cooldown refactor + positioning
This commit is contained in:
parent
051571f4ef
commit
27573b7530
@ -13,6 +13,34 @@ tbl_sort(Gladdy.CLASSES)
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Gladdy.RACES = {"Scourge", "BloodElf", "Tauren", "Orc", "Troll", "NightElf", "Draenei", "Human", "Gnome", "Dwarf"}
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tbl_sort(Gladdy.RACES)
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local RACE_ICON_TCOORDS = {
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["HUMAN_MALE"] = {0, 0.125, 0, 0.25},
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["DWARF_MALE"] = {0.125, 0.25, 0, 0.25},
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["GNOME_MALE"] = {0.25, 0.375, 0, 0.25},
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["NIGHTELF_MALE"] = {0.375, 0.5, 0, 0.25},
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["TAUREN_MALE"] = {0, 0.125, 0.25, 0.5},
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["SCOURGE_MALE"] = {0.125, 0.25, 0.25, 0.5},
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["TROLL_MALE"] = {0.25, 0.375, 0.25, 0.5},
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["ORC_MALE"] = {0.375, 0.5, 0.25, 0.5},
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["HUMAN_FEMALE"] = {0, 0.125, 0.5, 0.75},
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["DWARF_FEMALE"] = {0.125, 0.25, 0.5, 0.75},
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["GNOME_FEMALE"] = {0.25, 0.375, 0.5, 0.75},
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["NIGHTELF_FEMALE"] = {0.375, 0.5, 0.5, 0.75},
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["TAUREN_FEMALE"] = {0, 0.125, 0.75, 1.0},
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["SCOURGE_FEMALE"] = {0.125, 0.25, 0.75, 1.0},
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["TROLL_FEMALE"] = {0.25, 0.375, 0.75, 1.0},
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["ORC_FEMALE"] = {0.375, 0.5, 0.75, 1.0},
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["BLOODELF_MALE"] = {0.5, 0.625, 0.25, 0.5},
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["BLOODELF_FEMALE"] = {0.5, 0.625, 0.75, 1.0},
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["DRAENEI_MALE"] = {0.5, 0.625, 0, 0.25},
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["DRAENEI_FEMALE"] = {0.5, 0.625, 0.5, 0.75},
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}
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local specBuffs = {
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-- DRUID
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[GetSpellInfo(45283)] = L["Restoration"], -- Natural Perfection
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@ -958,23 +986,28 @@ local cooldownList = {
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[19503] = 30, -- Scatter Shot
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[14327] = 30, -- Scare Beast
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[19263] = 300, -- Deterrence; not on BM but can't do 2 specs
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[14311] = { cd = 30, -- Freezing Trap
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sharedCD = {
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[13809] = true, -- Frost Trap
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[34600] = true, -- Snake Trap
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},
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},
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[13809] = { cd = 30, -- Frost Trap
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sharedCD = {
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[14311] = true, -- Freezing Trap
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[34600] = true, -- Snake Trap
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},
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icon = select(3, GetSpellInfo(14311)),
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},
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[14311] = { cd = 30, -- Freezing Trap
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sharedCD = {
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[13809] = true, -- Frost Trap
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[34600] = true, -- Snake Trap
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},
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icon = select(3, GetSpellInfo(14311)),
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},
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[34600] = { cd = 30, -- Snake Trap
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sharedCD = {
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[14311] = true, -- Freezing Trap
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[13809] = true, -- Frost Trap
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},
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icon = select(3, GetSpellInfo(14311)),
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},
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[34490] = { cd = 20, spec = L["Marksmanship"], }, -- Silencing Shot
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[19386] = { cd = 60, spec = L["Survival"], }, -- Wyvern Sting
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@ -1024,19 +1057,19 @@ local cooldownList = {
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},
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["NightElf"] = {
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[2651] = { cd = 180, spec = L["Discipline"], }, -- Elune's Grace
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[10797] = { cd = 30, spec = L["Discipline"], }, -- Star Shards
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[2651] = { cd = 180, spec = L["Discipline"], class = "PRIEST"}, -- Elune's Grace
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[10797] = { cd = 30, spec = L["Discipline"], class = "PRIEST"}, -- Star Shards
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},
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["Draenei"] = {
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[32548] = { cd = 300, spec = L["Discipline"], }, -- Hymn of Hope
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[32548] = { cd = 300, spec = L["Discipline"], class = "PRIEST"}, -- Hymn of Hope
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},
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["Human"] = {
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[13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
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[13908] = { cd = 600, spec = L["Discipline"], class = "PRIEST"}, -- Desperate Prayer
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},
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["Gnome"] = {
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},
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["Dwarf"] = {
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[13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
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[13908] = { cd = 600, spec = L["Discipline"], class = "PRIEST"}, -- Desperate Prayer
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},
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}
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function Gladdy:GetCooldownList()
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BIN
Images/downarrow.blp
Normal file
BIN
Images/downarrow.blp
Normal file
Binary file not shown.
BIN
Images/uparrow.blp
Normal file
BIN
Images/uparrow.blp
Normal file
Binary file not shown.
@ -1,52 +1,49 @@
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local type, pairs, ipairs, ceil, tonumber, mod, tostring, upper, select, tinsert, tremove = type, pairs, ipairs, ceil, tonumber, mod, tostring, string.upper, select, tinsert, tremove
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local tbl_sort = table.sort
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local GetTime = GetTime
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local CreateFrame = CreateFrame
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local RACE_ICON_TCOORDS = {
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["HUMAN_MALE"] = {0, 0.125, 0, 0.25},
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["DWARF_MALE"] = {0.125, 0.25, 0, 0.25},
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["GNOME_MALE"] = {0.25, 0.375, 0, 0.25},
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["NIGHTELF_MALE"] = {0.375, 0.5, 0, 0.25},
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["TAUREN_MALE"] = {0, 0.125, 0.25, 0.5},
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["SCOURGE_MALE"] = {0.125, 0.25, 0.25, 0.5},
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["TROLL_MALE"] = {0.25, 0.375, 0.25, 0.5},
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["ORC_MALE"] = {0.375, 0.5, 0.25, 0.5},
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["HUMAN_FEMALE"] = {0, 0.125, 0.5, 0.75},
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["DWARF_FEMALE"] = {0.125, 0.25, 0.5, 0.75},
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["GNOME_FEMALE"] = {0.25, 0.375, 0.5, 0.75},
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["NIGHTELF_FEMALE"] = {0.375, 0.5, 0.5, 0.75},
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["TAUREN_FEMALE"] = {0, 0.125, 0.75, 1.0},
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["SCOURGE_FEMALE"] = {0.125, 0.25, 0.75, 1.0},
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["TROLL_FEMALE"] = {0.25, 0.375, 0.75, 1.0},
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["ORC_FEMALE"] = {0.375, 0.5, 0.75, 1.0},
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["BLOODELF_MALE"] = {0.5, 0.625, 0.25, 0.5},
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["BLOODELF_FEMALE"] = {0.5, 0.625, 0.75, 1.0},
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["DRAENEI_MALE"] = {0.5, 0.625, 0, 0.25},
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["DRAENEI_FEMALE"] = {0.5, 0.625, 0.5, 0.75},
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}
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local GetSpellInfo = GetSpellInfo
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local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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local function tableLength(tbl)
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local getN = 0
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for n in pairs(tbl) do
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getN = getN + 1
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end
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return getN
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end
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local function getDefaultCooldown()
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local cooldowns = {}
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for _,spellTable in pairs(Gladdy:GetCooldownList()) do
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for spellId,_ in pairs(spellTable) do
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local cooldownsOrder = {}
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for class,spellTable in pairs(Gladdy:GetCooldownList()) do
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if not spellTable.class and not cooldownsOrder[class] then
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cooldownsOrder[class] = {}
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end
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for spellId,val in pairs(spellTable) do
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local spellName = GetSpellInfo(spellId)
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if spellName then
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cooldowns[tostring(spellId)] = true
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if type(val) == "table" and val.class then
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if val.class and not cooldownsOrder[val.class] then
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cooldownsOrder[val.class] = {}
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end
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if not cooldownsOrder[val.class][tostring(spellId)] then
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cooldownsOrder[val.class][tostring(spellId)] = tableLength(cooldownsOrder[val.class]) + 1
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end
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else
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if not cooldownsOrder[class][tostring(spellId)] then
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cooldownsOrder[class][tostring(spellId)] = tableLength(cooldownsOrder[class]) + 1
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end
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end
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else
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Gladdy:Debug("ERROR", "spellid does not exist " .. spellId)
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end
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end
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end
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return cooldowns
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return cooldowns, cooldownsOrder
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end
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local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
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@ -67,17 +64,24 @@ local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
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cooldownDisableCircle = false,
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cooldownCooldownAlpha = 1,
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cooldownCooldowns = getDefaultCooldown(),
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cooldownCooldownsOrder = select(2, getDefaultCooldown()),
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cooldownFrameStrata = "MEDIUM",
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cooldownFrameLevel = 3,
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cooldownGroup = false,
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cooldownGroupDirection = "DOWN"
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})
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function Cooldowns:Initialize()
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self.frames = {}
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self.cooldownSpellIds = {}
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self.spellTextures = {}
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self.iconCache = {}
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for _,spellTable in pairs(Gladdy:GetCooldownList()) do
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for spellId,_ in pairs(spellTable) do
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for spellId,val in pairs(spellTable) do
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local spellName, _, texture = GetSpellInfo(spellId)
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if type(val) == "table" and val.icon then
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texture = val.icon
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end
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if spellName then
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self.cooldownSpellIds[spellName] = spellId
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self.spellTextures[spellId] = texture
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@ -106,6 +110,7 @@ function Cooldowns:CreateFrame(unit)
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spellCooldownFrame:SetFrameLevel(Gladdy.db.cooldownFrameLevel)
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spellCooldownFrame.icons = {}
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button.spellCooldownFrame = spellCooldownFrame
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self.frames[unit] = spellCooldownFrame
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end
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function Cooldowns:CreateIcon() -- returns iconFrame
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@ -167,7 +172,15 @@ function Cooldowns:UpdateIcon(icon)
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end
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function Cooldowns:IconsSetPoint(button)
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for i,icon in ipairs(button.spellCooldownFrame.icons) do
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local orderedIcons = {}
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for _,icon in pairs(button.spellCooldownFrame.icons) do
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tinsert(orderedIcons, icon)
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end
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tbl_sort(orderedIcons, function(a, b)
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return Gladdy.db.cooldownCooldownsOrder[button.class][tostring(a.spellId)] < Gladdy.db.cooldownCooldownsOrder[button.class][tostring(b.spellId)]
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end)
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for i,icon in ipairs(orderedIcons) do
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icon:SetParent(button.spellCooldownFrame)
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icon:ClearAllPoints()
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if (Gladdy.db.cooldownXGrowDirection == "LEFT") then
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@ -175,12 +188,12 @@ function Cooldowns:IconsSetPoint(button)
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icon:SetPoint("LEFT", button.spellCooldownFrame, "LEFT", 0, 0)
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elseif (mod(i-1,Gladdy.db.cooldownMaxIconsPerLine) == 0) then
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if (Gladdy.db.cooldownYGrowDirection == "DOWN") then
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icon:SetPoint("TOP", button.spellCooldownFrame.icons[i-Gladdy.db.cooldownMaxIconsPerLine], "BOTTOM", 0, -Gladdy.db.cooldownIconPadding)
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icon:SetPoint("TOP", orderedIcons[i-Gladdy.db.cooldownMaxIconsPerLine], "BOTTOM", 0, -Gladdy.db.cooldownIconPadding)
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else
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icon:SetPoint("BOTTOM", button.spellCooldownFrame.icons[i-Gladdy.db.cooldownMaxIconsPerLine], "TOP", 0, Gladdy.db.cooldownIconPadding)
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icon:SetPoint("BOTTOM", orderedIcons[i-Gladdy.db.cooldownMaxIconsPerLine], "TOP", 0, Gladdy.db.cooldownIconPadding)
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end
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else
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icon:SetPoint("RIGHT", button.spellCooldownFrame.icons[i-1], "LEFT", -Gladdy.db.cooldownIconPadding, 0)
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icon:SetPoint("RIGHT", orderedIcons[i-1], "LEFT", -Gladdy.db.cooldownIconPadding, 0)
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end
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end
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if (Gladdy.db.cooldownXGrowDirection == "RIGHT") then
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@ -188,12 +201,12 @@ function Cooldowns:IconsSetPoint(button)
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icon:SetPoint("LEFT", button.spellCooldownFrame, "LEFT", 0, 0)
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elseif (mod(i-1,Gladdy.db.cooldownMaxIconsPerLine) == 0) then
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if (Gladdy.db.cooldownYGrowDirection == "DOWN") then
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icon:SetPoint("TOP", button.spellCooldownFrame.icons[i-Gladdy.db.cooldownMaxIconsPerLine], "BOTTOM", 0, -Gladdy.db.cooldownIconPadding)
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icon:SetPoint("TOP", orderedIcons[i-Gladdy.db.cooldownMaxIconsPerLine], "BOTTOM", 0, -Gladdy.db.cooldownIconPadding)
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else
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icon:SetPoint("BOTTOM", button.spellCooldownFrame.icons[i-Gladdy.db.cooldownMaxIconsPerLine], "TOP", 0, Gladdy.db.cooldownIconPadding)
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icon:SetPoint("BOTTOM", orderedIcons[i-Gladdy.db.cooldownMaxIconsPerLine], "TOP", 0, Gladdy.db.cooldownIconPadding)
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end
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else
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icon:SetPoint("LEFT", button.spellCooldownFrame.icons[i-1], "RIGHT", Gladdy.db.cooldownIconPadding, 0)
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icon:SetPoint("LEFT", orderedIcons[i-1], "RIGHT", Gladdy.db.cooldownIconPadding, 0)
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end
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end
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end
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@ -221,6 +234,15 @@ function Cooldowns:UpdateFrame(unit)
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{"TOPLEFT", "TOPLEFT"},
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Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor, Gladdy.db.cooldownSize, 0, 0, "cooldown")
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end
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if (Gladdy.db.cooldownGroup) then
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if (unit ~= "arena1") then
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local previousUnit = "arena" .. string.gsub(unit, "arena", "") - 1
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self.frames[unit]:ClearAllPoints()
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self.frames[unit]:SetPoint("TOP", self.frames[previousUnit], "BOTTOM", 0, -Gladdy.db.cooldownIconPadding)
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end
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end
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-- Update each cooldown icon
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for _,icon in pairs(button.spellCooldownFrame.icons) do
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self:UpdateIcon(icon)
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@ -275,6 +297,7 @@ end
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---------------------
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function Cooldowns:Test(unit)
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if Gladdy.frame.testing then
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local button = Gladdy.buttons[unit]
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if Gladdy.db.cooldown then
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button.spellCooldownFrame:Show()
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@ -283,6 +306,7 @@ function Cooldowns:Test(unit)
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end
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self:UpdateTestCooldowns(unit)
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end
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end
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function Cooldowns:UpdateTestCooldowns(unit)
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local button = Gladdy.buttons[unit]
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@ -455,6 +479,7 @@ function Cooldowns:AddCooldown(spellID, value, button)
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for _,icon in pairs(button.spellCooldownFrame.icons) do
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if (icon.spellId == spellId) then
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sharedCD = true
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break
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end
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end
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end
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@ -462,6 +487,7 @@ function Cooldowns:AddCooldown(spellID, value, button)
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for _,icon in pairs(button.spellCooldownFrame.icons) do
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if (icon and icon.spellId == spellID) then
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sharedCD = true
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break
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end
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end
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if (not sharedCD) then
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@ -493,7 +519,7 @@ function Cooldowns:UpdateCooldowns(button)
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end
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end
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end
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for k, v in pairs(Gladdy:GetCooldownList()[button.race]) do
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for k, v in pairs(Gladdy:GetCooldownList()[race]) do
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if Gladdy.db.cooldownCooldowns[tostring(k)] then
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if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil)) then
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Cooldowns:AddCooldown(k, v, button)
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@ -527,6 +553,7 @@ function Cooldowns:GetOptions()
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childGroups = "tree",
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name = L["Frame"],
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order = 3,
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disabled = function() return not Gladdy.db.cooldown end,
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args = {
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icon = {
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type = "group",
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@ -774,11 +801,14 @@ function Cooldowns:GetOptions()
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childGroups = "tree",
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name = L["Cooldowns"],
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order = 4,
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disabled = function() return not Gladdy.db.cooldown end,
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args = Cooldowns:GetCooldownOptions(),
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},
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}
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end
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function Cooldowns:GetCooldownOptions()
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local group = {}
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@ -792,42 +822,102 @@ function Cooldowns:GetCooldownOptions()
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iconCoords = CLASS_ICON_TCOORDS[class],
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args = {}
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}
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local o = 1
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local tblLength = tableLength(Gladdy.db.cooldownCooldownsOrder[class])
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for spellId,cooldown in pairs(Gladdy:GetCooldownList()[class]) do
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group[class].args[tostring(spellId)] = {
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name = "",
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type = "group",
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inline = true,
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order = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)],
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args = {
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toggle = {
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type = "toggle",
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name = select(1, GetSpellInfo(spellId)) .. (type(cooldown) == "table" and cooldown.spec and (" - " .. cooldown.spec) or ""),
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order = o,
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width = "full",
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order = 1,
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width = 1.1,
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image = select(3, GetSpellInfo(spellId)),
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get = function()
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return Gladdy.db.cooldownCooldowns[tostring(spellId)]
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end,
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set = function(_, value)
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Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
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for unit in pairs(Gladdy.buttons) do
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Cooldowns:ResetUnit(unit)
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Cooldowns:Test(unit)
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end
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Gladdy:UpdateFrame()
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end
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},
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uparrow = {
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type = "execute",
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name = "",
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order = 2,
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width = 0.1,
|
||||
image = "Interface\\Addons\\Gladdy\\Images\\uparrow",
|
||||
imageWidth = 20,
|
||||
imageHeight = 20,
|
||||
func = function()
|
||||
if (Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] > 1) then
|
||||
local current = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)]
|
||||
local next
|
||||
for k,v in pairs(Gladdy.db.cooldownCooldownsOrder[class]) do
|
||||
if v == current - 1 then
|
||||
next = k
|
||||
end
|
||||
end
|
||||
Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] - 1
|
||||
Gladdy.db.cooldownCooldownsOrder[class][next] = Gladdy.db.cooldownCooldownsOrder[class][next] + 1
|
||||
Gladdy.options.args["Cooldowns"].args.cooldowns.args[class].args[tostring(spellId)].order = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)]
|
||||
Gladdy.options.args["Cooldowns"].args.cooldowns.args[class].args[next].order = Gladdy.db.cooldownCooldownsOrder[class][next]
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
end,
|
||||
},
|
||||
downarrow = {
|
||||
type = "execute",
|
||||
name = "",
|
||||
order = 3,
|
||||
width = 0.1,
|
||||
image = "Interface\\Addons\\Gladdy\\Images\\downarrow",
|
||||
imageWidth = 20,
|
||||
imageHeight = 20,
|
||||
func = function()
|
||||
if (Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] < tblLength) then
|
||||
local current = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)]
|
||||
local next
|
||||
for k,v in pairs(Gladdy.db.cooldownCooldownsOrder[class]) do
|
||||
if v == current + 1 then
|
||||
next = k
|
||||
end
|
||||
end
|
||||
Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] + 1
|
||||
Gladdy.db.cooldownCooldownsOrder[class][next] = Gladdy.db.cooldownCooldownsOrder[class][next] - 1
|
||||
Gladdy.options.args["Cooldowns"].args.cooldowns.args[class].args[tostring(spellId)].order = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)]
|
||||
Gladdy.options.args["Cooldowns"].args.cooldowns.args[class].args[next].order = Gladdy.db.cooldownCooldownsOrder[class][next]
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
end,
|
||||
}
|
||||
}
|
||||
}
|
||||
o = o + 1
|
||||
end
|
||||
p = p + i
|
||||
end
|
||||
for i,race in ipairs(Gladdy.RACES) do
|
||||
group[race] = {
|
||||
type = "group",
|
||||
name = L[race],
|
||||
order = i + p,
|
||||
icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Races",
|
||||
iconCoords = RACE_ICON_TCOORDS[upper(race) .. "_FEMALE"],
|
||||
args = {}
|
||||
}
|
||||
local o = 1
|
||||
for spellId,cooldown in pairs(Gladdy:GetCooldownList()[race]) do
|
||||
group[race].args[tostring(spellId)] = {
|
||||
local tblLength = tableLength(Gladdy.db.cooldownCooldownsOrder[cooldown.class])
|
||||
local class = cooldown.class
|
||||
group[class].args[tostring(spellId)] = {
|
||||
name = "",
|
||||
type = "group",
|
||||
inline = true,
|
||||
order = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)],
|
||||
args = {
|
||||
toggle = {
|
||||
type = "toggle",
|
||||
name = select(1, GetSpellInfo(spellId)) .. (type(cooldown) == "table" and cooldown.spec and (" - " .. cooldown.spec) or ""),
|
||||
order = o,
|
||||
width = "full",
|
||||
order = 1,
|
||||
width = 1.1,
|
||||
image = select(3, GetSpellInfo(spellId)),
|
||||
get = function()
|
||||
return Gladdy.db.cooldownCooldowns[tostring(spellId)]
|
||||
@ -836,8 +926,59 @@ function Cooldowns:GetCooldownOptions()
|
||||
Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
},
|
||||
uparrow = {
|
||||
type = "execute",
|
||||
name = "",
|
||||
order = 2,
|
||||
width = 0.1,
|
||||
image = "Interface\\Addons\\Gladdy\\Images\\uparrow",
|
||||
imageWidth = 20,
|
||||
imageHeight = 20,
|
||||
func = function()
|
||||
if (Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] > 1) then
|
||||
local current = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)]
|
||||
local next
|
||||
for k,v in pairs(Gladdy.db.cooldownCooldownsOrder[class]) do
|
||||
if v == current - 1 then
|
||||
next = k
|
||||
end
|
||||
end
|
||||
Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] - 1
|
||||
Gladdy.db.cooldownCooldownsOrder[class][next] = Gladdy.db.cooldownCooldownsOrder[class][next] + 1
|
||||
Gladdy.options.args["Cooldowns"].args.cooldowns.args[class].args[tostring(spellId)].order = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)]
|
||||
Gladdy.options.args["Cooldowns"].args.cooldowns.args[class].args[next].order = Gladdy.db.cooldownCooldownsOrder[class][next]
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
end,
|
||||
},
|
||||
downarrow = {
|
||||
type = "execute",
|
||||
name = "",
|
||||
order = 3,
|
||||
width = 0.1,
|
||||
image = "Interface\\Addons\\Gladdy\\Images\\downarrow",
|
||||
imageWidth = 20,
|
||||
imageHeight = 20,
|
||||
func = function()
|
||||
if (Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] < tblLength) then
|
||||
local current = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)]
|
||||
local next
|
||||
for k,v in pairs(Gladdy.db.cooldownCooldownsOrder[class]) do
|
||||
if v == current + 1 then
|
||||
next = k
|
||||
end
|
||||
end
|
||||
Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)] + 1
|
||||
Gladdy.db.cooldownCooldownsOrder[class][next] = Gladdy.db.cooldownCooldownsOrder[class][next] - 1
|
||||
Gladdy.options.args["Cooldowns"].args.cooldowns.args[class].args[tostring(spellId)].order = Gladdy.db.cooldownCooldownsOrder[class][tostring(spellId)]
|
||||
Gladdy.options.args["Cooldowns"].args.cooldowns.args[class].args[next].order = Gladdy.db.cooldownCooldownsOrder[class][next]
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
end,
|
||||
}
|
||||
}
|
||||
}
|
||||
o = o + 1
|
||||
end
|
||||
end
|
||||
return group
|
||||
|
Loading…
Reference in New Issue
Block a user