/* * Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc. * * This file is part of PortaPack. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, * Boston, MA 02110-1301, USA. */ #include "ui_painter.hpp" #include "ui_widget.hpp" #include "portapack.hpp" using namespace portapack; namespace ui { Style Style::invert() const { return { .font = font, .background = foreground, .foreground = background }; } int Painter::draw_char(const Point p, const Style& style, const char c) { const auto glyph = style.font.glyph(c); display.draw_glyph(p, glyph, style.foreground, style.background); return glyph.advance().x(); } int Painter::draw_string(Point p, const Font& font, const Color foreground, const Color background, const std::string text) { bool escape = false; size_t width = 0; Color pen = foreground; for(const auto c : text) { if (escape) { if (c <= 15) pen = term_colors[c & 15]; else pen = foreground; escape = false; } else { if (c == '\x1B') { escape = true; } else { const auto glyph = font.glyph(c); display.draw_glyph(p, glyph, pen, background); const auto advance = glyph.advance(); p += advance; width += advance.x(); } } } return width; } int Painter::draw_string(Point p, const Style& style, const std::string text) { return draw_string(p, style.font, style.foreground, style.background, text); } void Painter::draw_bitmap(const Point p, const Bitmap& bitmap, const Color foreground, const Color background) { display.draw_bitmap(p, bitmap.size, bitmap.data, foreground, background); } void Painter::draw_hline(Point p, int width, const Color c) { display.fill_rectangle({ p, { width, 1 } }, c); } void Painter::draw_vline(Point p, int height, const Color c) { display.fill_rectangle({ p, { 1, height } }, c); } void Painter::draw_rectangle(const Rect r, const Color c) { draw_hline(r.location(), r.width(), c); draw_vline({ r.left(), r.top() + 1 }, r.height() - 2, c); draw_vline({ r.left() + r.width() - 1, r.top() + 1 }, r.height() - 2, c); draw_hline({ r.left(), r.top() + r.height() - 1 }, r.width(), c); } void Painter::fill_rectangle(const Rect r, const Color c) { display.fill_rectangle(r, c); } void Painter::fill_rectangle_unrolled8(const Rect r, const Color c) { display.fill_rectangle_unrolled8(r, c); } void Painter::paint_widget_tree(Widget* const w) { if( ui::is_dirty() ) { paint_widget(w); ui::dirty_clear(); } } void Painter::paint_widget(Widget* const w) { if( w->hidden() ) { // Mark widget (and all children) as invisible. w->visible(false); } else { // Mark this widget as visible and recurse. w->visible(true); if( w->dirty() ) { w->paint(*this); // Force-paint all children. for(const auto child : w->children()) { child->set_dirty(); paint_widget(child); } w->set_clean(); } else { // Selectively paint all children. for(const auto child : w->children()) { paint_widget(child); } } } } } /* namespace ui */