local select, string_gsub, tostring = select, string.gsub, tostring local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo local RAID_CLASS_COLORS = RAID_CLASS_COLORS local AURA_TYPE_DEBUFF = AURA_TYPE_DEBUFF local AURA_TYPE_BUFF = AURA_TYPE_BUFF local UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit = UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo local GetSpellInfo = GetSpellInfo local FindAuraByName = AuraUtil.FindAuraByName local Gladdy = LibStub("Gladdy") local Cooldowns = Gladdy.modules["Cooldowns"] local Diminishings = Gladdy.modules["Diminishings"] local EventListener = Gladdy:NewModule("EventListener", nil, { test = true, }) function EventListener:Initialize() self:RegisterMessage("JOINED_ARENA") end function EventListener.OnEvent(self, event, ...) EventListener[event](self, ...) end function EventListener:JOINED_ARENA() self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") self:RegisterEvent("ARENA_OPPONENT_UPDATE") self:RegisterEvent("UNIT_AURA") self:RegisterEvent("UNIT_SPELLCAST_START") self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START") self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED") self:SetScript("OnEvent", EventListener.OnEvent) Gladdy:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", UnitName("player")) end function EventListener:Reset() self:UnregisterAllEvents() self:SetScript("OnEvent", nil) end function Gladdy:DetectSpec(unit, specSpell) if specSpell then self.modules["Cooldowns"]:DetectSpec(unit, specSpell) end end function Gladdy:SpotEnemy(unit, auraScan) local button = self.buttons[unit] button.raceLoc = UnitRace(unit) button.race = select(2, UnitRace(unit)) button.classLoc = select(1, UnitClass(unit)) button.class = select(2, UnitClass(unit)) button.name = UnitName(unit) button.stealthed = false Gladdy.guids[UnitGUID(unit)] = unit Gladdy:SendMessage("ENEMY_SPOTTED", unit) if auraScan and not button.spec then for n = 1, 30 do local spellName,_,_,_,_,_,unitCaster = UnitAura(unit, n, "HELPFUL") if ( not spellName ) then break end if Gladdy.specBuffs[spellName] then local unitPet = string_gsub(unit, "%d$", "pet%1") if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName]) end end end end end function EventListener:COMBAT_LOG_EVENT_UNFILTERED() -- timestamp,eventType,hideCaster,sourceGUID,sourceName,sourceFlags,sourceRaidFlags,destGUID,destName,destFlags,destRaidFlags,spellId,spellName,spellSchool local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName = CombatLogGetCurrentEventInfo() local srcUnit = Gladdy.guids[sourceGUID] local destUnit = Gladdy.guids[destGUID] if Gladdy.specSpells[spellName] and srcUnit then --Gladdy:Print(eventType, spellName, Gladdy.specSpells[spellName], srcUnit) end if (eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then if destUnit then --Gladdy:Print(eventType, "destUnit", destUnit) elseif srcUnit then --Gladdy:Print(eventType, "srcUnit", srcUnit) end end if destUnit then -- diminish tracker if (Gladdy.db.drEnabled and (eventType == "SPELL_AURA_REMOVED" or eventType == "SPELL_AURA_REFRESH")) then Diminishings:AuraFade(destUnit, spellID) end -- death detection if (eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then Gladdy:SendMessage("UNIT_DEATH", destUnit) end -- spec detection if not Gladdy.buttons[destUnit].class then Gladdy:SpotEnemy(destUnit, true) end end if srcUnit then local unitRace = Gladdy.buttons[srcUnit].race -- cooldown tracker if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then local unitClass local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank if Gladdy.db.cooldownCooldowns[tostring(spellId)] then if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then unitClass = Gladdy.buttons[srcUnit].class else unitClass = Gladdy.buttons[srcUnit].race end Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName) Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName]) end end if Gladdy.db.racialEnabled and Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then Gladdy:SendMessage("RACIAL_USED", srcUnit) end if not Gladdy.buttons[srcUnit].class then Gladdy:SpotEnemy(srcUnit, true) end if not Gladdy.buttons[srcUnit].spec then Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName]) end end end function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason) --[[ updateReason: seen, unseen, destroyed, cleared ]] local button = Gladdy.buttons[unit] local pet = Gladdy.modules["Pets"].frames[unit] if button or pet then if updateReason == "seen" then -- ENEMY_SPOTTED if button and not button.class then Gladdy:SpotEnemy(unit, true) end if button and button.stealthed then local class = Gladdy.buttons[unit].class button.healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1) end if pet then Gladdy:SendMessage("PET_SPOTTED", unit) end elseif updateReason == "unseen" then -- STEALTH if button then Gladdy:SendMessage("ENEMY_STEALTH", unit) button.healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1) button.stealthed = true end if pet then Gladdy:SendMessage("PET_STEALTH", unit) end elseif updateReason == "destroyed" then -- LEAVE if button then Gladdy:SendMessage("UNIT_DESTROYED", unit) end if pet then Gladdy:SendMessage("PET_DESTROYED", unit) end elseif updateReason == "cleared" then --Gladdy:Print("ARENA_OPPONENT_UPDATE", updateReason, unit) end end end local exceptionNames = { [31117] = GetSpellInfo(30405) .. " Silence", -- Unstable Affliction Silence [43523] = GetSpellInfo(30405) .. " Silence", [24131] = select(1, GetSpellInfo(19386)) .. " Dot", -- Wyvern Sting Dot [24134] = select(1, GetSpellInfo(19386)) .. " Dot", [24135] = select(1, GetSpellInfo(19386)) .. " Dot", [27069] = select(1, GetSpellInfo(19386)) .. " Dot", [19975] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)), -- Entangling Roots Nature's Grasp [19974] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)), [19973] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)), [19972] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)), [19971] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)), [19971] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)), [27010] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)), } function EventListener:UNIT_AURA(unit) local button = Gladdy.buttons[unit] if not button then return end for i = 1, 2 do if not Gladdy.buttons[unit].class then Gladdy:SpotEnemy(unit, false) end local filter = (i == 1 and "HELPFUL" or "HARMFUL") local auraType = i == 1 and AURA_TYPE_BUFF or AURA_TYPE_DEBUFF Gladdy:SendMessage("AURA_FADE", unit, auraType) for n = 1, 30 do local spellName, texture, count, debuffType, duration, expirationTime, unitCaster, _, shouldConsolidate, spellID = UnitAura(unit, n, filter) if ( not spellID ) then Gladdy:SendMessage("AURA_GAIN_LIMIT", unit, auraType, n - 1) break end if not button.spec and Gladdy.specBuffs[spellName] then local unitPet = string_gsub(unit, "%d$", "pet%1") if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName]) end end if exceptionNames[spellID] then spellName = exceptionNames[spellID] end Gladdy:SendMessage("AURA_GAIN", unit, auraType, spellID, spellName, texture, duration, expirationTime, count, debuffType, i) Gladdy:Call("Announcements", "CheckDrink", unit, spellName) end end end function EventListener:UNIT_SPELLCAST_START(unit) if Gladdy.buttons[unit] then local spellName = UnitCastingInfo(unit) if Gladdy.specSpells[spellName] and not Gladdy.buttons[unit].spec then Gladdy:DetectSpec(unit, Gladdy.specSpells[spellName]) end end end function EventListener:UNIT_SPELLCAST_CHANNEL_START(unit) if Gladdy.buttons[unit] then local spellName = UnitChannelInfo(unit) if Gladdy.specSpells[spellName] and not Gladdy.buttons[unit].spec then Gladdy:DetectSpec(unit, Gladdy.specSpells[spellName]) end end end function EventListener:UNIT_SPELLCAST_SUCCEEDED(unit) if Gladdy.buttons[unit] then local spellName = UnitCastingInfo(unit) if Gladdy.specSpells[spellName] and not Gladdy.buttons[unit].spec then Gladdy:DetectSpec(unit, Gladdy.specSpells[spellName]) end end end function EventListener:GetOptions() return nil end