local setmetatable = setmetatable local C_CreatureInfo = C_CreatureInfo local GetLocale = GetLocale local L = {} -- Classes L["Druid"] = C_CreatureInfo.GetClassInfo(11).className L["Deathknight"] = C_CreatureInfo.GetClassInfo(6) and C_CreatureInfo.GetClassInfo(6).className L["Hunter"] = C_CreatureInfo.GetClassInfo(3).className L["Mage"] = C_CreatureInfo.GetClassInfo(8).className L["Paladin"] = C_CreatureInfo.GetClassInfo(2).className L["Priest"] = C_CreatureInfo.GetClassInfo(5).className L["Rogue"] = C_CreatureInfo.GetClassInfo(4).className L["Shaman"] = C_CreatureInfo.GetClassInfo(7).className L["Warlock"] = C_CreatureInfo.GetClassInfo(9).className L["Warrior"] = C_CreatureInfo.GetClassInfo(1).className -- Races L["Human"] = C_CreatureInfo.GetRaceInfo(1).raceName L["Orc"] = C_CreatureInfo.GetRaceInfo(2).raceName L["Dwarf"] = C_CreatureInfo.GetRaceInfo(3).raceName L["Night Elf"] = C_CreatureInfo.GetRaceInfo(4).raceName L["Undead"] = C_CreatureInfo.GetRaceInfo(5).raceName L["Tauren"] = C_CreatureInfo.GetRaceInfo(6).raceName L["Gnome"] = C_CreatureInfo.GetRaceInfo(7).raceName L["Troll"] = C_CreatureInfo.GetRaceInfo(8).raceName L["Blood Elf"] = C_CreatureInfo.GetRaceInfo(10).raceName L["Draenei"] = C_CreatureInfo.GetRaceInfo(11).raceName --Specs --[[ L["Balance"] = BALANCE L["Combat"] = COMBAT_LABEL L["Fire"] = STRING_SCHOOL_FIRE L["Arcane"] = STRING_SCHOOL_ARCANE L["Shadow"] = STRING_SCHOOL_SHADOW L["Holy"] = STRING_SCHOOL_HOLY L["Elemental"] = STRING_SCHOOL_ELEMENTAL --Modules --L["Announcements"] = CHAT_ANNOUNCE L["Auras"] = COMBAT_TEXT_SHOW_AURAS_TEXT L["Cast Bar"] = SHOW_ENEMY_CAST L["Buffs and Debuffs"] = BUFFOPTIONS_LABEL --L["Class Icon"] = CLASS .. " " .. EMBLEM_SYMBOL --L["Clicks"] = L["Cooldowns"] = CAPACITANCE_SHIPMENT_COOLDOWN:gsub(": %%s", "") --L["Export Import"] = --L["Healthbar"] L["Highlight"] = HIGHLIGHTING:gsub(":", "") L["Pet"] = PET_TYPE_PET --L["Racial"] = RACE .. " " .. ABILITIES --L["Range Check"] = L["Trinket"] = TRINKET0SLOT --]] if (GetLocale() == "ruRU") then -- Specs L["Balance"] = "Баланс" L["Feral"] = "Сила зверя" L["Restoration"] = "Исцеление" L["Beast Mastery"] = "Повелитель зверей" L["Marksmanship"] = "Стрельба" L["Survival"] = "Выживание" L["Arcane"] = "Тайная магия" L["Fire"] = "Огонь" L["Frost"] = "Лед" L["Holy"] = "Свет" L["Protection"] = "Защита" L["Retribution"] = "Возмездие" L["Discipline"] = "Послушание" L["Shadow"] = "Тьма" L["Assassination"] = "Ликвидация" L["Combat"] = "Бой" L["Subtlety"] = "Скрытность" L["Elemental"] = "Cтихии" L["Enhancement"] = "Совершенствование" L["Affliction"] = "Колдовство" L["Demonology"] = "Демонология" L["Destruction"] = "Разрушение" L["Arms"] = "Оружие" L["Fury"] = "Неистовство" -- Gladdy.lua L["Welcome to Gladdy!"] = "Вас приветствует Gladdy!" L["First run has been detected, displaying test frame."] = "Обнаружен первый запуск, показываем тестовое окно." L["Valid slash commands are:"] = "Валидные команды:" L["If this is not your first run please lock or move the frame to prevent this from happening."] = "Если это не первый запуск, переместите, либо закрепите окно во избежание показа окна." -- Frame.lua L["Gladdy - drag to move"] = "Gladdy - тащите для перемещения" -- Options.lua L["Announcements"] = "Оповещения" L["Announcement settings"] = "Настройки оповещения" L["Auras"] = "Ауры" L["Auras settings"] = "Настройки аур" L["Castbar"] = "Полоса применения" L["Castbar settings"] = "Настройки полосы применения" L["Classicon"] = "Иконка класса" L["Classicon settings"] = "Настройки иконки класса" L["Clicks"] = "Клики" L["Clicks settings"] = "Настройки кликов" L["Diminishings"] = "Диминишинги" L["Diminishings settings"] = "Настройки диминишингов" L["Healthbar"] = "Полоса жизней" L["Healthbar settings"] = "Настройки полосы жизней" L["Highlight"] = "Подсветка" L["Highlight settings"] = "Настройки подсветки" L["Nameplates"] = "Индикаторы здоровья" L["Nameplates settings"] = "Настройки индикаторов здоровья " L["Powerbar"] = "Полоса маны" L["Powerbar settings"] = "Настройки полосы маны" L["Score"] = "Счет" L["Score settings"] = "Настройки счета" L["Trinket"] = "Тринкет" L["Trinket settings"] = "Настройки тринкета" L["Reset module"] = "Сбросить настройки" L["Reset module to defaults"] = "Сбросить настройки модуля к начальным" L["No settings"] = "Нет настроек" L["Module has no settings"] = "Модуль не имеет настроек" L["General"] = "Основные" L["General settings"] = "Основные настройки" L["Lock frame"] = "Закрепить фрейм" L["Toggle if frame can be moved"] = "Включите, если фрейм можно двигать" L["Grow frame upwards"] = "Расти вверх" L["If enabled the frame will grow upwards instead of downwards"] = "Если включено, то фрейм будет расти вверх, а не вниз" L["Frame scale"] = "Масштаб фрейма" L["Scale of the frame"] = "Масштаб фрейма" L["Frame padding"] = "Отступы фрейма" L["Padding of the frame"] = "Отступы фрейма" L["Frame color"] = "Цвет фрейма" L["Color of the frame"] = "Цвет фрейма" L["Bar width"] = "Ширина полос" L["Width of the bars"] = "Ширина полос" L["Bottom margin"] = "Нижняя граница полосы" L["Margin between each button"] = "Отступ до следующей полосы" -- Announcements.lua L["RESURRECTING: %s (%s)"] = "ВОСКРЕШАЕТ: %s (%s)" L["SPEC DETECTED: %s - %s (%s)"] = "СПЕЦИАЛИЗАЦИЯ ОПРЕДЕЛЕНА: %s - %s (%s)" L["LOW HEALTH: %s (%s)"] = "МАЛО ЗДОРОВЬЯ: %s (%s)" L["TRINKET USED: %s (%s)"] = "ТРИНКЕТ ИСПОЛЬЗОВАН: %s (%s)" L["TRINKET READY: %s (%s)"] = "ТРИНКЕТ ГОТОВ: %s (%s)" L["DRINKING: %s (%s)"] = "ПЬЁТ: %s (%s)" L["Self"] = "Сам" L["Party"] = "Группа" L["Raid Warning"] = "Объявление рейду" L["Blizzard's Floating Combat Text"] = "Стандартный текст боя" L["MikScrollingBattleText"] = "MikScrollingBattleText" L["Scrolling Combat Text"] = "Scrolling Combat Text" L["Parrot"] = "Parrot" L["Drinking"] = "Питьё" L["Announces when enemies sit down to drink"] = "Оповещать, когда вражеский игрок начинает пить" L["Resurrection"] = "Воскрешение" L["Announces when an enemy tries to resurrect a teammate"] = "Оповещать, когда вражеский игрок начинает воскрешать союзника" L["New enemies"] = "Новые враги" L["Announces when new enemies are discovered"] = "Оповещать о найденных вражеских игроках" L["Spec Detection"] = "Обнаружение специализации" L["Announces when the spec of an enemy was detected"] = "Оповещать, когда обнаружена специализация вражеского игрока" L["Low health"] = "Мало жизней" L["Announces when an enemy drops below a certain health threshold"] = "Оповещать, когда уровень здоровья вражеского игрока падает ниже определенного количества" L["Low health threshold"] = "Процент малого количества здоровья" L["Choose how low an enemy must be before low health is announced"] = "Укажите процент здоровья вражеского игрока, когда нужно показать оповещение" L["Trinket used"] = "Использование пвп-тринкета" L["Announce when an enemy's trinket is used"] = "Оповещать об использовании пвп-тринкета вражеским игроком" L["Trinket ready"] = "Готовность пвп-тринкета" L["Announce when an enemy's trinket is ready again"] = "Оповещать, когда пвп-тринкет вражеского игрока готов" L["Destination"] = "Вариант оповещений" L["Choose how your announcements are displayed"] = "Выберать, как показывать оповещения" -- Auras.lua L["Font color"] = "Цвет текста" L["Color of the text"] = "Цвет текста" L["Font size"] = "Размер текста" L["Size of the text"] = "Размер текста" -- Castbar.lua L["Bar height"] = "Высота полосы" L["Height of the bar"] = "Высота полосы" L["Bar texture"] = "Текстура полосы" L["Texture of the bar"] = "Текстура полосы" L["Bar color"] = "Цвет полосы" L["Color of the cast bar"] = "Цвет полосы применений" L["Background color"] = "Цвет фона полосы" L["Color of the cast bar background"] = "Цвет фона полосы применений" L["Icon position"] = "Расположение значка трансляции" -- Diminishings.lua L["DR Cooldown position"] = "Позиция ДР таймеров" L["Position of the cooldown icons"] = "Позиция ДР таймеров" L["Left"] = "Слева" L["Right"] = "Справа" L["Icon Size"] = "Размер иконок" L["Size of the DR Icons"] = "Размер ДР иконок" -- Healthbar.lua L["Show the actual health"] = "Показывать текущее здоровье" L["Show the actual health on the health bar"] = "Показывать текущее здоровье на полосе жизней" L["Show max health"] = "Показывать максимальное здоровье" L["Show max health on the health bar"] = "Показывать максимальное здоровье на полосе жизней" L["Show health percentage"] = "Показывать здоровье в процентах" L["Show health percentage on the health bar"] = "Показывать здоровье в процентах на полосе жизней" -- Highlight.lua L["Border size"] = "Размер границы" L["Target border color"] = "Цвет контура цели" L["Color of the selected targets border"] = "Цвет контура цели" L["Focus border color"] = "Цвет контура фокуса" L["Color of the focus border"] = "Цвет контура фокуса" L["Raid leader border color"] = "Цвет контура цели рейд лидера" L["Color of the raid leader border"] = "Цвет контура цели рейд лидера" L["Highlight target"] = "Подсвечивать цель" L["Toggle if the selected target should be highlighted"] = "Включите, если необходима подсветка цели" L["Show border around target"] = "Показывать контур вокруг цели" L["Toggle if a border should be shown around the selected target"] = "Включите, если необходимо показывать контур вокруг цели" L["Show border around focus"] = "Показывать контур вокруг фокуса" L["Toggle of a border should be shown around the current focus"] = "Включите, если необходимо показывать контур вокруг фокуса" L["Show border around raid leader"] = "Показывать контур вокруг цели рейд лидера" L["Toggle if a border should be shown around the raid leader"] = "Включите, если необходимо показывать контур вокруг цели рейд лидера" -- Powerbar.lua L["Show the actual power"] = "Показывать текущую ману" L["Show the actual power on the power bar"] = "Показывать текущую ману на полосе маны" L["Show max power"] = "Показывать максимальную ману" L["Show max power on the power bar"] = "Показывать максимальную ману на полосе маны" L["Show power percentage"] = "Показывать ману в процентах" L["Show power percentage on the power bar"] = "Показывать ману в процентах на полосе маны" L["Color of the status bar background"] = "Цвет фона строки состояния" -- Trinket.lua L["No cooldown count (OmniCC)"] = "Не показывать кулдаун (OmniCC)" L["Disable cooldown timers by addons (reload UI to take effect)"] = "Отключить таймер кулдаунов для аддонов (необходима перезагрузка интерфейса)" elseif GetLocale() == "deDE" then -- Announcements.lua L["Announcements"] = "Meldungen" L["RESURRECTING: %s (%s)"] = "Wiederbeleben: %s (%s) " L["SPEC DETECTED: %s - %s (%s)"] = "Talenspezalisierung entdeckt: %s - %s (%s)" L["LOW HEALTH: %s (%s)"] = "Niedriges Leben: %s (%s)" L["TRINKET USED: %s (%s)"] = "Insiginie benutzt: %s (%s)" L["TRINKET READY: %s (%s)"] = "Insignie bereit: %s (%s)" L["DRINKING: %s (%s)"] = "Trinken: %s (%s)" L["Self"] = "Selbst" L["Party"] = "Gruppe" L["Raid Warning"] = "Schlachtzugwarnung" L["Blizzard's Floating Combat Text"] = "Blizzard Kampftext" L["Trinket used"] = "Insignie benutzt" L["Announce when an enemy's trinket is used"] = "Warnt, wenn ein Gegner seine Insignie benutzt" L["Trinket ready"] = "Insignie bereit" L["Announce when an enemy's trinket is ready again"] = "Warnt wenn die Insignie eines Gegner wieder bereit ist" L["Drinking"] = "Trinken" L["Announces when enemies sit down to drink"] = "Warnt wenn Gegner sich zum Trinken hinsetzen" L["Resurrection"] = "Wiederbelebung" L["Announces when an enemy tries to resurrect a teammate"] = "Warnt wenn Gegner versuchen Teammitglieder wiederzubeleben" L["New enemies"] = "Neue Gegner" L["Announces when new enemies are discovered"] = "Gibt an, wenn neue Gegner entdeckt wurden" L["Spec Detection"] = "Talent Entdeckung" L["Announces when the spec of an enemy was detected"] = "Gibt an, wenn Talente eines Gegners entdeckt wurden" L["Low health"] = "Wenig Leben" L["Announces when an enemy drops below a certain health threshold"] = "Warnt, wenn das Leben eines Gegners unter einen bestimmten Prozentwert fällt" L["Low health threshold"] = "Prozentwert: Wenig Leben" L["Choose how low an enemy must be before low health is announced"] = "Bestimme wie wenig Leben ein Gegner haben muss, damit vor wenig Leben gewarnt wird" L["Destination"] = "Ziel" L["Choose how your announcements are displayed"] = "Bestimme wo Warnungen dargestellt werden" -- ArenaCountDown.lua L["Arena Countdown"] = "Arena Countdown" L["Turns countdown before the start of an arena match on/off."] = "" L["Size"] = "Größe" -- Auras.lua L["Auras"] = "Auren" L["Frame"] = "Frame" L["Cooldown"] = "Abklingzeit" L["No Cooldown Circle"] = "Verstecke Abklingzeitzirkel" L["Cooldown circle alpha"] = "Abklingzeitzirkel Alpha" L["Font"] = "Schrift" L["Font of the cooldown"] = "Schrift der Abklingzeit" L["Font scale"] = "Schriftskalierung" L["Scale of the text"] = "Skalierungfaktor des Texts" L["Font color"] = "Schriftfarbe" L["Color of the text"] = "Farbe des Texts" L["Border"] = "Rahmen" L["Border style"] = "Rahmen Stil" L["Buff color"] = "Buff Farbe" L["Debuff color"] = "Debuff Farbe" L["Check All"] = "Alle auswählen" L["Uncheck All"] = "Alle abwählen" L["Enabled"] = "Eingeschaltet" L["Priority"] = "Priorität" -- BuffsDebuffs.lua L["Buffs and Debuffs"] = "Buffs und Debuffs" L["Enabled Buffs and Debuffs module"] = "Buffs und Debuffs Modul einschalten" L["Show CC"] = "Zeige Crowdcontrol" L["Shows all debuffs, which are displayed on the ClassIcon as well"] = "Zeigt alle Buffs & Debuffs, die auch auf dem Klassensymbol dargestellt werden" L["Buffs"] = "Buffs" L["Size & Padding"] = "Größe und Abstand" L["Icon Size"] = "Symbol Größe" L["Size of the DR Icons"] = "Größe der DR Symbole" L["Icon Width Factor"] = "Symbol Breitenfaktor" L["Stretches the icon"] = "Streckt das Symbol" L["Icon Padding"] = "Symbol Abstand" L["Space between Icons"] = "Abstand zwischen den Symbolen" L["Position"] = "Position" L["Aura Position"] = "Aura Position" L["Position of the aura icons"] = "Position der Aura Symbole" L["Top"] = "Oben" L["Bottom"] = "Unten" L["Left"] = "Links" L["Right"] = "Rechts" L["Grow Direction"] = "Richtung" L["Grow Direction of the aura icons"] = "In welche Richtung die Symbole wachsen" L["Horizontal offset"] = "Horizontaler Offset" L["Vertical offset"] = "Vertikaler Offset" L["Alpha"] = "Alpha" L["Debuffs"] = "Debuffs" L["Dynamic Timer Color"] = "Dynamische Textfarbe" L["Show dynamic color on cooldown numbers"] = "Verändert die Farbe des Textes dynamisch" L["Color of the cooldown timer and stacks"] = "Farbe der Abklingzeit und Stapel" L["Spell School Colors"] = "Zauberart Farbe" L["Spell School Colors Enabled"] = "Zauberart Farbe Eingeschaltet" L["Show border colors by spell school"] = "Färbt den Rahmen entspechend der Zauberart" L["Curse"] = "Fluch" L["Color of the border"] = "Farbe des Rahmens" L["Magic"] = "Magie" L["Poison"] = "Gift" L["Physical"] = "Physisch" L["Immune"] = "Immun" L["Disease"] = "Erkrankung" L["Aura"] = "Aura" L["Form"] = "Form" -- Castbar.lua L["Cast Bar"] = "Zauberleiste" L["Bar"] = "Balken" L["Bar Size"] = "Balken Größe" L["Bar height"] = "Balken Höhe" L["Height of the bar"] = "Höhe des Balken" L["Bar width"] = "Balken Weite" L["Width of the bars"] = "Weite des Balken" L["Texture"] = "Textur" L["Bar texture"] = "Balken Textur" L["Texture of the bar"] = "Textur des Balken" L["Bar color"] = "Balken Farbe" L["Color of the cast bar"] = "Farbe des Balken" L["Background color"] = "Hintergrundfarbe" L["Color of the cast bar background"] = "Hinergrundfarbe des Zauberbalkens" L["Border size"] = "Rahmen Größe" L["Status Bar border"] = "Balken Rahmen" L["Status Bar border color"] = "Balken Rahmen Farbe" L["Icon"] = "Symbol" L["Icon size"] = "Symbolgröße" L["Icon border"] = "Symbolrahmen" L["Icon border color"] = "Farbe Symbolrahmen" L["Spark"] = "Funke" L["Spark enabled"] = "Funke eingeschaltet" L["Spark color"] = "Funkenfarbe" L["Color of the cast bar spark"] = "Farbe des Zauberleisten Funke" L["Font of the castbar"] = "Schriftart der Zauberleiste" L["Font size"] = "Schriftgröße" L["Size of the text"] = "Schriftgröße" L["Format"] = "Darstellung" L["Timer Format"] = "Zeitdarstellung" L["Remaining"] = "Verbleibend" L["Total"] = "Total" L["Both"] = "Beides" L["Castbar position"] = "Zauberleistenposition" L["Icon position"] = "Symbolposition" L["Offsets"] = "Offsets" -- Classicon.lua L["Class Icon"] = "Klassensymbol" L["Balance"] = "Gleichgewicht" L["Feral"] = "Wilder Kampf" L["Restoration"] = "Wiederherstellung" L["Beast Mastery"] = "Tierherrschaft" L["Marksmanship"] = "Treffsicherheit" L["Survival"] = "Überleben" L["Arcane"] = "Arkan" L["Fire"] = "Feuer" L["Frost"] = "Frost" L["Holy"] = "Heilig" L["Protection"] = "Schutz" L["Retribution"] = "Vergeltung" L["Discipline"] = "Disziplin" L["Shadow"] = "Schatten" L["Assassination"] = "Meucheln" L["Combat"] = "Kampf" L["Subtlety"] = "Täuschung" L["Elemental"] = "Elemental" L["Enhancement"] = "Verstärkung" L["Affliction"] = "Gebrechen" L["Demonology"] = "Demonologie" L["Destruction"] = "Zerstörung" L["Arms"] = "Waffen" L["Fury"] = "Furor" L["Show Spec Icon"] = "Zeige Spezialisierungssymbol" L["Shows Spec Icon once spec is detected"] = "Zeigt das Talentspezialisierungs Symbol sobald die Spezialisierung erkannt wurde" L["Icon width factor"] = "Symbol Breitenfaktor" L["This changes positions with trinket"] = "Das tauscht die Position mit dem Trinket, wenn auf der gleichen Seite." L["Border color"] = "Rahmenfarbe" --CombatIndicator.lua L["Combat Indicator"] = "Kampfindikator" L["Enable Combat Indicator icon"] = "Schalte Kampfindikator ein" L["Anchor"] = "Anker" L["This changes the anchor of the ci icon"] = "Dies ändert den Anker des Kampfindikatorsymbols" L["This changes position relative to its anchor of the ci icon"] = "Dies ändert die Position relativ zum Anker" -- Cooldowns.lua L["Cooldowns"] = "Abklingzeiten" L["Enabled cooldown module"] = "" L["Cooldown size"] = "Abklingzeit Größe" L["Size of each cd icon"] = "Größe eines einzelnen Symbols" L["Max Icons per row"] = "Maximale Anzahl an Symbolen pro Reihe" L["Scale of the font"] = "Skalierung der Schrift" L["Anchor of the cooldown icons"] = "Anker der Abklingzeiten Symbole" L["Grow Direction of the cooldown icons"] = "Richtung der Abklingzeiten Symbole" L["Offset"] = "Offset" -- Diminishings.lua L["Diminishings"] = "DR" L["Enabled DR module"] = "DR einschalten" L["DR Cooldown position"] = "DR Position" L["Position of the cooldown icons"] = "Position der Symbole" L["DR Border Colors"] = "DR Rahmen Farbe" L["Dr Border Colors Enabled"] = "DR Rahmen Farben eingeschaltet" L["Colors borders of DRs in respective DR-color below"] = "Färbt die Rahmen der DR Symbole je nach Stärke der Verminderung" L["Half"] = "Hälfte" L["Quarter"] = "Viertel" L["Categories"] = "Kategorien" L["Force Icon"] = "Erzwinge Symbol" L["Icon of the DR"] = "Symbol des DR" L["DR Duration"] = "DR Dauer" L["Change the DR Duration in seconds (DR is dynamic between 15-20s)"] = "Verändere die DR Dauer in Sekunden (DR ist dynamisch zwischen 15-20s)" -- ExportImport.lua L["Export Import"] = "Exportieren Importieren" L["Profile Export Import"] = "Profile Exportieren Importieren" -- Healthbar.lua L["Health Bar"] = "Lebensbalken" L["DEAD"] = "TOT" L["LEAVE"] = "VERLASSEN" L["General"] = "Allgemein" L["Color of the status bar background"] = "Farbe des Balkenhintergrunds" L["Font of the bar"] = "Schriftart des Balken" L["Name font size"] = "Schriftgröße des Namen" L["Size of the name text"] = "Schriftgröße des Namen" L["Health font size"] = "Schriftgröße der Gesundheit" L["Size of the health text"] = "Schriftgröße der Gesundheit" L["Size of the border"] = "Rahmengröße" L["Health Bar Text"] = "Lebensbalken Text" L["Show name text"] = "Namen zeigen" L["Show the units name"] = "Zeige den Namen des Gegners" L["Show ArenaX"] = "ArenaX zeigen" L["Show 1-5 as name instead"] = "Zeigt 1-5 anstatt des Namens" L["Show the actual health"] = "Zeige die momentane Gesundheit" L["Show the actual health on the health bar"] = "Zeigt die momentane Gesundheit" L["Show max health"] = "Zeige maximale Gesundheit" L["Show max health on the health bar"] = "Zeige maximale Gesundheit" L["Show health percentage"] = "Zeige Prozentwert" L["Show health percentage on the health bar"] = "Zeige Prozentwert der Gesundheit" -- Highlight.lua L["Highlight"] = "Hervorhebung" L["Show Inside"] = "Zeige innen" L["Show Highlight border inside of frame"] = "Zeige die Hervorhebung innerhalb des Frames" L["Colors"] = "Farben" L["Target border color"] = "Rahmenfarbe deines Ziels" L["Color of the selected targets border"] = "Rahmenfarbe deines momentanen Ziels" L["Focus border color"] = "Rahmenfarbe deines Fokus" L["Color of the focus border"] = "Rahmenfarbe deines momentanen Fokus" L["Highlight target"] = "Hervorhebung des Ziels" L["Toggle if the selected target should be highlighted"] = "Ziel hervorheben ein/ausschalten" L["Show border around target"] = "Zeige Rahmen um dein Ziel" L["Toggle if a border should be shown around the selected target"] = "Zeigt Rahmen um dein momentanes Ziel" L["Show border around focus"] = "Zeige Rahmen um dein Fokus" L["Toggle of a border should be shown around the current focus"] = "Zeigt Rahmen um dein Fokusziel" -- Pets.lua L["Pets"] = "Begleiter" L["Enables Pets module"] = "Schaltet das Begleiter Modul ein" L["Width of the bar"] = "Breite des Balkens" L["Health color"] = "Gesundheitsfarbe" L["Color of the status bar"] = "Farbe des Balkens" L["Portrait"] = "Portrait" L["Health Values"] = "Gesundheitswerte" -- Powerbar.lua L["Power Bar"] = "Mana/Energie Balken" L["Power Bar Text"] = "Mana/Energie Balken Text" L["Power Texts"] = "Mana/Energie Balken Texte" L["Show race"] = "Rasse zeigen" L["Show spec"] = "Spezialisierung zeigen" L["Show the actual power"] = "Zeige das momentane Mana" L["Show the actual power on the power bar"] = "Zeige das momentane Mana" L["Show max power"] = "Zeige das maximale Mana" L["Show max power on the power bar"] = "Zeige das maximale Mana" L["Show power percentage"] = "Zeige Prozentwert" L["Show power percentage on the power bar"] = "Zeige Prozentwert" -- Racial.lua L["Racial"] = "Rassenfertigkeit" L["Enable racial icon"] = "Rassenfertigkeit einschalten" L["This changes the anchor of the racial icon"] = "Dies ändert den Anker des Rassenfertigkeitssymbols" L["This changes position relative to its anchor of the racial icon"] = "Dies ändert doe Position relativ zu seinem Anker" -- TotemPlates.lua L["Totem Plates"] = "Totem Symbole" L["Customize Totems"] = "Individuelle Totemeinstellungen" L["Custom totem name"] = "Individueller Totem Name" L["Totem General"] = "Totems Allgemein" L["Turns totem icons instead of nameplates on or off. (Requires reload)"] = "" L["Show friendly"] = "Zeige für freundliche" L["Show enemy"] = "Zeige für feindliche" L["Totem size"] = "Totem Größe" L["Size of totem icons"] = "Größe der Totemsymbole" L["Font of the custom totem name"] = "Schriftart der benutzerdefinierten Totem Namen" L["Apply alpha when no target"] = "Wende den Alpha-Wert an, wenn kein Ziel anvisiert ist" L["Always applies alpha, even when you don't have a target. Else it is 1."] = "Alpha immer anwenden, auch wenn man kein Ziel anvisiert hat. Sonst ist der Alpha-Wert 1" L["Apply alpha when targeted"] = "Wende den Alpha-Wert an, wenn das Totem als Ziel anvisiert ist" L["Always applies alpha, even when you target the totem. Else it is 1."] = "Alpha immer anwenden, auch wenn das Totem als Ziel anvisiert ist. Sonst ist der Alpha-Wert 1" L["All totem border alphas (configurable per totem)"] = "Alpha aller Totems" L["Totem icon border style"] = "Totem Rahmenstil" L["All totem border color"] = "Rahmenfarbe aller Totems" -- Trinket.lua L["Trinket"] = "Insignie" L["Enable trinket icon"] = "Insignie einschalten" L["This changes positions of the trinket"] = "Dies ändert die Position der Insignie" -- XiconProfiles.lua L["Profile"] = "Profil" -- Frame.lua L["Gladdy - drag to move"] = "Gladdy - ziehe um zu bewegen" -- Gladdy.lua L["Welcome to Gladdy!"] = "Willkommen bei Gladdy!" L["First run has been detected, displaying test frame."] = "Erster Start wurde entdeckt, zeige Testbild an." L["Valid slash commands are:"] = "Gültige slash Befehle sind:" L["If this is not your first run please lock or move the frame to prevent this from happening."] = "Wenn dies nicht dein erster Start ist, sperre oder bewege das Bild um diese Meldung zu verhindern." -- Options.lua L["settings"] = "Einstellungen" L["Reset module"] = "Modul zurücksetzen" L["Reset module to defaults"] = "Setze das Modul auf seine Standardwerte zurück" L["No settings"] = "Keine Einstellungen" L["Module has no settings"] = "Modul hat keine Einstellungen" L["General settings"] = "Allgemeine Einstellungen" L["Lock frame"] = "Sperre Frame" L["Toggle if frame can be moved"] = "Aktivieren falls das Frame bewegt werden kann" L["Grow frame upwards"] = "Frame von unten nach oben aufbauen" L["If enabled the frame will grow upwards instead of downwards"] = "Falls aktiviert, wird das Frame von unten nach oben aufgebaut" L["Down"] = "Runter" L["Up"] = "Hoch" L["Frame General"] = "Frame Allgemein" L["Frame scale"] = "Frame Skalierung" L["Scale of the frame"] = "Skalierung des Frames" L["Frame padding"] = "Symbolabstand" L["Padding of the frame"] = "Abstand zwischen den Elementen des Frames" L["Frame width"] = "Frame Breite" L["Margin"] = "Frame Abstand" L["Margin between each button"] = "Abstand zwischen den Arena Einheiten" L["Cooldown General"] = "Abklingzeiten Allgemein" L["Font General"] = "Schriftart Allgemein" L["General Font"] = "Allgemeine Schriftart" L["Font color text"] = "Schriftfarbe von text" L["Font color timer"] = "Schriftfarbe von Abklingzeiten" L["Color of the timers"] = "Farbe der Abklingzeiten" L["Icons General"] = "Symbol Allgemein" L["Icon border style"] = "Rahmenstil" L["This changes the border style of all icons"] = "Dies ändert den Rahmenstil aller Symbole" L["This changes the border color of all icons"] = "Dies ändert die Rahmenfarbe aller Symbole" L["Statusbar General"] = "Balken Allgemein" L["Statusbar texture"] = "Balken Textur" L["This changes the texture of all statusbar frames"] = "Dies ändert die Textur aller Balken" L["Statusbar border style"] = "Balken Rahmenstil" L["This changes the border style of all statusbar frames"] = "Dies ändert den Rahmenstil aller Balken" L["Statusbar border offset divider (smaller is higher offset)"] = "Rahmenstil offset Quotient" L["Offset of border to statusbar (in case statusbar shows beyond the border)"] = "Offset des Rahmens zur Statusbar (falls der Balken hinter dem Rahmen erscheint)" L["Statusbar border color"] = "Balken Rahmenfarbe" L["This changes the border color of all statusbar frames"] = "Dies ändert die Rahmenfarbe aller Balken" elseif GetLocale() == "zhTW" then -- Announcements.lua L["Announcements"] = "通報" L["RESURRECTING: %s (%s)"] = "復活: %s (%s) " L["SPEC DETECTED: %s - %s (%s)"] = "敵方天賦: %s - %s (%s)" L["LOW HEALTH: %s (%s)"] = "低生命值: %s (%s)" L["TRINKET USED: %s (%s)"] = "飾品已使用: %s (%s)" L["TRINKET READY: %s (%s)"] = "飾品就緒: %s (%s)" L["DRINKING: %s (%s)"] = "正在喝水: %s (%s)" L["Self"] = "玩家" L["Party"] = "隊伍" L["Raid Warning"] = "團隊警告" L["Blizzard's Floating Combat Text"] = "Blizzard 戰鬥浮動文字" L["Trinket used"] = "飾品已使用" L["Announce when an enemy's trinket is used"] = "當敵方使用飾品時發出通知" L["Trinket ready"] = "飾品就緒" L["Announce when an enemy's trinket is ready again"] = "當敵方飾品就緒時發出通報" L["Drinking"] = "正在喝水" L["Announces when enemies sit down to drink"] = "當敵方喝水時發出通報" L["Resurrection"] = "復活" L["Announces when an enemy tries to resurrect a teammate"] = "當敵方嘗試復活隊友時發出通報" L["New enemies"] = "新的敵人" L["Announces when new enemies are discovered"] = "當發現新的敵人時發出通報" L["Spec Detection"] = "天賦偵測" L["Announces when the spec of an enemy was detected"] = "當偵測到敵方天賦時發出通報" L["Low health"] = "低生命值" L["Announces when an enemy drops below a certain health threshold"] = "當敵方生命值低於一定條件時發出通報" L["Low health threshold"] = "低生命值門檻" L["Choose how low an enemy must be before low health is announced"] = "設定低生命值通報門檻" L["Destination"] = "發送通報至" L["Choose how your announcements are displayed"] = "選擇通報發送至哪個頻道" -- ArenaCountDown.lua L["Arena Countdown"] = "競技場計時" L["Turns countdown before the start of an arena match on/off."] = "在競技場開始前倒數剩餘秒數" L["Size"] = "大小" -- Auras.lua L["Auras"] = "光環" L["Frame"] = "框架" L["Cooldown"] = "冷卻時間" L["No Cooldown Circle"] = "取消圖示冷卻倒數陰影" L["Cooldown circle alpha"] = "冷卻倒數陰影alpha值" L["Font"] = "字型" L["Font of the cooldown"] = "設定冷卻時間字型" L["Font scale"] = "字體大小" L["Scale of the text"] = "設定字體大小" L["Font color"] = "字體顏色" L["Color of the text"] = "設定字體顏色" L["Border"] = "邊框" L["Border style"] = "邊框樣式" L["Buff color"] = "增益顏色" L["Debuff color"] = "減益顏色" L["Check All"] = "全選" L["Uncheck All"] = "取消全選" L["Enabled"] = "啟用" L["Priority"] = "優先" L["Interrupt Spells School Colors"] = "打斷法術分類顏色" L["Enable Interrupt Spell School Colors"] = "啟用" L["Will use Debuff Color if disabled"] = "若未啟用則使用一般減益顏色" L["Buffs"] = "增益" --Line 573 L["Debuffs"] = "減益" --Line 566 L["Interrupts"] = "斷法" --Line 580 -- BuffsDebuffs.lua L["Buffs and Debuffs"] = "增益與減益" L["Enabled Buffs and Debuffs module"] = "啟用增益與減益模組" L["Show CC"] = "顯示控場" L["Shows all debuffs, which are displayed on the ClassIcon as well"] = "顯示所有減益效果,這些減益效果也顯示在職業圖示上" L["Buffs"] = "增益" L["Size & Padding"] = "大小與內距" L["Icon Size"] = "圖示大小" L["Size of the DR Icons"] = "遞減圖示大小" L["Icon Width Factor"] = "圖示寬度比例" L["Stretches the icon"] = "圖示寬度" L["Icon Padding"] = "圖示內距" L["Space between Icons"] = "圖示間距" L["Position"] = "位置" L["Aura Position"] = "光環位置" L["Position of the aura icons"] = "光環圖示位置" L["Top"] = "頂部" L["Bottom"] = "底部" L["Left"] = "左" L["Right"] = "右" --L["Grow Direction"] = "" L["Grow Direction of the aura icons"] = "光環圖示的延伸方向" L["Horizontal offset"] = "水平位移" L["Vertical offset"] = "垂直位移" L["Alpha"] = "Alpha值" L["Debuffs"] = "減益" L["Dynamic Timer Color"] = "動態計時條顏色" L["Show dynamic color on cooldown numbers"] = "冷卻時間數字以動態顏色顯示" L["Color of the cooldown timer and stacks"] = "Farbe der Abklingzeit und Stapel" L["Spell School Colors"] = "法術種類顏色" L["Spell School Colors Enabled"] = "啟用" L["Show border colors by spell school"] = "根據不同法術種類顯示不同邊框顏色" L["Curse"] = "詛咒" L["Color of the border"] = "邊框顏色" L["Magic"] = "魔法" L["Poison"] = "中毒" L["Physical"] = "物理" L["Immune"] = "免疫" L["Disease"] = "疾病" L["Aura"] = "光環" L["Form"] = "形態" L["Font"] = "字型" --Line 906 L["Border"] = "邊框" --Line 949 L["Debuff Lists"] = "減益列表" --Line 1036 L["Buff Lists"] = "增益列表" --Line 1051 -- Castbar.lua L["Cast Bar"] = "施法條" L["Bar"] = "施法條" L["Bar Size"] = "施法條大小" L["Bar height"] = "高度" L["Height of the bar"] = "計量條高度" L["Bar width"] = "寬度" L["Width of the bars"] = "計量條寬度" L["Texture"] = "材質" L["Bar texture"] = "施法條材質" L["Texture of the bar"] = "計量條材質" L["Bar color"] = "施法條顏色" L["Color of the cast bar"] = "計量條顏色" L["Background color"] = "背景顏色" L["Color of the cast bar background"] = "施法條背景顏色" L["Border size"] = "邊框大小" L["Status Bar border"] = "狀態列邊框" L["Status Bar border color"] = "狀態列邊框顏色" L["Icon"] = "圖示" L["Icon size"] = "圖示大小" L["Icon border"] = "圖示邊框" L["Icon border color"] = "圖示邊框顏色" L["If test is running, type \"/gladdy test\" again"] = "如果測試已經開始,調整此選項後請輸入/gladdy test以重新開始測試" L["Spark"] = "尾端發亮" L["Spark enabled"] = "啟用" L["Spark color"] = "顏色" L["Color of the cast bar spark"] = "計時條進度的尾端顏色" L["Font of the castbar"] = "施法條字型" L["Font size"] = "字體大小" L["Size of the text"] = "施法條字體大小" L["Format"] = "格式" L["Timer Format"] = "時間格式" L["Remaining"] = "剩餘時間" L["Total"] = "總時間" L["Both"] = "兩者" L["Castbar position"] = "施法條位置" L["Icon position"] = "圖示位置" L["Offsets"] = "位移" -- Classicon.lua L["Class Icon"] = "職業圖示" L["Balance"] = "平衡" L["Feral"] = "野性" L["Restoration"] = "恢復" L["Beast Mastery"] = "獸王" L["Marksmanship"] = "射擊" L["Survival"] = "生存" L["Arcane"] = "奧術" L["Fire"] = "火焰" L["Frost"] = "冰霜" L["Holy"] = "神聖" L["Protection"] = "防護" L["Retribution"] = "懲戒" L["Discipline"] = "戒律" L["Shadow"] = "暗影" L["Assassination"] = "刺殺" L["Combat"] = "戰鬥" L["Subtlety"] = "敏銳" L["Elemental"] = "元素" L["Enhancement"] = "增強" L["Affliction"] = "痛苦" L["Demonology"] = "惡魔" L["Destruction"] = "毀滅" L["Arms"] = "武器" L["Fury"] = "狂怒" L["Show Spec Icon"] = "顯示天賦圖示" L["Shows Spec Icon once spec is detected"] = "若偵測到天賦則顯示天賦圖示" L["Icon width factor"] = "圖示寬度比例" L["This changes positions with trinket"] = "調整職業圖示位置" L["Border color"] = "邊框顏色" --CombatIndicator.lua L["Combat Indicator"] = "戰鬥指示器" L["Enable Combat Indicator icon"] = "顯示是否進入戰鬥" L["Anchor"] = "定位" L["This changes the anchor of the ci icon"] = "調整戰鬥指示器圖示定位點" L["This changes position relative to its anchor of the ci icon"] = "調整戰鬥指示器位置" -- Constants.lua L["Physical"] = "物理" --Line 749 L["Holy"] = "神聖" --Line 750 L["Fire"] = "火焰" --Line 751 L["Nature"] = "自然" --Line 752 L["Frost"] = "冰霜" --Line 753 L["Shadow"] = "暗影" --Line 754 L["Arcane"] = "奧術" --Line 755 L["Unknown"] = "未知" --Line 756 -- Cooldowns.lua L["Cooldowns"] = "技能冷卻監控" L["Enabled cooldown module"] = "啟用冷卻時間監控模組" L["Cooldown size"] = "大小" L["Size of each cd icon"] = "冷卻時間圖示大小" L["Icon Width Factor"] = "寬度" L["Max Icons per row"] = "每行圖示數量" L["Scale of the font"] = "字體大小" L["Anchor of the cooldown icons"] = "冷卻圖示定位" L["Grow Direction of the cooldown icons"] = "冷卻圖示延伸方向" L["Offset"] = "位移" L["BloodElf"] = "血精靈" L["NightElf"] = "夜精靈" L["Scourge"] = "不死族" -- Diminishings.lua L["Diminishings"] = "控場遞減" L["Enabled DR module"] = "啟用遞減模組" L["DR Cooldown position"] = "遞減冷卻時間位置" L["Position of the cooldown icons"] = "遞減冷卻時間圖示位置" L["DR Border Colors"] = "DR邊框顏色" L["Dr Border Colors Enabled"] = "啟用" L["Colors borders of DRs in respective DR-color below"] = "邊框顏色依遞減設定為以下顏色" L["Half"] = "二分之一" L["Quarter"] = "四分之一" L["Categories"] = "法術列表" L["Force Icon"] = "使用自訂圖示" L["Icon of the DR"] = "選擇此區圖示取代原始技能圖示" -- ExportImport.lua L["Export Import"] = "匯出/匯入" L["Profile Export Import"] = "設定檔匯出/匯入" L["Export"] = "匯出" --Line 138 L["Export your current profile to share with others or your various accounts."] = "匯出您目前的設定檔" --Line 139 L["Import"] = "匯入" --Line 162 L["This will overwrite your current profile!"] = "這將會覆蓋您目前的設定檔" --Line 163 -- Healthbar.lua L["Health Bar"] = "血量條" L["DEAD"] = "死亡" L["LEAVE"] = "暫離" L["General"] = "一般" L["Color of the status bar background"] = "狀態列背景顏色" L["Font of the bar"] = "字型" L["Name font size"] = "名稱字體大小" L["Size of the name text"] = "設定名稱字體大小" L["Health font size"] = "生命值字體大小" L["Size of the health text"] = "設定生命值字體大小" L["Size of the border"] = "邊框大小" L["Health Bar Text"] = "血量條文字" L["Show name text"] = "顯示名稱" L["Show the units name"] = "顯示單位名稱" L["Show ArenaX"] = "顯示編號" L["Show 1-5 as name instead"] = "使用編號1-5代替角色名稱" L["Show the actual health"] = "顯示目前生命值" L["Show the actual health on the health bar"] = "在血量條上顯示目前生命值" L["Show max health"] = "顯示最大生命值" L["Show max health on the health bar"] = "在血量條上顯示最大生命值" L["Show health percentage"] = "顯示百分比" L["Show health percentage on the health bar"] = "在血量條上顯示生命值百分比" -- Highlight.lua L["Highlight"] = "高亮提示" L["Show Inside"] = "顯示在框架內" L["Show Highlight border inside of frame"] = "將高亮邊框顯示於框架內側" L["Colors"] = "邊框顏色" L["Target border color"] = "目標" L["Color of the selected targets border"] = "目標的邊框顏色" L["Focus border color"] = "專注" L["Color of the focus border"] = "專注目標邊框顏色" L["Highlight target"] = "高亮目標" L["Toggle if the selected target should be highlighted"] = "是否高亮當前目標" L["Show border around target"] = "顯示目標邊框" L["Toggle if a border should be shown around the selected target"] = "是否顯示當前目標的邊框" L["Show border around focus"] = "顯示專注邊框" L["Toggle of a border should be shown around the current focus"] = "是否顯示當前專注目標的邊框" -- Pets.lua L["Pets"] = "寵物" L["Enables Pets module"] = "啟用寵物模組" L["Width of the bar"] = "寵物列寬度" L["Health color"] = "生命值顏色" L["Color of the status bar"] = "狀態列顏色" L["Portrait"] = "頭像" L["Health Values"] = "生命值" -- Powerbar.lua L["Power Bar"] = "法力/能量條" L["Power Bar Text"] = "法力/能量條文字" L["Power Texts"] = "法力/能量條文字" L["Show race"] = "顯示種族" L["Show spec"] = "顯示天賦" L["Show the actual power"] = "顯示目前法力/能量" L["Show the actual power on the power bar"] = "在計量條中顯示目前法力/能量值" L["Show max power"] = "顯示最大法力/能量值" L["Show max power on the power bar"] = "在計量條中顯示最大法力/能量值" L["Show power percentage"] = "顯示法力/能量百分比" L["Show power percentage on the power bar"] = "在計量條中顯示目前法力/能量百分比" -- Racial.lua L["Racial"] = "種族" L["Enable racial icon"] = "啟用種族圖示" L["This changes the anchor of the racial icon"] = "調整種族圖示定位點" L["This changes position relative to its anchor of the racial icon"] = "調整種族圖示位置" -- TotemPlates.lua L["Totem Plates"] = "圖騰名條" L["Customize Totems"] = "自訂圖騰" L["Custom totem name"] = "自訂圖騰名稱" L["Totem General"] = "圖騰通用設定" L["Turns totem icons instead of nameplates on or off. (Requires reload)"] = "是否顯示圖騰名條(需重新載入)" L["Show friendly"] = "顯示友方圖騰" L["Show enemy"] = "顯示敵方圖騰" L["Totem size"] = "圖騰大小" L["Size of totem icons"] = "圖騰圖示大小" L["Font of the custom totem name"] = "自訂圖騰字型" L["Apply alpha when no target"] = "圖騰非目標時套用alpha值" L["Always applies alpha, even when you don't have a target. Else it is 1."] = "若圖騰未被選為目標,其圖示套用alpha值設定" L["Apply alpha when targeted"] = "圖騰為目標時套用alpha值" L["Always applies alpha, even when you target the totem. Else it is 1."] = "圖騰被選為目標時,其圖示套用alpha值設定" L["All totem border alphas (configurable per totem)"] = "圖騰 Alpha值 " L["Totem icon border style"] = "圖騰邊框樣式" L["All totem border color"] = "圖騰邊框顏色" -- Trinket.lua L["Trinket"] = "飾品" L["Enable trinket icon"] = "啟用飾品圖示" L["This changes positions of the trinket"] = "調整飾品圖示位置" -- XiconProfiles.lua L["Profile"] = "樣式" L["XiconProfiles"] = "框架外觀" --Line 4 L[" No Pet"] = "(無寵物)" --Line 109, 119 -- Frame.lua L["Gladdy - drag to move"] = "Gladdy - 拖曳移動" -- Gladdy.lua L["Welcome to Gladdy!"] = "歡迎使用 Gladdy!" L["First run has been detected, displaying test frame."] = "第一次使用時,顯示此測試框架。" L["Valid slash commands are:"] = "可用的指令為:" L["If this is not your first run please lock or move the frame to prevent this from happening."] = "若非第一次使用,請移動或鎖定框架以避免此提示再次出現。" -- Clicks.lua L["Action #%d"] = "動作 #%d" L["Target"] = "目標" --Line 15 L["Focus"] = "專注" --Line 16 L["Clicks"] = "點擊動作" L["Left button"] = "左鍵" L["Right button"] = "右鍵" L["Middle button"] = "中鍵" L["Button 4"] = "滑鼠按鍵4" L["Button 5"] = "滑鼠按鍵5" L["Select what action this mouse button does"] = "設定輸入按鍵後的欲執行的動作" L["Modifier"] = "修飾鍵" L["Select which modifier to use"] = "設定欲使用的修飾鍵" L["Button"] = "按鍵" L["Select which mouse button to use"] = "設定欲使用的滑鼠按鍵" L["Name"] = "名稱" L["Select the name of the click option"] = "設定動作名稱" L["Action"] = "動作" L["Cast Spell / Macro"] = "施放法術/巨集" --RangeCheck.lua L["Range Check"] = "距離檢查" L["Spells"] = "法術" L["Fade"] = "變暗" L["Out of Range Darkening Level"] = "超出距離時變暗程度" L["Higher is darker"] = "數值越高越暗" L["yds"] = " 碼" --Line 366, 388 L["Changing the spellID only applies to your player class!\n\nExample: If you are a Paladin and wish to change your range check spell to Repentance, edit the Paladin spellID to 20066."] = "對應您的職業修改欲用於監控距離的技能。\n\n範例:若您為聖騎士且想以懺悔技能用於距離監控,請將聖騎士的法術ID改為20066。" --Line 352 --ShadowsightTimer.lua L["Shadowsight Timer"] = "暗影視界計時" L["Locked"] = "鎖定" L["Announce"] = "通報" L["Scale"] = "大小" L["Shadowsight up in %ds"] = "暗影視界於%d秒後就緒" L["Shadowsight up!"] = "暗影視界已就緒" -- Options.lua L["settings"] = "設定" L["Reset module"] = "重設模組" L["Reset module to defaults"] = "將模組重設為預設值" L["No settings"] = "無設定" L["Module has no settings"] = "模組沒有設定" L["General settings"] = "通用設定" L["Lock frame"] = "鎖定框架" L["Toggle if frame can be moved"] = "調整框架是否可移動" L["Grow frame upwards"] = "框架向上延伸" L["If enabled the frame will grow upwards instead of downwards"] = "開啟此選項時框架向上延伸" L["Down"] = "下" L["Up"] = "上" L["Frame General"] = "框架" L["Frame scale"] = "框架大小" L["Scale of the frame"] = "框架的尺寸" L["Frame padding"] = "框架內距" L["Padding of the frame"] = "框架的內距" L["Frame width"] = "框架寬度" L["Margin"] = "框架間距" L["Margin between each button"] = "框架的間距" L["Cooldown General"] = "冷卻" L["Font General"] = "字型" L["General Font"] = "Allgemeine Schriftart" L["Font color text"] = "文字顏色" L["Font color timer"] = "計時器文字顏色" L["Color of the timers"] = "計時器顏色" L["Icons General"] = "圖示" L["Icon border style"] = "圖示邊框樣式" L["This changes the border style of all icons"] = "調整所有圖示的邊框樣式" L["This changes the border color of all icons"] = "調整所有圖示的邊框顏色" L["Statusbar General"] = "狀態列" L["Statusbar texture"] = "狀態列材質" L["This changes the texture of all statusbar frames"] = "調整所有狀態列的材質" L["Statusbar border style"] = "狀態列邊框樣式" L["This changes the border style of all statusbar frames"] = "調整所有狀態列的邊框樣式" L["Statusbar border offset divider (smaller is higher offset)"] = "狀態列邊框距離" L["Offset of border to statusbar (in case statusbar shows beyond the border)"] = "調整狀態列邊框距離" L["Statusbar border color"] = "狀態列邊框顏色" L["This changes the border color of all statusbar frames"] = "調整所有狀態列的邊框顏色" L["Hide Blizzard"] = "隱藏暴雪框架" L["Grow Direction"] = "框架延伸方向" L["Arena only"] = "只在競技場中" L["Never"] = "從不" L["Always"] = "永遠" L["Load configuration"] = "設定選項" --Line 713 L["Load configuration options"] = "載入設定選項" --Line 714 L["Background Color of the frame"] = "框架的背景顏色" L["Gladdy"] = "Gladdy目標框架" --Line 210, 709, 727 elseif GetLocale() == "zhCN" then -- Announcements.lua L["Announcements"] = "通知" L["RESURRECTING: %s (%s)"] = "复活: %s (%s) " L["SPEC DETECTED: %s - %s (%s)"] = "敌方天赋: %s - %s (%s)" L["LOW HEALTH: %s (%s)"] = "低生命值: %s (%s)" L["TRINKET USED: %s (%s)"] = "饰品已使用: %s (%s)" L["TRINKET READY: %s (%s)"] = "饰品就绪: %s (%s)" L["DRINKING: %s (%s)"] = "正在喝水: %s (%s)" L["Self"] = "玩家" L["Party"] = "队伍" L["Raid Warning"] = "团队警告" L["Blizzard's Floating Combat Text"] = "Blizzard 战斗浮动文字" L["Trinket used"] = "饰品已使用" L["Announce when an enemy's trinket is used"] = "当敌方使用饰品时发出通知" L["Trinket ready"] = "饰品就緒" L["Announce when an enemy's trinket is ready again"] = "当敌方饰品就绪时发出通报" L["Drinking"] = "正在喝水" L["Announces when enemies sit down to drink"] = "当敌方喝水时发出通报" L["Resurrection"] = "复活" L["Announces when an enemy tries to resurrect a teammate"] = "当敌方尝试复活队友时发出通报" L["New enemies"] = "新的敌人" L["Announces when new enemies are discovered"] = "当发现新的敌人时发出通报" L["Spec Detection"] = "天赋侦测" L["Announces when the spec of an enemy was detected"] = "当侦测到敌方天赋时发出通报" L["Low health"] = "低生命值" L["Announces when an enemy drops below a certain health threshold"] = "当敌方生命值低于一定条件时发出通报" L["Low health threshold"] = "低生命值门槛" L["Choose how low an enemy must be before low health is announced"] = "设定低生命值通报门槛" L["Destination"] = "发送通报至" L["Choose how your announcements are displayed"] = "选择通报发送至哪个频道" -- ArenaCountDown.lua L["Arena Countdown"] = "竞技场计时" L["Turns countdown before the start of an arena match on/off."] = "在竞技场开始前倒数剩余秒数" L["Size"] = "大小" -- Auras.lua L["Auras"] = "光环" L["Frame"] = "框架" L["Cooldown"] = "冷却时间" L["No Cooldown Circle"] = "取消图示冷却倒数阴影" L["Cooldown circle alpha"] = "冷却倒数阴影alpha值" L["Font"] = "字体" L["Font of the cooldown"] = "設定冷卻時間字型" L["Font scale"] = "字体大小" L["Scale of the text"] = "设定字体大小" L["Font color"] = "字体颜色" L["Color of the text"] = "设定字体颜色" L["Border"] = "边框" L["Border style"] = "边框样式" L["Buff color"] = "增益顏色" L["Debuff color"] = "减益顏色" L["Check All"] = "全选" L["Uncheck All"] = "取消全选" L["Enabled"] = "启用" L["Priority"] = "优先" L["Interrupt Spells School Colors"] = "打断法术分类颜色" L["Enable Interrupt Spell School Colors"] = "启用" L["Will use Debuff Color if disabled"] = "若未启用则使用一般减益颜色" L["Buffs"] = "增益" --Line 573 L["Debuffs"] = "減益" --Line 566 L["Interrupts"] = "打断" --Line 580 -- BuffsDebuffs.lua L["Buffs and Debuffs"] = "增益与减益" L["Enabled Buffs and Debuffs module"] = "启用增益与减益模块" L["Show CC"] = "显示控场" L["Shows all debuffs, which are displayed on the ClassIcon as well"] = "显示所有减益效果,这些减益效果也显示在职业图标上" L["Buffs"] = "增益" L["Size & Padding"] = "大小与內距" L["Icon Size"] = "图标大小" L["Size of the DR Icons"] = "递减图标大小" L["Icon Width Factor"] = "图标宽度比例" L["Stretches the icon"] = "图标宽度" L["Icon Padding"] = "图标內距" L["Space between Icons"] = "图标间距" L["Position"] = "位置" L["Aura Position"] = "光环位置" L["Position of the aura icons"] = "光环图标位置" L["Top"] = "顶部" L["Bottom"] = "底部" L["Left"] = "左" L["Right"] = "右" --L["Grow Direction"] = "" L["Grow Direction of the aura icons"] = "光环图标的延伸方向" L["Horizontal offset"] = "水平偏移" L["Vertical offset"] = "垂直偏移" L["Alpha"] = "Alpha值" L["Debuffs"] = "减益" L["Dynamic Timer Color"] = "动态计时条颜色" L["Show dynamic color on cooldown numbers"] = "冷却时间数字以动态颜色显示" L["Color of the cooldown timer and stacks"] = "Farbe der Abklingzeit und Stapel" L["Spell School Colors"] = "法术种类颜色" L["Spell School Colors Enabled"] = "启用" L["Show border colors by spell school"] = "根据不同法术显示不同边框颜色" L["Curse"] = "诅咒" L["Color of the border"] = "边框颜色" L["Magic"] = "魔法" L["Poison"] = "中毒" L["Physical"] = "物理" L["Immune"] = "免疫" L["Disease"] = "疾病" L["Aura"] = "光环" L["Form"] = "形态" L["Font"] = "字体" --Line 906 L["Border"] = "边框" --Line 949 L["Debuff Lists"] = "减益列表" --Line 1036 L["Buff Lists"] = "增益列表" --Line 1051 -- Castbar.lua L["Cast Bar"] = "施法条" L["Bar"] = "施法条" L["Bar Size"] = "施法条大小" L["Bar height"] = "高度" L["Height of the bar"] = "计量条高度" L["Bar width"] = "宽度" L["Width of the bars"] = "计量条宽度" L["Texture"] = "材质" L["Bar texture"] = "施法条材质" L["Texture of the bar"] = "计量条材质" L["Bar color"] = "施法条颜色" L["Color of the cast bar"] = "计量条颜色" L["Background color"] = "背景颜色" L["Color of the cast bar background"] = "施法条背景顏色" L["Border size"] = "边框大小" L["Status Bar border"] = "状态条边框" L["Status Bar border color"] = "状态条边框颜色" L["Icon"] = "图标" L["Icon size"] = "图标大小" L["Icon border"] = "图标边框" L["Icon border color"] = "图标边框颜色" L["If test is running, type \"/gladdy test\" again"] = "如果测试已经开始,调整此选项后请输入/gladdy test以重新开始测试" L["Spark"] = "尾部发亮" L["Spark enabled"] = "启用" L["Spark color"] = "颜色" L["Color of the cast bar spark"] = "计时条进度的尾部颜色" L["Font of the castbar"] = "施法条字体" L["Font size"] = "字体大小" L["Size of the text"] = "施法条字体大小" L["Format"] = "格式" L["Timer Format"] = "时间格式" L["Remaining"] = "剩余时间" L["Total"] = "总时间" L["Both"] = "两者" L["Castbar position"] = "施法条位置" L["Icon position"] = "图标位置" L["Offsets"] = "偏移" -- Classicon.lua L["Class Icon"] = "职业图标" L["Balance"] = "平衡" L["Feral"] = "野性" L["Restoration"] = "恢复" L["Beast Mastery"] = "兽王" L["Marksmanship"] = "射击" L["Survival"] = "生存" L["Arcane"] = "奥术" L["Fire"] = "火焰" L["Frost"] = "冰霜" L["Holy"] = "神圣" L["Protection"] = "防护" L["Retribution"] = "惩戒" L["Discipline"] = "戒律" L["Shadow"] = "暗影" L["Assassination"] = "刺杀" L["Combat"] = "战斗" L["Subtlety"] = "敏锐" L["Elemental"] = "元素" L["Enhancement"] = "增强" L["Affliction"] = "痛苦" L["Demonology"] = "恶魔" L["Destruction"] = "毁灭" L["Arms"] = "武器" L["Fury"] = "狂怒" L["Show Spec Icon"] = "显示天赋图标" L["Shows Spec Icon once spec is detected"] = "若侦测到天赋则显示天赋图标" L["Icon width factor"] = "图标宽度比例" L["This changes positions with trinket"] = "调整职业图标位置" L["Border color"] = "边框颜色" --CombatIndicator.lua L["Combat Indicator"] = "战斗指示器" L["Enable Combat Indicator icon"] = "显示是否进入战斗" L["Anchor"] = "锚点" L["This changes the anchor of the ci icon"] = "调整战斗指示器显示锚点" L["This changes position relative to its anchor of the ci icon"] = "调整战斗指示器位置" -- Constants.lua L["Physical"] = "物理" --Line 749 L["Holy"] = "神圣" --Line 750 L["Fire"] = "火焰" --Line 751 L["Nature"] = "自然" --Line 752 L["Frost"] = "冰霜" --Line 753 L["Shadow"] = "暗影" --Line 754 L["Arcane"] = "奥术" --Line 755 L["Unknown"] = "未知" --Line 756 -- Cooldowns.lua L["Cooldowns"] = "技能冷却监控" L["Enabled cooldown module"] = "启用冷却时间监控模块" L["Cooldown size"] = "大小" L["Size of each cd icon"] = "冷却时间图标" L["Icon Width Factor"] = "宽度" L["Max Icons per row"] = "每行图标数量" L["Scale of the font"] = "字体大小" L["Anchor of the cooldown icons"] = "冷却图标锚点" L["Grow Direction of the cooldown icons"] = "冷却图标延伸方向" L["Offset"] = "偏移" L["BloodElf"] = "血精灵" L["NightElf"] = "暗夜精灵" L["Scourge"] = "亡灵" -- Diminishings.lua L["Diminishings"] = "控场递减" L["Enabled DR module"] = "启用递减模块" L["DR Cooldown position"] = "递减冷却时间位置" L["Position of the cooldown icons"] = "递减冷却时间图标位置" L["DR Border Colors"] = "DR边框颜色" L["Dr Border Colors Enabled"] = "启用" L["Colors borders of DRs in respective DR-color below"] = "边框颜色依递减设定为以下颜色" L["Half"] = "二分之一" L["Quarter"] = "四分之一" L["Categories"] = "法术列表" L["Force Icon"] = "使用自定义图标" L["Icon of the DR"] = "选择此图标取代原始技能图标" -- ExportImport.lua L["Export Import"] = "导出/导入" L["Profile Export Import"] = "设置导出/导入" L["Export"] = "导出" --Line 138 L["Export your current profile to share with others or your various accounts."] = "导出您目前的设置" --Line 139 L["Import"] = "导入" --Line 162 L["This will overwrite your current profile!"] = "这将会覆盖您目前的设置" --Line 163 -- Healthbar.lua L["Health Bar"] = "血量条" L["DEAD"] = "死亡" L["LEAVE"] = "暂离" L["General"] = "一般" L["Color of the status bar background"] = "状态条背景颜色" L["Font of the bar"] = "字体" L["Name font size"] = "名称字体大小" L["Size of the name text"] = "设定名称字体大小" L["Health font size"] = "生命值字体大小" L["Size of the health text"] = "设定生命值字体大小" L["Size of the border"] = "边框大小" L["Health Bar Text"] = "血量条文字" L["Show name text"] = "显示名字" L["Show the units name"] = "显示单位名称" L["Show ArenaX"] = "显示编号" L["Show 1-5 as name instead"] = "使用编号1-5代替角色名字" L["Show the actual health"] = "显示目前生命值" L["Show the actual health on the health bar"] = "在血量条上显示目前生命值" L["Show max health"] = "显示最大生命值" L["Show max health on the health bar"] = "在血量条上显示最大生命值" L["Show health percentage"] = "显示百分比" L["Show health percentage on the health bar"] = "在血量条上显示生命值百分比" -- Highlight.lua L["Highlight"] = "高亮提示" L["Show Inside"] = "显示在框架內" L["Show Highlight border inside of frame"] = "將高亮边框显示于框架內侧" L["Colors"] = "边框颜色" L["Target border color"] = "目标" L["Color of the selected targets border"] = "目标的边框顏色" L["Focus border color"] = "焦点" L["Color of the focus border"] = "焦点目标边框顏色" L["Highlight target"] = "高亮目标" L["Toggle if the selected target should be highlighted"] = "是否高亮当前目标" L["Show border around target"] = "显示目标边框" L["Toggle if a border should be shown around the selected target"] = "是否显示当前目标的边框" L["Show border around focus"] = "显示焦点边框" L["Toggle of a border should be shown around the current focus"] = "是否显示当前焦点目标的边框" -- Pets.lua L["Pets"] = "宠物" L["Enables Pets module"] = "启用宠物模块" L["Width of the bar"] = "宠物条宽度" L["Health color"] = "生命值顏色" L["Color of the status bar"] = "状态条顏色" L["Portrait"] = "头像" L["Health Values"] = "生命值" -- Powerbar.lua L["Power Bar"] = "法力/能量条" L["Power Bar Text"] = "法力/能量条文字" L["Power Texts"] = "法力/能量条文字" L["Show race"] = "显示种族" L["Show spec"] = "显示天赋" L["Show the actual power"] = "显示目前法力/能量" L["Show the actual power on the power bar"] = "在计量条中显示目前法力/能量值" L["Show max power"] = "显示最大法力/能量值" L["Show max power on the power bar"] = "在计量条中显示最大法力/能量值" L["Show power percentage"] = "显示法力/能量百分比" L["Show power percentage on the power bar"] = "在计量条中显示目前法力/能量百分比" -- Racial.lua L["Racial"] = "种族" L["Enable racial icon"] = "启用种族图标" L["This changes the anchor of the racial icon"] = "调整种族图标锚点" L["This changes position relative to its anchor of the racial icon"] = "调整种族图标位置" -- TotemPlates.lua L["Totem Plates"] = "图腾栏" L["Customize Totems"] = "自定义图腾" L["Custom totem name"] = "自定义图腾名字" L["Totem General"] = "图腾通用设置" L["Turns totem icons instead of nameplates on or off. (Requires reload)"] = "是否显示图腾名字(需重新加载)" L["Show friendly"] = "显示右方图腾" L["Show enemy"] = "显示敌方图腾" L["Totem size"] = "图腾大小" L["Size of totem icons"] = "图腾图标大小" L["Font of the custom totem name"] = "自定义图腾字体" L["Apply alpha when no target"] = "图腾非目标时使用alpha值" L["Always applies alpha, even when you don't have a target. Else it is 1."] = "若图腾未被选为目标,其图标使用alpha值設定" L["Apply alpha when targeted"] = "图腾为目标时使用alpha值" L["Always applies alpha, even when you target the totem. Else it is 1."] = "图腾被选为目标时,其图标使用alpha值設定" L["All totem border alphas (configurable per totem)"] = "图腾 Alpha值 " L["Totem icon border style"] = "图腾边框样式" L["All totem border color"] = "图腾边框顏色" -- Trinket.lua L["Trinket"] = "饰品" L["Enable trinket icon"] = "启用饰品图标" L["This changes positions of the trinket"] = "调整饰品图标位置" -- XiconProfiles.lua L["Profile"] = "样式" L["XiconProfiles"] = "框架外观" --Line 4 L[" No Pet"] = "(无宠物)" --Line 109, 119 -- Frame.lua L["Gladdy - drag to move"] = "Gladdy - 拖拽移动" -- Gladdy.lua L["Welcome to Gladdy!"] = "欢迎使用 Gladdy!" L["First run has been detected, displaying test frame."] = "第一次使用时,显示此测试框架。" L["Valid slash commands are:"] = "可用的指令为:" L["If this is not your first run please lock or move the frame to prevent this from happening."] = "若非第一次使用,请移动或锁定框架以免此提示再次出现。" -- Clicks.lua L["Action #%d"] = "动作 #%d" L["Target"] = "目标" --Line 15 L["Focus"] = "焦点" --Line 16 L["Clicks"] = "点击动作" L["Left button"] = "左键" L["Right button"] = "右键" L["Middle button"] = "中键" L["Button 4"] = "鼠标按键4" L["Button 5"] = "鼠标按键5" L["Select what action this mouse button does"] = "设置输入按键后欲执行的动作" L["Modifier"] = "修饰键" L["Select which modifier to use"] = "设置欲使用的修饰键" L["Button"] = "按键" L["Select which mouse button to use"] = "设置欲使用的鼠标按键" L["Name"] = "名称" L["Select the name of the click option"] = "设置动作名称" L["Action"] = "动作" L["Cast Spell / Macro"] = "施放法术/宏" --RangeCheck.lua L["Range Check"] = "距离检测" L["Spells"] = "法术" L["Fade"] = "变暗" L["Out of Range Darkening Level"] = "超出距离时变暗程度" L["Higher is darker"] = "数值越高越暗" L["yds"] = " 码" --Line 366, 388 L["Changing the spellID only applies to your player class!\n\nExample: If you are a Paladin and wish to change your range check spell to Repentance, edit the Paladin spellID to 20066."] = "对应您的职业修改欲使用监控距离的技能。\n\n例:若您为圣骑士且想以忏悔技能用于距离监控,请将圣骑士的法术ID改为20066。" --Line 352 --ShadowsightTimer.lua L["Shadowsight Timer"] = "暗影视界计时" L["Locked"] = "锁定" L["Announce"] = "通报" L["Scale"] = "大小" L["Shadowsight up in %ds"] = "暗影视界於%d秒后就绪" L["Shadowsight up!"] = "暗影视界已就绪" -- Options.lua L["settings"] = "设置" L["Reset module"] = "重置模块" L["Reset module to defaults"] = "将模块重置为初始值" L["No settings"] = "无设置" L["Module has no settings"] = "模块没有设置" L["General settings"] = "通用设置" L["Lock frame"] = "锁定框架" L["Toggle if frame can be moved"] = "调整框架是否可移动" L["Grow frame upwards"] = "框架向上延伸" L["If enabled the frame will grow upwards instead of downwards"] = "开启次选项时框架向上延伸" L["Down"] = "下" L["Up"] = "上" L["Frame General"] = "框架" L["Frame scale"] = "框架大小" L["Scale of the frame"] = "框架的尺寸" L["Frame padding"] = "框架內距" L["Padding of the frame"] = "框架的內距" L["Frame width"] = "框架宽度" L["Margin"] = "框架间距" L["Margin between each button"] = "框架的间距" L["Cooldown General"] = "冷却" L["Font General"] = "字体" L["General Font"] = "通用字体" L["Font color text"] = "文字顏色" L["Font color timer"] = "计时器文字顏色" L["Color of the timers"] = "计时器顏色" L["Icons General"] = "图标" L["Icon border style"] = "图标边框样式" L["This changes the border style of all icons"] = "调整所有图标的边框样式" L["This changes the border color of all icons"] = "调整所有图标的边框顏色" L["Statusbar General"] = "状态条" L["Statusbar texture"] = "状态条材质" L["This changes the texture of all statusbar frames"] = "调整所有状态条的材质" L["Statusbar border style"] = "状态条边框样式" L["This changes the border style of all statusbar frames"] = "调整所有状态条的边框样式" L["Statusbar border offset divider (smaller is higher offset)"] = "状态条边框距离" L["Offset of border to statusbar (in case statusbar shows beyond the border)"] = "调整状态条边框距离" L["Statusbar border color"] = "状态条边框顏色" L["This changes the border color of all statusbar frames"] = "调整所有状态条的边框颜色" L["Hide Blizzard"] = "隐藏暴雪框架" L["Grow Direction"] = "框架延伸方向" L["Arena only"] = "只在竞技场中" L["Never"] = "从不" L["Always"] = "一直" L["Load configuration"] = "设置选项" --Line 713 L["Load configuration options"] = "加载设置选项" --Line 714 L["Background Color of the frame"] = "框架的背景顏色" L["Gladdy"] = "Gladdy框架" --Line 210, 709, 727 elseif GetLocale() == "frFR" then -- Announcements.lua L["Announcements"] = "ANNONCE" L["RESURRECTING: %s (%s)"] = "EN TRAIN DE RESSUSCITER: %s (%s)" L["SPEC DETECTED: %s - %s (%s)"] = "SPEC DETECTÉ: %s - %s (%s)" L["LOW HEALTH: %s (%s)"] = "VIE BASSE: %s (%s)" L["TRINKET USED: %s (%s)"] = "TRINKET UTILISÉ: %s (%s)" L["TRINKET READY: %s (%s)"] = "TRINKET PRÊT: %s (%s)" L["DRINKING: %s (%s)"] = "EN TRAIN DE BOIRE: %s (%s)" L["Self"] = "Soi" L["Party"] = "Groupe" L["Raid Warning"] = "Avertissement de raid" L["Blizzard's Floating Combat Text"] = "Texte de combat flottant de Blizzard" L["Trinket used"] = "Trinket utilisé" L["Announce when an enemy's trinket is used"] = "Annonce quand un trinket ennemie est utilisé" L["Trinket ready"] = "Trinket prêt" L["Announce when an enemy's trinket is ready again"] = "Annonce quand un trinket ennemie est prêt de nouveau" L["Drinking"] = "En train de boire" L["Announces when enemies sit down to drink"] = "Annonce quand les ennemies s'assoient pour boire" L["Resurrection"] = "Resurrection" L["Announces when an enemy tries to resurrect a teammate"] = "Annonce quand un ennemie essaie de ressusciter un membre de son groupe" L["New enemies"] = "Nouveaux ennemis" L["Announces when new enemies are discovered"] = "Annonce quand les ennemies sont découverts" L["Spec Detection"] = "Détection des SPEC" L["Announces when the spec of an enemy was detected"] = "Annonce quand une spec d'un ennemie est détecté" L["Low health"] = "Vie Basse" L["Announces when an enemy drops below a certain health threshold"] = "Annonce quand un ennemie tombe en dessous d'un certain seuil de points de vie" L["Low health threshold"] = "Seuil de points de vie bas" L["Choose how low an enemy must be before low health is announced"] = "Choisissez à quel point un ennemi doit être bas avant d'annoncer une santé faible" L["Destination"] = "Destination" L["Choose how your announcements are displayed"] = "Choisissez comment vos annonces sont affichées" -- ArenaCountDown.lua L["Arena Countdown"] = "Compte à rebours de l'arène" L["Turn on/off"] = "Activer / désactiver" L["Turns countdown before the start of an arena match on/off."] = "Active / désactive le compte à rebours avant le début d'un match d'arène" L["Size"] = "Taille" -- Auras.lua L["Auras"] = "Auras" L["Frame"] = "Cadre" L["Cooldown"] = "Temps de recharge" L["No Cooldown Circle"] = "Pas de Balayage du temps de recharge" L["Cooldown circle alpha"] = "Alpha du Balayage du temps de recharge" L["Font"] = "Police de caractère" L["Font of the cooldown"] = "Police du temps de recharge" L["Font scale"] = "Échelle de police" L["Scale of the text"] = "Échelle du texte" L["Font color"] = "Couleur de la police" L["Color of the text"] = "Couleur du texte" L["Border"] = "Bordure" L["Border style"] = "Style de bordure" L["Buff color"] = "Couleur des buff" L["Debuff color"] = "Couleur des Debuff" L["Check All"] = "Vérifie tout" L["Uncheck All"] = "Décocher tout" L["Enabled"] = "Activé" L["Priority"] = "Priorité" -- BuffsDebuffs.lua L["Buffs and Debuffs"] = "Buffs et Debuffs" L["Enable"] = "Activé" L["Enabled Buffs and Debuffs module"] = "Module de buffs et debuffs activés" L["Show CC"] = "Montrer les CC" L["Shows all debuffs, which are displayed on the ClassIcon as well"] = "Montrer tout les debuffs, qui sont affichés sur l'icone de classe aussi" L["Buffs"] = "Buffs" L["Size & Padding"] = "Taille et remplissage" L["Icon Size"] = "Taille de l'icône" L["Size of the DR Icons"] = "Taille des icones de DR" L["Icon Width Factor"] = "Facteur de largeur d'icône" L["Stretches the icon"] = "Étire l'icône" L["Icon Padding"] = "Remplissage d'icônes" L["Space between Icons"] = "Espace entre les icônes" L["Position"] = "Position" L["Aura Position"] = "Position de l'aura" L["Position of the aura icons"] = "Position de l'icône de l'aura" L["Top"] = "Haut" L["Bottom"] = "Bas" L["Left"] = "Gauche" L["Right"] = "Droite" L["Grow Direction"] = "Direction de croissance" L["Grow Direction of the aura icons"] = "Direction de croissance de l'icônr de l'aura" L["Horizontal offset"] = "Décalage horizontal" L["Vertical offset"] = "Décalage verticale" L["Alpha"] = "Alpha" L["Debuffs"] = "Debuffs" L["Dynamic Timer Color"] = "Couleur de la minuterie dynamique" L["Show dynamic color on cooldown numbers"] = "Afficher la couleur dynamique sur les numéros de recharge" L["Color of the cooldown timer and stacks"] = "Couleur du temps de recharge et des piles" L["Spell School Colors"] = "Couleurs de l'école de sorts" L["Spell School Colors Enabled"] = "Couleurs de l'école de sorts" L["Show border colors by spell school"] = "Afficher les couleurs des bordures par école de sorts" L["Curse"] = "Malédiction" L["Color of the border"] = "Couleur de la bordure" L["Magic"] = "Magique" L["Poison"] = "Poison" L["Physical"] = "Physique" L["Immune"] = "Immunisé" L["Disease"] = "Maladie" L["Aura"] = "Aura" L["Form"] = "Forme" -- Castbar.lua L["Cast Bar"] = "Barre d'incantation" L["Bar"] = "Barre" L["Bar Size"] = "Taille de la barre" L["Bar height"] = "Hauteur de la barre" L["Height of the bar"] = "Hauteur de la barre" L["Bar width"] = "Largeur de la barre" L["Width of the bars"] = "Largeur de la barre" L["Texture"] = "Texture" L["Bar texture"] = "Texture de la barre" L["Texture of the bar"] = "Texture de la barre" L["Bar color"] = "Couleur de la barre" L["Color of the cast bar"] = "Couleur de la barre d'incantation" L["Background color"] = "Couleur de l'Arrière plan" L["Color of the cast bar background"] = "Couleur de l'Arrière plan de la barre d'incantation" L["Border size"] = "taille de la bordure" L["Status Bar border"] = "Bordure de la barre de statut" L["Status Bar border color"] = "Couleur de la bordure de la barre de statut" L["Icon"] = "Icone" L["Icon size"] = "Taille de l'icone" L["Icon border"] = "Bordure de l'icone" L["Icon border color"] = "Couleur de la bordure de l'icone" L["Spark"] = "Etincelle" L["Spark enabled"] = "Etincelle activé" L["Spark color"] = "Couleur de l'étincelle" L["Color of the cast bar spark"] = "Couleur de l'étincelle de la barre d'incantation" L["Font of the castbar"] = "Police de la barre d'incantation" L["Font size"] = "Taille de la police" L["Size of the text"] = "Taille du texte" L["Format"] = "Format" L["Timer Format"] = "Format du timer" L["Remaining"] = "Restant" L["Total"] = "Total" L["Both"] = "Les deux" L["Castbar position"] = "Position de la barre d'incantation" L["Icon position"] = "Position de l'icone" L["Offsets"] = "Décalage" -- Classicon.lua L["Class Icon"] = "Icone de la classe" L["Balance"] = "Equilibre" L["Feral"] = "Combat farouche" L["Restoration"] = "Restauration" L["Beast Mastery"] = "Maîtrise des bêtes" L["Marksmanship"] = "Précision" L["Survival"] = "Survie" L["Arcane"] = "Arcane" L["Fire"] = "Feu" L["Frost"] = "Givre" L["Holy"] = "Sacré" L["Retribution"] = "Vindicte" L["Protection"] = "Protection" L["Discipline"] = "Discipline" L["Shadow"] = "Ombre" L["Assassination"] = "Assassinat" L["Combat"] = "Combat" L["Subtlety"] = "Finesse" L["Elemental"] = "Elementaire" L["Enhancement"] = "Amélioration" L["Affliction"] = "Affliction" L["Demonology"] = "Démonologie" L["Destruction"] = "Destruction" L["Arms"] = "Armes" L["Fury"] = "Fureur" L["Show Spec Icon"] = "Afficher l'icone des spécialisations" L["Shows Spec Icon once spec is detected"] = "Afficher l'icone des spécialisations une fois que les spé sont détectés" L["Icon width factor"] = "Facteur de largeur d'icône" L["This changes positions with trinket"] = "Cela change de position avec le trinket" L["Border color"] = "Couleur de la bordure" --CombatIndicator.lua L["Combat Indicator"] = "Indicateur de combat" L["Enable Combat Indicator icon"] = "Activer l'icone de l'indicateur de combat" L["Anchor"] = "Ancre" L["This changes the anchor of the ci icon"] = "Cela change l'ancre de l'icône de l'indicateur de combat" L["This changes position relative to its anchor of the ci icon"] = "Cela change la position par rapport à son ancre de l'icône de l'indicateur de combat" -- Cooldowns.lua L["Cooldowns"] = "Temps de recharge (CD)" L["COOLDOWN USED: %s (%s) used %s - %s sec. cooldown"] = "CD utilisé : %s (%s) utilisé %s - %s sec. cd" L["Enabled cooldown module"] = "Module du temps de recharge activé" L["Cooldown size"] = "Taille du temps de recharge" L["Size of each cd icon"] = "Taille de chaque icone de CD" L["Max Icons per row"] = "Nombre maximal d'icônes par ligne" L["Scale of the font"] = "Échelle de la police" L["Anchor of the cooldown icons"] = "Ancre de l'icone du temps de recharge" L["Grow Direction of the cooldown icons"] = "Direction de croissance des icônes de temps de recharge" L["Offset"] = "Décalage" -- Diminishings.lua L["Diminishings"] = "Rendements décroissants (DR)" L["Enabled DR module"] = "Activer le module DR" L["DR Cooldown position"] = "Position du temps de recharge des DR" L["Position of the cooldown icons"] = "Position des icones de temps de recharge" L["DR Border Colors"] = "Couleur de la bordure des DR" L["Dr Border Colors Enabled"] = "Couleur de la bordure des DR activé" L["Colors borders of DRs in respective DR-color below"] = "Couleurs des bordures des DR dans la couleur DR respective ci-dessous" L["Half"] = "Demi" L["Quarter"] = "Quart" L["Categories"] = "Catégories" L["Force Icon"] = "Forcer les icones" L["Icon of the DR"] = "Icones des DR" -- ExportImport.lua L["Export Import"] = "Exporter Importer" L["Profile Export Import"] = "Profile de l'Exporter Importer" -- Healthbar.lua L["Health Bar"] = "Barre de vie" L["DEAD"] = "MORT" L["LEAVE"] = "QUITTER" L["General"] = "Général" L["Color of the status bar background"] = "Couleur de l'arrière-plan de la barre d'état" L["Font of the bar"] = "Police de la barre" L["Name font size"] = "Taille de la police du nom" L["Size of the name text"] = "Taille du texte du nom" L["Health font size"] = "Taille de la police de la santé" L["Size of the health text"] = "Taille du texte de la santé" L["Size of the border"] = "Taille de la bordure" L["Health Bar Text"] = "Texte de la barre de santé" L["Show name text"] = "Afficher le texte du nom" L["Show the units name"] = "Afficher le nom des unités" L["Show ArenaX"] = "Afficher ArenaX" L["Show Arena1-5 as name instead"] = "Afficher Arena1-5 comme nom à la place" L["Show the actual health"] = "Afficher la santé réelle" L["Show the actual health on the health bar"] = "Afficher la santé réelle sur la barre de santé" L["Show max health"] = "Afficher la santé maximale" L["Show max health on the health bar"] = "Afficher la santé maximale sur la barre de santé" L["Show health percentage"] = "Afficher le pourcentage de santé" L["Show health percentage on the health bar"] = "Afficher le pourcentage de santé sur la barre de santé" -- Highlight.lua L["Highlight"] = "Surbrillance" L["Show Inside"] = "Afficher dedans" L["Show Highlight border inside of frame"] = "Afficher la bordure de surbrillance à l'intérieur du cadre" L["Colors"] = "Couleurs" L["Target border color"] = "Couleur de la bordure cible" L["Color of the selected targets border"] = "Couleur de la bordure des cibles sélectionnées" L["Focus border color"] = "Couleur de la bordure du Focus" L["Color of the focus border"] = "Couleur de la bordure du Focus" L["Highlight target"] = "Mettre la cible en surbrillance" L["Toggle if the selected target should be highlighted"] = "Basculer si la cible sélectionnée doit être mise en surbrillance" L["Show border around target"] = "Afficher la bordure autour de la cible" L["Toggle if a border should be shown around the selected target"] = "Basculer si une bordure doit être affichée autour de la cible sélectionnée" L["Show border around focus"] = "Afficher la bordure autour du focus" L["Toggle of a border should be shown around the current focus"] = "La bascule d'une bordure doit être affichée autour du focus actuel" -- Pets.lua L["Pets"] = "Familier" L["Enables Pets module"] = "Activer le module familier (pet)" L["Width of the bar"] = "Largeur de la barre" L["Health color"] = "Couleur de la santé" L["Color of the status bar"] = "Couleur de la barre d'état" L["Portrait"] = "Portrait" L["Health Values"] = "Valeurs de santé" -- Powerbar.lua L["Power Bar"] = "Barre de puissance" L["Power Bar Text"] = "Texte de la barre de puissance" L["Power Texts"] = "Textes de puissance" L["Show race"] = "Afficher la race" L["Show spec"] = "Afficher la spé" L["Show the actual power"] = "Afficher la puissance actuelle" L["Show the actual power on the power bar"] = "Afficher la puissance actuelle sur la barre de puissance" L["Show max power"] = "Afficher la puissance maximale" L["Show max power on the power bar"] = "Afficher la puissance maximale sur la barre de puissance" L["Show power percentage"] = "Afficher le pourcentage de puissance" L["Show power percentage on the power bar"] = "Afficher le pourcentage de puissance sur la barre de puissance" -- Racial.lua L["Racial"] = "Raciale" L["Enable racial icon"] = "Activer l'icone du raciale" L["This changes the anchor of the racial icon"] = "Cela change l'ancre de l'icône du raciale" L["This changes position relative to its anchor of the racial icon"] = "Cela change de position par rapport à son ancre de l'icône du raciale" -- TotemPlates.lua L["Totem Plates"] = "Totem Plates" L["Customize Totems"] = "Personnaliser les totems" L["Custom totem name"] = "Personnaliser le nom des totems" L["Totem General"] = "Totem Général" L["Turns totem icons instead of nameplates on or off. (Requires reload)"] = "Active ou désactive les icônes totem au lieu des nameplates. (Nécessite un rechargement)" L["Show friendly"] = "Montrer les amis" L["Show enemy"] = "Montrer les ennemies" L["Totem size"] = "Taille du totem" L["Size of totem icons"] = "Taille de l'icone du totem" L["Font of the custom totem name"] = "Police du nom du totem personnalisé" L["Apply alpha when no target"] = "Appliquer l'alpha en l'absence de cible" L["Always applies alpha, even when you don't have a target. Else it is 1."] = "Applique toujours l'alpha, même lorsque vous n'avez pas de cible. Sinon c'est 1." L["Apply alpha when targeted"] = "Appliquer l'alpha lorsque ciblé" L["Always applies alpha, even when you target the totem. Else it is 1."] = "Applique toujours l'alpha, même lorsque vous ciblez le totem. Sinon c'est 1." L["All totem border alphas (configurable per totem)"] = "Tous les alphas de bordure de totem (configurables par totem)" L["Totem icon border style"] = "Style de bordure d'icône totem" L["All totem border color"] = "Toutes les couleurs de bordure de totem" -- Trinket.lua L["Trinket"] = "Trinket (Bijoux PvP)" L["Enable trinket icon"] = "Activer l'icone du trinket" L["This changes positions of the trinket"] = "Cela change les positions du trinket" -- XiconProfiles.lua L["Profile"] = "Profile" -- Frame.lua L["Gladdy - drag to move"] = "Gladdy - faites glisser pour déplacer" -- Gladdy.lua L["Welcome to Gladdy!"] = "Bienvenue chez Gladdy !" L["First run has been detected, displaying test frame."] = "La première exécution a été détectée, affichant la trame de test." L["Valid slash commands are:"] = "Les commandes de slash valides sont :" L["If this is not your first run please lock or move the frame to prevent this from happening."] = "S'il ne s'agit pas de votre première utilisation, veuillez verrouiller ou déplacer le cadre pour éviter que cela ne se produise." -- Options.lua L["settings"] = "paramètres" L["Reset module"] = "Réinitialiser le module" L["Reset module to defaults"] = "Réinitialiser le module" L["No settings"] = "Pas de paramètres" L["Module has no settings"] = "Le module n'a pas de paramètres" L["General settings"] = "Paramètres général" L["Lock frame"] = "Verouiller le cadre" L["Toggle if frame can be moved"] = "Cliquez si le cadre peut être bougé" L["Grow frame upwards"] = "Agrandir le cadre vers le haut" L["If enabled the frame will grow upwards instead of downwards"] = "Si activé, le cadre grandira vers le haut au lieu de vers le bas" L["Down"] = "Vers la bas" L["Up"] = "Vers le haut" L["Frame General"] = "Cadre général" L["Frame scale"] = "Taille du cadre" L["Scale of the frame"] = "Taille du cadre" L["Frame padding"] = "Remplissage du cadre" L["Padding of the frame"] = "Remplissage du cadre" L["Frame width"] = "Largeur du cadre" L["Margin"] = "Marge" L["Margin between each button"] = "Marge entre chaque bouton" L["Cooldown General"] = "Temps de recharge Général" L["Font General"] = "Police Général" L["General Font"] = "Police Général" L["Font color text"] = "Texte de la couleur de la police" L["Font color timer"] = "Texte de la couleur de la police" L["Color of the timers"] = "Couleur des minuteurs" L["Icons General"] = "Icônes Général" L["Icon border style"] = "Style de bordure d'icône" L["This changes the border style of all icons"] = "Cela change le style de bordure de toutes les icônes" L["This changes the border color of all icons"] = "Cela change la couleur de bordure de toutes les icônes" L["Statusbar General"] = "Barre d'état Général" L["Statusbar texture"] = "Texture de la Barre d'état" L["This changes the texture of all statusbar frames"] = "Cela change la texture de tous les cadres de la barre d'état" L["Statusbar border style"] = "Style de bordure de la barre d'état" L["This changes the border style of all statusbar frames"] = "Cela modifie le style de bordure de tous les cadres de la barre d'état" L["Statusbar border offset divider (smaller is higher offset)"] = "Diviseur de décalage de bordure de barre d'état (le plus petit est le décalage le plus élevé)" L["Offset of border to statusbar (in case statusbar shows beyond the border)"] = "Décalage de la bordure par rapport à la barre d'état (au cas où la barre d'état s'afficherait au-delà de la bordure)" L["Statusbar border color"] = "Couleur de la bordure de la barre d'état" L["This changes the border color of all statusbar frames"] = "Cela change la couleur de la bordure de tous les cadres de la barre d'état" end -- Superhack allowing use key as value if not present in table LibStub("Gladdy").L = setmetatable(L, { __index = function(t, k) return k end })