diff --git a/Modules/Announcements.lua b/Modules/Announcements.lua index 5cb0066..d431bb8 100644 --- a/Modules/Announcements.lua +++ b/Modules/Announcements.lua @@ -91,7 +91,7 @@ function Announcements:CAST_START(unit, spell) end if (self.RES_SPELLS[spell]) then - self:Send(L["RESURRECTING: %s (%s)"]:format(button.name, button.classLoc), 3, RAID_CLASS_COLORS[button.class]) + self:Send(L["RESURRECTING: %s (%s)"]:format(button.name, button.classLoc), 3, RAID_CLASS_COLORS[button.class], unit) end end @@ -105,7 +105,7 @@ function Announcements:ENEMY_SPOTTED(unit) if button.name == "Unknown" then button.name = UnitName(unit) end - self:Send("ENEMY SPOTTED:" .. ("%s (%s)"):format(button.name, button.classLoc), 0, RAID_CLASS_COLORS[button.class]) + self:Send("ENEMY SPOTTED:" .. ("%s (%s)"):format(button.name, button.classLoc), 0, RAID_CLASS_COLORS[button.class], unit) self.enemy[unit] = true end end @@ -118,7 +118,7 @@ function Announcements:UNIT_SPEC(unit, spec) if button.name == "Unknown" then button.name = UnitName(unit) end - self:Send(L["SPEC DETECTED: %s - %s (%s)"]:format(button.name, spec, button.classLoc), 0, RAID_CLASS_COLORS[button.class]) + self:Send(L["SPEC DETECTED: %s - %s (%s)"]:format(button.name, spec, button.classLoc), 1, RAID_CLASS_COLORS[button.class], unit) end function Announcements:UNIT_HEALTH(unit, health, healthMax) @@ -129,7 +129,7 @@ function Announcements:UNIT_HEALTH(unit, health, healthMax) local healthPercent = floor(health * 100 / healthMax) if (healthPercent < Gladdy.db.announcements.healthThreshold) then - self:Send(L["LOW HEALTH: %s (%s)"]:format(button.name, button.classLoc), 10, RAID_CLASS_COLORS[button.class]) + self:Send(L["LOW HEALTH: %s (%s)"]:format(button.name, button.classLoc), 10, RAID_CLASS_COLORS[button.class], unit) end end @@ -139,7 +139,7 @@ function Announcements:TRINKET_USED(unit) return end - self:Send(L["TRINKET USED: %s (%s)"]:format(button.name, button.classLoc), 0, RAID_CLASS_COLORS[button.class]) + self:Send(L["TRINKET USED: %s (%s)"]:format(button.name, button.classLoc), 1, RAID_CLASS_COLORS[button.class], unit) end function Announcements:TRINKET_READY(unit) @@ -148,15 +148,15 @@ function Announcements:TRINKET_READY(unit) return end - self:Send(L["TRINKET READY: %s (%s)"]:format(button.name, button.classLoc), 3, RAID_CLASS_COLORS[button.class]) + self:Send(L["TRINKET READY: %s (%s)"]:format(button.name, button.classLoc), 1, RAID_CLASS_COLORS[button.class], unit) end -function Announcements:SPELL_INTERRUPT(destUnit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool) - local button = Gladdy.buttons[destUnit] +function Announcements:SPELL_INTERRUPT(unit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool) + local button = Gladdy.buttons[unit] if (not button or not Gladdy.db.announcements.spellInterrupt) then return end - self:Send(L["INTERRUPTED: %s (%s)"]:format(extraSpellName, button.name or ""), nil, RAID_CLASS_COLORS[button.class]) + self:Send(L["INTERRUPTED: %s (%s)"]:format(extraSpellName, button.name or ""), nil, RAID_CLASS_COLORS[button.class], unit) end function Announcements:AURA_GAIN(unit, auraType, spellID, spellName) @@ -166,7 +166,7 @@ function Announcements:AURA_GAIN(unit, auraType, spellID, spellName) end if (spellName == self.DRINK_AURA) then - self:Send(L["DRINKING: %s (%s)"]:format(button.name, button.classLoc), 3, RAID_CLASS_COLORS[button.class]) + self:Send(L["DRINKING: %s (%s)"]:format(button.name, button.classLoc), 3, RAID_CLASS_COLORS[button.class], unit) end end @@ -174,16 +174,17 @@ function Announcements:SHADOWSIGHT(msg) self:Send(msg, 2) end -function Announcements:Send(msg, throttle, color) +function Announcements:Send(msg, throttle, color, unit) if (throttle and throttle > 0) then - if (not self.throttled[msg]) then - self.throttled[msg] = GetTime() + throttle - Gladdy:Debug("INFO", msg, "- NOT THROTTLED -", self.throttled[msg]) - elseif (self.throttled[msg] < GetTime()) then - Gladdy:Debug("INFO", msg, "- THROTTLED OVER -", self.throttled[msg]) - self.throttled[msg] = GetTime() + throttle + local throttledMsg = unit and msg .. unit or msg + if (not self.throttled[throttledMsg]) then + self.throttled[throttledMsg] = GetTime() + throttle + Gladdy:Debug("INFO", throttledMsg, "- NOT THROTTLED -", self.throttled[throttledMsg]) + elseif (self.throttled[throttledMsg] < GetTime()) then + Gladdy:Debug("INFO", throttledMsg, "- THROTTLED OVER -", self.throttled[throttledMsg]) + self.throttled[throttledMsg] = GetTime() + throttle else - Gladdy:Debug("INFO", msg, "- THROTTLED -", self.throttled[msg]) + Gladdy:Debug("INFO", throttledMsg, "- THROTTLED -", self.throttled[throttledMsg]) return end end