local select, pairs, tremove, tinsert, format, strsplit, tonumber, ipairs = select, pairs, tremove, tinsert, format, strsplit, tonumber, ipairs local UnitExists, UnitIsUnit, UnitIsEnemy, UnitGUID = UnitExists, UnitIsUnit, UnitIsEnemy, UnitGUID local C_NamePlate = C_NamePlate local Gladdy = LibStub("Gladdy") local L = Gladdy.L local GetSpellInfo, CreateFrame = GetSpellInfo, CreateFrame local totemData, npcIdToTotemData = Gladdy:GetTotemData() --------------------------------------------------- -- Option Helpers --------------------------------------------------- local function GetTotemColorDefaultOptions() local defaultDB = {} local options = {} local indexedList = {} for k,v in pairs(totemData) do tinsert(indexedList, {name = k, id = v.id, color = v.color, texture = v.texture}) end table.sort(indexedList, function (a, b) return a.name < b.name end) for i=1,#indexedList do defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = true, alpha = 0.6, customText = ""} options["npTotemsHideDisabledTotems"] = { order = 1, name = L["Hide Disabled Totem Plates"], desc = L["Hide Disabled Totem Plates"], type = "toggle", width = "full", get = function() return Gladdy.dbi.profile.npTotemsHideDisabledTotems end, set = function(_, value) Gladdy.dbi.profile.npTotemsHideDisabledTotems = value Gladdy:UpdateFrame() end } options["totem" .. indexedList[i].id] = { order = i+1, name = select(1, GetSpellInfo(indexedList[i].id)), --inline = true, width = "3.0", type = "group", icon = indexedList[i].texture, args = { headerTotemConfig = { type = "header", name = format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))), order = 1, }, enabled = { order = 2, name = L["Enabled"], desc = "Enable " .. format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))), type = "toggle", width = "full", get = function() return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled end, set = function(_, value) Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled = value Gladdy:UpdateFrame() end }, color = { type = "color", name = L["Border color"], desc = L["Color of the border"], order = 3, hasAlpha = true, width = "full", get = function() return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.r, Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.g, Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.b, Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.a end, set = function(_, r, g, b, a) Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.r, Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.g, Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.b, Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.a = r, g, b, a Gladdy:UpdateFrame() end, }, alpha = { type = "range", name = L["Alpha"], order = 4, min = 0, max = 1, step = 0.1, width = "full", get = function() return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].alpha end, set = function(_, value) Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].alpha = value Gladdy:UpdateFrame() end }, customText = { type = "input", name = L["Custom totem name"], order = 5, width = "full", get = function() return Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText end, set = function(_, value) Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end }, } } end return defaultDB, options, indexedList end --------------------------------------------------- -- Core --------------------------------------------------- local TotemPlates = Gladdy:NewModule("Totem Plates", 2, { npTotems = true, npTotemsShowFriendly = true, npTotemsShowEnemy = true, npTotemPlatesBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp", npTotemPlatesSize = 40, npTotemPlatesWidthFactor = 1, npTremorFont = "DorisPP", npTremorFontSize = 10, npTremorFontXOffset = 0, npTremorFontYOffset = 0, npTotemPlatesAlpha = 0.6, npTotemPlatesAlphaAlways = false, npTotemPlatesAlphaAlwaysTargeted = false, npTotemColors = select(1, GetTotemColorDefaultOptions()), npTotemsHideDisabledTotems = false, }) function TotemPlates.OnEvent(self, event, ...) TotemPlates[event](self, ...) end function TotemPlates:Initialize() self.numChildren = 0 self.activeTotemNameplates = {} self.totemPlateCache = {} if Gladdy.db.npTotems then self:RegisterEvent("PLAYER_ENTERING_WORLD") self:RegisterEvent("NAME_PLATE_UNIT_ADDED") self:RegisterEvent("NAME_PLATE_UNIT_REMOVED") self:RegisterEvent("PLAYER_TARGET_CHANGED") self:SetScript("OnEvent", TotemPlates.OnEvent) end if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy then SetCVar("nameplateShowEnemyTotems", true); end if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly then SetCVar("nameplateShowFriendlyTotems", true); end self.addon = "Blizzard" if (IsAddOnLoaded("Plater")) then self.addon = "Plater" elseif (IsAddOnLoaded("Kui_Nameplates")) then self.addon = "Kui_Nameplates" elseif (IsAddOnLoaded("NeatPlates")) then self.addon = "NeatPlates" elseif (IsAddOnLoaded("TidyPlates_ThreatPlates")) then self.addon = "TidyPlates_ThreatPlates" elseif (IsAddOnLoaded("Tukui")) then local _, C, _ = Tukui:unpack() if C.NamePlates.Enable then self.addon = "Tukui" end elseif (IsAddOnLoaded("ElvUI")) then local E = unpack(ElvUI) if E.private.nameplates.enable then self.addon = "ElvUI" end end end --------------------------------------------------- -- Events --------------------------------------------------- function TotemPlates:PLAYER_ENTERING_WORLD() self.numChildren = 0 self.activeTotemNameplates = {} end function TotemPlates:PLAYER_TARGET_CHANGED() for k,nameplate in pairs(self.activeTotemNameplates) do TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, k) end end function TotemPlates:NAME_PLATE_UNIT_ADDED(unitID) self:OnUnitEvent(unitID) end function TotemPlates:NAME_PLATE_UNIT_REMOVED(unitID) local nameplate = C_NamePlate.GetNamePlateForUnit(unitID) self.activeTotemNameplates[unitID] = nil --self:ToggleAddon(nameplate, true) if nameplate.gladdyTotemFrame then nameplate.gladdyTotemFrame:Hide() nameplate.gladdyTotemFrame:SetParent(nil) tinsert(self.totemPlateCache, nameplate.gladdyTotemFrame) nameplate.gladdyTotemFrame = nil --Show ElvUI nameplates when totem frame is removed. if (TotemPlates.addon == "ElvUI") and nameplate.unitFrame then nameplate.unitFrame:Show() end end end --------------------------------------------------- -- Gladdy Call --------------------------------------------------- function TotemPlates:UpdateFrameOnce() if Gladdy.db.npTotems then self:RegisterEvent("PLAYER_ENTERING_WORLD") self:RegisterEvent("NAME_PLATE_UNIT_ADDED") self:RegisterEvent("NAME_PLATE_UNIT_REMOVED") self:RegisterEvent("PLAYER_TARGET_CHANGED") self:SetScript("OnEvent", TotemPlates.OnEvent) else self:UnregisterEvent("PLAYER_ENTERING_WORLD") self:UnregisterEvent("NAME_PLATE_UNIT_ADDED") self:UnregisterEvent("NAME_PLATE_UNIT_REMOVED") self:UnregisterEvent("PLAYER_TARGET_CHANGED") self:SetScript("OnEvent", nil) end if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy then SetCVar("nameplateShowEnemyTotems", true); end if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly then SetCVar("nameplateShowFriendlyTotems", true); end for k,nameplate in pairs(self.activeTotemNameplates) do local totemDataEntry = nameplate.gladdyTotemFrame.totemDataEntry nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor) nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize) nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle) nameplate.gladdyTotemFrame.totemBorder:SetVertexColor(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.r, Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.g, Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b, Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a) nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset) nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE") nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "") self:SetTotemAlpha(nameplate.gladdyTotemFrame, k) if not Gladdy.db.npTotems then nameplate.gladdyTotemFrame:Hide() self:ToggleAddon(nameplate, true) else nameplate.gladdyTotemFrame:Show() self:ToggleAddon(nameplate) end local isEnemy = UnitIsEnemy("player", nameplate.gladdyTotemFrame.unitID) if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy and isEnemy then nameplate.gladdyTotemFrame:Show() self:ToggleAddon(nameplate) elseif Gladdy.db.npTotems and not Gladdy.db.npTotemsShowEnemy and isEnemy then nameplate.gladdyTotemFrame:Hide() self:ToggleAddon(nameplate, true) end if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly and not isEnemy then nameplate.gladdyTotemFrame:Show() self:ToggleAddon(nameplate) elseif not Gladdy.db.npTotemsShowFriendly and not isEnemy then nameplate.gladdyTotemFrame:Hide() self:ToggleAddon(nameplate, true) end if Gladdy.db.npTotems and Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then nameplate.gladdyTotemFrame:Show() self:ToggleAddon(nameplate) end if Gladdy.db.npTotems and not Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then nameplate.gladdyTotemFrame:Hide() self:ToggleAddon(nameplate, true) end if Gladdy.db.npTotems and not Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled and Gladdy.db.npTotemsHideDisabledTotems then nameplate.gladdyTotemFrame:Hide() self:ToggleAddon(nameplate) end end for _,gladdyTotemFrame in ipairs(self.totemPlateCache) do gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor) gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize) gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle) gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE") gladdyTotemFrame.totemName:SetPoint("TOP", gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset) end end --------------------------------------------------- -- TotemPlates Frame --------------------------------------------------- function TotemPlates:CreateTotemFrame(nameplate) nameplate.gladdyTotemFrame = CreateFrame("Frame") nameplate.gladdyTotemFrame:SetFrameLevel(1) nameplate.gladdyTotemFrame:SetIgnoreParentAlpha(true) nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor) nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize) nameplate.gladdyTotemFrame.totemIcon = nameplate.gladdyTotemFrame:CreateTexture(nil, "BACKGROUND") nameplate.gladdyTotemFrame.totemIcon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask") nameplate.gladdyTotemFrame.totemIcon:ClearAllPoints() nameplate.gladdyTotemFrame.totemIcon:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT") nameplate.gladdyTotemFrame.totemIcon:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT") nameplate.gladdyTotemFrame.totemBorder = nameplate.gladdyTotemFrame:CreateTexture(nil, "BORDER") nameplate.gladdyTotemFrame.totemBorder:ClearAllPoints() nameplate.gladdyTotemFrame.totemBorder:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT") nameplate.gladdyTotemFrame.totemBorder:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT") nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle) nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY") nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE") nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset) nameplate.gladdyTotemFrame.selectionHighlight = nameplate.gladdyTotemFrame:CreateTexture(nil, "OVERLAY") nameplate.gladdyTotemFrame.selectionHighlight:SetTexture("Interface/TargetingFrame/UI-TargetingFrame-BarFill") nameplate.gladdyTotemFrame.selectionHighlight:SetAlpha(0) nameplate.gladdyTotemFrame.selectionHighlight:SetBlendMode("ADD") nameplate.gladdyTotemFrame.selectionHighlight:SetIgnoreParentAlpha(true) nameplate.gladdyTotemFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16) nameplate.gladdyTotemFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16) nameplate.gladdyTotemFrame:SetScript('OnUpdate', TotemPlates.OnUpdate) nameplate.gladdyTotemFrame:SetScript("OnHide", function(self) self.parent = nil self:SetParent(nil) end) end --------------------------------------------------- -- Nameplate functions --------------------------------------------------- function TotemPlates:GetAddonFrame(nameplate) if self.addon == "Blizzard" then if nameplate.UnitFrame then return nameplate.UnitFrame end elseif self.addon == "Plater" or self.addon == "Tukui" or self.addon == "ElvUI" then if nameplate.unitFrame then return nameplate.unitFrame end elseif self.addon == "Kui_Nameplates" then if nameplate.kui then return nameplate.kui end elseif self.addon == "NeatPlates" then if nameplate.extended or nameplate.carrier then return nameplate.extended , nameplate.carrier end elseif self.addon == "TidyPlates_ThreatPlates" then if nameplate.TPFrame then return nameplate.TPFrame end end end function TotemPlates:ToggleAddon(nameplate, show) local addonFrames = { self:GetAddonFrame(nameplate) } if addonFrames and #addonFrames > 0 then if show then for _,v in ipairs(addonFrames) do if nameplate.unitFrame and nameplate.unitFrame.UpdateAllElements then Gladdy:Debug("INFO", "TotemPlates:ToggleAddon - NAME_PLATE_UNIT_ADDED - nameplate.unitFrame:UpdateAllElements") nameplate.unitFrame:UpdateAllElements("NAME_PLATE_UNIT_ADDED") else Gladdy:Debug("INFO", "TotemPlates:ToggleAddon - NAME_PLATE_UNIT_ADDED - Show") v:Show() end end else for _,v in ipairs(addonFrames) do if nameplate.unitFrame and nameplate.unitFrame.UpdateAllElements then Gladdy:Debug("INFO", "TotemPlates:ToggleAddon - NAME_PLATE_UNIT_REMOVED - nameplate.unitFrame:UpdateAllElements") nameplate.unitFrame:UpdateAllElements("NAME_PLATE_UNIT_REMOVED") else Gladdy:Debug("INFO", "TotemPlates:ToggleAddon - NAME_PLATE_UNIT_REMOVED - Hide") v:Hide() end end end end end function TotemPlates.OnUpdate(self) if (UnitIsUnit("mouseover", self.unitID) or UnitIsUnit("target", self.unitID)) and Gladdy.db.npTotemColors["totem" .. self.totemDataEntry.id].alpha > 0 then self.selectionHighlight:SetAlpha(.25) else self.selectionHighlight:SetAlpha(0) end if (TotemPlates.addon == "Plater" or TotemPlates.addon == "Tukui") and self.parent and self.parent.unitFrame then self.parent.unitFrame:Hide() end end function TotemPlates:OnUnitEvent(unitID) local isEnemy = UnitIsEnemy("player", unitID) local nameplate = C_NamePlate.GetNamePlateForUnit(unitID) if not nameplate then return end if not Gladdy.db.npTotems then self:ToggleAddon(nameplate, true) return end if not Gladdy.db.npTotemsShowEnemy and isEnemy then self:ToggleAddon(nameplate, true) return end if not Gladdy.db.npTotemsShowFriendly and not isEnemy then self:ToggleAddon(nameplate, true) return end local npcType, _, _, _, _, npcId = strsplit("-", UnitGUID(unitID)) if npcType ~= "Creature" then return end local totemDataEntry = npcIdToTotemData[tonumber(npcId)] if not totemDataEntry then return end if totemDataEntry and Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then-- modify this nameplates if #self.totemPlateCache > 0 then nameplate.gladdyTotemFrame = tremove(self.totemPlateCache, #self.totemPlateCache) else self:CreateTotemFrame(nameplate) end nameplate.gladdyTotemFrame.unitID = unitID nameplate.gladdyTotemFrame.totemDataEntry = totemDataEntry nameplate.gladdyTotemFrame.parent = nameplate nameplate.gladdyTotemFrame:SetParent(nameplate) nameplate.gladdyTotemFrame:ClearAllPoints() nameplate.gladdyTotemFrame:SetPoint("CENTER", nameplate, "CENTER", 0, 0) nameplate.gladdyTotemFrame.totemIcon:SetTexture(totemDataEntry.texture) nameplate.gladdyTotemFrame.totemBorder:SetVertexColor(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.r, Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.g, Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b, Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a) nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "") nameplate.gladdyTotemFrame.parent = nameplate nameplate.gladdyTotemFrame:Show() --Hide ElvUI nameplates once instead of in OnUpdate if (TotemPlates.addon == "ElvUI") and nameplate.unitFrame then nameplate.unitFrame:Hide() end TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, unitID) self:ToggleAddon(nameplate) self.activeTotemNameplates[unitID] = nameplate elseif totemDataEntry and not Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled and Gladdy.db.npTotemsHideDisabledTotems then if nameplate.gladdyTotemFrame then nameplate.gladdyTotemFrame:Hide() nameplate.gladdyTotemFrame:SetParent(nil) tinsert(self.totemPlateCache, nameplate.gladdyTotemFrame) nameplate.gladdyTotemFrame = nil --Show ElvUI nameplates when totem frame is removed. if (TotemPlates.addon == "ElvUI") and nameplate.unitFrame then nameplate.unitFrame:Show() end end self:ToggleAddon(nameplate) else self:ToggleAddon(nameplate, true) end end function TotemPlates:SetTotemAlpha(gladdyTotemFrame, unitID) local targetExists = UnitExists("target") local totemDataEntry = gladdyTotemFrame.totemDataEntry if targetExists then if (UnitIsUnit(unitID, "target")) then -- is target if Gladdy.db.npTotemPlatesAlphaAlwaysTargeted then gladdyTotemFrame:SetAlpha(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].alpha) else gladdyTotemFrame:SetAlpha(1) end else -- is not target gladdyTotemFrame:SetAlpha(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].alpha) end else -- no target if Gladdy.db.npTotemPlatesAlphaAlways then gladdyTotemFrame:SetAlpha(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].alpha) else gladdyTotemFrame:SetAlpha(0.95) end end end --------------------------------------------------- -- Test --------------------------------------------------- function TotemPlates:TestOnce() if not self.testFrame then self.testFrame = CreateFrame("Frame", nil, UIParent) self.testFrame:SetWidth(1) self.testFrame:SetHeight(32) self.testFrame:SetPoint("CENTER", UIParent, "CENTER", 0, -140) self.testFrame:SetIgnoreParentScale(true) end local totemDataEntry = npcIdToTotemData[5913] self.testFrame:Show() if not self.testFrame.gladdyTotemFrame then if #self.totemPlateCache > 0 then self.testFrame.gladdyTotemFrame = tremove(self.totemPlateCache, #self.totemPlateCache) else self:CreateTotemFrame(self.testFrame) self.testFrame.gladdyTotemFrame:SetScript("OnHide", nil) self.testFrame.gladdyTotemFrame:SetScript("OnUpdate", nil) end end if Gladdy.db.npTotems then self.testFrame.gladdyTotemFrame.unitID = "player" self.testFrame.gladdyTotemFrame.totemDataEntry = totemDataEntry self.testFrame.gladdyTotemFrame.parent = self.testFrame self.testFrame.gladdyTotemFrame:SetParent(self.testFrame) self.testFrame.gladdyTotemFrame:ClearAllPoints() self.testFrame.gladdyTotemFrame:SetPoint("CENTER", self.testFrame, "CENTER", 0, 0) self.testFrame.gladdyTotemFrame.totemIcon:SetTexture(totemDataEntry.texture) self.testFrame.gladdyTotemFrame.totemBorder:SetVertexColor(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.r, Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.g, Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b, Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a) self.testFrame.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "") self.testFrame.gladdyTotemFrame.parent = self.testFrame self.testFrame.gladdyTotemFrame:Show() self.activeTotemNameplates["player"] = self.testFrame else self.testFrame.gladdyTotemFrame:Hide() end end function TotemPlates:Reset() if self.testFrame then if self.testFrame.gladdyTotemFrame then self.testFrame.gladdyTotemFrame:Hide() self.testFrame.gladdyTotemFrame:SetParent(nil) tinsert(self.totemPlateCache, self.testFrame.gladdyTotemFrame) self.testFrame.gladdyTotemFrame = nil end self.testFrame:Hide() self.activeTotemNameplates["player"] = nil end end --------------------------------------------------- -- Interface options --------------------------------------------------- function TotemPlates:GetOptions() return { headerTotems = { type = "header", name = L["Totem Plates"], order = 2, }, npTotems = Gladdy:option({ type = "toggle", name = L["Enabled"], desc = L["Turns totem icons instead of nameplates on or off."], order = 3, width = 0.9, }), npTotemsShowFriendly = Gladdy:option({ type = "toggle", name = L["Show friendly"], desc = L["Turns totem icons instead of nameplates on or off."], disabled = function() return not Gladdy.db.npTotems end, order = 4, width = 0.65, }), npTotemsShowEnemy = Gladdy:option({ type = "toggle", name = L["Show enemy"], desc = L["Turns totem icons instead of nameplates on or off."], disabled = function() return not Gladdy.db.npTotems end, order = 5, width = 0.6, }), group = { type = "group", childGroups = "tree", name = L["Frame"], disabled = function() return not Gladdy.db.npTotems end, order = 4, args = { icon = { type = "group", name = L["Icon"], order = 1, args = { header = { type = "header", name = L["Icon"], order = 1, }, npTotemPlatesSize = Gladdy:option({ type = "range", name = L["Totem size"], desc = L["Size of totem icons"], order = 5, min = 20, max = 100, step = 1, width = "full", }), npTotemPlatesWidthFactor = Gladdy:option({ type = "range", name = L["Icon Width Factor"], desc = L["Stretches the icon"], order = 6, min = 0.5, max = 2, step = 0.05, width = "full", }), }, }, font = { type = "group", name = L["Font"], order = 2, args = { header = { type = "header", name = L["Font"], order = 1, }, npTremorFont = Gladdy:option({ type = "select", name = L["Font"], desc = L["Font of the custom totem name"], order = 11, dialogControl = "LSM30_Font", values = AceGUIWidgetLSMlists.font, }), npTremorFontSize = Gladdy:option({ type = "range", name = L["Size"], desc = L["Scale of the font"], order = 12, min = 1, max = 50, step = 0.1, width = "full", }), npTremorFontXOffset = Gladdy:option({ type = "range", name = L["Horizontal offset"], desc = L["Scale of the font"], order = 13, min = -300, max = 300, step = 1, width = "full", }), npTremorFontYOffset = Gladdy:option({ type = "range", name = L["Vertical offset"], desc = L["Scale of the font"], order = 14, min = -300, max = 300, step = 1, width = "full", }), }, }, alpha = { type = "group", name = L["Alpha"], order = 4, args = { header = { type = "header", name = L["Alpha"], order = 1, }, npTotemPlatesAlphaAlways = Gladdy:option({ type = "toggle", name = L["Apply alpha when no target"], desc = L["Always applies alpha, even when you don't have a target. Else it is 1."], width = "full", order = 21, }), npTotemPlatesAlphaAlwaysTargeted = Gladdy:option({ type = "toggle", name = L["Apply alpha when targeted"], desc = L["Always applies alpha, even when you target the totem. Else it is 1."], width = "full", order = 22, }), npAllTotemAlphas = { type = "range", name = L["All totem border alphas (configurable per totem)"], min = 0, max = 1, step = 0.1, width = "full", order = 23, get = function() local alpha, i = nil, 1 for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do if i == 1 then alpha = v.alpha i = i + 1 else if v.alpha ~= alpha then return "" end end end return alpha end, set = function(_, value) for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do v.alpha = value end Gladdy:UpdateFrame() end, }, }, }, border = { type = "group", name = L["Border"], order = 5, args = { header = { type = "header", name = L["Border"], order = 1, }, npTotemPlatesBorderStyle = Gladdy:option({ type = "select", name = L["Totem icon border style"], order = 41, values = Gladdy:GetIconStyles() }), npAllTotemColors = { type = "color", name = L["All totem border color"], order = 42, hasAlpha = true, get = function() local color local i = 1 for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do if i == 1 then color = v.color i = i + 1 else if v.color.r ~= color.r or v.color.g ~= color.g or v.color.b ~= color.b or v.color.a ~= color.a then return 0, 0, 0, 0 end end end return color.r, color.g, color.b, color.a end, set = function(_, r, g, b, a) for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do v.color.r = r v.color.g = g v.color.b = b v.color.a = a end Gladdy:UpdateFrame() end, }, }, }, }, }, npTotemColors = { order = 50, name = L["Customize Totems"], type = "group", childGroups = "tree", disabled = function() return not Gladdy.db.npTotems end, args = select(2, GetTotemColorDefaultOptions()) }, } end