will overwrite your current profile!"] = "這將會覆蓋您目前的設定檔" --Line 163
|
||||||
|
|
||||||
|
-- Healthbar.lua
|
||||||
|
L["Health Bar"] = "血量條"
|
||||||
|
L["DEAD"] = "死亡"
|
||||||
|
L["LEAVE"] = "暫離"
|
||||||
|
L["General"] = "一般"
|
||||||
|
L["Color of the status bar background"] = "狀態列背景顏色"
|
||||||
|
L["Font of the bar"] = "字型"
|
||||||
|
L["Name font size"] = "名稱字體大小"
|
||||||
|
L["Size of the name text"] = "設定名稱字體大小"
|
||||||
|
L["Health font size"] = "生命值字體大小"
|
||||||
|
L["Size of the health text"] = "設定生命值字體大小"
|
||||||
|
L["Size of the border"] = "邊框大小"
|
||||||
|
L["Health Bar Text"] = "血量條文字"
|
||||||
|
L["Show name text"] = "顯示名稱"
|
||||||
|
L["Show the units name"] = "顯示單位名稱"
|
||||||
|
L["Show ArenaX"] = "顯示編號"
|
||||||
|
L["Show 1-5 as name instead"] = "使用編號1-5代替角色名稱"
|
||||||
|
L["Show the actual health"] = "顯示目前生命值"
|
||||||
|
L["Show the actual health on the health bar"] = "在血量條上顯示目前生命值"
|
||||||
|
L["Show max health"] = "顯示最大生命值"
|
||||||
|
L["Show max health on the health bar"] = "在血量條上顯示最大生命值"
|
||||||
|
L["Show health percentage"] = "顯示百分比"
|
||||||
|
L["Show health percentage on the health bar"] = "在血量條上顯示生命值百分比"
|
||||||
|
|
||||||
|
-- Highlight.lua
|
||||||
|
L["Highlight"] = "高亮提示"
|
||||||
|
L["Show Inside"] = "顯示在框架內"
|
||||||
|
L["Show Highlight border inside of frame"] = "將高亮邊框顯示於框架內側"
|
||||||
|
L["Colors"] = "邊框顏色"
|
||||||
|
L["Target border color"] = "目標"
|
||||||
|
L["Color of the selected targets border"] = "目標的邊框顏色"
|
||||||
|
L["Focus border color"] = "專注"
|
||||||
|
L["Color of the focus border"] = "專注目標邊框顏色"
|
||||||
|
L["Highlight target"] = "高亮目標"
|
||||||
|
L["Toggle if the selected target should be highlighted"] = "是否高亮當前目標"
|
||||||
|
L["Show border around target"] = "顯示目標邊框"
|
||||||
|
L["Toggle if a border should be shown around the selected target"] = "是否顯示當前目標的邊框"
|
||||||
|
L["Show border around focus"] = "顯示專注邊框"
|
||||||
|
L["Toggle of a border should be shown around the current focus"] = "是否顯示當前專注目標的邊框"
|
||||||
|
|
||||||
|
-- Pets.lua
|
||||||
|
L["Pets"] = "寵物"
|
||||||
|
L["Enables Pets module"] = "啟用寵物模組"
|
||||||
|
L["Width of the bar"] = "寵物列寬度"
|
||||||
|
L["Health color"] = "生命值顏色"
|
||||||
|
L["Color of the status bar"] = "狀態列顏色"
|
||||||
|
L["Portrait"] = "頭像"
|
||||||
|
L["Health Values"] = "生命值"
|
||||||
|
|
||||||
|
-- Powerbar.lua
|
||||||
|
L["Power Bar"] = "法力/能量條"
|
||||||
|
L["Power Bar Text"] = "法力/能量條文字"
|
||||||
|
L["Power Texts"] = "法力/能量條文字"
|
||||||
|
L["Show race"] = "顯示種族"
|
||||||
|
L["Show spec"] = "顯示天賦"
|
||||||
|
L["Show the actual power"] = "顯示目前法力/能量"
|
||||||
|
L["Show the actual power on the power bar"] = "在計量條中顯示目前法力/能量值"
|
||||||
|
L["Show max power"] = "顯示最大法力/能量值"
|
||||||
|
L["Show max power on the power bar"] = "在計量條中顯示最大法力/能量值"
|
||||||
|
L["Show power percentage"] = "顯示法力/能量百分比"
|
||||||
|
L["Show power percentage on the power bar"] = "在計量條中顯示目前法力/能量百分比"
|
||||||
|
|
||||||
|
-- Racial.lua
|
||||||
|
L["Racial"] = "種族"
|
||||||
|
L["Enable racial icon"] = "啟用種族圖示"
|
||||||
|
L["This changes the anchor of the racial icon"] = "調整種族圖示定位點"
|
||||||
|
L["This changes position relative to its anchor of the racial icon"] = "調整種族圖示位置"
|
||||||
|
|
||||||
|
-- TotemPlates.lua
|
||||||
|
L["Totem Plates"] = "圖騰名條"
|
||||||
|
L["Customize Totems"] = "自訂圖騰"
|
||||||
|
L["Custom totem name"] = "自訂圖騰名稱"
|
||||||
|
L["Totem General"] = "圖騰通用設定"
|
||||||
|
L["Turns totem icons instead of nameplates on or off. (Requires reload)"] = "是否顯示圖騰名條(需重新載入)"
|
||||||
|
L["Show friendly"] = "顯示友方圖騰"
|
||||||
|
L["Show enemy"] = "顯示敵方圖騰"
|
||||||
|
L["Totem size"] = "圖騰大小"
|
||||||
|
L["Size of totem icons"] = "圖騰圖示大小"
|
||||||
|
L["Font of the custom totem name"] = "自訂圖騰字型"
|
||||||
|
L["Apply alpha when no target"] = "圖騰非目標時套用alpha值"
|
||||||
|
L["Always applies alpha, even when you don't have a target. Else it is 1."] = "若圖騰未被選為目標,其圖示套用alpha值設定"
|
||||||
|
L["Apply alpha when targeted"] = "圖騰為目標時套用alpha值"
|
||||||
|
L["Always applies alpha, even when you target the totem. Else it is 1."] = "圖騰被選為目標時,其圖示套用alpha值設定"
|
||||||
|
L["All totem border alphas (configurable per totem)"] = "圖騰 Alpha值 "
|
||||||
|
L["Totem icon border style"] = "圖騰邊框樣式"
|
||||||
|
L["All totem border color"] = "圖騰邊框顏色"
|
||||||
|
|
||||||
|
-- Trinket.lua
|
||||||
|
L["Trinket"] = "飾品"
|
||||||
|
L["Enable trinket icon"] = "啟用飾品圖示"
|
||||||
|
L["This changes positions of the trinket"] = "調整飾品圖示位置"
|
||||||
|
|
||||||
|
-- XiconProfiles.lua
|
||||||
|
L["Profile"] = "樣式"
|
||||||
|
L["XiconProfiles"] = "框架外觀" --Line 4
|
||||||
|
L[" No Pet"] = "(無寵物)" --Line 109, 119
|
||||||
|
|
||||||
|
-- Frame.lua
|
||||||
|
L["Gladdy - drag to move"] = "Gladdy - 拖曳移動"
|
||||||
|
|
||||||
|
-- Gladdy.lua
|
||||||
|
L["Welcome to Gladdy!"] = "歡迎使用 Gladdy!"
|
||||||
|
L["First run has been detected, displaying test frame."] = "第一次使用時,顯示此測試框架。"
|
||||||
|
L["Valid slash commands are:"] = "可用的指令為:"
|
||||||
|
L["If this is not your first run please lock or move the frame to prevent this from happening."] = "若非第一次使用,請移動或鎖定框架以避免此提示再次出現。"
|
||||||
|
|
||||||
|
-- Clicks.lua
|
||||||
|
L["Action #%d"] = "動作 #%d"
|
||||||
|
L["Target"] = "目標" --Line 15
|
||||||
|
L["Focus"] = "專注" --Line 16
|
||||||
|
L["Clicks"] = "點擊動作"
|
||||||
|
L["Left button"] = "左鍵"
|
||||||
|
L["Right button"] = "右鍵"
|
||||||
|
L["Middle button"] = "中鍵"
|
||||||
|
L["Button 4"] = "滑鼠按鍵4"
|
||||||
|
L["Button 5"] = "滑鼠按鍵5"
|
||||||
|
L["Select what action this mouse button does"] = "設定輸入按鍵後的欲執行的動作"
|
||||||
|
L["Modifier"] = "修飾鍵"
|
||||||
|
L["Select which modifier to use"] = "設定欲使用的修飾鍵"
|
||||||
|
L["Button"] = "按鍵"
|
||||||
|
L["Select which mouse button to use"] = "設定欲使用的滑鼠按鍵"
|
||||||
|
L["Name"] = "名稱"
|
||||||
|
L["Select the name of the click option"] = "設定動作名稱"
|
||||||
|
L["Action"] = "動作"
|
||||||
|
L["Cast Spell / Macro"] = "施放法術/巨集"
|
||||||
|
|
||||||
|
--RangeCheck.lua
|
||||||
|
L["Range Check"] = "距離檢查"
|
||||||
|
L["Spells"] = "法術"
|
||||||
|
L["Fade"] = "變暗"
|
||||||
|
L["Out of Range Darkening Level"] = "超出距離時變暗程度"
|
||||||
|
L["Higher is darker"] = "數值越高越暗"
|
||||||
|
L["yds"] = " 碼" --Line 366, 388
|
||||||
|
L["Changing the spellID only applies to your player class!\n\nExample: If you are a Paladin and wish to change your range check spell to Repentance, edit the Paladin spellID to 20066."] = "對應您的職業修改欲用於監控距離的技能。\n\n範例:若您為聖騎士且想以懺悔技能用於距離監控,請將聖騎士的法術ID改為20066。" --Line 352
|
||||||
|
|
||||||
|
--ShadowsightTimer.lua
|
||||||
|
L["Shadowsight Timer"] = "暗影視界計時"
|
||||||
|
L["Locked"] = "鎖定"
|
||||||
|
L["Announce"] = "通報"
|
||||||
|
L["Scale"] = "大小"
|
||||||
|
L["Shadowsight up in %ds"] = "暗影視界於%d秒後就緒"
|
||||||
|
L["Shadowsight up!"] = "暗影視界已就緒"
|
||||||
|
|
||||||
|
-- Options.lua
|
||||||
|
L["settings"] = "設定"
|
||||||
|
L["Reset module"] = "重設模組"
|
||||||
|
L["Reset module to defaults"] = "將模組重設為預設值"
|
||||||
|
L["No settings"] = "無設定"
|
||||||
|
L["Module has no settings"] = "模組沒有設定"
|
||||||
|
L["General settings"] = "通用設定"
|
||||||
|
L["Lock frame"] = "鎖定框架"
|
||||||
|
L["Toggle if frame can be moved"] = "調整框架是否可移動"
|
||||||
|
L["Grow frame upwards"] = "框架向上延伸"
|
||||||
|
L["If enabled the frame will grow upwards instead of downwards"] = "開啟此選項時框架向上延伸"
|
||||||
|
L["Down"] = "下"
|
||||||
|
L["Up"] = "上"
|
||||||
|
L["Frame General"] = "框架"
|
||||||
|
L["Frame scale"] = "框架大小"
|
||||||
|
L["Scale of the frame"] = "框架的尺寸"
|
||||||
|
L["Frame padding"] = "框架內距"
|
||||||
|
L["Padding of the frame"] = "框架的內距"
|
||||||
|
L["Frame width"] = "框架寬度"
|
||||||
|
L["Margin"] = "框架間距"
|
||||||
|
L["Margin between each button"] = "框架的間距"
|
||||||
|
L["Cooldown General"] = "冷卻"
|
||||||
|
L["Font General"] = "字型"
|
||||||
|
L["General Font"] = "Allgemeine Schriftart"
|
||||||
|
L["Font color text"] = "文字顏色"
|
||||||
|
L["Font color timer"] = "計時器文字顏色"
|
||||||
|
L["Color of the timers"] = "計時器顏色"
|
||||||
|
L["Icons General"] = "圖示"
|
||||||
|
L["Icon border style"] = "圖示邊框樣式"
|
||||||
|
L["This changes the border style of all icons"] = "調整所有圖示的邊框樣式"
|
||||||
|
L["This changes the border color of all icons"] = "調整所有圖示的邊框顏色"
|
||||||
|
L["Statusbar General"] = "狀態列"
|
||||||
|
L["Statusbar texture"] = "狀態列材質"
|
||||||
|
L["This changes the texture of all statusbar frames"] = "調整所有狀態列的材質"
|
||||||
|
L["Statusbar border style"] = "狀態列邊框樣式"
|
||||||
|
L["This changes the border style of all statusbar frames"] = "調整所有狀態列的邊框樣式"
|
||||||
|
L["Statusbar border offset divider (smaller is higher offset)"] = "狀態列邊框距離"
|
||||||
|
L["Offset of border to statusbar (in case statusbar shows beyond the border)"] = "調整狀態列邊框距離"
|
||||||
|
L["Statusbar border color"] = "狀態列邊框顏色"
|
||||||
|
L["This changes the border color of all statusbar frames"] = "調整所有狀態列的邊框顏色"
|
||||||
|
L["Hide Blizzard"] = "隱藏暴雪框架"
|
||||||
|
L["Grow Direction"] = "框架延伸方向"
|
||||||
|
L["Arena only"] = "只在競技場中"
|
||||||
|
L["Never"] = "從不"
|
||||||
|
L["Always"] = "永遠"
|
||||||
|
L["Load configuration"] = "設定選項" --Line 713
|
||||||
|
L["Load configuration options"] = "載入設定選項" --Line 714
|
||||||
|
L["Background Color of the frame"] = "框架的背景顏色"
|
||||||
|
|
||||||
|
L["Gladdy"] = "Gladdy目標框架" --Line 210, 709, 727
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
local major = "DRData-1.0"
|
local major = "DRData-1.0-BCC"
|
||||||
local minor = tonumber(string.match("$Revision: 793$", "(%d+)") or 1)
|
local minor = tonumber(string.match("$Revision: 793$", "(%d+)") or 1)
|
||||||
|
|
||||||
assert(LibStub, string.format("%s requires LibStub.", major))
|
assert(LibStub, string.format("%s requires LibStub.", major))
|
||||||
@ -140,6 +140,9 @@ Data.spells = {
|
|||||||
-- Revenge Stun
|
-- Revenge Stun
|
||||||
[12798] = "rndstun",
|
[12798] = "rndstun",
|
||||||
|
|
||||||
|
-- Pyroclasm
|
||||||
|
[18093] = "rndstun",
|
||||||
|
|
||||||
--[[ CYCLONE ]]--
|
--[[ CYCLONE ]]--
|
||||||
-- Blind
|
-- Blind
|
||||||
[2094] = "cyclone",
|
[2094] = "cyclone",
|
||||||
@ -167,6 +170,15 @@ Data.spells = {
|
|||||||
[9853] = "root",
|
[9853] = "root",
|
||||||
[26989] = "root",
|
[26989] = "root",
|
||||||
|
|
||||||
|
-- Nature's Grasp
|
||||||
|
[19975] = "root",
|
||||||
|
[19974] = "root",
|
||||||
|
[19973] = "root",
|
||||||
|
[19972] = "root",
|
||||||
|
[19971] = "root",
|
||||||
|
[19970] = "root",
|
||||||
|
[27010] = "root",
|
||||||
|
|
||||||
--[[ RANDOM ROOTS ]]--
|
--[[ RANDOM ROOTS ]]--
|
||||||
-- Improved Hamstring
|
-- Improved Hamstring
|
||||||
[23694] = "rndroot",
|
[23694] = "rndroot",
|
||||||
@ -181,10 +193,10 @@ Data.spells = {
|
|||||||
[18658] = "sleep",
|
[18658] = "sleep",
|
||||||
|
|
||||||
-- Wyvern Sting
|
-- Wyvern Sting
|
||||||
[19386] = "sleep",
|
[19386] = "disorient",
|
||||||
[24132] = "sleep",
|
[24132] = "disorient",
|
||||||
[24133] = "sleep",
|
[24133] = "disorient",
|
||||||
[27068] = "sleep",
|
[27068] = "disorient",
|
||||||
|
|
||||||
--[[ MISC ]]--
|
--[[ MISC ]]--
|
||||||
-- Chastise (Maybe this shares DR with Imp HS?)
|
-- Chastise (Maybe this shares DR with Imp HS?)
|
||||||
@ -201,15 +213,15 @@ Data.spells = {
|
|||||||
[33042] = "dragonsbreath", -- Dragon's Breath
|
[33042] = "dragonsbreath", -- Dragon's Breath
|
||||||
[33043] = "dragonsbreath", -- Dragon's Breath
|
[33043] = "dragonsbreath", -- Dragon's Breath
|
||||||
-- Repentance
|
-- Repentance
|
||||||
[20066] = "repentance",
|
[20066] = "disorient",
|
||||||
|
|
||||||
-- Scatter Shot
|
-- Scatter Shot
|
||||||
[19503] = "scatters",
|
[19503] = "scatters",
|
||||||
|
|
||||||
-- Freezing Trap
|
-- Freezing Trap
|
||||||
[3355] = "freezetrap",
|
[3355] = "disorient",
|
||||||
[14308] = "freezetrap",
|
[14308] = "disorient",
|
||||||
[14309] = "freezetrap",
|
[14309] = "disorient",
|
||||||
|
|
||||||
-- Improved Conc Shot
|
-- Improved Conc Shot
|
||||||
[19410] = "impconc",
|
[19410] = "impconc",
|
||||||
|
@ -140,7 +140,8 @@ Buff( { 25782 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Might
|
|||||||
Buff( { 25895 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Salvation
|
Buff( { 25895 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Salvation
|
||||||
Buff( { 25899 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Sanctuary
|
Buff( { 25899 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Sanctuary
|
||||||
Buff( { 25894 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Wisdom
|
Buff( { 25894 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Wisdom
|
||||||
Buff( { 642 }, { buffType = "magic"}, "PALADIN") -- Divine Shield
|
Buff( { 642 }, { buffType = "immune"}, "PALADIN") -- Divine Shield
|
||||||
|
Buff( { 31884 }, { buffType = "magic"}, "PALADIN") -- Avenging Wrath
|
||||||
--Auras
|
--Auras
|
||||||
Buff( { 465, 10290, 643, 10291, 1032, 10292, 10293, 27149 }, { buffType = "aura"}, "PALADIN") -- Devotion Aura
|
Buff( { 465, 10290, 643, 10291, 1032, 10292, 10293, 27149 }, { buffType = "aura"}, "PALADIN") -- Devotion Aura
|
||||||
Buff( { 7294 }, { buffType = "aura"}, "PALADIN") -- Retribution Aura
|
Buff( { 7294 }, { buffType = "aura"}, "PALADIN") -- Retribution Aura
|
||||||
@ -167,6 +168,8 @@ Buff( { 21082 }, { buffType = "magic"}, "PALADIN") -- Seal of the Crusade
|
|||||||
-------------
|
-------------
|
||||||
|
|
||||||
Buff( { 5384 }, { buffType = "physical"}, "HUNTER") -- Feign Death
|
Buff( { 5384 }, { buffType = "physical"}, "HUNTER") -- Feign Death
|
||||||
|
Buff( { 19263 }, { buffType = "physical"}, "HUNTER") -- Deterrence
|
||||||
|
Buff( { 3045 }, { buffType = "physical"}, "HUNTER") -- Rapid Fire
|
||||||
--local FEIGN_DEATH = GetSpellInfo(5384) -- Localized name for Feign Death
|
--local FEIGN_DEATH = GetSpellInfo(5384) -- Localized name for Feign Death
|
||||||
|
|
||||||
|
|
||||||
|
@ -20,7 +20,8 @@ Debuff({ 15286 } ,{ buffType = "magic" }, "PRIEST") -- Vampiric Embrace
|
|||||||
Debuff({ 15407, 17311, 17312, 17313, 17314, 18807, 25387 }, { buffType = "magic" }, "PRIEST") -- Mind Flay
|
Debuff({ 15407, 17311, 17312, 17313, 17314, 18807, 25387 }, { buffType = "magic" }, "PRIEST") -- Mind Flay
|
||||||
Debuff({ 605, 10911, 10912 }, { buffType = "magic" }, "PRIEST") -- Mind Control
|
Debuff({ 605, 10911, 10912 }, { buffType = "magic" }, "PRIEST") -- Mind Control
|
||||||
Debuff({ 8122, 8124, 10888, 10890 }, { buffType = "magic", }, "PRIEST") -- Psychic Scream
|
Debuff({ 8122, 8124, 10888, 10890 }, { buffType = "magic", }, "PRIEST") -- Psychic Scream
|
||||||
Debuff({ 15269 }, { buffType = "magic"}, "PRIEST")
|
Debuff({ 15269 }, { buffType = "magic"}, "PRIEST") -- Blackout
|
||||||
|
Debuff({ 44041, 44043, 44044, 44045, 44046, 44047 }, { buffType = "magic"}, "PRIEST") -- Chastise
|
||||||
|
|
||||||
---------------
|
---------------
|
||||||
-- DRUID
|
-- DRUID
|
||||||
@ -44,6 +45,8 @@ Debuff({ 1822, 1823, 1824, 9904, 27003 }, { stacking = true, buffType = "physica
|
|||||||
Debuff({ 1079, 9492, 9493, 9752, 9894, 9896, 27008 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Rip
|
Debuff({ 1079, 9492, 9493, 9752, 9894, 9896, 27008 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Rip
|
||||||
Debuff({ 5570, 24974, 24975, 24976, 24977, 27013 }, { stacking = true, buffType = "magic", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Insect Swarm
|
Debuff({ 5570, 24974, 24975, 24976, 24977, 27013 }, { stacking = true, buffType = "magic", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Insect Swarm
|
||||||
Debuff({ 33745 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Lacerate
|
Debuff({ 33745 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Lacerate
|
||||||
|
Debuff({ 33878, 33986, 33987 }, { buffType = "physical" }, "DRUID") -- Mangle (Bear)
|
||||||
|
Debuff({ 33876, 33982, 33983 }, { buffType = "physical" }, "DRUID") -- Mangle (Cat)
|
||||||
|
|
||||||
-------------
|
-------------
|
||||||
-- WARRIOR
|
-- WARRIOR
|
||||||
|
@ -210,10 +210,15 @@ function Announcements:GetOptions()
|
|||||||
["self"] = L["Self"],
|
["self"] = L["Self"],
|
||||||
["party"] = L["Party"],
|
["party"] = L["Party"],
|
||||||
["rw"] = L["Raid Warning"],
|
["rw"] = L["Raid Warning"],
|
||||||
["fct"] = L["Blizzard's Floating Combat Text"],
|
|
||||||
["msbt"] = L["MikScrollingBattleText"],
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if IsAddOnLoaded("Blizzard_CombatText") then
|
||||||
|
destValues["fct"] = L["Blizzard's Floating Combat Text"]
|
||||||
|
end
|
||||||
|
if IsAddOnLoaded("MikScrollingBattleText") then
|
||||||
|
destValues["msbt"] = L["MikScrollingBattleText"]
|
||||||
|
end
|
||||||
|
|
||||||
return {
|
return {
|
||||||
headerAnnouncements = {
|
headerAnnouncements = {
|
||||||
type = "header",
|
type = "header",
|
||||||
|
@ -1,6 +1,5 @@
|
|||||||
local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs
|
local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs
|
||||||
local CreateFrame = CreateFrame
|
local CreateFrame = CreateFrame
|
||||||
local GetLocale = GetLocale
|
|
||||||
local GetTime = GetTime
|
local GetTime = GetTime
|
||||||
|
|
||||||
local Gladdy = LibStub("Gladdy")
|
local Gladdy = LibStub("Gladdy")
|
||||||
@ -22,33 +21,34 @@ function ACDFrame:Initialize()
|
|||||||
|
|
||||||
local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
|
local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
|
||||||
ACDNumFrame:EnableMouse(false)
|
ACDNumFrame:EnableMouse(false)
|
||||||
ACDNumFrame:SetHeight(256)
|
ACDNumFrame:SetHeight(512)
|
||||||
ACDNumFrame:SetWidth(256)
|
ACDNumFrame:SetWidth(512)
|
||||||
ACDNumFrame:SetPoint("CENTER", 0, 128)
|
ACDNumFrame:SetPoint("CENTER", 0, 256)
|
||||||
ACDNumFrame:Show()
|
ACDNumFrame:Show()
|
||||||
self.ACDNumFrame = ACDNumFrame
|
self.ACDNumFrame = ACDNumFrame
|
||||||
|
|
||||||
local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
|
local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
|
||||||
ACDNumTens:SetWidth(256)
|
ACDNumTens:SetWidth(256)
|
||||||
ACDNumTens:SetHeight(128)
|
ACDNumTens:SetHeight(256)
|
||||||
ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -48, 0)
|
ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -50, 0)
|
||||||
self.ACDNumTens = ACDNumTens
|
self.ACDNumTens = ACDNumTens
|
||||||
|
|
||||||
local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
|
local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
|
||||||
ACDNumOnes:SetWidth(256)
|
ACDNumOnes:SetWidth(256)
|
||||||
ACDNumOnes:SetHeight(128)
|
ACDNumOnes:SetHeight(256)
|
||||||
ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 48, 0)
|
ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 50, 0)
|
||||||
self.ACDNumOnes = ACDNumOnes
|
self.ACDNumOnes = ACDNumOnes
|
||||||
|
|
||||||
local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
|
local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
|
||||||
ACDNumOne:SetWidth(256)
|
ACDNumOne:SetWidth(256)
|
||||||
ACDNumOne:SetHeight(128)
|
ACDNumOne:SetHeight(256)
|
||||||
ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
|
ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
|
||||||
self.ACDNumOne = ACDNumOne
|
self.ACDNumOne = ACDNumOne
|
||||||
|
|
||||||
self:RegisterMessage("JOINED_ARENA")
|
self:RegisterMessage("JOINED_ARENA")
|
||||||
self:RegisterMessage("ENEMY_SPOTTED")
|
self:RegisterMessage("ENEMY_SPOTTED")
|
||||||
self:RegisterMessage("UNIT_SPEC")
|
self:RegisterMessage("UNIT_SPEC")
|
||||||
|
self.faction = UnitFactionGroup("player")
|
||||||
end
|
end
|
||||||
|
|
||||||
function ACDFrame.OnUpdate(self, elapse)
|
function ACDFrame.OnUpdate(self, elapse)
|
||||||
@ -58,11 +58,7 @@ function ACDFrame.OnUpdate(self, elapse)
|
|||||||
if ((floor(self.countdown) ~= floor(self.countdown - elapse)) and (floor(self.countdown - elapse) >= 0)) then
|
if ((floor(self.countdown) ~= floor(self.countdown - elapse)) and (floor(self.countdown - elapse) >= 0)) then
|
||||||
local str = tostring(floor(self.countdown - elapse));
|
local str = tostring(floor(self.countdown - elapse));
|
||||||
|
|
||||||
if (floor(self.countdown - elapse) == 0) then
|
if (str_len(str) == 2) then
|
||||||
self.ACDNumTens:Hide();
|
|
||||||
self.ACDNumOnes:Hide();
|
|
||||||
self.ACDNumOne:Hide();
|
|
||||||
elseif (str_len(str) == 2) then
|
|
||||||
-- Display has 2 digits
|
-- Display has 2 digits
|
||||||
self.ACDNumOne:Hide();
|
self.ACDNumOne:Hide();
|
||||||
self.ACDNumTens:Show();
|
self.ACDNumTens:Show();
|
||||||
@ -73,8 +69,10 @@ function ACDFrame.OnUpdate(self, elapse)
|
|||||||
self.ACDNumFrame:SetScale(0.7)
|
self.ACDNumFrame:SetScale(0.7)
|
||||||
elseif (str_len(str) == 1) then
|
elseif (str_len(str) == 1) then
|
||||||
-- Display has 1 digit
|
-- Display has 1 digit
|
||||||
|
local numStr = str_sub(str, 0, 1)
|
||||||
|
local path = numStr == "0" and self.faction or numStr
|
||||||
self.ACDNumOne:Show();
|
self.ACDNumOne:Show();
|
||||||
self.ACDNumOne:SetTexture(self.texturePath .. str_sub(str, 0, 1));
|
self.ACDNumOne:SetTexture(self.texturePath .. path);
|
||||||
self.ACDNumOnes:Hide();
|
self.ACDNumOnes:Hide();
|
||||||
self.ACDNumTens:Hide();
|
self.ACDNumTens:Hide();
|
||||||
self.ACDNumFrame:SetScale(1.0)
|
self.ACDNumFrame:SetScale(1.0)
|
||||||
@ -93,19 +91,25 @@ function ACDFrame.OnUpdate(self, elapse)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function ACDFrame:JOINED_ARENA()
|
function ACDFrame:JOINED_ARENA()
|
||||||
|
if Gladdy.db.countdown then
|
||||||
self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
|
self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
|
||||||
self:SetScript("OnEvent", ACDFrame.OnEvent)
|
self:SetScript("OnEvent", ACDFrame.OnEvent)
|
||||||
self.endTime = GetTime() + 70
|
self.endTime = GetTime() + 70
|
||||||
self:SetScript("OnUpdate", ACDFrame.OnUpdate)
|
self:SetScript("OnUpdate", ACDFrame.OnUpdate)
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function ACDFrame:ENEMY_SPOTTED()
|
function ACDFrame:ENEMY_SPOTTED()
|
||||||
|
if not Gladdy.frame.testing then
|
||||||
ACDFrame:Reset()
|
ACDFrame:Reset()
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function ACDFrame:UNIT_SPEC()
|
function ACDFrame:UNIT_SPEC()
|
||||||
|
if not Gladdy.frame.testing then
|
||||||
ACDFrame:Reset()
|
ACDFrame:Reset()
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
|
function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
|
||||||
for k,v in pairs(self.locale) do
|
for k,v in pairs(self.locale) do
|
||||||
@ -125,15 +129,15 @@ function ACDFrame:UpdateFrame()
|
|||||||
self.ACDNumFrame:SetPoint("CENTER", 0, 128)
|
self.ACDNumFrame:SetPoint("CENTER", 0, 128)
|
||||||
|
|
||||||
self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
|
self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||||
self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize/2)
|
self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize)
|
||||||
self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
|
self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
|
||||||
|
|
||||||
self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
|
self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||||
self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize/2)
|
self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize)
|
||||||
self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
|
self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
|
||||||
|
|
||||||
self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
|
self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||||
self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize/2)
|
self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize)
|
||||||
self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0)
|
self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
local pairs, ipairs, select, tinsert, tbl_sort, tostring = pairs, ipairs, select, tinsert, table.sort, tostring
|
local pairs, ipairs, select, tinsert, tbl_sort, tostring, tonumber, rand = pairs, ipairs, select, tinsert, table.sort, tostring, tonumber, math.random
|
||||||
|
|
||||||
local GetSpellInfo = GetSpellInfo
|
local GetSpellInfo = GetSpellInfo
|
||||||
|
local GetSpellDescription = GetSpellDescription
|
||||||
local CreateFrame, GetTime = CreateFrame, GetTime
|
local CreateFrame, GetTime = CreateFrame, GetTime
|
||||||
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
|
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
|
||||||
|
|
||||||
@ -8,7 +9,7 @@ local Gladdy = LibStub("Gladdy")
|
|||||||
local L = Gladdy.L
|
local L = Gladdy.L
|
||||||
local function defaultSpells(auraType)
|
local function defaultSpells(auraType)
|
||||||
local spells = {}
|
local spells = {}
|
||||||
for k,v in pairs(Gladdy:GetImportantAuras()) do
|
for _,v in pairs(Gladdy:GetImportantAuras()) do
|
||||||
if not auraType or auraType == v.track then
|
if not auraType or auraType == v.track then
|
||||||
spells[tostring(v.spellID)] = {}
|
spells[tostring(v.spellID)] = {}
|
||||||
spells[tostring(v.spellID)].enabled = true
|
spells[tostring(v.spellID)].enabled = true
|
||||||
@ -20,7 +21,7 @@ local function defaultSpells(auraType)
|
|||||||
end
|
end
|
||||||
local function defaultInterrupts()
|
local function defaultInterrupts()
|
||||||
local spells = {}
|
local spells = {}
|
||||||
for k,v in pairs(Gladdy:GetInterrupts()) do
|
for _,v in pairs(Gladdy:GetInterrupts()) do
|
||||||
spells[tostring(v.spellID)] = {}
|
spells[tostring(v.spellID)] = {}
|
||||||
spells[tostring(v.spellID)].enabled = true
|
spells[tostring(v.spellID)].enabled = true
|
||||||
spells[tostring(v.spellID)].priority = v.priority
|
spells[tostring(v.spellID)].priority = v.priority
|
||||||
@ -87,7 +88,7 @@ function Auras:CreateFrame(unit)
|
|||||||
auraFrame:SetAllPoints(classIcon)
|
auraFrame:SetAllPoints(classIcon)
|
||||||
|
|
||||||
auraFrame.text = auraFrame.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
auraFrame.text = auraFrame.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
||||||
auraFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), 10, "OUTLINE")
|
auraFrame.text:SetFont(Gladdy:SMFetch("font", "auraFont"), 10, "OUTLINE")
|
||||||
auraFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
|
auraFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
|
||||||
--auraFrame.text:SetShadowOffset(1, -1)
|
--auraFrame.text:SetShadowOffset(1, -1)
|
||||||
--auraFrame.text:SetShadowColor(0, 0, 0, 1)
|
--auraFrame.text:SetShadowColor(0, 0, 0, 1)
|
||||||
@ -151,7 +152,7 @@ function Auras:CreateInterrupt(unit)
|
|||||||
interruptFrame:SetAllPoints(classIcon)
|
interruptFrame:SetAllPoints(classIcon)
|
||||||
|
|
||||||
interruptFrame.text = interruptFrame.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
interruptFrame.text = interruptFrame.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
||||||
interruptFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), 10, "OUTLINE")
|
interruptFrame.text:SetFont(Gladdy:SMFetch("font", "auraFont"), 10, "OUTLINE")
|
||||||
interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
|
interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
|
||||||
--auraFrame.text:SetShadowOffset(1, -1)
|
--auraFrame.text:SetShadowOffset(1, -1)
|
||||||
--auraFrame.text:SetShadowColor(0, 0, 0, 1)
|
--auraFrame.text:SetShadowColor(0, 0, 0, 1)
|
||||||
@ -204,7 +205,7 @@ function Auras:UpdateFrame(unit)
|
|||||||
auraFrame.cooldown:SetPoint("CENTER", auraFrame, "CENTER")
|
auraFrame.cooldown:SetPoint("CENTER", auraFrame, "CENTER")
|
||||||
auraFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha)
|
auraFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha)
|
||||||
|
|
||||||
auraFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE")
|
auraFrame.text:SetFont(Gladdy:SMFetch("font", "auraFont"), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE")
|
||||||
auraFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
|
auraFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
|
||||||
|
|
||||||
auraFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
|
auraFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
|
||||||
@ -242,7 +243,7 @@ function Auras:UpdateInterruptFrame(unit)
|
|||||||
interruptFrame.cooldown:SetPoint("CENTER", interruptFrame, "CENTER")
|
interruptFrame.cooldown:SetPoint("CENTER", interruptFrame, "CENTER")
|
||||||
interruptFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha)
|
interruptFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha)
|
||||||
|
|
||||||
interruptFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE")
|
interruptFrame.text:SetFont(Gladdy:SMFetch("font", "auraFont"), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE")
|
||||||
interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
|
interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
|
||||||
|
|
||||||
interruptFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
|
interruptFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
|
||||||
@ -266,36 +267,72 @@ function Auras:ResetUnit(unit)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Auras:Test(unit)
|
function Auras:Test(unit)
|
||||||
local spellName, _, icon
|
local spellName, spellid, icon, limit
|
||||||
|
|
||||||
if (unit == "arena1") then
|
|
||||||
spellName, _, icon = GetSpellInfo(7922)
|
|
||||||
self:AURA_FADE(unit, AURA_TYPE_BUFF)
|
self:AURA_FADE(unit, AURA_TYPE_BUFF)
|
||||||
self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
|
self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
|
||||||
self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 7922, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
|
|
||||||
self:SPELL_INTERRUPT(unit,19244, select(1, GetSpellInfo(19244)), "physical", 25396, select(1, GetSpellInfo(25396)), 64)
|
--Auras
|
||||||
elseif (unit == "arena2") then
|
local enabledDebuffs, enabledBuffs, testauras = {}, {}
|
||||||
spellName = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))
|
for spellIdStr,value in pairs(Gladdy.db.auraListDefault) do
|
||||||
_, _, icon = GetSpellInfo(27010)
|
if value.enabled then
|
||||||
self:AURA_FADE(unit, AURA_TYPE_BUFF)
|
if value.track == AURA_TYPE_BUFF then
|
||||||
self:AURA_FADE(unit,AURA_TYPE_DEBUFF)
|
tinsert(enabledBuffs, {value = value, spellIdStr = spellIdStr})
|
||||||
self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 27010, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
|
else
|
||||||
self:SPELL_INTERRUPT(unit,19244, select(1, GetSpellInfo(19244)), "physical", 25396, select(1, GetSpellInfo(25396)), 64)
|
tinsert(enabledDebuffs, {value = value, spellIdStr = spellIdStr})
|
||||||
elseif (unit == "arena3") then
|
end
|
||||||
spellName, _, icon = GetSpellInfo(34709)
|
end
|
||||||
self:AURA_FADE(unit, AURA_TYPE_BUFF)
|
end
|
||||||
self:AURA_GAIN(unit,AURA_TYPE_BUFF, 34709, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
|
if unit == "arena2" then
|
||||||
spellName, _, icon = GetSpellInfo(18425)
|
testauras = enabledBuffs
|
||||||
--self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
|
else
|
||||||
--self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 18425, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
|
testauras = enabledDebuffs
|
||||||
|
end
|
||||||
|
|
||||||
|
if #testauras > 0 then
|
||||||
|
limit = rand(1, #testauras)
|
||||||
|
local v = testauras[rand(1, #testauras)]
|
||||||
|
spellid = tonumber(v.spellIdStr)
|
||||||
|
spellName = select(1, GetSpellInfo(tonumber(v.spellIdStr)))
|
||||||
|
icon = select(3, GetSpellInfo(tonumber(v.spellIdStr)))
|
||||||
|
if Gladdy.exceptionNames[spellid] then
|
||||||
|
spellName = Gladdy.exceptionNames[spellid]
|
||||||
|
end
|
||||||
|
if (unit == "arena2") then
|
||||||
|
if (v.value.track == AURA_TYPE_BUFF) then
|
||||||
|
self:AURA_GAIN(unit,v.value.track, spellid, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
self:AURA_GAIN(unit,v.value.track, spellid, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--Interrupts
|
||||||
|
if (unit == "arena1" or unit == "arena3") then
|
||||||
|
local enabledInterrupts = {}
|
||||||
|
local spellSchools = {}
|
||||||
|
for k,_ in pairs(Gladdy:GetSpellSchoolColors()) do
|
||||||
|
tinsert(spellSchools, k)
|
||||||
|
end
|
||||||
|
for spellIdStr, value in pairs(Gladdy.db.auraListInterrupts) do
|
||||||
|
if value.enabled then
|
||||||
|
tinsert(enabledInterrupts, spellIdStr)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if #enabledInterrupts > 0 then
|
||||||
|
local extraSpellSchool = spellSchools[rand(1, #spellSchools)]
|
||||||
|
spellid = tonumber(enabledInterrupts[rand(1, #enabledInterrupts)])
|
||||||
|
spellName = select(1, GetSpellInfo(spellid))
|
||||||
|
self:SPELL_INTERRUPT(unit,spellid, spellName, "physical", spellid, spellName, extraSpellSchool)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Auras:JOINED_ARENA()
|
function Auras:JOINED_ARENA()
|
||||||
for i=1, Gladdy.curBracket do
|
--[[for i=1, Gladdy.curBracket do
|
||||||
--self.frames["arena" .. i]:RegisterUnitEvent("UNIT_AURA", "arena" .. i)
|
self.frames["arena" .. i]:RegisterUnitEvent("UNIT_AURA", "arena" .. i)
|
||||||
--self.frames["arena" .. i]:SetScript("OnEvent", Auras.OnEvent)
|
self.frames["arena" .. i]:SetScript("OnEvent", Auras.OnEvent)
|
||||||
end
|
end--]]
|
||||||
end
|
end
|
||||||
|
|
||||||
function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, expirationTime, count, debuffType)
|
function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, expirationTime, count, debuffType)
|
||||||
@ -459,11 +496,11 @@ function Auras:GetOptions()
|
|||||||
for i,v in ipairs(list) do
|
for i,v in ipairs(list) do
|
||||||
borderArgs["auraSpellSchool" .. v.key] = {
|
borderArgs["auraSpellSchool" .. v.key] = {
|
||||||
type = "color",
|
type = "color",
|
||||||
name = v.val.type,
|
name = L[v.val.type],
|
||||||
order = i + 13,
|
order = i + 13,
|
||||||
hasAlpha = true,
|
hasAlpha = true,
|
||||||
width = "0.8",
|
width = "0.8",
|
||||||
set = function(info, r, g, b, a)
|
set = function(_, r, g, b, a)
|
||||||
Gladdy.db.auraInterruptColors[v.key].r = r
|
Gladdy.db.auraInterruptColors[v.key].r = r
|
||||||
Gladdy.db.auraInterruptColors[v.key].g = g
|
Gladdy.db.auraInterruptColors[v.key].g = g
|
||||||
Gladdy.db.auraInterruptColors[v.key].b = b
|
Gladdy.db.auraInterruptColors[v.key].b = b
|
||||||
@ -563,21 +600,21 @@ function Auras:GetOptions()
|
|||||||
debuffList = {
|
debuffList = {
|
||||||
type = "group",
|
type = "group",
|
||||||
childGroups = "tree",
|
childGroups = "tree",
|
||||||
name = "Debuffs",
|
name = L["Debuffs"],
|
||||||
order = 4,
|
order = 4,
|
||||||
args = Auras:GetAuraOptions(AURA_TYPE_DEBUFF)
|
args = Auras:GetAuraOptions(AURA_TYPE_DEBUFF)
|
||||||
},
|
},
|
||||||
buffList = {
|
buffList = {
|
||||||
type = "group",
|
type = "group",
|
||||||
childGroups = "tree",
|
childGroups = "tree",
|
||||||
name = "Buffs",
|
name = L["Buffs"],
|
||||||
order = 5,
|
order = 5,
|
||||||
args = Auras:GetAuraOptions(AURA_TYPE_BUFF)
|
args = Auras:GetAuraOptions(AURA_TYPE_BUFF)
|
||||||
},
|
},
|
||||||
interruptList = {
|
interruptList = {
|
||||||
type = "group",
|
type = "group",
|
||||||
childGroups = "tree",
|
childGroups = "tree",
|
||||||
name = "Interrupts",
|
name = L["Interrupts"],
|
||||||
order = 6,
|
order = 6,
|
||||||
args = Auras:GetInterruptOptions()
|
args = Auras:GetInterruptOptions()
|
||||||
}
|
}
|
||||||
@ -591,8 +628,8 @@ function Auras:GetAuraOptions(auraType)
|
|||||||
width = "0.7",
|
width = "0.7",
|
||||||
name = L["Check All"],
|
name = L["Check All"],
|
||||||
type = "execute",
|
type = "execute",
|
||||||
func = function(info)
|
func = function()
|
||||||
for k,v in pairs(defaultSpells(auraType)) do
|
for k,_ in pairs(defaultSpells(auraType)) do
|
||||||
Gladdy.db.auraListDefault[k].enabled = true
|
Gladdy.db.auraListDefault[k].enabled = true
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
@ -602,15 +639,15 @@ function Auras:GetAuraOptions(auraType)
|
|||||||
width = "0.7",
|
width = "0.7",
|
||||||
name = L["Uncheck All"],
|
name = L["Uncheck All"],
|
||||||
type = "execute",
|
type = "execute",
|
||||||
func = function(info)
|
func = function()
|
||||||
for k,v in pairs(defaultSpells(auraType)) do
|
for k,_ in pairs(defaultSpells(auraType)) do
|
||||||
Gladdy.db.auraListDefault[k].enabled = false
|
Gladdy.db.auraListDefault[k].enabled = false
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
local auras = {}
|
local auras = {}
|
||||||
for k,v in pairs(Gladdy:GetImportantAuras()) do
|
for _,v in pairs(Gladdy:GetImportantAuras()) do
|
||||||
if v.track == auraType then
|
if v.track == auraType then
|
||||||
tinsert(auras, v.spellID)
|
tinsert(auras, v.spellID)
|
||||||
end
|
end
|
||||||
@ -625,6 +662,7 @@ function Auras:GetAuraOptions(auraType)
|
|||||||
or (Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))]
|
or (Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))]
|
||||||
and Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))].spellID == k
|
and Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))].spellID == k
|
||||||
and Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))].altName)
|
and Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))].altName)
|
||||||
|
or Gladdy:GetImportantAuras()[GetSpellInfo(k)].altName
|
||||||
or GetSpellInfo(k),
|
or GetSpellInfo(k),
|
||||||
order = i+2,
|
order = i+2,
|
||||||
icon = Gladdy:GetImportantAuras()[GetSpellInfo(k)] and Gladdy:GetImportantAuras()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
|
icon = Gladdy:GetImportantAuras()[GetSpellInfo(k)] and Gladdy:GetImportantAuras()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
|
||||||
@ -632,13 +670,14 @@ function Auras:GetAuraOptions(auraType)
|
|||||||
enabled = {
|
enabled = {
|
||||||
order = 1,
|
order = 1,
|
||||||
name = L["Enabled"],
|
name = L["Enabled"],
|
||||||
|
desc = GetSpellDescription(k),
|
||||||
type = "toggle",
|
type = "toggle",
|
||||||
image = Gladdy:GetImportantAuras()[GetSpellInfo(k)] and Gladdy:GetImportantAuras()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
|
image = Gladdy:GetImportantAuras()[GetSpellInfo(k)] and Gladdy:GetImportantAuras()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
|
||||||
width = "2",
|
width = "2",
|
||||||
set = function(info, value)
|
set = function(_, value)
|
||||||
Gladdy.db.auraListDefault[tostring(k)].enabled = value
|
Gladdy.db.auraListDefault[tostring(k)].enabled = value
|
||||||
end,
|
end,
|
||||||
get = function(info)
|
get = function()
|
||||||
return Gladdy.db.auraListDefault[tostring(k)].enabled
|
return Gladdy.db.auraListDefault[tostring(k)].enabled
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
@ -650,10 +689,10 @@ function Auras:GetAuraOptions(auraType)
|
|||||||
max = 50,
|
max = 50,
|
||||||
width = "2",
|
width = "2",
|
||||||
step = 1,
|
step = 1,
|
||||||
get = function(info)
|
get = function()
|
||||||
return Gladdy.db.auraListDefault[tostring(k)].priority
|
return Gladdy.db.auraListDefault[tostring(k)].priority
|
||||||
end,
|
end,
|
||||||
set = function(info, value)
|
set = function(_, value)
|
||||||
Gladdy.db.auraListDefault[tostring(k)].priority = value
|
Gladdy.db.auraListDefault[tostring(k)].priority = value
|
||||||
end,
|
end,
|
||||||
width = "full",
|
width = "full",
|
||||||
@ -666,13 +705,13 @@ end
|
|||||||
|
|
||||||
function Auras:GetInterruptOptions()
|
function Auras:GetInterruptOptions()
|
||||||
local options = {
|
local options = {
|
||||||
ckeckAll = {
|
checkAll = {
|
||||||
order = 1,
|
order = 1,
|
||||||
width = "0.7",
|
width = "0.7",
|
||||||
name = L["Check All"],
|
name = L["Check All"],
|
||||||
type = "execute",
|
type = "execute",
|
||||||
func = function(info)
|
func = function()
|
||||||
for k,v in pairs(defaultInterrupts()) do
|
for k,_ in pairs(defaultInterrupts()) do
|
||||||
Gladdy.db.auraListInterrupts[k].enabled = true
|
Gladdy.db.auraListInterrupts[k].enabled = true
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
@ -682,15 +721,15 @@ function Auras:GetInterruptOptions()
|
|||||||
width = "0.7",
|
width = "0.7",
|
||||||
name = L["Uncheck All"],
|
name = L["Uncheck All"],
|
||||||
type = "execute",
|
type = "execute",
|
||||||
func = function(info)
|
func = function()
|
||||||
for k,v in pairs(defaultInterrupts()) do
|
for k,_ in pairs(defaultInterrupts()) do
|
||||||
Gladdy.db.auraListInterrupts[k].enabled = false
|
Gladdy.db.auraListInterrupts[k].enabled = false
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
local auras = {}
|
local auras = {}
|
||||||
for k,v in pairs(Gladdy:GetInterrupts()) do
|
for _,v in pairs(Gladdy:GetInterrupts()) do
|
||||||
tinsert(auras, v.spellID)
|
tinsert(auras, v.spellID)
|
||||||
end
|
end
|
||||||
tbl_sort(auras, function(a, b) return GetSpellInfo(a) < GetSpellInfo(b) end)
|
tbl_sort(auras, function(a, b) return GetSpellInfo(a) < GetSpellInfo(b) end)
|
||||||
@ -710,10 +749,10 @@ function Auras:GetInterruptOptions()
|
|||||||
type = "toggle",
|
type = "toggle",
|
||||||
image = Gladdy:GetInterrupts()[GetSpellInfo(k)] and Gladdy:GetInterrupts()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
|
image = Gladdy:GetInterrupts()[GetSpellInfo(k)] and Gladdy:GetInterrupts()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
|
||||||
width = "2",
|
width = "2",
|
||||||
set = function(info, value)
|
set = function(_, value)
|
||||||
Gladdy.db.auraListInterrupts[tostring(k)].enabled = value
|
Gladdy.db.auraListInterrupts[tostring(k)].enabled = value
|
||||||
end,
|
end,
|
||||||
get = function(info)
|
get = function()
|
||||||
return Gladdy.db.auraListInterrupts[tostring(k)].enabled
|
return Gladdy.db.auraListInterrupts[tostring(k)].enabled
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
@ -725,10 +764,10 @@ function Auras:GetInterruptOptions()
|
|||||||
max = 50,
|
max = 50,
|
||||||
width = "2",
|
width = "2",
|
||||||
step = 1,
|
step = 1,
|
||||||
get = function(info)
|
get = function()
|
||||||
return Gladdy.db.auraListInterrupts[tostring(k)].priority
|
return Gladdy.db.auraListInterrupts[tostring(k)].priority
|
||||||
end,
|
end,
|
||||||
set = function(info, value)
|
set = function(_, value)
|
||||||
Gladdy.db.auraListInterrupts[tostring(k)].priority = value
|
Gladdy.db.auraListInterrupts[tostring(k)].priority = value
|
||||||
end,
|
end,
|
||||||
width = "full",
|
width = "full",
|
||||||
|
@ -264,9 +264,9 @@ local function styleIcon(aura, auraType)
|
|||||||
|
|
||||||
aura.border:SetTexture(Gladdy.db.buffsBorderStyle)
|
aura.border:SetTexture(Gladdy.db.buffsBorderStyle)
|
||||||
aura.border:SetVertexColor(spellSchoolToOptionValue(aura.spellSchool))
|
aura.border:SetVertexColor(spellSchoolToOptionValue(aura.spellSchool))
|
||||||
aura.cooldown:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.buffsFont), (Gladdy.db.buffsIconSize/2 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
|
aura.cooldown:SetFont(Gladdy:SMFetch("font", "buffsFont"), (Gladdy.db.buffsIconSize/2 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
|
||||||
aura.cooldown:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a)
|
aura.cooldown:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a)
|
||||||
aura.stacks:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.buffsFont), (Gladdy.db.buffsIconSize/3 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
|
aura.stacks:SetFont(Gladdy:SMFetch("font", "buffsFont"), (Gladdy.db.buffsIconSize/3 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
|
||||||
aura.stacks:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a)
|
aura.stacks:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -903,7 +903,7 @@ function BuffsDebuffs:GetOptions()
|
|||||||
},
|
},
|
||||||
font = {
|
font = {
|
||||||
type = "group",
|
type = "group",
|
||||||
name = "Font",
|
name = L["Font"],
|
||||||
order = 4,
|
order = 4,
|
||||||
args = {
|
args = {
|
||||||
header = {
|
header = {
|
||||||
@ -946,7 +946,7 @@ function BuffsDebuffs:GetOptions()
|
|||||||
},
|
},
|
||||||
border = {
|
border = {
|
||||||
type = "group",
|
type = "group",
|
||||||
name = "Border",
|
name = L["Border"],
|
||||||
order = 5,
|
order = 5,
|
||||||
args = {
|
args = {
|
||||||
header = {
|
header = {
|
||||||
@ -1033,7 +1033,7 @@ function BuffsDebuffs:GetOptions()
|
|||||||
},
|
},
|
||||||
},
|
},
|
||||||
debuffList = {
|
debuffList = {
|
||||||
name = "Debuff Lists",
|
name = L["Debuff Lists"],
|
||||||
type = "group",
|
type = "group",
|
||||||
order = 11,
|
order = 11,
|
||||||
childGroups = "tree",
|
childGroups = "tree",
|
||||||
@ -1048,7 +1048,7 @@ function BuffsDebuffs:GetOptions()
|
|||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
buffList = {
|
buffList = {
|
||||||
name = "Buff Lists",
|
name = L["Buff Lists"],
|
||||||
type = "group",
|
type = "group",
|
||||||
order = 12,
|
order = 12,
|
||||||
childGroups = "tree",
|
childGroups = "tree",
|
||||||
|
@ -61,13 +61,13 @@ function Castbar:CreateFrame(unit)
|
|||||||
castBar:EnableMouse(false)
|
castBar:EnableMouse(false)
|
||||||
castBar.unit = unit
|
castBar.unit = unit
|
||||||
|
|
||||||
castBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.castBarBorderStyle),
|
castBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"),
|
||||||
edgeSize = Gladdy.db.castBarBorderSize })
|
edgeSize = Gladdy.db.castBarBorderSize })
|
||||||
castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a)
|
castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a)
|
||||||
castBar:SetFrameLevel(1)
|
castBar:SetFrameLevel(1)
|
||||||
|
|
||||||
castBar.bar = CreateFrame("StatusBar", nil, castBar)
|
castBar.bar = CreateFrame("StatusBar", nil, castBar)
|
||||||
castBar.bar:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.castBarTexture))
|
castBar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
|
||||||
castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a)
|
castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a)
|
||||||
castBar.bar:SetMinMaxValues(0, 100)
|
castBar.bar:SetMinMaxValues(0, 100)
|
||||||
castBar.bar:SetFrameLevel(0)
|
castBar.bar:SetFrameLevel(0)
|
||||||
@ -81,7 +81,7 @@ function Castbar:CreateFrame(unit)
|
|||||||
|
|
||||||
castBar.bg = castBar.bar:CreateTexture(nil, "BACKGROUND")
|
castBar.bg = castBar.bar:CreateTexture(nil, "BACKGROUND")
|
||||||
castBar.bg:SetAlpha(1)
|
castBar.bg:SetAlpha(1)
|
||||||
castBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.castBarTexture))
|
castBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
|
||||||
castBar.bg:SetVertexColor(Gladdy.db.castBarBgColor.r, Gladdy.db.castBarBgColor.g, Gladdy.db.castBarBgColor.b, Gladdy.db.castBarBgColor.a)
|
castBar.bg:SetVertexColor(Gladdy.db.castBarBgColor.r, Gladdy.db.castBarBgColor.g, Gladdy.db.castBarBgColor.b, Gladdy.db.castBarBgColor.a)
|
||||||
castBar.bg:SetAllPoints(castBar.bar)
|
castBar.bg:SetAllPoints(castBar.bar)
|
||||||
|
|
||||||
@ -101,7 +101,7 @@ function Castbar:CreateFrame(unit)
|
|||||||
end
|
end
|
||||||
|
|
||||||
castBar.spellText = castBar:CreateFontString(nil, "LOW")
|
castBar.spellText = castBar:CreateFontString(nil, "LOW")
|
||||||
castBar.spellText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
|
castBar.spellText:SetFont(Gladdy:SMFetch("font", "auraFont"), Gladdy.db.castBarFontSize)
|
||||||
castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
|
castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
|
||||||
castBar.spellText:SetShadowOffset(1, -1)
|
castBar.spellText:SetShadowOffset(1, -1)
|
||||||
castBar.spellText:SetShadowColor(0, 0, 0, 1)
|
castBar.spellText:SetShadowColor(0, 0, 0, 1)
|
||||||
@ -109,7 +109,7 @@ function Castbar:CreateFrame(unit)
|
|||||||
castBar.spellText:SetPoint("LEFT", 7, 0) -- Text of the spell
|
castBar.spellText:SetPoint("LEFT", 7, 0) -- Text of the spell
|
||||||
|
|
||||||
castBar.timeText = castBar:CreateFontString(nil, "LOW")
|
castBar.timeText = castBar:CreateFontString(nil, "LOW")
|
||||||
castBar.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
|
castBar.timeText:SetFont(Gladdy:SMFetch("font", "auraFont"), Gladdy.db.castBarFontSize)
|
||||||
castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
|
castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
|
||||||
castBar.timeText:SetShadowOffset(1, -1)
|
castBar.timeText:SetShadowOffset(1, -1)
|
||||||
castBar.timeText:SetShadowColor(0, 0, 0, 1)
|
castBar.timeText:SetShadowColor(0, 0, 0, 1)
|
||||||
@ -122,7 +122,6 @@ function Castbar:CreateFrame(unit)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Castbar:UpdateFrame(unit)
|
function Castbar:UpdateFrame(unit)
|
||||||
local button = Gladdy.buttons[unit]
|
|
||||||
local castBar = self.frames[unit]
|
local castBar = self.frames[unit]
|
||||||
if (not castBar) then
|
if (not castBar) then
|
||||||
return
|
return
|
||||||
@ -130,17 +129,17 @@ function Castbar:UpdateFrame(unit)
|
|||||||
|
|
||||||
castBar:SetWidth(Gladdy.db.castBarWidth)
|
castBar:SetWidth(Gladdy.db.castBarWidth)
|
||||||
castBar:SetHeight(Gladdy.db.castBarHeight)
|
castBar:SetHeight(Gladdy.db.castBarHeight)
|
||||||
castBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.castBarBorderStyle),
|
castBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"),
|
||||||
edgeSize = Gladdy.db.castBarBorderSize })
|
edgeSize = Gladdy.db.castBarBorderSize })
|
||||||
castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a)
|
castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a)
|
||||||
|
|
||||||
castBar.bar:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.castBarTexture))
|
castBar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
|
||||||
castBar.bar:ClearAllPoints()
|
castBar.bar:ClearAllPoints()
|
||||||
castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a)
|
castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a)
|
||||||
castBar.bar:SetPoint("TOPLEFT", castBar, "TOPLEFT", (Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
castBar.bar:SetPoint("TOPLEFT", castBar, "TOPLEFT", (Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||||
castBar.bar:SetPoint("BOTTOMRIGHT", castBar, "BOTTOMRIGHT", -(Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
castBar.bar:SetPoint("BOTTOMRIGHT", castBar, "BOTTOMRIGHT", -(Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||||
|
|
||||||
castBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.castBarTexture))
|
castBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
|
||||||
castBar.bg:SetVertexColor(Gladdy.db.castBarBgColor.r, Gladdy.db.castBarBgColor.g, Gladdy.db.castBarBgColor.b, Gladdy.db.castBarBgColor.a)
|
castBar.bg:SetVertexColor(Gladdy.db.castBarBgColor.r, Gladdy.db.castBarBgColor.g, Gladdy.db.castBarBgColor.b, Gladdy.db.castBarBgColor.a)
|
||||||
|
|
||||||
if Gladdy.db.castBarSparkEnabled then
|
if Gladdy.db.castBarSparkEnabled then
|
||||||
@ -184,10 +183,10 @@ function Castbar:UpdateFrame(unit)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
castBar.spellText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.castBarFont), Gladdy.db.castBarFontSize)
|
castBar.spellText:SetFont(Gladdy:SMFetch("font", "castBarFont"), Gladdy.db.castBarFontSize)
|
||||||
castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
|
castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
|
||||||
|
|
||||||
castBar.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.castBarFont), Gladdy.db.castBarFontSize)
|
castBar.timeText:SetFont(Gladdy:SMFetch("font", "castBarFont"), Gladdy.db.castBarFontSize)
|
||||||
castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
|
castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
|
||||||
|
|
||||||
castBar.icon.texture.overlay:SetTexture(Gladdy.db.castBarIconStyle)
|
castBar.icon.texture.overlay:SetTexture(Gladdy.db.castBarIconStyle)
|
||||||
|
@ -178,8 +178,8 @@ function Classicon:GetOptions()
|
|||||||
name = L["Show Spec Icon"],
|
name = L["Show Spec Icon"],
|
||||||
desc = L["Shows Spec Icon once spec is detected"],
|
desc = L["Shows Spec Icon once spec is detected"],
|
||||||
order = 3,
|
order = 3,
|
||||||
get = function(info) return Gladdy.db.classIconSpecIcon end,
|
get = function() return Gladdy.db.classIconSpecIcon end,
|
||||||
set = function(info, value)
|
set = function(_, value)
|
||||||
Gladdy.db.classIconSpecIcon = value
|
Gladdy.db.classIconSpecIcon = value
|
||||||
if Gladdy.curBracket and Gladdy.curBracket > 0 then
|
if Gladdy.curBracket and Gladdy.curBracket > 0 then
|
||||||
for i=1,Gladdy.curBracket do
|
for i=1,Gladdy.curBracket do
|
||||||
|
@ -12,8 +12,8 @@ local Gladdy = LibStub("Gladdy")
|
|||||||
local L = Gladdy.L
|
local L = Gladdy.L
|
||||||
|
|
||||||
local attributes = {
|
local attributes = {
|
||||||
{ name = "Target", button = "1", modifier = "", action = "target", spell = "" },
|
{ name = L["Target"], button = "1", modifier = "", action = "target", spell = "" },
|
||||||
{ name = "Focus", button = "2", modifier = "", action = "focus", spell = "" },
|
{ name = L["Focus"], button = "2", modifier = "", action = "focus", spell = "" },
|
||||||
}
|
}
|
||||||
for i = 3, 10 do
|
for i = 3, 10 do
|
||||||
tinsert(attributes, { name = L["Action #%d"]:format(i), button = "", modifier = "", action = "disabled", spell = "" })
|
tinsert(attributes, { name = L["Action #%d"]:format(i), button = "", modifier = "", action = "disabled", spell = "" })
|
||||||
@ -70,7 +70,7 @@ function Clicks:UpdateFrame(unit)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Clicks:UpdateFrameOnce()
|
function Clicks:UpdateFrameOnce()
|
||||||
for k, v in pairs(Gladdy.buttons) do
|
for _, v in pairs(Gladdy.buttons) do
|
||||||
local left = GetBindingKey(("GLADDYBUTTON%d_LEFT"):format(v.id))
|
local left = GetBindingKey(("GLADDYBUTTON%d_LEFT"):format(v.id))
|
||||||
local right = GetBindingKey(("GLADDYBUTTON%d_RIGHT"):format(v.id))
|
local right = GetBindingKey(("GLADDYBUTTON%d_RIGHT"):format(v.id))
|
||||||
local middle = GetBindingKey(("GLADDYBUTTON%d_MIDDLE"):format(v.id))
|
local middle = GetBindingKey(("GLADDYBUTTON%d_MIDDLE"):format(v.id))
|
||||||
@ -107,7 +107,7 @@ function Clicks:SetupAttributes(unit)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
for k, v in pairs(Gladdy.db.attributes) do
|
for _, v in pairs(Gladdy.db.attributes) do
|
||||||
self:SetupAttribute(button, v.button, v.modifier, v.action, v.spell)
|
self:SetupAttribute(button, v.button, v.modifier, v.action, v.spell)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -36,9 +36,9 @@ local L = Gladdy.L
|
|||||||
|
|
||||||
local function getDefaultCooldown()
|
local function getDefaultCooldown()
|
||||||
local cooldowns = {}
|
local cooldowns = {}
|
||||||
for class, t in pairs(Gladdy:GetCooldownList()) do
|
for _,spellTable in pairs(Gladdy:GetCooldownList()) do
|
||||||
for spellId, v in pairs(t) do
|
for spellId,_ in pairs(spellTable) do
|
||||||
local spellName, _, texture = GetSpellInfo(spellId)
|
local spellName = GetSpellInfo(spellId)
|
||||||
if spellName then
|
if spellName then
|
||||||
cooldowns[tostring(spellId)] = true
|
cooldowns[tostring(spellId)] = true
|
||||||
else
|
else
|
||||||
@ -72,14 +72,14 @@ local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
|
|||||||
function Cooldowns:Initialize()
|
function Cooldowns:Initialize()
|
||||||
self.cooldownSpellIds = {}
|
self.cooldownSpellIds = {}
|
||||||
self.spellTextures = {}
|
self.spellTextures = {}
|
||||||
for class, t in pairs(Gladdy:GetCooldownList()) do
|
for _,spellTable in pairs(Gladdy:GetCooldownList()) do
|
||||||
for k, v in pairs(t) do
|
for spellId,_ in pairs(spellTable) do
|
||||||
local spellName, _, texture = GetSpellInfo(k)
|
local spellName, _, texture = GetSpellInfo(spellId)
|
||||||
if spellName then
|
if spellName then
|
||||||
self.cooldownSpellIds[spellName] = k
|
self.cooldownSpellIds[spellName] = spellId
|
||||||
self.spellTextures[k] = texture
|
self.spellTextures[spellId] = texture
|
||||||
else
|
else
|
||||||
Gladdy:Print("spellid does not exist " .. k)
|
Gladdy:Print("spellid does not exist " .. spellId)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -120,7 +120,7 @@ function Cooldowns:CreateFrame(unit)
|
|||||||
icon.border:SetVertexColor(Gladdy.db.cooldownBorderColor.r, Gladdy.db.cooldownBorderColor.g, Gladdy.db.cooldownBorderColor.b, Gladdy.db.cooldownBorderColor.a)
|
icon.border:SetVertexColor(Gladdy.db.cooldownBorderColor.r, Gladdy.db.cooldownBorderColor.g, Gladdy.db.cooldownBorderColor.b, Gladdy.db.cooldownBorderColor.a)
|
||||||
|
|
||||||
icon.cooldownFont = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
icon.cooldownFont = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
||||||
icon.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||||
icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
|
icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
|
||||||
icon.cooldownFont:SetAllPoints(icon)
|
icon.cooldownFont:SetAllPoints(icon)
|
||||||
|
|
||||||
@ -172,7 +172,7 @@ function Cooldowns:UpdateFrame(unit)
|
|||||||
local icon = button.spellCooldownFrame["icon" .. j]
|
local icon = button.spellCooldownFrame["icon" .. j]
|
||||||
icon:SetHeight(Gladdy.db.cooldownSize)
|
icon:SetHeight(Gladdy.db.cooldownSize)
|
||||||
icon:SetWidth(Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor)
|
icon:SetWidth(Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor)
|
||||||
icon.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||||
icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
|
icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
|
||||||
icon:ClearAllPoints()
|
icon:ClearAllPoints()
|
||||||
if (Gladdy.db.cooldownXPos == "RIGHT") then
|
if (Gladdy.db.cooldownXPos == "RIGHT") then
|
||||||
@ -220,7 +220,7 @@ function Cooldowns:UpdateFrame(unit)
|
|||||||
icon.cooldown:SetPoint("CENTER", icon, "CENTER")
|
icon.cooldown:SetPoint("CENTER", icon, "CENTER")
|
||||||
icon.cooldown:SetAlpha(Gladdy.db.cooldownCooldownAlpha)
|
icon.cooldown:SetAlpha(Gladdy.db.cooldownCooldownAlpha)
|
||||||
|
|
||||||
icon.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), (icon:GetWidth()/2 - 1) * Gladdy.db.cooldownFontScale, "OUTLINE")
|
icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), (icon:GetWidth()/2 - 1) * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||||
icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
|
icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
|
||||||
|
|
||||||
icon.border:SetTexture(Gladdy.db.cooldownBorderStyle)
|
icon.border:SetTexture(Gladdy.db.cooldownBorderStyle)
|
||||||
@ -261,13 +261,12 @@ function Cooldowns:UpdateTestCooldowns(unit)
|
|||||||
button.test = true
|
button.test = true
|
||||||
|
|
||||||
-- use class spells
|
-- use class spells
|
||||||
for k, v in pairs(Gladdy:GetCooldownList()[button.class]) do
|
for spellId,_ in pairs(Gladdy:GetCooldownList()[button.class]) do
|
||||||
--k is spellId
|
self:CooldownUsed(unit, button.class, spellId)
|
||||||
self:CooldownUsed(unit, button.class, k, nil)
|
|
||||||
end
|
end
|
||||||
-- use race spells
|
-- use race spells
|
||||||
for k, v in pairs(Gladdy:GetCooldownList()[button.race]) do
|
for spellId,_ in pairs(Gladdy:GetCooldownList()[button.race]) do
|
||||||
self:CooldownUsed(unit, button.race, k, nil)
|
self:CooldownUsed(unit, button.race, spellId)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -295,11 +294,11 @@ function Cooldowns:CooldownStart(button, spellId, duration)
|
|||||||
self.timeLeft = self.timeLeft - elapsed
|
self.timeLeft = self.timeLeft - elapsed
|
||||||
local timeLeft = ceil(self.timeLeft)
|
local timeLeft = ceil(self.timeLeft)
|
||||||
if timeLeft >= 540 then
|
if timeLeft >= 540 then
|
||||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 3.1 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 3.1 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||||
elseif timeLeft < 540 and timeLeft >= 60 then
|
elseif timeLeft < 540 and timeLeft >= 60 then
|
||||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||||
elseif timeLeft < 60 and timeLeft > 0 then
|
elseif timeLeft < 60 and timeLeft > 0 then
|
||||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||||
end
|
end
|
||||||
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 0)
|
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 0)
|
||||||
if (self.timeLeft <= 0) then
|
if (self.timeLeft <= 0) then
|
||||||
@ -339,6 +338,9 @@ function Cooldowns:DetectSpec(unit, spec)
|
|||||||
if (not button or not spec or button.spec) then
|
if (not button or not spec or button.spec) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
if button.class == "PALADIN" and (spec ~= L["Holy"] or spec ~= L["Retribution"]) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
button.spec = spec
|
button.spec = spec
|
||||||
if not button.test then
|
if not button.test then
|
||||||
@ -353,7 +355,6 @@ function Cooldowns:DetectSpec(unit, spec)
|
|||||||
]]
|
]]
|
||||||
if (Gladdy.db.cooldown) then
|
if (Gladdy.db.cooldown) then
|
||||||
local class = Gladdy.buttons[unit].class
|
local class = Gladdy.buttons[unit].class
|
||||||
local race = Gladdy.buttons[unit].race
|
|
||||||
for k, v in pairs(Gladdy:GetCooldownList()[class]) do
|
for k, v in pairs(Gladdy:GetCooldownList()[class]) do
|
||||||
if Gladdy.db.cooldownCooldowns[tostring(k)] then
|
if Gladdy.db.cooldownCooldowns[tostring(k)] then
|
||||||
--if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
|
--if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
|
||||||
@ -484,7 +485,7 @@ function Cooldowns:UpdateCooldowns(button)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
|
function Cooldowns:CooldownUsed(unit, unitClass, spellId)
|
||||||
local button = Gladdy.buttons[unit]
|
local button = Gladdy.buttons[unit]
|
||||||
if not button then
|
if not button then
|
||||||
return
|
return
|
||||||
@ -502,8 +503,8 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
|
|||||||
|
|
||||||
-- check if we need to reset other cooldowns because of this spell
|
-- check if we need to reset other cooldowns because of this spell
|
||||||
if (cooldown.resetCD ~= nil) then
|
if (cooldown.resetCD ~= nil) then
|
||||||
for k, v in pairs(cooldown.resetCD) do
|
for spellID,_ in pairs(cooldown.resetCD) do
|
||||||
self:CooldownReady(button, k, false)
|
self:CooldownReady(button, spellID, false)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -519,9 +520,9 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
|
|||||||
if (cooldown.sharedCD ~= nil) then
|
if (cooldown.sharedCD ~= nil) then
|
||||||
local sharedCD = cooldown.sharedCD.cd and cooldown.sharedCD.cd or cd
|
local sharedCD = cooldown.sharedCD.cd and cooldown.sharedCD.cd or cd
|
||||||
|
|
||||||
for k, v in pairs(cooldown.sharedCD) do
|
for spellID,_ in pairs(cooldown.sharedCD) do
|
||||||
if (k ~= "cd") then
|
if (spellID ~= "cd") then
|
||||||
self:CooldownStart(button, k, sharedCD)
|
self:CooldownStart(button, spellID, sharedCD)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -816,10 +817,10 @@ function Cooldowns:GetCooldownOptions()
|
|||||||
order = o,
|
order = o,
|
||||||
width = "full",
|
width = "full",
|
||||||
image = select(3, GetSpellInfo(spellId)),
|
image = select(3, GetSpellInfo(spellId)),
|
||||||
get = function(info)
|
get = function()
|
||||||
return Gladdy.db.cooldownCooldowns[tostring(spellId)]
|
return Gladdy.db.cooldownCooldowns[tostring(spellId)]
|
||||||
end,
|
end,
|
||||||
set = function(info, value)
|
set = function(_, value)
|
||||||
Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
|
Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
|
||||||
Gladdy:UpdateFrame()
|
Gladdy:UpdateFrame()
|
||||||
end
|
end
|
||||||
@ -845,10 +846,10 @@ function Cooldowns:GetCooldownOptions()
|
|||||||
order = o,
|
order = o,
|
||||||
width = "full",
|
width = "full",
|
||||||
image = select(3, GetSpellInfo(spellId)),
|
image = select(3, GetSpellInfo(spellId)),
|
||||||
get = function(info)
|
get = function()
|
||||||
return Gladdy.db.cooldownCooldowns[tostring(spellId)]
|
return Gladdy.db.cooldownCooldowns[tostring(spellId)]
|
||||||
end,
|
end,
|
||||||
set = function(info, value)
|
set = function(_, value)
|
||||||
Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
|
Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
|
||||||
Gladdy:UpdateFrame()
|
Gladdy:UpdateFrame()
|
||||||
end
|
end
|
||||||
@ -870,13 +871,13 @@ function Gladdy:UpdateTestCooldowns(i)
|
|||||||
Cooldowns:DetectSpec(unit, button.testSpec)
|
Cooldowns:DetectSpec(unit, button.testSpec)
|
||||||
|
|
||||||
-- use class spells
|
-- use class spells
|
||||||
for k, v in pairs(Gladdy:GetCooldownList()[button.class]) do
|
for spellID,_ in pairs(Gladdy:GetCooldownList()[button.class]) do
|
||||||
--k is spellId
|
--k is spellId
|
||||||
Cooldowns:CooldownUsed(unit, button.class, k, nil)
|
Cooldowns:CooldownUsed(unit, button.class, spellID)
|
||||||
end
|
end
|
||||||
-- use race spells
|
-- use race spells
|
||||||
for k, v in pairs(Gladdy:GetCooldownList()[button.race]) do
|
for spellID,_ in pairs(Gladdy:GetCooldownList()[button.race]) do
|
||||||
Cooldowns:CooldownUsed(unit, button.race, k, nil)
|
Cooldowns:CooldownUsed(unit, button.race, spellID)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
@ -1,14 +1,12 @@
|
|||||||
local select = select
|
local select = select
|
||||||
local pairs,ipairs,tbl_sort,tinsert,format = pairs,ipairs,table.sort,tinsert,format
|
local pairs,ipairs,tbl_sort,tinsert,format,rand = pairs,ipairs,table.sort,tinsert,format,math.random
|
||||||
|
|
||||||
local drDuration = 18
|
|
||||||
|
|
||||||
local GetSpellInfo = GetSpellInfo
|
local GetSpellInfo = GetSpellInfo
|
||||||
local CreateFrame = CreateFrame
|
local CreateFrame = CreateFrame
|
||||||
local GetTime = GetTime
|
local GetTime = GetTime
|
||||||
|
|
||||||
local Gladdy = LibStub("Gladdy")
|
local Gladdy = LibStub("Gladdy")
|
||||||
local DRData = LibStub("DRData-1.0")
|
local DRData = LibStub("DRData-1.0-BCC")
|
||||||
local L = Gladdy.L
|
local L = Gladdy.L
|
||||||
local function defaultCategories()
|
local function defaultCategories()
|
||||||
local categories = {}
|
local categories = {}
|
||||||
@ -17,7 +15,7 @@ local function defaultCategories()
|
|||||||
tinsert(indexList, {spellID = k, category = v})
|
tinsert(indexList, {spellID = k, category = v})
|
||||||
end
|
end
|
||||||
tbl_sort(indexList, function(a, b) return a.spellID < b.spellID end)
|
tbl_sort(indexList, function(a, b) return a.spellID < b.spellID end)
|
||||||
for i,v in ipairs(indexList) do
|
for _,v in ipairs(indexList) do
|
||||||
if not categories[v.category] then
|
if not categories[v.category] then
|
||||||
categories[v.category] = {
|
categories[v.category] = {
|
||||||
enabled = true,
|
enabled = true,
|
||||||
@ -47,7 +45,8 @@ local Diminishings = Gladdy:NewModule("Diminishings", nil, {
|
|||||||
drQuarterColor = {r = 1, g = 0.7, b = 0, a = 1 },
|
drQuarterColor = {r = 1, g = 0.7, b = 0, a = 1 },
|
||||||
drNullColor = {r = 1, g = 0, b = 0, a = 1 },
|
drNullColor = {r = 1, g = 0, b = 0, a = 1 },
|
||||||
drWidthFactor = 1,
|
drWidthFactor = 1,
|
||||||
drCategories = defaultCategories()
|
drCategories = defaultCategories(),
|
||||||
|
drDuration = 18
|
||||||
})
|
})
|
||||||
|
|
||||||
local function getDiminishColor(dr)
|
local function getDiminishColor(dr)
|
||||||
@ -117,7 +116,7 @@ function Diminishings:CreateFrame(unit)
|
|||||||
|
|
||||||
icon.text = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
icon.text = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
||||||
icon.text:SetDrawLayer("OVERLAY")
|
icon.text:SetDrawLayer("OVERLAY")
|
||||||
icon.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.drFont), 10, "OUTLINE")
|
icon.text:SetFont(Gladdy:SMFetch("font", "drFont"), 10, "OUTLINE")
|
||||||
icon.text:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
|
icon.text:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
|
||||||
icon.text:SetShadowOffset(1, -1)
|
icon.text:SetShadowOffset(1, -1)
|
||||||
icon.text:SetShadowColor(0, 0, 0, 1)
|
icon.text:SetShadowColor(0, 0, 0, 1)
|
||||||
@ -126,7 +125,7 @@ function Diminishings:CreateFrame(unit)
|
|||||||
|
|
||||||
icon.timeText = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
icon.timeText = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
||||||
icon.timeText:SetDrawLayer("OVERLAY")
|
icon.timeText:SetDrawLayer("OVERLAY")
|
||||||
icon.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.drFont), 10, "OUTLINE")
|
icon.timeText:SetFont(Gladdy:SMFetch("font", "drFont"), 10, "OUTLINE")
|
||||||
icon.timeText:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
|
icon.timeText:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
|
||||||
icon.timeText:SetShadowOffset(1, -1)
|
icon.timeText:SetShadowOffset(1, -1)
|
||||||
icon.timeText:SetShadowColor(0, 0, 0, 1)
|
icon.timeText:SetShadowColor(0, 0, 0, 1)
|
||||||
@ -185,9 +184,9 @@ function Diminishings:UpdateFrame(unit)
|
|||||||
icon:SetWidth(Gladdy.db.drIconSize * Gladdy.db.drWidthFactor)
|
icon:SetWidth(Gladdy.db.drIconSize * Gladdy.db.drWidthFactor)
|
||||||
icon:SetHeight(Gladdy.db.drIconSize)
|
icon:SetHeight(Gladdy.db.drIconSize)
|
||||||
|
|
||||||
icon.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.drFont), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE")
|
icon.text:SetFont(Gladdy:SMFetch("font", "drFont"), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE")
|
||||||
icon.text:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
|
icon.text:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
|
||||||
icon.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.drFont), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE")
|
icon.timeText:SetFont(Gladdy:SMFetch("font", "drFont"), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE")
|
||||||
icon.timeText:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
|
icon.timeText:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
|
||||||
|
|
||||||
icon.cooldown:SetWidth(icon:GetWidth() - icon:GetWidth()/16)
|
icon.cooldown:SetWidth(icon:GetWidth() - icon:GetWidth()/16)
|
||||||
@ -258,17 +257,32 @@ end
|
|||||||
|
|
||||||
function Diminishings:Test(unit)
|
function Diminishings:Test(unit)
|
||||||
if Gladdy.db.drEnabled then
|
if Gladdy.db.drEnabled then
|
||||||
local spells = { 33786, 118, 8643, 8983 }
|
local enabledCategories = {}
|
||||||
for i = 1, 4 do
|
for cat,val in pairs(Gladdy.db.drCategories) do
|
||||||
if i == 1 then
|
if (val.enabled) then
|
||||||
self:AuraFade(unit, spells[i])
|
tinsert(enabledCategories, {cat = cat , spellIDs = {}})
|
||||||
elseif i == 2 then
|
enabledCategories[cat] = #enabledCategories
|
||||||
self:AuraFade(unit, spells[i])
|
end
|
||||||
self:AuraFade(unit, spells[i])
|
end
|
||||||
else
|
for spellId,cat in pairs(DRData:GetSpells()) do
|
||||||
self:AuraFade(unit, spells[i])
|
if enabledCategories[cat] then
|
||||||
self:AuraFade(unit, spells[i])
|
tinsert(enabledCategories[enabledCategories[cat]].spellIDs, spellId)
|
||||||
self:AuraFade(unit, spells[i])
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--shuffle
|
||||||
|
for i = #enabledCategories, 2, -1 do
|
||||||
|
local j = rand(i)
|
||||||
|
enabledCategories[i], enabledCategories[j] = enabledCategories[j], enabledCategories[i]
|
||||||
|
end
|
||||||
|
|
||||||
|
--execute test
|
||||||
|
local index, amount = 0,0
|
||||||
|
for i=1, (#enabledCategories < 4 and #enabledCategories) or 4 do
|
||||||
|
amount = rand(1,3)
|
||||||
|
index = rand(1, #enabledCategories[i].spellIDs)
|
||||||
|
for _=1, amount do
|
||||||
|
self:AuraFade(unit, enabledCategories[i].spellIDs[index])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -295,15 +309,16 @@ function Diminishings:AuraFade(unit, spellID)
|
|||||||
lastIcon.diminishing = 1.0
|
lastIcon.diminishing = 1.0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
if not lastIcon then return end
|
||||||
lastIcon.dr = drCat
|
lastIcon.dr = drCat
|
||||||
lastIcon.timeLeft = drDuration
|
lastIcon.timeLeft = Gladdy.db.drDuration
|
||||||
lastIcon.diminishing = DRData:NextDR(lastIcon.diminishing)
|
lastIcon.diminishing = DRData:NextDR(lastIcon.diminishing)
|
||||||
if Gladdy.db.drBorderColorsEnabled then
|
if Gladdy.db.drBorderColorsEnabled then
|
||||||
lastIcon.border:SetVertexColor(getDiminishColor(lastIcon.diminishing))
|
lastIcon.border:SetVertexColor(getDiminishColor(lastIcon.diminishing))
|
||||||
else
|
else
|
||||||
lastIcon.border:SetVertexColor(Gladdy.db.drBorderColor.r, Gladdy.db.drBorderColor.g, Gladdy.db.drBorderColor.b, Gladdy.db.drBorderColor.a)
|
lastIcon.border:SetVertexColor(Gladdy.db.drBorderColor.r, Gladdy.db.drBorderColor.g, Gladdy.db.drBorderColor.b, Gladdy.db.drBorderColor.a)
|
||||||
end
|
end
|
||||||
lastIcon.cooldown:SetCooldown(GetTime(), drDuration)
|
lastIcon.cooldown:SetCooldown(GetTime(), Gladdy.db.drDuration)
|
||||||
if Gladdy.db.drCategories[drCat].forceIcon then
|
if Gladdy.db.drCategories[drCat].forceIcon then
|
||||||
lastIcon.texture:SetTexture(Gladdy.db.drCategories[drCat].icon)
|
lastIcon.texture:SetTexture(Gladdy.db.drCategories[drCat].icon)
|
||||||
else
|
else
|
||||||
@ -359,11 +374,20 @@ function Diminishings:GetOptions()
|
|||||||
desc = L["Enabled DR module"],
|
desc = L["Enabled DR module"],
|
||||||
order = 3,
|
order = 3,
|
||||||
}),
|
}),
|
||||||
|
drDuration = Gladdy:option({
|
||||||
|
type = "range",
|
||||||
|
name = L["DR Duration"],
|
||||||
|
desc = L["Change the DR Duration in seconds (DR is dynamic between 15-20s)"],
|
||||||
|
order = 4,
|
||||||
|
min = 15,
|
||||||
|
max = 20,
|
||||||
|
step = .1,
|
||||||
|
}),
|
||||||
group = {
|
group = {
|
||||||
type = "group",
|
type = "group",
|
||||||
childGroups = "tree",
|
childGroups = "tree",
|
||||||
name = L["Frame"],
|
name = L["Frame"],
|
||||||
order = 4,
|
order = 5,
|
||||||
args = {
|
args = {
|
||||||
icon = {
|
icon = {
|
||||||
type = "group",
|
type = "group",
|
||||||
@ -586,16 +610,39 @@ function Diminishings:GetOptions()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Diminishings:CategoryOptions()
|
function Diminishings:CategoryOptions()
|
||||||
local categories = {}
|
local categories = {
|
||||||
|
checkAll = {
|
||||||
|
order = 1,
|
||||||
|
width = "0.7",
|
||||||
|
name = L["Check All"],
|
||||||
|
type = "execute",
|
||||||
|
func = function()
|
||||||
|
for k,_ in pairs(defaultCategories()) do
|
||||||
|
Gladdy.db.drCategories[k].enabled = true
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
},
|
||||||
|
uncheckAll = {
|
||||||
|
order = 2,
|
||||||
|
width = "0.7",
|
||||||
|
name = L["Uncheck All"],
|
||||||
|
type = "execute",
|
||||||
|
func = function()
|
||||||
|
for k,_ in pairs(defaultCategories()) do
|
||||||
|
Gladdy.db.drCategories[k].enabled = false
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
},
|
||||||
|
}
|
||||||
local indexList = {}
|
local indexList = {}
|
||||||
for k,v in pairs(DRData:GetCategories()) do
|
for k,_ in pairs(DRData:GetCategories()) do
|
||||||
tinsert(indexList, k)
|
tinsert(indexList, k)
|
||||||
end
|
end
|
||||||
tbl_sort(indexList)
|
tbl_sort(indexList)
|
||||||
for i,k in ipairs(indexList) do
|
for i,k in ipairs(indexList) do
|
||||||
categories[k] = {
|
categories[k] = {
|
||||||
type = "group",
|
type = "group",
|
||||||
name = DRData:GetCategoryName(k),
|
name = L[DRData:GetCategoryName(k)],
|
||||||
order = i,
|
order = i,
|
||||||
icon = Gladdy.db.drCategories[k].icon,
|
icon = Gladdy.db.drCategories[k].icon,
|
||||||
args = {
|
args = {
|
||||||
@ -603,10 +650,10 @@ function Diminishings:CategoryOptions()
|
|||||||
type = "toggle",
|
type = "toggle",
|
||||||
name = L["Enabled"],
|
name = L["Enabled"],
|
||||||
order = 1,
|
order = 1,
|
||||||
get = function(info)
|
get = function()
|
||||||
return Gladdy.db.drCategories[k].enabled
|
return Gladdy.db.drCategories[k].enabled
|
||||||
end,
|
end,
|
||||||
set = function(info, value)
|
set = function(_, value)
|
||||||
Gladdy.db.drCategories[k].enabled = value
|
Gladdy.db.drCategories[k].enabled = value
|
||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
@ -614,10 +661,10 @@ function Diminishings:CategoryOptions()
|
|||||||
type = "toggle",
|
type = "toggle",
|
||||||
name = L["Force Icon"],
|
name = L["Force Icon"],
|
||||||
order = 2,
|
order = 2,
|
||||||
get = function(info)
|
get = function()
|
||||||
return Gladdy.db.drCategories[k].forceIcon
|
return Gladdy.db.drCategories[k].forceIcon
|
||||||
end,
|
end,
|
||||||
set = function(info, value)
|
set = function(_, value)
|
||||||
Gladdy.db.drCategories[k].forceIcon = value
|
Gladdy.db.drCategories[k].forceIcon = value
|
||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
@ -627,10 +674,10 @@ function Diminishings:CategoryOptions()
|
|||||||
desc = L["Icon of the DR"],
|
desc = L["Icon of the DR"],
|
||||||
order = 4,
|
order = 4,
|
||||||
values = Diminishings:GetDRIcons(k),
|
values = Diminishings:GetDRIcons(k),
|
||||||
get = function(info)
|
get = function()
|
||||||
return Gladdy.db.drCategories[k].icon
|
return Gladdy.db.drCategories[k].icon
|
||||||
end,
|
end,
|
||||||
set = function(info, value)
|
set = function(_, value)
|
||||||
Gladdy.db.drCategories[k].icon = value
|
Gladdy.db.drCategories[k].icon = value
|
||||||
Gladdy.options.args.Diminishings.args.categories.args[k].icon = value
|
Gladdy.options.args.Diminishings.args.categories.args[k].icon = value
|
||||||
end,
|
end,
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
local type, pairs = type, pairs
|
local type, pairs, str_match = type, pairs, string.match
|
||||||
|
|
||||||
local Gladdy = LibStub("Gladdy")
|
local Gladdy = LibStub("Gladdy")
|
||||||
local AceSerializer = LibStub("AceSerializer-3.0")
|
local AceSerializer = LibStub("AceSerializer-3.0")
|
||||||
@ -6,12 +6,23 @@ local L = Gladdy.L
|
|||||||
local AceGUI = LibStub("AceGUI-3.0")
|
local AceGUI = LibStub("AceGUI-3.0")
|
||||||
local LibDeflate = LibStub:GetLibrary("LibDeflate")
|
local LibDeflate = LibStub:GetLibrary("LibDeflate")
|
||||||
|
|
||||||
local function table_copy(t)
|
|
||||||
|
local function table_copy(t, str)
|
||||||
local t2 = {};
|
local t2 = {};
|
||||||
|
if str == nil then
|
||||||
|
str = "Gladdy.db"
|
||||||
|
end
|
||||||
for k,v in pairs(t) do
|
for k,v in pairs(t) do
|
||||||
if type(v) == "table" then
|
if type(v) == "table" then
|
||||||
t2[k] = table_copy(v);
|
if k == "drCategories" then
|
||||||
|
for key,val in pairs(v) do
|
||||||
|
--Gladdy:Print("TableCopy", str .. "." .. key)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
t2[k] = table_copy(v, str .. "." .. k);
|
||||||
else
|
else
|
||||||
|
|
||||||
t2[k] = v;
|
t2[k] = v;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -84,9 +95,27 @@ import:AddChild(importClearButton)
|
|||||||
import.clearButton = importClearButton
|
import.clearButton = importClearButton
|
||||||
|
|
||||||
local deletedOptions = { --TODO backward compatibility Imports on deleted options
|
local deletedOptions = { --TODO backward compatibility Imports on deleted options
|
||||||
growUp = true
|
growUp = true,
|
||||||
|
freezetrap = true,
|
||||||
|
repentance = true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
local function checkIsDeletedOption(k, str, msg, errorFound, errorMsg)
|
||||||
|
local isDeleted
|
||||||
|
for key, _ in pairs(deletedOptions) do
|
||||||
|
if str_match(k, key) then
|
||||||
|
isDeleted = true
|
||||||
|
Gladdy:Warn("found deleted option =", str .. "." .. k)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if errorFound then
|
||||||
|
return errorFound, errorMsg
|
||||||
|
end
|
||||||
|
if not isDeleted then
|
||||||
|
return true, msg or str .. "." .. k .. " does not exist"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function ExportImport:CheckDeserializedOptions(tbl, refTbl, str)
|
function ExportImport:CheckDeserializedOptions(tbl, refTbl, str)
|
||||||
if str == nil and not tbl.version_major_num then
|
if str == nil and not tbl.version_major_num then
|
||||||
return false, "Version conflict: version_major_num not seen"
|
return false, "Version conflict: version_major_num not seen"
|
||||||
@ -98,17 +127,29 @@ function ExportImport:CheckDeserializedOptions(tbl, refTbl, str)
|
|||||||
str = "Gladdy.db"
|
str = "Gladdy.db"
|
||||||
tbl.version_major_num = nil
|
tbl.version_major_num = nil
|
||||||
end
|
end
|
||||||
|
local res, msg
|
||||||
|
local errorFound, errorMsg
|
||||||
|
if refTbl == nil then
|
||||||
|
return false, str .. "does not exist"
|
||||||
|
else
|
||||||
for k,v in pairs(tbl) do
|
for k,v in pairs(tbl) do
|
||||||
if refTbl[k] == nil then
|
if refTbl[k] == nil then
|
||||||
--return false, str .. "." .. k .. " does not exist"
|
errorFound, errorMsg = checkIsDeletedOption(k, str, nil, errorFound, errorMsg)
|
||||||
else
|
elseif type(v) ~= type(refTbl[k]) then
|
||||||
if type(v) ~= type(refTbl[k]) then
|
errorFound = true
|
||||||
return false, str .. "." .. k .. " type error. Expected " .. type(refTbl[k]) .. " found " .. type(v)
|
errorMsg = str .. "." .. k .. " type error. Expected " .. type(refTbl[k]) .. " found " .. type(v)
|
||||||
elseif type(v) == "table" then
|
elseif type(v) == "table" then
|
||||||
ExportImport:CheckDeserializedOptions(v, refTbl[k], str .. "." .. k)
|
res, msg = ExportImport:CheckDeserializedOptions(v, refTbl[k], str .. "." .. k)
|
||||||
|
if not res then
|
||||||
|
errorFound, errorMsg = checkIsDeletedOption(msg, str, msg, errorFound, errorMsg)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if errorFound then
|
||||||
|
return false, errorMsg
|
||||||
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -135,8 +176,8 @@ function ExportImport:GetOptions()
|
|||||||
export.eb:HighlightText(0, export.eb.editBox:GetNumLetters())
|
export.eb:HighlightText(0, export.eb.editBox:GetNumLetters())
|
||||||
export:SetStatusText("Copy this string to share your configuration with others.")
|
export:SetStatusText("Copy this string to share your configuration with others.")
|
||||||
end,
|
end,
|
||||||
name = "Export",
|
name = L["Export"],
|
||||||
desc = "Export your current profile to share with others or your various accounts.",
|
desc = L["Export your current profile to share with others or your various accounts."],
|
||||||
order = 3,
|
order = 3,
|
||||||
},
|
},
|
||||||
import = {
|
import = {
|
||||||
@ -159,17 +200,25 @@ function ExportImport:GetOptions()
|
|||||||
import.deserializedTable = deserialized
|
import.deserializedTable = deserialized
|
||||||
end)
|
end)
|
||||||
end,
|
end,
|
||||||
name = "Import",
|
name = L["Import"],
|
||||||
desc = "This will overwrite your current profile!",
|
desc = L["This will overwrite your current profile!"],
|
||||||
order = 4,
|
order = 4,
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
function ExportImport:ApplyImport(t, table)
|
function ExportImport:ApplyImport(t, table, str)
|
||||||
|
if str == nil then
|
||||||
|
str = "Gladdy.db"
|
||||||
|
end
|
||||||
for k,v in pairs(t) do
|
for k,v in pairs(t) do
|
||||||
if type(v) == "table" then
|
if type(v) == "table" then
|
||||||
ExportImport:ApplyImport(v, table[k])
|
if (table[k] ~= nil) then
|
||||||
|
ExportImport:ApplyImport(v, table[k], str .. "." .. k)
|
||||||
|
else
|
||||||
|
Gladdy:Warn("ApplyImport failed for", str .. "." .. k)
|
||||||
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
table[k] = v
|
table[k] = v
|
||||||
end
|
end
|
||||||
|
@ -39,18 +39,18 @@ function Healthbar:CreateFrame(unit)
|
|||||||
|
|
||||||
local healthBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
|
local healthBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
|
||||||
healthBar:EnableMouse(false)
|
healthBar:EnableMouse(false)
|
||||||
healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.healthBarBorderStyle),
|
healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "healthBarBorderStyle"),
|
||||||
edgeSize = Gladdy.db.healthBarBorderSize })
|
edgeSize = Gladdy.db.healthBarBorderSize })
|
||||||
healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
|
healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
|
||||||
healthBar:SetFrameLevel(1)
|
healthBar:SetFrameLevel(1)
|
||||||
|
|
||||||
healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
|
healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
|
||||||
healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
|
healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
|
||||||
healthBar.hp:SetMinMaxValues(0, 100)
|
healthBar.hp:SetMinMaxValues(0, 100)
|
||||||
healthBar.hp:SetFrameLevel(0)
|
healthBar.hp:SetFrameLevel(0)
|
||||||
|
|
||||||
healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
|
healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
|
||||||
healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
|
healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
|
||||||
healthBar.bg:ClearAllPoints()
|
healthBar.bg:ClearAllPoints()
|
||||||
healthBar.bg:SetAllPoints(healthBar.hp)
|
healthBar.bg:SetAllPoints(healthBar.hp)
|
||||||
healthBar.bg:SetAlpha(1)
|
healthBar.bg:SetAlpha(1)
|
||||||
@ -58,10 +58,10 @@ function Healthbar:CreateFrame(unit)
|
|||||||
|
|
||||||
healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
|
healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
|
||||||
if (Gladdy.db.healthBarNameFontSize < 1) then
|
if (Gladdy.db.healthBarNameFontSize < 1) then
|
||||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarNameFont), 1)
|
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1)
|
||||||
healthBar.nameText:Hide()
|
healthBar.nameText:Hide()
|
||||||
else
|
else
|
||||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarNameFontSize)
|
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize)
|
||||||
healthBar.nameText:Show()
|
healthBar.nameText:Show()
|
||||||
end
|
end
|
||||||
healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
|
healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
|
||||||
@ -72,10 +72,10 @@ function Healthbar:CreateFrame(unit)
|
|||||||
|
|
||||||
healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
|
healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
|
||||||
if (Gladdy.db.healthBarHealthFontSize < 1) then
|
if (Gladdy.db.healthBarHealthFontSize < 1) then
|
||||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
|
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1)
|
||||||
healthBar.healthText:Hide()
|
healthBar.healthText:Hide()
|
||||||
else
|
else
|
||||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarHealthFontSize)
|
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize)
|
||||||
healthBar.healthText:Hide()
|
healthBar.healthText:Hide()
|
||||||
end
|
end
|
||||||
healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
|
healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
|
||||||
@ -167,35 +167,33 @@ function Healthbar:UpdateFrame(unit)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight
|
healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
|
||||||
|
|
||||||
healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
|
|
||||||
healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a)
|
healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a)
|
||||||
|
|
||||||
healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.healthBarBorderStyle),
|
healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "healthBarBorderStyle"),
|
||||||
edgeSize = Gladdy.db.healthBarBorderSize })
|
edgeSize = Gladdy.db.healthBarBorderSize })
|
||||||
healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
|
healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
|
||||||
healthBar:ClearAllPoints()
|
healthBar:ClearAllPoints()
|
||||||
healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", 0, 0)
|
healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", 0, 0)
|
||||||
healthBar:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit], "BOTTOMRIGHT")
|
healthBar:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit], "BOTTOMRIGHT")
|
||||||
|
|
||||||
healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
|
healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
|
||||||
healthBar.hp:ClearAllPoints()
|
healthBar.hp:ClearAllPoints()
|
||||||
healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||||
healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||||
|
|
||||||
if (Gladdy.db.healthBarHealthFontSize < 1) then
|
if (Gladdy.db.healthBarHealthFontSize < 1) then
|
||||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
|
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1)
|
||||||
healthBar.healthText:Hide()
|
healthBar.healthText:Hide()
|
||||||
else
|
else
|
||||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarHealthFontSize)
|
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize)
|
||||||
healthBar.healthText:Show()
|
healthBar.healthText:Show()
|
||||||
end
|
end
|
||||||
if (Gladdy.db.healthBarNameFontSize < 1) then
|
if (Gladdy.db.healthBarNameFontSize < 1) then
|
||||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarNameFont), 1)
|
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1)
|
||||||
healthBar.nameText:Hide()
|
healthBar.nameText:Hide()
|
||||||
else
|
else
|
||||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarNameFontSize)
|
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize)
|
||||||
if Gladdy.db.healthName then
|
if Gladdy.db.healthName then
|
||||||
healthBar.nameText:Show()
|
healthBar.nameText:Show()
|
||||||
else
|
else
|
||||||
|
@ -55,17 +55,17 @@ function Highlight:CreateFrame(unit)
|
|||||||
local healthBar = Gladdy.modules["Health Bar"].frames[unit]
|
local healthBar = Gladdy.modules["Health Bar"].frames[unit]
|
||||||
|
|
||||||
local targetBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
|
local targetBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
|
||||||
targetBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = Gladdy.db.highlightBorderSize })
|
targetBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize })
|
||||||
--targetBorder:SetFrameStrata("MEDIUM")
|
--targetBorder:SetFrameStrata("MEDIUM")
|
||||||
targetBorder:Hide()
|
targetBorder:Hide()
|
||||||
|
|
||||||
local focusBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
|
local focusBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
|
||||||
focusBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = Gladdy.db.highlightBorderSize })
|
focusBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize })
|
||||||
--focusBorder:SetFrameStrata("MEDIUM")
|
--focusBorder:SetFrameStrata("MEDIUM")
|
||||||
focusBorder:Hide()
|
focusBorder:Hide()
|
||||||
|
|
||||||
local leaderBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
|
local leaderBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
|
||||||
leaderBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = Gladdy.db.highlightBorderSize })
|
leaderBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize })
|
||||||
--leaderBorder:SetFrameStrata("MEDIUM")
|
--leaderBorder:SetFrameStrata("MEDIUM")
|
||||||
leaderBorder:Hide()
|
leaderBorder:Hide()
|
||||||
|
|
||||||
@ -106,7 +106,7 @@ function Highlight:UpdateFrame(unit)
|
|||||||
button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
|
button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
|
||||||
end
|
end
|
||||||
|
|
||||||
button.targetBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = borderSize })
|
button.targetBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize })
|
||||||
button.targetBorder:SetBackdropBorderColor(Gladdy.db.targetBorderColor.r, Gladdy.db.targetBorderColor.g, Gladdy.db.targetBorderColor.b, Gladdy.db.targetBorderColor.a)
|
button.targetBorder:SetBackdropBorderColor(Gladdy.db.targetBorderColor.r, Gladdy.db.targetBorderColor.g, Gladdy.db.targetBorderColor.b, Gladdy.db.targetBorderColor.a)
|
||||||
|
|
||||||
button.focusBorder:SetWidth(width)
|
button.focusBorder:SetWidth(width)
|
||||||
@ -119,7 +119,7 @@ function Highlight:UpdateFrame(unit)
|
|||||||
button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
|
button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
|
||||||
end
|
end
|
||||||
|
|
||||||
button.focusBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = borderSize })
|
button.focusBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize })
|
||||||
button.focusBorder:SetBackdropBorderColor(Gladdy.db.focusBorderColor.r, Gladdy.db.focusBorderColor.g, Gladdy.db.focusBorderColor.b, Gladdy.db.focusBorderColor.a)
|
button.focusBorder:SetBackdropBorderColor(Gladdy.db.focusBorderColor.r, Gladdy.db.focusBorderColor.g, Gladdy.db.focusBorderColor.b, Gladdy.db.focusBorderColor.a)
|
||||||
|
|
||||||
button.leaderBorder:SetWidth(width)
|
button.leaderBorder:SetWidth(width)
|
||||||
@ -132,7 +132,7 @@ function Highlight:UpdateFrame(unit)
|
|||||||
button.leaderBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
|
button.leaderBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
|
||||||
end
|
end
|
||||||
|
|
||||||
button.leaderBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = borderSize })
|
button.leaderBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize })
|
||||||
button.leaderBorder:SetBackdropBorderColor(Gladdy.db.leaderBorderColor.r, Gladdy.db.leaderBorderColor.g, Gladdy.db.leaderBorderColor.b, Gladdy.db.leaderBorderColor.a)
|
button.leaderBorder:SetBackdropBorderColor(Gladdy.db.leaderBorderColor.r, Gladdy.db.leaderBorderColor.g, Gladdy.db.leaderBorderColor.b, Gladdy.db.leaderBorderColor.a)
|
||||||
if Gladdy.frame.testing then
|
if Gladdy.frame.testing then
|
||||||
Highlight:Test(unit)
|
Highlight:Test(unit)
|
||||||
|
@ -35,12 +35,12 @@ function Pets:Initialize()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Pets:JOINED_ARENA()
|
function Pets:JOINED_ARENA()
|
||||||
for k,v in pairs(self.frames) do
|
for _,v in pairs(self.frames) do
|
||||||
v.healthBar:SetAlpha(0)
|
v.healthBar:SetAlpha(0)
|
||||||
end
|
end
|
||||||
if Gladdy.db.petEnabled then
|
if Gladdy.db.petEnabled then
|
||||||
self:RegisterEvent("UNIT_PET")
|
self:RegisterEvent("UNIT_PET")
|
||||||
self:SetScript("OnEvent", function(self, event, unitId)
|
self:SetScript("OnEvent", function(_, event, unitId)
|
||||||
if event == "UNIT_PET" then
|
if event == "UNIT_PET" then
|
||||||
local unit = Gladdy.guids[UnitGUID(unitId)]
|
local unit = Gladdy.guids[UnitGUID(unitId)]
|
||||||
if unit then
|
if unit then
|
||||||
@ -149,7 +149,7 @@ function Pets:CreateFrame(unitId)
|
|||||||
button.secure = secure
|
button.secure = secure
|
||||||
|
|
||||||
local healthBar = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
|
local healthBar = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
|
||||||
healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.petHealthBarBorderStyle),
|
healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "petHealthBarBorderStyle"),
|
||||||
edgeSize = Gladdy.db.petHealthBarBorderSize })
|
edgeSize = Gladdy.db.petHealthBarBorderSize })
|
||||||
healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
|
healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
|
||||||
healthBar:SetFrameLevel(1)
|
healthBar:SetFrameLevel(1)
|
||||||
@ -167,14 +167,14 @@ function Pets:CreateFrame(unitId)
|
|||||||
|
|
||||||
|
|
||||||
healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
|
healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
|
||||||
healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
|
healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
|
||||||
healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
|
healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
|
||||||
healthBar.hp:SetMinMaxValues(0, 100)
|
healthBar.hp:SetMinMaxValues(0, 100)
|
||||||
healthBar.hp:SetFrameLevel(0)
|
healthBar.hp:SetFrameLevel(0)
|
||||||
healthBar.hp:SetAllPoints(healthBar)
|
healthBar.hp:SetAllPoints(healthBar)
|
||||||
|
|
||||||
healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
|
healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
|
||||||
healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
|
healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
|
||||||
healthBar.bg:ClearAllPoints()
|
healthBar.bg:ClearAllPoints()
|
||||||
healthBar.bg:SetAllPoints(healthBar.hp)
|
healthBar.bg:SetAllPoints(healthBar.hp)
|
||||||
healthBar.bg:SetAlpha(1)
|
healthBar.bg:SetAlpha(1)
|
||||||
@ -182,10 +182,10 @@ function Pets:CreateFrame(unitId)
|
|||||||
|
|
||||||
healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
|
healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
|
||||||
if (Gladdy.db.petHealthBarFontSize < 1) then
|
if (Gladdy.db.petHealthBarFontSize < 1) then
|
||||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
|
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
|
||||||
healthBar.nameText:Hide()
|
healthBar.nameText:Hide()
|
||||||
else
|
else
|
||||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
|
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
|
||||||
healthBar.nameText:Show()
|
healthBar.nameText:Show()
|
||||||
end
|
end
|
||||||
healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
|
healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
|
||||||
@ -196,10 +196,10 @@ function Pets:CreateFrame(unitId)
|
|||||||
|
|
||||||
healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
|
healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
|
||||||
if (Gladdy.db.petHealthBarFontSize < 1) then
|
if (Gladdy.db.petHealthBarFontSize < 1) then
|
||||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
|
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
|
||||||
healthBar.healthText:Hide()
|
healthBar.healthText:Hide()
|
||||||
else
|
else
|
||||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
|
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
|
||||||
healthBar.healthText:Hide()
|
healthBar.healthText:Hide()
|
||||||
end
|
end
|
||||||
healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
|
healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
|
||||||
@ -263,28 +263,28 @@ function Pets:UpdateFrame(unitId)
|
|||||||
healthBar.portrait.border:SetTexture(Gladdy.db.petPortraitBorderStyle)
|
healthBar.portrait.border:SetTexture(Gladdy.db.petPortraitBorderStyle)
|
||||||
healthBar.portrait.border:SetVertexColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
|
healthBar.portrait.border:SetVertexColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
|
||||||
|
|
||||||
healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
|
healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
|
||||||
healthBar.bg:SetVertexColor(Gladdy.db.petHealthBarBgColor.r, Gladdy.db.petHealthBarBgColor.g, Gladdy.db.petHealthBarBgColor.b, Gladdy.db.petHealthBarBgColor.a)
|
healthBar.bg:SetVertexColor(Gladdy.db.petHealthBarBgColor.r, Gladdy.db.petHealthBarBgColor.g, Gladdy.db.petHealthBarBgColor.b, Gladdy.db.petHealthBarBgColor.a)
|
||||||
|
|
||||||
healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.petHealthBarBorderStyle),
|
healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "petHealthBarBorderStyle"),
|
||||||
edgeSize = Gladdy.db.petHealthBarBorderSize })
|
edgeSize = Gladdy.db.petHealthBarBorderSize })
|
||||||
healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
|
healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
|
||||||
|
|
||||||
healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
|
healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
|
||||||
healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
|
healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
|
||||||
healthBar.hp:ClearAllPoints()
|
healthBar.hp:ClearAllPoints()
|
||||||
healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||||
healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||||
|
|
||||||
if (Gladdy.db.petHealthBarFontSize < 1) then
|
if (Gladdy.db.petHealthBarFontSize < 1) then
|
||||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
|
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
|
||||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
|
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
|
||||||
healthBar.nameText:Hide()
|
healthBar.nameText:Hide()
|
||||||
healthBar.healthText:Hide()
|
healthBar.healthText:Hide()
|
||||||
else
|
else
|
||||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
|
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
|
||||||
healthBar.nameText:Show()
|
healthBar.nameText:Show()
|
||||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
|
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
|
||||||
healthBar.healthText:Show()
|
healthBar.healthText:Show()
|
||||||
end
|
end
|
||||||
healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
|
healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
|
||||||
|
@ -38,24 +38,24 @@ function Powerbar:CreateFrame(unit)
|
|||||||
|
|
||||||
local powerBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
|
local powerBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
|
||||||
powerBar:EnableMouse(false)
|
powerBar:EnableMouse(false)
|
||||||
powerBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.powerBarBorderStyle),
|
powerBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "powerBarBorderStyle"),
|
||||||
edgeSize = Gladdy.db.powerBarBorderSize })
|
edgeSize = Gladdy.db.powerBarBorderSize })
|
||||||
powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
|
powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
|
||||||
powerBar:SetFrameLevel(1)
|
powerBar:SetFrameLevel(1)
|
||||||
|
|
||||||
powerBar.energy = CreateFrame("StatusBar", nil, powerBar)
|
powerBar.energy = CreateFrame("StatusBar", nil, powerBar)
|
||||||
powerBar.energy:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
|
powerBar.energy:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
|
||||||
powerBar.energy:SetMinMaxValues(0, 100)
|
powerBar.energy:SetMinMaxValues(0, 100)
|
||||||
powerBar.energy:SetFrameLevel(0)
|
powerBar.energy:SetFrameLevel(0)
|
||||||
|
|
||||||
powerBar.bg = powerBar.energy:CreateTexture(nil, "BACKGROUND")
|
powerBar.bg = powerBar.energy:CreateTexture(nil, "BACKGROUND")
|
||||||
powerBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
|
powerBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
|
||||||
powerBar.bg:ClearAllPoints()
|
powerBar.bg:ClearAllPoints()
|
||||||
powerBar.bg:SetAllPoints(powerBar.energy)
|
powerBar.bg:SetAllPoints(powerBar.energy)
|
||||||
powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
|
powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
|
||||||
|
|
||||||
powerBar.raceText = powerBar:CreateFontString(nil, "LOW")
|
powerBar.raceText = powerBar:CreateFontString(nil, "LOW")
|
||||||
powerBar.raceText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
|
powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
|
||||||
powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
||||||
powerBar.raceText:SetShadowOffset(1, -1)
|
powerBar.raceText:SetShadowOffset(1, -1)
|
||||||
powerBar.raceText:SetShadowColor(0, 0, 0, 1)
|
powerBar.raceText:SetShadowColor(0, 0, 0, 1)
|
||||||
@ -63,7 +63,7 @@ function Powerbar:CreateFrame(unit)
|
|||||||
powerBar.raceText:SetPoint("LEFT", 5, 1)
|
powerBar.raceText:SetPoint("LEFT", 5, 1)
|
||||||
|
|
||||||
powerBar.powerText = powerBar:CreateFontString(nil, "LOW")
|
powerBar.powerText = powerBar:CreateFontString(nil, "LOW")
|
||||||
powerBar.powerText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
|
powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
|
||||||
powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
||||||
powerBar.powerText:SetShadowOffset(1, -1)
|
powerBar.powerText:SetShadowOffset(1, -1)
|
||||||
powerBar.powerText:SetShadowColor(0, 0, 0, 1)
|
powerBar.powerText:SetShadowColor(0, 0, 0, 1)
|
||||||
@ -149,7 +149,7 @@ function Powerbar:UpdateFrame(unit)
|
|||||||
else
|
else
|
||||||
powerBar:Show()
|
powerBar:Show()
|
||||||
end
|
end
|
||||||
powerBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
|
powerBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
|
||||||
powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
|
powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
|
||||||
|
|
||||||
powerBar:SetWidth(healthBar:GetWidth())
|
powerBar:SetWidth(healthBar:GetWidth())
|
||||||
@ -158,18 +158,18 @@ function Powerbar:UpdateFrame(unit)
|
|||||||
powerBar:ClearAllPoints()
|
powerBar:ClearAllPoints()
|
||||||
powerBar:SetPoint("TOPLEFT", healthBar, "BOTTOMLEFT", 0, -1)
|
powerBar:SetPoint("TOPLEFT", healthBar, "BOTTOMLEFT", 0, -1)
|
||||||
|
|
||||||
powerBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.powerBarBorderStyle),
|
powerBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "powerBarBorderStyle"),
|
||||||
edgeSize = Gladdy.db.powerBarBorderSize })
|
edgeSize = Gladdy.db.powerBarBorderSize })
|
||||||
powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
|
powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
|
||||||
|
|
||||||
powerBar.energy:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
|
powerBar.energy:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
|
||||||
powerBar.energy:ClearAllPoints()
|
powerBar.energy:ClearAllPoints()
|
||||||
powerBar.energy:SetPoint("TOPLEFT", powerBar, "TOPLEFT", (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
powerBar.energy:SetPoint("TOPLEFT", powerBar, "TOPLEFT", (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||||
powerBar.energy:SetPoint("BOTTOMRIGHT", powerBar, "BOTTOMRIGHT", -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
powerBar.energy:SetPoint("BOTTOMRIGHT", powerBar, "BOTTOMRIGHT", -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||||
|
|
||||||
powerBar.raceText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
|
powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
|
||||||
powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
||||||
powerBar.powerText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
|
powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
|
||||||
powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -1,10 +1,8 @@
|
|||||||
local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber
|
local ceil = ceil
|
||||||
|
|
||||||
local CreateFrame = CreateFrame
|
local CreateFrame = CreateFrame
|
||||||
local GetTime = GetTime
|
local GetTime = GetTime
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
local Gladdy = LibStub("Gladdy")
|
local Gladdy = LibStub("Gladdy")
|
||||||
local L = Gladdy.L
|
local L = Gladdy.L
|
||||||
local Racial = Gladdy:NewModule("Racial", nil, {
|
local Racial = Gladdy:NewModule("Racial", nil, {
|
||||||
@ -46,19 +44,19 @@ local function iconTimer(self,elapsed)
|
|||||||
|
|
||||||
if timeLeft >= 60 then
|
if timeLeft >= 60 then
|
||||||
self.cooldownFont:SetTextColor(1, 1, 0)
|
self.cooldownFont:SetTextColor(1, 1, 0)
|
||||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
|
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||||
elseif timeLeft < 60 and timeLeft >= 30 then
|
elseif timeLeft < 60 and timeLeft >= 30 then
|
||||||
self.cooldownFont:SetTextColor(1, 1, 0)
|
self.cooldownFont:SetTextColor(1, 1, 0)
|
||||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||||
elseif timeLeft < 30 and timeLeft >= 11 then
|
elseif timeLeft < 30 and timeLeft >= 11 then
|
||||||
self.cooldownFont:SetTextColor(1, 0.7, 0)
|
self.cooldownFont:SetTextColor(1, 0.7, 0)
|
||||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||||
elseif timeLeft < 10 and timeLeft >= 5 then
|
elseif timeLeft < 10 and timeLeft >= 5 then
|
||||||
self.cooldownFont:SetTextColor(1, 0.7, 0)
|
self.cooldownFont:SetTextColor(1, 0.7, 0)
|
||||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||||
elseif timeLeft < 5 and timeLeft > 0 then
|
elseif timeLeft < 5 and timeLeft > 0 then
|
||||||
self.cooldownFont:SetTextColor(1, 0, 0)
|
self.cooldownFont:SetTextColor(1, 0, 0)
|
||||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||||
end
|
end
|
||||||
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
|
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
|
||||||
end
|
end
|
||||||
@ -82,7 +80,7 @@ function Racial:CreateFrame(unit)
|
|||||||
racial.cooldownFrame:SetPoint("BOTTOMRIGHT", racial, "BOTTOMRIGHT")
|
racial.cooldownFrame:SetPoint("BOTTOMRIGHT", racial, "BOTTOMRIGHT")
|
||||||
|
|
||||||
racial.cooldownFont = racial.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
racial.cooldownFont = racial.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
||||||
racial.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), 20, "OUTLINE")
|
racial.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), 20, "OUTLINE")
|
||||||
--trinket.cooldownFont:SetAllPoints(trinket.cooldown)
|
--trinket.cooldownFont:SetAllPoints(trinket.cooldown)
|
||||||
racial.cooldownFont:SetJustifyH("CENTER")
|
racial.cooldownFont:SetJustifyH("CENTER")
|
||||||
racial.cooldownFont:SetPoint("CENTER")
|
racial.cooldownFont:SetPoint("CENTER")
|
||||||
@ -123,7 +121,6 @@ function Racial:UpdateFrame(unit)
|
|||||||
racial.texture.overlay:SetVertexColor(Gladdy.db.racialBorderColor.r, Gladdy.db.racialBorderColor.g, Gladdy.db.racialBorderColor.b, Gladdy.db.racialBorderColor.a)
|
racial.texture.overlay:SetVertexColor(Gladdy.db.racialBorderColor.r, Gladdy.db.racialBorderColor.g, Gladdy.db.racialBorderColor.b, Gladdy.db.racialBorderColor.a)
|
||||||
|
|
||||||
racial:ClearAllPoints()
|
racial:ClearAllPoints()
|
||||||
local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
|
||||||
local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
|
local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
|
||||||
if (Gladdy.db.racialPos == "RIGHT") then
|
if (Gladdy.db.racialPos == "RIGHT") then
|
||||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
|
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
|
||||||
@ -174,7 +171,7 @@ end
|
|||||||
|
|
||||||
function Racial:ENEMY_SPOTTED(unit)
|
function Racial:ENEMY_SPOTTED(unit)
|
||||||
local racial = self.frames[unit]
|
local racial = self.frames[unit]
|
||||||
if (not racial) then
|
if (not racial or not Gladdy.buttons[unit].race) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
racial.texture:SetTexture(Gladdy:Racials()[Gladdy.buttons[unit].race].texture)
|
racial.texture:SetTexture(Gladdy:Racials()[Gladdy.buttons[unit].race].texture)
|
||||||
|
@ -349,7 +349,7 @@ function RangeCheck:GetSpells()
|
|||||||
local group = {
|
local group = {
|
||||||
description = {
|
description = {
|
||||||
type = "description",
|
type = "description",
|
||||||
name = "Changing the spellID only applies to your player class!\n\nExample: If you are a Paladin and wish to change your range check spell to Repentance, edit the Paladin spellID to 20066.",
|
name = L["Changing the spellID only applies to your player class!\n\nExample: If you are a Paladin and wish to change your range check spell to Repentance, edit the Paladin spellID to 20066."],
|
||||||
order = 1,
|
order = 1,
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
@ -363,7 +363,7 @@ function RangeCheck:GetSpells()
|
|||||||
args = {
|
args = {
|
||||||
headerMin = {
|
headerMin = {
|
||||||
type = "header",
|
type = "header",
|
||||||
name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s - %dyds", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(6, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
|
name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s - %d" .. L["yds"], select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(6, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
|
||||||
or "nil",
|
or "nil",
|
||||||
order = 1,
|
order = 1,
|
||||||
},
|
},
|
||||||
@ -385,7 +385,7 @@ function RangeCheck:GetSpells()
|
|||||||
Gladdy.db.rangeCheckDefaultSpells[class].min = tonumber(value)
|
Gladdy.db.rangeCheckDefaultSpells[class].min = tonumber(value)
|
||||||
--Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.min.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
|
--Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.min.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
|
||||||
-- or "nil"
|
-- or "nil"
|
||||||
Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.headerMin.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s - %dyds", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(6, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
|
Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.headerMin.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s - %d" .. L["yds"], select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(6, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
|
||||||
or "nil"
|
or "nil"
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs
|
local floor, str_find, pairs = math.floor, string.find, pairs
|
||||||
local CreateFrame = CreateFrame
|
local CreateFrame = CreateFrame
|
||||||
|
|
||||||
local Gladdy = LibStub("Gladdy")
|
local Gladdy = LibStub("Gladdy")
|
||||||
@ -21,6 +21,7 @@ end
|
|||||||
function ShadowsightTimer:Initialize()
|
function ShadowsightTimer:Initialize()
|
||||||
self.locale = Gladdy:GetArenaTimer()
|
self.locale = Gladdy:GetArenaTimer()
|
||||||
self:RegisterMessage("JOINED_ARENA")
|
self:RegisterMessage("JOINED_ARENA")
|
||||||
|
self:RegisterMessage("AURA_GAIN")
|
||||||
self:CreateTimerFrame()
|
self:CreateTimerFrame()
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -32,6 +33,12 @@ function ShadowsightTimer:JOINED_ARENA()
|
|||||||
self.timerFrame:Show()
|
self.timerFrame:Show()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function ShadowsightTimer:AURA_GAIN(unit, auraType, spellID)
|
||||||
|
if (spellID == 34709) then
|
||||||
|
--TODO reset timer after 15s
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function ShadowsightTimer:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
|
function ShadowsightTimer:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
|
||||||
for k,v in pairs(self.locale) do
|
for k,v in pairs(self.locale) do
|
||||||
if str_find(msg, v) then
|
if str_find(msg, v) then
|
||||||
@ -101,7 +108,9 @@ function ShadowsightTimer:UpdateFrameOnce()
|
|||||||
self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale)
|
self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale)
|
||||||
self.timerFrame:ClearAllPoints()
|
self.timerFrame:ClearAllPoints()
|
||||||
self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
|
self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
|
||||||
|
if Gladdy.frame.testing or Gladdy.curBracket then
|
||||||
self.timerFrame:Show()
|
self.timerFrame:Show()
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale)
|
self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale)
|
||||||
self.timerFrame:ClearAllPoints()
|
self.timerFrame:ClearAllPoints()
|
||||||
|
@ -3,7 +3,7 @@ local UnitExists, UnitIsUnit, UnitName, UnitIsEnemy = UnitExists, UnitIsUnit, Un
|
|||||||
local C_NamePlate = C_NamePlate
|
local C_NamePlate = C_NamePlate
|
||||||
local Gladdy = LibStub("Gladdy")
|
local Gladdy = LibStub("Gladdy")
|
||||||
local L = Gladdy.L
|
local L = Gladdy.L
|
||||||
local GetSpellInfo, CreateFrame, GetCVar = GetSpellInfo, CreateFrame, GetCVar
|
local GetSpellInfo, CreateFrame = GetSpellInfo, CreateFrame
|
||||||
|
|
||||||
---------------------------------------------------
|
---------------------------------------------------
|
||||||
|
|
||||||
@ -117,8 +117,8 @@ local function GetTotemColorDefaultOptions()
|
|||||||
desc = "Enable " .. format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))),
|
desc = "Enable " .. format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))),
|
||||||
type = "toggle",
|
type = "toggle",
|
||||||
width = "full",
|
width = "full",
|
||||||
get = function(info) return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled end,
|
get = function() return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled end,
|
||||||
set = function(info, value)
|
set = function(_, value)
|
||||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled = value
|
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled = value
|
||||||
Gladdy:UpdateFrame()
|
Gladdy:UpdateFrame()
|
||||||
end
|
end
|
||||||
@ -130,15 +130,13 @@ local function GetTotemColorDefaultOptions()
|
|||||||
order = 3,
|
order = 3,
|
||||||
hasAlpha = true,
|
hasAlpha = true,
|
||||||
width = "full",
|
width = "full",
|
||||||
get = function(info)
|
get = function()
|
||||||
local key = info.arg or info[#info]
|
|
||||||
return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.r,
|
return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.r,
|
||||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.g,
|
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.g,
|
||||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.b,
|
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.b,
|
||||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.a
|
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.a
|
||||||
end,
|
end,
|
||||||
set = function(info, r, g, b, a)
|
set = function(_, r, g, b, a)
|
||||||
local key = info.arg or info[#info]
|
|
||||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.r,
|
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.r,
|
||||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.g,
|
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.g,
|
||||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.b,
|
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.b,
|
||||||
@ -154,10 +152,10 @@ local function GetTotemColorDefaultOptions()
|
|||||||
max = 1,
|
max = 1,
|
||||||
step = 0.1,
|
step = 0.1,
|
||||||
width = "full",
|
width = "full",
|
||||||
get = function(info)
|
get = function()
|
||||||
return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].alpha
|
return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].alpha
|
||||||
end,
|
end,
|
||||||
set = function(info, value)
|
set = function(_, value)
|
||||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].alpha = value
|
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].alpha = value
|
||||||
Gladdy:UpdateFrame()
|
Gladdy:UpdateFrame()
|
||||||
end
|
end
|
||||||
@ -167,8 +165,8 @@ local function GetTotemColorDefaultOptions()
|
|||||||
name = L["Custom totem name"],
|
name = L["Custom totem name"],
|
||||||
order = 5,
|
order = 5,
|
||||||
width = "full",
|
width = "full",
|
||||||
get = function(info) return Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText end,
|
get = function() return Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText end,
|
||||||
set = function(info, value) Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
|
set = function(_, value) Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -176,15 +174,6 @@ local function GetTotemColorDefaultOptions()
|
|||||||
return defaultDB, options, indexedList
|
return defaultDB, options, indexedList
|
||||||
end
|
end
|
||||||
|
|
||||||
local function GetTotemOptions()
|
|
||||||
local indexedList = select(3, GetTotemColorDefaultOptions())
|
|
||||||
local colorList = {}
|
|
||||||
for i=1, #indexedList do
|
|
||||||
tinsert(colorList, Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id])
|
|
||||||
end
|
|
||||||
return colorList
|
|
||||||
end
|
|
||||||
|
|
||||||
function Gladdy:GetTotemColors()
|
function Gladdy:GetTotemColors()
|
||||||
return GetTotemColorDefaultOptions()
|
return GetTotemColorDefaultOptions()
|
||||||
end
|
end
|
||||||
@ -280,7 +269,7 @@ function TotemPlates:UpdateFrameOnce()
|
|||||||
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
|
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
|
||||||
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
|
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
|
||||||
nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
|
nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
|
||||||
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
|
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE")
|
||||||
nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
|
nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
|
||||||
self:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
|
self:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
|
||||||
|
|
||||||
@ -311,7 +300,7 @@ function TotemPlates:UpdateFrameOnce()
|
|||||||
gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
|
gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
|
||||||
gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
|
gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
|
||||||
gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
|
gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
|
||||||
gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
|
gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE")
|
||||||
gladdyTotemFrame.totemName:SetPoint("TOP", gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
|
gladdyTotemFrame.totemName:SetPoint("TOP", gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -338,7 +327,7 @@ function TotemPlates:CreateTotemFrame(nameplate)
|
|||||||
nameplate.gladdyTotemFrame.totemBorder:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
|
nameplate.gladdyTotemFrame.totemBorder:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
|
||||||
nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
|
nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
|
||||||
nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY")
|
nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY")
|
||||||
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
|
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE")
|
||||||
nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
|
nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
|
||||||
nameplate.gladdyTotemFrame.selectionHighlight = nameplate.gladdyTotemFrame:CreateTexture(nil, "OVERLAY")
|
nameplate.gladdyTotemFrame.selectionHighlight = nameplate.gladdyTotemFrame:CreateTexture(nil, "OVERLAY")
|
||||||
nameplate.gladdyTotemFrame.selectionHighlight:SetTexture("Interface/TargetingFrame/UI-TargetingFrame-BarFill")
|
nameplate.gladdyTotemFrame.selectionHighlight:SetTexture("Interface/TargetingFrame/UI-TargetingFrame-BarFill")
|
||||||
@ -394,11 +383,11 @@ function TotemPlates:ToggleAddon(nameplate, show)
|
|||||||
local addonFrames = { self:GetAddonFrame(nameplate) }
|
local addonFrames = { self:GetAddonFrame(nameplate) }
|
||||||
if addonFrames and #addonFrames > 0 then
|
if addonFrames and #addonFrames > 0 then
|
||||||
if show then
|
if show then
|
||||||
for i,v in ipairs(addonFrames) do
|
for _,v in ipairs(addonFrames) do
|
||||||
v:Show()
|
v:Show()
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
for i,v in ipairs(addonFrames) do
|
for _,v in ipairs(addonFrames) do
|
||||||
v:Hide()
|
v:Hide()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -665,19 +654,23 @@ function TotemPlates:GetOptions()
|
|||||||
step = 0.1,
|
step = 0.1,
|
||||||
width = "full",
|
width = "full",
|
||||||
order = 23,
|
order = 23,
|
||||||
get = function(info)
|
get = function()
|
||||||
local alphas = GetTotemOptions()
|
local alpha, i = nil, 1
|
||||||
for i=2, #alphas do
|
for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do
|
||||||
if alphas[i].alpha ~= alphas[1].alpha then
|
if i == 1 then
|
||||||
|
alpha = v.alpha
|
||||||
|
i = i + 1
|
||||||
|
else
|
||||||
|
if v.alpha ~= alpha then
|
||||||
return ""
|
return ""
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return alphas[1].alpha
|
end
|
||||||
|
return alpha
|
||||||
end,
|
end,
|
||||||
set = function(info, value)
|
set = function(_, value)
|
||||||
local alphas = GetTotemOptions()
|
for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do
|
||||||
for i=1, #alphas do
|
v.alpha = value
|
||||||
alphas[i].alpha = value
|
|
||||||
end
|
end
|
||||||
Gladdy:UpdateFrame()
|
Gladdy:UpdateFrame()
|
||||||
end,
|
end,
|
||||||
@ -705,23 +698,27 @@ function TotemPlates:GetOptions()
|
|||||||
name = L["All totem border color"],
|
name = L["All totem border color"],
|
||||||
order = 42,
|
order = 42,
|
||||||
hasAlpha = true,
|
hasAlpha = true,
|
||||||
get = function(info)
|
get = function()
|
||||||
local colors = GetTotemOptions()
|
local color
|
||||||
local color = colors[1].color
|
local i = 1
|
||||||
for i=2, #colors do
|
for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do
|
||||||
if colors[i].r ~= color.r or colors[i].color.r ~= color.r or colors[i].color.r ~= color.r or colors[i].color.r ~= color.r then
|
if i == 1 then
|
||||||
|
color = v.color
|
||||||
|
i = i + 1
|
||||||
|
else
|
||||||
|
if v.color.r ~= color.r or v.color.g ~= color.g or v.color.b ~= color.b or v.color.a ~= color.a then
|
||||||
return 0, 0, 0, 0
|
return 0, 0, 0, 0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
return color.r, color.g, color.b, color.a
|
return color.r, color.g, color.b, color.a
|
||||||
end,
|
end,
|
||||||
set = function(info, r, g, b, a)
|
set = function(_, r, g, b, a)
|
||||||
local colors = GetTotemOptions()
|
for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do
|
||||||
for i=1, #colors do
|
v.color.r = r
|
||||||
colors[i].color.r = r
|
v.color.g = g
|
||||||
colors[i].color.g = g
|
v.color.b = b
|
||||||
colors[i].color.b = b
|
v.color.a = a
|
||||||
colors[i].color.a = a
|
|
||||||
end
|
end
|
||||||
Gladdy:UpdateFrame()
|
Gladdy:UpdateFrame()
|
||||||
end,
|
end,
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber
|
local ceil = ceil
|
||||||
local C_PvP = C_PvP
|
local C_PvP = C_PvP
|
||||||
|
|
||||||
local CreateFrame = CreateFrame
|
local CreateFrame = CreateFrame
|
||||||
@ -40,19 +40,19 @@ local function iconTimer(self, elapsed)
|
|||||||
|
|
||||||
if timeLeft >= 60 then
|
if timeLeft >= 60 then
|
||||||
self.cooldownFont:SetTextColor(1, 1, 0)
|
self.cooldownFont:SetTextColor(1, 1, 0)
|
||||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
|
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||||
elseif timeLeft < 60 and timeLeft >= 30 then
|
elseif timeLeft < 60 and timeLeft >= 30 then
|
||||||
self.cooldownFont:SetTextColor(1, 1, 0)
|
self.cooldownFont:SetTextColor(1, 1, 0)
|
||||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||||
elseif timeLeft < 30 and timeLeft >= 11 then
|
elseif timeLeft < 30 and timeLeft >= 11 then
|
||||||
self.cooldownFont:SetTextColor(1, 0.7, 0)
|
self.cooldownFont:SetTextColor(1, 0.7, 0)
|
||||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||||
elseif timeLeft <= 10 and timeLeft >= 5 then
|
elseif timeLeft <= 10 and timeLeft >= 5 then
|
||||||
self.cooldownFont:SetTextColor(1, 0.7, 0)
|
self.cooldownFont:SetTextColor(1, 0.7, 0)
|
||||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||||
elseif timeLeft < 5 and timeLeft > 0 then
|
elseif timeLeft < 5 and timeLeft > 0 then
|
||||||
self.cooldownFont:SetTextColor(1, 0, 0)
|
self.cooldownFont:SetTextColor(1, 0, 0)
|
||||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||||
end
|
end
|
||||||
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
|
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
|
||||||
end
|
end
|
||||||
@ -76,7 +76,7 @@ function Trinket:CreateFrame(unit)
|
|||||||
trinket.cooldownFrame:SetPoint("BOTTOMRIGHT", trinket, "BOTTOMRIGHT")
|
trinket.cooldownFrame:SetPoint("BOTTOMRIGHT", trinket, "BOTTOMRIGHT")
|
||||||
|
|
||||||
trinket.cooldownFont = trinket.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
trinket.cooldownFont = trinket.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
||||||
trinket.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), 20, "OUTLINE")
|
trinket.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), 20, "OUTLINE")
|
||||||
--trinket.cooldownFont:SetAllPoints(trinket.cooldown)
|
--trinket.cooldownFont:SetAllPoints(trinket.cooldown)
|
||||||
trinket.cooldownFont:SetJustifyH("CENTER")
|
trinket.cooldownFont:SetJustifyH("CENTER")
|
||||||
trinket.cooldownFont:SetPoint("CENTER")
|
trinket.cooldownFont:SetPoint("CENTER")
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
local str_match, tonumber, tostring = string.match, tonumber, tostring
|
local tonumber, tostring = tonumber, tostring
|
||||||
|
|
||||||
local UnitName = UnitName
|
local UnitName = UnitName
|
||||||
local IsInGroup, IsInRaid = IsInGroup, IsInRaid
|
local IsInGroup, IsInRaid = IsInGroup, IsInRaid
|
||||||
local LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE = LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE
|
local LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE = LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE
|
||||||
|
|
||||||
local Gladdy = LibStub("Gladdy")
|
local Gladdy = LibStub("Gladdy")
|
||||||
local L = Gladdy.L
|
|
||||||
local VersionCheck = Gladdy:NewModule("VersionCheck", 1, {
|
local VersionCheck = Gladdy:NewModule("VersionCheck", 1, {
|
||||||
})
|
})
|
||||||
LibStub("AceComm-3.0"):Embed(VersionCheck)
|
LibStub("AceComm-3.0"):Embed(VersionCheck)
|
||||||
|
@ -64,6 +64,16 @@ function XiconProfiles:ApplyRukk()
|
|||||||
Gladdy:ToggleFrame(3)
|
Gladdy:ToggleFrame(3)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function XiconProfiles:ApplyMir()
|
||||||
|
local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetMirProfile())
|
||||||
|
if deserialized then
|
||||||
|
Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
|
||||||
|
end
|
||||||
|
Gladdy:Reset()
|
||||||
|
Gladdy:HideFrame()
|
||||||
|
Gladdy:ToggleFrame(3)
|
||||||
|
end
|
||||||
|
|
||||||
function XiconProfiles:GetOptions()
|
function XiconProfiles:GetOptions()
|
||||||
return {
|
return {
|
||||||
headerProfileBlizzard = {
|
headerProfileBlizzard = {
|
||||||
@ -106,7 +116,7 @@ function XiconProfiles:GetOptions()
|
|||||||
},
|
},
|
||||||
headerProfileClassicNoPet = {
|
headerProfileClassicNoPet = {
|
||||||
type = "header",
|
type = "header",
|
||||||
name = "Classic " .. L["Profile"] .. " No Pet",
|
name = "Classic " .. L["Profile"] .. L[" No Pet"],
|
||||||
order = 6,
|
order = 6,
|
||||||
},
|
},
|
||||||
classicProfileNoPet = {
|
classicProfileNoPet = {
|
||||||
@ -116,7 +126,7 @@ function XiconProfiles:GetOptions()
|
|||||||
XiconProfiles:ApplyClassicNoPet()
|
XiconProfiles:ApplyClassicNoPet()
|
||||||
end,
|
end,
|
||||||
name = " ",
|
name = " ",
|
||||||
desc = "Classic " .. L["Profile"] .. " No Pet",
|
desc = "Classic " .. L["Profile"] .. L[" No Pet"],
|
||||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Classic2.blp",
|
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Classic2.blp",
|
||||||
imageWidth = 350,
|
imageWidth = 350,
|
||||||
imageHeight = 175,
|
imageHeight = 175,
|
||||||
@ -180,5 +190,24 @@ function XiconProfiles:GetOptions()
|
|||||||
width = "full",
|
width = "full",
|
||||||
order = 13,
|
order = 13,
|
||||||
},
|
},
|
||||||
|
headerProfileMir = {
|
||||||
|
type = "header",
|
||||||
|
name = "Mir's " .. L["Profile"],
|
||||||
|
order = 14,
|
||||||
|
},
|
||||||
|
mirProfile = {
|
||||||
|
type = "execute",
|
||||||
|
func = function()
|
||||||
|
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
|
||||||
|
XiconProfiles:ApplyMir()
|
||||||
|
end,
|
||||||
|
name = " ",
|
||||||
|
desc = "Mir's " .. L["Profile"],
|
||||||
|
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Mir1.blp",
|
||||||
|
imageWidth = 350,
|
||||||
|
imageHeight = 175,
|
||||||
|
width = "full",
|
||||||
|
order = 15,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
end
|
end
|
53
Options.lua
53
Options.lua
@ -1,6 +1,7 @@
|
|||||||
local type, pairs, tinsert, tsort = type, pairs, table.insert, table.sort
|
local type, pairs, tinsert, tsort = type, pairs, table.insert, table.sort
|
||||||
local tostring, str_match, tonumber, string_format = tostring, string.match, tonumber, string.format
|
local tostring, str_match, tonumber, string_format = tostring, string.match, tonumber, string.format
|
||||||
local ceil, floor = ceil, floor
|
local ceil, floor = ceil, floor
|
||||||
|
local ReloadUI = ReloadUI
|
||||||
|
|
||||||
local InterfaceOptionsFrame_OpenToFrame = InterfaceOptionsFrame_OpenToFrame
|
local InterfaceOptionsFrame_OpenToFrame = InterfaceOptionsFrame_OpenToFrame
|
||||||
local GetSpellInfo = GetSpellInfo
|
local GetSpellInfo = GetSpellInfo
|
||||||
@ -207,18 +208,52 @@ end
|
|||||||
function Gladdy:SetupOptions()
|
function Gladdy:SetupOptions()
|
||||||
self.options = {
|
self.options = {
|
||||||
type = "group",
|
type = "group",
|
||||||
name = "Gladdy",
|
name = L["Gladdy"],
|
||||||
plugins = {},
|
plugins = {},
|
||||||
childGroups = "tree",
|
childGroups = "tree",
|
||||||
get = getOpt,
|
get = getOpt,
|
||||||
set = setOpt,
|
set = setOpt,
|
||||||
args = {
|
args = {
|
||||||
|
test = {
|
||||||
|
order = 1,
|
||||||
|
width = 0.7,
|
||||||
|
name = L["Test"],
|
||||||
|
type = "execute",
|
||||||
|
func = function()
|
||||||
|
Gladdy:ToggleFrame(3)
|
||||||
|
end,
|
||||||
|
},
|
||||||
|
hide = {
|
||||||
|
order = 2,
|
||||||
|
width = 0.7,
|
||||||
|
name = L["Hide"],
|
||||||
|
type = "execute",
|
||||||
|
func = function()
|
||||||
|
Gladdy:Reset()
|
||||||
|
Gladdy:HideFrame()
|
||||||
|
end,
|
||||||
|
},
|
||||||
|
reload = {
|
||||||
|
order = 3,
|
||||||
|
width = 0.7,
|
||||||
|
name = L["ReloadUI"],
|
||||||
|
type = "execute",
|
||||||
|
func = function()
|
||||||
|
ReloadUI()
|
||||||
|
end,
|
||||||
|
},
|
||||||
|
version = {
|
||||||
|
order = 4,
|
||||||
|
width = 1,
|
||||||
|
type = "description",
|
||||||
|
name = " Gladdy v" .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
|
||||||
|
},
|
||||||
general = {
|
general = {
|
||||||
type = "group",
|
type = "group",
|
||||||
name = L["General"],
|
name = L["General"],
|
||||||
desc = L["General settings"],
|
desc = L["General settings"],
|
||||||
childGroups = "tab",
|
childGroups = "tab",
|
||||||
order = 1,
|
order = 5,
|
||||||
args = {
|
args = {
|
||||||
locked = {
|
locked = {
|
||||||
type = "toggle",
|
type = "toggle",
|
||||||
@ -270,7 +305,7 @@ function Gladdy:SetupOptions()
|
|||||||
order = 4,
|
order = 4,
|
||||||
min = .1,
|
min = .1,
|
||||||
max = 2,
|
max = 2,
|
||||||
step = .1,
|
step = .01,
|
||||||
},
|
},
|
||||||
padding = {
|
padding = {
|
||||||
type = "range",
|
type = "range",
|
||||||
@ -699,19 +734,19 @@ function Gladdy:SetupOptions()
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
local order = 2
|
local order = 6
|
||||||
for k, v in pairsByKeys(self.modules) do
|
for k, v in pairsByKeys(self.modules) do
|
||||||
self:SetupModule(k, v, order)
|
self:SetupModule(k, v, order)
|
||||||
order = order + 1
|
order = order + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
local options = {
|
local options = {
|
||||||
name = "Gladdy",
|
name = L["Gladdy"],
|
||||||
type = "group",
|
type = "group",
|
||||||
args = {
|
args = {
|
||||||
load = {
|
load = {
|
||||||
name = "Load configuration",
|
name = L["Load configuration"],
|
||||||
desc = "Load configuration options",
|
desc = L["Load configuration options"],
|
||||||
type = "execute",
|
type = "execute",
|
||||||
func = function()
|
func = function()
|
||||||
HideUIPanel(InterfaceOptionsFrame)
|
HideUIPanel(InterfaceOptionsFrame)
|
||||||
@ -738,7 +773,7 @@ function Gladdy:GetAuras(auraType)
|
|||||||
ckeckAll = {
|
ckeckAll = {
|
||||||
order = 1,
|
order = 1,
|
||||||
width = "0.7",
|
width = "0.7",
|
||||||
name = "Check All",
|
name = L["Check All"],
|
||||||
type = "execute",
|
type = "execute",
|
||||||
func = function(info)
|
func = function(info)
|
||||||
if auraType == AURA_TYPE_DEBUFF then
|
if auraType == AURA_TYPE_DEBUFF then
|
||||||
@ -755,7 +790,7 @@ function Gladdy:GetAuras(auraType)
|
|||||||
uncheckAll = {
|
uncheckAll = {
|
||||||
order = 2,
|
order = 2,
|
||||||
width = "0.7",
|
width = "0.7",
|
||||||
name = "Uncheck All",
|
name = L["Uncheck All"],
|
||||||
type = "execute",
|
type = "execute",
|
||||||
func = function(info)
|
func = function(info)
|
||||||
if auraType == AURA_TYPE_DEBUFF then
|
if auraType == AURA_TYPE_DEBUFF then
|
||||||
|
21
README.md
21
README.md
@ -1,7 +1,7 @@
|
|||||||
# Gladdy - TBC
|
# Gladdy - TBC
|
||||||
|
|
||||||
### The most powerful arena addon for WoW TBC 2.5.1
|
### The most powerful arena addon for WoW TBC 2.5.1
|
||||||
## [v1.19-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.19-Beta/Gladdy_TBC-Classic_v1.19-Beta.zip)
|
## [v1.20-Release Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.20-Release/Gladdy_TBC-Classic_v1.20-Release.zip)
|
||||||
|
|
||||||
###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
|
###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
|
||||||
|
|
||||||
@ -62,6 +62,25 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
|
|||||||
|
|
||||||
### Changes
|
### Changes
|
||||||
|
|
||||||
|
### v1.20-Release
|
||||||
|
- configurable DR duration
|
||||||
|
- scale in 0.01 percent steps
|
||||||
|
- added Net-o-Matic, Nigh Invulnerablility Shield, Nigh Invulnerablility Backfire & Flee (Skull of Impending Doom) to Auras
|
||||||
|
- added Mangle, Chastise, Avenging Wrath, Rapid Fire to BuffsDebuffs
|
||||||
|
- improved testmode to only activate Auras/Buffs/Debuffs/Dr's that are actually enabled
|
||||||
|
- added Mir's profile to XiconProfiles
|
||||||
|
- added zhTW localization
|
||||||
|
- added buttons for Test, Hide & Reload in the config
|
||||||
|
- added version in config
|
||||||
|
- ArenaCountdown upgrade
|
||||||
|
- Repentance, Freezing Trap & Wyvern Sting are now disorients
|
||||||
|
- import string now ignores errors on deleted options
|
||||||
|
- added (un)checkAll button in DR-Categories in Diminishing Module
|
||||||
|
- totemplates fix option to alter all colors/alphas
|
||||||
|
- hide blizzard arena pets as well
|
||||||
|
- fix shadowsight timer showing when not in arena or testmode
|
||||||
|
- some minor refactoring / optimization
|
||||||
|
|
||||||
### v1.19-Beta
|
### v1.19-Beta
|
||||||
- fix gladdy frames not showing v2
|
- fix gladdy frames not showing v2
|
||||||
- minor bug fixes
|
- minor bug fixes
|
||||||
|
Loading…
Reference in New Issue
Block a user