local setmetatable = setmetatable local C_CreatureInfo = C_CreatureInfo local GetLocale = GetLocale local L = {} -- Classes L["Druid"] = C_CreatureInfo.GetClassInfo(11).className L["Hunter"] = C_CreatureInfo.GetClassInfo(3).className L["Mage"] = C_CreatureInfo.GetClassInfo(8).className L["Paladin"] = C_CreatureInfo.GetClassInfo(2).className L["Priest"] = C_CreatureInfo.GetClassInfo(5).className L["Rogue"] = C_CreatureInfo.GetClassInfo(4).className L["Shaman"] = C_CreatureInfo.GetClassInfo(7).className L["Warlock"] = C_CreatureInfo.GetClassInfo(9).className L["Warrior"] = C_CreatureInfo.GetClassInfo(1).className -- Races L["Human"] = C_CreatureInfo.GetRaceInfo(1).raceName L["Orc"] = C_CreatureInfo.GetRaceInfo(2).raceName L["Dwarf"] = C_CreatureInfo.GetRaceInfo(3).raceName L["Night Elf"] = C_CreatureInfo.GetRaceInfo(4).raceName L["Undead"] = C_CreatureInfo.GetRaceInfo(5).raceName L["Tauren"] = C_CreatureInfo.GetRaceInfo(6).raceName L["Gnome"] = C_CreatureInfo.GetRaceInfo(7).raceName L["Troll"] = C_CreatureInfo.GetRaceInfo(8).raceName L["Blood Elf"] = C_CreatureInfo.GetRaceInfo(10).raceName L["Draenei"] = C_CreatureInfo.GetRaceInfo(11).raceName if (GetLocale() == "ruRU") then -- Specs L["Balance"] = "Баланс" L["Feral"] = "Сила зверя" L["Restoration"] = "Исцеление" L["Beast Mastery"] = "Повелитель зверей" L["Marksmanship"] = "Стрельба" L["Survival"] = "Выживание" L["Arcane"] = "Тайная магия" L["Fire"] = "Огонь" L["Frost"] = "Лед" L["Holy"] = "Свет" L["Protection"] = "Защита" L["Retribution"] = "Возмездие" L["Discipline"] = "Послушание" L["Shadow"] = "Тьма" L["Assassination"] = "Ликвидация" L["Combat"] = "Бой" L["Subtlety"] = "Скрытность" L["Elemental"] = "Cтихии" L["Enhancement"] = "Совершенствование" L["Affliction"] = "Колдовство" L["Demonology"] = "Демонология" L["Destruction"] = "Разрушение" L["Arms"] = "Оружие" L["Fury"] = "Неистовство" -- Gladdy.lua L["Welcome to Gladdy!"] = "Вас приветствует Gladdy!" L["First run has been detected, displaying test frame."] = "Обнаружен первый запуск, показываем тестовое окно." L["Valid slash commands are:"] = "Валидные команды:" L["If this is not your first run please lock or move the frame to prevent this from happening."] = "Если это не первый запуск, переместите, либо закрепите окно во избежание показа окна." -- Frame.lua L["Gladdy - drag to move"] = "Gladdy - тащите для перемещения" -- Options.lua L["Announcements"] = "Оповещения" L["Announcement settings"] = "Настройки оповещения" L["Auras"] = "Ауры" L["Auras settings"] = "Настройки аур" L["Castbar"] = "Полоса применения" L["Castbar settings"] = "Настройки полосы применения" L["Classicon"] = "Иконка класса" L["Classicon settings"] = "Настройки иконки класса" L["Clicks"] = "Клики" L["Clicks settings"] = "Настройки кликов" L["Diminishings"] = "Диминишинги" L["Diminishings settings"] = "Настройки диминишингов" L["Healthbar"] = "Полоса жизней" L["Healthbar settings"] = "Настройки полосы жизней" L["Highlight"] = "Подсветка" L["Highlight settings"] = "Настройки подсветки" L["Nameplates"] = "Индикаторы здоровья" L["Nameplates settings"] = "Настройки индикаторов здоровья " L["Powerbar"] = "Полоса маны" L["Powerbar settings"] = "Настройки полосы маны" L["Score"] = "Счет" L["Score settings"] = "Настройки счета" L["Trinket"] = "Тринкет" L["Trinket settings"] = "Настройки тринкета" L["Reset module"] = "Сбросить настройки" L["Reset module to defaults"] = "Сбросить настройки модуля к начальным" L["No settings"] = "Нет настроек" L["Module has no settings"] = "Модуль не имеет настроек" L["General"] = "Основные" L["General settings"] = "Основные настройки" L["Lock frame"] = "Закрепить фрейм" L["Toggle if frame can be moved"] = "Включите, если фрейм можно двигать" L["Grow frame upwards"] = "Расти вверх" L["If enabled the frame will grow upwards instead of downwards"] = "Если включено, то фрейм будет расти вверх, а не вниз" L["Frame scale"] = "Масштаб фрейма" L["Scale of the frame"] = "Масштаб фрейма" L["Frame padding"] = "Отступы фрейма" L["Padding of the frame"] = "Отступы фрейма" L["Frame color"] = "Цвет фрейма" L["Color of the frame"] = "Цвет фрейма" L["Bar width"] = "Ширина полос" L["Width of the bars"] = "Ширина полос" L["Bottom margin"] = "Нижняя граница полосы" L["Margin between each button"] = "Отступ до следующей полосы" -- Announcements.lua L["RESURRECTING: %s (%s)"] = "ВОСКРЕШАЕТ: %s (%s)" L["SPEC DETECTED: %s - %s (%s)"] = "СПЕЦИАЛИЗАЦИЯ ОПРЕДЕЛЕНА: %s - %s (%s)" L["LOW HEALTH: %s (%s)"] = "МАЛО ЗДОРОВЬЯ: %s (%s)" L["TRINKET USED: %s (%s)"] = "ТРИНКЕТ ИСПОЛЬЗОВАН: %s (%s)" L["TRINKET READY: %s (%s)"] = "ТРИНКЕТ ГОТОВ: %s (%s)" L["DRINKING: %s (%s)"] = "ПЬЁТ: %s (%s)" L["Self"] = "Сам" L["Party"] = "Группа" L["Raid Warning"] = "Объявление рейду" L["Blizzard's Floating Combat Text"] = "Стандартный текст боя" L["MikScrollingBattleText"] = "MikScrollingBattleText" L["Scrolling Combat Text"] = "Scrolling Combat Text" L["Parrot"] = "Parrot" L["Drinking"] = "Питьё" L["Announces when enemies sit down to drink"] = "Оповещать, когда вражеский игрок начинает пить" L["Resurrection"] = "Воскрешение" L["Announces when an enemy tries to resurrect a teammate"] = "Оповещать, когда вражеский игрок начинает воскрешать союзника" L["New enemies"] = "Новые враги" L["Announces when new enemies are discovered"] = "Оповещать о найденных вражеских игроках" L["Spec Detection"] = "Обнаружение специализации" L["Announces when the spec of an enemy was detected"] = "Оповещать, когда обнаружена специализация вражеского игрока" L["Low health"] = "Мало жизней" L["Announces when an enemy drops below a certain health threshold"] = "Оповещать, когда уровень здоровья вражеского игрока падает ниже определенного количества" L["Low health threshold"] = "Процент малого количества здоровья" L["Choose how low an enemy must be before low health is announced"] = "Укажите процент здоровья вражеского игрока, когда нужно показать оповещение" L["Trinket used"] = "Использование пвп-тринкета" L["Announce when an enemy's trinket is used"] = "Оповещать об использовании пвп-тринкета вражеским игроком" L["Trinket ready"] = "Готовность пвп-тринкета" L["Announce when an enemy's trinket is ready again"] = "Оповещать, когда пвп-тринкет вражеского игрока готов" L["Destination"] = "Вариант оповещений" L["Choose how your announcements are displayed"] = "Выберать, как показывать оповещения" -- Auras.lua L["Font color"] = "Цвет текста" L["Color of the text"] = "Цвет текста" L["Font size"] = "Размер текста" L["Size of the text"] = "Размер текста" -- Castbar.lua L["Bar height"] = "Высота полосы" L["Height of the bar"] = "Высота полосы" L["Bar texture"] = "Текстура полосы" L["Texture of the bar"] = "Текстура полосы" L["Bar color"] = "Цвет полосы" L["Color of the cast bar"] = "Цвет полосы применений" L["Background color"] = "Цвет фона полосы" L["Color of the cast bar background"] = "Цвет фона полосы применений" L["Icon position"] = "Расположение значка трансляции" -- Diminishings.lua L["DR Cooldown position"] = "Позиция ДР таймеров" L["Position of the cooldown icons"] = "Позиция ДР таймеров" L["Left"] = "Слева" L["Right"] = "Справа" L["Icon Size"] = "Размер иконок" L["Size of the DR Icons"] = "Размер ДР иконок" -- Healthbar.lua L["Show the actual health"] = "Показывать текущее здоровье" L["Show the actual health on the health bar"] = "Показывать текущее здоровье на полосе жизней" L["Show max health"] = "Показывать максимальное здоровье" L["Show max health on the health bar"] = "Показывать максимальное здоровье на полосе жизней" L["Show health percentage"] = "Показывать здоровье в процентах" L["Show health percentage on the health bar"] = "Показывать здоровье в процентах на полосе жизней" -- Highlight.lua L["Border size"] = "Размер границы" L["Target border color"] = "Цвет контура цели" L["Color of the selected targets border"] = "Цвет контура цели" L["Focus border color"] = "Цвет контура фокуса" L["Color of the focus border"] = "Цвет контура фокуса" L["Raid leader border color"] = "Цвет контура цели рейд лидера" L["Color of the raid leader border"] = "Цвет контура цели рейд лидера" L["Highlight target"] = "Подсвечивать цель" L["Toggle if the selected target should be highlighted"] = "Включите, если необходима подсветка цели" L["Show border around target"] = "Показывать контур вокруг цели" L["Toggle if a border should be shown around the selected target"] = "Включите, если необходимо показывать контур вокруг цели" L["Show border around focus"] = "Показывать контур вокруг фокуса" L["Toggle of a border should be shown around the current focus"] = "Включите, если необходимо показывать контур вокруг фокуса" L["Show border around raid leader"] = "Показывать контур вокруг цели рейд лидера" L["Toggle if a border should be shown around the raid leader"] = "Включите, если необходимо показывать контур вокруг цели рейд лидера" -- Powerbar.lua L["Show the actual power"] = "Показывать текущую ману" L["Show the actual power on the power bar"] = "Показывать текущую ману на полосе маны" L["Show max power"] = "Показывать максимальную ману" L["Show max power on the power bar"] = "Показывать максимальную ману на полосе маны" L["Show power percentage"] = "Показывать ману в процентах" L["Show power percentage on the power bar"] = "Показывать ману в процентах на полосе маны" L["Color of the status bar background"] = "Цвет фона строки состояния" -- Trinket.lua L["No cooldown count (OmniCC)"] = "Не показывать кулдаун (OmniCC)" L["Disable cooldown timers by addons (reload UI to take effect)"] = "Отключить таймер кулдаунов для аддонов (необходима перезагрузка интерфейса)" elseif GetLocale() == "deDE" then -- Announcements.lua L["Announcements"] = "Meldungen" L["RESURRECTING: %s (%s)"] = "Wiederbeleben: %s (%s) " L["SPEC DETECTED: %s - %s (%s)"] = "Talenspezalisierung entdeckt: %s - %s (%s)" L["LOW HEALTH: %s (%s)"] = "Niedriges Leben: %s (%s)" L["TRINKET USED: %s (%s)"] = "Insiginie benutzt: %s (%s)" L["TRINKET READY: %s (%s)"] = "Insignie bereit: %s (%s)" L["DRINKING: %s (%s)"] = "Trinken: %s (%s)" L["Self"] = "Selbst" L["Party"] = "Gruppe" L["Raid Warning"] = "Schlachtzugwarnung" L["Blizzard's Floating Combat Text"] = "Blizzard Kampftext" L["Trinket used"] = "Insignie benutzt" L["Announce when an enemy's trinket is used"] = "Warnt, wenn ein Gegner seine Insignie benutzt" L["Trinket ready"] = "Insignie bereit" L["Announce when an enemy's trinket is ready again"] = "Warnt wenn die Insignie eines Gegner wieder bereit ist" L["Drinking"] = "Trinken" L["Announces when enemies sit down to drink"] = "Warnt wenn Gegner sich zum Trinken hinsetzen" L["Resurrection"] = "Wiederbelebung" L["Announces when an enemy tries to resurrect a teammate"] = "Warnt wenn Gegner versuchen Teammitglieder wiederzubeleben" L["New enemies"] = "Neue Gegner" L["Announces when new enemies are discovered"] = "Gibt an, wenn neue Gegner entdeckt wurden" L["Spec Detection"] = "Talent Entdeckung" L["Announces when the spec of an enemy was detected"] = "Gibt an, wenn Talente eines Gegners entdeckt wurden" L["Low health"] = "Wenig Leben" L["Announces when an enemy drops below a certain health threshold"] = "Warnt, wenn das Leben eines Gegners unter einen bestimmten Prozentwert fällt" L["Low health threshold"] = "Prozentwert: Wenig Leben" L["Choose how low an enemy must be before low health is announced"] = "Bestimme wie wenig Leben ein Gegner haben muss, damit vor wenig Leben gewarnt wird" L["Destination"] = "Ziel" L["Choose how your announcements are displayed"] = "Bestimme wo Warnungen dargestellt werden" -- ArenaCountDown.lua L["Arena Countdown"] = "Arena Countdown" L["Turns countdown before the start of an arena match on/off."] = "" L["Size"] = "Größe" -- Auras.lua L["Auras"] = "Auren" L["Frame"] = "Frame" L["Cooldown"] = "Abklingzeit" L["No Cooldown Circle"] = "Verstecke Abklingzeitzirkel" L["Cooldown circle alpha"] = "Abklingzeitzirkel Alpha" L["Font"] = "Schrift" L["Font of the cooldown"] = "Schrift der Abklingzeit" L["Font scale"] = "Schriftskalierung" L["Scale of the text"] = "Skalierungfaktor des Texts" L["Font color"] = "Schriftfarbe" L["Color of the text"] = "Farbe des Texts" L["Border"] = "Rahmen" L["Border style"] = "Rahmen Stil" L["Buff color"] = "Buff Farbe" L["Debuff color"] = "Debuff Farbe" L["Check All"] = "Alle auswählen" L["Uncheck All"] = "Alle abwählen" L["Enabled"] = "Eingeschaltet" L["Priority"] = "Priorität" -- BuffsDebuffs.lua L["Buffs and Debuffs"] = "Buffs und Debuffs" L["Enabled Buffs and Debuffs module"] = "Buffs und Debuffs Modul einschalten" L["Show CC"] = "Zeige Crowdcontrol" L["Shows all debuffs, which are displayed on the ClassIcon as well"] = "Zeigt alle Buffs & Debuffs, die auch auf dem Klassensymbol dargestellt werden" L["Buffs"] = "Buffs" L["Size & Padding"] = "Größe und Abstand" L["Icon Size"] = "Symbol Größe" L["Size of the DR Icons"] = "Größe der DR Symbole" L["Icon Width Factor"] = "Symbol Breitenfaktor" L["Stretches the icon"] = "Streckt das Symbol" L["Icon Padding"] = "Symbol Abstand" L["Space between Icons"] = "Abstand zwischen den Symbolen" L["Position"] = "Position" L["Aura Position"] = "Aura Position" L["Position of the aura icons"] = "Position der Aura Symbole" L["Top"] = "Oben" L["Bottom"] = "Unten" L["Left"] = "Links" L["Right"] = "Rechts" L["Grow Direction"] = "Richtung" L["Grow Direction of the aura icons"] = "In welche Richtung die Symbole wachsen" L["Horizontal offset"] = "Horizontaler Offset" L["Vertical offset"] = "Vertikaler Offset" L["Alpha"] = "Alpha" L["Debuffs"] = "Debuffs" L["Dynamic Timer Color"] = "Dynamische Textfarbe" L["Show dynamic color on cooldown numbers"] = "Verändert die Farbe des Textes dynamisch" L["Color of the cooldown timer and stacks"] = "Farbe der Abklingzeit und Stapel" L["Spell School Colors"] = "Zauberart Farbe" L["Spell School Colors Enabled"] = "Zauberart Farbe Eingeschaltet" L["Show border colors by spell school"] = "Färbt den Rahmen entspechend der Zauberart" L["Curse"] = "Fluch" L["Color of the border"] = "Farbe des Rahmens" L["Magic"] = "Magie" L["Poison"] = "Gift" L["Physical"] = "Physisch" L["Immune"] = "Immun" L["Disease"] = "Erkrankung" L["Aura"] = "Aura" L["Form"] = "Form" -- Castbar.lua L["Cast Bar"] = "Zauberleiste" L["Bar"] = "Balken" L["Bar Size"] = "Balken Größe" L["Bar height"] = "Balken Höhe" L["Height of the bar"] = "Höhe des Balken" L["Bar width"] = "Balken Weite" L["Width of the bars"] = "Weite des Balken" L["Texture"] = "Textur" L["Bar texture"] = "Balken Textur" L["Texture of the bar"] = "Textur des Balken" L["Bar color"] = "Balken Farbe" L["Color of the cast bar"] = "Farbe des Balken" L["Background color"] = "Hintergrundfarbe" L["Color of the cast bar background"] = "Hinergrundfarbe des Zauberbalkens" L["Border size"] = "Rahmen Größe" L["Status Bar border"] = "Balken Rahmen" L["Status Bar border color"] = "Balken Rahmen Farbe" L["Icon"] = "Symbol" L["Icon size"] = "Symbolgröße" L["Icon border"] = "Symbolrahmen" L["Icon border color"] = "Farbe Symbolrahmen" L["Spark"] = "Funke" L["Spark enabled"] = "Funke eingeschaltet" L["Spark color"] = "Funkenfarbe" L["Color of the cast bar spark"] = "Farbe des Zauberleisten Funke" L["Font of the castbar"] = "Schriftart der Zauberleiste" L["Font size"] = "Schriftgröße" L["Size of the text"] = "Schriftgröße" L["Format"] = "Darstellung" L["Timer Format"] = "Zeitdarstellung" L["Remaining"] = "Verbleibend" L["Total"] = "Total" L["Both"] = "Beides" L["Castbar position"] = "Zauberleistenposition" L["Icon position"] = "Symbolposition" L["Offsets"] = "Offsets" -- Classicon.lua L["Class Icon"] = "Klassensymbol" L["Balance"] = "Gleichgewicht" L["Feral"] = "Wilder Kampf" L["Restoration"] = "Wiederherstellung" L["Beast Mastery"] = "Tierherrschaft" L["Marksmanship"] = "Treffsicherheit" L["Survival"] = "Überleben" L["Arcane"] = "Arkan" L["Fire"] = "Feuer" L["Frost"] = "Frost" L["Holy"] = "Heilig" L["Protection"] = "Schutz" L["Retribution"] = "Vergeltung" L["Discipline"] = "Disziplin" L["Shadow"] = "Schatten" L["Assassination"] = "Meucheln" L["Combat"] = "Kampf" L["Subtlety"] = "Täuschung" L["Elemental"] = "Elemental" L["Enhancement"] = "Verstärkung" L["Affliction"] = "Gebrechen" L["Demonology"] = "Demonologie" L["Destruction"] = "Zerstörung" L["Arms"] = "Waffen" L["Fury"] = "Furor" L["Show Spec Icon"] = "Zeige Spezialisierungssymbol" L["Shows Spec Icon once spec is detected"] = "Zeigt das Talentspezialisierungs Symbol sobald die Spezialisierung erkannt wurde" L["Icon width factor"] = "Symbol Breitenfaktor" L["This changes positions with trinket"] = "Das tauscht die Position mit dem Trinket, wenn auf der gleichen Seite." L["Border color"] = "Rahmenfarbe" --CombatIndicator.lua L["Combat Indicator"] = "Kampfindikator" L["Enable Combat Indicator icon"] = "Schalte Kampfindikator ein" L["Anchor"] = "Anker" L["This changes the anchor of the ci icon"] = "Dies ändert den Anker des Kampfindikatorsymbols" L["This changes position relative to its anchor of the ci icon"] = "Dies ändert die Position relativ zum Anker" -- Cooldowns.lua L["Cooldowns"] = "Abklingzeiten" L["Enabled cooldown module"] = "" L["Cooldown size"] = "Abklingzeit Größe" L["Size of each cd icon"] = "Größe eines einzelnen Symbols" L["Max Icons per row"] = "Maximale Anzahl an Symbolen pro Reihe" L["Scale of the font"] = "Skalierung der Schrift" L["Anchor of the cooldown icons"] = "Anker der Abklingzeiten Symbole" L["Grow Direction of the cooldown icons"] = "Richtung der Abklingzeiten Symbole" L["Offset"] = "Offset" -- Diminishings.lua L["Diminishings"] = "DR" L["Enabled DR module"] = "DR einschalten" L["DR Cooldown position"] = "DR Position" L["Position of the cooldown icons"] = "Position der Symbole" L["DR Border Colors"] = "DR Rahmen Farbe" L["Dr Border Colors Enabled"] = "DR Rahmen Farben eingeschaltet" L["Colors borders of DRs in respective DR-color below"] = "Färbt die Rahmen der DR Symbole je nach Stärke der Verminderung" L["Half"] = "Hälfte" L["Quarter"] = "Viertel" L["Categories"] = "Kategorien" L["Force Icon"] = "Erzwinge Symbol" L["Icon of the DR"] = "Symbol des DR" -- ExportImport.lua L["Export Import"] = "Exportieren Importieren" L["Profile Export Import"] = "Profile Exportieren Importieren" -- Healthbar.lua L["Health Bar"] = "Lebensbalken" L["DEAD"] = "TOT" L["LEAVE"] = "VERLASSEN" L["General"] = "Allgemein" L["Color of the status bar background"] = "Farbe des Balkenhintergrunds" L["Font of the bar"] = "Schriftart des Balken" L["Name font size"] = "Schriftgröße des Namen" L["Size of the name text"] = "Schriftgröße des Namen" L["Health font size"] = "Schriftgröße der Gesundheit" L["Size of the health text"] = "Schriftgröße der Gesundheit" L["Size of the border"] = "Rahmengröße" L["Health Bar Text"] = "Lebensbalken Text" L["Show name text"] = "Namen zeigen" L["Show the units name"] = "Zeige den Namen des Gegners" L["Show ArenaX"] = "ArenaX zeigen" L["Show 1-5 as name instead"] = "Zeigt 1-5 anstatt des Namens" L["Show the actual health"] = "Zeige die momentane Gesundheit" L["Show the actual health on the health bar"] = "Zeigt die momentane Gesundheit" L["Show max health"] = "Zeige maximale Gesundheit" L["Show max health on the health bar"] = "Zeige maximale Gesundheit" L["Show health percentage"] = "Zeige Prozentwert" L["Show health percentage on the health bar"] = "Zeige Prozentwert der Gesundheit" -- Highlight.lua L["Highlight"] = "Hervorhebung" L["Show Inside"] = "Zeige innen" L["Show Highlight border inside of frame"] = "Zeige die Hervorhebung innerhalb des Frames" L["Colors"] = "Farben" L["Target border color"] = "Rahmenfarbe deines Ziels" L["Color of the selected targets border"] = "Rahmenfarbe deines momentanen Ziels" L["Focus border color"] = "Rahmenfarbe deines Fokus" L["Color of the focus border"] = "Rahmenfarbe deines momentanen Fokus" L["Highlight target"] = "Hervorhebung des Ziels" L["Toggle if the selected target should be highlighted"] = "Ziel hervorheben ein/ausschalten" L["Show border around target"] = "Zeige Rahmen um dein Ziel" L["Toggle if a border should be shown around the selected target"] = "Zeigt Rahmen um dein momentanes Ziel" L["Show border around focus"] = "Zeige Rahmen um dein Fokus" L["Toggle of a border should be shown around the current focus"] = "Zeigt Rahmen um dein Fokusziel" -- Pets.lua L["Pets"] = "Begleiter" L["Enables Pets module"] = "Schaltet das Begleiter Modul ein" L["Width of the bar"] = "Breite des Balkens" L["Health color"] = "Gesundheitsfarbe" L["Color of the status bar"] = "Farbe des Balkens" L["Portrait"] = "Portrait" L["Health Values"] = "Gesundheitswerte" -- Powerbar.lua L["Power Bar"] = "Mana/Energie Balken" L["Power Bar Text"] = "Mana/Energie Balken Text" L["Power Texts"] = "Mana/Energie Balken Texte" L["Show race"] = "Rasse zeigen" L["Show spec"] = "Spezialisierung zeigen" L["Show the actual power"] = "Zeige das momentane Mana" L["Show the actual power on the power bar"] = "Zeige das momentane Mana" L["Show max power"] = "Zeige das maximale Mana" L["Show max power on the power bar"] = "Zeige das maximale Mana" L["Show power percentage"] = "Zeige Prozentwert" L["Show power percentage on the power bar"] = "Zeige Prozentwert" -- Racial.lua L["Racial"] = "Rassenfertigkeit" L["Enable racial icon"] = "Rassenfertigkeit einschalten" L["This changes the anchor of the racial icon"] = "Dies ändert den Anker des Rassenfertigkeitssymbols" L["This changes position relative to its anchor of the racial icon"] = "Dies ändert doe Position relativ zu seinem Anker" -- TotemPlates.lua L["Totem Plates"] = "Totem Symbole" L["Customize Totems"] = "Individuelle Totemeinstellungen" L["Custom totem name"] = "Individueller Totem Name" L["Totem General"] = "Totems Allgemein" L["Turns totem icons instead of nameplates on or off. (Requires reload)"] = "" L["Show friendly"] = "Zeige für freundliche" L["Show enemy"] = "Zeige für feindliche" L["Totem size"] = "Totem Größe" L["Size of totem icons"] = "Größe der Totemsymbole" L["Font of the custom totem name"] = "Schriftart der benutzerdefinierten Totem Namen" L["Apply alpha when no target"] = "Wende den Alpha-Wert an, wenn kein Ziel anvisiert ist" L["Always applies alpha, even when you don't have a target. Else it is 1."] = "Alpha immer anwenden, auch wenn man kein Ziel anvisiert hat. Sonst ist der Alpha-Wert 1" L["Apply alpha when targeted"] = "Wende den Alpha-Wert an, wenn das Totem als Ziel anvisiert ist" L["Always applies alpha, even when you target the totem. Else it is 1."] = "Alpha immer anwenden, auch wenn das Totem als Ziel anvisiert ist. Sonst ist der Alpha-Wert 1" L["All totem border alphas (configurable per totem)"] = "Alpha aller Totems" L["Totem icon border style"] = "Totem Rahmenstil" L["All totem border color"] = "Rahmenfarbe aller Totems" -- Trinket.lua L["Trinket"] = "Insignie" L["Enable trinket icon"] = "Insignie einschalten" L["This changes positions of the trinket"] = "Dies ändert die Position der Insignie" -- XiconProfiles.lua L["Profile"] = "Profil" -- Frame.lua L["Gladdy - drag to move"] = "Gladdy - ziehe um zu bewegen" -- Gladdy.lua L["Welcome to Gladdy!"] = "Willkommen bei Gladdy!" L["First run has been detected, displaying test frame."] = "Erster Start wurde entdeckt, zeige Testbild an." L["Valid slash commands are:"] = "Gültige slash Befehle sind:" L["If this is not your first run please lock or move the frame to prevent this from happening."] = "Wenn dies nicht dein erster Start ist, sperre oder bewege das Bild um diese Meldung zu verhindern." -- Options.lua L["settings"] = "Einstellungen" L["Reset module"] = "Modul zurücksetzen" L["Reset module to defaults"] = "Setze das Modul auf seine Standardwerte zurück" L["No settings"] = "Keine Einstellungen" L["Module has no settings"] = "Modul hat keine Einstellungen" L["General settings"] = "Allgemeine Einstellungen" L["Lock frame"] = "Sperre Frame" L["Toggle if frame can be moved"] = "Aktivieren falls das Frame bewegt werden kann" L["Grow frame upwards"] = "Frame von unten nach oben aufbauen" L["If enabled the frame will grow upwards instead of downwards"] = "Falls aktiviert, wird das Frame von unten nach oben aufgebaut" L["Down"] = "Runter" L["Up"] = "Hoch" L["Frame General"] = "Frame Allgemein" L["Frame scale"] = "Frame Skalierung" L["Scale of the frame"] = "Skalierung des Frames" L["Frame padding"] = "Symbolabstand" L["Padding of the frame"] = "Abstand zwischen den Elementen des Frames" L["Frame width"] = "Frame Breite" L["Margin"] = "Frame Abstand" L["Margin between each button"] = "Abstand zwischen den Arena Einheiten" L["Cooldown General"] = "Abklingzeiten Allgemein" L["Font General"] = "Schriftart Allgemein" L["General Font"] = "Allgemeine Schriftart" L["Font color text"] = "Schriftfarbe von text" L["Font color timer"] = "Schriftfarbe von Abklingzeiten" L["Color of the timers"] = "Farbe der Abklingzeiten" L["Icons General"] = "Symbol Allgemein" L["Icon border style"] = "Rahmenstil" L["This changes the border style of all icons"] = "Dies ändert den Rahmenstil aller Symbole" L["This changes the border color of all icons"] = "Dies ändert die Rahmenfarbe aller Symbole" L["Statusbar General"] = "Balken Allgemein" L["Statusbar texture"] = "Balken Textur" L["This changes the texture of all statusbar frames"] = "Dies ändert die Textur aller Balken" L["Statusbar border style"] = "Balken Rahmenstil" L["This changes the border style of all statusbar frames"] = "Dies ändert den Rahmenstil aller Balken" L["Statusbar border offset divider (smaller is higher offset)"] = "Rahmenstil offset Quotient" L["Offset of border to statusbar (in case statusbar shows beyond the border)"] = "Offset des Rahmens zur Statusbar (falls der Balken hinter dem Rahmen erscheint)" L["Statusbar border color"] = "Balken Rahmenfarbe" L["This changes the border color of all statusbar frames"] = "Dies ändert die Rahmenfarbe aller Balken" end -- Superhack allowing use key as value if not present in table LibStub("Gladdy").L = setmetatable(L, { __index = function(t, k) return k end })