HackRF-Treasure-Chest/Software/portapack-mayhem/firmware/application/apps/lge_app.hpp
2022-09-22 09:26:57 -07:00

202 lines
4.3 KiB
C++

/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2019 Furrtek
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui.hpp"
#include "ui_widget.hpp"
#include "ui_navigation.hpp"
#include "ui_transmitter.hpp"
#include "ui_font_fixed_8x16.hpp"
#include "rfm69.hpp"
#include "message.hpp"
#include "transmitter_model.hpp"
#include "portapack.hpp"
#include "app_settings.hpp"
namespace ui {
class LGEView : public View {
public:
LGEView(NavigationView& nav);
~LGEView();
void focus() override;
std::string title() const override { return "LGE tool TX"; };
private:
enum tx_modes {
IDLE = 0,
SINGLE,
ALL
};
// app save settings
std::app_settings settings { };
std::app_settings::AppSettings app_settings { };
tx_modes tx_mode = IDLE;
RFM69 rfm69 { 5, 0x2DD4, true, true };
uint32_t frame_size { 0 };
uint32_t repeats { 0 };
uint32_t channel_index { 0 };
std::string nickname { "ABCDEF" };
rf::Frequency channels[3] = { 868067000, 868183000, 868295000 };
void start_tx();
void stop_tx();
void generate_lge_frame(const uint8_t command, std::vector<uint8_t>& data) {
generate_lge_frame(command, 0xFFFF, 0xFFFF, data);
}
void generate_lge_frame(const uint8_t command, const uint16_t address_a, const uint16_t address_b, std::vector<uint8_t>& data);
void generate_frame_touche();
void generate_frame_nickname();
void generate_frame_team();
void generate_frame_broadcast_nickname();
void generate_frame_start();
void generate_frame_gameover();
void generate_frame_collier();
void on_tx_progress(const uint32_t progress, const bool done);
Labels labels {
//{ { 7 * 8, 1 * 8 }, "NO FUN ALLOWED !", Color::red() },
{ { 1 * 8, 1 * 8 }, "Frame:", Color::light_grey() },
{ { 2 * 8, 3 * 8 }, "Room:", Color::light_grey() },
{ { 14 * 8, 3 * 8 }, "Text:", Color::light_grey() },
{ { 2 * 8, 5 * 8 }, "Team:", Color::light_grey() },
{ { 0 * 8, 7 * 8 }, "Player:", Color::light_grey() },
{ { 0 * 8, 10 * 8 }, "Vest:", Color::light_grey() },
{ { 4 * 8, 12 * 8 }, "ID:", Color::light_grey() },
{ { 3 * 8, 14 * 8 }, "Pow: /10", Color::light_grey() },
{ { 2 * 8, 16 * 8 }, "Time: x100ms", Color::light_grey() }
};
OptionsField options_frame {
{ 7 * 8, 1 * 8 },
13,
{
{ "Key", 0 },
{ "Set nickname", 1 },
{ "Set team", 2 },
{ "Brdcst nick", 3 },
{ "Start", 4 },
{ "Game over", 5 },
{ "Set vest", 6 }
}
};
Checkbox checkbox_channels {
{ 20 * 8, 1 * 8 },
7,
"All ch.",
true
};
NumberField field_room {
{ 7 * 8, 3 * 8 },
1,
{ 1, 2 },
1,
'0'
};
Button button_text {
{ 14 * 8, 5 * 8, 16 * 8, 3 * 8 },
"ABCDEF"
};
NumberField field_team {
{ 7 * 8, 5 * 8 },
1,
{ 1, 6 },
1,
'0'
};
NumberField field_player {
{ 7 * 8, 7 * 8 },
2,
{ 1, 50 },
1,
'0'
};
Checkbox checkbox_heartbeat {
{ 17 * 8, 12 * 8 },
9,
"Heartbeat",
true
};
Checkbox checkbox_rxtick {
{ 17 * 8, 15 * 8 },
7,
"RX tick",
true
};
NumberField field_id {
{ 7 * 8, 12 * 8 },
1,
{ 1, 2 },
1,
'0'
};
NumberField field_power {
{ 7 * 8, 14 * 8 },
2,
{ 1, 10 },
1,
'0'
};
NumberField field_duration {
{ 7 * 8, 16 * 8 },
2,
{ 1, 25 },
1,
'0'
};
Console console {
{ 0, 18 * 8, 30 * 8, 7 * 16 }
};
TransmitterView tx_view {
16 * 16,
10000,
12
};
MessageHandlerRegistration message_handler_tx_progress {
Message::ID::TXProgress,
[this](const Message* const p) {
const auto message = *reinterpret_cast<const TXProgressMessage*>(p);
this->on_tx_progress(message.progress, message.done);
}
};
};
} /* namespace ui */