fix totemtick set parent and SetPoint
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d348b87ddf
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@ -306,6 +306,7 @@ end
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function TotemPlates:CreateTotemFrame(nameplate)
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function TotemPlates:CreateTotemFrame(nameplate)
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nameplate.gladdyTotemFrame = CreateFrame("Frame")
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nameplate.gladdyTotemFrame = CreateFrame("Frame")
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nameplate.gladdyTotemFrame:SetFrameLevel(1)
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nameplate.gladdyTotemFrame:SetIgnoreParentAlpha(true)
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nameplate.gladdyTotemFrame:SetIgnoreParentAlpha(true)
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nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
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nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
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nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
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nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
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@ -1,10 +1,12 @@
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local select, pairs, tremove, tinsert, format, strsplit, tonumber = select, pairs, tremove, tinsert, format, strsplit, tonumber
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local select, pairs, tremove, tinsert, format, strsplit, tonumber = select, pairs, tremove, tinsert, format, strsplit, tonumber
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local type = type
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local C_NamePlate = C_NamePlate
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local C_NamePlate = C_NamePlate
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local Gladdy = LibStub("Gladdy")
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local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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local L = Gladdy.L
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local GetSpellInfo, CreateFrame = GetSpellInfo, CreateFrame
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local GetSpellInfo, CreateFrame = GetSpellInfo, CreateFrame
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local GetTime, UnitIsEnemy, UnitGUID = GetTime, UnitIsEnemy, UnitGUID
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local GetTime, UnitIsEnemy, UnitGUID = GetTime, UnitIsEnemy, UnitGUID
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local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
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local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
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local UIParent = UIParent
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---------------------------------------------------
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---------------------------------------------------
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@ -118,10 +120,10 @@ local TotemPulse = Gladdy:NewModule("Totem Pulse", 1, {
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--bar
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--bar
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totemPulseBarWidth = 40,
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totemPulseBarWidth = 40,
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totemPulseBarHeight = 20,
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totemPulseBarHeight = 20,
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totemPulseBarColor = { r = 1, g = 0, b = 0, a = 1 },
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totemPulseBarColor = { r = 1, g = 0, b = 0, a = .5 },
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totemPulseBarBgColor = { r = 0, g = 1, b = 0, a = 1 },
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totemPulseBarBgColor = { r = 0, g = 1, b = 0, a = .5 },
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totemPulseBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
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totemPulseBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
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totemPulseBarBorderSize = 5,
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totemPulseBarBorderSize = 4,
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totemPulseBarBorderStyle = "Gladdy Tooltip squared",
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totemPulseBarBorderStyle = "Gladdy Tooltip squared",
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totemPulseBarTexture = "Flat",
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totemPulseBarTexture = "Flat",
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totemPulseBarReverse = false,
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totemPulseBarReverse = false,
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@ -329,24 +331,10 @@ end
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function TotemPulse:AddTimerFrame(nameplate, timestamp, test)
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function TotemPulse:AddTimerFrame(nameplate, timestamp, test)
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if (nameplate:IsShown() or test) and timestamp then
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if (nameplate:IsShown() or test) and timestamp then
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local gladdyTotemFrame = Gladdy.db.totemPulseTotems["totem" .. timestamp.id].attachToGladdyTotemFrame and nameplate.gladdyTotemFrame
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if not nameplate.totemTick then
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if not nameplate.totemTick then
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nameplate.totemTick = TotemPulse:CreateCooldownFrame(Gladdy.db.totemPulseTotems["totem" .. timestamp.id].style)
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nameplate.totemTick = TotemPulse:CreateCooldownFrame(Gladdy.db.totemPulseTotems["totem" .. timestamp.id].style)
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end
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end
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nameplate.totemTick:SetParent(nameplate.gladdyTotemFrame or nameplate)
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nameplate.totemTick:SetParent(nameplate)
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--nameplate.totemTick:ClearAllPoints()
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--[[if gladdyTotemFrame then
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nameplate.totemTick:SetPoint("TOPLEFT", gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
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nameplate.totemTick:SetPoint("BOTTOMRIGHT", gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
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if nameplate.totemTick.bar then
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nameplate.totemTick.spark:SetHeight(Gladdy.db.totemPulseTotems["totem" .. timestamp.id].style == "Vertical" and gladdyTotemFrame:GetWidth() or gladdyTotemFrame:GetHeight())
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end
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else
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nameplate.totemTick:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", 0, -5)
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if nameplate.totemTick.bar then
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nameplate.totemTick.spark:SetHeight(Gladdy.db.totemPulseTotems["totem" .. timestamp.id].style == "Vertical" and Gladdy.db.totemPulseBarWidth or Gladdy.db.totemPulseBarHeight)
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end
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end--]]
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local cd = type(timestamp.pulse) == "table" and timestamp.pulse.cd or timestamp.pulse
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local cd = type(timestamp.pulse) == "table" and timestamp.pulse.cd or timestamp.pulse
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local once = type(timestamp.pulse) == "table"
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local once = type(timestamp.pulse) == "table"
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@ -444,30 +432,21 @@ function TotemPulse:UpdateBarPartial(bar)
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bar.spark:SetHeight(style == "Vertical" and Gladdy.db.totemPulseBarWidth or Gladdy.db.totemPulseBarHeight)
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bar.spark:SetHeight(style == "Vertical" and Gladdy.db.totemPulseBarWidth or Gladdy.db.totemPulseBarHeight)
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bar.spark:SetRotation(style == "Vertical" and ninetyDegreeInRad or 0)
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bar.spark:SetRotation(style == "Vertical" and ninetyDegreeInRad or 0)
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if (bar:GetParent()) then
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if bar:GetParent().gladdyTotemFrame then
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if bar:GetParent() and bar:GetParent() ~= UIParent then
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bar:SetParent(bar:GetParent().gladdyTotemFrame)
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local gladdyTotemFrame = bar:GetParent().gladdyTotemFrame and bar:GetParent().gladdyTotemFrame
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else
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local nameplate = bar:GetParent()
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bar:SetParent(bar:GetParent())
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end
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--[[if bar.id and Gladdy.db.totemPulseTotems["totem" .. bar.id].attachToGladdyTotemFrame then
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if not bar:GetParent().totemIcon and bar:GetParent().gladdyTotemFrame then
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bar:SetParent(bar:GetParent().gladdyTotemFrame)
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end
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elseif bar.id and not Gladdy.db.totemPulseTotems["totem" .. bar.id].attachToGladdyTotemFrame then
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if bar:GetParent().totemIcon then
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bar:SetParent(bar:GetParent():GetParent())
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end
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end--]]
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bar:ClearAllPoints()
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bar:ClearAllPoints()
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if (bar.id and bar:GetParent().totemIcon and Gladdy.db.totemPulseTotems["totem" .. bar.id].attachToGladdyTotemFrame) then
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if bar.id and gladdyTotemFrame and gladdyTotemFrame:IsShown() and Gladdy.db.totemPulseTotems["totem" .. bar.id].attachToGladdyTotemFrame then
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bar:SetPoint("TOPLEFT", bar:GetParent(), "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
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bar:SetPoint("TOPLEFT", gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
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bar:SetPoint("BOTTOMRIGHT", bar:GetParent(), "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
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bar:SetPoint("BOTTOMRIGHT", gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
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if style then
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if style then
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bar.spark:SetHeight(style == "Vertical" and bar:GetParent():GetWidth() or bar:GetParent():GetHeight())
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bar.spark:SetHeight(style == "Vertical" and gladdyTotemFrame:GetWidth() or gladdyTotemFrame:GetHeight())
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end
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end
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elseif bar.id and gladdyTotemFrame and gladdyTotemFrame:IsShown() and not Gladdy.db.totemPulseTotems["totem" .. bar.id].attachToGladdyTotemFrame then
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bar:SetPoint("TOP", gladdyTotemFrame, "BOTTOM", 0, -0.5)
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else
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else
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bar:SetPoint("TOP", bar:GetParent(), "BOTTOM", 0, 0)
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bar:SetPoint("TOP", nameplate, "BOTTOM", 0, -0.5)
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end
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end
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end
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end
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bar.bar:SetOrientation(style ~= "COOLDOWN" and style or bar.bar:GetOrientation())
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bar.bar:SetOrientation(style ~= "COOLDOWN" and style or bar.bar:GetOrientation())
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@ -495,35 +474,26 @@ function TotemPulse:UpdateCooldown(cooldown)
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cooldown:SetWidth(Gladdy.db.totemPulseCooldownWidth)
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cooldown:SetWidth(Gladdy.db.totemPulseCooldownWidth)
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cooldown:SetHeight(Gladdy.db.totemPulseCooldownHeight)
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cooldown:SetHeight(Gladdy.db.totemPulseCooldownHeight)
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if cooldown:GetParent() then
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--[[if cooldown.id and Gladdy.db.totemPulseTotems["totem" .. cooldown.id].attachToGladdyTotemFrame then
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if not cooldown:GetParent().totemIcon and cooldown:GetParent().gladdyTotemFrame then
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cooldown:SetParent(cooldown:GetParent().gladdyTotemFrame)
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end
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elseif cooldown.id and not Gladdy.db.totemPulseTotems["totem" .. cooldown.id].attachToGladdyTotemFrame then
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if cooldown:GetParent().totemIcon then
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cooldown:SetParent(cooldown:GetParent():GetParent())
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end
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end--]]
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if cooldown:GetParent().gladdyTotemFrame then
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cooldown:SetParent(cooldown:GetParent().gladdyTotemFrame)
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else
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cooldown:SetParent(cooldown:GetParent())
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end
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cooldown:ClearAllPoints()
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if cooldown.id and Gladdy.db.totemPulseTotems["totem" .. cooldown.id].attachToGladdyTotemFrame and cooldown:GetParent().totemIcon then
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cooldown:SetPoint("TOPLEFT", cooldown:GetParent(), "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
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cooldown:SetPoint("BOTTOMRIGHT", cooldown:GetParent(), "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
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else
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cooldown:SetPoint("TOP", cooldown:GetParent(), "BOTTOM", 0, -0.5)
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end
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end
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cooldown.cd:SetCooldown(0,0)
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cooldown.cd:SetCooldown(0,0)
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cooldown.cd:SetReverse(Gladdy.db.totemPulseCooldownReverse)
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cooldown.cd:SetReverse(Gladdy.db.totemPulseCooldownReverse)
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cooldown.cd:SetAlpha(Gladdy.db.totemPulseCooldownAlpha)
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cooldown.cd:SetAlpha(Gladdy.db.totemPulseCooldownAlpha)
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cooldown.text:SetFont(Gladdy:SMFetch("font", "totemPulseTextFont"), Gladdy.db.totemPulseTextSize, "OUTLINE")
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cooldown.text:SetFont(Gladdy:SMFetch("font", "totemPulseTextFont"), Gladdy.db.totemPulseTextSize, "OUTLINE")
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cooldown.text:SetTextColor(Gladdy:SetColor(Gladdy.db.totemPulseTextColor))
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cooldown.text:SetTextColor(Gladdy:SetColor(Gladdy.db.totemPulseTextColor))
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if cooldown:GetParent() and cooldown:GetParent() ~= UIParent then
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local gladdyTotemFrame = cooldown:GetParent().gladdyTotemFrame and cooldown:GetParent().gladdyTotemFrame
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local nameplate = cooldown:GetParent()
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cooldown:ClearAllPoints()
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if cooldown.id and gladdyTotemFrame and gladdyTotemFrame:IsShown() and Gladdy.db.totemPulseTotems["totem" .. cooldown.id].attachToGladdyTotemFrame then
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cooldown:SetPoint("TOPLEFT", gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
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cooldown:SetPoint("BOTTOMRIGHT", gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
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elseif cooldown.id and gladdyTotemFrame and gladdyTotemFrame:IsShown() and not Gladdy.db.totemPulseTotems["totem" .. cooldown.id].attachToGladdyTotemFrame then
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cooldown:SetPoint("TOP", gladdyTotemFrame, "BOTTOM", 0, -0.5)
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else
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cooldown:SetPoint("TOP", nameplate, "BOTTOM", 0, -0.5)
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end
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end
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end
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end
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function TotemPulse:UpdateFrameOnce()
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function TotemPulse:UpdateFrameOnce()
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