local tinsert = table.insert local pairs = pairs local tonumber = tonumber local tostring = tostring local GetBindingKey = GetBindingKey local ClearOverrideBindings = ClearOverrideBindings local SetOverrideBindingClick = SetOverrideBindingClick local MACRO, TARGET, FOCUS, ADDON_DISABLED = MACRO, TARGET, FOCUS, ADDON_DISABLED local Gladdy = LibStub("Gladdy") local L = Gladdy.L local attributes = { { name = "Target", button = "1", modifier = "", action = "target", spell = "" }, { name = "Focus", button = "2", modifier = "", action = "focus", spell = "" }, } for i = 3, 10 do tinsert(attributes, { name = L["Action #%d"]:format(i), button = "", modifier = "", action = "disabled", spell = "" }) end local Clicks = Gladdy:NewModule("Clicks", nil, { attributes = attributes, }) BINDING_HEADER_GLADDY = "Gladdy" BINDING_NAME_GLADDYBUTTON1_LEFT = L["Left Click Enemy 1"] BINDING_NAME_GLADDYBUTTON2_LEFT = L["Left Click Enemy 2"] BINDING_NAME_GLADDYBUTTON3_LEFT = L["Left Click Enemy 3"] BINDING_NAME_GLADDYBUTTON4_LEFT = L["Left Click Enemy 4"] BINDING_NAME_GLADDYBUTTON5_LEFT = L["Left Click Enemy 5"] BINDING_NAME_GLADDYBUTTON1_RIGHT = L["Right Click Enemy 1"] BINDING_NAME_GLADDYBUTTON2_RIGHT = L["Right Click Enemy 2"] BINDING_NAME_GLADDYBUTTON3_RIGHT = L["Right Click Enemy 3"] BINDING_NAME_GLADDYBUTTON4_RIGHT = L["Right Click Enemy 4"] BINDING_NAME_GLADDYBUTTON5_RIGHT = L["Right Click Enemy 5"] BINDING_NAME_GLADDYBUTTON1_MIDDLE = L["Middle Click Enemy 1"] BINDING_NAME_GLADDYBUTTON2_MIDDLE = L["Middle Click Enemy 2"] BINDING_NAME_GLADDYBUTTON3_MIDDLE = L["Middle Click Enemy 3"] BINDING_NAME_GLADDYBUTTON4_MIDDLE = L["Middle Click Enemy 4"] BINDING_NAME_GLADDYBUTTON5_MIDDLE = L["Middle Click Enemy 5"] BINDING_NAME_GLADDYBUTTON1_BUTTON4 = L["Button4 Click Enemy 1"] BINDING_NAME_GLADDYBUTTON2_BUTTON4 = L["Button4 Click Enemy 2"] BINDING_NAME_GLADDYBUTTON3_BUTTON4 = L["Button4 Click Enemy 3"] BINDING_NAME_GLADDYBUTTON4_BUTTON4 = L["Button4 Click Enemy 4"] BINDING_NAME_GLADDYBUTTON5_BUTTON4 = L["Button4 Click Enemy 5"] BINDING_NAME_GLADDYBUTTON1_BUTTON5 = L["Button5 Click Enemy 1"] BINDING_NAME_GLADDYBUTTON2_BUTTON5 = L["Button5 Click Enemy 2"] BINDING_NAME_GLADDYBUTTON3_BUTTON5 = L["Button5 Click Enemy 3"] BINDING_NAME_GLADDYBUTTON4_BUTTON5 = L["Button5 Click Enemy 4"] BINDING_NAME_GLADDYBUTTON5_BUTTON5 = L["Button5 Click Enemy 5"] function Clicks:Initialise() self:RegisterMessage("JOINED_ARENA") end function Clicks:Reset() -- end function Clicks:ResetUnit(unit) local button = Gladdy.buttons[unit] if (not button) then return end for k, v in pairs(Gladdy.db.attributes) do button.secure:SetAttribute(v.modifier .. "macrotext" .. v.button, "") end end function Clicks:Test() Clicks:JOINED_ARENA() end function Clicks:JOINED_ARENA() for k, v in pairs(Gladdy.buttons) do local left = GetBindingKey(("GLADDYBUTTON%d_LEFT"):format(v.id)) local right = GetBindingKey(("GLADDYBUTTON%d_RIGHT"):format(v.id)) local middle = GetBindingKey(("GLADDYBUTTON%d_MIDDLE"):format(v.id)) local button4 = GetBindingKey(("GLADDYBUTTON%d_BUTTON4"):format(v.id)) local button5 = GetBindingKey(("GLADDYBUTTON%d_BUTTON5"):format(v.id)) ClearOverrideBindings(v.secure) if (left) then SetOverrideBindingClick(v.secure, false, left, v.secure:GetName(), "LeftButton") end if (right) then SetOverrideBindingClick(v.secure, false, right, v.secure:GetName(), "RightButton") end if (middle) then SetOverrideBindingClick(v.secure, false, middle, v.secure:GetName(), "MiddleButton") end if (button4) then SetOverrideBindingClick(v.secure, false, button4, v.secure:GetName(), "Button4") end if (button5) then SetOverrideBindingClick(v.secure, false, button5, v.secure:GetName(), "Button5") end end end function Clicks:SetupAttributes(unit) local button = Gladdy.buttons[unit] if (not button) then return end for k, v in pairs(Gladdy.db.attributes) do self:SetupAttribute(button, v.button, v.modifier, v.action, v.spell) end end function Clicks:SetupAttribute(button, key, mod, action, spell) local attr = mod .. "macrotext" .. key local text = "" if (action == "macro") then text = spell:gsub("%*arena%*", button.unit) elseif (action ~= "disabled") then if (action == "target") then text = "/target [@" .. button.unit .. "]" elseif (action == "focus") then text = "/focus [@" .. button.unit .. "]" elseif (action == "spell") then text = "/cast [@" .. button.unit .. "] " .. spell end end button.secure:SetAttribute(attr, text) end local buttons = { ["1"] = L["Left button"], ["2"] = L["Right button"], ["3"] = L["Middle button"], ["4"] = L["Button 4"], ["5"] = L["Button 5"] } local modifiers = { [""] = L["None"], ["ctrl-"] = L["CTRL"], ["shift-"] = L["SHIFT"], ["alt-"] = L["ALT"] } local clickValues = { ["macro"] = MACRO, ["target"] = TARGET, ["focus"] = FOCUS, ["spell"] = L["Cast Spell"], ["disabled"] = ADDON_DISABLED } local function SetupAttributeOption(i) return { type = "group", name = Gladdy.dbi.profile.attributes[i].name, desc = Gladdy.dbi.profile.attributes[i].name, order = i + 1, get = function(info) return Gladdy.dbi.profile.attributes[tonumber(info[#info - 1])][info[#info]] end, set = function(info, value) Gladdy.dbi.profile.attributes[tonumber(info[#info - 1])][info[#info]] = value if (info[#info] == "name") then Gladdy.options.args.Clicks.args[info[#info - 1]].name = value end Gladdy:UpdateFrame() end, args = { name = { type = "input", name = L["Name"], desc = L["Select the name of the click option"], order = 1, }, button = { type = "select", name = L["Button"], desc = L["Select which mouse button to use"], order = 2, values = buttons, }, modifier = { type = "select", name = L["Modifier"], desc = L["Select which modifier to use"], order = 3, values = modifiers, }, action = { type = "select", name = L["Action"], desc = L["Select what action this mouse button does"], order = 4, values = clickValues, }, spell = { type = "input", name = L["Spell name / Macro text"], desc = L["Use *arena* as placeholder. Like a '/rofl *arena*'"], order = 5, width = "full", multiline = 10, }, }, } end function Clicks:GetOptions() local options = {} for i = 1, 10 do options[tostring(i)] = SetupAttributeOption(i) end return options end function Clicks:UpdateFrame(unit) Clicks:SetupAttributes(unit) end