local GetSpellInfo = GetSpellInfo local CreateFrame = CreateFrame local GetTime = GetTime local select, lower, ceil, tremove, tinsert, pairs, ipairs, tostring, random = select, string.lower, ceil, tremove, tinsert, pairs, ipairs, tostring, math.random local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF local auraTypes = {AURA_TYPE_BUFF, AURA_TYPE_DEBUFF} --------------------------- -- Module init --------------------------- local Gladdy = LibStub("Gladdy") local LibClassAuras = LibStub("LibClassAuras-1.0") local L = Gladdy.L local defaultTrackedDebuffs = select(2, Gladdy:GetAuras(AURA_TYPE_DEBUFF)) local defaultTrackedBuffs = select(2, Gladdy:GetAuras(AURA_TYPE_BUFF)) local BuffsDebuffs = Gladdy:NewModule("Buffs and Debuffs", nil, { buffsEnabled = true, buffsShowAuraDebuffs = false, buffsAlpha = 1, buffsIconSize = 30, buffsWidthFactor = 1, buffsIconPadding = 1, buffsBuffsAlpha = 1, buffsBuffsIconSize = 30, buffsBuffsWidthFactor = 1, buffsBuffsIconPadding = 1, buffsDisableCircle = false, buffsCooldownAlpha = 1, buffsFont = "DorisPP", buffsFontScale = 1, buffsFontColor = {r = 1, g = 1, b = 0, a = 1}, buffsDynamicColor = true, buffsCooldownGrowDirection = "RIGHT", buffsXOffset = 0, buffsYOffset = 0, buffsBuffsCooldownGrowDirection = "RIGHT", buffsBuffsXOffset = 0, buffsBuffsYOffset = 0, buffsBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_squared_blp", buffsBorderColor = {r = 1, g = 1, b = 1, a = 1}, buffsBorderColorsEnabled = true, trackedDebuffs = defaultTrackedDebuffs, trackedBuffs = defaultTrackedBuffs, buffsBorderColorEnrage = Gladdy:GetDispelTypeColors()["enrage"], buffsBorderColorCurse = Gladdy:GetDispelTypeColors()["curse"], buffsBorderColorMagic = Gladdy:GetDispelTypeColors()["magic"], buffsBorderColorPoison = Gladdy:GetDispelTypeColors()["poison"], buffsBorderColorPhysical = Gladdy:GetDispelTypeColors()["none"], buffsBorderColorImmune = Gladdy:GetDispelTypeColors()["immune"], buffsBorderColorDisease = Gladdy:GetDispelTypeColors()["disease"], buffsBorderColorForm = Gladdy:GetDispelTypeColors()["form"], buffsBorderColorAura = Gladdy:GetDispelTypeColors()["aura"], buffFrameStrata = "MEDIUM", buffsFrameLevel = 9, }) local dispelTypeToOptionValueTable local function dispelTypeToOptionValue(dispelType) if Gladdy.db.buffsBorderColorsEnabled then dispelType = dispelType and lower(dispelType) or "physical" if not dispelTypeToOptionValueTable[dispelType] then dispelType = "physical" end return dispelTypeToOptionValueTable[dispelType].r, dispelTypeToOptionValueTable[dispelType].g, dispelTypeToOptionValueTable[dispelType].b, dispelTypeToOptionValueTable[dispelType].a else return Gladdy:SetColor(Gladdy.db.buffsBorderColor) end end function BuffsDebuffs:OnEvent(event, ...) self[event](self, ...) end function BuffsDebuffs:Initialize() self.frames = {} self.spells = {} self.icons = {} self.trackedCC = {} self.framePool = {} if Gladdy.db.buffsEnabled then self:RegisterMessages( "JOINED_ARENA", "UNIT_DESTROYED", "UNIT_DEATH", "AURA_FADE", "AURA_GAIN", "AURA_GAIN_LIMIT") self:SetScript("OnEvent", BuffsDebuffs.OnEvent) end dispelTypeToOptionValueTable = { none = Gladdy.db.buffsBorderColorPhysical, magic = Gladdy.db.buffsBorderColorMagic, curse = Gladdy.db.buffsBorderColorCurse, disease = Gladdy.db.buffsBorderColorDisease, poison = Gladdy.db.buffsBorderColorPoison, stealth = Gladdy.db.buffsBorderColorPhysical, invisibility = Gladdy.db.buffsBorderColorPhysical, physical = Gladdy.db.buffsBorderColorPhysical, immune = Gladdy.db.buffsBorderColorImmune, form = Gladdy.db.buffsBorderColorForm, enrage = Gladdy.db.buffsBorderColorEnrage, } end function BuffsDebuffs:JOINED_ARENA() if Gladdy.db.buffsEnabled then for i=1, Gladdy.curBracket do local unit = "arena" .. i if not self.frames[unit].auras then self.frames[unit].auras = {[AURA_TYPE_DEBUFF] = {}, [AURA_TYPE_BUFF] = {}} end end end end function BuffsDebuffs:ResetUnit(unit) if not self.frames[unit] then return end for _, auraType in ipairs(auraTypes) do local i = #self.frames[unit].auras[auraType] while (#self.frames[unit].auras[auraType] > 0) do self.frames[unit].auras[auraType][i]:Hide() tinsert(self.framePool, tremove(self.frames[unit].auras[auraType], i)) i = i - 1 end end end function BuffsDebuffs:UNIT_DESTROYED(unit) BuffsDebuffs:ResetUnit(unit) end function BuffsDebuffs:UNIT_DEATH(unit) BuffsDebuffs:ResetUnit(unit) end function BuffsDebuffs:Reset() for i=1,#self.framePool do self.framePool[i]:Hide() end end function BuffsDebuffs:Test(unit) if Gladdy.db.buffsEnabled then local dispelTypes = { "physical", "magic", "curse", "poison", "disease", "immune", "enrage"} BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF) BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF) --BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 1243, select(1, GetSpellInfo(1243)), select(3, GetSpellInfo(1243)), 10, GetTime() + 10, 1, "physical") --self:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 31117, select(1, GetSpellInfo(31117)), select(3, GetSpellInfo(31117)), 10, GetTime() + 10, 1, "physical") local i = 1 for spellID, enabled in pairs(Gladdy.db.trackedDebuffs) do if i > 4 then break end if enabled then BuffsDebuffs:AddOrRefreshAura(unit, spellID, AURA_TYPE_DEBUFF, 15, 15, random(1,5), dispelTypes[random(1,#dispelTypes)], select(3, GetSpellInfo(spellID)), i) i = i + 1 end end i = 1 for spellID, enabled in pairs(Gladdy.db.trackedBuffs) do if i > 4 then break end if enabled then BuffsDebuffs:AddOrRefreshAura(unit, spellID, AURA_TYPE_BUFF, 15, 15, random(1,5), dispelTypes[random(1,#dispelTypes)], select(3, GetSpellInfo(spellID)), i) i = i + 1 end end end end --------------------------- -- Aura handlers --------------------------- function BuffsDebuffs:AURA_FADE(unit, auraType) if (not self.frames[unit] or not Gladdy.db.buffsEnabled) then return end if auraType == AURA_TYPE_DEBUFF then self.frames[unit].numDebuffs = 0 else self.frames[unit].numBuffs = 0 end end function BuffsDebuffs:AURA_GAIN_LIMIT(unit, auraType, limit) if (not self.frames[unit] or not Gladdy.db.buffsEnabled) then return end local numAura if auraType == AURA_TYPE_DEBUFF then numAura = self.frames[unit].numDebuffs else numAura = self.frames[unit].numBuffs end for i=numAura + 1, #self.frames[unit].auras[auraType] do self.frames[unit].auras[auraType][i]:Hide() end end function BuffsDebuffs:AURA_GAIN(unit, auraType, spellID, spellName, texture, duration, expirationTime, count, dispelType) if (not self.frames[unit] or not Gladdy.db.buffsEnabled) then return end local auraFrame = self.frames[unit] spellName = LibClassAuras.GetAltName(spellID) or spellName local aura = Gladdy:GetImportantAuras()[spellName] and Gladdy.db.auraListDefault[tostring(Gladdy:GetImportantAuras()[spellName].spellID)].enabled if aura and Gladdy.db.buffsShowAuraDebuffs then aura = false end local auraNames = LibClassAuras.GetSpellNameToId(auraType) local spellId local isTracked = false if auraNames[spellName] then for _, spellInfo in ipairs(auraNames[spellName]) do spellId = spellInfo.id[1] if (Gladdy.db.trackedBuffs[tostring(spellId)] or Gladdy.db.trackedDebuffs[tostring(spellId)]) then isTracked = true break end end end if not aura and spellID and expirationTime and isTracked then local index if auraType == AURA_TYPE_DEBUFF then auraFrame.numDebuffs = auraFrame.numDebuffs + 1 index = auraFrame.numDebuffs else auraFrame.numBuffs = auraFrame.numBuffs + 1 index = auraFrame.numBuffs end BuffsDebuffs:AddOrRefreshAura(unit,spellID, auraType, duration, expirationTime - GetTime(), count, dispelType, texture, index) end end --------------------------- -- Frame init --------------------------- function BuffsDebuffs:CreateFrame(unit) local debuffFrame = CreateFrame("Frame", "GladdyDebuffs" .. unit, Gladdy.buttons[unit]) debuffFrame:SetFrameStrata(Gladdy.db.buffFrameStrata) debuffFrame:SetFrameLevel(Gladdy.db.buffsFrameLevel) debuffFrame:SetMovable(true) debuffFrame:SetHeight(Gladdy.db.buffsIconSize) debuffFrame:SetWidth(1) debuffFrame.unit = unit local buffFrame = CreateFrame("Frame", "GladdyBuffs" .. unit, Gladdy.buttons[unit]) buffFrame:SetFrameStrata(Gladdy.db.buffFrameStrata) buffFrame:SetFrameLevel(Gladdy.db.buffsFrameLevel) buffFrame:SetMovable(true) buffFrame:SetHeight(Gladdy.db.buffsIconSize) buffFrame:SetWidth(1) buffFrame.unit = unit self.frames[unit] = {} self.frames[unit].buffFrame = buffFrame self.frames[unit].debuffFrame = debuffFrame self.frames[unit].auras = {[AURA_TYPE_DEBUFF] = {}, [AURA_TYPE_BUFF] = {}} end local function setAuraSize(aura, auraType) if auraType == AURA_TYPE_DEBUFF then aura:SetWidth(Gladdy.db.buffsIconSize * Gladdy.db.buffsWidthFactor) aura:SetHeight(Gladdy.db.buffsIconSize) aura:SetAlpha(Gladdy.db.buffsAlpha) else aura:SetWidth(Gladdy.db.buffsBuffsIconSize * Gladdy.db.buffsBuffsWidthFactor) aura:SetHeight(Gladdy.db.buffsBuffsIconSize) aura:SetAlpha(Gladdy.db.buffsBuffsAlpha) end aura.cooldowncircle:SetWidth(aura:GetWidth() - aura:GetWidth()/16) aura.cooldowncircle:SetHeight(aura:GetHeight() - aura:GetHeight()/16) aura.cooldowncircle:ClearAllPoints() aura.cooldowncircle:SetPoint("CENTER", aura, "CENTER") end local function styleIcon(aura, auraType) setAuraSize(aura, auraType) if (Gladdy.db.buffsDisableCircle) then aura.cooldowncircle:SetAlpha(0) else aura.cooldowncircle:SetAlpha(Gladdy.db.buffsCooldownAlpha) end aura:SetFrameStrata(Gladdy.db.buffFrameStrata) aura:SetFrameLevel(Gladdy.db.buffsFrameLevel) aura.cooldowncircle:SetFrameLevel(Gladdy.db.buffsFrameLevel + 1) aura.overlay:SetFrameLevel(Gladdy.db.buffsFrameLevel + 2) aura.border:SetTexture(Gladdy.db.buffsBorderStyle) aura.border:SetVertexColor(dispelTypeToOptionValue(aura.dispelType)) aura.cooldown:SetFont(Gladdy:SMFetch("font", "buffsFont"), (Gladdy.db.buffsIconSize/2 - 1) * Gladdy.db.buffsFontScale, "OUTLINE") aura.cooldown:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a) aura.stacks:SetFont(Gladdy:SMFetch("font", "buffsFont"), (Gladdy.db.buffsIconSize/3 - 1) * Gladdy.db.buffsFontScale, "OUTLINE") aura.stacks:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, 1) end function BuffsDebuffs:UpdateFrameOnce() if Gladdy.db.buffsEnabled then self:RegisterMessages( "JOINED_ARENA", "UNIT_DESTROYED", "UNIT_DEATH", "AURA_FADE", "AURA_GAIN", "AURA_GAIN_LIMIT") self:SetScript("OnEvent", BuffsDebuffs.OnEvent) else self:UnregisterAllMessages() self:SetScript("OnEvent", nil) end end function BuffsDebuffs:UpdateFrame(unit) --DEBUFFS self.frames[unit].debuffFrame:SetHeight(Gladdy.db.buffsIconSize) Gladdy:SetPosition(self.frames[unit].debuffFrame, unit, "buffsXOffset", "buffsYOffset", BuffsDebuffs:LegacySetPositionDebuffs(unit), BuffsDebuffs) if (unit == "arena1") then Gladdy:CreateMover(self.frames[unit].debuffFrame, "buffsXOffset", "buffsYOffset", L["Debuffs"], {"TOPRIGHT", "TOPRIGHT"}, Gladdy.db.buffsIconSize * Gladdy.db.buffsWidthFactor, Gladdy.db.buffsIconSize, 0, 0, "buffsEnabled") end --BUFFS self.frames[unit].buffFrame:SetHeight(Gladdy.db.buffsBuffsIconSize) Gladdy:SetPosition(self.frames[unit].buffFrame, unit, "buffsBuffsXOffset", "buffsBuffsYOffset", BuffsDebuffs:LegacySetPositionBuffs(unit), BuffsDebuffs) if (unit == "arena1") then Gladdy:CreateMover(self.frames[unit].buffFrame, "buffsBuffsXOffset", "buffsBuffsYOffset", L["Buffs"], {"TOPRIGHT", "TOPRIGHT"}, Gladdy.db.buffsBuffsIconSize * Gladdy.db.buffsBuffsWidthFactor, Gladdy.db.buffsBuffsIconSize, 0, 0, "buffsEnabled") end for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do styleIcon(self.frames[unit].auras[AURA_TYPE_BUFF][i], AURA_TYPE_BUFF) end for i=1, #self.frames[unit].auras[AURA_TYPE_DEBUFF] do styleIcon(self.frames[unit].auras[AURA_TYPE_DEBUFF][i], AURA_TYPE_DEBUFF) end for i=1, #self.framePool do styleIcon(self.framePool[i]) end self:UpdateAurasOnUnit(unit) end --------------------------- -- Frame handlers --------------------------- function BuffsDebuffs:UpdateAurasOnUnit(unit) for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do if i == 1 then self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints() self.frames[unit].auras[AURA_TYPE_BUFF][i]:SetPoint("RIGHT", self.frames[unit].buffFrame, "LEFT") else if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints() self.frames[unit].auras[AURA_TYPE_BUFF][i]:SetPoint("RIGHT", self.frames[unit].auras[AURA_TYPE_BUFF][i - 1], "LEFT", -Gladdy.db.buffsBuffsIconPadding, 0) else self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints() self.frames[unit].auras[AURA_TYPE_BUFF][i]:SetPoint("LEFT", self.frames[unit].auras[AURA_TYPE_BUFF][i - 1], "RIGHT", Gladdy.db.buffsBuffsIconPadding, 0) end end end for i=1, #self.frames[unit].auras[AURA_TYPE_DEBUFF] do if i == 1 then self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints() self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:SetPoint("RIGHT", self.frames[unit].debuffFrame, "LEFT") else if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints() self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:SetPoint("RIGHT", self.frames[unit].auras[AURA_TYPE_DEBUFF][i - 1], "LEFT", -Gladdy.db.buffsIconPadding, 0) else self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints() self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:SetPoint("LEFT", self.frames[unit].auras[AURA_TYPE_DEBUFF][i - 1], "RIGHT", Gladdy.db.buffsIconPadding, 0) end end end end local function iconTimer(auraFrame, elapsed) if auraFrame.endtime ~= "undefined" then local timeLeftMilliSec = auraFrame.endtime - GetTime() local timeLeftSec = ceil(timeLeftMilliSec) auraFrame.timeLeft = timeLeftMilliSec if Gladdy.db.buffsDynamicColor then if timeLeftSec >= 60 then auraFrame.cooldown:SetTextColor(0.7, 1, 0, Gladdy.db.buffsFontColor.a) elseif timeLeftSec < 60 and timeLeftSec >= 11 then auraFrame.cooldown:SetTextColor(0.7, 1, 0, Gladdy.db.buffsFontColor.a) elseif timeLeftSec <= 10 and timeLeftSec >= 5 then auraFrame.cooldown:SetTextColor(1, 0.7, 0, Gladdy.db.buffsFontColor.a) elseif timeLeftSec <= 4 and timeLeftSec >= 3 then auraFrame.cooldown:SetTextColor(1, 0, 0, Gladdy.db.buffsFontColor.a) elseif timeLeftMilliSec <= 3 and timeLeftMilliSec > 0 then auraFrame.cooldown:SetTextColor(1, 0, 0, Gladdy.db.buffsFontColor.a) end end if timeLeftMilliSec < 0 then auraFrame:Hide() end Gladdy:FormatTimer(auraFrame.cooldown, timeLeftMilliSec, timeLeftMilliSec <= 3) else auraFrame.cooldown:SetText("") end end function BuffsDebuffs:AddAura(unit, spellID, auraType, duration, timeLeft, stacks, dispelType, icon, index) local aura if not self.frames[unit].auras[auraType][index] then if #self.framePool > 0 then aura = tremove(self.framePool, #self.framePool) else aura = CreateFrame("Frame") aura:EnableMouse(false) aura:SetFrameStrata(Gladdy.db.buffFrameStrata) aura:SetFrameLevel(Gladdy.db.buffsFrameLevel) aura.texture = aura:CreateTexture(nil, "BACKGROUND") aura.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask") aura.texture:SetAllPoints(aura) aura.cooldowncircle = CreateFrame("Cooldown", nil, aura, "CooldownFrameTemplate") aura.cooldowncircle:SetFrameLevel(Gladdy.db.buffsFrameLevel + 1) aura.cooldowncircle.noCooldownCount = true -- disable OmniCC aura.cooldowncircle:SetAllPoints(aura) aura.cooldowncircle:SetReverse(true) aura.cooldowncircle:SetHideCountdownNumbers(true) aura.overlay = CreateFrame("Frame", nil, aura) aura.overlay:SetFrameLevel(Gladdy.db.buffsFrameLevel + 2) aura.overlay:SetAllPoints(aura) aura.border = aura.overlay:CreateTexture(nil, "OVERLAY") aura.border:SetAllPoints(aura) aura.cooldown = aura.overlay:CreateFontString(nil, "OVERLAY") aura.cooldown:SetAllPoints(aura) aura.stacks = aura.overlay:CreateFontString(nil, "OVERLAY") aura.stacks:SetPoint("BOTTOMRIGHT", aura, "BOTTOMRIGHT", 0, 3) styleIcon(aura) aura:SetScript("OnUpdate", iconTimer) end self.frames[unit].auras[auraType][index] = aura self:UpdateAurasOnUnit(unit) aura:SetParent(auraType == AURA_TYPE_DEBUFF and self.frames[unit].debuffFrame or self.frames[unit].buffFrame) else aura = self.frames[unit].auras[auraType][index] end setAuraSize(aura, auraType) aura.stacks:SetText(stacks > 1 and stacks or "") aura.texture:SetTexture(icon) aura.startTime = GetTime() - (duration - timeLeft) if duration == 0 then aura.endtime = "undefined" aura.cooldowncircle:Hide() else aura.endtime = GetTime() + timeLeft aura.cooldowncircle:SetCooldown(GetTime() - (duration - timeLeft), duration) aura.cooldowncircle:Show() end aura.spellID = spellID aura.type = auraType aura.unit = unit aura.dispelType = dispelType aura.border:SetVertexColor(dispelTypeToOptionValue(dispelType)) aura:Show() end function BuffsDebuffs:AddOrRefreshAura(unit, spellID, auraType, duration, timeLeft, stacks, dispelType, icon, index) if self.frames[unit].auras[auraType][index] and self.frames[unit].auras[auraType][index].spellID == spellID then -- refresh if duration == 0 then self.frames[unit].auras[auraType][index].endtime = "undefined" self.frames[unit].auras[auraType][index].cooldowncircle:Hide() else self.frames[unit].auras[auraType][index].endtime = GetTime() + timeLeft self.frames[unit].auras[auraType][index].cooldowncircle:SetCooldown(GetTime() - (duration - timeLeft), duration) self.frames[unit].auras[auraType][index].cooldowncircle:Show() end self.frames[unit].auras[auraType][index].stacks:SetText(stacks > 1 and stacks or "") self.frames[unit].auras[auraType][index]:Show() self:UpdateAurasOnUnit(unit) return end --add self:AddAura(unit, spellID, auraType, duration, timeLeft, stacks, dispelType, icon, index) self:UpdateAurasOnUnit(unit) end ------------ -- OPTIONS ------------ function BuffsDebuffs:GetOptions() return { headerBuffs = { type = "header", name = L["Buffs and Debuffs"], order = 2, }, buffsEnabled = Gladdy:option({ type = "toggle", name = L["Enabled"], desc = L["Enabled Buffs and Debuffs module"], order = 3, }), buffsShowAuraDebuffs = Gladdy:option({ type = "toggle", name = L["Show CC"], desc = L["Shows all debuffs, which are displayed on the ClassIcon as well"], order = 4, disabled = function() return not Gladdy.db.buffsEnabled end, }), group = { type = "group", childGroups = "tree", name = L["Frame"], order = 5, disabled = function() return not Gladdy.db.buffsEnabled end, args = { buffs = { type = "group", name = L["Buffs"], order = 1, args = { size = { type = "group", name = L["Size & Padding"], order = 1, args = { header = { type = "header", name = L["Size & Padding"], order = 5, }, buffsBuffsIconSize = Gladdy:option({ type = "range", name = L["Icon Size"], desc = L["Size of the DR Icons"], order = 6, min = 5, max = 50, step = 1, width = "full", }), buffsBuffsWidthFactor = Gladdy:option({ type = "range", name = L["Icon Width Factor"], desc = L["Stretches the icon"], order = 7, min = 0.5, max = 2, step = 0.05, width = "full", }), buffsBuffsIconPadding = Gladdy:option({ type = "range", name = L["Icon Padding"], desc = L["Space between Icons"], order = 8, min = 0, max = 10, step = 0.1, width = "full", }), }, }, position = { type = "group", name = L["Position"], order = 3, args = { header = { type = "header", name = L["Position"], order = 5, }, buffsBuffsCooldownGrowDirection = Gladdy:option({ type = "select", name = L["Grow Direction"], desc = L["Grow Direction of the aura icons"], order = 21, values = { ["LEFT"] = L["Left"], ["RIGHT"] = L["Right"], }, }), buffsBuffsXOffset = Gladdy:option({ type = "range", name = L["Horizontal offset"], order = 22, min = -400, max = 400, step = 0.1, width = "full", }), buffsBuffsYOffset = Gladdy:option({ type = "range", name = L["Vertical offset"], order = 23, min = -400, max = 400, step = 0.1, width = "full", }), }, }, alpha = { type = "group", name = L["Alpha"], order = 2, args = { header = { type = "header", name = L["Alpha"], order = 1, }, buffsBuffsAlpha = Gladdy:option({ type = "range", name = L["Alpha"], order = 2, min = 0, max = 1, step = 0.05, width = "full", }), } } } }, debuffs = { type = "group", name = L["Debuffs"], order = 2, args = { size = { type = "group", name = L["Size & Padding"], order = 1, args = { header = { type = "header", name = L["Size & Padding"], order = 5, }, buffsIconSize = Gladdy:option({ type = "range", name = L["Icon Size"], desc = L["Size of the DR Icons"], order = 6, min = 5, max = 50, step = 1, width = "full", }), buffsWidthFactor = Gladdy:option({ type = "range", name = L["Icon Width Factor"], desc = L["Stretches the icon"], order = 7, min = 0.5, max = 2, step = 0.05, width = "full", }), buffsIconPadding = Gladdy:option({ type = "range", name = L["Icon Padding"], desc = L["Space between Icons"], order = 8, min = 0, max = 10, step = 0.1, width = "full", }), }, }, position = { type = "group", name = L["Position"], order = 3, args = { header = { type = "header", name = L["Position"], order = 5, }, buffsCooldownGrowDirection = Gladdy:option({ type = "select", name = L["Grow Direction"], desc = L["Grow Direction of the aura icons"], order = 21, values = { ["LEFT"] = L["Left"], ["RIGHT"] = L["Right"], }, }), buffsXOffset = Gladdy:option({ type = "range", name = L["Horizontal offset"], order = 22, min = -400, max = 400, step = 0.1, width = "full", }), buffsYOffset = Gladdy:option({ type = "range", name = L["Vertical offset"], order = 23, min = -400, max = 400, step = 0.1, width = "full", }), }, }, alpha = { type = "group", name = L["Alpha"], order = 2, args = { header = { type = "header", name = L["Alpha"], order = 1, }, buffsAlpha = Gladdy:option({ type = "range", name = L["Alpha"], order = 2, min = 0, max = 1, step = 0.05, width = "full", }), } } }, }, cooldown = { type = "group", name = L["Cooldown"], order = 3, args = { header = { type = "header", name = L["Cooldown"], order = 5, }, buffsDisableCircle = Gladdy:option({ type = "toggle", name = L["No Cooldown Circle"], order = 9, width = "full", }), buffsCooldownAlpha = Gladdy:option({ type = "range", name = L["Cooldown circle alpha"], min = 0, max = 1, step = 0.1, order = 10, width = "full", }), buffsCooldownNumberAlpha = { type = "range", name = L["Cooldown number alpha"], min = 0, max = 1, step = 0.1, order = 11, width = "full", set = function(info, value) Gladdy.db.buffsFontColor.a = value Gladdy:UpdateFrame() end, get = function(info) return Gladdy.db.buffsFontColor.a end, }, }, }, font = { type = "group", name = L["Font"], order = 4, args = { header = { type = "header", name = L["Font"], order = 5, }, buffsFont = Gladdy:option({ type = "select", name = L["Font"], desc = L["Font of the cooldown"], order = 12, dialogControl = "LSM30_Font", values = AceGUIWidgetLSMlists.font, }), buffsFontScale = Gladdy:option({ type = "range", name = L["Font scale"], desc = L["Scale of the text"], order = 13, min = 0.1, max = 2, step = 0.1, width = "full", }), buffsDynamicColor = Gladdy:option({ type = "toggle", name = L["Dynamic Timer Color"], desc = L["Show dynamic color on cooldown numbers"], order = 14, }), buffsFontColor = Gladdy:colorOption({ type = "color", name = L["Font color"], desc = L["Color of the cooldown timer and stacks"], order = 15, hasAlpha = true, }), }, }, border = { type = "group", name = L["Border"], order = 5, args = { header = { type = "header", name = L["Border"], order = 5, }, buffsBorderStyle = Gladdy:option({ type = "select", name = L["Border style"], order = 31, values = Gladdy:GetIconStyles() }), headerBorder = { type = "header", name = L["Spell School Colors"], order = 40, }, buffsBorderColorsEnabled = Gladdy:option({ type = "toggle", name = L["Spell School Colors Enabled"], desc = L["Show border colors by spell school"], order = 41, width = "full", }), buffsBorderColorCurse = Gladdy:colorOption({ type = "color", name = L["Curse"], desc = L["Color of the border"], order = 42, hasAlpha = true, }), buffsBorderColorMagic = Gladdy:colorOption({ type = "color", name = L["Magic"], desc = L["Color of the border"], order = 43, hasAlpha = true, }), buffsBorderColorPoison = Gladdy:colorOption({ type = "color", name = L["Poison"], desc = L["Color of the border"], order = 44, hasAlpha = true, }), buffsBorderColorPhysical = Gladdy:colorOption({ type = "color", name = L["Physical"], desc = L["Color of the border"], order = 45, hasAlpha = true, }), buffsBorderColorImmune = Gladdy:colorOption({ type = "color", name = L["Immune"], desc = L["Color of the border"], order = 46, hasAlpha = true, }), buffsBorderColorDisease = Gladdy:colorOption({ type = "color", name = L["Disease"], desc = L["Color of the border"], order = 47, hasAlpha = true, }), buffsBorderColorAura = Gladdy:colorOption({ type = "color", name = L["Aura"], desc = L["Color of the border"], order = 48, hasAlpha = true, }), buffsBorderColorForm = Gladdy:colorOption({ type = "color", name = L["Form"], desc = L["Color of the border"], order = 49, hasAlpha = true, }), buffsBorderColorEnrage = Gladdy:colorOption({ type = "color", name = L["Enrage"], desc = L["Color of the border"], order = 50, hasAlpha = true, }), }, }, frameStrata = { type = "group", name = L["Frame Strata and Level"], order = 6, args = { headerAuraLevel = { type = "header", name = L["Frame Strata and Level"], order = 1, }, buffFrameStrata = Gladdy:option({ type = "select", name = L["Frame Strata"], order = 2, values = Gladdy.frameStrata, sorting = Gladdy.frameStrataSorting, width = "full", }), buffsFrameLevel = Gladdy:option({ type = "range", name = L["Frame Level"], min = 0, max = 500, step = 1, order = 3, width = "full", }), }, }, }, }, debuffList = { name = L["Debuff Lists"], type = "group", order = 11, disabled = function() return not Gladdy.db.buffsEnabled end, childGroups = "tree", args = select(1, Gladdy:GetAuras(AURA_TYPE_DEBUFF)), set = function(info, state) local optionKey = info[#info] Gladdy.dbi.profile.trackedDebuffs[optionKey] = state end, get = function(info) local optionKey = info[#info] return Gladdy.dbi.profile.trackedDebuffs[optionKey] end, }, buffList = { name = L["Buff Lists"], type = "group", order = 12, disabled = function() return not Gladdy.db.buffsEnabled end, childGroups = "tree", args = select(1, Gladdy:GetAuras(AURA_TYPE_BUFF)), set = function(info, state) local optionKey = info[#info] Gladdy.dbi.profile.trackedBuffs[optionKey] = state end, get = function(info) local optionKey = info[#info] return Gladdy.dbi.profile.trackedBuffs[optionKey] end, }, } end --------------------------- -- LAGACY HANDLER --------------------------- function BuffsDebuffs:LegacySetPositionDebuffs(unit) if Gladdy.db.newLayout then return Gladdy.db.newLayout end self.frames[unit].debuffFrame:ClearAllPoints() local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0 local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) local verticalMargin = -(Gladdy.db.powerBarHeight)/2 local offset = 0 if (Gladdy.db.buffsCooldownGrowDirection == "RIGHT") then offset = Gladdy.db.buffsIconSize * Gladdy.db.buffsWidthFactor end local pos = Gladdy.db.buffsCooldownPos if pos == "TOP" then verticalMargin = horizontalMargin + 1 if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then verticalMargin = verticalMargin + Gladdy.db.cooldownSize end if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then self.frames[unit].debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset + verticalMargin) else self.frames[unit].debuffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset + verticalMargin) end elseif pos == "BOTTOM" then verticalMargin = horizontalMargin + 1 if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then verticalMargin = verticalMargin + Gladdy.db.cooldownSize end if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight) else self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight) end elseif pos == "LEFT" then horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding local anchor = Gladdy:GetAnchor(unit, "LEFT") if anchor == Gladdy.buttons[unit].healthBar then self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset) else self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset) end elseif pos == "RIGHT" then horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding local anchor = Gladdy:GetAnchor(unit, "RIGHT") if anchor == Gladdy.buttons[unit].healthBar then self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset) else self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset) end end return Gladdy.db.newLayout end function BuffsDebuffs:LegacySetPositionBuffs(unit) if Gladdy.db.newLayout then return Gladdy.db.newLayout end self.frames[unit].buffFrame:ClearAllPoints() local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) local verticalMargin = -(Gladdy.db.powerBarHeight)/2 local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0 local offset = 0 if (Gladdy.db.buffsBuffsCooldownGrowDirection == "RIGHT") then offset = Gladdy.db.buffsBuffsIconSize * Gladdy.db.buffsBuffsWidthFactor end local pos = Gladdy.db.buffsBuffsCooldownPos if pos == "TOP" then verticalMargin = horizontalMargin + 1 if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then verticalMargin = verticalMargin + Gladdy.db.cooldownSize end if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then self.frames[unit].buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsBuffsYOffset + verticalMargin) else self.frames[unit].buffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsBuffsYOffset + verticalMargin) end elseif pos == "BOTTOM" then verticalMargin = horizontalMargin + 1 if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then verticalMargin = verticalMargin + Gladdy.db.cooldownSize end if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight) else self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight) end elseif pos == "LEFT" then horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding if (Gladdy.db.classIconPos == "LEFT") then horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding end elseif (Gladdy.db.classIconPos == "LEFT") then horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding end end if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2 end if (Gladdy.db.castBarPos == "LEFT") then verticalMargin = verticalMargin - (((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2) end if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2) end --self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin) local anchor = Gladdy:GetAnchor(unit, "LEFT") horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding if anchor == Gladdy.buttons[unit].healthBar then self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset) else self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset) end elseif pos == "RIGHT" then horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding if (Gladdy.db.classIconPos == "RIGHT") then horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding end elseif (Gladdy.db.classIconPos == "RIGHT") then horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding end end if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2 end if (Gladdy.db.castBarPos == "RIGHT") then verticalMargin = verticalMargin - (((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2) end if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2) end --self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin) local anchor = Gladdy:GetAnchor(unit, "RIGHT") horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding if anchor == Gladdy.buttons[unit].healthBar then self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset) else self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset) end end return Gladdy.db.newLayout end