local string_gsub, floor, pairs = string.gsub, math.floor, pairs local CreateFrame, SetPortraitTexture = CreateFrame, SetPortraitTexture local UnitHealthMax, UnitHealth, UnitGUID = UnitHealthMax, UnitHealth, UnitGUID local Gladdy = LibStub("Gladdy") local L = Gladdy.L local Pets = Gladdy:NewModule("Pets", nil, { petEnabled = true, petWidth = 128, petHeight = 20, petPortraitEnabled = true, petPortraitBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp", petHealthBarFont = "DorisPP", petHealthBarHeight = 60, petHealthBarTexture = "Smooth", petHealthBarBorderStyle = "Gladdy Tooltip round", petHealthBarBorderSize = 9, petHealthBarBorderColor = { r = 0, g = 0, b = 0, a = 1 }, petHealthBarColor = { r = 0, g = 1, b = 0, a = 1 }, petHealthBarBgColor = { r = 0, g = 0, b = 0, a = 0.4 }, petHealthBarFontColor = { r = 1, g = 1, b = 1, a = 1 }, petHealthBarFontSize = 12, petHealthPercentage = true, petXOffset = 1, petYOffset = -62, }) function Pets:Initialize() self.frames = {} self:RegisterMessage("JOINED_ARENA") self:RegisterMessage("PET_SPOTTED") self:RegisterMessage("PET_DESTROYED") self:RegisterMessage("PET_STEALTH") self:RegisterMessage("ENEMY_SPOTTED") end function Pets:JOINED_ARENA() for _,v in pairs(self.frames) do v.healthBar:SetAlpha(0) end if Gladdy.db.petEnabled then self:RegisterEvent("UNIT_PET") self:SetScript("OnEvent", function(_, event, unitId) if event == "UNIT_PET" then local unit = Gladdy.guids[UnitGUID(unitId)] if unit then Pets:CheckUnitPet(unit) end end end) end end function Pets:ResetUnit(unitId) local unit = string_gsub(unitId, "%d$", "pet%1") local petFrame = self.frames[unit] if (not petFrame) then return end petFrame.healthBar:SetAlpha(0) petFrame.healthBar:SetScript("OnUpdate", nil) self:UnregisterEvent("UNIT_PET") end function Pets:PET_SPOTTED(unit) if Gladdy.db.petEnabled then self.frames[unit].healthBar:SetAlpha(1) self.frames[unit].healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a) self.frames[unit].healthBar:SetScript("OnUpdate", function(self) self.hp:SetValue(UnitHealth(self.unit)) Pets:SetHealthText(self, UnitHealth(unit), UnitHealthMax(unit)) end) end end function Pets:PET_DESTROYED(unit) if Gladdy.db.petEnabled then self.frames[unit].healthBar:SetAlpha(0) self.frames[unit].healthBar:SetScript("OnUpdate", nil) end end function Pets:PET_STEALTH(unit) if Gladdy.db.petEnabled then self.frames[unit].healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1) end end function Pets:ENEMY_SPOTTED(unit) if Gladdy.db.petEnabled then self:CheckUnitPet(unit) end end function Pets:CheckUnitPet(unitId) local unit = string_gsub(unitId, "%d$", "pet%1") local petFrame = self.frames[unit] if (not petFrame) then return end if ( UnitGUID(unit)) then petFrame.healthBar:SetAlpha(1) petFrame.healthBar.hp:SetMinMaxValues(0, UnitHealthMax(unit)) petFrame.healthBar.hp:SetValue(UnitHealth(unit)) Pets:SetHealthText(petFrame.healthBar, UnitHealth(unit), UnitHealthMax(unit)) petFrame.healthBar:SetScript("OnUpdate", function(self) self.hp:SetValue(UnitHealth(self.unit)) Pets:SetHealthText(self, UnitHealth(unit), UnitHealthMax(unit)) end) else petFrame.healthBar:SetAlpha(0) petFrame.healthBar:SetScript("OnUpdate", nil) end end function Pets:Test(unitId) if Gladdy.db.petEnabled then local unit = string_gsub(unitId, "%d$", "pet%1") local petFrame = self.frames[unit] if (not petFrame) then return end petFrame.healthBar:SetAlpha(1) petFrame.healthBar.hp:SetMinMaxValues(0, 6200) petFrame.healthBar.hp:SetValue(2000) Pets:SetHealthText(petFrame.healthBar, 2000, 6200) SetPortraitTexture(petFrame.healthBar.portrait, "player") end end function Pets:CreateFrame(unitId) local unit = string_gsub(unitId, "%d$", "pet%1") if self.frames[unit] then return end local button = CreateFrame("Frame", "GladdyButtonFramePet" .. unit, Gladdy.frame) button:SetMovable(true) --button:SetAlpha(0) button:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset) local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate") secure:RegisterForClicks("AnyUp") secure:RegisterForClicks("AnyDown") secure:SetAttribute("*type1", "target") secure:SetAttribute("*type2", "focus") secure:SetAttribute("unit", unit) secure:SetAllPoints(button) button.unit = unit button.secure = secure local healthBar = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate") healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "petHealthBarBorderStyle"), edgeSize = Gladdy.db.petHealthBarBorderSize }) healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a) healthBar:SetFrameLevel(1) healthBar:SetAllPoints(button) healthBar:SetAlpha(0) healthBar.portrait = healthBar:CreateTexture(nil, "BACKGROUND") healthBar.portrait:SetPoint("LEFT", healthBar, "RIGHT") healthBar.portrait:SetTexCoord(0.1, 0.9, 0.1, 0.9) SetPortraitTexture(healthBar.portrait, "player") healthBar.portrait.border = healthBar:CreateTexture(nil, "OVERLAY") healthBar.portrait.border:SetAllPoints(healthBar.portrait) healthBar.portrait.border:SetTexture(Gladdy.db.classIconBorderStyle) healthBar.portrait.border:SetVertexColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a) healthBar.hp = CreateFrame("StatusBar", nil, healthBar) healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture")) healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a) healthBar.hp:SetMinMaxValues(0, 100) healthBar.hp:SetFrameLevel(0) healthBar.hp:SetAllPoints(healthBar) healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND") healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture")) healthBar.bg:ClearAllPoints() healthBar.bg:SetAllPoints(healthBar.hp) healthBar.bg:SetAlpha(1) healthBar.bg:SetVertexColor(Gladdy.db.petHealthBarBgColor.r, Gladdy.db.petHealthBarBgColor.g, Gladdy.db.petHealthBarBgColor.b, Gladdy.db.petHealthBarBgColor.a) healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall") if (Gladdy.db.petHealthBarFontSize < 1) then healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1) healthBar.nameText:Hide() else healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize) healthBar.nameText:Show() end healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a) healthBar.nameText:SetShadowOffset(1, -1) healthBar.nameText:SetShadowColor(0, 0, 0, 1) healthBar.nameText:SetJustifyH("CENTER") healthBar.nameText:SetPoint("LEFT", 5, 0) healthBar.healthText = healthBar:CreateFontString(nil, "LOW") if (Gladdy.db.petHealthBarFontSize < 1) then healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1) healthBar.healthText:Hide() else healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize) healthBar.healthText:Hide() end healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a) healthBar.healthText:SetShadowOffset(1, -1) healthBar.healthText:SetShadowColor(0, 0, 0, 1) healthBar.healthText:SetJustifyH("CENTER") healthBar.healthText:SetPoint("RIGHT", -5, 0) healthBar.unit = unit button.healthBar = healthBar healthBar:RegisterUnitEvent("UNIT_HEALTH", unit) healthBar:RegisterUnitEvent("UNIT_MAXHEALTH", unit) healthBar:RegisterUnitEvent("UNIT_PORTRAIT_UPDATE", unit) healthBar:RegisterUnitEvent("UNIT_NAME_UPDATE", unit) healthBar:SetScript("OnEvent", Pets.OnEvent) button:SetWidth(Gladdy.db.petWidth) button:SetHeight(Gladdy.db.petHeight) self.frames[unit] = button end function Pets.OnEvent(self, event, unit) if event == "UNIT_PORTRAIT_UPDATE" then SetPortraitTexture(self.portrait, unit) end local health = UnitHealth(unit) local healthMax = UnitHealthMax(unit) self.hp:SetMinMaxValues(0, healthMax) self.hp:SetValue(health) Pets:SetHealthText(self, health, healthMax) end function Pets:UpdateFrame(unitId) local unit = string_gsub(unitId, "%d$", "pet%1") local healthBar = self.frames[unit].healthBar if (not healthBar) then return end if not Gladdy.db.petEnabled then self.frames[unit]:Hide() else self.frames[unit]:Show() end self.frames[unit]:SetWidth(Gladdy.db.petWidth) self.frames[unit]:SetHeight(Gladdy.db.petHeight) self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset) healthBar.portrait:SetHeight(Gladdy.db.petHeight) healthBar.portrait:SetWidth(Gladdy.db.petHeight) if not Gladdy.db.petPortraitEnabled then healthBar.portrait:Hide() healthBar.portrait.border:Hide() else healthBar.portrait:Show() healthBar.portrait.border:Show() end healthBar.portrait.border:SetTexture(Gladdy.db.petPortraitBorderStyle) healthBar.portrait.border:SetVertexColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a) healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture")) healthBar.bg:SetVertexColor(Gladdy.db.petHealthBarBgColor.r, Gladdy.db.petHealthBarBgColor.g, Gladdy.db.petHealthBarBgColor.b, Gladdy.db.petHealthBarBgColor.a) healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "petHealthBarBorderStyle"), edgeSize = Gladdy.db.petHealthBarBorderSize }) healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a) healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture")) healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a) healthBar.hp:ClearAllPoints() healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset)) healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset)) if (Gladdy.db.petHealthBarFontSize < 1) then healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1) healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1) healthBar.nameText:Hide() healthBar.healthText:Hide() else healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize) healthBar.nameText:Show() healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize) healthBar.healthText:Show() end healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a) healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a) if (unit == "arenapet1") then Gladdy:CreateMover(self.frames[unit], "petXOffset", "petYOffset", L["Pets"], {"BOTTOMLEFT", "TOPLEFT"}) end end function Pets:SetHealthText(healthBar, health, healthMax) local healthText = "" if healthMax ~= 0 then local healthPercentage = floor(health * 100 / healthMax) if (Gladdy.db.petHealthPercentage) then healthText = ("%d%%"):format(healthPercentage) end else healthText = "DEAD" end healthBar.healthText:SetText(healthText) end local function option(params) local defaults = { get = function(info) local key = info.arg or info[#info] return Gladdy.dbi.profile[key] end, set = function(info, value) local key = info.arg or info[#info] Gladdy.dbi.profile[key] = value Gladdy.options.args.Pets.args.group.args.border.args.petHealthBarBorderSize.max = Gladdy.db.petHeight/2 if Gladdy.db.petHealthBarBorderSize > Gladdy.db.petHeight/2 then Gladdy.db.petHealthBarBorderSize = Gladdy.db.petHeight/2 end Gladdy:UpdateFrame() end, } for k, v in pairs(params) do defaults[k] = v end return defaults end function Pets:GetOptions() return { header = { type = "header", name = L["Pets"], order = 2, }, petEnabled = Gladdy:option({ type = "toggle", name = L["Enabled"], desc = L["Enables Pets module"], order = 3, }), group = { type = "group", childGroups = "tree", name = L["Frame"], order = 3, args = { general = { type = "group", name = L["General"], order = 1, args = { headerAuras = { type = "header", name = L["General"], order = 1, }, petHeight = option({ type = "range", name = L["Bar height"], desc = L["Height of the bar"], order = 3, min = 10, max = 100, step = 1, width = "full", }), petWidth = option({ type = "range", name = L["Bar width"], desc = L["Width of the bar"], order = 4, min = 10, max = 300, step = 1, width = "full", }), petHealthBarTexture = option({ type = "select", name = L["Bar texture"], desc = L["Texture of the bar"], order = 5, dialogControl = "LSM30_Statusbar", values = AceGUIWidgetLSMlists.statusbar, }), petHealthBarColor = Gladdy:colorOption({ type = "color", name = L["Health color"], desc = L["Color of the status bar"], order = 6, hasAlpha = true, }), petHealthBarBgColor = Gladdy:colorOption({ type = "color", name = L["Background color"], desc = L["Color of the status bar background"], order = 7, hasAlpha = true, }), }, }, portrait = { type = "group", name = L["Portrait"], order = 2, args = { headerAuras = { type = "header", name = L["Portrait"], order = 1, }, petPortraitEnabled = Gladdy:option({ type = "toggle", name = L["Enabled"], order = 2, }), petPortraitBorderStyle = Gladdy:option({ type = "select", name = L["Border style"], order = 3, values = Gladdy:GetIconStyles() }), }, }, font = { type = "group", name = L["Font"], order = 3, args = { header = { type = "header", name = L["Font"], order = 1, }, petHealthBarFont = option({ type = "select", name = L["Font"], desc = L["Font of the bar"], order = 11, dialogControl = "LSM30_Font", values = AceGUIWidgetLSMlists.font, }), petHealthBarFontColor = Gladdy:colorOption({ type = "color", name = L["Font color"], desc = L["Color of the text"], order = 12, hasAlpha = true, }), petHealthBarFontSize = option({ type = "range", name = L["Font size"], desc = L["Size of the text"], order = 13, min = 0, max = 20, width = "full", }), }, }, border = { type = "group", name = L["Border"], order = 4, args = { header = { type = "header", name = L["Border"], order = 1, }, petHealthBarBorderStyle = option({ type = "select", name = L["Border style"], order = 21, dialogControl = "LSM30_Border", values = AceGUIWidgetLSMlists.border, }), petHealthBarBorderSize = option({ type = "range", name = L["Border size"], desc = L["Size of the border"], order = 22, min = 0.5, max = Gladdy.db.petHeight/2, step = 0.5, width = "full", }), petHealthBarBorderColor = Gladdy:colorOption({ type = "color", name = L["Border color"], desc = L["Color of the border"], order = 23, hasAlpha = true, }), }, }, position = { type = "group", name = L["Position"], order = 5, args = { header = { type = "header", name = L["Position"], order = 1, }, petXOffset = Gladdy:option({ type = "range", name = L["Horizontal offset"], order = 22, min = -600, max = 600, step = 0.1, width = "full", }), petYOffset = Gladdy:option({ type = "range", name = L["Vertical offset"], order = 23, min = -600, max = 600, step = 0.1, width = "full", }), } }, healthValues = { type = "group", name = L["Health Values"], order = 6, args = { header = { type = "header", name = L["Health Values"], order = 1, }, petHealthPercentage = option({ type = "toggle", name = L["Show health percentage"], desc = L["Show health percentage on the health bar"], order = 33, }), }, }, }, }, } end