2021-05-19 16:35:26 +02:00
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local select = select
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local UnitExists, UnitAffectingCombat, GetSpellInfo = UnitExists, UnitAffectingCombat, GetSpellInfo
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local CreateFrame = CreateFrame
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local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
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local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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local CombatIndicator = Gladdy:NewModule("CombatIndicator", nil, {
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ciEnabled = true,
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ciSize = 20,
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ciAlpha = 1,
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ciWidthFactor = 1,
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ciAnchor = "healthBar",
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ciPos = "TOP",
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ciXOffset = 0,
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ciYOffset = -31,
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ciBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
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ciBorderColor = { r = 0, g = 0, b = 0, a = 1 },
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})
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function CombatIndicator:Initialize()
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self.frames = {}
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self:RegisterMessage("JOINED_ARENA")
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self.updateInterval = 0.05
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self.combatIndicatorIcon = select(3, GetSpellInfo(674))
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end
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function CombatIndicator:JOINED_ARENA()
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self:SetScript("OnUpdate", CombatIndicator.OnEvent)
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self.lastTimeUpdated = 0
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end
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function CombatIndicator:CreateFrame(unit)
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local button = Gladdy.buttons[unit]
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if not button then
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return
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end
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local ciFrame = CreateFrame("Frame", "GladdyCombatindicator" .. unit, button)
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ciFrame:EnableMouse(false)
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ciFrame:SetFrameStrata("HIGH")
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ciFrame:SetHeight(Gladdy.db.ciSize)
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ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor)
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ciFrame.texture = ciFrame:CreateTexture(nil, "OVERLAY")
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ciFrame.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
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ciFrame.texture:SetTexture(self.combatIndicatorIcon)
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ciFrame.texture:SetAllPoints(ciFrame)
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ciFrame.border = ciFrame:CreateTexture(nil, "OVERLAY")
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ciFrame.border:SetAllPoints(ciFrame)
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ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle)
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ciFrame.border:SetVertexColor(Gladdy.db.ciBorderColor.r, Gladdy.db.ciBorderColor.g, Gladdy.db.ciBorderColor.b, Gladdy.db.ciBorderColor.a)
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self.frames[unit] = ciFrame
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button.ciFrame = ciFrame
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end
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function CombatIndicator:UpdateFrame(unit)
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local button = Gladdy.buttons[unit]
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local ciFrame = self.frames[unit]
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if (not button or not ciFrame) then
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return
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end
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ciFrame:SetHeight(Gladdy.db.ciSize)
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ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor)
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2021-05-22 13:28:27 +02:00
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ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle)
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2021-05-19 16:35:26 +02:00
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ciFrame.border:SetVertexColor(Gladdy.db.ciBorderColor.r, Gladdy.db.ciBorderColor.g, Gladdy.db.ciBorderColor.b, Gladdy.db.ciBorderColor.a)
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ciFrame:ClearAllPoints()
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2021-05-19 19:30:40 +02:00
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ciFrame:SetPoint(ANCHORS[Gladdy.db.ciPos], Gladdy.buttons[unit][Gladdy.db.ciAnchor], Gladdy.db.ciPos, Gladdy.db.ciXOffset, Gladdy.db.ciYOffset)
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2021-05-19 16:35:26 +02:00
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ciFrame:SetAlpha(Gladdy.db.ciAlpha)
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if (Gladdy.db.ciEnabled == false) then
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ciFrame:Hide()
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else
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ciFrame:Show()
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end
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end
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function CombatIndicator:Test()
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self.test = true
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self:JOINED_ARENA()
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end
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function CombatIndicator:Reset()
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self:SetScript("OnUpdate", nil)
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self.test = false
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end
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function CombatIndicator.OnEvent(self, elapsed)
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self.lastTimeUpdated = self.lastTimeUpdated + elapsed
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if (self.lastTimeUpdated > self.updateInterval) then
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for i=1,Gladdy.curBracket do
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local unit = "arena" .. i
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if CombatIndicator.test or (UnitExists(unit) and UnitAffectingCombat(unit)) then
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CombatIndicator.frames[unit]:Show()
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else
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CombatIndicator.frames[unit]:Hide()
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end
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end
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self.lastTimeUpdated = 0
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end
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end
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function CombatIndicator:GetOptions()
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return {
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headerTrinket = {
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type = "header",
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name = L["Racial"],
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order = 2,
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},
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ciEnabled = Gladdy:option({
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type = "toggle",
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name = L["Enabled"],
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desc = L["Enable ci icon"],
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order = 3,
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}),
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group = {
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type = "group",
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childGroups = "tree",
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name = "Frame",
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order = 4,
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args = {
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general = {
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type = "group",
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name = L["Frame"],
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order = 1,
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args = {
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header = {
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type = "header",
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name = L["Frame"],
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order = 1,
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},
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ciSize = Gladdy:option({
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type = "range",
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name = L["Icon size"],
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min = 5,
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max = 100,
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step = 1,
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order = 2,
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}),
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ciWidthFactor = Gladdy:option({
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type = "range",
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name = L["Icon width factor"],
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min = 0.5,
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max = 2,
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step = 0.05,
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order = 3,
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}),
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ciAlpha = Gladdy:option({
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type = "range",
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name = L["Alpha"],
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min = 0,
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max = 1,
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step = 0.05,
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order = 4,
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}),
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},
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},
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position = {
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type = "group",
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name = L["Position"],
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order = 4,
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args = {
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header = {
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type = "header",
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name = L["Position"],
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order = 4,
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},
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ciAnchor = Gladdy:option({
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type = "select",
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name = L["Anchor"],
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desc = L["This changes the anchor of the ci icon"],
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order = 20,
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values = {
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["trinket"] = L["Trinket"],
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["classIcon"] = L["Class Icon"],
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["healthBar"] = L["Health Bar"],
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["powerBar"] = L["Power Bar"],
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},
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}),
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ciPos = Gladdy:option({
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type = "select",
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name = L["Position"],
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desc = L["This changes position relative to its anchor of the ci icon"],
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order = 21,
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values = {
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["LEFT"] = L["Left"],
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["RIGHT"] = L["Right"],
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["TOP"] = L["Top"],
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["BOTTOM"] = L["Bottom"],
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},
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}),
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ciXOffset = Gladdy:option({
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type = "range",
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name = L["Horizontal offset"],
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order = 23,
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min = -400,
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max = 400,
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step = 0.1,
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}),
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ciYOffset = Gladdy:option({
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type = "range",
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name = L["Vertical offset"],
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order = 24,
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min = -400,
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max = 400,
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step = 0.1,
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}),
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},
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},
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border = {
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type = "group",
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name = L["Border"],
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order = 4,
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args = {
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header = {
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type = "header",
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name = L["Border"],
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order = 4,
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},
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ciBorderStyle = Gladdy:option({
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type = "select",
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name = L["Border style"],
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order = 31,
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values = Gladdy:GetIconStyles()
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}),
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ciBorderColor = Gladdy:colorOption({
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type = "color",
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name = L["Border color"],
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desc = L["Color of the border"],
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order = 32,
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hasAlpha = true,
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}),
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},
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},
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},
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},
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}
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end
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