local pairs = pairs local floor = math.floor local UnitHealth, UnitHealthMax, UnitName, UnitExists = UnitHealth, UnitHealthMax, UnitName, UnitExists local CreateFrame = CreateFrame local RAID_CLASS_COLORS = RAID_CLASS_COLORS local Gladdy = LibStub("Gladdy") local L = Gladdy.L local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists local Healthbar = Gladdy:NewModule("Health Bar", 100, { healthBarFont = "DorisPP", healthBarHeight = 60, healthBarTexture = "Smooth", healthBarBorderStyle = "Gladdy Tooltip round", healthBarBorderSize = 9, healthBarBorderColor = { r = 0, g = 0, b = 0, a = 1 }, healthBarBgColor = { r = 0, g = 0, b = 0, a = 0.4 }, healthBarFontColor = { r = 1, g = 1, b = 1, a = 1 }, healthBarNameFontSize = 12, healthBarHealthFontSize = 12, healthNameToArenaId = false, healthName = true, healthActual = false, healthMax = true, healthPercentage = true, }) function Healthbar:Initialize() self.frames = {} self:RegisterMessage("JOINED_ARENA") self:RegisterMessage("ENEMY_SPOTTED") self:RegisterMessage("UNIT_DESTROYED") self:RegisterMessage("UNIT_DEATH") end function Healthbar:CreateFrame(unit) local button = Gladdy.buttons[unit] local healthBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate") healthBar:EnableMouse(false) healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.healthBarBorderStyle), edgeSize = Gladdy.db.healthBarBorderSize }) healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a) healthBar:SetFrameLevel(1) healthBar.hp = CreateFrame("StatusBar", nil, healthBar) healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture)) healthBar.hp:SetMinMaxValues(0, 100) healthBar.hp:SetFrameLevel(0) healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND") healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture)) healthBar.bg:ClearAllPoints() healthBar.bg:SetAllPoints(healthBar.hp) healthBar.bg:SetAlpha(1) healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a) healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall") if (Gladdy.db.healthBarNameFontSize < 1) then healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarNameFont), 1) healthBar.nameText:Hide() else healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarNameFontSize) healthBar.nameText:Show() end healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a) healthBar.nameText:SetShadowOffset(1, -1) healthBar.nameText:SetShadowColor(0, 0, 0, 1) healthBar.nameText:SetJustifyH("CENTER") healthBar.nameText:SetPoint("LEFT", 5, 0) healthBar.healthText = healthBar:CreateFontString(nil, "LOW") if (Gladdy.db.healthBarHealthFontSize < 1) then healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1) healthBar.healthText:Hide() else healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarHealthFontSize) healthBar.healthText:Hide() end healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a) healthBar.healthText:SetShadowOffset(1, -1) healthBar.healthText:SetShadowColor(0, 0, 0, 1) healthBar.healthText:SetJustifyH("CENTER") healthBar.healthText:SetPoint("RIGHT", -5, 0) healthBar.unit = unit self.frames[unit] = healthBar button.healthBar = healthBar self:ResetUnit(unit) healthBar:RegisterUnitEvent("UNIT_HEALTH", unit) healthBar:RegisterUnitEvent("UNIT_MAXHEALTH", unit) healthBar:RegisterUnitEvent("UNIT_NAME_UPDATE", unit) healthBar:SetScript("OnEvent", Healthbar.OnEvent) end function Healthbar.OnEvent(self, event, unit) if event == "UNIT_HEALTH" then local health = UnitHealth(unit) local healthMax = UnitHealthMax(unit) Healthbar:SetHealthText(self, health, healthMax) self.hp:SetValue(UnitHealth(unit)) elseif event == "UNIT_MAXHEALTH" then local health = UnitHealth(unit) local healthMax = UnitHealthMax(unit) self.hp:SetMinMaxValues(0, healthMax) self.hp:SetValue(health) Healthbar:SetHealthText(self, health, healthMax) elseif event == "UNIT_NAME_UPDATE" then local name = UnitName(unit) Gladdy.buttons[unit].name = name self.nameText:SetText(name) end if not Gladdy.buttons[unit].class then Gladdy:SpotEnemy(unit, true) end end function Healthbar:SetHealthText(healthBar, health, healthMax) local healthText local healthPercentage = floor(health * 100 / healthMax) if health == 0 then self:UNIT_DEATH(healthBar.unit) return end if (Gladdy.db.healthActual) then healthText = healthMax > 999 and ("%.1fk"):format(health / 1000) or health end if (Gladdy.db.healthMax) then local text = healthMax > 999 and ("%.1fk"):format(healthMax / 1000) or healthMax if (healthText) then healthText = ("%s/%s"):format(healthText, text) else healthText = text end end if (Gladdy.db.healthPercentage) then if (healthText) then healthText = ("%s (%d%%)"):format(healthText, healthPercentage) else healthText = ("%d%%"):format(healthPercentage) end end healthBar.healthText:SetText(healthText) end function Healthbar:UpdateFrame(unit) local healthBar = self.frames[unit] if (not healthBar) then return end local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture)) healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a) healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.healthBarBorderStyle), edgeSize = Gladdy.db.healthBarBorderSize }) healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a) healthBar:ClearAllPoints() healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", 0, 0) healthBar:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit], "BOTTOMRIGHT") healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture)) healthBar.hp:ClearAllPoints() healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset)) healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset)) if (Gladdy.db.healthBarHealthFontSize < 1) then healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1) healthBar.healthText:Hide() else healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarHealthFontSize) healthBar.healthText:Show() end if (Gladdy.db.healthBarNameFontSize < 1) then healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarNameFont), 1) healthBar.nameText:Hide() else healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarNameFontSize) if Gladdy.db.healthName then healthBar.nameText:Show() else healthBar.nameText:Hide() end end healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a) healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a) end function Healthbar:ResetUnit(unit) local healthBar = self.frames[unit] if (not healthBar) then return end healthBar.hp:SetStatusBarColor(1, 1, 1, 1) healthBar.nameText:SetText("") healthBar.healthText:SetText("") healthBar.hp:SetValue(0) end function Healthbar:Test(unit) local healthBar = self.frames[unit] local button = Gladdy.buttons[unit] if (not healthBar or not button) then return end self:JOINED_ARENA() self:ENEMY_SPOTTED(unit) self:UNIT_HEALTH(unit, button.health, button.healthMax) end function Healthbar:JOINED_ARENA() if Gladdy.db.healthNameToArenaId and Gladdy.db.healthName then for i=1,Gladdy.curBracket do local healthBar = self.frames["arena" .. i] healthBar.nameText:SetText("Arena" .. i) end end end function Healthbar:ENEMY_SPOTTED(unit) local healthBar = self.frames[unit] local button = Gladdy.buttons[unit] if (not healthBar or not button) then return end if UnitExists(unit) then local health = UnitHealth(unit) local healthMax = UnitHealthMax(unit) healthBar.hp:SetMinMaxValues(0, healthMax) healthBar.hp:SetValue(health) Healthbar:SetHealthText(healthBar, health, healthMax) end if Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then healthBar.nameText:SetText(button.name) end healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1) end function Healthbar:UNIT_HEALTH(unit, health, healthMax) local healthBar = self.frames[unit] if (not healthBar) then return end if not Gladdy.buttons[unit].class then Gladdy:SpotEnemy(unit, true) end Gladdy:SendMessage("UNIT_HEALTH", unit, health, healthMax) local healthPercentage = floor(health * 100 / healthMax) local healthText if (Gladdy.db.healthActual) then healthText = healthMax > 999 and ("%.1fk"):format(health / 1000) or health end if (Gladdy.db.healthMax) then local text = healthMax > 999 and ("%.1fk"):format(healthMax / 1000) or healthMax if (healthText) then healthText = ("%s/%s"):format(healthText, text) else healthText = text end end if (Gladdy.db.healthPercentage) then if (healthText) then healthText = ("%s (%d%%)"):format(healthText, healthPercentage) else healthText = ("%d%%"):format(healthPercentage) end end healthBar.healthText:SetText(healthText) healthBar.hp:SetValue(healthPercentage) end function Healthbar:UNIT_DEATH(unit) local healthBar = self.frames[unit] if (not healthBar) then return end healthBar.hp:SetValue(0) healthBar.healthText:SetText(L["DEAD"]) end function Healthbar:UNIT_DESTROYED(unit) local healthBar = self.frames[unit] if (not healthBar) then return end healthBar.hp:SetValue(0) healthBar.healthText:SetText(L["LEAVE"]) healthBar.nameText:SetText("") end local function option(params) local defaults = { get = function(info) local key = info.arg or info[#info] return Gladdy.dbi.profile[key] end, set = function(info, value) local key = info.arg or info[#info] Gladdy.dbi.profile[key] = value Gladdy.options.args.Healthbar.args.group.args.border.args.healthBarBorderSize.max = Gladdy.db.healthBarHeight/2 if Gladdy.db.healthBarBorderSize > Gladdy.db.healthBarHeight/2 then Gladdy.db.healthBarBorderSize = Gladdy.db.healthBarHeight/2 end for i=1,Gladdy.curBracket do Healthbar:Test("arena" .. i) end Gladdy:UpdateFrame() end, } for k, v in pairs(params) do defaults[k] = v end return defaults end function Healthbar:GetOptions() return { headerHealthbar = { type = "header", name = L["Health Bar"], order = 2, }, group = { type = "group", childGroups = "tree", name = L["Frame"], order = 3, args = { general = { type = "group", name = L["General"], order = 1, args = { headerAuras = { type = "header", name = L["General"], order = 1, }, healthBarHeight = option({ type = "range", name = L["Bar height"], desc = L["Height of the bar"], order = 3, min = 10, max = 100, step = 1, }), healthBarTexture = option({ type = "select", name = L["Bar texture"], desc = L["Texture of the bar"], order = 4, dialogControl = "LSM30_Statusbar", values = AceGUIWidgetLSMlists.statusbar, }), healthBarBgColor = Gladdy:colorOption({ type = "color", name = L["Background color"], desc = L["Color of the status bar background"], order = 5, hasAlpha = true, }), }, }, font = { type = "group", name = L["Font"], order = 2, args = { header = { type = "header", name = L["Font"], order = 1, }, healthBarFont = option({ type = "select", name = L["Font"], desc = L["Font of the bar"], order = 11, dialogControl = "LSM30_Font", values = AceGUIWidgetLSMlists.font, }), healthBarFontColor = Gladdy:colorOption({ type = "color", name = L["Font color"], desc = L["Color of the text"], order = 12, hasAlpha = true, }), healthBarNameFontSize = option({ type = "range", name = L["Name font size"], desc = L["Size of the name text"], order = 13, step = 0.1, min = 0, max = 20, }), healthBarHealthFontSize = option({ type = "range", name = L["Health font size"], desc = L["Size of the health text"], order = 14, step = 0.1, min = 0, max = 20, }), }, }, border = { type = "group", name = L["Border"], order = 3, args = { header = { type = "header", name = L["Border"], order = 1, }, healthBarBorderStyle = option({ type = "select", name = L["Border style"], order = 21, dialogControl = "LSM30_Border", values = AceGUIWidgetLSMlists.border, }), healthBarBorderSize = option({ type = "range", name = L["Border size"], desc = L["Size of the border"], order = 22, min = 0.5, max = Gladdy.db.healthBarHeight/2, step = 0.5, }), healthBarBorderColor = Gladdy:colorOption({ type = "color", name = L["Border color"], desc = L["Color of the border"], order = 23, hasAlpha = true, }), }, }, healthValues = { type = "group", name = L["Health Bar Text"], order = 4, args = { header = { type = "header", name = L["Health Bar Text"], order = 1, }, healthName = option({ type = "toggle", name = L["Show name text"], desc = L["Show the units name"], order = 2, width = "full", }), healthNameToArenaId = option({ type = "toggle", name = L["Show ArenaX"], desc = L["Show Arena1-5 as name instead"], order = 3, width = "full", disabled = function() return not Gladdy.db.healthName end }), healthActual = option({ type = "toggle", name = L["Show the actual health"], desc = L["Show the actual health on the health bar"], order = 4, width = "full", }), healthMax = option({ type = "toggle", name = L["Show max health"], desc = L["Show max health on the health bar"], order = 5, width = "full", }), healthPercentage = option({ type = "toggle", name = L["Show health percentage"], desc = L["Show health percentage on the health bar"], order = 6, width = "full", }), }, }, }, }, } end