fix import for TW and general issue with BuffsDebuffs
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94efa7a112
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01f907f71c
@ -7,6 +7,7 @@ LibClassAuras.debuffs = {}
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LibClassAuras.debuffToId = {}
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LibClassAuras.debuffToId = {}
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LibClassAuras.buffs = {}
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LibClassAuras.buffs = {}
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LibClassAuras.buffToId = {}
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LibClassAuras.buffToId = {}
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LibClassAuras.altNames = {}
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local function Spell(id, opts, class, spellTable, idTable)
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local function Spell(id, opts, class, spellTable, idTable)
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if not opts or not class then
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if not opts or not class then
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@ -26,9 +27,20 @@ local function Spell(id, opts, class, spellTable, idTable)
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return
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return
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end
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end
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if opts.altName then
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if opts.altName then
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idTable[opts.altName] = {id = id , class = class}
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for _,v in ipairs(id) do
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LibClassAuras.altNames[v] = opts.altName
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end
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if idTable[opts.altName] then
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tinsert(idTable[opts.altName], {id = id , class = class})
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else
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idTable[opts.altName] = {[1] = {id = id , class = class}}
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end
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else
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else
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idTable[spellName] = {id = id , class = class}
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if idTable[spellName] then
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tinsert(idTable[spellName], {id = id , class = class})
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else
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idTable[spellName] = {[1] = {id = id , class = class}}
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end
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end
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end
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if type(id) == "table" then
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if type(id) == "table" then
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@ -54,9 +66,11 @@ LibClassAuras.Buff = Buff
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local function getClassDebuffs(class)
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local function getClassDebuffs(class)
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local classSpells = {}
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local classSpells = {}
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for k,v in pairs(LibClassAuras.debuffToId) do
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for name, spells in pairs(LibClassAuras.debuffToId) do
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if v.class == class then
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for _, spellInfo in ipairs(spells) do
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tinsert(classSpells, {name = k, id = v.id})
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if spellInfo.class == class then
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tinsert(classSpells, {name = name, id = spellInfo.id})
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end
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end
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end
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end
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end
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return classSpells
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return classSpells
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@ -65,9 +79,11 @@ LibClassAuras.GetClassDebuffs = getClassDebuffs
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local function getClassBuffs(class)
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local function getClassBuffs(class)
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local classSpells = {}
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local classSpells = {}
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for k,v in pairs(LibClassAuras.buffToId) do
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for name, spells in pairs(LibClassAuras.buffToId) do
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if v.class == class then
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for _, spellInfo in ipairs(spells) do
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tinsert(classSpells, {name = k, id = v.id})
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if spellInfo.class == class then
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tinsert(classSpells, {name = name, id = spellInfo.id})
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end
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end
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end
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end
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end
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return classSpells
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return classSpells
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@ -82,4 +98,9 @@ local function getSpellNameToId(auraType)
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end
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end
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end
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end
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LibClassAuras.GetSpellNameToId = getSpellNameToId
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LibClassAuras.GetSpellNameToId = getSpellNameToId
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local function getAltName(spellID)
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return LibClassAuras.altNames[spellID]
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end
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LibClassAuras.GetAltName = getAltName
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@ -138,7 +138,8 @@ function BuffsDebuffs:Test(unit)
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BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
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BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
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BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
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BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
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--BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 1243, select(1, GetSpellInfo(1243)), select(3, GetSpellInfo(1243)), 10, GetTime() + 10, 1, "physical")
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--self:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 31117, select(1, GetSpellInfo(31117)), select(3, GetSpellInfo(31117)), 10, GetTime() + 10, 1, "physical")
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local i = 1
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local i = 1
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for spellID, enabled in pairs(Gladdy.db.trackedDebuffs) do
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for spellID, enabled in pairs(Gladdy.db.trackedDebuffs) do
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if i > 4 then
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if i > 4 then
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@ -197,13 +198,24 @@ function BuffsDebuffs:AURA_GAIN(unit, auraType, spellID, spellName, texture, dur
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return
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return
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end
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end
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local auraFrame = self.frames[unit]
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local auraFrame = self.frames[unit]
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spellName = LibClassAuras.GetAltName(spellID) or spellName
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local aura = Gladdy:GetImportantAuras()[spellName] and Gladdy.db.auraListDefault[tostring(Gladdy:GetImportantAuras()[spellName].spellID)].enabled
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local aura = Gladdy:GetImportantAuras()[spellName] and Gladdy.db.auraListDefault[tostring(Gladdy:GetImportantAuras()[spellName].spellID)].enabled
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if aura and Gladdy.db.buffsShowAuraDebuffs then
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if aura and Gladdy.db.buffsShowAuraDebuffs then
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aura = false
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aura = false
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end
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end
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local auraNames = LibClassAuras.GetSpellNameToId(auraType)
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local auraNames = LibClassAuras.GetSpellNameToId(auraType)
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local spellId = auraNames[spellName] and auraNames[spellName].id[1]
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local spellId
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if not aura and spellID and spellId and expirationTime and (Gladdy.db.trackedBuffs[tostring(spellId)] or Gladdy.db.trackedDebuffs[tostring(spellId)]) then
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local isTracked = false
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if auraNames[spellName] then
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for _, spellInfo in ipairs(auraNames[spellName]) do
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spellId = spellInfo.id[1]
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if (Gladdy.db.trackedBuffs[tostring(spellId)] or Gladdy.db.trackedDebuffs[tostring(spellId)]) then
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isTracked = true
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break
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end
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end
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end
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if not aura and spellID and expirationTime and isTracked then
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local index
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local index
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if auraType == AURA_TYPE_DEBUFF then
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if auraType == AURA_TYPE_DEBUFF then
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auraFrame.numDebuffs = auraFrame.numDebuffs + 1
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auraFrame.numDebuffs = auraFrame.numDebuffs + 1
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