diff --git a/Modules/Cooldowns.lua b/Modules/Cooldowns.lua index 2835723..d0c80e0 100644 --- a/Modules/Cooldowns.lua +++ b/Modules/Cooldowns.lua @@ -305,7 +305,7 @@ function Cooldowns:Test(unit) if Gladdy.frame.testing then self:UpdateTestCooldowns(unit) end - Cooldowns:AURA_GAIN(_, AURA_TYPE_BUFF, "22812", "Barkskin", _, 10, _, _, _, _, unit, true) -- unit, auraType, spellID, spellName, texture, duration, expirationTime + Cooldowns:AURA_GAIN(_, AURA_TYPE_BUFF, "22812", "Barkskin", _, 20, _, _, _, _, unit, true) -- unit, auraType, spellID, spellName, texture, duration, expirationTime end function Cooldowns:UpdateTestCooldowns(unit) @@ -351,7 +351,7 @@ end /run local a=LibStub("Gladdy").modules["Cooldowns"] a:AURA_FADE("arena1",22812) --]] function Cooldowns:AURA_GAIN(_, auraType, spellID, spellName, _, duration, _, _, _, _, unitCaster, test) - local arenaUnit = test and unitCaster or Gladdy:GetArenaUnit(unitCaster) + local arenaUnit = test and unitCaster or Gladdy:GetArenaUnit(unitCaster, true) if not Gladdy.db.cooldownIconGlow or not arenaUnit or not Gladdy.buttons[arenaUnit] or auraType ~= AURA_TYPE_BUFF then return end @@ -538,7 +538,7 @@ function Cooldowns:AddCooldown(spellID, value, button) icon.texture:SetTexture(self.spellTextures[spellID]) tinsert(button.spellCooldownFrame.icons, icon) self:IconsSetPoint(button) - Gladdy:Debug("Cooldowns:AddCooldown", button.unit, GetSpellInfo(spellID)) + Gladdy:Debug("INFO", "Cooldowns:AddCooldown", button.unit, GetSpellInfo(spellID)) end end