diff --git a/Lang.lua b/Lang.lua index ce0ec8d..740b673 100644 --- a/Lang.lua +++ b/Lang.lua @@ -985,6 +985,434 @@ elseif GetLocale() == "zhTW" then L["Background Color of the frame"] = "框架的背景顏色" L["Gladdy"] = "Gladdy目標框架" --Line 210, 709, 727 +elseif GetLocale() == "zhCN" then + -- Announcements.lua + L["Announcements"] = "通知" + L["RESURRECTING: %s (%s)"] = "复活: %s (%s) " + L["SPEC DETECTED: %s - %s (%s)"] = "敌方天赋: %s - %s (%s)" + L["LOW HEALTH: %s (%s)"] = "低生命值: %s (%s)" + L["TRINKET USED: %s (%s)"] = "饰品已使用: %s (%s)" + L["TRINKET READY: %s (%s)"] = "饰品就绪: %s (%s)" + L["DRINKING: %s (%s)"] = "正在喝水: %s (%s)" + L["Self"] = "玩家" + L["Party"] = "队伍" + L["Raid Warning"] = "团队警告" + L["Blizzard's Floating Combat Text"] = "Blizzard 战斗浮动文字" + L["Trinket used"] = "饰品已使用" + L["Announce when an enemy's trinket is used"] = "当敌方使用饰品时发出通知" + L["Trinket ready"] = "饰品就緒" + L["Announce when an enemy's trinket is ready again"] = "当敌方饰品就绪时发出通报" + L["Drinking"] = "正在喝水" + L["Announces when enemies sit down to drink"] = "当敌方喝水时发出通报" + L["Resurrection"] = "复活" + L["Announces when an enemy tries to resurrect a teammate"] = "当敌方尝试复活队友时发出通报" + L["New enemies"] = "新的敌人" + L["Announces when new enemies are discovered"] = "当发现新的敌人时发出通报" + L["Spec Detection"] = "天赋侦测" + L["Announces when the spec of an enemy was detected"] = "当侦测到敌方天赋时发出通报" + L["Low health"] = "低生命值" + L["Announces when an enemy drops below a certain health threshold"] = "当敌方生命值低于一定条件时发出通报" + L["Low health threshold"] = "低生命值门槛" + L["Choose how low an enemy must be before low health is announced"] = "设定低生命值通报门槛" + L["Destination"] = "发送通报至" + L["Choose how your announcements are displayed"] = "选择通报发送至哪个频道" + + -- ArenaCountDown.lua + L["Arena Countdown"] = "竞技场计时" + L["Turns countdown before the start of an arena match on/off."] = "在竞技场开始前倒数剩余秒数" + L["Size"] = "大小" + + -- Auras.lua + L["Auras"] = "光环" + L["Frame"] = "框架" + L["Cooldown"] = "冷却时间" + L["No Cooldown Circle"] = "取消图示冷却倒数阴影" + L["Cooldown circle alpha"] = "冷却倒数阴影alpha值" + L["Font"] = "字体" + L["Font of the cooldown"] = "設定冷卻時間字型" + L["Font scale"] = "字体大小" + L["Scale of the text"] = "设定字体大小" + L["Font color"] = "字体颜色" + L["Color of the text"] = "设定字体颜色" + L["Border"] = "边框" + L["Border style"] = "边框样式" + L["Buff color"] = "增益顏色" + L["Debuff color"] = "减益顏色" + L["Check All"] = "全选" + L["Uncheck All"] = "取消全选" + L["Enabled"] = "启用" + L["Priority"] = "优先" + L["Interrupt Spells School Colors"] = "打断法术分类颜色" + L["Enable Interrupt Spell School Colors"] = "启用" + L["Will use Debuff Color if disabled"] = "若未启用则使用一般减益颜色" + L["Buffs"] = "增益" --Line 573 + L["Debuffs"] = "減益" --Line 566 + L["Interrupts"] = "打断" --Line 580 + + -- BuffsDebuffs.lua + L["Buffs and Debuffs"] = "增益与减益" + L["Enabled Buffs and Debuffs module"] = "启用增益与减益模块" + L["Show CC"] = "显示控场" + L["Shows all debuffs, which are displayed on the ClassIcon as well"] = "显示所有减益效果,这些减益效果也显示在职业图标上" + L["Buffs"] = "增益" + L["Size & Padding"] = "大小与內距" + L["Icon Size"] = "图标大小" + L["Size of the DR Icons"] = "递减图标大小" + L["Icon Width Factor"] = "图标宽度比例" + L["Stretches the icon"] = "图标宽度" + L["Icon Padding"] = "图标內距" + L["Space between Icons"] = "图标间距" + L["Position"] = "位置" + L["Aura Position"] = "光环位置" + L["Position of the aura icons"] = "光环图标位置" + L["Top"] = "顶部" + L["Bottom"] = "底部" + L["Left"] = "左" + L["Right"] = "右" + --L["Grow Direction"] = "" + L["Grow Direction of the aura icons"] = "光环图标的延伸方向" + L["Horizontal offset"] = "水平偏移" + L["Vertical offset"] = "垂直偏移" + L["Alpha"] = "Alpha值" + L["Debuffs"] = "减益" + L["Dynamic Timer Color"] = "动态计时条颜色" + L["Show dynamic color on cooldown numbers"] = "冷却时间数字以动态颜色显示" + L["Color of the cooldown timer and stacks"] = "Farbe der Abklingzeit und Stapel" + L["Spell School Colors"] = "法术种类颜色" + L["Spell School Colors Enabled"] = "启用" + L["Show border colors by spell school"] = "根据不同法术显示不同边框颜色" + L["Curse"] = "诅咒" + L["Color of the border"] = "边框颜色" + L["Magic"] = "魔法" + L["Poison"] = "中毒" + L["Physical"] = "物理" + L["Immune"] = "免疫" + L["Disease"] = "疾病" + L["Aura"] = "光环" + L["Form"] = "形态" + L["Font"] = "字体" --Line 906 + L["Border"] = "边框" --Line 949 + L["Debuff Lists"] = "减益列表" --Line 1036 + L["Buff Lists"] = "增益列表" --Line 1051 + + -- Castbar.lua + L["Cast Bar"] = "施法条" + L["Bar"] = "施法条" + L["Bar Size"] = "施法条大小" + L["Bar height"] = "高度" + L["Height of the bar"] = "计量条高度" + L["Bar width"] = "宽度" + L["Width of the bars"] = "计量条宽度" + L["Texture"] = "材质" + L["Bar texture"] = "施法条材质" + L["Texture of the bar"] = "计量条材质" + L["Bar color"] = "施法条颜色" + L["Color of the cast bar"] = "计量条颜色" + L["Background color"] = "背景颜色" + L["Color of the cast bar background"] = "施法条背景顏色" + L["Border size"] = "边框大小" + L["Status Bar border"] = "状态条边框" + L["Status Bar border color"] = "状态条边框颜色" + L["Icon"] = "图标" + L["Icon size"] = "图标大小" + L["Icon border"] = "图标边框" + L["Icon border color"] = "图标边框颜色" + L["If test is running, type \"/gladdy test\" again"] = "如果测试已经开始,调整此选项后请输入/gladdy test以重新开始测试" + L["Spark"] = "尾部发亮" + L["Spark enabled"] = "启用" + L["Spark color"] = "颜色" + L["Color of the cast bar spark"] = "计时条进度的尾部颜色" + L["Font of the castbar"] = "施法条字体" + L["Font size"] = "字体大小" + L["Size of the text"] = "施法条字体大小" + L["Format"] = "格式" + L["Timer Format"] = "时间格式" + L["Remaining"] = "剩余时间" + L["Total"] = "总时间" + L["Both"] = "两者" + L["Castbar position"] = "施法条位置" + L["Icon position"] = "图标位置" + L["Offsets"] = "偏移" + + -- Classicon.lua + L["Class Icon"] = "职业图标" + L["Balance"] = "平衡" + L["Feral"] = "野性" + L["Restoration"] = "恢复" + L["Beast Mastery"] = "兽王" + L["Marksmanship"] = "射击" + L["Survival"] = "生存" + L["Arcane"] = "奥术" + L["Fire"] = "火焰" + L["Frost"] = "冰霜" + L["Holy"] = "神圣" + L["Protection"] = "防护" + L["Retribution"] = "惩戒" + L["Discipline"] = "戒律" + L["Shadow"] = "暗影" + L["Assassination"] = "刺杀" + L["Combat"] = "战斗" + L["Subtlety"] = "敏锐" + L["Elemental"] = "元素" + L["Enhancement"] = "增强" + L["Affliction"] = "痛苦" + L["Demonology"] = "恶魔" + L["Destruction"] = "毁灭" + L["Arms"] = "武器" + L["Fury"] = "狂怒" + L["Show Spec Icon"] = "显示天赋图标" + L["Shows Spec Icon once spec is detected"] = "若侦测到天赋则显示天赋图标" + L["Icon width factor"] = "图标宽度比例" + L["This changes positions with trinket"] = "调整职业图标位置" + L["Border color"] = "边框颜色" + + --CombatIndicator.lua + L["Combat Indicator"] = "战斗指示器" + L["Enable Combat Indicator icon"] = "显示是否进入战斗" + L["Anchor"] = "锚点" + L["This changes the anchor of the ci icon"] = "调整战斗指示器显示锚点" + L["This changes position relative to its anchor of the ci icon"] = "调整战斗指示器位置" + + -- Constants.lua + L["Physical"] = "物理" --Line 749 + L["Holy"] = "神圣" --Line 750 + L["Fire"] = "火焰" --Line 751 + L["Nature"] = "自然" --Line 752 + L["Frost"] = "冰霜" --Line 753 + L["Shadow"] = "暗影" --Line 754 + L["Arcane"] = "奥术" --Line 755 + L["Unknown"] = "未知" --Line 756 + + -- Cooldowns.lua + L["Cooldowns"] = "技能冷却监控" + L["Enabled cooldown module"] = "启用冷却时间监控模块" + L["Cooldown size"] = "大小" + L["Size of each cd icon"] = "冷却时间图标" + L["Icon Width Factor"] = "宽度" + L["Max Icons per row"] = "每行图标数量" + L["Scale of the font"] = "字体大小" + L["Anchor of the cooldown icons"] = "冷却图标锚点" + L["Grow Direction of the cooldown icons"] = "冷却图标延伸方向" + L["Offset"] = "偏移" + L["BloodElf"] = "血精灵" + L["NightElf"] = "暗夜精灵" + L["Scourge"] = "亡灵" + + -- Diminishings.lua + L["Diminishings"] = "控场递减" + L["Enabled DR module"] = "启用递减模块" + L["DR Cooldown position"] = "递减冷却时间位置" + L["Position of the cooldown icons"] = "递减冷却时间图标位置" + L["DR Border Colors"] = "DR边框颜色" + L["Dr Border Colors Enabled"] = "启用" + L["Colors borders of DRs in respective DR-color below"] = "边框颜色依递减设定为以下颜色" + L["Half"] = "二分之一" + L["Quarter"] = "四分之一" + L["Categories"] = "法术列表" + L["Force Icon"] = "使用自定义图标" + L["Icon of the DR"] = "选择此图标取代原始技能图标" + + -- ExportImport.lua + L["Export Import"] = "导出/导入" + L["Profile Export Import"] = "设置导出/导入" + L["Export"] = "导出" --Line 138 + L["Export your current profile to share with others or your various accounts."] = "导出您目前的设置" --Line 139 + L["Import"] = "导入" --Line 162 + L["This will overwrite your current profile!"] = "这将会覆盖您目前的设置" --Line 163 + + -- Healthbar.lua + L["Health Bar"] = "血量条" + L["DEAD"] = "死亡" + L["LEAVE"] = "暂离" + L["General"] = "一般" + L["Color of the status bar background"] = "状态条背景颜色" + L["Font of the bar"] = "字体" + L["Name font size"] = "名称字体大小" + L["Size of the name text"] = "设定名称字体大小" + L["Health font size"] = "生命值字体大小" + L["Size of the health text"] = "设定生命值字体大小" + L["Size of the border"] = "边框大小" + L["Health Bar Text"] = "血量条文字" + L["Show name text"] = "显示名字" + L["Show the units name"] = "显示单位名称" + L["Show ArenaX"] = "显示编号" + L["Show 1-5 as name instead"] = "使用编号1-5代替角色名字" + L["Show the actual health"] = "显示目前生命值" + L["Show the actual health on the health bar"] = "在血量条上显示目前生命值" + L["Show max health"] = "显示最大生命值" + L["Show max health on the health bar"] = "在血量条上显示最大生命值" + L["Show health percentage"] = "显示百分比" + L["Show health percentage on the health bar"] = "在血量条上显示生命值百分比" + + -- Highlight.lua + L["Highlight"] = "高亮提示" + L["Show Inside"] = "显示在框架內" + L["Show Highlight border inside of frame"] = "將高亮边框显示于框架內侧" + L["Colors"] = "边框颜色" + L["Target border color"] = "目标" + L["Color of the selected targets border"] = "目标的边框顏色" + L["Focus border color"] = "焦点" + L["Color of the focus border"] = "焦点目标边框顏色" + L["Highlight target"] = "高亮目标" + L["Toggle if the selected target should be highlighted"] = "是否高亮当前目标" + L["Show border around target"] = "显示目标边框" + L["Toggle if a border should be shown around the selected target"] = "是否显示当前目标的边框" + L["Show border around focus"] = "显示焦点边框" + L["Toggle of a border should be shown around the current focus"] = "是否显示当前焦点目标的边框" + + -- Pets.lua + L["Pets"] = "宠物" + L["Enables Pets module"] = "启用宠物模块" + L["Width of the bar"] = "宠物条宽度" + L["Health color"] = "生命值顏色" + L["Color of the status bar"] = "状态条顏色" + L["Portrait"] = "头像" + L["Health Values"] = "生命值" + + -- Powerbar.lua + L["Power Bar"] = "法力/能量条" + L["Power Bar Text"] = "法力/能量条文字" + L["Power Texts"] = "法力/能量条文字" + L["Show race"] = "显示种族" + L["Show spec"] = "显示天赋" + L["Show the actual power"] = "显示目前法力/能量" + L["Show the actual power on the power bar"] = "在计量条中显示目前法力/能量值" + L["Show max power"] = "显示最大法力/能量值" + L["Show max power on the power bar"] = "在计量条中显示最大法力/能量值" + L["Show power percentage"] = "显示法力/能量百分比" + L["Show power percentage on the power bar"] = "在计量条中显示目前法力/能量百分比" + + -- Racial.lua + L["Racial"] = "种族" + L["Enable racial icon"] = "启用种族图标" + L["This changes the anchor of the racial icon"] = "调整种族图标锚点" + L["This changes position relative to its anchor of the racial icon"] = "调整种族图标位置" + + -- TotemPlates.lua + L["Totem Plates"] = "图腾栏" + L["Customize Totems"] = "自定义图腾" + L["Custom totem name"] = "自定义图腾名字" + L["Totem General"] = "图腾通用设置" + L["Turns totem icons instead of nameplates on or off. (Requires reload)"] = "是否显示图腾名字(需重新加载)" + L["Show friendly"] = "显示右方图腾" + L["Show enemy"] = "显示敌方图腾" + L["Totem size"] = "图腾大小" + L["Size of totem icons"] = "图腾图标大小" + L["Font of the custom totem name"] = "自定义图腾字体" + L["Apply alpha when no target"] = "图腾非目标时使用alpha值" + L["Always applies alpha, even when you don't have a target. Else it is 1."] = "若图腾未被选为目标,其图标使用alpha值設定" + L["Apply alpha when targeted"] = "图腾为目标时使用alpha值" + L["Always applies alpha, even when you target the totem. Else it is 1."] = "图腾被选为目标时,其图标使用alpha值設定" + L["All totem border alphas (configurable per totem)"] = "图腾 Alpha值 " + L["Totem icon border style"] = "图腾边框样式" + L["All totem border color"] = "图腾边框顏色" + + -- Trinket.lua + L["Trinket"] = "饰品" + L["Enable trinket icon"] = "启用饰品图标" + L["This changes positions of the trinket"] = "调整饰品图标位置" + + -- XiconProfiles.lua + L["Profile"] = "样式" + L["XiconProfiles"] = "框架外观" --Line 4 + L[" No Pet"] = "(无宠物)" --Line 109, 119 + + -- Frame.lua + L["Gladdy - drag to move"] = "Gladdy - 拖拽移动" + + -- Gladdy.lua + L["Welcome to Gladdy!"] = "欢迎使用 Gladdy!" + L["First run has been detected, displaying test frame."] = "第一次使用时,显示此测试框架。" + L["Valid slash commands are:"] = "可用的指令为:" + L["If this is not your first run please lock or move the frame to prevent this from happening."] = "若非第一次使用,请移动或锁定框架以免此提示再次出现。" + + -- Clicks.lua + L["Action #%d"] = "动作 #%d" + L["Target"] = "目标" --Line 15 + L["Focus"] = "焦点" --Line 16 + L["Clicks"] = "点击动作" + L["Left button"] = "左键" + L["Right button"] = "右键" + L["Middle button"] = "中键" + L["Button 4"] = "鼠标按键4" + L["Button 5"] = "鼠标按键5" + L["Select what action this mouse button does"] = "设置输入按键后欲执行的动作" + L["Modifier"] = "修饰键" + L["Select which modifier to use"] = "设置欲使用的修饰键" + L["Button"] = "按键" + L["Select which mouse button to use"] = "设置欲使用的鼠标按键" + L["Name"] = "名称" + L["Select the name of the click option"] = "设置动作名称" + L["Action"] = "动作" + L["Cast Spell / Macro"] = "施放法术/宏" + + --RangeCheck.lua + L["Range Check"] = "距离检测" + L["Spells"] = "法术" + L["Fade"] = "变暗" + L["Out of Range Darkening Level"] = "超出距离时变暗程度" + L["Higher is darker"] = "数值越高越暗" + L["yds"] = " 码" --Line 366, 388 + L["Changing the spellID only applies to your player class!\n\nExample: If you are a Paladin and wish to change your range check spell to Repentance, edit the Paladin spellID to 20066."] = "对应您的职业修改欲使用监控距离的技能。\n\n例:若您为圣骑士且想以忏悔技能用于距离监控,请将圣骑士的法术ID改为20066。" --Line 352 + + --ShadowsightTimer.lua + L["Shadowsight Timer"] = "暗影视界计时" + L["Locked"] = "锁定" + L["Announce"] = "通报" + L["Scale"] = "大小" + L["Shadowsight up in %ds"] = "暗影视界於%d秒后就绪" + L["Shadowsight up!"] = "暗影视界已就绪" + + -- Options.lua + L["settings"] = "设置" + L["Reset module"] = "重置模块" + L["Reset module to defaults"] = "将模块重置为初始值" + L["No settings"] = "无设置" + L["Module has no settings"] = "模块没有设置" + L["General settings"] = "通用设置" + L["Lock frame"] = "锁定框架" + L["Toggle if frame can be moved"] = "调整框架是否可移动" + L["Grow frame upwards"] = "框架向上延伸" + L["If enabled the frame will grow upwards instead of downwards"] = "开启次选项时框架向上延伸" + L["Down"] = "下" + L["Up"] = "上" + L["Frame General"] = "框架" + L["Frame scale"] = "框架大小" + L["Scale of the frame"] = "框架的尺寸" + L["Frame padding"] = "框架內距" + L["Padding of the frame"] = "框架的內距" + L["Frame width"] = "框架宽度" + L["Margin"] = "框架间距" + L["Margin between each button"] = "框架的间距" + L["Cooldown General"] = "冷却" + L["Font General"] = "字体" + L["General Font"] = "通用字体" + L["Font color text"] = "文字顏色" + L["Font color timer"] = "计时器文字顏色" + L["Color of the timers"] = "计时器顏色" + L["Icons General"] = "图标" + L["Icon border style"] = "图标边框样式" + L["This changes the border style of all icons"] = "调整所有图标的边框样式" + L["This changes the border color of all icons"] = "调整所有图标的边框顏色" + L["Statusbar General"] = "状态条" + L["Statusbar texture"] = "状态条材质" + L["This changes the texture of all statusbar frames"] = "调整所有状态条的材质" + L["Statusbar border style"] = "状态条边框样式" + L["This changes the border style of all statusbar frames"] = "调整所有状态条的边框样式" + L["Statusbar border offset divider (smaller is higher offset)"] = "状态条边框距离" + L["Offset of border to statusbar (in case statusbar shows beyond the border)"] = "调整状态条边框距离" + L["Statusbar border color"] = "状态条边框顏色" + L["This changes the border color of all statusbar frames"] = "调整所有状态条的边框颜色" + L["Hide Blizzard"] = "隐藏暴雪框架" + L["Grow Direction"] = "框架延伸方向" + L["Arena only"] = "只在竞技场中" + L["Never"] = "从不" + L["Always"] = "一直" + L["Load configuration"] = "设置选项" --Line 713 + L["Load configuration options"] = "加载设置选项" --Line 714 + L["Background Color of the frame"] = "框架的背景顏色" + + L["Gladdy"] = "Gladdy框架" --Line 210, 709, 727 end