Gladdy-TBC/Modules/TotemPulse.lua

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local select, pairs, tremove, tinsert, format, strsplit, tonumber = select, pairs, tremove, tinsert, format, strsplit, tonumber
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local type = type
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local C_NamePlate = C_NamePlate
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local GetSpellInfo, CreateFrame = GetSpellInfo, CreateFrame
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local GetTime, UnitIsEnemy, UnitGUID = GetTime, UnitIsEnemy, UnitGUID
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local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
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local UIParent = UIParent
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---------------------------------------------------
-- Helper
---------------------------------------------------
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local totemData, npcIdToTotemData, cooldowns = Gladdy:GetTotemData()
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local ninetyDegreeInRad = 90 * math.pi / 180
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local function TotemOptions()
local defaultDB = {}
local options = {}
local indexedList = {}
for k,v in pairs(totemData) do
if v.pulse then
tinsert(indexedList, {name = k, id = v.id, color = v.color, texture = v.texture})
end
end
table.sort(indexedList, function (a, b)
return a.name < b.name
end)
for i=1,#indexedList do
defaultDB["totem" .. indexedList[i].id] = {enabled = true, attachToGladdyTotemFrame = true, style = "COOLDOWN", reverse = false}
options["totem" .. indexedList[i].id] = {
order = i+1,
name = select(1, GetSpellInfo(indexedList[i].id)),
--inline = true,
width = "3.0",
type = "group",
icon = indexedList[i].texture,
args = {
headerTotemConfig = {
type = "header",
name = format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))),
order = 1,
},
enabled = {
order = 2,
name = L["Enabled"],
desc = "Enable " .. format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))),
type = "toggle",
width = "full",
get = function() return Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].enabled end,
set = function(_, value)
Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].enabled = value
Gladdy:UpdateFrame()
end
},
attachToGladdyTotemFrame = {
order = 3,
disabled = function() return not Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].enabled end,
name = L["Attach To TotemPlate"],
desc = "Attach " .. format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))) .. " To TotemPlate",
type = "toggle",
width = "full",
get = function() return Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].attachToGladdyTotemFrame end,
set = function(_, value)
Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].attachToGladdyTotemFrame = value
Gladdy:UpdateFrame()
end
},
style = {
type = "select",
name = L["Style"],
order = 4,
values = {
COOLDOWN = L["Cooldown"],
Vertical = L["Bar vertical"],
Horizontal = L["Bar horizontal"]
},
get = function() return Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].style end,
set = function(_, value)
Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].style = value
Gladdy:UpdateFrame()
end
},
reverse = {
order = 5,
disabled = function() return not Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].enabled end,
name = L["Reverse"],
type = "toggle",
width = "full",
get = function() return Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].reverse end,
set = function(_, value)
Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].reverse = value
Gladdy:UpdateFrame()
end
},
}
}
end
return options,defaultDB
end
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---------------------------------------------------
-- Core
---------------------------------------------------
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local TotemPulse = Gladdy:NewModule("Totem Pulse", 1, {
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totemPulseEnabled = true,
totemPulseEnabledShowFriendly = true,
totemPulseEnabledShowEnemy = true,
totemPulseStyle = "", -- "COOLDOWN", "COOLDOWNREVERSE", "BARVERTICAL", "BARHORIZONTAL"
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--text
totemPulseTextColor = { r = 1, g = 1, b = 1, a = 1 },
totemPulseTextSize = 14,
totemPulseTextFont = "DorisPP",
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--bar
totemPulseBarWidth = 40,
totemPulseBarHeight = 20,
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totemPulseBarColor = { r = 1, g = 0, b = 0, a = .5 },
totemPulseBarBgColor = { r = 0, g = 1, b = 0, a = .5 },
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totemPulseBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
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totemPulseBarBorderSize = 4,
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totemPulseBarBorderStyle = "Gladdy Tooltip squared",
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totemPulseBarTexture = "Flat",
totemPulseBarReverse = false,
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--cooldown
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totemPulseCooldownWidth = 40,
totemPulseCooldownHeight = 20,
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totemPulseCooldownAlpha = 1,
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totemPulseCooldownReverse = true,
--totems
totemPulseTotems = select(2, TotemOptions())
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})
function TotemPulse.OnEvent(self, event, ...)
TotemPulse[event](self, ...)
end
function TotemPulse:Initialize()
self.timeStamps = {}
self.cooldownCache = {}
self.barCache = {}
self.activeFrames = { bars = {}, cooldowns = {} }
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if Gladdy.db.totemPulseEnabled then
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
self:RegisterEvent("NAME_PLATE_UNIT_ADDED")
self:RegisterEvent("UNIT_NAME_UPDATE")
self:SetScript("OnEvent", self.OnEvent)
end
self:RegisterEvent("PLAYER_ENTERING_WORLD")
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end
---------------------------------------------------
-- EVENTS
---------------------------------------------------
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function TotemPulse:PLAYER_ENTERING_WORLD()
self.timeStamps = {}
end
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function TotemPulse:COMBAT_LOG_EVENT_UNFILTERED()
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local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName = CombatLogGetCurrentEventInfo()
local pulse = cooldowns[spellID] or cooldowns[spellName]
local npcId = tonumber(select(6, strsplit("-", destGUID)), 10)
if eventType == "UNIT_DESTROYED" and self.timeStamps[destGUID] then
self.timeStamps[destGUID] = nil
end
if (eventType == "SWING_DAMAGE" or eventType == "SPELL_DAMAGE") and self.timeStamps[destGUID] and npcIdToTotemData[npcId] then
self.timeStamps[destGUID] = nil
end
if not pulse then
return
end
if eventType == "SPELL_CAST_SUCCESS" then
self.timeStamps[sourceGUID] = { timeStamp = GetTime(), pulse = pulse }
end
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if eventType == "SPELL_SUMMON" then
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if not npcIdToTotemData[npcId] then
return
end
if not Gladdy.dbi.profile.totemPulseTotems["totem" .. npcIdToTotemData[npcId].id].enabled then
return
end
if self.timeStamps[sourceGUID] then
self.timeStamps[destGUID] = self.timeStamps[sourceGUID]
self.timeStamps[destGUID].id = npcIdToTotemData[npcId].id
self.timeStamps[sourceGUID] = nil
else
self.timeStamps[destGUID] = { timeStamp = GetTime(), pulse = pulse, id = npcIdToTotemData[npcId].id }
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end
end
end
function TotemPulse:NAME_PLATE_UNIT_REMOVED(unitId)
local nameplate = C_NamePlate.GetNamePlateForUnit(unitId)
if nameplate.totemTick then
nameplate.totemTick:SetScript("OnUpdate", nil)
nameplate.totemTick:Hide()
nameplate.totemTick:SetParent(nil)
tinsert(nameplate.totemTick.bar and self.barCache or self.cooldownCache, nameplate.totemTick)
self.activeFrames.bars[nameplate.totemTick] = nil
self.activeFrames.cooldowns[nameplate.totemTick] = nil
nameplate.totemTick = nil
end
end
function TotemPulse:NAME_PLATE_UNIT_ADDED(unitId)
self:OnUnitAdded(unitId, "NAME_PLATE_UNIT_ADDED")
end
function TotemPulse:UNIT_NAME_UPDATE(unitId)
self:OnUnitAdded(unitId, "UNIT_NAME_UPDATE")
end
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function TotemPulse:OnUnitAdded(unitId)
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local isEnemy = UnitIsEnemy("player", unitId)
local guid = UnitGUID(unitId)
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if strsplit("-", guid) ~= "Creature" then
return
end
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local nameplate = C_NamePlate.GetNamePlateForUnit(unitId)
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if nameplate and (isEnemy and Gladdy.db.totemPulseEnabledShowEnemy or not isEnemy and Gladdy.db.totemPulseEnabledShowFriendly) then
if self.timeStamps[guid] and strsplit("-", guid) then
self:AddTimerFrame(nameplate, self.timeStamps[guid])
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else
if nameplate.totemTick then
nameplate.totemTick:SetScript("OnUpdate", nil)
nameplate.totemTick:Hide()
nameplate.totemTick:SetParent(nil)
tinsert(nameplate.totemTick.bar and self.barCache or self.cooldownCache, nameplate.totemTick)
self.activeFrames.bars[nameplate.totemTick] = nil
self.activeFrames.cooldowns[nameplate.totemTick] = nil
nameplate.totemTick = nil
end
end
end
end
---------------------------------------------------
-- FRAMES
---------------------------------------------------
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function TotemPulse:CreateCooldownFrame(style)
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local totemTick
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if style == "COOLDOWN" then
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if #self.cooldownCache > 0 then
totemTick = tremove(self.cooldownCache, #self.cooldownCache)
else
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totemTick = CreateFrame("Frame")
totemTick:SetWidth(Gladdy.db.totemPulseCooldownWidth)
totemTick:SetHeight(Gladdy.db.totemPulseCooldownHeight)
totemTick.cd = CreateFrame("Cooldown", nil, totemTick, "CooldownFrameTemplate")
totemTick.cd:SetAllPoints(totemTick)
totemTick.cd.noCooldownCount = true
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totemTick:SetFrameStrata("MEDIUM")
totemTick:SetFrameLevel(4)
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totemTick.cd:SetReverse(Gladdy.db.totemPulseCooldownReverse)
totemTick.cd:SetHideCountdownNumbers(true)
totemTick.cd:SetAlpha(Gladdy.db.totemPulseCooldownAlpha)
totemTick.textFrame = CreateFrame("Frame", nil, totemTick)
totemTick.textFrame:SetAllPoints(totemTick)
totemTick.text = totemTick.textFrame:CreateFontString(nil, "OVERLAY")
totemTick.text:SetPoint("CENTER", totemTick.textFrame, "CENTER")
totemTick.text:SetFont(Gladdy:SMFetch("font", "totemPulseTextFont"), Gladdy.db.totemPulseTextSize, "OUTLINE")
totemTick.text:SetJustifyH("CENTER")
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totemTick.text:SetShadowOffset(1, -1)
totemTick.text:SetTextColor(Gladdy:SetColor(Gladdy.db.totemPulseTextColor))
end
else
if #self.barCache > 0 then
totemTick = tremove(self.barCache, #self.barCache)
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totemTick.bar:SetOrientation(style)
totemTick.spark:SetRotation(style == "Vertical" and ninetyDegreeInRad or 0)
totemTick.spark:SetHeight(style == "Vertical" and Gladdy.db.totemPulseBarWidth or Gladdy.db.totemPulseBarHeight)
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else
totemTick = CreateFrame("Frame", nil)
totemTick:SetWidth(Gladdy.db.totemPulseBarWidth)
totemTick:SetHeight(Gladdy.db.totemPulseBarHeight)
totemTick.backdrop = CreateFrame("Frame", nil, totemTick, BackdropTemplateMixin and "BackdropTemplate")
totemTick.backdrop:SetAllPoints(totemTick)
totemTick.backdrop:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "totemPulseBarBorderStyle"),
edgeSize = Gladdy.db.totemPulseBarBorderSize })
totemTick.backdrop:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.totemPulseBarBorderColor))
totemTick.backdrop:SetFrameLevel(1)
totemTick.bar = CreateFrame("StatusBar", nil, totemTick)
totemTick.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "totemPulseBarTexture"))
totemTick.bar:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.totemPulseBarColor))
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totemTick.bar:SetOrientation(style)
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totemTick.bar:SetFrameLevel(0)
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totemTick.bar:SetAllPoints(totemTick)
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totemTick.spark = totemTick.bar:CreateTexture(nil, "OVERLAY")
totemTick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
totemTick.spark:SetBlendMode("ADD")
totemTick.spark:SetWidth(8)
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totemTick.spark:SetHeight(style == "Vertical" and Gladdy.db.totemPulseBarWidth or Gladdy.db.totemPulseBarHeight)
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totemTick.spark.position = 0
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totemTick.spark:SetRotation(style == "Vertical" and ninetyDegreeInRad or 0)
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totemTick.bg = totemTick.bar:CreateTexture(nil, "BACKGROUND")
totemTick.bg:SetTexture(Gladdy:SMFetch("statusbar", "totemPulseBarTexture"))
totemTick.bg:SetAllPoints(totemTick.bar)
totemTick.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.totemPulseBarBgColor))
totemTick.text = totemTick.bar:CreateFontString(nil, "OVERLAY")
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totemTick.text:SetPoint("CENTER", totemTick, "CENTER", 0, 0)
totemTick.text:SetFont(Gladdy:SMFetch("font", "totemPulseTextFont"), Gladdy.db.totemPulseTextSize, "OUTLINE")
totemTick.text:SetJustifyH("CENTER")
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totemTick.text:SetShadowOffset(1, -1)
totemTick.text:SetTextColor(Gladdy:SetColor(Gladdy.db.totemPulseTextColor))
end
end
return totemTick
end
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function TotemPulse:AddTimerFrame(nameplate, timestamp, test)
if (nameplate:IsShown() or test) and timestamp then
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if not nameplate.totemTick then
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nameplate.totemTick = TotemPulse:CreateCooldownFrame(Gladdy.db.totemPulseTotems["totem" .. timestamp.id].style)
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end
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nameplate.totemTick:SetParent(nameplate)
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local cd = type(timestamp.pulse) == "table" and timestamp.pulse.cd or timestamp.pulse
local once = type(timestamp.pulse) == "table"
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local cooldown = (timestamp.timeStamp - GetTime()) % cd
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nameplate.totemTick.timestamp = timestamp.timeStamp
nameplate.totemTick.maxValue = cd
nameplate.totemTick.value = cooldown
nameplate.totemTick.once = once
nameplate.totemTick.id = timestamp.id
if nameplate.totemTick.bar then
self:UpdateBarPartial(nameplate.totemTick)
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nameplate.totemTick.bar:SetMinMaxValues(0, cd)
nameplate.totemTick.bar:SetValue(cooldown)
self.activeFrames.bars[nameplate.totemTick] = nameplate.totemTick
else
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self:UpdateCooldown(nameplate.totemTick)
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self.activeFrames.cooldowns[nameplate.totemTick] = nameplate.totemTick
end
if once and GetTime() - timestamp.timeStamp > cd then
nameplate.totemTick:SetScript("OnUpdate", nil)
nameplate.totemTick:Hide()
else
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nameplate.totemTick:SetScript("OnUpdate", TotemPulse.TotemPulseOnUpdate)
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nameplate.totemTick:Show()
end
else
if nameplate.totemTick then
nameplate.totemTick:SetScript("OnUpdate", nil)
nameplate.totemTick:Hide()
nameplate.totemTick:SetParent(nil)
tinsert(nameplate.totemTick.bar and self.barCache or self.cooldownCache, nameplate.totemTick)
self.activeFrames.bars[nameplate.totemTick] = nil
self.activeFrames.cooldowns[nameplate.totemTick] = nil
nameplate.totemTick = nil
end
end
end
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function TotemPulse:SetSparkPosition(totemTick, referenceSize, vertical)
if not Gladdy.db.totemPulseTotems["totem" .. totemTick.id].reverse then
totemTick.bar:SetValue(totemTick.maxValue - totemTick.value)
totemTick.spark.position = referenceSize / 2 - (totemTick.value / totemTick.maxValue) * referenceSize
if ( totemTick.spark.position < -referenceSize / 2 ) then
totemTick.spark.position = -referenceSize / 2
end
else
totemTick.bar:SetValue(totemTick.value)
totemTick.spark.position = referenceSize / 2 - ((totemTick.maxValue - totemTick.value) / totemTick.maxValue) * referenceSize
if ( totemTick.spark.position > referenceSize / 2 ) then
totemTick.spark.position = referenceSize / 2
end
end
totemTick.spark:SetPoint("CENTER", totemTick.bar, "CENTER", vertical and 0 or totemTick.spark.position, vertical and totemTick.spark.position or 0)
end
function TotemPulse.TotemPulseOnUpdate(totemTick)
totemTick.now = GetTime()
totemTick.value = (totemTick.timestamp - totemTick.now) % totemTick.maxValue
if totemTick.once and totemTick.now - totemTick.timestamp >= totemTick.maxValue then
totemTick:SetScript("OnUpdate", nil)
totemTick:Hide()
end
if not totemTick.bar and not (totemTick.once and totemTick.now - totemTick.timestamp >= totemTick.maxValue) then
if Gladdy.db.totemPulseTotems["totem" .. totemTick.id].reverse then
totemTick.cd:SetCooldown(totemTick.now - totemTick.value, totemTick.maxValue)
else
totemTick.cd:SetCooldown(totemTick.now - (totemTick.maxValue - totemTick.value), totemTick.maxValue)
end
elseif totemTick.bar then
if Gladdy.db.totemPulseTotems["totem" .. totemTick.id].style == "Vertical" then
TotemPulse:SetSparkPosition(totemTick, totemTick.bar:GetHeight(), true)
else
TotemPulse:SetSparkPosition(totemTick, totemTick.bar:GetWidth(), false)
end
end
totemTick.text:SetFormattedText("%.1f", totemTick.value)
end
---------------------------------------------------
-- Update Styles
---------------------------------------------------
function TotemPulse:UpdateBarPartial(bar)
local style = bar.id and Gladdy.db.totemPulseTotems["totem" .. bar.id].style
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bar:SetWidth(Gladdy.db.totemPulseBarWidth)
bar:SetHeight(Gladdy.db.totemPulseBarHeight)
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bar.spark:SetWidth(8)
bar.spark:SetHeight(style == "Vertical" and Gladdy.db.totemPulseBarWidth or Gladdy.db.totemPulseBarHeight)
bar.spark:SetRotation(style == "Vertical" and ninetyDegreeInRad or 0)
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if bar:GetParent() and bar:GetParent() ~= UIParent then
local gladdyTotemFrame = bar:GetParent().gladdyTotemFrame and bar:GetParent().gladdyTotemFrame
local nameplate = bar:GetParent()
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bar:ClearAllPoints()
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if bar.id and gladdyTotemFrame and gladdyTotemFrame:IsShown() and Gladdy.db.totemPulseTotems["totem" .. bar.id].attachToGladdyTotemFrame then
bar:SetPoint("TOPLEFT", gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
bar:SetPoint("BOTTOMRIGHT", gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
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if style then
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bar.spark:SetHeight(style == "Vertical" and gladdyTotemFrame:GetWidth() or gladdyTotemFrame:GetHeight())
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end
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elseif bar.id and gladdyTotemFrame and gladdyTotemFrame:IsShown() and not Gladdy.db.totemPulseTotems["totem" .. bar.id].attachToGladdyTotemFrame then
bar:SetPoint("TOP", gladdyTotemFrame, "BOTTOM", 0, -0.5)
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else
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bar:SetPoint("TOP", nameplate, "BOTTOM", 0, -0.5)
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end
end
bar.bar:SetOrientation(style ~= "COOLDOWN" and style or bar.bar:GetOrientation())
end
function TotemPulse:UpdateBar(bar)
self:UpdateBarPartial(bar)
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bar.backdrop:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "totemPulseBarBorderStyle"),
edgeSize = Gladdy.db.totemPulseBarBorderSize })
bar.backdrop:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.totemPulseBarBorderColor))
bar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "totemPulseBarTexture"))
bar.bar:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.totemPulseBarColor))
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bar.bar:SetAllPoints(bar)
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bar.bg:SetTexture(Gladdy:SMFetch("statusbar", "totemPulseBarTexture"))
bar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.totemPulseBarBgColor))
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bar.text:SetFont(Gladdy:SMFetch("font", "totemPulseTextFont"), Gladdy.db.totemPulseTextSize, "OUTLINE")
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bar.text:SetTextColor(Gladdy:SetColor(Gladdy.db.totemPulseTextColor))
end
function TotemPulse:UpdateCooldown(cooldown)
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cooldown:SetWidth(Gladdy.db.totemPulseCooldownWidth)
cooldown:SetHeight(Gladdy.db.totemPulseCooldownHeight)
cooldown.cd:SetCooldown(0,0)
cooldown.cd:SetReverse(Gladdy.db.totemPulseCooldownReverse)
cooldown.cd:SetAlpha(Gladdy.db.totemPulseCooldownAlpha)
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cooldown.text:SetFont(Gladdy:SMFetch("font", "totemPulseTextFont"), Gladdy.db.totemPulseTextSize, "OUTLINE")
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cooldown.text:SetTextColor(Gladdy:SetColor(Gladdy.db.totemPulseTextColor))
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if cooldown:GetParent() and cooldown:GetParent() ~= UIParent then
local gladdyTotemFrame = cooldown:GetParent().gladdyTotemFrame and cooldown:GetParent().gladdyTotemFrame
local nameplate = cooldown:GetParent()
cooldown:ClearAllPoints()
if cooldown.id and gladdyTotemFrame and gladdyTotemFrame:IsShown() and Gladdy.db.totemPulseTotems["totem" .. cooldown.id].attachToGladdyTotemFrame then
cooldown:SetPoint("TOPLEFT", gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
cooldown:SetPoint("BOTTOMRIGHT", gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
elseif cooldown.id and gladdyTotemFrame and gladdyTotemFrame:IsShown() and not Gladdy.db.totemPulseTotems["totem" .. cooldown.id].attachToGladdyTotemFrame then
cooldown:SetPoint("TOP", gladdyTotemFrame, "BOTTOM", 0, -0.5)
else
cooldown:SetPoint("TOP", nameplate, "BOTTOM", 0, -0.5)
end
end
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end
function TotemPulse:UpdateFrameOnce()
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if Gladdy.frame.testing then
TotemPulse:TestOnce()
end
if Gladdy.db.totemPulseEnabled then
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
self:RegisterEvent("NAME_PLATE_UNIT_ADDED")
self:RegisterEvent("UNIT_NAME_UPDATE")
self:SetScript("OnEvent", self.OnEvent)
else
for _,bar in pairs(self.activeFrames.bars) do
bar:SetScript("OnUpdate", nil)
bar:Hide()
bar:SetParent(nil)
tinsert(self.barCache, bar)
self.activeFrames.bars[bar] = nil
end
for _,cooldown in pairs(self.activeFrames.cooldowns) do
cooldown:SetScript("OnUpdate", nil)
cooldown:Hide()
cooldown:SetParent(nil)
tinsert(self.cooldownCache, cooldown)
self.activeFrames.cooldowns[cooldown] = nil
end
self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:UnregisterEvent("NAME_PLATE_UNIT_REMOVED")
self:UnregisterEvent("NAME_PLATE_UNIT_ADDED")
self:UnregisterEvent("UNIT_NAME_UPDATE")
self:SetScript("OnEvent", nil)
end
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for _,bar in pairs(self.activeFrames.bars) do
self:UpdateBar(bar)
end
for _,cooldown in pairs(self.activeFrames.cooldowns) do
self:UpdateCooldown(cooldown)
end
for _,bar in pairs(self.barCache) do
self:UpdateBar(bar)
end
for _,cooldown in pairs(self.cooldownCache) do
self:UpdateCooldown(cooldown)
end
end
---------------------------------------------------
-- TEST
---------------------------------------------------
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function TotemPulse:TestOnce()
local totemPlatesTestFrame = Gladdy.modules["Totem Plates"].testFrame
if totemPlatesTestFrame then
if totemPlatesTestFrame.totemTick
and (Gladdy.db.totemPulseTotems["totem" .. npcIdToTotemData[5913].id].style == "COOLDOWN" and totemPlatesTestFrame.totemTick.bar
or Gladdy.db.totemPulseTotems["totem" .. npcIdToTotemData[5913].id].style ~= "COOLDOWN" and not totemPlatesTestFrame.totemTick.bar) then
totemPlatesTestFrame.totemTick:SetScript("OnUpdate", nil)
totemPlatesTestFrame.totemTick:Hide()
totemPlatesTestFrame.totemTick:SetParent(nil)
totemPlatesTestFrame.totemTick.id = nil
tinsert(totemPlatesTestFrame.totemTick.bar and self.barCache or self.cooldownCache, totemPlatesTestFrame.totemTick)
self.activeFrames.bars[totemPlatesTestFrame.totemTick] = nil
self.activeFrames.cooldowns[totemPlatesTestFrame.totemTick] = nil
totemPlatesTestFrame.totemTick = nil
end
local timestamp = { timeStamp = GetTime(), pulse = npcIdToTotemData[5913].pulse, id = npcIdToTotemData[5913].id }
TotemPulse:AddTimerFrame(totemPlatesTestFrame, timestamp, true)
self.testFrame = totemPlatesTestFrame.totemTick
end
end
function TotemPulse:Reset()
if self.testFrame then
self.testFrame:SetScript("OnUpdate", nil)
self.testFrame:Hide()
self.testFrame:SetParent(nil)
tinsert(self.testFrame.bar and self.barCache or self.cooldownCache, self.testFrame)
self.activeFrames.bars[self.testFrame] = nil
self.activeFrames.cooldowns[self.testFrame] = nil
self.testFrame = nil
Gladdy.modules["Totem Plates"].testFrame.totemTick = nil
end
end
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---------------------------------------------------
-- OPTIONS
---------------------------------------------------
function TotemPulse:GetOptions()
return {
headerClassicon = {
type = "header",
name = L["Totem Pulse"],
order = 2,
},
totemPulseEnabled = Gladdy:option({
type = "toggle",
name = L["Totem Pulse Enabled"],
order = 3,
}),
group = {
type = "group",
childGroups = "tree",
name = L["Frame"],
order = 4,
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disabled = function() return not Gladdy.db.totemPulseEnabled end,
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args = {
barFrame = {
type = "group",
name = L["Bar"],
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order = 2,
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args = {
headerSize = {
type = "header",
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name = L["Size"],
order = 10,
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},
totemPulseBarHeight = Gladdy:option({
type = "range",
name = L["Bar height"],
desc = L["Height of the bar"],
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order = 11,
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min = 0.1,
max = 200,
step = .1,
width = "full",
}),
totemPulseBarWidth = Gladdy:option({
type = "range",
name = L["Bar width"],
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desc = L["Width of the bar"],
order = 12,
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min = 0.1,
max = 600,
step = .1,
width = "full",
}),
headerTexture = {
type = "header",
name = L["Texture"],
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order = 20,
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},
totemPulseBarTexture = Gladdy:option({
type = "select",
name = L["Bar texture"],
desc = L["Texture of the bar"],
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order = 21,
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dialogControl = "LSM30_Statusbar",
values = AceGUIWidgetLSMlists.statusbar,
}),
totemPulseBarColor = Gladdy:colorOption({
type = "color",
name = L["Bar color"],
desc = L["Color of the cast bar"],
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order = 22,
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hasAlpha = true,
}),
totemPulseBarBgColor = Gladdy:colorOption({
type = "color",
name = L["Background color"],
desc = L["Color of the cast bar background"],
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order = 23,
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hasAlpha = true,
}),
headerBorder = {
type = "header",
name = L["Border"],
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order = 30,
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},
totemPulseBarBorderSize = Gladdy:option({
type = "range",
name = L["Border size"],
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order = 31,
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min = 0.5,
max = Gladdy.db.castBarHeight/2,
step = 0.5,
width = "full",
}),
totemPulseBarBorderStyle = Gladdy:option({
type = "select",
name = L["Status Bar border"],
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order = 32,
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dialogControl = "LSM30_Border",
values = AceGUIWidgetLSMlists.border,
}),
totemPulseBarBorderColor = Gladdy:colorOption({
type = "color",
name = L["Status Bar border color"],
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order = 33,
hasAlpha = true,
}),
},
},
cooldownFrame = {
type = "group",
name = L["Cooldown"],
order = 3,
args = {
headerSize = {
type = "header",
name = L["Frame"],
order = 10,
},
totemPulseCooldownHeight = Gladdy:option({
type = "range",
name = L["Height"],
order = 11,
min = 0.1,
max = 200,
step = .1,
width = "full",
}),
totemPulseCooldownWidth = Gladdy:option({
type = "range",
name = L["Width"],
order = 12,
min = 0.1,
max = 600,
step = .1,
width = "full",
}),
totemPulseCooldownAlpha = Gladdy:option({
type = "range",
name = L["Alpha"],
order = 21,
min = 0.1,
max = 1,
step = .1,
width = "full",
}),
},
},
text = {
type = "group",
name = L["Text"],
order = 4,
args = {
headerSize = {
type = "header",
name = L["Text"],
order = 10,
},
totemPulseTextSize = Gladdy:option({
type = "range",
name = L["Size"],
order = 11,
min = 0.5,
max = 30,
step = 0.5,
width = "full",
}),
totemPulseTextFont = Gladdy:option({
type = "select",
name = L["Font"],
desc = L["Font of the bar"],
order = 12,
dialogControl = "LSM30_Font",
values = AceGUIWidgetLSMlists.font,
}),
totemPulseTextColor = Gladdy:colorOption({
type = "color",
name = L["Font color"],
desc = L["Color of the text"],
order = 13,
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hasAlpha = true,
}),
},
},
},
},
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customizeTotems = {
order = 50,
name = L["Customize Totems"],
type = "group",
childGroups = "tree",
disabled = function() return not Gladdy.db.totemPulseEnabled end,
args = select(1, TotemOptions())
},
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}
end