local setmetatable = setmetatable local GetLocale = GetLocale local L = {} if (GetLocale() == "ruRU") then -- Races L["Human"] = "Человек" L["Dwarf"] = "Дворф" L["Night Elf"] = "Ночной эльф" L["Gnome"] = "Гном" L["Draenei"] = "Дреней" L["Orc"] = "Орк" L["Undead"] = "Нежить" L["Tauren"] = "Таурен" L["Troll"] = "Тролль" L["Blood Elf"] = "Эльф крови" -- Classes L["Druid"] = "Друид" L["Hunter"] = "Охотник" L["Mage"] = "Маг" L["Paladin"] = "Паладин" L["Priest"] = "Жрец" L["Rogue"] = "Разбойник" L["Shaman"] = "Шаман" L["Warlock"] = "Чернокнижник" L["Warrior"] = "Воин" -- Specs L["Balance"] = "Баланс" L["Feral"] = "Сила зверя" L["Restoration"] = "Исцеление" L["Beast Mastery"] = "Повелитель зверей" L["Marksmanship"] = "Стрельба" L["Survival"] = "Выживание" L["Arcane"] = "Тайная магия" L["Fire"] = "Огонь" L["Frost"] = "Лед" L["Holy"] = "Свет" L["Protection"] = "Защита" L["Retribution"] = "Возмездие" L["Discipline"] = "Послушание" L["Shadow"] = "Тьма" L["Assassination"] = "Ликвидация" L["Combat"] = "Бой" L["Subtlety"] = "Скрытность" L["Elemental"] = "Cтихии" L["Enhancement"] = "Совершенствование" L["Affliction"] = "Колдовство" L["Demonology"] = "Демонология" L["Destruction"] = "Разрушение" L["Arms"] = "Оружие" L["Fury"] = "Неистовство" -- Gladdy.lua L["Welcome to Gladdy!"] = "Вас приветствует Gladdy!" L["First run has been detected, displaying test frame."] = "Обнаружен первый запуск, показываем тестовое окно." L["Valid slash commands are:"] = "Валидные команды:" L["If this is not your first run please lock or move the frame to prevent this from happening."] = "Если это не первый запуск, переместите, либо закрепите окно во избежание показа окна." -- Frame.lua L["Gladdy - drag to move"] = "Gladdy - тащите для перемещения" -- Options.lua L["Announcements"] = "Оповещения" L["Announcement settings"] = "Настройки оповещения" L["Auras"] = "Ауры" L["Auras settings"] = "Настройки аур" L["Castbar"] = "Полоса применения" L["Castbar settings"] = "Настройки полосы применения" L["Classicon"] = "Иконка класса" L["Classicon settings"] = "Настройки иконки класса" L["Clicks"] = "Клики" L["Clicks settings"] = "Настройки кликов" L["Diminishings"] = "Диминишинги" L["Diminishings settings"] = "Настройки диминишингов" L["Healthbar"] = "Полоса жизней" L["Healthbar settings"] = "Настройки полосы жизней" L["Highlight"] = "Подсветка" L["Highlight settings"] = "Настройки подсветки" L["Nameplates"] = "Индикаторы здоровья" L["Nameplates settings"] = "Настройки индикаторов здоровья " L["Powerbar"] = "Полоса маны" L["Powerbar settings"] = "Настройки полосы маны" L["Score"] = "Счет" L["Score settings"] = "Настройки счета" L["Trinket"] = "Тринкет" L["Trinket settings"] = "Настройки тринкета" L["Reset module"] = "Сбросить настройки" L["Reset module to defaults"] = "Сбросить настройки модуля к начальным" L["No settings"] = "Нет настроек" L["Module has no settings"] = "Модуль не имеет настроек" L["General"] = "Основные" L["General settings"] = "Основные настройки" L["Lock frame"] = "Закрепить фрейм" L["Toggle if frame can be moved"] = "Включите, если фрейм можно двигать" L["Grow frame upwards"] = "Расти вверх" L["If enabled the frame will grow upwards instead of downwards"] = "Если включено, то фрейм будет расти вверх, а не вниз" L["Frame scale"] = "Масштаб фрейма" L["Scale of the frame"] = "Масштаб фрейма" L["Frame padding"] = "Отступы фрейма" L["Padding of the frame"] = "Отступы фрейма" L["Frame color"] = "Цвет фрейма" L["Color of the frame"] = "Цвет фрейма" L["Bar width"] = "Ширина полос" L["Width of the bars"] = "Ширина полос" L["Bottom margin"] = "Нижняя граница полосы" L["Margin between each button"] = "Отступ до следующей полосы" -- Announcements.lua L["RESURRECTING: %s (%s)"] = "ВОСКРЕШАЕТ: %s (%s)" L["SPEC DETECTED: %s - %s (%s)"] = "СПЕЦИАЛИЗАЦИЯ ОПРЕДЕЛЕНА: %s - %s (%s)" L["LOW HEALTH: %s (%s)"] = "МАЛО ЗДОРОВЬЯ: %s (%s)" L["TRINKET USED: %s (%s)"] = "ТРИНКЕТ ИСПОЛЬЗОВАН: %s (%s)" L["TRINKET READY: %s (%s)"] = "ТРИНКЕТ ГОТОВ: %s (%s)" L["DRINKING: %s (%s)"] = "ПЬЁТ: %s (%s)" L["Self"] = "Сам" L["Party"] = "Группа" L["Raid Warning"] = "Объявление рейду" L["Blizzard's Floating Combat Text"] = "Стандартный текст боя" L["MikScrollingBattleText"] = "MikScrollingBattleText" L["Scrolling Combat Text"] = "Scrolling Combat Text" L["Parrot"] = "Parrot" L["Drinking"] = "Питьё" L["Announces when enemies sit down to drink"] = "Оповещать, когда вражеский игрок начинает пить" L["Resurrection"] = "Воскрешение" L["Announces when an enemy tries to resurrect a teammate"] = "Оповещать, когда вражеский игрок начинает воскрешать союзника" L["New enemies"] = "Новые враги" L["Announces when new enemies are discovered"] = "Оповещать о найденных вражеских игроках" L["Spec Detection"] = "Обнаружение специализации" L["Announces when the spec of an enemy was detected"] = "Оповещать, когда обнаружена специализация вражеского игрока" L["Low health"] = "Мало жизней" L["Announces when an enemy drops below a certain health threshold"] = "Оповещать, когда уровень здоровья вражеского игрока падает ниже определенного количества" L["Low health threshold"] = "Процент малого количества здоровья" L["Choose how low an enemy must be before low health is announced"] = "Укажите процент здоровья вражеского игрока, когда нужно показать оповещение" L["Trinket used"] = "Использование пвп-тринкета" L["Announce when an enemy's trinket is used"] = "Оповещать об использовании пвп-тринкета вражеским игроком" L["Trinket ready"] = "Готовность пвп-тринкета" L["Announce when an enemy's trinket is ready again"] = "Оповещать, когда пвп-тринкет вражеского игрока готов" L["Destination"] = "Вариант оповещений" L["Choose how your announcements are displayed"] = "Выберать, как показывать оповещения" -- Auras.lua L["Font color"] = "Цвет текста" L["Color of the text"] = "Цвет текста" L["Font size"] = "Размер текста" L["Size of the text"] = "Размер текста" -- Castbar.lua L["Bar height"] = "Высота полосы" L["Height of the bar"] = "Высота полосы" L["Bar texture"] = "Текстура полосы" L["Texture of the bar"] = "Текстура полосы" L["Bar color"] = "Цвет полосы" L["Color of the cast bar"] = "Цвет полосы применений" L["Background color"] = "Цвет фона полосы" L["Color of the cast bar background"] = "Цвет фона полосы применений" L["Icon position"] "Расположение значка трансляции" -- Clicks.lua L["Action #%d"] = "Действие #%d" L["Left Click Enemy 1"] = "Левый клик по цели 1" L["Left Click Enemy 2"] = "Левый клик по цели 2" L["Left Click Enemy 3"] = "Левый клик по цели 3" L["Left Click Enemy 4"] = "Левый клик по цели 4" L["Left Click Enemy 5"] = "Левый клик по цели 5" L["Right Click Enemy 1"] = "Правый клик по цели 1" L["Right Click Enemy 2"] = "Правый клик по цели 2" L["Right Click Enemy 3"] = "Правый клик по цели 3" L["Right Click Enemy 4"] = "Правый клик по цели 4" L["Right Click Enemy 5"] = "Правый клик по цели 5" L["Left button"] = "Левая кнопка" L["Right button"] = "Правая кнопка" L["Middle button"] = "Средняя кнопка" L["Button 4"] = "Кнопка 4" L["Button 5"] = "Кнопка 5" L["None"] = "Не назначено" L["CTRL"] = "CTRL" L["SHIFT"] = "SHIFT" L["ALT"] = "ALT" L["Cast Spell"] = "Применить заклинание" L["Name"] = "Название" L["Select the name of the click option"] = "Выбрать название опции клика" L["Button"] = "Кнопка" L["Select which mouse button to use"] = "Выбрать кнопку мыши для использования" L["Modifier"] = "Модификатор" L["Select which modifier to use"] = "Выбрать модификатор для использования" L["Action"] = "Действите" L["Select what action this mouse button does"] = "Выбрать действие, производимое данной кнопкой мыши" L["Spell name / Macro text"] = "Название заклинания / Текст макроса" L["Use *name* as unit's name. Like a '/rofl *name*'"] = "Используйте *name* в качестве имени игрока. Например, '/rofl *name*'" -- Diminishings.lua L["DR Cooldown position"] = "Позиция ДР таймеров" L["Position of the cooldown icons"] = "Позиция ДР таймеров" L["Left"] = "Слева" L["Right"] = "Справа" L["Icon Size"] = "Размер иконок" L["Size of the DR Icons"] = "Размер ДР иконок" -- Healthbar.lua L["Show the actual health"] = "Показывать текущее здоровье" L["Show the actual health on the health bar"] = "Показывать текущее здоровье на полосе жизней" L["Show max health"] = "Показывать максимальное здоровье" L["Show max health on the health bar"] = "Показывать максимальное здоровье на полосе жизней" L["Show health percentage"] = "Показывать здоровье в процентах" L["Show health percentage on the health bar"] = "Показывать здоровье в процентах на полосе жизней" -- Highlight.lua L["Border size"] = "Размер границы" L["Target border color"] = "Цвет контура цели" L["Color of the selected targets border"] = "Цвет контура цели" L["Focus border color"] = "Цвет контура фокуса" L["Color of the focus border"] = "Цвет контура фокуса" L["Raid leader border color"] = "Цвет контура цели рейд лидера" L["Color of the raid leader border"] = "Цвет контура цели рейд лидера" L["Highlight target"] = "Подсвечивать цель" L["Toggle if the selected target should be highlighted"] = "Включите, если необходима подсветка цели" L["Show border around target"] = "Показывать контур вокруг цели" L["Toggle if a border should be shown around the selected target"] = "Включите, если необходимо показывать контур вокруг цели" L["Show border around focus"] = "Показывать контур вокруг фокуса" L["Toggle of a border should be shown around the current focus"] = "Включите, если необходимо показывать контур вокруг фокуса" L["Show border around raid leader"] = "Показывать контур вокруг цели рейд лидера" L["Toggle if a border should be shown around the raid leader"] = "Включите, если необходимо показывать контур вокруг цели рейд лидера" -- Powerbar.lua L["Show the actual power"] = "Показывать текущую ману" L["Show the actual power on the power bar"] = "Показывать текущую ману на полосе маны" L["Show max power"] = "Показывать максимальную ману" L["Show max power on the power bar"] = "Показывать максимальную ману на полосе маны" L["Show power percentage"] = "Показывать ману в процентах" L["Show power percentage on the power bar"] = "Показывать ману в процентах на полосе маны" L["Color of the status bar background"] = "Цвет фона строки состояния" -- Trinket.lua L["No cooldown count (OmniCC)"] = "Не показывать кулдаун (OmniCC)" L["Disable cooldown timers by addons (reload UI to take effect)"] = "Отключить таймер кулдаунов для аддонов (необходима перезагрузка интерфейса)" elseif (GetLocale() == "deDE") then -- Races L["Human"] = "Mensch" L["Dwarf"] = "Zwerg" L["Night Elf"] = "Nachtelf" L["Gnome"] = "Gnom" L["Draenei"] = "Draenei" L["Orc"] = "Ork" L["Undead"] = "Untoter" L["Tauren"] = "Taure" L["Troll"] = "Тroll" L["Blood Elf"] = "Blutelf" -- Classes L["Druid"] = "Druide" L["Hunter"] = "Jäger" L["Mage"] = "Magier" L["Paladin"] = "Paladin" L["Priest"] = "Priester" L["Rogue"] = "Schurke" L["Shaman"] = "Schamane" L["Warlock"] = "Hexenmeister" L["Warrior"] = "Krieger" -- Specs L["Balance"] = "Gleichgewicht" L["Feral"] = "Wilder Kampf" L["Restoration"] = "Wiederherstellung" L["Beast Mastery"] = "Tierherrschaft" L["Marksmanship"] = "Treffsicherheit" L["Survival"] = "Überleben" L["Arcane"] = "Arkan" L["Fire"] = "Feuer" L["Frost"] = "Frost" L["Holy"] = "Heilig" L["Protection"] = "Schutz" L["Retribution"] = "Vergeltung" L["Discipline"] = "Disziplin" L["Shadow"] = "Schatten" L["Assassination"] = "Meucheln" L["Combat"] = "Kampf" L["Subtlety"] = "Täuschung" L["Elemental"] = "Elemental" L["Enhancement"] = "Verstärkung" L["Affliction"] = "Gebrechen" L["Demonology"] = "Demonologie" L["Destruction"] = "Zerstörung" L["Arms"] = "Waffen" L["Fury"] = "Furor" -- Gladdy.lua L["Welcome to Gladdy!"] = "Willkommen bei Gladdy!" L["First run has been detected, displaying test frame."] = "Erster Start wurde entdeckt, zeige Testbild an." L["Valid slash commands are:"] = "Gültige slash Befehle sind:" L["If this is not your first run please lock or move the frame to prevent this from happening."] = "Wenn dies nicht dein erster Start ist, sperre oder bewege das Bild um diese Meldung zu verhindern." -- Frame.lua L["Gladdy - drag to move"] = "Gladdy - ziehe um zu bewegen" -- Options.lua L["Announcements"] = "Meldungen" L["Announcement settings"] = "Meldungseinstellungen" L["Auras"] = "Auren" L["Auras settings"] = "Aureneinstellungen" L["Castbar"] = "Zauberleiste" L["Castbar settings"] = "Zauberleisteneinstellungen" L["Classicon"] = "Klassensymbol" L["Classicon settings"] = "Klassensymboleinstellungen" L["Clicks"] = "Klicks" L["Clicks settings"] = "Klickeinstellungen" L["Diminishings"] = "DR" L["Diminishings settings"] = "DR Einstellungen" L["Healthbar"] = "Lebensleiste" L["Healthbar settings"] = "Lebensleisteneinstellungen" L["Highlight"] = "warnung" L["Highlight settings"] = "Warnungseinstellungen" L["Nameplates"] = "Namensplaketten" L["Nameplates settings"] = "Namensplaketteneinstellungen" L["Powerbar"] = "Powerleiste" L["Powerbar settings"] = "Powerleisteneinstellungen" L["Score"] = "Score" L["Score settings"] = "Scoreeinstellungen" L["Trinket"] = "Insignie" L["Trinket settings"] = "Insignieneinstellungen" L["Reset module"] = "Model zurücksetzen" L["Reset module to defaults"] = "Modul auf Standardeinstellungen zurücksetzen" L["No settings"] = "Keine Einstellungen" L["Module has no settings"] = "Modul hat keine Einstellungen" L["General"] = "ОAllgemein" L["General settings"] = "Allgemeine Einstellungen" L["Lock frame"] = "Sperre Bild" L["Toggle if frame can be moved"] = "Aktivieren falls das Bild bewegt werden kann" L["Grow frame upwards"] = "Bild von unten nach oben aufbauen" L["If enabled the frame will grow upwards instead of downwards"] = "Falls aktiviert, wird das Bild von unten nach oben aufgebaut" L["Frame scale"] = "Bildskalierung" L["Scale of the frame"] = "Skalierung des Bildes" L["Frame padding"] = "Bild Unterlage" L["Padding of the frame"] = "Unterlage des Bildes" L["Frame color"] = "Bildfarbe" L["Color of the frame"] = "Farbe des Bildes" L["Bar width"] = "Leistenbreite" L["Width of the bars"] = "Breite der Leisten" L["Bottom margin"] = "Unterer Abstand" L["Margin between each button"] = "Abstand zwischen jedem Buttom" -- Announcements.lua L["RESURRECTING: %s (%s)"] = "Wiederbeleben: %s (%s) " L["SPEC DETECTED: %s - %s (%s)"] = "Talenspezalisierung entdeckt: %s - %s (%s)" L["LOW HEALTH: %s (%s)"] = "Niedriges Leben: %s (%s)" L["TRINKET USED: %s (%s)"] = "Insiginie benutzt: %s (%s)" L["TRINKET READY: %s (%s)"] = "Insignie bereit: %s (%s)" L["DRINKING: %s (%s)"] = "Trinken: %s (%s)" L["Self"] = "Selbst" L["Party"] = "Gruppe" L["Raid Warning"] = "Schlachtzugwarnung" L["Blizzard's Floating Combat Text"] = "Blizzard Kampftext" L["MikScrollingBattleText"] = "MikScrollingBattleText" L["Scrolling Combat Text"] = "Scrolling Combat Text" L["Parrot"] = "Parrot" L["Drinking"] = "Trinken" L["Announces when enemies sit down to drink"] = "Warnt wenn Gegner sich zum Trinken hinsetzen" L["Resurrection"] = "Wiederbelebung" L["Announces when an enemy tries to resurrect a teammate"] = "Warnt wenn Gegner versuchen Teammitglieder wiederzubeleben" L["New enemies"] = "Neue Gegner" L["Announces when new enemies are discovered"] = "Gibt an, wenn neue Gegner entdeckt wurden" L["Spec Detection"] = "Talent Entdeckung" L["Announces when the spec of an enemy was detected"] = "Gibt an, wenn Talente eines Gegners entdeckt wurden" L["Low health"] = "Wenig Leben" L["Announces when an enemy drops below a certain health threshold"] = "Warnt, wenn das Leben eines Gegners unter einen bestimmten Prozentwert fällt" L["Low health threshold"] = "Prozentwert: Wenig Leben" L["Choose how low an enemy must be before low health is announced"] = "Bestimme wie wenig Leben ein Gegner haben muss, damit vor wenig Leben gewarnt wird" L["Trinket used"] = "Insignie benutzt" L["Announce when an enemy's trinket is used"] = "Warnt, wenn ein Gegner seine Insignie benutzt" L["Trinket ready"] = "Insignie bereit" L["Announce when an enemy's trinket is ready again"] = "Warnt wenn die Insignie eines Gegner wieder bereit ist" L["Destination"] = "Ziel" L["Choose how your announcements are displayed"] = "Bestimme wo Warnungen dargestellt werden" -- Auras.lua L["Font color"] = "Schriftfarbe" L["Color of the text"] = "Farbe der Schrift" L["Font size"] = "Schriftgröße" L["Size of the text"] = "Größe der Schrift" -- Castbar.lua L["Bar height"] = "Leistenhöhe" L["Height of the bar"] = "Höhe der Leiste" L["Bar texture"] = "Leistentextur" L["Texture of the bar"] = "Textur der Leiste" L["Bar color"] = "Leistenfarbe" L["Color of the cast bar"] = "Farbe der Zauberleiste" L["Background color"] = "Hintergrundfarbe" L["Color of the cast bar background"] = "Hintergrundfarbe der Zauberleiste" L["Icon position"] "Position des Zauberleistensymbols" -- Clicks.lua L["Action #%d"] = "Aktion #%d" L["Left Click Enemy 1"] = "Linksklick Gegner 1" L["Left Click Enemy 2"] = "Linksklick Gegner 2" L["Left Click Enemy 3"] = "Linksklick Gegner 3" L["Left Click Enemy 4"] = "Linksklick Gegner 4" L["Left Click Enemy 5"] = "Linksklick Gegner 5" L["Right Click Enemy 1"] = "Rechtsklick Gegner 1" L["Right Click Enemy 2"] = "Rechtsklick Gegner 2" L["Right Click Enemy 3"] = "Rechtsklick Gegner 3" L["Right Click Enemy 4"] = "Rechtsklick Gegner 4" L["Right Click Enemy 5"] = "Rechtsklick Gegner 5" L["Left button"] = "Linke Taste" L["Right button"] = "Rechte Taste" L["Middle button"] = "Mittlere Taste" L["Button 4"] = "Maus 4" L["Button 5"] = "Maus 5" L["None"] = "Keine" L["CTRL"] = "STRG" L["SHIFT"] = "SHIFT" L["ALT"] = "ALT" L["Cast Spell"] = "Wirke Zauber" L["Name"] = "Name" L["Select the name of the click option"] = "Wähle einen Namen für die Klickoption" L["Button"] = "Taste" L["Select which mouse button to use"] = "Wähle welche Maustaste genutzt werden soll" L["Modifier"] = "Modifier" L["Select which modifier to use"] = "Wähle welcher Modifier benutzt werdne soll" L["Action"] = "Aktion" L["Select what action this mouse button does"] = "Wähle welche Aktion die Maustaste durchführt" L["Spell name / Macro text"] = "Zaubername / Makrotext" L["Use *name* as unit's name. Like a '/rofl *name*'"] = "Benutzt *name* als Gegnername. Zum Beispiel '/rofl *name*'" -- Diminishings.lua L["DR Cooldown position"] = "Position des DR Cooldowns" L["Position of the cooldown icons"] = "Position des DR Cooldowns" L["Left"] = "Links" L["Right"] = "Rechts" L["Icon Size"] = "Symbolgröße" L["Size of the DR Icons"] = "Größe des DR Symbols" -- Healthbar.lua L["Show the actual health"] = "Zeige das Leben an" L["Show the actual health on the health bar"] = "Zeige das Leben auf der Lebensanzeige an" L["Show max health"] = "Zeige Maximalleben an" L["Show max health on the health bar"] = "Zeige Maximalleben auf der Lebensanzeige an" L["Show health percentage"] = "Zeige prozentuales Leben" L["Show health percentage on the health bar"] = "Zeige prozentuales Leben auf der Lebensanzeige an" -- Highlight.lua L["Border size"] = "Rahmengröße" L["Target border color"] = "Zielrahmenfarbe" L["Color of the selected targets border"] = "Farbe des Rahmens des gewählten Ziels" L["Focus border color"] = "Focusrahmenfarbe" L["Color of the focus border"] = "Farbe des Focusrahmens" L["Raid leader border color"] = "Schlachtzugleiterrahmenfarbe" L["Color of the raid leader border"] = "Farbe des Rahmens für den Schlachtzugleiter" L["Highlight target"] = "Highlight Ziel" L["Toggle if the selected target should be highlighted"] = "Включите, если необходима подсветка цели" L["Show border around target"] = "Zeige Rahmen um das Ziel an" L["Toggle if a border should be shown around the selected target"] = "Auswählen wenn ein Ramhen um das ausgewählte Ziel angezeigt werden soll" L["Show border around focus"] = "Zeige Rahmen um Focus" L["Toggle of a border should be shown around the current focus"] = "Auswählen wenn ein Ramhen um das ausgewählte Focusziel angezeigt werden soll" L["Show border around raid leader"] = "Zeige Rahmen um Schlachtzugleiter" L["Toggle if a border should be shown around the raid leader"] = "Auswählen wenn ein Ramhen um den ausgewählten SChlachtzugleiter angezeigt werden soll" -- Powerbar.lua L["Show the actual power"] = "Zeige genaue Power" L["Show the actual power on the power bar"] = "Zeige die genaue Power in der Powerleiste " L["Show max power"] = "Zeige Maximalpower" L["Show max power on the power bar"] = "Zeige Maximalpower in der Powerbau" L["Show power percentage"] = "Zeige prozentuale Power" L["Show power percentage on the power bar"] = "Zeige prozentuale Power in der Powerbau" L["Color of the status bar background"] = "Hintergrundfarbe der Statusleiste" -- Trinket.lua L["No cooldown count (OmniCC)"] = "Keine Cooldownanzeige (OmniCC)" L["Disable cooldown timers by addons (reload UI to take effect)"] = "Deaktiviere Cooldownanzeige durch Addons (UI neu laden um zu wirken)" end -- Superhack allowing use key as value if not present in table LibStub("Gladdy").L = setmetatable(L, { __index = function(t, k) return k end })