Power-/HealthBar customize texts added and UNIT_DESTROYED added

This commit is contained in:
Sumsebrum
2021-05-18 16:38:17 +02:00
parent a152cb6045
commit 1fb3fce980
2 changed files with 90 additions and 22 deletions

View File

@ -17,7 +17,9 @@ local Healthbar = Gladdy:NewModule("Healthbar", 100, {
healthBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
healthBarBgColor = { r = 0, g = 0, b = 0, a = 0.4 },
healthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
healthBarFontSize = 12,
healthBarNameFontSize = 12,
healthBarHealthFontSize = 12,
healthName = true,
healthActual = false,
healthMax = true,
healthPercentage = true,
@ -26,6 +28,7 @@ local Healthbar = Gladdy:NewModule("Healthbar", 100, {
function Healthbar:Initialize()
self.frames = {}
self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("UNIT_DESTROYED")
self:RegisterMessage("UNIT_DEATH")
end
@ -51,11 +54,11 @@ function Healthbar:CreateFrame(unit)
healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a)
healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
if (Gladdy.db.healthBarFontSize < 1) then
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
if (Gladdy.db.healthBarNameFontSize < 1) then
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarNameFont), 1)
healthBar.nameText:Hide()
else
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarNameFontSize)
healthBar.nameText:Show()
end
healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
@ -65,11 +68,11 @@ function Healthbar:CreateFrame(unit)
healthBar.nameText:SetPoint("LEFT", 5, 0)
healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
if (Gladdy.db.healthBarFontSize < 1) then
if (Gladdy.db.healthBarHealthFontSize < 1) then
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
healthBar.healthText:Hide()
else
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarHealthFontSize)
healthBar.healthText:Hide()
end
healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
@ -166,17 +169,24 @@ function Healthbar:UpdateFrame(unit)
healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
if (Gladdy.db.healthBarFontSize < 1) then
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
if (Gladdy.db.healthBarHealthFontSize < 1) then
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
healthBar.nameText:Hide()
healthBar.healthText:Hide()
else
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
healthBar.nameText:Show()
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarHealthFontSize)
healthBar.healthText:Show()
end
if (Gladdy.db.healthBarNameFontSize < 1) then
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarNameFont), 1)
healthBar.nameText:Hide()
else
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarNameFontSize)
if Gladdy.db.healthName then
healthBar.nameText:Show()
else
healthBar.nameText:Hide()
end
end
healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
end
@ -270,6 +280,17 @@ function Healthbar:UNIT_DEATH(unit)
healthBar.healthText:SetText(L["DEAD"])
end
function Healthbar:UNIT_DESTROYED(unit)
local healthBar = self.frames[unit]
if (not healthBar) then
return
end
healthBar.hp:SetValue(0)
healthBar.healthText:SetText(L["LEAVE"])
healthBar.nameText:SetText("")
end
local function option(params)
local defaults = {
get = function(info)
@ -283,6 +304,9 @@ local function option(params)
if Gladdy.db.healthBarBorderSize > Gladdy.db.healthBarHeight/2 then
Gladdy.db.healthBarBorderSize = Gladdy.db.healthBarHeight/2
end
for i=1,Gladdy.curBracket do
Healthbar:Test("arena" .. i)
end
Gladdy:UpdateFrame()
end,
}
@ -368,11 +392,21 @@ function Healthbar:GetOptions()
order = 12,
hasAlpha = true,
}),
healthBarFontSize = option({
healthBarNameFontSize = option({
type = "range",
name = L["Font size"],
desc = L["Size of the text"],
name = L["Name font size"],
desc = L["Size of the name text"],
order = 13,
step = 0.1,
min = 0,
max = 20,
}),
healthBarHealthFontSize = option({
type = "range",
name = L["Health font size"],
desc = L["Size of the health text"],
order = 14,
step = 0.1,
min = 0,
max = 20,
}),
@ -415,14 +449,20 @@ function Healthbar:GetOptions()
},
healthValues = {
type = "group",
name = L["Health Values"],
name = L["Health Bar Text"],
order = 4,
args = {
header = {
type = "header",
name = L["Health Values"],
name = L["Health Bar Text"],
order = 1,
},
healthName = option({
type = "toggle",
name = L["Show the name"],
desc = L["Show the units name"],
order = 30,
}),
healthActual = option({
type = "toggle",
name = L["Show the actual health"],