diff --git a/Modules/ShadowsightTimer.lua b/Modules/ShadowsightTimer.lua index edd280e..d16c21d 100644 --- a/Modules/ShadowsightTimer.lua +++ b/Modules/ShadowsightTimer.lua @@ -1,6 +1,12 @@ local floor, str_find, pairs = math.floor, string.find, pairs local CreateFrame = CreateFrame +--------------------------- + +-- CORE + +--------------------------- + local Gladdy = LibStub("Gladdy") local L = Gladdy.L local ShadowsightTimer = Gladdy:NewModule("Shadowsight Timer", nil, { @@ -12,8 +18,14 @@ local ShadowsightTimer = Gladdy:NewModule("Shadowsight Timer", nil, { shadowsightTimerX = 0, shadowsightTimerY = 0, shadowsightAnnounce = true, + shadowsightTimerStartTime = 91, + shadowsightTimerResetTime = 120, + shadowsightTimerShowTwoTimer = false, }) +-- /run LibStub("Gladdy").modules["Shadowsight Timer"]:AURA_GAIN(nil, nil, 34709) +-- /run LibStub("Gladdy").modules["Shadowsight Timer"].timerFrame1:SetAlpha(0) + function ShadowsightTimer:OnEvent(event, ...) self[event](self, ...) end @@ -22,20 +34,120 @@ function ShadowsightTimer:Initialize() self.locale = Gladdy:GetArenaTimer() self:RegisterMessage("JOINED_ARENA") self:RegisterMessage("AURA_GAIN") - self:CreateTimerFrame() + self:CreateAnchor() end +function ShadowsightTimer:Reset() + self.anchor:Hide() + for i=1,2 do + self["timerFrame" .. i].active = false + self["timerFrame" .. i]:SetScript("OnUpdate", nil) + self["timerFrame" .. i].font:SetTextColor(1, 0.8, 0) + end + self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL") + self:SetScript("OnEvent", nil) +end + +--------------------------- + +-- FRAME SETUP + +--------------------------- + +function ShadowsightTimer:CreateTimerFrame(anchor, name, points) + local backdrop = { + bgFile = "Interface/Tooltips/UI-Tooltip-Background", + edgeFile = "", + tile = true, tileSize = 16, edgeSize = 10, + insets = {left = 0, right = 0, top = 0, bottom = 0} + } + self[name] = CreateFrame("Frame", nil, anchor, BackdropTemplateMixin and "BackdropTemplate") + self[name]:SetPoint(points[1], anchor, points[2]) + self[name]:SetBackdrop(backdrop) + self[name]:SetBackdropColor(0,0,0,0.8) + self[name]:SetHeight(17) + self[name]:SetWidth(35) + + self[name].texture = self[name]:CreateTexture(nil,"OVERLAY") + self[name].texture:SetWidth(16) + self[name].texture:SetHeight(16) + self[name].texture:SetTexture("Interface\\Icons\\Spell_Shadow_EvilEye") + self[name].texture:SetTexCoord(0.125,0.875,0.125,0.875) + self[name].texture:SetPoint("RIGHT", self[name], "LEFT") + + self[name].font = self[name]:CreateFontString(nil,"OVERLAY","GameFontNormal") + self[name].font:SetPoint("LEFT", 5, 0) + self[name].font:SetJustifyH("LEFT") + self[name].font:SetTextColor(1, 0.8, 0) +end + +function ShadowsightTimer:CreateAnchor() + self.anchor = CreateFrame("Frame") + self.anchor:SetMovable(true) + self.anchor:EnableMouse(true) + self.anchor:SetWidth(35) + self.anchor:SetHeight(17) + self.anchor:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY) + self.anchor:SetScript("OnMouseDown",function(self) self:StartMoving() end) + self.anchor:SetScript("OnMouseUp",function(self) + self:StopMovingOrSizing() + Gladdy.db.shadowsightTimerRelPoint1,_,Gladdy.db.shadowsightTimerRelPoint2,Gladdy.db.shadowsightTimerX,Gladdy.db.shadowsightTimerY = self:GetPoint() + end) + self.anchor:SetScale(Gladdy.db.shadowsightTimerScale) + self.anchor:Hide() + + self:CreateTimerFrame(self.anchor, "timerFrame1", {"TOP", "TOP"}) + local show = Gladdy.db.shadowsightTimerShowTwoTimer + self:CreateTimerFrame(show and self.timerFrame1 or self.anchor, "timerFrame2", show and {"TOP", "BOTTOM"} or {"TOP", "TOP"}) +end + +function ShadowsightTimer:UpdateFrameOnce() + self.anchor:EnableMouse(not Gladdy.db.shadowsightTimerLocked) + if Gladdy.db.shadowsightTimerEnabled then + self.anchor:SetScale(Gladdy.db.shadowsightTimerScale) + self.anchor:ClearAllPoints() + self.anchor:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY) + if Gladdy.frame.testing or Gladdy.curBracket then + self.anchor:Show() + end + if Gladdy.db.shadowsightTimerShowTwoTimer then + self.anchor:SetHeight(34) + self.timerFrame2:ClearAllPoints() + self.timerFrame2:SetPoint("TOP", self.timerFrame1, "BOTTOM") + ShadowsightTimer:NotifyStart() + else + self.anchor:SetHeight(17) + self.timerFrame2:ClearAllPoints() + self.timerFrame2:SetPoint("TOP", self.anchor, "TOP") + ShadowsightTimer:NotifyStart() + end + else + self.anchor:SetScale(Gladdy.db.shadowsightTimerScale) + self.anchor:ClearAllPoints() + self.anchor:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY) + self.anchor:Hide() + end +end + +--------------------------- + +-- EVENT HANDLING + +--------------------------- + function ShadowsightTimer:JOINED_ARENA() self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL") self:SetScript("OnEvent", ShadowsightTimer.OnEvent) - self.timerFrame.font:SetText("1:30") - self.timerFrame.font:SetTextColor(1, 0.8, 0) - self.timerFrame:Show() + for i=1,2 do + self["timerFrame" .. i].font:SetText("1:30") + self["timerFrame" .. i].font:SetTextColor(1, 0.8, 0) + end + self.anchor:Show() end function ShadowsightTimer:AURA_GAIN(unit, auraType, spellID) if (spellID == 34709) then - --TODO reset timer after 15s + self:Start(Gladdy.db.shadowsightTimerResetTime, self:GetHiddenTimer()) end end @@ -43,96 +155,53 @@ function ShadowsightTimer:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg) for k,v in pairs(self.locale) do if str_find(msg, v) then if k == 0 then - self:Start() + self:Start(nil, self.timerFrame1) + self:Start(nil, self.timerFrame2) end end end end +--------------------------- + +-- TEST + +--------------------------- + function ShadowsightTimer:Test() if Gladdy.db.shadowsightTimerEnabled then - self.timerFrame:Show() - self:Start() + self.anchor:Show() + ShadowsightTimer:JOINED_ARENA() + self:Start(20, self.timerFrame1) + self:Start(25, self.timerFrame2) end end -function ShadowsightTimer:Reset() - self.timerFrame:Hide() - self.timerFrame:SetScript("OnUpdate", nil) - self.timerFrame.font:SetTextColor(1, 0.8, 0) -end +--------------------------- -function ShadowsightTimer:CreateTimerFrame() - self.timerFrame = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate") - self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY) +-- TIMER - local backdrop = { - bgFile = "Interface/Tooltips/UI-Tooltip-Background", - edgeFile = "", - tile = true, tileSize = 16, edgeSize = 10, - insets = {left = 0, right = 0, top = 0, bottom = 0} - } +--------------------------- - self.timerFrame:SetBackdrop(backdrop) - self.timerFrame:SetBackdropColor(0,0,0,0.8) - self.timerFrame:SetHeight(17) - self.timerFrame:SetWidth(35) - - self.timerFrame:SetMovable(true) - self.timerFrame:EnableMouse(true) - - self.timerFrame.texture = self.timerFrame:CreateTexture(nil,"OVERLAY") - self.timerFrame.texture:SetWidth(16) - self.timerFrame.texture:SetHeight(16) - self.timerFrame.texture:SetTexture("Interface\\Icons\\Spell_Shadow_EvilEye") - self.timerFrame.texture:SetTexCoord(0.125,0.875,0.125,0.875) - self.timerFrame.texture:SetPoint("RIGHT", self.timerFrame, "LEFT") - - self.timerFrame.font = self.timerFrame:CreateFontString(nil,"OVERLAY","GameFontNormal") - self.timerFrame.font:SetPoint("LEFT", 5, 0) - self.timerFrame.font:SetJustifyH("LEFT") - self.timerFrame.font:SetTextColor(1, 0.8, 0) - - self.timerFrame:SetScript("OnMouseDown",function(self) self:StartMoving() end) - self.timerFrame:SetScript("OnMouseUp",function(self) - self:StopMovingOrSizing() - Gladdy.db.shadowsightTimerRelPoint1,_,Gladdy.db.shadowsightTimerRelPoint2,Gladdy.db.shadowsightTimerX,Gladdy.db.shadowsightTimerY = self:GetPoint() - end) - self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale) - self.timerFrame:Hide() -end - -function ShadowsightTimer:UpdateFrameOnce() - self.timerFrame:EnableMouse(not Gladdy.db.shadowsightTimerLocked) - if Gladdy.db.shadowsightTimerEnabled then - self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale) - self.timerFrame:ClearAllPoints() - self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY) - if Gladdy.frame.testing or Gladdy.curBracket then - self.timerFrame:Show() - end - else - self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale) - self.timerFrame:ClearAllPoints() - self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY) - self.timerFrame:Hide() - end -end - -function ShadowsightTimer:Start() - self.timerFrame.endTime = 91 - self.timerFrame.timeSinceLastUpdate = 0 - self.timerFrame:SetScript("OnUpdate", ShadowsightTimer.OnUpdate) +function ShadowsightTimer:Start(time, frame) + frame.endTime = time or Gladdy.db.shadowsightTimerStartTime + frame.active = true + ShadowsightTimer:NotifyStart() + frame.announced = nil + frame.timeSinceLastUpdate = 0 + frame.font:SetTextColor(1, 0.8, 0) + frame:SetScript("OnUpdate", ShadowsightTimer.OnUpdate) end function ShadowsightTimer.OnUpdate(self, elapsed) self.timeSinceLastUpdate = self.timeSinceLastUpdate + elapsed; self.endTime = self.endTime - elapsed - if (self.timeSinceLastUpdate > 0.1) then + if (self.timeSinceLastUpdate > 0.01) then self.font:SetFormattedText(floor(self.endTime / 60) .. ":" .. "%02d", self.endTime - floor(self.endTime / 60) * 60) self.timeSinceLastUpdate = 0; - if floor(self.endTime) == 15 and Gladdy.db.shadowsightAnnounce then + if floor(self.endTime) == 15 and Gladdy.db.shadowsightAnnounce and not self.announced then + self.announced = true Gladdy:SendMessage("SHADOWSIGHT", L["Shadowsight up in %ds"]:format(15)) end end @@ -143,9 +212,61 @@ function ShadowsightTimer.OnUpdate(self, elapsed) self:SetScript("OnUpdate", nil) self.font:SetText("0:00") self.font:SetTextColor(0, 1, 0) + self.active = false + ShadowsightTimer:NotifyEnd() end end +function ShadowsightTimer:NotifyStart() + local show = Gladdy.db.shadowsightTimerShowTwoTimer + if self.timerFrame1.active and self.timerFrame2.active then + if self.timerFrame1.endTime < self.timerFrame2.endTime then + self.timerFrame1:SetAlpha(1) + self.timerFrame2:SetAlpha(show and 1 or 0) + else + self.timerFrame1:SetAlpha(show and 1 or 0) + self.timerFrame2:SetAlpha(1) + end + else + if self.timerFrame1.active then + self.timerFrame1:SetAlpha(1) + self.timerFrame2:SetAlpha(show and 1 or 0) + elseif self.timerFrame2.active then + self.timerFrame1:SetAlpha(show and 1 or 0) + self.timerFrame2:SetAlpha(1) + else + self.timerFrame1:SetAlpha(1) + self.timerFrame2:SetAlpha(show and 1 or 0) + end + end +end +function ShadowsightTimer:NotifyEnd() + local show = Gladdy.db.shadowsightTimerShowTwoTimer + if self.timerFrame1.active then + self.timerFrame1:SetAlpha(1) + self.timerFrame2:SetAlpha(show and 1 or 0) + elseif self.timerFrame2.active then + self.timerFrame1:SetAlpha(show and 1 or 0) + self.timerFrame2:SetAlpha(1) + else + self.timerFrame1:SetAlpha(1) + self.timerFrame2:SetAlpha(show and 1 or 0) + end +end +function ShadowsightTimer:GetHiddenTimer() + if self.timerFrame1.active and self.timerFrame2.active then + return self.timerFrame1.endTime < self.timerFrame2.endTime and self.timerFrame1 or self.timerFrame2 + else + return self.timerFrame1.active and self.timerFrame2 or self.timerFrame1 + end +end + +--------------------------- + +-- OPTIONS + +--------------------------- + function ShadowsightTimer:GetOptions() return { headerArenaCountdown = { @@ -167,21 +288,52 @@ function ShadowsightTimer:GetOptions() order = 4, width = "full", }), + shadowsightTimerShowTwoTimer = Gladdy:option({ + type = "toggle", + name = L["Show two timers"], + order = 5, + width = "full", + }), shadowsightAnnounce = Gladdy:option({ type = "toggle", name = L["Announce"], --desc = L["Turns countdown before the start of an arena match on/off."], - order = 5, + order = 6, width = "full", }), shadowsightTimerScale = Gladdy:option({ type = "range", name = L["Scale"], - order = 6, + order = 7, min = 0.1, max = 5, step = 0.1, width = "full", }), + headerTimer = { + type = "header", + name = L["Shadowsight CDs"], + order = 10, + }, + shadowsightTimerStartTime = Gladdy:option({ + type = "range", + name = L["Start Time"], + desc = L["Start time in seconds"], + min = 80, + max = 100, + order = 11, + step = 0.1, + width = "full", + }), + shadowsightTimerResetTime = Gladdy:option({ + type = "range", + name = L["Reset Time"], + desc = L["Reset time in seconds"], + min = 110, + max = 130, + order = 12, + step = 0.1, + width = "full", + }), } end \ No newline at end of file