local select, string_gsub, tostring, pairs, ipairs = select, string.gsub, tostring, pairs, ipairs local wipe = wipe local unpack = unpack local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo local AURA_TYPE_DEBUFF = AURA_TYPE_DEBUFF local AURA_TYPE_BUFF = AURA_TYPE_BUFF local UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit, UnitExists = UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit, UnitExists local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo local GetSpellInfo = GetSpellInfo local FindAuraByName = AuraUtil.FindAuraByName local GetTime = GetTime local Gladdy = LibStub("Gladdy") local L = Gladdy.L local Cooldowns = Gladdy.modules["Cooldowns"] local Diminishings = Gladdy.modules["Diminishings"] local EventListener = Gladdy:NewModule("EventListener", 101, { test = true, }) function EventListener:Initialize() self:RegisterMessage("JOINED_ARENA") end function EventListener.OnEvent(self, event, ...) EventListener[event](self, ...) end function EventListener:JOINED_ARENA() self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") self:RegisterEvent("ARENA_OPPONENT_UPDATE") self:RegisterEvent("UNIT_AURA") self:RegisterEvent("UNIT_SPELLCAST_START") self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START") self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED") -- in case arena has started already we check for units for i=1,Gladdy.curBracket do if Gladdy.buttons["arena"..i].lastAuras then wipe(Gladdy.buttons["arena"..i].lastAuras) end if UnitExists("arena" .. i) then Gladdy:SpotEnemy("arena" .. i, true) end if UnitExists("arenapet" .. i) then Gladdy:SendMessage("PET_SPOTTED", "arenapet" .. i) end end self:SetScript("OnEvent", EventListener.OnEvent) end function EventListener:Reset() self:UnregisterAllEvents() self:SetScript("OnEvent", nil) end function Gladdy:SpotEnemy(unit, auraScan) local button = self.buttons[unit] if not unit or not button then return end if UnitExists(unit) then button.raceLoc = UnitRace(unit) button.race = select(2, UnitRace(unit)) button.classLoc = select(1, UnitClass(unit)) button.class = select(2, UnitClass(unit)) button.name = UnitName(unit) Gladdy.guids[UnitGUID(unit)] = unit end if button.class and button.race then Gladdy:SendMessage("ENEMY_SPOTTED", unit) end if auraScan and not button.spec then Gladdy:SendMessage("AURA_FADE", unit, "HELPFUL") for n = 1, 30 do local spellName, texture, count, dispelType, duration, expirationTime, unitCaster, _, _, spellID = UnitAura(unit, n, "HELPFUL") if ( not spellName ) then Gladdy:SendMessage("AURA_GAIN_LIMIT", unit, AURA_TYPE_BUFF, n - 1) break end if Gladdy.exceptionNames[spellID] then spellName = Gladdy.exceptionNames[spellID] end if Gladdy.specBuffs[spellName] and unitCaster then -- Check for auras that detect a spec local unitPet = string_gsub(unit, "%d$", "pet%1") if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then EventListener:DetectSpec(unit, Gladdy.specBuffs[spellName]) end end if Gladdy.cooldownBuffs[spellName] and unitCaster then -- Check for auras that detect used CDs (like Fear Ward) for arenaUnit,v in pairs(self.buttons) do if (UnitIsUnit(arenaUnit, unitCaster)) then Cooldowns:CooldownUsed(arenaUnit, v.class, Gladdy.cooldownBuffs[spellName].spellId, Gladdy.cooldownBuffs[spellName].cd(expirationTime - GetTime())) -- /run LibStub("Gladdy").modules["Cooldowns"]:CooldownUsed("arena5", "PRIEST", 6346, 10) end end end if Gladdy.cooldownBuffs.racials[spellName] and Gladdy.cooldownBuffs.racials[spellName] then Gladdy:SendMessage("RACIAL_USED", unit, spellName, Gladdy.cooldownBuffs.racials[spellName].cd(expirationTime - GetTime()), spellName) end Gladdy:SendMessage("AURA_GAIN", unit, AURA_TYPE_BUFF, spellID, spellName, texture, duration, expirationTime, count, dispelType, n, unitCaster) end end end function EventListener:COMBAT_LOG_EVENT_UNFILTERED() -- timestamp,eventType,hideCaster,sourceGUID,sourceName,sourceFlags,sourceRaidFlags,destGUID,destName,destFlags,destRaidFlags,spellId,spellName,spellSchool local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool = CombatLogGetCurrentEventInfo() local srcUnit = Gladdy.guids[sourceGUID] -- can be a PET local destUnit = Gladdy.guids[destGUID] -- can be a PET if (Gladdy.db.shadowsightTimerEnabled and eventType == "SPELL_AURA_APPLIED" and spellID == 34709) then Gladdy.modules["Shadowsight Timer"]:AURA_GAIN(nil, nil, 34709) end if Gladdy.exceptionNames[spellID] then spellName = Gladdy.exceptionNames[spellID] end if destUnit then -- diminish tracker if Gladdy.buttons[destUnit] and Gladdy.db.drEnabled and extraSpellId == AURA_TYPE_DEBUFF then if (eventType == "SPELL_AURA_REMOVED") then Diminishings:AuraFade(destUnit, spellID) end if (eventType == "SPELL_AURA_REFRESH") then Diminishings:AuraGain(destUnit, spellID) --Diminishings:AuraFade(destUnit, spellID) end if (eventType == "SPELL_AURA_APPLIED") then Diminishings:AuraGain(destUnit, spellID) end end -- death detection if (eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then if not Gladdy:isFeignDeath(destUnit) then Gladdy:SendMessage("UNIT_DEATH", destUnit) end end -- spec detection if Gladdy.buttons[destUnit] and (not Gladdy.buttons[destUnit].class or not Gladdy.buttons[destUnit].race) then Gladdy:SpotEnemy(destUnit, true) end --interrupt detection if Gladdy.buttons[destUnit] and eventType == "SPELL_INTERRUPT" then Gladdy:SendMessage("SPELL_INTERRUPT", destUnit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool) end end if srcUnit then srcUnit = string_gsub(srcUnit, "pet", "") if (not UnitExists(srcUnit)) then return end if not Gladdy.buttons[srcUnit].class or not Gladdy.buttons[srcUnit].race then Gladdy:SpotEnemy(srcUnit, true) end if not Gladdy.buttons[srcUnit].spec then self:DetectSpec(srcUnit, Gladdy.specSpells[spellName]) end if (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_MISSED") then -- cooldown tracker if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then local unitClass local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank if spellID == 16188 or spellID == 17116 then -- Nature's Swiftness (same name for druid and shaman) spellId = spellID end if Gladdy.db.cooldownCooldowns[tostring(spellId)] and (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_MISSED" or eventType == "SPELL_DODGED") then if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then unitClass = Gladdy.buttons[srcUnit].class else unitClass = Gladdy.buttons[srcUnit].race end if spellID ~= 16188 and spellID ~= 17116 and spellID ~= 16166 and spellID ~= 12043 and spellID ~= 5384 then -- Nature's Swiftness CD starts when buff fades Gladdy:Debug("INFO", eventType, "- CooldownUsed", srcUnit, "spellID:", spellID) Cooldowns:CooldownUsed(srcUnit, unitClass, spellId) end end end end if (eventType == "SPELL_AURA_REMOVED" and (spellID == 16188 or spellID == 17116 or spellID == 16166 or spellID == 12043) and Gladdy.buttons[srcUnit].class) then Gladdy:Debug("INFO", "SPELL_AURA_REMOVED - CooldownUsed", srcUnit, "spellID:", spellID) Cooldowns:CooldownUsed(srcUnit, Gladdy.buttons[srcUnit].class, spellID) end if (eventType == "SPELL_AURA_REMOVED" and Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName]) then local unit = Gladdy:GetArenaUnit(srcUnit, true) local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank if spellID == 16188 or spellID == 17116 then -- Nature's Swiftness (same name for druid and shaman) spellId = spellID end if unit then --Gladdy:Debug("INFO", "EL:CL:SPELL_AURA_REMOVED (srcUnit)", "Cooldowns:AURA_FADE", unit, spellId) Cooldowns:AURA_FADE(unit, spellId) end end end end function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason) --[[ updateReason: seen, unseen, destroyed, cleared ]] unit = Gladdy:GetArenaUnit(unit) local button = Gladdy.buttons[unit] local pet = Gladdy.modules["Pets"].frames[unit] Gladdy:Debug("INFO", "ARENA_OPPONENT_UPDATE", unit, updateReason) if button or pet then if updateReason == "seen" then -- ENEMY_SPOTTED if button then button.stealthed = false Gladdy:SendMessage("ENEMY_STEALTH", unit, false) if not button.class or not button.race then Gladdy:SpotEnemy(unit, true) end end if pet then Gladdy:SendMessage("PET_SPOTTED", unit) end elseif updateReason == "unseen" then -- STEALTH if button then button.stealthed = true Gladdy:SendMessage("ENEMY_STEALTH", unit, true) end if pet then Gladdy:SendMessage("PET_STEALTH", unit) end elseif updateReason == "destroyed" then -- LEAVE if button then Gladdy:SendMessage("UNIT_DESTROYED", unit) end if pet then Gladdy:SendMessage("PET_DESTROYED", unit) end elseif updateReason == "cleared" then --Gladdy:Print("ARENA_OPPONENT_UPDATE", updateReason, unit) end end end Gladdy.cooldownBuffs = { [GetSpellInfo(6346)] = { cd = function(expTime) -- 180s uptime == cd return expTime end, spellId = 6346 }, -- Fear Ward [GetSpellInfo(11305)] = { cd = function(expTime) -- 15s uptime return 300 - (15 - expTime) end, spellId = 11305 }, -- Sprint [36554] = { cd = function(expTime) -- 3s uptime return 30 - (3 - expTime) end, spellId = 36554 }, -- Shadowstep speed buff [36563] = { cd = function(expTime) -- 10s uptime return 30 - (10 - expTime) end, spellId = 36554 }, -- Shadowstep dmg buff [GetSpellInfo(26889)] = { cd = function(expTime) -- 3s uptime return 180 - (10 - expTime) end, spellId = 26889 }, -- Vanish racials = { [GetSpellInfo(20600)] = { cd = function(expTime) -- 20s uptime return GetTime() - (20 - expTime) end, spellId = 20600 }, -- Perception } } --[[ /run local f,sn,dt for i=1,2 do f=(i==1 and "HELPFUL"or"HARMFUL")for n=1,30 do sn,_,_,dt=UnitAura("player",n,f) if(not sn)then break end print(sn,dt,dt and dt:len())end end --]] function EventListener:UNIT_AURA(unit, isFullUpdate, updatedAuras) local button = Gladdy.buttons[unit] if not button then return end if not button.auras then button.auras = {} end wipe(button.auras) if not button.lastAuras then button.lastAuras = {} end Gladdy:Debug("INFO", "AURA_FADE", unit, AURA_TYPE_BUFF, AURA_TYPE_DEBUFF) Gladdy:SendMessage("AURA_FADE", unit, AURA_TYPE_BUFF) Gladdy:SendMessage("AURA_FADE", unit, AURA_TYPE_DEBUFF) for i = 1, 2 do if not Gladdy.buttons[unit].class or not Gladdy.buttons[unit].race then Gladdy:SpotEnemy(unit, false) end local filter = (i == 1 and "HELPFUL" or "HARMFUL") local auraType = i == 1 and AURA_TYPE_BUFF or AURA_TYPE_DEBUFF for n = 1, 30 do local spellName, texture, count, dispelType, duration, expirationTime, unitCaster, _, shouldConsolidate, spellID = UnitAura(unit, n, filter) if ( not spellID ) then Gladdy:SendMessage("AURA_GAIN_LIMIT", unit, auraType, n - 1) break end if Gladdy.exceptionNames[spellID] then spellName = Gladdy.exceptionNames[spellID] end button.auras[spellID] = { auraType, spellID, spellName, texture, duration, expirationTime, count, dispelType } if not button.spec and Gladdy.specBuffs[spellName] and unitCaster then local unitPet = string_gsub(unit, "%d$", "pet%1") if unitCaster and (UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster)) then self:DetectSpec(unit, Gladdy.specBuffs[spellName]) end end if (Gladdy.cooldownBuffs[spellName] or Gladdy.cooldownBuffs[spellID]) and unitCaster then -- Check for auras that hint used CDs (like Fear Ward) local cooldownBuff = Gladdy.cooldownBuffs[spellID] or Gladdy.cooldownBuffs[spellName] for arenaUnit,v in pairs(Gladdy.buttons) do if (UnitIsUnit(arenaUnit, unitCaster)) then Cooldowns:CooldownUsed(arenaUnit, v.class, cooldownBuff.spellId, cooldownBuff.cd(expirationTime - GetTime())) end end end if Gladdy.cooldownBuffs.racials[spellName] then Gladdy:SendMessage("RACIAL_USED", unit, spellName, Gladdy.cooldownBuffs.racials[spellName].cd(expirationTime - GetTime()), spellName) end Gladdy:Debug("INFO", "AURA_GAIN", unit, auraType, spellName) Gladdy:SendMessage("AURA_GAIN", unit, auraType, spellID, spellName, texture, duration, expirationTime, count, dispelType, i, unitCaster) end end -- check auras for spellID,v in pairs(button.lastAuras) do if not button.auras[spellID] then if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[v[3]] then local spellId = Cooldowns.cooldownSpellIds[v[3]] -- don't use spellId from combatlog, in case of different spellrank if spellID == 16188 or spellID == 17116 then -- Nature's Swiftness (same name for druid and shaman) spellId = spellID end --Gladdy:Debug("INFO", "EL:UNIT_AURA Cooldowns:AURA_FADE", unit, spellId) Cooldowns:AURA_FADE(unit, spellId) if spellID == 5384 then -- Feign Death CD Detection needs this Cooldowns:CooldownUsed(unit, Gladdy.buttons[unit].class, 5384) end end end end wipe(button.lastAuras) button.lastAuras = Gladdy:DeepCopy(button.auras) end function EventListener:UpdateAuras(unit) local button = Gladdy.buttons[unit] if not button or button.lastAuras then return end for i=1, #button.lastAuras do Gladdy.modules["Auras"]:AURA_GAIN(unit, unpack(button.lastAuras[i])) end end function EventListener:UNIT_SPELLCAST_START(unit) if Gladdy.buttons[unit] then local spellName = UnitCastingInfo(unit) if Gladdy.specSpells[spellName] and not Gladdy.buttons[unit].spec then self:DetectSpec(unit, Gladdy.specSpells[spellName]) end end end function EventListener:UNIT_SPELLCAST_CHANNEL_START(unit) if Gladdy.buttons[unit] then local spellName = UnitChannelInfo(unit) if Gladdy.specSpells[spellName] and not Gladdy.buttons[unit].spec then self:DetectSpec(unit, Gladdy.specSpells[spellName]) end end end function EventListener:UNIT_SPELLCAST_SUCCEEDED(...) local unit, castGUID, spellID = ... unit = Gladdy:GetArenaUnit(unit, true) if Gladdy.buttons[unit] then local unitRace = Gladdy.buttons[unit].race local spellName = GetSpellInfo(spellID) if Gladdy.exceptionNames[spellID] then spellName = Gladdy.exceptionNames[spellID] end -- spec detection if spellName and Gladdy.specSpells[spellName] and not Gladdy.buttons[unit].spec then self:DetectSpec(unit, Gladdy.specSpells[spellName]) end -- trinket if spellID == 42292 or spellID == 59752 then Gladdy:Debug("INFO", "UNIT_SPELLCAST_SUCCEEDED - TRINKET_USED", unit, spellID) Gladdy:SendMessage("TRINKET_USED", unit) end -- racial if unitRace and Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then Gladdy:Debug("INFO", "UNIT_SPELLCAST_SUCCEEDED - RACIAL_USED", unit, spellID) Gladdy:SendMessage("RACIAL_USED", unit) end --cooldown local unitClass if (Gladdy:GetCooldownList()[Gladdy.buttons[unit].class][unit]) then unitClass = Gladdy.buttons[unit].class else unitClass = Gladdy.buttons[unit].race end if spellID ~= 16188 and spellID ~= 17116 and spellID ~= 16166 and spellID ~= 12043 and spellID ~= 5384 then -- Nature's Swiftness CD starts when buff fades Gladdy:Debug("INFO", "UNIT_SPELLCAST_SUCCEEDED", "- CooldownUsed", unit, "spellID:", spellID) Cooldowns:CooldownUsed(unit, unitClass, spellID) end end end function EventListener:DetectSpec(unit, spec) local button = Gladdy.buttons[unit] if (not button or not spec or button.spec) then return end if button.class == "PALADIN" and not Gladdy:contains(spec, {L["Holy"], L["Retribution"], L["Protection"]}) or button.class == "SHAMAN" and not Gladdy:contains(spec, {L["Restoration"], L["Enhancement"], L["Elemental"]}) or button.class == "ROGUE" and not Gladdy:contains(spec, {L["Subtlety"], L["Assassination"], L["Combat"]}) or button.class == "WARLOCK" and not Gladdy:contains(spec, {L["Demonology"], L["Destruction"], L["Affliction"]}) or button.class == "PRIEST" and not Gladdy:contains(spec, {L["Shadow"], L["Discipline"], L["Holy"]}) or button.class == "MAGE" and not Gladdy:contains(spec, {L["Frost"], L["Fire"], L["Arcane"]}) or button.class == "DRUID" and not Gladdy:contains(spec, {L["Restoration"], L["Feral"], L["Balance"]}) or button.class == "HUNTER" and not Gladdy:contains(spec, {L["Beast Mastery"], L["Marksmanship"], L["Survival"]}) or button.class == "WARRIOR" and not Gladdy:contains(spec, {L["Arms"], L["Protection"], L["Fury"]}) or button.class == "DEATHKNIGHT" and not Gladdy:contains(spec, {L["Unholy"], L["Blood"], L["Frost"]}) then return end if not button.spec then button.spec = spec Gladdy:SendMessage("UNIT_SPEC", unit, spec) end end function EventListener:Test(unit) local button = Gladdy.buttons[unit] if (button and Gladdy.testData[unit].testSpec) then button.spec = nil Gladdy:SpotEnemy(unit, false) self:DetectSpec(unit, button.testSpec) end end