configurable health bar text by tags

This commit is contained in:
Sumsebrum 2022-03-03 23:41:54 +01:00
parent d6351dbe88
commit 24bb84663f

View File

@ -1,5 +1,6 @@
local pairs = pairs
local pairs, ipairs = pairs, ipairs
local floor = math.floor
local str_find, str_gsub, str_sub, tinsert = string.find, string.gsub, string.sub, table.insert
local UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost = UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost
local CreateFrame = CreateFrame
@ -26,12 +27,23 @@ local Healthbar = Gladdy:NewModule("Health Bar", 100, {
healthPercentage = true,
healthFrameStrata = "MEDIUM",
healthFrameLevel = 1,
healthCustomTagsEnabled = false,
healthTextRight = "[percent|status]",
healthTextLeft = "[name]",
healthTextRight = "[percent|status]",
healthTextLeftOutline = false,
healthTextRightOutline = false,
healthTextLeftVOffset = 0,
healthTextLeftHOffset = 5,
healthTextRightVOffset = 0,
healthTextRightHOffset = -5,
})
function Healthbar:Initialize()
self.frames = {}
self:RegisterMessage("JOINED_ARENA")
self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("UNIT_SPEC")
self:RegisterMessage("UNIT_DESTROYED")
self:RegisterMessage("UNIT_DEATH")
end
@ -65,28 +77,28 @@ function Healthbar:CreateFrame(unit)
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1)
healthBar.nameText:Hide()
else
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize)
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize, Gladdy.db.healthTextLeftOutline and "OUTLINE")
healthBar.nameText:Show()
end
healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
healthBar.nameText:SetShadowOffset(1, -1)
healthBar.nameText:SetShadowColor(0, 0, 0, 1)
healthBar.nameText:SetJustifyH("CENTER")
healthBar.nameText:SetPoint("LEFT", 5, 0)
healthBar.nameText:SetPoint("LEFT", Gladdy.db.healthTextLeftHOffset, Gladdy.db.healthTextLeftVOffset)
healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
if (Gladdy.db.healthBarHealthFontSize < 1) then
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1)
healthBar.healthText:Hide()
else
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize)
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize, Gladdy.db.healthTextRightOutline and "OUTLINE")
healthBar.healthText:Hide()
end
healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
healthBar.healthText:SetShadowOffset(1, -1)
healthBar.healthText:SetShadowColor(0, 0, 0, 1)
healthBar.healthText:SetJustifyH("CENTER")
healthBar.healthText:SetPoint("RIGHT", -5, 0)
healthBar.healthText:SetPoint("RIGHT", Gladdy.db.healthTextRightHOffset, Gladdy.db.healthTextRightVOffset)
healthBar.unit = unit
self.frames[unit] = healthBar
@ -100,17 +112,7 @@ end
function Healthbar.OnEvent(self, event, unit)
local isDead = UnitExists(unit) and UnitIsDeadOrGhost(unit)
if event == "UNIT_HEALTH" then
if isDead then
Gladdy:SendMessage("UNIT_DEATH", unit)
return
end
local health = UnitHealth(unit)
local healthMax = UnitHealthMax(unit)
self.hp:SetMinMaxValues(0, healthMax)
self.hp:SetValue(UnitHealth(unit))
Healthbar:SetHealthText(self, health, healthMax)
elseif event == "UNIT_MAXHEALTH" then
if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then
if isDead then
Gladdy:SendMessage("UNIT_DEATH", unit)
return
@ -119,13 +121,13 @@ function Healthbar.OnEvent(self, event, unit)
local healthMax = UnitHealthMax(unit)
self.hp:SetMinMaxValues(0, healthMax)
self.hp:SetValue(health)
Healthbar:SetHealthText(self, health, healthMax)
self.hp.current = health
Healthbar:SetText(unit, health, healthMax)
--Healthbar:SetHealthText(self, health, healthMax)
elseif event == "UNIT_NAME_UPDATE" then
local name = UnitName(unit)
Gladdy.buttons[unit].name = name
if Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
self.nameText:SetText(name)
end
Healthbar:SetText(unit, self.hp.current, 100)
end
if not Gladdy.buttons[unit].class then
Gladdy:SpotEnemy(unit, true)
@ -134,20 +136,42 @@ end
function Healthbar:SetHealthText(healthBar, health, healthMax)
local healthText = ""
local healthPercentage = floor(health * 100 / healthMax)
local healthPercentage = health and healthMax and floor(health * 100 / healthMax)
if health == 0 and UnitExists(healthBar.unit) and UnitIsDeadOrGhost(healthBar.unit) then
self:UNIT_DEATH(healthBar.unit)
return
end
if (Gladdy.db.healthPercentage) then
if (Gladdy.db.healthPercentage and healthPercentage) then
healthText = ("%d%%"):format(healthPercentage)
end
healthBar.healthText:SetText(healthText)
end
function Healthbar:SetText(unit, health, healthMax, status)
local button = Gladdy.buttons[unit]
if not Gladdy.buttons[unit] then
return
end
if Gladdy.db.healthCustomTagsEnabled then
button.healthBar.nameText:SetText(Gladdy:SetTag(unit, Gladdy.db.healthTextLeft, health, healthMax, status))
button.healthBar.healthText:SetText(Gladdy:SetTag(unit, Gladdy.db.healthTextRight, health, healthMax, status))
else
if Gladdy.db.healthName then
if Gladdy.db.healthNameToArenaId then
button.healthBar.nameText:SetText(str_gsub(unit, "arena", ""))
else
button.healthBar.nameText:SetText(Gladdy.buttons[unit].name)
end
end
if status then
button.healthBar.healthText:SetText(status)
else
Healthbar:SetHealthText(button.healthBar, health, healthMax)
end
end
end
function Healthbar:UpdateFrame(unit)
local healthBar = self.frames[unit]
if (not healthBar) then
@ -178,14 +202,14 @@ function Healthbar:UpdateFrame(unit)
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1)
healthBar.healthText:Hide()
else
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize)
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize, Gladdy.db.healthTextRightOutline and "OUTLINE")
healthBar.healthText:Show()
end
if (Gladdy.db.healthBarNameFontSize < 1) then
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1)
healthBar.nameText:Hide()
else
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize)
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize, Gladdy.db.healthTextLeftOutline and "OUTLINE")
if Gladdy.db.healthName then
healthBar.nameText:Show()
else
@ -194,6 +218,8 @@ function Healthbar:UpdateFrame(unit)
end
healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
healthBar.nameText:SetPoint("LEFT", Gladdy.db.healthTextLeftHOffset, Gladdy.db.healthTextLeftVOffset)
healthBar.healthText:SetPoint("RIGHT", Gladdy.db.healthTextRightHOffset, Gladdy.db.healthTextRightVOffset)
end
function Healthbar:ResetUnit(unit)
@ -206,6 +232,7 @@ function Healthbar:ResetUnit(unit)
healthBar.nameText:SetText("")
healthBar.healthText:SetText("")
healthBar.hp:SetValue(0)
healthBar.hp.current = 0
end
function Healthbar:Test(unit)
@ -215,17 +242,30 @@ function Healthbar:Test(unit)
return
end
self:JOINED_ARENA()
--self:JOINED_ARENA()
Gladdy:SendMessage("UNIT_HEALTH", unit, button.health, button.healthMax)
healthBar.hp.current = button.health
self:ENEMY_SPOTTED(unit)
self:UNIT_HEALTH(unit, button.health, button.healthMax)
self:SetText(unit, button.health, button.healthMax)
healthBar.hp:SetValue(button.health)
if unit == "arena1" then
self:UNIT_DEATH(unit)
--self:SetText(unit, button.health, button.healthMax, L["DEAD"])
end
end
function Healthbar:UNIT_SPEC(unit)
local button = Gladdy.buttons[unit]
if not button then
return
end
self:SetText(unit, button.healthBar.hp.current, 100)
--button.healthBar.nameText:SetText(Gladdy:SetTag(unit, Gladdy.db.healthTextLeft, button.health, button.healthMax))
end
function Healthbar:JOINED_ARENA()
if Gladdy.db.healthNameToArenaId and Gladdy.db.healthName then
for i=1,Gladdy.curBracket do
local healthBar = self.frames["arena" .. i]
healthBar.nameText:SetText(i)
end
self:SetText("arena" .. i, nil, nil)
end
end
@ -241,10 +281,9 @@ function Healthbar:ENEMY_SPOTTED(unit)
local healthMax = UnitHealthMax(unit)
healthBar.hp:SetMinMaxValues(0, healthMax)
healthBar.hp:SetValue(health)
Healthbar:SetHealthText(healthBar, health, healthMax)
end
if button.name and Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
healthBar.nameText:SetText(button.name)
healthBar.hp.current = health
Healthbar:SetText(unit, health, healthMax)
--Healthbar:SetHealthText(healthBar, health, healthMax)
end
if button.class then
@ -252,27 +291,6 @@ function Healthbar:ENEMY_SPOTTED(unit)
end
end
function Healthbar:UNIT_HEALTH(unit, health, healthMax)
local healthBar = self.frames[unit]
if (not healthBar) then
return
end
if not Gladdy.buttons[unit].class then
Gladdy:SpotEnemy(unit, true)
end
Gladdy:SendMessage("UNIT_HEALTH", unit, health, healthMax)
local healthPercentage = floor(health * 100 / healthMax)
local healthText = ""
if (Gladdy.db.healthPercentage) then
healthText = ("%d%%"):format(healthPercentage)
end
healthBar.healthText:SetText(healthText)
healthBar.hp:SetValue(healthPercentage)
end
function Healthbar:UNIT_DEATH(unit)
local healthBar = self.frames[unit]
if (not healthBar) then
@ -280,7 +298,8 @@ function Healthbar:UNIT_DEATH(unit)
end
healthBar.hp:SetValue(0)
healthBar.healthText:SetText(L["DEAD"])
healthBar.hp.current = 0
Healthbar:SetText(unit, 0, 100, L["DEAD"])
end
function Healthbar:UNIT_DESTROYED(unit)
@ -290,6 +309,7 @@ function Healthbar:UNIT_DESTROYED(unit)
end
healthBar.hp:SetValue(0)
healthBar.hp.current = 0
healthBar.healthText:SetText(L["LEAVE"])
healthBar.nameText:SetText("")
end
@ -307,9 +327,11 @@ local function option(params)
if Gladdy.db.healthBarBorderSize > Gladdy.db.healthBarHeight/2 then
Gladdy.db.healthBarBorderSize = Gladdy.db.healthBarHeight/2
end
if Gladdy.frame.testing then
for i=1,Gladdy.curBracket do
Healthbar:Test("arena" .. i)
end
end
Gladdy:UpdateFrame()
end,
}
@ -396,11 +418,28 @@ function Healthbar:GetOptions()
order = 12,
hasAlpha = true,
}),
healthTextLeftOutline = option({
type = "toggle",
name = L["Left Font Outline"],
order = 13,
width = "full",
}),
healthTextRightOutline = option({
type = "toggle",
name = L["Right Font Outline"],
order = 14,
width = "full",
}),
headerSize = {
type = "header",
name = L["Size"],
order = 20,
},
healthBarNameFontSize = option({
type = "range",
name = L["Name font size"],
desc = L["Size of the name text"],
order = 13,
order = 21,
step = 0.1,
min = 0,
max = 20,
@ -410,12 +449,53 @@ function Healthbar:GetOptions()
type = "range",
name = L["Health font size"],
desc = L["Size of the health text"],
order = 14,
order = 22,
step = 0.1,
min = 0,
max = 20,
width = "full",
}),
headerLeftText = {
type = "header",
name = L["Offsets"],
order = 30,
},
healthTextLeftVOffset = option({
type = "range",
name = L["Left Text Vertical Offset"],
order = 31,
step = 0.1,
min = -200,
max = 200,
width = "full",
}),
healthTextLeftHOffset = option({
type = "range",
name = L["Left Text Horizontal Offset"],
order = 32,
step = 0.1,
min = -200,
max = 200,
width = "full",
}),
healthTextRightVOffset = option({
type = "range",
name = L["Right Text Vertical Offset"],
order = 33,
step = 0.1,
min = -200,
max = 200,
width = "full",
}),
healthTextRightHOffset = option({
type = "range",
name = L["Right Text Horizontal Offset"],
order = 34,
step = 0.1,
min = -200,
max = 200,
width = "full",
}),
},
},
border = {
@ -499,6 +579,7 @@ function Healthbar:GetOptions()
desc = L["Show the units name"],
order = 2,
width = "full",
disabled = function() return Gladdy.db.healthCustomTagsEnabled end,
}),
healthNameToArenaId = option({
type = "toggle",
@ -506,7 +587,7 @@ function Healthbar:GetOptions()
desc = L["Show 1-5 as name instead"],
order = 3,
width = "full",
disabled = function() return not Gladdy.db.healthName end
disabled = function() return not Gladdy.db.healthName or Gladdy.db.healthCustomTagsEnabled end,
}),
healthPercentage = option({
type = "toggle",
@ -514,7 +595,16 @@ function Healthbar:GetOptions()
desc = L["Show health percentage on the health bar"],
order = 6,
width = "full",
disabled = function() return Gladdy.db.healthCustomTagsEnabled end,
}),
header = {
type = "header",
name = L["Custom Tags"],
order = 10,
},
healthCustomTagsEnabled = Gladdy:GetTagOption(L["Custom Tags Enabled"], 11, nil, option, true),
healthTextLeft = Gladdy:GetTagOption(L["Left Text"], 12, "healthCustomTagsEnabled", option),
healthTextRight = Gladdy:GetTagOption(L["Right Text"], 13, "healthCustomTagsEnabled", option),
},
},
},