configurable health bar text by tags
This commit is contained in:
parent
d6351dbe88
commit
24bb84663f
@ -1,5 +1,6 @@
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local pairs = pairs
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local pairs, ipairs = pairs, ipairs
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local floor = math.floor
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local str_find, str_gsub, str_sub, tinsert = string.find, string.gsub, string.sub, table.insert
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local UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost = UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost
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local CreateFrame = CreateFrame
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@ -26,12 +27,23 @@ local Healthbar = Gladdy:NewModule("Health Bar", 100, {
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healthPercentage = true,
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healthFrameStrata = "MEDIUM",
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healthFrameLevel = 1,
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healthCustomTagsEnabled = false,
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healthTextRight = "[percent|status]",
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healthTextLeft = "[name]",
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healthTextRight = "[percent|status]",
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healthTextLeftOutline = false,
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healthTextRightOutline = false,
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healthTextLeftVOffset = 0,
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healthTextLeftHOffset = 5,
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healthTextRightVOffset = 0,
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healthTextRightHOffset = -5,
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})
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function Healthbar:Initialize()
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self.frames = {}
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self:RegisterMessage("JOINED_ARENA")
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self:RegisterMessage("ENEMY_SPOTTED")
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self:RegisterMessage("UNIT_SPEC")
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self:RegisterMessage("UNIT_DESTROYED")
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self:RegisterMessage("UNIT_DEATH")
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end
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@ -65,28 +77,28 @@ function Healthbar:CreateFrame(unit)
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healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1)
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healthBar.nameText:Hide()
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else
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healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize)
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healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize, Gladdy.db.healthTextLeftOutline and "OUTLINE")
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healthBar.nameText:Show()
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end
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healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
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healthBar.nameText:SetShadowOffset(1, -1)
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healthBar.nameText:SetShadowColor(0, 0, 0, 1)
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healthBar.nameText:SetJustifyH("CENTER")
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healthBar.nameText:SetPoint("LEFT", 5, 0)
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healthBar.nameText:SetPoint("LEFT", Gladdy.db.healthTextLeftHOffset, Gladdy.db.healthTextLeftVOffset)
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healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
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if (Gladdy.db.healthBarHealthFontSize < 1) then
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healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1)
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healthBar.healthText:Hide()
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else
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healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize)
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healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize, Gladdy.db.healthTextRightOutline and "OUTLINE")
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healthBar.healthText:Hide()
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end
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healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
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healthBar.healthText:SetShadowOffset(1, -1)
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healthBar.healthText:SetShadowColor(0, 0, 0, 1)
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healthBar.healthText:SetJustifyH("CENTER")
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healthBar.healthText:SetPoint("RIGHT", -5, 0)
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healthBar.healthText:SetPoint("RIGHT", Gladdy.db.healthTextRightHOffset, Gladdy.db.healthTextRightVOffset)
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healthBar.unit = unit
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self.frames[unit] = healthBar
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@ -100,17 +112,7 @@ end
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function Healthbar.OnEvent(self, event, unit)
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local isDead = UnitExists(unit) and UnitIsDeadOrGhost(unit)
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if event == "UNIT_HEALTH" then
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if isDead then
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Gladdy:SendMessage("UNIT_DEATH", unit)
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return
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end
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local health = UnitHealth(unit)
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local healthMax = UnitHealthMax(unit)
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self.hp:SetMinMaxValues(0, healthMax)
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self.hp:SetValue(UnitHealth(unit))
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Healthbar:SetHealthText(self, health, healthMax)
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elseif event == "UNIT_MAXHEALTH" then
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if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then
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if isDead then
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Gladdy:SendMessage("UNIT_DEATH", unit)
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return
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@ -119,13 +121,13 @@ function Healthbar.OnEvent(self, event, unit)
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local healthMax = UnitHealthMax(unit)
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self.hp:SetMinMaxValues(0, healthMax)
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self.hp:SetValue(health)
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Healthbar:SetHealthText(self, health, healthMax)
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self.hp.current = health
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Healthbar:SetText(unit, health, healthMax)
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--Healthbar:SetHealthText(self, health, healthMax)
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elseif event == "UNIT_NAME_UPDATE" then
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local name = UnitName(unit)
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Gladdy.buttons[unit].name = name
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if Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
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self.nameText:SetText(name)
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end
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Healthbar:SetText(unit, self.hp.current, 100)
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end
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if not Gladdy.buttons[unit].class then
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Gladdy:SpotEnemy(unit, true)
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@ -134,20 +136,42 @@ end
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function Healthbar:SetHealthText(healthBar, health, healthMax)
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local healthText = ""
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local healthPercentage = floor(health * 100 / healthMax)
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local healthPercentage = health and healthMax and floor(health * 100 / healthMax)
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if health == 0 and UnitExists(healthBar.unit) and UnitIsDeadOrGhost(healthBar.unit) then
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self:UNIT_DEATH(healthBar.unit)
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return
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end
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if (Gladdy.db.healthPercentage) then
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if (Gladdy.db.healthPercentage and healthPercentage) then
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healthText = ("%d%%"):format(healthPercentage)
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end
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healthBar.healthText:SetText(healthText)
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end
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function Healthbar:SetText(unit, health, healthMax, status)
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local button = Gladdy.buttons[unit]
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if not Gladdy.buttons[unit] then
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return
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end
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if Gladdy.db.healthCustomTagsEnabled then
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button.healthBar.nameText:SetText(Gladdy:SetTag(unit, Gladdy.db.healthTextLeft, health, healthMax, status))
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button.healthBar.healthText:SetText(Gladdy:SetTag(unit, Gladdy.db.healthTextRight, health, healthMax, status))
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else
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if Gladdy.db.healthName then
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if Gladdy.db.healthNameToArenaId then
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button.healthBar.nameText:SetText(str_gsub(unit, "arena", ""))
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else
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button.healthBar.nameText:SetText(Gladdy.buttons[unit].name)
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end
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end
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if status then
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button.healthBar.healthText:SetText(status)
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else
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Healthbar:SetHealthText(button.healthBar, health, healthMax)
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end
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end
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end
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function Healthbar:UpdateFrame(unit)
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local healthBar = self.frames[unit]
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if (not healthBar) then
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@ -178,14 +202,14 @@ function Healthbar:UpdateFrame(unit)
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healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1)
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healthBar.healthText:Hide()
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else
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healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize)
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healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize, Gladdy.db.healthTextRightOutline and "OUTLINE")
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healthBar.healthText:Show()
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end
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if (Gladdy.db.healthBarNameFontSize < 1) then
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healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1)
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healthBar.nameText:Hide()
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else
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healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize)
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healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize, Gladdy.db.healthTextLeftOutline and "OUTLINE")
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if Gladdy.db.healthName then
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healthBar.nameText:Show()
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else
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@ -194,6 +218,8 @@ function Healthbar:UpdateFrame(unit)
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end
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healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
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healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
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healthBar.nameText:SetPoint("LEFT", Gladdy.db.healthTextLeftHOffset, Gladdy.db.healthTextLeftVOffset)
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healthBar.healthText:SetPoint("RIGHT", Gladdy.db.healthTextRightHOffset, Gladdy.db.healthTextRightVOffset)
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end
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function Healthbar:ResetUnit(unit)
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@ -206,6 +232,7 @@ function Healthbar:ResetUnit(unit)
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healthBar.nameText:SetText("")
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healthBar.healthText:SetText("")
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healthBar.hp:SetValue(0)
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healthBar.hp.current = 0
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end
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function Healthbar:Test(unit)
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@ -215,17 +242,30 @@ function Healthbar:Test(unit)
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return
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end
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self:JOINED_ARENA()
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--self:JOINED_ARENA()
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Gladdy:SendMessage("UNIT_HEALTH", unit, button.health, button.healthMax)
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healthBar.hp.current = button.health
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self:ENEMY_SPOTTED(unit)
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self:UNIT_HEALTH(unit, button.health, button.healthMax)
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self:SetText(unit, button.health, button.healthMax)
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healthBar.hp:SetValue(button.health)
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if unit == "arena1" then
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self:UNIT_DEATH(unit)
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--self:SetText(unit, button.health, button.healthMax, L["DEAD"])
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end
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end
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function Healthbar:UNIT_SPEC(unit)
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local button = Gladdy.buttons[unit]
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if not button then
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return
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end
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self:SetText(unit, button.healthBar.hp.current, 100)
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--button.healthBar.nameText:SetText(Gladdy:SetTag(unit, Gladdy.db.healthTextLeft, button.health, button.healthMax))
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end
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function Healthbar:JOINED_ARENA()
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if Gladdy.db.healthNameToArenaId and Gladdy.db.healthName then
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for i=1,Gladdy.curBracket do
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local healthBar = self.frames["arena" .. i]
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healthBar.nameText:SetText(i)
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end
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self:SetText("arena" .. i, nil, nil)
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end
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end
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@ -241,10 +281,9 @@ function Healthbar:ENEMY_SPOTTED(unit)
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local healthMax = UnitHealthMax(unit)
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healthBar.hp:SetMinMaxValues(0, healthMax)
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healthBar.hp:SetValue(health)
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Healthbar:SetHealthText(healthBar, health, healthMax)
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end
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if button.name and Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
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healthBar.nameText:SetText(button.name)
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healthBar.hp.current = health
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Healthbar:SetText(unit, health, healthMax)
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--Healthbar:SetHealthText(healthBar, health, healthMax)
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end
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if button.class then
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@ -252,27 +291,6 @@ function Healthbar:ENEMY_SPOTTED(unit)
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end
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end
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function Healthbar:UNIT_HEALTH(unit, health, healthMax)
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local healthBar = self.frames[unit]
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if (not healthBar) then
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return
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end
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if not Gladdy.buttons[unit].class then
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Gladdy:SpotEnemy(unit, true)
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end
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Gladdy:SendMessage("UNIT_HEALTH", unit, health, healthMax)
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local healthPercentage = floor(health * 100 / healthMax)
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local healthText = ""
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if (Gladdy.db.healthPercentage) then
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healthText = ("%d%%"):format(healthPercentage)
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end
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healthBar.healthText:SetText(healthText)
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healthBar.hp:SetValue(healthPercentage)
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end
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function Healthbar:UNIT_DEATH(unit)
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local healthBar = self.frames[unit]
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if (not healthBar) then
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@ -280,7 +298,8 @@ function Healthbar:UNIT_DEATH(unit)
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end
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healthBar.hp:SetValue(0)
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healthBar.healthText:SetText(L["DEAD"])
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healthBar.hp.current = 0
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Healthbar:SetText(unit, 0, 100, L["DEAD"])
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end
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function Healthbar:UNIT_DESTROYED(unit)
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@ -290,6 +309,7 @@ function Healthbar:UNIT_DESTROYED(unit)
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end
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healthBar.hp:SetValue(0)
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healthBar.hp.current = 0
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healthBar.healthText:SetText(L["LEAVE"])
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healthBar.nameText:SetText("")
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end
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@ -307,9 +327,11 @@ local function option(params)
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if Gladdy.db.healthBarBorderSize > Gladdy.db.healthBarHeight/2 then
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Gladdy.db.healthBarBorderSize = Gladdy.db.healthBarHeight/2
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end
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if Gladdy.frame.testing then
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for i=1,Gladdy.curBracket do
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Healthbar:Test("arena" .. i)
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end
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end
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Gladdy:UpdateFrame()
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end,
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}
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@ -396,11 +418,28 @@ function Healthbar:GetOptions()
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order = 12,
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hasAlpha = true,
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}),
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healthTextLeftOutline = option({
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type = "toggle",
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name = L["Left Font Outline"],
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order = 13,
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width = "full",
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}),
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healthTextRightOutline = option({
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type = "toggle",
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name = L["Right Font Outline"],
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order = 14,
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width = "full",
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}),
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headerSize = {
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type = "header",
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name = L["Size"],
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order = 20,
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},
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healthBarNameFontSize = option({
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type = "range",
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name = L["Name font size"],
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desc = L["Size of the name text"],
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order = 13,
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order = 21,
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step = 0.1,
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min = 0,
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max = 20,
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@ -410,12 +449,53 @@ function Healthbar:GetOptions()
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type = "range",
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name = L["Health font size"],
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desc = L["Size of the health text"],
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order = 14,
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order = 22,
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step = 0.1,
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min = 0,
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max = 20,
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width = "full",
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}),
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headerLeftText = {
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type = "header",
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name = L["Offsets"],
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order = 30,
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},
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healthTextLeftVOffset = option({
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type = "range",
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name = L["Left Text Vertical Offset"],
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order = 31,
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step = 0.1,
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min = -200,
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max = 200,
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width = "full",
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}),
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healthTextLeftHOffset = option({
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type = "range",
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name = L["Left Text Horizontal Offset"],
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order = 32,
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step = 0.1,
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min = -200,
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max = 200,
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width = "full",
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}),
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healthTextRightVOffset = option({
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type = "range",
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name = L["Right Text Vertical Offset"],
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order = 33,
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step = 0.1,
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min = -200,
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max = 200,
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width = "full",
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}),
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healthTextRightHOffset = option({
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type = "range",
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name = L["Right Text Horizontal Offset"],
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order = 34,
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step = 0.1,
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min = -200,
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max = 200,
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width = "full",
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}),
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},
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},
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border = {
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@ -499,6 +579,7 @@ function Healthbar:GetOptions()
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desc = L["Show the units name"],
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order = 2,
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width = "full",
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disabled = function() return Gladdy.db.healthCustomTagsEnabled end,
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}),
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healthNameToArenaId = option({
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type = "toggle",
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@ -506,7 +587,7 @@ function Healthbar:GetOptions()
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desc = L["Show 1-5 as name instead"],
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order = 3,
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width = "full",
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disabled = function() return not Gladdy.db.healthName end
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disabled = function() return not Gladdy.db.healthName or Gladdy.db.healthCustomTagsEnabled end,
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}),
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healthPercentage = option({
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type = "toggle",
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@ -514,7 +595,16 @@ function Healthbar:GetOptions()
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desc = L["Show health percentage on the health bar"],
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order = 6,
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width = "full",
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disabled = function() return Gladdy.db.healthCustomTagsEnabled end,
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}),
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header = {
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type = "header",
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name = L["Custom Tags"],
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order = 10,
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},
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healthCustomTagsEnabled = Gladdy:GetTagOption(L["Custom Tags Enabled"], 11, nil, option, true),
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healthTextLeft = Gladdy:GetTagOption(L["Left Text"], 12, "healthCustomTagsEnabled", option),
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healthTextRight = Gladdy:GetTagOption(L["Right Text"], 13, "healthCustomTagsEnabled", option),
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},
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},
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},
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