local pairs, ipairs = pairs, ipairs local floor, abs = math.floor, math.abs local str_find, str_gsub, str_sub, tinsert = string.find, string.gsub, string.sub, table.insert local UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost = UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost local CreateFrame = CreateFrame local RAID_CLASS_COLORS = RAID_CLASS_COLORS local Gladdy = LibStub("Gladdy") local L = Gladdy.L local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists local Healthbar = Gladdy:NewModule("Health Bar", 100, { healthBarFont = "DorisPP", healthBarHeight = 60, healthBarTexture = "Smooth", healthBarBorderStyle = "Gladdy Tooltip round", healthBarBorderSize = 9, healthBarBorderColor = { r = 0, g = 0, b = 0, a = 1 }, healthBarBgColor = { r = 0, g = 0, b = 0, a = 0.4 }, healthBarClassColored = true, healthBarColoredByCurrentHp = false, healthBarStatusBarColorMax = { r = 0, g = 1, b = 0, a = 1 }, healthBarStatusBarColorMid = { r = 1, g = 1, b = 0, a = 1 }, healthBarStatusBarColorMin = { r = 1, g = 0, b = 0, a = 1 }, healthFrameStrata = "MEDIUM", healthFrameLevel = 1, healthBarStealthColor = { r = 0.66, g = 0.66, b = 0.66, a = 1 }, --font healthBarFontColor = { r = 1, g = 1, b = 1, a = 1 }, healthBarNameFontSize = 12, healthBarHealthFontSize = 12, healthNameToArenaId = false, healthName = true, healthActual = false, healthMax = true, healthPercentage = true, healthCustomTagsEnabled = false, healthTextLeft = "[name]", healthTextRight = "[percent|status]", healthTextLeftOutline = false, healthTextRightOutline = false, healthTextLeftVOffset = 0, healthTextLeftHOffset = 5, healthTextRightVOffset = 0, healthTextRightHOffset = -5, }) function Healthbar:Initialize() self.frames = {} self:RegisterMessage("JOINED_ARENA") self:RegisterMessage("ENEMY_SPOTTED") self:RegisterMessage("ENEMY_STEALTH") self:RegisterMessage("UNIT_SPEC") self:RegisterMessage("UNIT_DESTROYED") self:RegisterMessage("UNIT_DEATH") end function Healthbar:CreateFrame(unit) local button = Gladdy.buttons[unit] local healthBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate") healthBar:EnableMouse(false) healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "healthBarBorderStyle"), edgeSize = Gladdy.db.healthBarBorderSize }) healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.healthBarBorderColor)) healthBar:SetFrameStrata(Gladdy.db.healthFrameStrata) healthBar:SetFrameLevel(Gladdy.db.healthFrameLevel) healthBar.hp = CreateFrame("StatusBar", nil, healthBar) healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "healthBarTexture")) healthBar.hp:SetMinMaxValues(0, 100) healthBar.hp:SetFrameStrata(Gladdy.db.healthFrameStrata) healthBar.hp:SetFrameLevel(Gladdy.db.healthFrameLevel - 1) healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND") healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "healthBarTexture")) healthBar.bg:ClearAllPoints() healthBar.bg:SetAllPoints(healthBar.hp) healthBar.bg:SetAlpha(1) healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.healthBarBgColor)) healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall") if (Gladdy.db.healthBarNameFontSize < 1) then healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1) healthBar.nameText:Hide() else healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize, Gladdy.db.healthTextLeftOutline and "OUTLINE") healthBar.nameText:Show() end healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor)) healthBar.nameText:SetShadowOffset(1, -1) healthBar.nameText:SetShadowColor(0, 0, 0, 1) healthBar.nameText:SetJustifyH("CENTER") healthBar.nameText:SetPoint("LEFT", Gladdy.db.healthTextLeftHOffset, Gladdy.db.healthTextLeftVOffset) healthBar.healthText = healthBar:CreateFontString(nil, "LOW") if (Gladdy.db.healthBarHealthFontSize < 1) then healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1) healthBar.healthText:Hide() else healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize, Gladdy.db.healthTextRightOutline and "OUTLINE") healthBar.healthText:Hide() end healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor)) healthBar.healthText:SetShadowOffset(1, -1) healthBar.healthText:SetShadowColor(0, 0, 0, 1) healthBar.healthText:SetJustifyH("CENTER") healthBar.healthText:SetPoint("RIGHT", Gladdy.db.healthTextRightHOffset, Gladdy.db.healthTextRightVOffset) healthBar.unit = unit self.frames[unit] = healthBar button.healthBar = healthBar self:ResetUnit(unit) healthBar:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", unit) healthBar:RegisterUnitEvent("UNIT_MAXHEALTH", unit) healthBar:RegisterUnitEvent("UNIT_NAME_UPDATE", unit) healthBar:SetScript("OnEvent", Healthbar.OnEvent) end function Healthbar.OnEvent(self, event, unit) local isDead = UnitExists(unit) and UnitIsDeadOrGhost(unit) if event == "UNIT_HEALTH_FREQUENT" or event == "UNIT_MAXHEALTH" then if isDead then Gladdy:SendMessage("UNIT_DEATH", unit) return end local health = UnitHealth(unit) local healthMax = UnitHealthMax(unit) self.hp:SetMinMaxValues(0, healthMax) self.hp:SetValue(health) self.hp.current = health self.hp.max = healthMax Healthbar:SetText(unit, health, healthMax) Healthbar:SetHealthStatusBarColor(unit, self.hp.current, self.hp.max) elseif event == "UNIT_NAME_UPDATE" then local name = UnitName(unit) Gladdy.buttons[unit].name = name Healthbar:SetText(unit, self.hp.current, self.hp.max) end if not Gladdy.buttons[unit].class then Gladdy:SpotEnemy(unit, true) end end local function getGradient(start, ending, percentage, factor) return start * abs(-2 * percentage + 1) + ending * factor end -- /run LibStub("Gladdy").modules["Health Bar"]:SetHealthStatusBarColor("arena1", 51, 100) local rMax, gMax, bMax, rMid, gMid, bMid, rMin, gMin, bMin, rNow, gNow, bNow, percentage, factor, stealthAlpha function Healthbar:SetHealthStatusBarColor(unit, health, healthMax) local button = Gladdy.buttons[unit] if not button or not health or not healthMax then return end local healthBar = Gladdy.buttons[unit].healthBar if not healthBar.hp.oorFactor then healthBar.hp.oorFactor = 1 end healthBar.hp:SetMinMaxValues(0, healthMax) healthBar.hp:SetValue(health) if healthBar.hp.stealth then stealthAlpha = Gladdy.db.healthBarStealthColor.a < Gladdy.db.healthBarBgColor.a and Gladdy.db.healthBarStealthColor.a or Gladdy.db.healthBarBgColor.a healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.healthBarBgColor, nil, stealthAlpha)) healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.healthBarStealthColor)) return else healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.healthBarBgColor)) end if not Gladdy.db.healthBarClassColored then if Gladdy.db.healthBarColoredByCurrentHp then rMax, gMax, bMax = Gladdy:SetColor(Gladdy.db.healthBarStatusBarColorMax) rMid, gMid, bMid = Gladdy:SetColor(Gladdy.db.healthBarStatusBarColorMid) rMin, gMin, bMin = Gladdy:SetColor(Gladdy.db.healthBarStatusBarColorMin) percentage = health / healthMax if percentage == 0.5 then rNow, gNow, bNow = Gladdy:SetColor(Gladdy.db.healthBarStatusBarColorMid, healthBar.hp.oorFactor) elseif percentage < 0.5 then factor = percentage * 2 rNow = getGradient(rMin, rMid, percentage, factor) gNow = getGradient(gMin, gMid, percentage, factor) bNow = getGradient(bMin, bMid, percentage, factor) elseif percentage > 0.5 then factor = ((healthMax - health) / healthMax) * 2 rNow = getGradient(rMax, rMid, percentage, factor) gNow = getGradient(gMax, gMid, percentage, factor) bNow = getGradient(bMax, bMid, percentage, factor) end healthBar.hp:SetStatusBarColor(rNow / healthBar.hp.oorFactor, gNow / healthBar.hp.oorFactor, bNow / healthBar.hp.oorFactor, 1) else healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.healthBarStatusBarColorMax, healthBar.hp.oorFactor)) end end if button.class and Gladdy.db.healthBarClassColored then healthBar.hp:SetStatusBarColor( RAID_CLASS_COLORS[button.class].r / healthBar.hp.oorFactor, RAID_CLASS_COLORS[button.class].g / healthBar.hp.oorFactor, RAID_CLASS_COLORS[button.class].b / healthBar.hp.oorFactor, 1) end end function Healthbar:SetHealthText(healthBar, health, healthMax) local healthText = "" local healthPercentage = health and healthMax and floor(health * 100 / healthMax) if health == 0 and UnitExists(healthBar.unit) and UnitIsDeadOrGhost(healthBar.unit) then self:UNIT_DEATH(healthBar.unit) return end if (Gladdy.db.healthPercentage and healthPercentage) then healthText = ("%d%%"):format(healthPercentage) end healthBar.healthText:SetText(healthText) end function Healthbar:SetText(unit, health, healthMax, status) local button = Gladdy.buttons[unit] if not Gladdy.buttons[unit] then return end if Gladdy.db.healthCustomTagsEnabled then button.healthBar.nameText:SetText(Gladdy:SetTag(unit, Gladdy.db.healthTextLeft, health, healthMax, status)) button.healthBar.healthText:SetText(Gladdy:SetTag(unit, Gladdy.db.healthTextRight, health, healthMax, status)) else if Gladdy.db.healthName then if Gladdy.db.healthNameToArenaId then button.healthBar.nameText:SetText(str_gsub(unit, "arena", "")) else button.healthBar.nameText:SetText(Gladdy.buttons[unit].name) end end if status then button.healthBar.healthText:SetText(status) else Healthbar:SetHealthText(button.healthBar, health, healthMax) end end end function Healthbar:UpdateFrame(unit) local healthBar = self.frames[unit] if (not healthBar) then return end healthBar:SetFrameStrata(Gladdy.db.healthFrameStrata) healthBar:SetFrameLevel(Gladdy.db.healthFrameLevel) healthBar.hp:SetFrameStrata(Gladdy.db.healthFrameStrata) healthBar.hp:SetFrameLevel(Gladdy.db.healthFrameLevel - 1) healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "healthBarTexture")) healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.healthBarBgColor)) healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "healthBarBorderStyle"), edgeSize = Gladdy.db.healthBarBorderSize }) healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.healthBarBorderColor)) healthBar:ClearAllPoints() healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", 0, 0) healthBar:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit], "BOTTOMRIGHT") healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "healthBarTexture")) healthBar.hp:ClearAllPoints() healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset)) healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset)) if (Gladdy.db.healthBarHealthFontSize < 1) then healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1) healthBar.healthText:Hide() else healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize, Gladdy.db.healthTextRightOutline and "OUTLINE") healthBar.healthText:Show() end if (Gladdy.db.healthBarNameFontSize < 1) then healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1) healthBar.nameText:Hide() else healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize, Gladdy.db.healthTextLeftOutline and "OUTLINE") if Gladdy.db.healthName or Gladdy.db.healthCustomTagsEnabled then healthBar.nameText:Show() else healthBar.nameText:Hide() end end healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor)) healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor)) healthBar.nameText:SetPoint("LEFT", Gladdy.db.healthTextLeftHOffset, Gladdy.db.healthTextLeftVOffset) healthBar.healthText:SetPoint("RIGHT", Gladdy.db.healthTextRightHOffset, Gladdy.db.healthTextRightVOffset) Healthbar:SetHealthStatusBarColor(unit, healthBar.hp.current, healthBar.hp.max) end function Healthbar:ResetUnit(unit) local healthBar = self.frames[unit] if (not healthBar) then return end healthBar.hp:SetStatusBarColor(1, 1, 1, 1) healthBar.nameText:SetText("") healthBar.healthText:SetText("") healthBar.hp:SetValue(0) healthBar.hp.current = nil healthBar.hp.max = nil end function Healthbar:Test(unit) local healthBar = self.frames[unit] local button = Gladdy.buttons[unit] if (not healthBar or not button) then return end Gladdy:SendMessage("UNIT_HEALTH", unit, button.health, button.healthMax) healthBar.hp.current = button.health healthBar.hp.max = button.healthMax self:ENEMY_SPOTTED(unit) self:SetText(unit, button.health, button.healthMax) healthBar.hp:SetValue(button.health) if unit == "arena1" then self:UNIT_DEATH(unit) end end function Healthbar:UNIT_SPEC(unit) local button = Gladdy.buttons[unit] if not button then return end self:SetText(unit, button.healthBar.hp.current, button.healthBar.hp.max) --button.healthBar.nameText:SetText(Gladdy:SetTag(unit, Gladdy.db.healthTextLeft, button.health, button.healthMax)) end function Healthbar:JOINED_ARENA() for i=1,Gladdy.curBracket do local unit = "arena" .. i self:SetText(unit, self.frames[unit].hp.current, self.frames[unit].hp.max) end end function Healthbar:ENEMY_SPOTTED(unit) local healthBar = self.frames[unit] local button = Gladdy.buttons[unit] if (not healthBar or not button) then return end if UnitExists(unit) then local health = UnitHealth(unit) local healthMax = UnitHealthMax(unit) healthBar.hp:SetMinMaxValues(0, healthMax) healthBar.hp:SetValue(health) healthBar.hp.current = health healthBar.hp.max = healthMax end Healthbar:SetText(unit, healthBar.hp.current, healthBar.hp.max) Healthbar:SetHealthStatusBarColor(unit, healthBar.hp.current, healthBar.hp.max) end function Healthbar:ENEMY_STEALTH(unit, stealth) local healthBar = self.frames[unit] local button = Gladdy.buttons[unit] if (not healthBar or not button) then return end healthBar.hp.stealth = stealth Healthbar:SetHealthStatusBarColor(unit, healthBar.hp.current, healthBar.hp.max) end function Healthbar:UNIT_DEATH(unit) local healthBar = self.frames[unit] if (not healthBar) then return end healthBar.hp:SetValue(0) healthBar.hp.current = 0 Healthbar:SetText(unit, 0, 100, L["DEAD"]) end function Healthbar:UNIT_DESTROYED(unit) local healthBar = self.frames[unit] if (not healthBar) then return end healthBar.hp:SetValue(0) healthBar.hp.current = 0 Healthbar:SetText(unit, 0, 100, L["LEAVE"]) end local function option(params) local defaults = { get = function(info) local key = info.arg or info[#info] return Gladdy.dbi.profile[key] end, set = function(info, value) local key = info.arg or info[#info] Gladdy.dbi.profile[key] = value Gladdy.options.args["Health Bar"].args.group.args.border.args.healthBarBorderSize.max = Gladdy.db.healthBarHeight/2 if Gladdy.db.healthBarBorderSize > Gladdy.db.healthBarHeight/2 then Gladdy.db.healthBarBorderSize = Gladdy.db.healthBarHeight/2 end if Gladdy.frame.testing then for i=1,Gladdy.curBracket do Healthbar:Test("arena" .. i) end end Gladdy:UpdateFrame() end, } for k, v in pairs(params) do defaults[k] = v end return defaults end function Healthbar:GetOptions() return { headerHealthbar = { type = "header", name = L["Health Bar"], order = 2, }, group = { type = "group", childGroups = "tree", name = L["Frame"], order = 3, args = { general = { type = "group", name = L["General"], order = 1, args = { headerAuras = { type = "header", name = L["General"], order = 1, }, healthBarHeight = option({ type = "range", name = L["Bar height"], desc = L["Height of the bar"], order = 3, min = 10, max = 100, step = 1, width = "full", }), healthBarTexture = option({ type = "select", name = L["Bar texture"], desc = L["Texture of the bar"], order = 4, dialogControl = "LSM30_Statusbar", values = AceGUIWidgetLSMlists.statusbar, }), healthBarBgColor = Gladdy:colorOption({ type = "color", name = L["Background color"], desc = L["Color of the status bar background"], order = 5, hasAlpha = true, }), }, }, barColor = { type = "group", name = L["Bar Color"], order = 2, args = { headerAuras = { type = "header", name = L["Color"], order = 1, }, healthBarClassColored = Gladdy:option({ type = "toggle", name = L["Class colored health bar"], order = 2, width = "full", }), healthBarStealthColor = Gladdy:colorOption({ type = "color", name = L["Stealth Color"], order = 3, hasAlpha = true, }), healthBarColoredByCurrentHp = Gladdy:option({ type = "toggle", name = L["healthBarColoredByCurrentHp"], order = 4, width = "full", disabled = function() return Gladdy.db.healthBarClassColored end, }), healthBarStatusBarColorMax = Gladdy:colorOption({ type = "color", name = L["100%"], order = 5, hasAlpha = false, disabled = function() return Gladdy.db.healthBarClassColored end, }), healthBarStatusBarColorMid = Gladdy:colorOption({ type = "color", name = L["50%"], order = 6, hasAlpha = false, disabled = function() return Gladdy.db.healthBarClassColored end, }), healthBarStatusBarColorMin = Gladdy:colorOption({ type = "color", name = L["0%"], order = 7, hasAlpha = false, disabled = function() return Gladdy.db.healthBarClassColored end, }), }, }, font = { type = "group", name = L["Font"], order = 3, args = { header = { type = "header", name = L["Font"], order = 1, }, healthBarFont = option({ type = "select", name = L["Font"], desc = L["Font of the bar"], order = 11, dialogControl = "LSM30_Font", values = AceGUIWidgetLSMlists.font, }), healthBarFontColor = Gladdy:colorOption({ type = "color", name = L["Font color"], desc = L["Color of the text"], order = 12, hasAlpha = true, }), healthTextLeftOutline = option({ type = "toggle", name = L["Left Font Outline"], order = 13, width = "full", }), healthTextRightOutline = option({ type = "toggle", name = L["Right Font Outline"], order = 14, width = "full", }), headerSize = { type = "header", name = L["Size"], order = 20, }, healthBarNameFontSize = option({ type = "range", name = L["Name font size"], desc = L["Size of the name text"], order = 21, step = 0.1, min = 0, max = 20, width = "full", }), healthBarHealthFontSize = option({ type = "range", name = L["Health font size"], desc = L["Size of the health text"], order = 22, step = 0.1, min = 0, max = 20, width = "full", }), headerOffsets = { type = "header", name = L["Offsets"], order = 30, }, healthTextLeftVOffset = option({ type = "range", name = L["Left Text Vertical Offset"], order = 31, step = 0.1, min = -200, max = 200, width = "full", }), healthTextLeftHOffset = option({ type = "range", name = L["Left Text Horizontal Offset"], order = 32, step = 0.1, min = -200, max = 200, width = "full", }), healthTextRightVOffset = option({ type = "range", name = L["Right Text Vertical Offset"], order = 33, step = 0.1, min = -200, max = 200, width = "full", }), healthTextRightHOffset = option({ type = "range", name = L["Right Text Horizontal Offset"], order = 34, step = 0.1, min = -200, max = 200, width = "full", }), }, }, border = { type = "group", name = L["Border"], order = 4, args = { header = { type = "header", name = L["Border"], order = 1, }, healthBarBorderStyle = option({ type = "select", name = L["Border style"], order = 21, dialogControl = "LSM30_Border", values = AceGUIWidgetLSMlists.border, }), healthBarBorderSize = option({ type = "range", name = L["Border size"], desc = L["Size of the border"], order = 22, min = 0.5, max = Gladdy.db.healthBarHeight/2, step = 0.5, width = "full", }), healthBarBorderColor = Gladdy:colorOption({ type = "color", name = L["Border color"], desc = L["Color of the border"], order = 23, hasAlpha = true, }), }, }, frameStrata = { type = "group", name = L["Frame Strata and Level"], order = 5, args = { headerAuraLevel = { type = "header", name = L["Frame Strata and Level"], order = 1, }, healthFrameStrata = Gladdy:option({ type = "select", name = L["Frame Strata"], order = 2, values = Gladdy.frameStrata, sorting = Gladdy.frameStrataSorting, width = "full", }), healthFrameLevel = Gladdy:option({ type = "range", name = L["Frame Level"], min = 1, max = 500, step = 1, order = 3, width = "full", }), }, }, healthValues = { type = "group", name = L["Health Bar Text"], order = 6, args = { header = { type = "header", name = L["Health Bar Text"], order = 1, }, healthName = option({ type = "toggle", name = L["Show name text"], desc = L["Show the units name"], order = 2, width = "full", disabled = function() return Gladdy.db.healthCustomTagsEnabled end, }), healthNameToArenaId = option({ type = "toggle", name = L["Show ArenaX"], desc = L["Show 1-5 as name instead"], order = 3, width = "full", disabled = function() return not Gladdy.db.healthName or Gladdy.db.healthCustomTagsEnabled end, }), healthPercentage = option({ type = "toggle", name = L["Show health percentage"], desc = L["Show health percentage on the health bar"], order = 6, width = "full", disabled = function() return Gladdy.db.healthCustomTagsEnabled end, }), header = { type = "header", name = L["Custom Tags"], order = 10, }, healthCustomTagsEnabled = Gladdy:GetTagOption(L["Custom Tags Enabled"], 11, nil, option, true), healthTextLeft = Gladdy:GetTagOption(L["Left Text"], 12, "healthCustomTagsEnabled", option), healthTextRight = Gladdy:GetTagOption(L["Right Text"], 13, "healthCustomTagsEnabled", option), }, }, }, }, } end