diff --git a/Libs/LibCustomGlow-1.0/LibCustomGlow-1.0.lua b/Libs/LibCustomGlow-1.0/LibCustomGlow-1.0.lua new file mode 100644 index 0000000..401ed5d --- /dev/null +++ b/Libs/LibCustomGlow-1.0/LibCustomGlow-1.0.lua @@ -0,0 +1,711 @@ +--[[ +This library contains work of Hendrick "nevcairiel" Leppkes +https://www.wowace.com/projects/libbuttonglow-1-0 +]] + +-- luacheck: globals CreateFromMixins ObjectPoolMixin CreateTexturePool CreateFramePool + +local MAJOR_VERSION = "LibCustomGlow-1.0" +local MINOR_VERSION = 16 +if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end +local lib, oldversion = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION) +if not lib then return end +local Masque = LibStub("Masque", true) + +local isRetail = WOW_PROJECT_ID == WOW_PROJECT_MAINLINE +local textureList = { + empty = [[Interface\AdventureMap\BrokenIsles\AM_29]], + white = [[Interface\BUTTONS\WHITE8X8]], + shine = [[Interface\ItemSocketingFrame\UI-ItemSockets]] +} + +local shineCoords = {0.3984375, 0.4453125, 0.40234375, 0.44921875} +if isRetail then + textureList.shine = [[Interface\Artifacts\Artifacts]] + shineCoords = {0.8115234375,0.9169921875,0.8798828125,0.9853515625} +end + +function lib.RegisterTextures(texture,id) + textureList[id] = texture +end + +lib.glowList = {} +lib.startList = {} +lib.stopList = {} + +local GlowParent = UIParent + +local GlowMaskPool = CreateFromMixins(ObjectPoolMixin) +lib.GlowMaskPool = GlowMaskPool +local function MaskPoolFactory(maskPool) + return maskPool.parent:CreateMaskTexture() +end + +local MaskPoolResetter = function(maskPool,mask) + mask:Hide() + mask:ClearAllPoints() +end + +ObjectPoolMixin.OnLoad(GlowMaskPool,MaskPoolFactory,MaskPoolResetter) +GlowMaskPool.parent = GlowParent + +local TexPoolResetter = function(pool,tex) + local maskNum = tex:GetNumMaskTextures() + for i = maskNum,1 do + tex:RemoveMaskTexture(tex:GetMaskTexture(i)) + end + tex:Hide() + tex:ClearAllPoints() +end +local GlowTexPool = CreateTexturePool(GlowParent ,"ARTWORK",7,nil,TexPoolResetter) +lib.GlowTexPool = GlowTexPool + +local FramePoolResetter = function(framePool,frame) + frame:SetScript("OnUpdate",nil) + local parent = frame:GetParent() + if parent[frame.name] then + parent[frame.name] = nil + end + if frame.textures then + for _, texture in pairs(frame.textures) do + GlowTexPool:Release(texture) + end + end + if frame.bg then + GlowTexPool:Release(frame.bg) + frame.bg = nil + end + if frame.masks then + for _,mask in pairs(frame.masks) do + GlowMaskPool:Release(mask) + end + frame.masks = nil + end + frame.textures = {} + frame.info = {} + frame.name = nil + frame.timer = nil + frame:Hide() + frame:ClearAllPoints() +end +local GlowFramePool = CreateFramePool("Frame",GlowParent,nil,FramePoolResetter) +lib.GlowFramePool = GlowFramePool + +local function addFrameAndTex(r,color,name,key,N,xOffset,yOffset,texture,texCoord,desaturated,frameLevel) + key = key or "" + frameLevel = frameLevel or 8 + if not r[name..key] then + r[name..key] = GlowFramePool:Acquire() + r[name..key]:SetParent(r) + r[name..key].name = name..key + end + local f = r[name..key] + f:SetFrameLevel(r:GetFrameLevel()+frameLevel) + f:SetPoint("TOPLEFT",r,"TOPLEFT",-xOffset+0.05,yOffset+0.05) + f:SetPoint("BOTTOMRIGHT",r,"BOTTOMRIGHT",xOffset,-yOffset+0.05) + f:Show() + + if not f.textures then + f.textures = {} + end + + for i=1,N do + if not f.textures[i] then + f.textures[i] = GlowTexPool:Acquire() + f.textures[i]:SetTexture(texture) + f.textures[i]:SetTexCoord(texCoord[1],texCoord[2],texCoord[3],texCoord[4]) + f.textures[i]:SetDesaturated(desaturated) + f.textures[i]:SetParent(f) + f.textures[i]:SetDrawLayer("ARTWORK",7) + if not isRetail and name == "_AutoCastGlow" then + f.textures[i]:SetBlendMode("ADD") + end + end + f.textures[i]:SetVertexColor(color[1],color[2],color[3],color[4]) + f.textures[i]:Show() + end + while #f.textures>N do + GlowTexPool:Release(f.textures[#f.textures]) + table.remove(f.textures) + end +end + + +--Pixel Glow Functions-- +local pCalc1 = function(progress,s,th,p) + local c + if progress>p[3] or progress
p[2] then
+ c =s-th-(progress-p[2])/(p[3]-p[2])*(s-th)
+ elseif progress>p[1] then
+ c =s-th
+ else
+ c = (progress-p[0])/(p[1]-p[0])*(s-th)
+ end
+ return math.floor(c+0.5)
+end
+
+local pCalc2 = function(progress,s,th,p)
+ local c
+ if progress>p[3] then
+ c = s-th-(progress-p[3])/(p[0]+1-p[3])*(s-th)
+ elseif progress>p[2] then
+ c = s-th
+ elseif progress>p[1] then
+ c = (progress-p[1])/(p[2]-p[1])*(s-th)
+ elseif progress>p[0] then
+ c = 0
+ else
+ c = s-th-(progress+1-p[3])/(p[0]+1-p[3])*(s-th)
+ end
+ return math.floor(c+0.5)
+end
+
+local pUpdate = function(self,elapsed)
+ self.timer = self.timer+elapsed/self.info.period
+ if self.timer>1 or self.timer <-1 then
+ self.timer = self.timer%1
+ end
+ local progress = self.timer
+ local width,height = self:GetSize()
+ if width ~= self.info.width or height ~= self.info.height then
+ local perimeter = 2*(width+height)
+ if not (perimeter>0) then
+ return
+ end
+ self.info.width = width
+ self.info.height = height
+ self.info.pTLx = {
+ [0] = (height+self.info.length/2)/perimeter,
+ [1] = (height+width+self.info.length/2)/perimeter,
+ [2] = (2*height+width-self.info.length/2)/perimeter,
+ [3] = 1-self.info.length/2/perimeter
+ }
+ self.info.pTLy ={
+ [0] = (height-self.info.length/2)/perimeter,
+ [1] = (height+width+self.info.length/2)/perimeter,
+ [2] = (height*2+width+self.info.length/2)/perimeter,
+ [3] = 1-self.info.length/2/perimeter
+ }
+ self.info.pBRx ={
+ [0] = self.info.length/2/perimeter,
+ [1] = (height-self.info.length/2)/perimeter,
+ [2] = (height+width-self.info.length/2)/perimeter,
+ [3] = (height*2+width+self.info.length/2)/perimeter
+ }
+ self.info.pBRy ={
+ [0] = self.info.length/2/perimeter,
+ [1] = (height+self.info.length/2)/perimeter,
+ [2] = (height+width-self.info.length/2)/perimeter,
+ [3] = (height*2+width-self.info.length/2)/perimeter
+ }
+ end
+ if self:IsShown() then
+ if not (self.masks[1]:IsShown()) then
+ self.masks[1]:Show()
+ self.masks[1]:SetPoint("TOPLEFT",self,"TOPLEFT",self.info.th,-self.info.th)
+ self.masks[1]:SetPoint("BOTTOMRIGHT",self,"BOTTOMRIGHT",-self.info.th,self.info.th)
+ end
+ if self.masks[2] and not(self.masks[2]:IsShown()) then
+ self.masks[2]:Show()
+ self.masks[2]:SetPoint("TOPLEFT",self,"TOPLEFT",self.info.th+1,-self.info.th-1)
+ self.masks[2]:SetPoint("BOTTOMRIGHT",self,"BOTTOMRIGHT",-self.info.th-1,self.info.th+1)
+ end
+ if self.bg and not(self.bg:IsShown()) then
+ self.bg:Show()
+ end
+ for k,line in pairs(self.textures) do
+ line:SetPoint("TOPLEFT",self,"TOPLEFT",pCalc1((progress+self.info.step*(k-1))%1,width,self.info.th,self.info.pTLx),-pCalc2((progress+self.info.step*(k-1))%1,height,self.info.th,self.info.pTLy))
+ line:SetPoint("BOTTOMRIGHT",self,"TOPLEFT",self.info.th+pCalc2((progress+self.info.step*(k-1))%1,width,self.info.th,self.info.pBRx),-height+pCalc1((progress+self.info.step*(k-1))%1,height,self.info.th,self.info.pBRy))
+ end
+ end
+end
+
+function lib.PixelGlow_Start(r,color,N,frequency,length,th,xOffset,yOffset,border,key,frameLevel)
+ if not r then
+ return
+ end
+ if not color then
+ color = {0.95,0.95,0.32,1}
+ end
+
+ if not(N and N>0) then
+ N = 8
+ end
+
+ local period
+ if frequency then
+ if not(frequency>0 or frequency<0) then
+ period = 4
+ else
+ period = 1/frequency
+ end
+ else
+ period = 4
+ end
+ local width,height = r:GetSize()
+ length = length or math.floor((width+height)*(2/N-0.1))
+ length = min(length,min(width,height))
+ th = th or 1
+ xOffset = xOffset or 0
+ yOffset = yOffset or 0
+ key = key or ""
+
+ addFrameAndTex(r,color,"_PixelGlow",key,N,xOffset,yOffset,textureList.white,{0,1,0,1},nil,frameLevel)
+ local f = r["_PixelGlow"..key]
+ if not f.masks then
+ f.masks = {}
+ end
+ if not f.masks[1] then
+ f.masks[1] = GlowMaskPool:Acquire()
+ f.masks[1]:SetTexture(textureList.empty, "CLAMPTOWHITE","CLAMPTOWHITE")
+ f.masks[1]:Show()
+ end
+ f.masks[1]:SetPoint("TOPLEFT",f,"TOPLEFT",th,-th)
+ f.masks[1]:SetPoint("BOTTOMRIGHT",f,"BOTTOMRIGHT",-th,th)
+
+ if not(border==false) then
+ if not f.masks[2] then
+ f.masks[2] = GlowMaskPool:Acquire()
+ f.masks[2]:SetTexture(textureList.empty, "CLAMPTOWHITE","CLAMPTOWHITE")
+ end
+ f.masks[2]:SetPoint("TOPLEFT",f,"TOPLEFT",th+1,-th-1)
+ f.masks[2]:SetPoint("BOTTOMRIGHT",f,"BOTTOMRIGHT",-th-1,th+1)
+
+ if not f.bg then
+ f.bg = GlowTexPool:Acquire()
+ f.bg:SetColorTexture(0.1,0.1,0.1,0.8)
+ f.bg:SetParent(f)
+ f.bg:SetAllPoints(f)
+ f.bg:SetDrawLayer("ARTWORK",6)
+ f.bg:AddMaskTexture(f.masks[2])
+ end
+ else
+ if f.bg then
+ GlowTexPool:Release(f.bg)
+ f.bg = nil
+ end
+ if f.masks[2] then
+ GlowMaskPool:Release(f.masks[2])
+ f.masks[2] = nil
+ end
+ end
+ for _,tex in pairs(f.textures) do
+ if tex:GetNumMaskTextures() < 1 then
+ tex:AddMaskTexture(f.masks[1])
+ end
+ end
+ f.timer = f.timer or 0
+ f.info = f.info or {}
+ f.info.step = 1/N
+ f.info.period = period
+ f.info.th = th
+ if f.info.length ~= length then
+ f.info.width = nil
+ f.info.length = length
+ end
+ pUpdate(f, 0)
+ f:SetScript("OnUpdate",pUpdate)
+end
+
+function lib.PixelGlow_Stop(r,key)
+ if not r then
+ return
+ end
+ key = key or ""
+ if not r["_PixelGlow"..key] then
+ return false
+ else
+ GlowFramePool:Release(r["_PixelGlow"..key])
+ end
+end
+
+table.insert(lib.glowList, "Pixel Glow")
+lib.startList["Pixel Glow"] = lib.PixelGlow_Start
+lib.stopList["Pixel Glow"] = lib.PixelGlow_Stop
+
+
+--Autocast Glow Funcitons--
+local function acUpdate(self,elapsed)
+ local width,height = self:GetSize()
+ if width ~= self.info.width or height ~= self.info.height then
+ if width*height == 0 then return end -- Avoid division by zero
+ self.info.width = width
+ self.info.height = height
+ self.info.perimeter = 2*(width+height)
+ self.info.bottomlim = height*2+width
+ self.info.rightlim = height+width
+ self.info.space = self.info.perimeter/self.info.N
+ end
+
+ local texIndex = 0;
+ for k=1,4 do
+ self.timer[k] = self.timer[k]+elapsed/(self.info.period*k)
+ if self.timer[k] > 1 or self.timer[k] <-1 then
+ self.timer[k] = self.timer[k]%1
+ end
+ for i = 1,self.info.N do
+ texIndex = texIndex+1
+ local position = (self.info.space*i+self.info.perimeter*self.timer[k])%self.info.perimeter
+ if position>self.info.bottomlim then
+ self.textures[texIndex]: SetPoint("CENTER",self,"BOTTOMRIGHT",-position+self.info.bottomlim,0)
+ elseif position>self.info.rightlim then
+ self.textures[texIndex]: SetPoint("CENTER",self,"TOPRIGHT",0,-position+self.info.rightlim)
+ elseif position>self.info.height then
+ self.textures[texIndex]: SetPoint("CENTER",self,"TOPLEFT",position-self.info.height,0)
+ else
+ self.textures[texIndex]: SetPoint("CENTER",self,"BOTTOMLEFT",0,position)
+ end
+ end
+ end
+end
+
+function lib.AutoCastGlow_Start(r,color,N,frequency,scale,xOffset,yOffset,key,frameLevel)
+ if not r then
+ return
+ end
+
+ if not color then
+ color = {0.95,0.95,0.32,1}
+ end
+
+ if not(N and N>0) then
+ N = 4
+ end
+
+ local period
+ if frequency then
+ if not(frequency>0 or frequency<0) then
+ period = 8
+ else
+ period = 1/frequency
+ end
+ else
+ period = 8
+ end
+ scale = scale or 1
+ xOffset = xOffset or 0
+ yOffset = yOffset or 0
+ key = key or ""
+
+ addFrameAndTex(r,color,"_AutoCastGlow",key,N*4,xOffset,yOffset,textureList.shine,shineCoords, true, frameLevel)
+ local f = r["_AutoCastGlow"..key]
+ local sizes = {7,6,5,4}
+ for k,size in pairs(sizes) do
+ for i = 1,N do
+ f.textures[i+N*(k-1)]:SetSize(size*scale,size*scale)
+ end
+ end
+ f.timer = f.timer or {0,0,0,0}
+ f.info = f.info or {}
+ f.info.N = N
+ f.info.period = period
+ f:SetScript("OnUpdate",acUpdate)
+end
+
+function lib.AutoCastGlow_Stop(r,key)
+ if not r then
+ return
+ end
+
+ key = key or ""
+ if not r["_AutoCastGlow"..key] then
+ return false
+ else
+ GlowFramePool:Release(r["_AutoCastGlow"..key])
+ end
+end
+
+table.insert(lib.glowList, "Autocast Shine")
+lib.startList["Autocast Shine"] = lib.AutoCastGlow_Start
+lib.stopList["Autocast Shine"] = lib.AutoCastGlow_Stop
+
+--Action Button Glow--
+local function ButtonGlowResetter(framePool,frame)
+ frame:SetScript("OnUpdate",nil)
+ local parent = frame:GetParent()
+ if parent._ButtonGlow then
+ parent._ButtonGlow = nil
+ end
+ frame:Hide()
+ frame:ClearAllPoints()
+end
+local ButtonGlowPool = CreateFramePool("Frame",GlowParent,nil,ButtonGlowResetter)
+lib.ButtonGlowPool = ButtonGlowPool
+
+local function CreateScaleAnim(group, target, order, duration, x, y, delay)
+ local scale = group:CreateAnimation("Scale")
+ scale:SetChildKey(target)
+ scale:SetOrder(order)
+ scale:SetDuration(duration)
+ scale:SetScale(x, y)
+
+ if delay then
+ scale:SetStartDelay(delay)
+ end
+end
+
+local function CreateAlphaAnim(group, target, order, duration, fromAlpha, toAlpha, delay, appear)
+ local alpha = group:CreateAnimation("Alpha")
+ alpha:SetChildKey(target)
+ alpha:SetOrder(order)
+ alpha:SetDuration(duration)
+ alpha:SetFromAlpha(fromAlpha)
+ alpha:SetToAlpha(toAlpha)
+ if delay then
+ alpha:SetStartDelay(delay)
+ end
+ if appear then
+ table.insert(group.appear, alpha)
+ else
+ table.insert(group.fade, alpha)
+ end
+end
+
+local function AnimIn_OnPlay(group)
+ local frame = group:GetParent()
+ local frameWidth, frameHeight = frame:GetSize()
+ frame.spark:SetSize(frameWidth, frameHeight)
+ frame.spark:SetAlpha(not(frame.color) and 1.0 or 0.3*frame.color[4])
+ frame.innerGlow:SetSize(frameWidth / 2, frameHeight / 2)
+ frame.innerGlow:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
+ frame.innerGlowOver:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
+ frame.outerGlow:SetSize(frameWidth * 2, frameHeight * 2)
+ frame.outerGlow:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
+ frame.outerGlowOver:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
+ frame.ants:SetSize(frameWidth * 0.85, frameHeight * 0.85)
+ frame.ants:SetAlpha(0)
+ frame:Show()
+end
+
+local function AnimIn_OnFinished(group)
+ local frame = group:GetParent()
+ local frameWidth, frameHeight = frame:GetSize()
+ frame.spark:SetAlpha(0)
+ frame.innerGlow:SetAlpha(0)
+ frame.innerGlow:SetSize(frameWidth, frameHeight)
+ frame.innerGlowOver:SetAlpha(0.0)
+ frame.outerGlow:SetSize(frameWidth, frameHeight)
+ frame.outerGlowOver:SetAlpha(0.0)
+ frame.outerGlowOver:SetSize(frameWidth, frameHeight)
+ frame.ants:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
+end
+
+local function AnimIn_OnStop(group)
+ local frame = group:GetParent()
+ local frameWidth, frameHeight = frame:GetSize()
+ frame.spark:SetAlpha(0)
+ frame.innerGlow:SetAlpha(0)
+ frame.innerGlowOver:SetAlpha(0.0)
+ frame.outerGlowOver:SetAlpha(0.0)
+end
+
+local function bgHide(self)
+ if self.animOut:IsPlaying() then
+ self.animOut:Stop()
+ ButtonGlowPool:Release(self)
+ end
+end
+
+local function bgUpdate(self, elapsed)
+ AnimateTexCoords(self.ants, 256, 256, 48, 48, 22, elapsed, self.throttle);
+ local cooldown = self:GetParent().cooldown;
+ if(cooldown and cooldown:IsShown() and cooldown:GetCooldownDuration() > 3000) then
+ self:SetAlpha(0.5);
+ else
+ self:SetAlpha(1.0);
+ end
+end
+
+local function configureButtonGlow(f,alpha)
+ f.spark = f:CreateTexture(nil, "BACKGROUND")
+ f.spark:SetPoint("CENTER")
+ f.spark:SetAlpha(0)
+ f.spark:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
+ f.spark:SetTexCoord(0.00781250, 0.61718750, 0.00390625, 0.26953125)
+
+ -- inner glow
+ f.innerGlow = f:CreateTexture(nil, "ARTWORK")
+ f.innerGlow:SetPoint("CENTER")
+ f.innerGlow:SetAlpha(0)
+ f.innerGlow:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
+ f.innerGlow:SetTexCoord(0.00781250, 0.50781250, 0.27734375, 0.52734375)
+
+ -- inner glow over
+ f.innerGlowOver = f:CreateTexture(nil, "ARTWORK")
+ f.innerGlowOver:SetPoint("TOPLEFT", f.innerGlow, "TOPLEFT")
+ f.innerGlowOver:SetPoint("BOTTOMRIGHT", f.innerGlow, "BOTTOMRIGHT")
+ f.innerGlowOver:SetAlpha(0)
+ f.innerGlowOver:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
+ f.innerGlowOver:SetTexCoord(0.00781250, 0.50781250, 0.53515625, 0.78515625)
+
+ -- outer glow
+ f.outerGlow = f:CreateTexture(nil, "ARTWORK")
+ f.outerGlow:SetPoint("CENTER")
+ f.outerGlow:SetAlpha(0)
+ f.outerGlow:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
+ f.outerGlow:SetTexCoord(0.00781250, 0.50781250, 0.27734375, 0.52734375)
+
+ -- outer glow over
+ f.outerGlowOver = f:CreateTexture(nil, "ARTWORK")
+ f.outerGlowOver:SetPoint("TOPLEFT", f.outerGlow, "TOPLEFT")
+ f.outerGlowOver:SetPoint("BOTTOMRIGHT", f.outerGlow, "BOTTOMRIGHT")
+ f.outerGlowOver:SetAlpha(0)
+ f.outerGlowOver:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
+ f.outerGlowOver:SetTexCoord(0.00781250, 0.50781250, 0.53515625, 0.78515625)
+
+ -- ants
+ f.ants = f:CreateTexture(nil, "OVERLAY")
+ f.ants:SetPoint("CENTER")
+ f.ants:SetAlpha(0)
+ f.ants:SetTexture([[Interface\SpellActivationOverlay\IconAlertAnts]])
+
+ f.animIn = f:CreateAnimationGroup()
+ f.animIn.appear = {}
+ f.animIn.fade = {}
+ CreateScaleAnim(f.animIn, "spark", 1, 0.2, 1.5, 1.5)
+ CreateAlphaAnim(f.animIn, "spark", 1, 0.2, 0, alpha, nil, true)
+ CreateScaleAnim(f.animIn, "innerGlow", 1, 0.3, 2, 2)
+ CreateScaleAnim(f.animIn, "innerGlowOver", 1, 0.3, 2, 2)
+ CreateAlphaAnim(f.animIn, "innerGlowOver", 1, 0.3, alpha, 0, nil, false)
+ CreateScaleAnim(f.animIn, "outerGlow", 1, 0.3, 0.5, 0.5)
+ CreateScaleAnim(f.animIn, "outerGlowOver", 1, 0.3, 0.5, 0.5)
+ CreateAlphaAnim(f.animIn, "outerGlowOver", 1, 0.3, alpha, 0, nil, false)
+ CreateScaleAnim(f.animIn, "spark", 1, 0.2, 2/3, 2/3, 0.2)
+ CreateAlphaAnim(f.animIn, "spark", 1, 0.2, alpha, 0, 0.2, false)
+ CreateAlphaAnim(f.animIn, "innerGlow", 1, 0.2, alpha, 0, 0.3, false)
+ CreateAlphaAnim(f.animIn, "ants", 1, 0.2, 0, alpha, 0.3, true)
+ f.animIn:SetScript("OnPlay", AnimIn_OnPlay)
+ f.animIn:SetScript("OnStop", AnimIn_OnStop)
+ f.animIn:SetScript("OnFinished", AnimIn_OnFinished)
+
+ f.animOut = f:CreateAnimationGroup()
+ f.animOut.appear = {}
+ f.animOut.fade = {}
+ CreateAlphaAnim(f.animOut, "outerGlowOver", 1, 0.2, 0, alpha, nil, true)
+ CreateAlphaAnim(f.animOut, "ants", 1, 0.2, alpha, 0, nil, false)
+ CreateAlphaAnim(f.animOut, "outerGlowOver", 2, 0.2, alpha, 0, nil, false)
+ CreateAlphaAnim(f.animOut, "outerGlow", 2, 0.2, alpha, 0, nil, false)
+ f.animOut:SetScript("OnFinished", function(self) ButtonGlowPool:Release(self:GetParent()) end)
+
+ f:SetScript("OnHide", bgHide)
+end
+
+local function updateAlphaAnim(f,alpha)
+ for _,anim in pairs(f.animIn.appear) do
+ anim:SetToAlpha(alpha)
+ end
+ for _,anim in pairs(f.animIn.fade) do
+ anim:SetFromAlpha(alpha)
+ end
+ for _,anim in pairs(f.animOut.appear) do
+ anim:SetToAlpha(alpha)
+ end
+ for _,anim in pairs(f.animOut.fade) do
+ anim:SetFromAlpha(alpha)
+ end
+end
+
+local ButtonGlowTextures = {["spark"] = true,["innerGlow"] = true,["innerGlowOver"] = true,["outerGlow"] = true,["outerGlowOver"] = true,["ants"] = true}
+
+function lib.ButtonGlow_Start(r,color,frequency,frameLevel)
+ if not r then
+ return
+ end
+ frameLevel = frameLevel or 8;
+ local throttle
+ if frequency and frequency > 0 then
+ throttle = 0.25/frequency*0.01
+ else
+ throttle = 0.01
+ end
+ if r._ButtonGlow then
+ local f = r._ButtonGlow
+ local width,height = r:GetSize()
+ f:SetFrameLevel(r:GetFrameLevel()+frameLevel)
+ f:SetSize(width*1.4 , height*1.4)
+ f:SetPoint("TOPLEFT", r, "TOPLEFT", -width * 0.2, height * 0.2)
+ f:SetPoint("BOTTOMRIGHT", r, "BOTTOMRIGHT", width * 0.2, -height * 0.2)
+ f.ants:SetSize(width*1.4*0.85, height*1.4*0.85)
+ AnimIn_OnFinished(f.animIn)
+ if f.animOut:IsPlaying() then
+ f.animOut:Stop()
+ f.animIn:Play()
+ end
+
+ if not(color) then
+ for texture in pairs(ButtonGlowTextures) do
+ f[texture]:SetDesaturated(nil)
+ f[texture]:SetVertexColor(1,1,1)
+ f[texture]:SetAlpha(f[texture]:GetAlpha()/(f.color and f.color[4] or 1))
+ updateAlphaAnim(f, 1)
+ end
+ f.color = false
+ else
+ for texture in pairs(ButtonGlowTextures) do
+ f[texture]:SetDesaturated(1)
+ f[texture]:SetVertexColor(color[1],color[2],color[3])
+ f[texture]:SetAlpha(f[texture]:GetAlpha()/(f.color and f.color[4] or 1)*color[4])
+ updateAlphaAnim(f,color and color[4] or 1)
+ end
+ f.color = color
+ end
+ f.throttle = throttle
+ else
+ local f, new = ButtonGlowPool:Acquire()
+ if new then
+ configureButtonGlow(f,color and color[4] or 1)
+ else
+ updateAlphaAnim(f,color and color[4] or 1)
+ end
+ r._ButtonGlow = f
+ local width,height = r:GetSize()
+ f:SetParent(r)
+ f:SetFrameLevel(r:GetFrameLevel()+frameLevel)
+ f:SetSize(width * 1.4, height * 1.4)
+ f:SetPoint("TOPLEFT", r, "TOPLEFT", -width * 0.2, height * 0.2)
+ f:SetPoint("BOTTOMRIGHT", r, "BOTTOMRIGHT", width * 0.2, -height * 0.2)
+ if not(color) then
+ f.color = false
+ for texture in pairs(ButtonGlowTextures) do
+ f[texture]:SetDesaturated(nil)
+ f[texture]:SetVertexColor(1,1,1)
+ end
+ else
+ f.color = color
+ for texture in pairs(ButtonGlowTextures) do
+ f[texture]:SetDesaturated(1)
+ f[texture]:SetVertexColor(color[1],color[2],color[3])
+ end
+ end
+ f.throttle = throttle
+ f:SetScript("OnUpdate", bgUpdate)
+
+ f.animIn:Play()
+
+ if Masque and Masque.UpdateSpellAlert and (not r.overlay or not issecurevariable(r, "overlay")) then
+ local old_overlay = r.overlay
+ r.overlay = f
+ Masque:UpdateSpellAlert(r)
+ r.overlay = old_overlay
+ end
+ end
+end
+
+function lib.ButtonGlow_Stop(r)
+ if r._ButtonGlow then
+ if r._ButtonGlow.animIn:IsPlaying() then
+ r._ButtonGlow.animIn:Stop()
+ ButtonGlowPool:Release(r._ButtonGlow)
+ elseif r:IsVisible() then
+ r._ButtonGlow.animOut:Play()
+ else
+ ButtonGlowPool:Release(r._ButtonGlow)
+ end
+ end
+end
+
+table.insert(lib.glowList, "Action Button Glow")
+lib.startList["Action Button Glow"] = lib.ButtonGlow_Start
+lib.stopList["Action Button Glow"] = lib.ButtonGlow_Stop
diff --git a/Libs/LibCustomGlow-1.0/LibCustomGlow-1.0.toc b/Libs/LibCustomGlow-1.0/LibCustomGlow-1.0.toc
new file mode 100644
index 0000000..a98553b
--- /dev/null
+++ b/Libs/LibCustomGlow-1.0/LibCustomGlow-1.0.toc
@@ -0,0 +1,12 @@
+## Interface: 80200
+## Title: Lib: CustomGlow
+## Notes: Creates custom glow functions
+## Author: deezo
+## X-Category: Library
+## X-License: BSD
+## Version: f15e6de
+## OptionalDeps: Masque
+
+LibStub\LibStub.lua
+
+LibCustomGlow-1.0.xml
diff --git a/Libs/LibCustomGlow-1.0/LibCustomGlow-1.0.xml b/Libs/LibCustomGlow-1.0/LibCustomGlow-1.0.xml
new file mode 100644
index 0000000..c93a784
--- /dev/null
+++ b/Libs/LibCustomGlow-1.0/LibCustomGlow-1.0.xml
@@ -0,0 +1,4 @@
+