local pairs, ipairs, select, tinsert, tbl_sort, tostring = pairs, ipairs, select, tinsert, table.sort, tostring local GetSpellInfo = GetSpellInfo local CreateFrame, GetTime = CreateFrame, GetTime local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF local Gladdy = LibStub("Gladdy") local L = Gladdy.L local function defaultSpells(auraType) local spells = {} for k,v in pairs(Gladdy:GetImportantAuras()) do if not auraType or auraType == v.track then spells[tostring(v.spellID)] = {} spells[tostring(v.spellID)].enabled = true spells[tostring(v.spellID)].priority = v.priority end end return spells end local Auras = Gladdy:NewModule("Auras", nil, { auraFont = "DorisPP", auraFontSizeScale = 1, auraFontColor = { r = 1, g = 1, b = 0, a = 1 }, auraBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp", auraBuffBorderColor = { r = 1, g = 0, b = 0, a = 1 }, auraDebuffBorderColor = { r = 0, g = 1, b = 0, a = 1 }, auraDisableCircle = false, auraCooldownAlpha = 1, auraListDefault = defaultSpells() }) function Auras:Initialize() self.frames = {} self.auras = Gladdy:GetImportantAuras() self:RegisterMessage("JOINED_ARENA") self:RegisterMessage("UNIT_DEATH") self:RegisterMessage("AURA_GAIN") self:RegisterMessage("AURA_FADE") end function Auras:CreateFrame(unit) local auraFrame = CreateFrame("Frame", nil, Gladdy.modules.Classicon.frames[unit]) auraFrame:SetFrameStrata("MEDIUM") auraFrame:SetFrameLevel(3) auraFrame.cooldown = CreateFrame("Cooldown", nil, auraFrame, "CooldownFrameTemplate") auraFrame.cooldown.noCooldownCount = true auraFrame.cooldown:SetFrameStrata("MEDIUM") auraFrame.cooldown:SetFrameLevel(4) auraFrame.cooldown:SetReverse(true) auraFrame.cooldown:SetHideCountdownNumbers(true) auraFrame.cooldownFrame = CreateFrame("Frame", nil, auraFrame) auraFrame.cooldownFrame:ClearAllPoints() auraFrame.cooldownFrame:SetAllPoints(auraFrame) auraFrame.cooldownFrame:SetFrameStrata("MEDIUM") auraFrame.cooldownFrame:SetFrameLevel(5) auraFrame.icon = auraFrame:CreateTexture(nil, "BACKGROUND") auraFrame.icon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask") auraFrame.icon:SetAllPoints(auraFrame) auraFrame.icon.overlay = auraFrame.cooldownFrame:CreateTexture(nil, "OVERLAY") auraFrame.icon.overlay:SetAllPoints(auraFrame) auraFrame.icon.overlay:SetTexture(Gladdy.db.buttonBorderStyle) local classIcon = Gladdy.modules.Classicon.frames[unit] auraFrame:ClearAllPoints() auraFrame:SetAllPoints(classIcon) auraFrame:SetScript("OnUpdate", function(self, elapsed) if (self.active) then if (self.timeLeft <= 0) then Auras:AURA_FADE(unit) else self.timeLeft = self.timeLeft - elapsed self.text:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0) end end end) auraFrame.text = auraFrame.cooldownFrame:CreateFontString(nil, "OVERLAY") auraFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), 10, "OUTLINE") auraFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a) --auraFrame.text:SetShadowOffset(1, -1) --auraFrame.text:SetShadowColor(0, 0, 0, 1) auraFrame.text:SetJustifyH("CENTER") auraFrame.text:SetPoint("CENTER") auraFrame.unit = unit self.frames[unit] = auraFrame self:ResetUnit(unit) end function Auras:UpdateFrame(unit) local auraFrame = self.frames[unit] if (not auraFrame) then return end local width, height = Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor, Gladdy.db.classIconSize auraFrame:SetWidth(width) auraFrame:SetHeight(height) auraFrame:SetAllPoints(Gladdy.modules.Classicon.frames[unit]) auraFrame.cooldown:SetWidth(width - width/16) auraFrame.cooldown:SetHeight(height - height/16) auraFrame.cooldown:ClearAllPoints() auraFrame.cooldown:SetPoint("CENTER", auraFrame, "CENTER") auraFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha) auraFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE") auraFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a) auraFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle) if auraFrame.track and auraFrame.track == AURA_TYPE_DEBUFF then auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a) elseif auraFrame.track and auraFrame.track == AURA_TYPE_BUFF then auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraBuffBorderColor.r, Gladdy.db.auraBuffBorderColor.g, Gladdy.db.auraBuffBorderColor.b, Gladdy.db.auraBuffBorderColor.a) else auraFrame.icon.overlay:SetVertexColor(0, 0, 0, 1) end if Gladdy.db.auraDisableCircle then auraFrame.cooldown:SetAlpha(0) end end function Auras:ResetUnit(unit) self.frames[unit]:UnregisterAllEvents() self:AURA_FADE(unit) end function Auras:Test(unit) local aura, _, icon if (unit == "arena1") then aura, _, icon = GetSpellInfo(12826) self:AURA_GAIN(unit,nil, 12826, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration) elseif (unit == "arena2") then aura, _, icon = GetSpellInfo(6770) self:AURA_GAIN(unit,nil, 6770, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration) elseif (unit == "arena3") then aura, _, icon = GetSpellInfo(31224) self:AURA_GAIN(unit,nil, 31224, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration) end end function Auras:JOINED_ARENA() for i=1, Gladdy.curBracket do --self.frames["arena" .. i]:RegisterUnitEvent("UNIT_AURA", "arena" .. i) --self.frames["arena" .. i]:SetScript("OnEvent", Auras.OnEvent) end end function Auras:AURA_GAIN(unit, auraType, spellID, aura, icon, duration, expirationTime, count, debuffType) local auraFrame = self.frames[unit] if (not auraFrame) then return end if not self.auras[aura] then return end -- don't use spellId from combatlog, in case of different spellrank if not Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)] or not Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)].enabled then return end if (auraFrame.priority and auraFrame.priority > Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)].priority) then return end auraFrame.startTime = expirationTime - duration auraFrame.endTime = expirationTime auraFrame.name = aura auraFrame.timeLeft = expirationTime - GetTime() auraFrame.priority = Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)].priority auraFrame.icon:SetTexture(icon) auraFrame.track = self.auras[aura].track auraFrame.active = true auraFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle) auraFrame.cooldownFrame:Show() if auraFrame.track and auraFrame.track == AURA_TYPE_DEBUFF then auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a) elseif auraFrame.track and auraFrame.track == AURA_TYPE_BUFF then auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraBuffBorderColor.r, Gladdy.db.auraBuffBorderColor.g, Gladdy.db.auraBuffBorderColor.b, Gladdy.db.auraBuffBorderColor.a) else auraFrame.icon.overlay:SetVertexColor(Gladdy.db.frameBorderColor.r, Gladdy.db.frameBorderColor.g, Gladdy.db.frameBorderColor.b, Gladdy.db.frameBorderColor.a) end if not Gladdy.db.auraDisableCircle then auraFrame.cooldown:Show() auraFrame.cooldown:SetCooldown(auraFrame.startTime, duration) end end function Auras:AURA_FADE(unit) local auraFrame = self.frames[unit] if (not auraFrame) then return end if auraFrame.active then auraFrame.cooldown:SetCooldown(GetTime(), 0) end auraFrame.cooldown:Hide() auraFrame.active = false auraFrame.name = nil auraFrame.timeLeft = 0 auraFrame.priority = nil auraFrame.startTime = nil auraFrame.endTime = nil auraFrame.icon:SetTexture("") auraFrame.text:SetText("") auraFrame.icon.overlay:SetTexture("") auraFrame.cooldownFrame:Hide() end function Auras:GetOptions() return { header = { type = "header", name = L["Auras"], order = 2, }, group = { type = "group", childGroups = "tree", name = "Frame", order = 3, args = { cooldown = { type = "group", name = "Cooldown", order = 1, args = { headerAuras = { type = "header", name = L["Cooldown"], order = 2, }, auraDisableCircle = Gladdy:option({ type = "toggle", name = L["No Cooldown Circle"], order = 3, width = "full" }), auraCooldownAlpha = Gladdy:option({ type = "range", name = L["Cooldown circle alpha"], min = 0, max = 1, step = 0.1, order = 4, }), auraFont = Gladdy:option({ type = "select", name = L["Font"], desc = L["Font of the cooldown"], order = 5, dialogControl = "LSM30_Font", values = AceGUIWidgetLSMlists.font, }), auraFontSizeScale = Gladdy:option({ type = "range", name = L["Font scale"], desc = L["Scale of the text"], order = 6, min = 0.1, max = 2, step = 0.1, }), auraFontColor = Gladdy:colorOption({ type = "color", name = L["Font color"], desc = L["Color of the text"], order = 7, hasAlpha = true, }), } }, border = { type = "group", name = "Border", order = 2, args = { headerAuras = { type = "header", name = L["Border"], order = 2, }, auraBorderStyle = Gladdy:option({ type = "select", name = L["Border style"], order = 9, values = Gladdy:GetIconStyles(), }), auraBuffBorderColor = Gladdy:colorOption({ type = "color", name = L["Buff color"], desc = L["Color of the text"], order = 10, hasAlpha = true, width = "0.8", }), auraDebuffBorderColor = Gladdy:colorOption({ type = "color", name = L["Debuff color"], desc = L["Color of the text"], order = 11, hasAlpha = true, width = "0.8", }), } } } }, debuffList = { type = "group", childGroups = "tree", name = "Debuffs", order = 4, args = Auras:GetAuraOptions(AURA_TYPE_DEBUFF) }, buffList = { type = "group", childGroups = "tree", name = "Buffs", order = 5, args = Auras:GetAuraOptions(AURA_TYPE_BUFF) } } end function Auras:GetAuraOptions(auraType) local options = { ckeckAll = { order = 1, width = "0.7", name = "Check All", type = "execute", func = function(info) for k,v in pairs(defaultSpells(auraType)) do Gladdy.db.auraListDefault[k].enabled = true end end, }, uncheckAll = { order = 2, width = "0.7", name = "Uncheck All", type = "execute", func = function(info) for k,v in pairs(defaultSpells(auraType)) do Gladdy.db.auraListDefault[k].enabled = false end end, }, } local auras = {} for k,v in pairs(Gladdy:GetImportantAuras()) do if v.track == auraType then tinsert(auras, v.spellID) end end tbl_sort(auras) for i,k in ipairs(auras) do options[tostring(k)] = { type = "group", name = GetSpellInfo(k), order = i+2, icon = select(3, GetSpellInfo(k)), args = { enabled = { order = 1, name = L["Enabled"], type = "toggle", image = select(3, GetSpellInfo(k)), width = "2", set = function(info, value) Gladdy.db.auraListDefault[tostring(k)].enabled = value end, get = function(info) return Gladdy.db.auraListDefault[tostring(k)].enabled end }, priority = { order = 2, name = L["Priority"], type = "range", min = 0, max = 50, width = "2", step = 1, get = function(info) return Gladdy.db.auraListDefault[tostring(k)].priority end, set = function(info, value) Gladdy.db.auraListDefault[tostring(k)].priority = value end, } } } end return options end