local string_gsub, floor, pairs = string.gsub, math.floor, pairs local CreateFrame, SetPortraitTexture = CreateFrame, SetPortraitTexture local UnitHealthMax, UnitHealth, UnitName, UnitClass, UnitGUID, UnitExists = UnitHealthMax, UnitHealth, UnitName, UnitClass, UnitGUID, UnitExists local RAID_CLASS_COLORS = RAID_CLASS_COLORS local Gladdy = LibStub("Gladdy") local L = Gladdy.L local Targets = Gladdy:NewModule("Targets", nil, { targetEnabled = true, targetWidth = 128, targetHeight = 40, targetPortraitEnabled = true, targetPortraitBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp", targetHealthBarFont = "DorisPP", targetHealthBarHeight = 60, targetHealthBarTexture = "Smooth", targetHealthBarBorderStyle = "Gladdy Tooltip round", targetHealthBarBorderSize = 9, targetHealthBarBorderColor = { r = 0, g = 0, b = 0, a = 1 }, targetHealthBarColor = { r = 0, g = 1, b = 0, a = 1 }, targetHealthBarBgColor = { r = 0, g = 0, b = 0, a = 0.4 }, targetHealthBarFontColor = { r = 1, g = 1, b = 1, a = 1 }, targetHealthBarFontSize = 12, targetHealthUnitName = true, targetHealthPercentage = true, targetHealthBarClassColored = true, targetXOffset = 286, targetYOffset = 0, targetGroup = false, targetMargin = 1, targetFrameStrata = "MEDIUM", targetFrameLevel = 5, }) function Targets:Initialize() self.frames = {} if Gladdy.db.targetEnabled then self:RegisterMessage("JOINED_ARENA") self:RegisterMessage("ENEMY_SPOTTED") self:RegisterMessage("UNIT_DESTROYED") self:RegisterMessage("UNIT_DEATH") -- self:RegisterMessage("ENEMY_STEALTH") -- self:RegisterMessage("UNIT_SPEC") end end function Targets:UpdateFrameOnce() if Gladdy.db.targetEnabled then self:RegisterMessage("JOINED_ARENA") self:RegisterMessage("ENEMY_SPOTTED") self:RegisterMessage("UNIT_DESTROYED") self:RegisterMessage("UNIT_DEATH") else self:UnregisterAllMessages() end end function Targets:JOINED_ARENA() for _,v in pairs(self.frames) do v.healthBar:SetAlpha(0) end if Gladdy.db.targetEnabled then self:RegisterEvent("UNIT_TARGET") self:SetScript("OnEvent", function(_, event, unitId) if event == "UNIT_TARGET" then Targets:CheckUnitTarget(unitId) end end) end end function Targets:UNIT_DEATH(unitId) local unit = string_gsub(unitId, "%d$", "%1target") local healthBar = self.frames[unit].healthBar if (not healthBar) then return end healthBar:SetAlpha(0) healthBar:SetScript("OnUpdate", nil) healthBar.portrait:SetTexture(nil) end function Targets:UNIT_DESTROYED(unitId) local unit = string_gsub(unitId, "%d$", "%1target") local healthBar = self.frames[unit].healthBar if (not healthBar) then return end healthBar:SetAlpha(0) healthBar:SetScript("OnUpdate", nil) healthBar.portrait:SetTexture(nil) end function Targets:ENEMY_SPOTTED(unit) if Gladdy.db.targetEnabled then self:CheckUnitTarget(unit) end end local targetsHealth = {} function Targets:CheckUnitTarget(unitId) if (not unitId) then return end local unitPrefix = string_gsub(unitId, "%d$", "") local unit = string_gsub(unitId, "%d$", "%1target") if unitPrefix ~= "arena" then return end local targetsFrame = self.frames[unit] if (not targetsFrame) then return end if ( UnitGUID(unit)) then -- print(unit .. "'s name:" .. UnitName(unit)) -- print(unit .. "'s HP:" .. UnitHealth(unit) .."/"..UnitHealthMax(unit)) targetsFrame.healthBar:SetAlpha(1) targetsFrame.healthBar.hp:SetMinMaxValues(0, UnitHealthMax(unit)) targetsFrame.healthBar.hp:SetValue(UnitHealth(unit)) Targets:SetHealthText(targetsFrame.healthBar, UnitHealth(unit), UnitHealthMax(unit)) SetPortraitTexture(targetsFrame.healthBar.portrait, unit) targetsFrame.healthBar:SetScript("OnUpdate", function(self) if targetsHealth[self.unit] ~= UnitHealth(self.unit) then -- print("OnUpdate Unit HP:" .. self.unit .. " -> " .. UnitHealth(self.unit) .. "/" .. UnitHealthMax(self.unit)) self.hp:SetValue(UnitHealth(self.unit)) Targets:SetHealthText(self, UnitHealth(self.unit), UnitHealthMax(self.unit)) targetsHealth[self.unit] = UnitHealth(self.unit) end end) Targets:SetText(unit) Targets:SetHealthStatusBarColor(unit) else targetsHealth[unit] = nil targetsFrame.healthBar:SetAlpha(0) targetsFrame.healthBar:SetScript("OnUpdate", nil) targetsFrame.healthBar.portrait:SetTexture(nil) end end function Targets:Test(unitId) if Gladdy.db.targetEnabled then local unit = string_gsub(unitId, "%d$", "%1target") local targetsFrame = self.frames[unit] if (not targetsFrame) then return end targetsFrame.healthBar:SetAlpha(1) targetsFrame.healthBar.hp:SetMinMaxValues(0, 12000) targetsFrame.healthBar.hp:SetValue(7000) Targets:SetHealthText(targetsFrame.healthBar, 7000, 12000) SetPortraitTexture(targetsFrame.healthBar.portrait, "player") Targets:SetText(unit) Targets:SetHealthStatusBarColor(unit) self:RegisterEvent("UNIT_TARGET") self:SetScript("OnEvent", function(_, event, unitId) if event == "UNIT_TARGET" then Targets:CheckUnitTarget(unitId) end end) end end function Targets:CreateFrame(unitId) local unit = string_gsub(unitId, "%d$", "%1target") if self.frames[unit] then return end local button = CreateFrame("Frame", "GladdyButtonFrameTarget" .. unit, Gladdy.frame) button:SetMovable(true) --button:SetAlpha(0) button:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.targetXOffset, Gladdy.db.targetYOffset) local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate") secure:RegisterForClicks("AnyUp") secure:RegisterForClicks("AnyDown") secure:SetAttribute("*type1", "target") secure:SetAttribute("*type2", "focus") secure:SetAttribute("unit", unit) secure:SetAllPoints(button) button.unit = unit button.secure = secure local healthBar = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate") healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "targetHealthBarBorderStyle"), edgeSize = Gladdy.db.targetHealthBarBorderSize }) healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.targetHealthBarBorderColor)) healthBar:SetFrameStrata(Gladdy.db.targetFrameStrata) healthBar:SetFrameLevel(Gladdy.db.targetFrameLevel) healthBar:SetAllPoints(button) healthBar:SetAlpha(0) healthBar.portrait = healthBar:CreateTexture(nil, "BACKGROUND") healthBar.portrait:SetPoint("LEFT", healthBar, "RIGHT") healthBar.portrait:SetTexCoord(0.1, 0.9, 0.1, 0.9) -- SetPortraitTexture(healthBar.portrait, "player") healthBar.portrait.border = healthBar:CreateTexture(nil, "OVERLAY") healthBar.portrait.border:SetAllPoints(healthBar.portrait) healthBar.portrait.border:SetTexture(Gladdy.db.classIconBorderStyle) healthBar.portrait.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.targetHealthBarBorderColor)) healthBar.hp = CreateFrame("StatusBar", nil, healthBar) healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "targetHealthBarTexture")) healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.targetHealthBarColor)) healthBar.hp:SetMinMaxValues(0, 100) healthBar.hp:SetFrameStrata(Gladdy.db.targetFrameStrata) healthBar.hp:SetFrameLevel(Gladdy.db.targetFrameLevel - 1) healthBar.hp:SetAllPoints(healthBar) healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND") healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "targetHealthBarTexture")) healthBar.bg:ClearAllPoints() healthBar.bg:SetAllPoints(healthBar.hp) healthBar.bg:SetAlpha(1) healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.targetHealthBarBgColor)) healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall") if (Gladdy.db.targetHealthBarFontSize < 1) then healthBar.nameText:SetFont(Gladdy:SMFetch("font", "targetHealthBarFont"), 1) healthBar.nameText:Hide() else healthBar.nameText:SetFont(Gladdy:SMFetch("font", "targetHealthBarFont"), Gladdy.db.targetHealthBarFontSize) healthBar.nameText:Show() end healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.targetHealthBarFontColor)) healthBar.nameText:SetShadowOffset(1, -1) healthBar.nameText:SetShadowColor(0, 0, 0, 1) healthBar.nameText:SetJustifyH("CENTER") healthBar.nameText:SetPoint("LEFT", 5, 0) healthBar.healthText = healthBar:CreateFontString(nil, "LOW") if (Gladdy.db.targetHealthBarFontSize < 1) then healthBar.healthText:SetFont(Gladdy:SMFetch("font", "targetHealthBarFont"), 1) healthBar.healthText:Hide() else healthBar.healthText:SetFont(Gladdy:SMFetch("font", "targetHealthBarFont"), Gladdy.db.targetHealthBarFontSize) healthBar.healthText:Hide() end healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.targetHealthBarFontColor)) healthBar.healthText:SetShadowOffset(1, -1) healthBar.healthText:SetShadowColor(0, 0, 0, 1) healthBar.healthText:SetJustifyH("CENTER") healthBar.healthText:SetPoint("RIGHT", -5, 0) healthBar.unit = unit button.healthBar = healthBar healthBar:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", unit) healthBar:RegisterUnitEvent("UNIT_MAXHEALTH", unit) healthBar:RegisterUnitEvent("UNIT_PORTRAIT_UPDATE", unit) healthBar:RegisterUnitEvent("UNIT_NAME_UPDATE", unit) -- healthBar:SetScript("OnEvent", Targets.OnEvent) button:SetWidth(Gladdy.db.targetWidth) button:SetHeight(Gladdy.db.targetHeight) self.frames[unit] = button end function Targets.OnEvent(self, event, unit) -- if event == "UNIT_PORTRAIT_UPDATE" then -- SetPortraitTexture(self.portrait, unit) -- end -- local health = UnitHealth(unit) -- local healthMax = UnitHealthMax(unit) -- self.hp:SetMinMaxValues(0, healthMax) -- self.hp:SetValue(health) -- Targets:SetHealthText(self, health, healthMax) end function Targets:UpdateFrame(unitId) local unit = string_gsub(unitId, "%d$", "%1target") local healthBar = self.frames[unit].healthBar if (not healthBar) then return end healthBar:SetFrameStrata(Gladdy.db.targetFrameStrata) healthBar:SetFrameLevel(Gladdy.db.targetFrameLevel) healthBar.hp:SetFrameStrata(Gladdy.db.targetFrameStrata) healthBar.hp:SetFrameLevel(Gladdy.db.targetFrameLevel - 1) if not Gladdy.db.targetEnabled then self.frames[unit]:Hide() else self.frames[unit]:Show() end self.frames[unit]:SetWidth(Gladdy.db.targetWidth) self.frames[unit]:SetHeight(Gladdy.db.targetHeight) Gladdy:SetPosition(self.frames[unit], unitId, "targetXOffset", "targetYOffset", Targets:LegacySetPosition(unit, unitId), Targets) if (Gladdy.db.targetGroup) then if (unit == "arena1target") then self.frames[unit]:ClearAllPoints() self.frames[unit]:SetPoint("TOPLEFT", Gladdy.buttons[unitId].healthBar, "TOPLEFT", Gladdy.db.targetXOffset, Gladdy.db.targetYOffset) else local previousTarget = "arena" .. string_gsub(string_gsub(unit, "arena", ""), "target", "") - 1 .. "target" self.frames[unit]:ClearAllPoints() self.frames[unit]:SetPoint("TOPLEFT", self.frames[previousTarget], "BOTTOMLEFT", 0, - Gladdy.db.targetMargin) end else self.frames[unit]:ClearAllPoints() self.frames[unit]:SetPoint("TOPLEFT", Gladdy.buttons[unitId].healthBar, "TOPLEFT", Gladdy.db.targetXOffset, Gladdy.db.targetYOffset) end healthBar.portrait:SetHeight(Gladdy.db.targetHeight) healthBar.portrait:SetWidth(Gladdy.db.targetHeight) if not Gladdy.db.targetPortraitEnabled then healthBar.portrait:Hide() healthBar.portrait.border:Hide() else healthBar.portrait:Show() healthBar.portrait.border:Show() end healthBar.portrait.border:SetTexture(Gladdy.db.targetPortraitBorderStyle) healthBar.portrait.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.targetHealthBarBorderColor)) healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "targetHealthBarTexture")) healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.targetHealthBarBgColor)) healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "targetHealthBarBorderStyle"), edgeSize = Gladdy.db.targetHealthBarBorderSize }) healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.targetHealthBarBorderColor)) healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "targetHealthBarTexture")) healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.targetHealthBarColor)) healthBar.hp:ClearAllPoints() healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.targetHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.targetHealthBarBorderSize/Gladdy.db.statusbarBorderOffset)) healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.targetHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.targetHealthBarBorderSize/Gladdy.db.statusbarBorderOffset)) if (Gladdy.db.targetHealthBarFontSize < 1) then healthBar.nameText:SetFont(Gladdy:SMFetch("font", "targetHealthBarFont"), 1) healthBar.healthText:SetFont(Gladdy:SMFetch("font", "targetHealthBarFont"), 1) healthBar.nameText:Hide() healthBar.healthText:Hide() else healthBar.nameText:SetFont(Gladdy:SMFetch("font", "targetHealthBarFont"), Gladdy.db.targetHealthBarFontSize) healthBar.nameText:Show() healthBar.healthText:SetFont(Gladdy:SMFetch("font", "targetHealthBarFont"), Gladdy.db.targetHealthBarFontSize) healthBar.healthText:Show() end healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.targetHealthBarFontColor)) healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.targetHealthBarFontColor)) if (unit == "arena1target") then Gladdy:CreateMover(self.frames[unit], "targetXOffset", "targetYOffset", L["Targets"], {"TOPLEFT", "TOPLEFT"}) end end function Targets:SetHealthStatusBarColor(unit) local targetsFrame = self.frames[unit] if not targetsFrame then return end local class = select(2, UnitClass(unit)) if not class then return end local healthBar = targetsFrame.healthBar if not healthBar.hp.oorFactor then healthBar.hp.oorFactor = 1 end healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.targetHealthBarBgColor)) if Gladdy.db.targetHealthBarClassColored then healthBar.hp:SetStatusBarColor( RAID_CLASS_COLORS[class].r / healthBar.hp.oorFactor, RAID_CLASS_COLORS[class].g / healthBar.hp.oorFactor, RAID_CLASS_COLORS[class].b / healthBar.hp.oorFactor, 1) end end function Targets:SetHealthText(healthBar, health, healthMax) local healthText = "" if healthMax ~= 0 then local healthPercentage = floor(health * 100 / healthMax) if (Gladdy.db.targetHealthPercentage) then healthText = ("%d%%"):format(healthPercentage) end else healthText = "" end healthBar.healthText:SetText(healthText) end function Targets:SetText(unit) local targetsFrame = self.frames[unit] if not targetsFrame then return end local nameText = "" local unitName = UnitName(unit) if unitName and Gladdy.db.targetHealthUnitName then nameText = unitName else nameText = "" end targetsFrame.healthBar.nameText:SetText(nameText) end local function option(params) local defaults = { get = function(info) local key = info.arg or info[#info] return Gladdy.dbi.profile[key] end, set = function(info, value) local key = info.arg or info[#info] Gladdy.dbi.profile[key] = value Gladdy.options.args.Targets.args.group.args.border.args.targetHealthBarBorderSize.max = Gladdy.db.targetHeight/2 if Gladdy.db.targetHealthBarBorderSize > Gladdy.db.targetHeight/2 then Gladdy.db.targetHealthBarBorderSize = Gladdy.db.targetHeight/2 end Gladdy:UpdateFrame() end, } for k, v in pairs(params) do defaults[k] = v end return defaults end function Targets:GetOptions() return { header = { type = "header", name = L["Targets"], order = 2, }, targetEnabled = Gladdy:option({ type = "toggle", name = L["Enabled"], desc = L["Enables Targets module"], order = 3, }), targetGroup = option({ type = "toggle", name = L["Group Targets"], order = 4, }), group = { type = "group", childGroups = "tree", name = L["Frame"], order = 3, disabled = function() return not Gladdy.db.targetEnabled end, args = { general = { type = "group", name = L["General"], order = 1, args = { headerAuras = { type = "header", name = L["General"], order = 1, }, targetHeight = option({ type = "range", name = L["Bar height"], desc = L["Height of the bar"], order = 3, min = 10, max = 100, step = 1, width = "full", }), targetWidth = option({ type = "range", name = L["Bar width"], desc = L["Width of the bar"], order = 4, min = 10, max = 300, step = 1, width = "full", }), targetMargin = option({ type = "range", name = L["Margin"], desc = L["Height of the bar"], order = 6, disabled = function() return not Gladdy.db.targetGroup end, min = 0, max = 50, step = .1, }), targetHealthBarTexture = option({ type = "select", name = L["Bar texture"], desc = L["Texture of the bar"], order = 7, dialogControl = "LSM30_Statusbar", values = AceGUIWidgetLSMlists.statusbar, }), targetHealthBarColor = Gladdy:colorOption({ type = "color", name = L["Health color"], desc = L["Color of the status bar"], order = 8, hasAlpha = true, }), targetHealthBarBgColor = Gladdy:colorOption({ type = "color", name = L["Background color"], desc = L["Color of the status bar background"], order = 9, hasAlpha = true, }), }, }, portrait = { type = "group", name = L["Portrait"], order = 2, args = { headerAuras = { type = "header", name = L["Portrait"], order = 1, }, targetPortraitEnabled = Gladdy:option({ type = "toggle", name = L["Enabled"], order = 2, }), targetPortraitBorderStyle = Gladdy:option({ type = "select", name = L["Border style"], order = 3, values = Gladdy:GetIconStyles() }), }, }, font = { type = "group", name = L["Font"], order = 3, args = { header = { type = "header", name = L["Font"], order = 1, }, targetHealthBarFont = option({ type = "select", name = L["Font"], desc = L["Font of the bar"], order = 11, dialogControl = "LSM30_Font", values = AceGUIWidgetLSMlists.font, }), targetHealthBarFontColor = Gladdy:colorOption({ type = "color", name = L["Font color"], desc = L["Color of the text"], order = 12, hasAlpha = true, }), targetHealthBarFontSize = option({ type = "range", name = L["Font size"], desc = L["Size of the text"], order = 13, min = 0, max = 20, width = "full", }), }, }, border = { type = "group", name = L["Border"], order = 4, args = { header = { type = "header", name = L["Border"], order = 1, }, targetHealthBarBorderStyle = option({ type = "select", name = L["Border style"], order = 21, dialogControl = "LSM30_Border", values = AceGUIWidgetLSMlists.border, }), targetHealthBarBorderSize = option({ type = "range", name = L["Border size"], desc = L["Size of the border"], order = 22, min = 0.5, max = Gladdy.db.targetHeight/2, step = 0.5, width = "full", }), targetHealthBarBorderColor = Gladdy:colorOption({ type = "color", name = L["Border color"], desc = L["Color of the border"], order = 23, hasAlpha = true, }), }, }, position = { type = "group", name = L["Position"], order = 5, args = { header = { type = "header", name = L["Position"], order = 1, }, targetXOffset = Gladdy:option({ type = "range", name = L["Horizontal offset"], order = 22, min = -600, max = 600, step = 0.1, width = "full", }), targetYOffset = Gladdy:option({ type = "range", name = L["Vertical offset"], order = 23, min = -600, max = 600, step = 0.1, width = "full", }), } }, frameStrata = { type = "group", name = L["Frame Strata and Level"], order = 6, args = { headerAuraLevel = { type = "header", name = L["Frame Strata and Level"], order = 1, }, targetFrameStrata = Gladdy:option({ type = "select", name = L["Frame Strata"], order = 2, values = Gladdy.frameStrata, sorting = Gladdy.frameStrataSorting, width = "full", }), targetFrameLevel = Gladdy:option({ type = "range", name = L["Frame Level"], min = 1, max = 500, step = 1, order = 3, width = "full", }), }, }, healthValues = { type = "group", name = L["Health Bar Text"], order = 7, args = { header = { type = "header", name = L["Health Bar Text"], order = 1, }, targetHealthUnitName = option({ type = "toggle", name = L["Show name text"], desc = L["Show the units name"], order = 2, width = "full", }), targetHealthPercentage = option({ type = "toggle", name = L["Show health percentage"], desc = L["Show health percentage on the health bar"], order = 33, }), }, }, }, }, } end --------------------------- -- LAGACY HANDLER --------------------------- function Targets:LegacySetPosition(unit, unitId) if Gladdy.db.newLayout then return Gladdy.db.newLayout end self.frames[unit]:ClearAllPoints() self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.targetXOffset, Gladdy.db.targetYOffset) if (Gladdy.db.tagetsGroup) then if (unit == "arena1target") then self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.targetXOffset, Gladdy.db.targetYOffset) else local previousTarget = "arena" .. string_gsub(string_gsub(unit, "arena", ""), "target", "") - 1 .. "target" self.frames[unit]:ClearAllPoints() self.frames[unit]:SetPoint("TOPLEFT", self.frames[previousTarget], "BOTTOMLEFT", 0, - Gladdy.db.targetMargin) end else self.frames[unit]:ClearAllPoints() self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.targetXOffset, Gladdy.db.targetYOffset) end return Gladdy.db.newLayout end