local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs local CreateFrame = CreateFrame local GetTime = GetTime local Gladdy = LibStub("Gladdy") local L = Gladdy.L local ACDFrame = Gladdy:NewModule("Arena Countdown", nil, { countdown = true, arenaCountdownSize = 256, arenaCountdownFrameStrata = "HIGH", arenaCountdownFrameLevel = 50, }) function ACDFrame:OnEvent(event, ...) self[event](self, ...) end function ACDFrame:Initialize() self.locale = Gladdy:GetArenaTimer() self.hidden = false self.countdown = -1 self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\"; local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent) self.ACDNumFrame = ACDNumFrame self.ACDNumFrame:EnableMouse(false) self.ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize) self.ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize) self.ACDNumFrame:SetPoint("CENTER", 0, 128) self.ACDNumFrame:Hide() local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH") self.ACDNumTens = ACDNumTens self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize) self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize) self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0) local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH") self.ACDNumOnes = ACDNumOnes self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize) self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize) self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0) local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH") self.ACDNumOne = ACDNumOne self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize) self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize) self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0) if Gladdy.db.countdown then self:RegisterMessage("JOINED_ARENA") self:RegisterMessage("ENEMY_SPOTTED") self:RegisterMessage("UNIT_SPEC") end self.faction = UnitFactionGroup("player") end function ACDFrame:UpdateFrameOnce() if Gladdy.db.countdown then self:RegisterMessage("JOINED_ARENA") self:RegisterMessage("ENEMY_SPOTTED") self:RegisterMessage("UNIT_SPEC") else self:UnregisterAllMessages() end self.ACDNumFrame:SetFrameStrata(Gladdy.db.arenaCountdownFrameStrata) self.ACDNumFrame:SetFrameLevel(Gladdy.db.arenaCountdownFrameLevel) self.ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize) self.ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize) self.ACDNumFrame:SetPoint("CENTER", 0, 128) self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize) self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize) self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0) self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize) self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize) self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0) self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize) self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize) self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0) end function ACDFrame.OnUpdate(self, elapse) if (self.countdown > 0 and Gladdy.db.countdown) then self.hidden = false; self.ACDNumFrame:Show() if ((floor(self.countdown) ~= floor(self.countdown - elapse)) and (floor(self.countdown - elapse) >= 0)) then local str = tostring(floor(self.countdown - elapse)); if (str_len(str) == 2) then -- Display has 2 digits self.ACDNumOne:Hide(); self.ACDNumTens:Show(); self.ACDNumOnes:Show(); self.ACDNumTens:SetTexture(self.texturePath .. str_sub(str, 0, 1)); self.ACDNumOnes:SetTexture(self.texturePath .. str_sub(str, 2, 2)); self.ACDNumFrame:SetScale(0.7) elseif (str_len(str) == 1) then -- Display has 1 digit local numStr = str_sub(str, 0, 1) local path = numStr == "0" and self.faction or numStr self.ACDNumOne:Show(); self.ACDNumOne:SetTexture(self.texturePath .. path); self.ACDNumOnes:Hide(); self.ACDNumTens:Hide(); self.ACDNumFrame:SetScale(1.0) end end self.countdown = self.countdown - elapse; else self.hidden = true; self.ACDNumFrame:Hide() self.ACDNumTens:Hide(); self.ACDNumOnes:Hide(); self.ACDNumOne:Hide(); end if (GetTime() > self.endTime) then self:SetScript("OnUpdate", nil) end end function ACDFrame:JOINED_ARENA() if Gladdy.db.countdown then self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL") self:SetScript("OnEvent", ACDFrame.OnEvent) self.endTime = GetTime() + 70 self:SetScript("OnUpdate", ACDFrame.OnUpdate) end end function ACDFrame:ENEMY_SPOTTED() if not Gladdy.frame.testing then ACDFrame:Reset() end end function ACDFrame:UNIT_SPEC() if not Gladdy.frame.testing then ACDFrame:Reset() end end function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg) for k,v in pairs(self.locale) do if str_find(msg, v) then if k == 0 then ACDFrame:Reset() else self.countdown = k end end end end function ACDFrame:TestOnce() self.countdown = 30 self:JOINED_ARENA() end function ACDFrame:Reset() self.endTime = 0 self.countdown = 0 self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL") self:SetScript("OnUpdate", nil) self.hidden = true; self.ACDNumFrame:Hide() self.ACDNumTens:Hide(); self.ACDNumOnes:Hide(); self.ACDNumOne:Hide(); end function ACDFrame:GetOptions() return { headerArenaCountdown = { type = "header", name = L["Arena Countdown"], order = 2, }, countdown = Gladdy:option({ type = "toggle", name = L["Enabled"], desc = L["Turns countdown before the start of an arena match on/off."], order = 3, width = "full", }), arenaCountdownSize = Gladdy:option({ type = "range", name = L["Size"], order = 4, min = 64, max = 512, step = 16, width = "full", disabled = function() return not Gladdy.db.countdown end, }), headerAuraLevel = { type = "header", name = L["Frame Strata and Level"], order = 5, }, arenaCountdownFrameStrata = Gladdy:option({ type = "select", name = L["Frame Strata"], order = 6, values = Gladdy.frameStrata, sorting = Gladdy.frameStrataSorting, disabled = function() return not Gladdy.db.countdown end, }), arenaCountdownFrameLevel = Gladdy:option({ type = "range", name = L["Frame Level"], min = 0, max = 500, step = 1, order = 7, width = "full", disabled = function() return not Gladdy.db.countdown end, }), } end