diff --git a/Constants.lua b/Constants.lua index 5595fe2..8bbd4c7 100644 --- a/Constants.lua +++ b/Constants.lua @@ -26,13 +26,16 @@ local specBuffs = { [GetSpellInfo(20895)] = L["Beast Mastery"], -- Spirit Bond [GetSpellInfo(34455)] = L["Beast Mastery"], -- Ferocious Inspiration [GetSpellInfo(27066)] = L["Marksmanship"], -- Trueshot Aura + [GetSpellInfo(34501)] = L["Survival"], -- Expose Weakness -- MAGE [GetSpellInfo(33405)] = L["Frost"], -- Ice Barrier [GetSpellInfo(11129)] = L["Fire"], -- Combustion [GetSpellInfo(12042)] = L["Arcane"], -- Arcane Power [GetSpellInfo(12043)] = L["Arcane"], -- Presence of Mind + [GetSpellInfo(31589)] = L["Arcane"], -- Slow [GetSpellInfo(12472)] = L["Frost"], -- Icy Veins + [GetSpellInfo(46989)] = L["Arcane"], -- Improved Blink -- PALADIN [GetSpellInfo(31836)] = L["Holy"], -- Light's Grace @@ -41,9 +44,12 @@ local specBuffs = { [GetSpellInfo(20375)] = L["Retribution"], -- Seal of Command [GetSpellInfo(20049)] = L["Retribution"], -- Vengeance [GetSpellInfo(20218)] = L["Retribution"], -- Sanctity Aura + [GetSpellInfo(26018)] = L["Retribution"], -- Vindication + [GetSpellInfo(27179)] = L["Protection"], -- Holy Shield -- PRIEST [GetSpellInfo(15473)] = L["Shadow"], -- Shadowform + [GetSpellInfo(15286)] = L["Shadow"], -- Vampiric Embrace [GetSpellInfo(45234)] = L["Discipline"], -- Focused Will [GetSpellInfo(27811)] = L["Discipline"], -- Blessed Recovery [GetSpellInfo(33142)] = L["Holy"], -- Blessed Resilience @@ -59,11 +65,15 @@ local specBuffs = { [GetSpellInfo(36563)] = L["Subtlety"], -- Shadowstep DMG [GetSpellInfo(14278)] = L["Subtlety"], -- Ghostly Strike [GetSpellInfo(31233)] = L["Assassination"], -- Find Weakness + [GetSpellInfo(13877)] = L["Combat"], -- Blade Flurry --Shaman + [GetSpellInfo(30807)] = L["Enhancement"], -- Unleashed Rage + [GetSpellInfo(16280)] = L["Enhancement"], -- Flurry + [GetSpellInfo(30823)] = L["Enhancement"], -- Shamanistic Rage [GetSpellInfo(16190)] = L["Restoration"], -- Mana Tide Totem [GetSpellInfo(32594)] = L["Restoration"], -- Earth Shield - [GetSpellInfo(30823)] = L["Enhancement"], -- Shamanistic Rage + [GetSpellInfo(29202)] = L["Restoration"], -- Healing Way -- WARLOCK [GetSpellInfo(19028)] = L["Demonology"], -- Soul Link @@ -122,11 +132,13 @@ local specSpells = { [GetSpellInfo(34861)] = L["Holy"], -- Circle of Healing [GetSpellInfo(15473)] = L["Shadow"], -- Shadowform [GetSpellInfo(34917)] = L["Shadow"], -- Vampiric Touch + [GetSpellInfo(15286)] = L["Shadow"], -- Vampiric Embrace -- ROGUE [GetSpellInfo(34413)] = L["Assassination"], -- Mutilate [GetSpellInfo(14177)] = L["Assassination"], -- Cold Blood [GetSpellInfo(13750)] = L["Combat"], -- Adrenaline Rush + [GetSpellInfo(13877)] = L["Combat"], -- Blade Flurry [GetSpellInfo(14185)] = L["Subtlety"], -- Preparation [GetSpellInfo(16511)] = L["Subtlety"], -- Hemorrhage [GetSpellInfo(36554)] = L["Subtlety"], -- Shadowstep @@ -135,6 +147,7 @@ local specSpells = { -- SHAMAN [GetSpellInfo(16166)] = L["Elemental"], -- Elemental Mastery + [GetSpellInfo(30706)] = L["Elemental"], -- Totem of Wrath [GetSpellInfo(30823)] = L["Enhancement"], -- Shamanistic Rage [GetSpellInfo(17364)] = L["Enhancement"], -- Stormstrike [GetSpellInfo(16190)] = L["Restoration"], -- Mana Tide Totem @@ -143,8 +156,10 @@ local specSpells = { -- WARLOCK [GetSpellInfo(30405)] = L["Affliction"], -- Unstable Affliction + [GetSpellInfo(18220)] = L["Affliction"], -- Dark Pact --[GetSpellInfo(30911)] = L["Affliction"], -- Siphon Life [GetSpellInfo(30414)] = L["Destruction"], -- Shadowfury + [GetSpellInfo(30912)] = L["Destruction"], -- Conflagrate -- WARRIOR [GetSpellInfo(30330)] = L["Arms"], -- Mortal Strike @@ -152,6 +167,7 @@ local specSpells = { [GetSpellInfo(30335)] = L["Fury"], -- Bloodthirst [GetSpellInfo(12809)] = L["Protection"], -- Concussion Blow [GetSpellInfo(30022)] = L["Protection"], -- Devastation + [GetSpellInfo(30356)] = L["Protection"], -- Shield Slam } function Gladdy:GetSpecSpells() return specSpells @@ -264,6 +280,16 @@ local importantAuras = { onDamage = true, spellID = 19503, }, + -- Scare Beast + [GetSpellInfo(14327)] = { + track = AURA_TYPE_DEBUFF, + duration = 8, + priority = 40, + onDamage = true, + fear = true, + magic = true, + spellID = 14327, + }, -- Silencing Shot [GetSpellInfo(34490)] = { track = AURA_TYPE_DEBUFF, @@ -446,6 +472,13 @@ local importantAuras = { priority = 10, spellID = 33206, }, + -- Fear Ward + [GetSpellInfo(6346)] = { + track = AURA_TYPE_BUFF, + duration = 180, + priority = 9, + spellID = 6346, + }, -- Sap @@ -796,7 +829,7 @@ local cooldownList = { ["MAGE"] = { [1953] = 15, -- Blink --[122] = 22, -- Frost Nova - --[12051] = 480, --Evocation + [12051] = 480, --Evocation [2139] = 24, -- Counterspell [45438] = { cd = 300, [L["Frost"]] = 240, }, -- Ice Block [12472] = { cd = 180, spec = L["Frost"], }, -- Icy Veins @@ -828,6 +861,8 @@ local cooldownList = { [10060] = { cd = 180, spec = L["Discipline"], }, -- Power Infusion [33206] = { cd = 120, spec = L["Discipline"], }, -- Pain Suppression [34433] = 300, -- Shadowfiend + [32379] = 12, -- Shadow Word: Death + [6346] = 180, -- Fear Ward }, -- Druid @@ -853,6 +888,7 @@ local cooldownList = { [16166] = { cd = 180, spec = L["Elemental"], }, -- Elemental Mastery [16188] = { cd = 180, spec = L["Restoration"], }, -- Natures Swiftness [16190] = { cd = 300, spec = L["Restoration"], }, -- Mana Tide Totem + [8177] = 15, -- Grounding Totem }, -- Paladin @@ -882,7 +918,8 @@ local cooldownList = { ["WARLOCK"] = { [17928] = 40, -- Howl of Terror [27223] = 120, -- Death Coil - --[19647] = { cd = 24 }, -- Spell Lock; how will I handle pet spells? + [19647] = 24, -- Spell Lock + [27277] = 8, -- Devour Magic [30414] = { cd = 20, spec = L["Destruction"], }, -- Shadowfury [17877] = { cd = 15, spec = L["Destruction"], }, -- Shadowburn [18708] = { cd = 900, spec = L["Demonology"], }, -- Feldom @@ -907,6 +944,7 @@ local cooldownList = { [18499] = 30, -- Berserker Rage --[2565] = 60, -- Shield Block [12292] = { cd = 180, spec = L["Arms"], }, -- Death Wish + [20252] = { cd = 30, [L["Arms"]] = 20 }, -- Intercept [12975] = { cd = 180, spec = L["Protection"], }, -- Last Stand [12809] = { cd = 30, spec = L["Protection"], }, -- Concussion Blow @@ -915,6 +953,7 @@ local cooldownList = { -- Hunter ["HUNTER"] = { [19503] = 30, -- Scatter Shot + [14327] = 30, -- Scare Beast [19263] = 300, -- Deterrence; not on BM but can't do 2 specs [14311] = { cd = 30, -- Freezing Trap sharedCD = { @@ -938,6 +977,9 @@ local cooldownList = { [19386] = { cd = 60, spec = L["Survival"], }, -- Wyvern Sting [19577] = { cd = 60, spec = L["Beast Mastery"], }, -- Intimidation [38373] = { cd = 120, spec = L["Beast Mastery"], }, -- The Beast Within + [5384] = 30, -- Feign Death + [3034] = 15, -- Viper Sting + [1543] = 20, -- Flare }, -- Rogue @@ -1138,3 +1180,80 @@ function Gladdy:GetArenaTimer() end end +Gladdy.legacy = { + castBarPos = "LEFT", + buffsCooldownPos = "TOP", + buffsBuffsCooldownPos = "BOTTOM", + classIconPos = "LEFT", + ciAnchor = "healthBar", + ciPos = "TOP", + cooldownYPos = "TOP", + cooldownXPos = "LEFT", + drCooldownPos = "RIGHT", + racialAnchor = "trinket", + racialPos = "RIGHT", + trinketPos = "RIGHT", + padding = 1, + growUp = false, +} + +Gladdy.newDefaults = { + ["bottomMargin"] = 94.99996948242188, + ["newLayout"] = true, + Pets = { + ["petYOffset"] = -81.99993896484375, + ["petXOffset"] = 181, + }, + ClassIcon = { + ["classIconXOffset"] = -74.90008544921875, + }, + Racial = { + ["racialXOffset"] = 255.9000244140625, + }, + Trinket = { + ["trinketXOffset"] = 182, + }, + ["Combat Indicator"] = { + ["ciXOffset"] = 79.99993896484375, + ["ciYOffset"] = -10.99993896484375, + }, + Cooldowns = { + ["cooldownYOffset"] = 31, + }, + ["Buffs and Debuffs"] = { + ["buffsBuffsXOffset"] = 29, + ["buffsBuffsYOffset"] = -82.99993896484375, + ["buffsXOffset"] = 29, + ["buffsYOffset"] = 62.00006103515625, + }, + Diminishings = { + ["drXOffset"] = 329.7999877929688, + ["drYOffset"] = -22.5, + }, + ["Cast Bar"] = { + ["castBarXOffset"] = -235.900146484375, + ["castBarYOffset"] = -30.5, + }, +} + +Gladdy.frameStrata = { + BACKGROUND = L["Background"] .. "(0)", + LOW = L["Low"] .. "(1)", + MEDIUM = L["Medium"] .. "(2)", + HIGH = L["High"] .. "(3)", + DIALOG = L["Dialog"] .. "(4)", + FULLSCREEN = L["Fullscreen"] .. "(5)", + FULLSCREEN_DIALOG = L["Fullscreen Dialog"] .. "(6)", + TOOLTIP = L["Tooltip"] .. "(7)", +} + +Gladdy.frameStrataSorting = { + [1] = "BACKGROUND", + [2] = "LOW", + [3] = "MEDIUM", + [4] = "HIGH", + [5] = "DIALOG", + [6] = "FULLSCREEN", + [7] = "FULLSCREEN_DIALOG", + [8] = "TOOLTIP", +} \ No newline at end of file diff --git a/EventListener.lua b/EventListener.lua index 4d87a28..23cd832 100644 --- a/EventListener.lua +++ b/EventListener.lua @@ -1,13 +1,14 @@ -local select, string_gsub, tostring = select, string.gsub, tostring +local select, string_gsub, tostring, pairs = select, string.gsub, tostring, pairs local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo local AURA_TYPE_DEBUFF = AURA_TYPE_DEBUFF local AURA_TYPE_BUFF = AURA_TYPE_BUFF -local UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit = UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit +local UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit, UnitExists = UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit, UnitExists local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo local GetSpellInfo = GetSpellInfo local FindAuraByName = AuraUtil.FindAuraByName +local GetTime = GetTime local Gladdy = LibStub("Gladdy") local Cooldowns = Gladdy.modules["Cooldowns"] @@ -33,6 +34,16 @@ function EventListener:JOINED_ARENA() self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START") self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED") self:SetScript("OnEvent", EventListener.OnEvent) + + -- in case arena has started already we check for units + for i=1,Gladdy.curBracket do + if UnitExists("arena" .. i) then + Gladdy:SpotEnemy("arena" .. i, true) + end + if UnitExists("arenapet" .. i) then + Gladdy:SendMessage("PET_SPOTTED", "arenapet" .. i) + end + end end function EventListener:Reset() @@ -40,9 +51,9 @@ function EventListener:Reset() self:SetScript("OnEvent", nil) end -function Gladdy:DetectSpec(unit, specSpell) - if specSpell then - self.modules["Cooldowns"]:DetectSpec(unit, specSpell) +function Gladdy:DetectSpec(unit, spec) + if spec then + self.modules["Cooldowns"]:DetectSpec(unit, spec) end end @@ -63,11 +74,19 @@ function Gladdy:SpotEnemy(unit, auraScan) end if auraScan and not button.spec then for n = 1, 30 do - local spellName,_,_,_,_,_,unitCaster = UnitAura(unit, n, "HELPFUL") + local spellName,_,_,_,_,expirationTime,unitCaster = UnitAura(unit, n, "HELPFUL") if ( not spellName ) then break end - if Gladdy.specBuffs[spellName] then + if Gladdy.cooldownBuffs[spellName] then -- Check for auras that detect used CDs (like Fear Ward) + for arenaUnit,v in pairs(self.buttons) do + if (UnitIsUnit(arenaUnit, unitCaster)) then + Cooldowns:CooldownUsed(arenaUnit, v.class, Gladdy.cooldownBuffs[spellName].spellId, expirationTime - GetTime()) + -- /run LibStub("Gladdy").modules["Cooldowns"]:CooldownUsed("arena5", "PRIEST", 6346, 10) + end + end + end + if Gladdy.specBuffs[spellName] then -- Check for auras that detect a spec local unitPet = string_gsub(unit, "%d$", "pet%1") if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName]) @@ -80,28 +99,35 @@ end function EventListener:COMBAT_LOG_EVENT_UNFILTERED() -- timestamp,eventType,hideCaster,sourceGUID,sourceName,sourceFlags,sourceRaidFlags,destGUID,destName,destFlags,destRaidFlags,spellId,spellName,spellSchool local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool = CombatLogGetCurrentEventInfo() - local srcUnit = Gladdy.guids[sourceGUID] - local destUnit = Gladdy.guids[destGUID] + local srcUnit = Gladdy.guids[sourceGUID] -- can be a PET + local destUnit = Gladdy.guids[destGUID] -- can be a PET + if (Gladdy.db.shadowsightTimerEnabled and eventType == "SPELL_AURA_APPLIED" and spellID == 34709) then + Gladdy.modules["Shadowsight Timer"]:AURA_GAIN(nil, nil, 34709) + end if destUnit then -- diminish tracker - if (Gladdy.db.drEnabled and (eventType == "SPELL_AURA_REMOVED" or eventType == "SPELL_AURA_REFRESH")) then + if Gladdy.buttons[destUnit] and (Gladdy.db.drEnabled and (eventType == "SPELL_AURA_REMOVED" or eventType == "SPELL_AURA_REFRESH")) then Diminishings:AuraFade(destUnit, spellID) end -- death detection - if (eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then + if (Gladdy.buttons[destUnit] and eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then Gladdy:SendMessage("UNIT_DEATH", destUnit) end -- spec detection - if not Gladdy.buttons[destUnit].class or not Gladdy.buttons[destUnit].race then + if Gladdy.buttons[destUnit] and (not Gladdy.buttons[destUnit].class or not Gladdy.buttons[destUnit].race) then Gladdy:SpotEnemy(destUnit, true) end --interrupt detection - if eventType == "SPELL_INTERRUPT" then + if Gladdy.buttons[destUnit] and eventType == "SPELL_INTERRUPT" then Gladdy:SendMessage("SPELL_INTERRUPT", destUnit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool) end end if srcUnit then + srcUnit = string_gsub(srcUnit, "pet", "") + if (not UnitExists(srcUnit)) then + return + end if (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_AURA_APPLIED") then local unitRace = Gladdy.buttons[srcUnit].race -- cooldown tracker @@ -114,7 +140,7 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED() else unitClass = Gladdy.buttons[srcUnit].race end - Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName) + Cooldowns:CooldownUsed(srcUnit, unitClass, spellId) Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName]) end end @@ -188,6 +214,10 @@ Gladdy.exceptionNames = { -- TODO MOVE ME TO CLASSBUFFS LIB [27010] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)), } +Gladdy.cooldownBuffs = { + [GetSpellInfo(6346)] = { cd = 180, spellId = 6346 }, -- Fear Ward +} + function EventListener:UNIT_AURA(unit) local button = Gladdy.buttons[unit] if not button then @@ -206,6 +236,13 @@ function EventListener:UNIT_AURA(unit) Gladdy:SendMessage("AURA_GAIN_LIMIT", unit, auraType, n - 1) break end + if Gladdy.cooldownBuffs[spellName] then -- Check for auras that hint used CDs (like Fear Ward) + for arenaUnit,v in pairs(Gladdy.buttons) do + if (UnitIsUnit(arenaUnit, unitCaster)) then + Cooldowns:CooldownUsed(arenaUnit, v.class, Gladdy.cooldownBuffs[spellName].spellId, expirationTime - GetTime()) + end + end + end if not button.spec and Gladdy.specBuffs[spellName] then local unitPet = string_gsub(unit, "%d$", "pet%1") if unitCaster and (UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster)) then diff --git a/Frame.lua b/Frame.lua index 5ed139a..4baab81 100644 --- a/Frame.lua +++ b/Frame.lua @@ -1,6 +1,9 @@ local CreateFrame = CreateFrame local UIParent = UIParent local InCombatLockdown = InCombatLockdown +local math_abs = math.abs +local pairs = pairs +local LibStub = LibStub local Gladdy = LibStub("Gladdy") local L = Gladdy.L @@ -36,7 +39,7 @@ function Gladdy:CreateFrame() self.frame.background = CreateFrame("Frame", nil, self.frame, BackdropTemplateMixin and "BackdropTemplate") self.frame.background:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = false, tileSize = 16}) self.frame.background:SetFrameStrata("BACKGROUND") - self.frame.background:SetBackdropColor(self.db.backgroundColor.r, self.db.backgroundColor.g, self.db.backgroundColor.b, self.db.backgroundColor.a) + self.frame.background:SetBackdropColor(Gladdy:SetColor(self.db.backgroundColor)) self.frame.background:SetAllPoints(self.frame) --self.frame.texture = self.frame:CreateTexture(nil, "OVERLAY") --self.frame.texture:SetAllPoints(self.frame) @@ -45,7 +48,7 @@ function Gladdy:CreateFrame() self.frame:SetClampedToScreen(true) self.frame:EnableMouse(false) self.frame:SetMovable(true) - self.frame:RegisterForDrag("LeftButton") + --self.frame:RegisterForDrag("LeftButton") self.frame:SetScript("OnDragStart", function(f) if (not InCombatLockdown() and not self.db.locked) then @@ -58,7 +61,7 @@ function Gladdy:CreateFrame() local scale = f:GetEffectiveScale() self.db.x = f:GetLeft() * scale - self.db.y = (self.db.growUp and f:GetBottom() or f:GetTop()) * scale + self.db.y = (self.db.growDirection == "TOP" and f:GetBottom() or f:GetTop()) * scale end end) @@ -82,7 +85,7 @@ function Gladdy:CreateFrame() local scale = self.frame:GetEffectiveScale() self.db.x = self.frame:GetLeft() * scale - self.db.y = (self.db.growUp and self.frame:GetBottom() or self.frame:GetTop()) * scale + self.db.y = (self.db.growDirection == "TOP" and self.frame:GetBottom() or self.frame:GetTop()) * scale end end) self.anchor:SetScript("OnClick", function() @@ -126,75 +129,27 @@ function Gladdy:UpdateFrame() local highlightBorderSize = (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2) local powerBarHeight = self.db.powerBarEnabled and (self.db.powerBarHeight + 1) or 0 - local leftSize = 0 - local rightSize = 0 - --Trinket + Racial - if self.db.trinketEnabled and self.db.trinketPos == "LEFT" then - leftSize = leftSize + self.db.trinketSize * self.db.trinketWidthFactor + self.db.padding - if self.db.racialEnabled and self.db.racialAnchor == "trinket" and self.db.racialPos == "LEFT" then - leftSize = leftSize + self.db.racialSize * self.db.racialWidthFactor + self.db.padding - end - end - if self.db.trinketEnabled and self.db.trinketPos == "RIGHT" then - rightSize = rightSize + self.db.trinketSize * self.db.trinketWidthFactor + self.db.padding - if self.db.racialEnabled and self.db.racialAnchor == "trinket" and self.db.racialPos == "RIGHT" then - rightSize = rightSize + self.db.racialSize * self.db.racialWidthFactor + self.db.padding - end - end - --ClassIcon - if self.db.classIconPos == "LEFT" then - leftSize = leftSize + self.db.classIconSize * self.db.classIconWidthFactor + self.db.padding - else - rightSize = rightSize + self.db.classIconSize * self.db.classIconWidthFactor + self.db.padding - end - --Highlight - if not self.db.highlightInset then - leftSize = leftSize + self.db.highlightBorderSize - rightSize = rightSize + self.db.highlightBorderSize - end local margin = powerBarHeight - local width = self.db.barWidth + leftSize + rightSize local height = (self.db.healthBarHeight + powerBarHeight) * teamSize + (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2 * teamSize) + self.db.bottomMargin * (teamSize - 1) -- Highlight margin = margin + highlightBorderSize - - if (self.db.cooldownYPos == "TOP" or self.db.cooldownYPos == "BOTTOM") and self.db.cooldown then - margin = margin + self.db.cooldownSize - height = height + self.db.cooldownSize * (teamSize - 1) - end - if (self.db.buffsCooldownPos == "TOP" or self.db.buffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then - margin = margin + self.db.buffsIconSize - height = height + self.db.buffsIconSize * (teamSize - 1) - end - if (self.db.buffsBuffsCooldownPos == "TOP" or self.db.buffsBuffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then - margin = margin + self.db.buffsBuffsIconSize - height = height + self.db.buffsBuffsIconSize * (teamSize - 1) - end - if self.db.buffsCooldownPos == "TOP" and self.db.cooldownYPos == "TOP" and self.db.cooldown and self.db.buffsEnabled then - margin = margin + 1 - height = height + (teamSize - 1) - end - if self.db.buffsCooldownPos == "BOTTOM" and self.db.cooldownYPos == "BOTTOM" and self.db.cooldown and self.db.buffsEnabled then - margin = margin + 1 - height = height + (teamSize - 1) - end + margin, height = Gladdy:LegacyPositioning(margin, height, teamSize) -- GrowDirection if (self.db.growDirection == "LEFT" or self.db.growDirection == "RIGHT") then - width = self.db.barWidth * teamSize + (leftSize + rightSize) * teamSize + self.db.bottomMargin * (teamSize - 1) height = self.db.healthBarHeight + powerBarHeight end self.frame:SetScale(self.db.frameScale) - self.frame:SetWidth(width) + self:PixelPerfectScale(false) + self.frame:SetWidth(self.db.barWidth + highlightBorderSize) self.frame:SetHeight(height) self.frame:ClearAllPoints() - self.frame.background:SetBackdropColor(self.db.backgroundColor.r, self.db.backgroundColor.g, self.db.backgroundColor.b, self.db.backgroundColor.a) - --self.frame:SetBackdropColor(self.db.frameColor.r, self.db.frameColor.g, self.db.frameColor.b, self.db.frameColor.a) + self.frame.background:SetBackdropColor(Gladdy:SetColor(self.db.backgroundColor)) self.frame:ClearAllPoints() if (self.db.x == 0 and self.db.y == 0) then self.frame:SetPoint("CENTER") @@ -208,14 +163,14 @@ function Gladdy:UpdateFrame() end --Anchor - self.anchor:SetWidth(width) + self.anchor:SetWidth(self.db.barWidth * 2 + highlightBorderSize) self.anchor:ClearAllPoints() if (self.db.growDirection == "TOP") then - self.anchor:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") + self.anchor:SetPoint("TOP", self.frame, "BOTTOM") elseif self.growDirection == "BOTTOM" or self.growDirection == "RIGHT" then - self.anchor:SetPoint("BOTTOMLEFT", self.frame, "TOPLEFT") + self.anchor:SetPoint("BOTTOM", self.frame, "TOP") else - self.anchor:SetPoint("BOTTOMRIGHT", self.frame, "TOPRIGHT") + self.anchor:SetPoint("BOTTOM", self.frame, "TOP") end if (self.db.locked) then @@ -235,7 +190,7 @@ function Gladdy:UpdateFrame() button.secure:ClearAllPoints() if (self.db.growDirection == "TOP") then if (i == 1) then - button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", leftSize, powerBarHeight) + button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", 0, powerBarHeight) button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT") else button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin) @@ -243,7 +198,7 @@ function Gladdy:UpdateFrame() end elseif (self.db.growDirection == "BOTTOM") then if (i == 1) then - button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0) + button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, 0) button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT") else button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin) @@ -251,18 +206,18 @@ function Gladdy:UpdateFrame() end elseif (self.db.growDirection == "LEFT") then if (i == 1) then - button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -rightSize, 0) + button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -0, 0) button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT") else - button:SetPoint("TOPRIGHT", self.buttons["arena" .. (i - 1)], "TOPLEFT", -rightSize - leftSize - self.db.bottomMargin, 0) + button:SetPoint("TOPRIGHT", self.buttons["arena" .. (i - 1)], "TOPLEFT", - self.db.bottomMargin, 0) button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT") end elseif (self.db.growDirection == "RIGHT") then if (i == 1) then - button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0) + button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, 0) button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT") else - button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "TOPRIGHT", leftSize + rightSize + self.db.bottomMargin, 0) + button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "TOPRIGHT", self.db.bottomMargin, 0) button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT") end end @@ -286,6 +241,27 @@ function Gladdy:UpdateFrame() elseif Gladdy.db.hideBlizzard == "never" then Gladdy:BlizzArenaSetAlpha(1) end + if (not Gladdy.db.newLayout) then + Gladdy.db.newLayout = true + --get margin + local arena1Bottom + local arena2Top + if (self.db.growDirection == "BOTTOM") then + arena1Bottom = self.buttons["arena1"].secure:GetBottom() + arena2Top = self.buttons["arena2"].secure:GetTop() + elseif (self.db.growDirection == "TOP") then + arena1Bottom = self.buttons["arena1"].secure:GetTop() + arena2Top = self.buttons["arena2"].secure:GetBottom() + elseif (self.db.growDirection == "LEFT") then + arena1Bottom = self.buttons["arena1"].secure:GetLeft() + arena2Top = self.buttons["arena2"].secure:GetRight() + elseif (self.db.growDirection == "RIGHT") then + arena1Bottom = self.buttons["arena1"].secure:GetRight() + arena2Top = self.buttons["arena2"].secure:GetLeft() + end + Gladdy.db.bottomMargin = math_abs(arena1Bottom - arena2Top) + Gladdy:UpdateFrame() + end end function Gladdy:HideFrame() @@ -294,6 +270,7 @@ function Gladdy:HideFrame() self.startTest = nil self.hideFrame = true else + self:Reset() self.frame:Hide() end @@ -304,6 +281,7 @@ end function Gladdy:ToggleFrame(i) self:Reset() if (self.frame and self.frame:IsShown() and i == self.curBracket) then + self.frame.testing = nil self:HideFrame() else self.curBracket = i @@ -311,6 +289,7 @@ function Gladdy:ToggleFrame(i) if (not self.frame) then self:CreateFrame() end + self.frame.testing = true for o = 1, self.curBracket do local unit = "arena" .. o @@ -378,6 +357,184 @@ function Gladdy:CreateButton(i) self:ResetButton("arena" .. i) end + + +function Gladdy:SetPosition(frame, unit, xOffsetDB, yOffsetDB, newLayout, module) + local button = self.buttons[unit] + if not button or not frame or not xOffsetDB or not yOffsetDB then + return + end + + if (not newLayout) then + --Gladdy:Debug("INFO", name, "old X/Y:", frame:GetCenter()) + local xOffset, yOffset = frame:GetLeft(), frame:GetTop() + local x,y = button.healthBar:GetLeft(), button.healthBar:GetTop() + local newXOffset = math_abs(x - xOffset) * (x > xOffset and -1 or 1) + local newYOffset = math_abs(y - yOffset) * (y > yOffset and -1 or 1) + frame:ClearAllPoints() + frame:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", newXOffset, newYOffset) + --Gladdy:Debug("INFO", name, "new X/Y:", frame:GetCenter()) + if unit == "arena1" then + Gladdy.db[xOffsetDB] = newXOffset + Gladdy.db[yOffsetDB] = newYOffset + LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy") + end + else + frame:ClearAllPoints() + frame:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", Gladdy.db[xOffsetDB], Gladdy.db[yOffsetDB]) + end + if (self.newDefaults[module.name]) then + for k,v in pairs(self.newDefaults[module.name]) do + module.defaults[k] = v + end + end +end + +function Gladdy:CreateMover(frame, xConfig, yConfig, name, points, width, height, xOffset, yOffset, activated) + if not frame.mover then + frame:EnableMouse(false) + frame:SetMovable(true) + frame.mover = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate") + frame.mover:SetFrameStrata("TOOLTIP") + frame.mover:SetPoint(points[1], frame, points[2], xOffset or 0, yOffset or 0) + frame.mover:SetHeight(height or frame:GetHeight()) + frame.mover:SetWidth(width or frame:GetWidth()) + + local backdrop = { + bgFile = "Interface/Tooltips/UI-Tooltip-Background", + edgeFile = "", + tile = true, tileSize = 16, edgeSize = 10, + insets = {left = 0, right = 0, top = 0, bottom = 0} + } + frame.mover:SetBackdrop(backdrop) + frame.mover:SetBackdropColor(0,1,0,0.5) + frame.mover.border = CreateFrame("Frame", nil, frame.mover, BackdropTemplateMixin and "BackdropTemplate") + frame.mover.border:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = 2 }) + frame.mover.border:SetAllPoints(frame.mover) + frame.mover.border:SetBackdropBorderColor(0,1,0,1) + frame.mover.border:SetFrameStrata("TOOLTIP") + + frame.mover.text = frame.mover.border:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") + frame.mover.text:SetText(name) + frame.mover.text:SetPoint("CENTER") + + frame.mover:SetMovable(true) + frame.mover:EnableMouse(true) + + frame.mover:SetScript("OnMouseDown", function(self) + self.point = { frame:GetPoint() } + self.start = { frame:GetCenter() } + frame:StartMoving() + self:StartMoving() + end) + frame.mover:SetScript("OnMouseUp", function(self) + frame:StopMovingOrSizing() + self:StopMovingOrSizing() + self.stop = { frame:GetCenter() } + local diffX = math_abs(self.start[1] - self.stop[1]) + diffX = self.start[1] > self.stop[1] and -diffX or diffX + local diffY = math_abs(self.start[2] - self.stop[2]) + diffY = self.start[2] > self.stop[2] and -diffY or diffY + frame:ClearAllPoints() + frame:SetPoint(self.point[1], self.point[2], self.point[3], self.point[4] + diffX, self.point[5] + diffY) + Gladdy.db[xConfig] = self.point[4] + diffX + Gladdy.db[yConfig] = self.point[5] + diffY + LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy") + Gladdy:UpdateFrame() + end) + else + frame.mover:ClearAllPoints() + frame.mover:SetPoint(points[1], frame, points[2], xOffset or 0, yOffset or 0) + frame.mover:SetHeight(height or frame:GetHeight()) + frame.mover:SetWidth(width or frame:GetWidth()) + end + if self.frame and self.frame.testing and self.db.showMover then + if (activated ~= nil and not Gladdy.db[activated]) then + frame.mover:Hide() + else + frame.mover:Show() + end + else + frame.mover:Hide() + end +end + +--------------------------- + +-- LAGACY SUPPORT + +--------------------------- + +function Gladdy:LegacyPositioning(margin, height, teamSize) + if not Gladdy.db.newLayout then + for k,v in pairs(Gladdy.legacy) do + if Gladdy.db[k] == nil then + Gladdy:Debug("INFO", "Gladdy:LegacyPositioning write", k,v) + Gladdy.db[k] = v + else + Gladdy:Debug("INFO", "Gladdy:LegacyPositioning found", k,v) + end + end + if (self.db.cooldownYPos == "TOP" or self.db.cooldownYPos == "BOTTOM") and self.db.cooldown then + margin = margin + self.db.cooldownSize + height = height + self.db.cooldownSize * (teamSize - 1) + end + if (self.db.buffsCooldownPos == "TOP" or self.db.buffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then + margin = margin + self.db.buffsIconSize + height = height + self.db.buffsIconSize * (teamSize - 1) + end + if (self.db.buffsBuffsCooldownPos == "TOP" or self.db.buffsBuffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then + margin = margin + self.db.buffsBuffsIconSize + height = height + self.db.buffsBuffsIconSize * (teamSize - 1) + end + if self.db.buffsCooldownPos == "TOP" and self.db.cooldownYPos == "TOP" and self.db.cooldown and self.db.buffsEnabled then + margin = margin + 1 + height = height + (teamSize - 1) + end + if self.db.buffsCooldownPos == "BOTTOM" and self.db.cooldownYPos == "BOTTOM" and self.db.cooldown and self.db.buffsEnabled then + margin = margin + 1 + height = height + (teamSize - 1) + end + end + return margin, height +end + +function Gladdy:PositionButton(button, i, leftSize, rightSize, powerBarHeight, margin) + if (self.db.growDirection == "TOP") then + if (i == 1) then + button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", leftSize, powerBarHeight) + button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT") + else + button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin) + button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT") + end + elseif (self.db.growDirection == "BOTTOM") then + if (i == 1) then + button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0) + button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT") + else + button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin) + button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT") + end + elseif (self.db.growDirection == "LEFT") then + if (i == 1) then + button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -rightSize, 0) + button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT") + else + button:SetPoint("TOPRIGHT", self.buttons["arena" .. (i - 1)], "TOPLEFT", -rightSize - leftSize - self.db.bottomMargin, 0) + button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT") + end + elseif (self.db.growDirection == "RIGHT") then + if (i == 1) then + button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0) + button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT") + else + button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "TOPRIGHT", leftSize + rightSize + self.db.bottomMargin, 0) + button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT") + end + end +end + function Gladdy:GetAnchor(unit, position) local anchor = "healthBar" if Gladdy.db.classIconPos == position then diff --git a/Gladdy.lua b/Gladdy.lua index 6923c67..24dc74a 100644 --- a/Gladdy.lua +++ b/Gladdy.lua @@ -5,16 +5,21 @@ local select = select local pairs = pairs local tinsert = table.insert local tsort = table.sort +local str_lower = string.lower local GetTime = GetTime +local GetPhysicalScreenSize = GetPhysicalScreenSize +local InCombatLockdown = InCombatLockdown local CreateFrame = CreateFrame local DEFAULT_CHAT_FRAME = DEFAULT_CHAT_FRAME local IsAddOnLoaded = IsAddOnLoaded -local IsInInstance = IsInInstance local GetBattlefieldStatus = GetBattlefieldStatus local IsActiveBattlefieldArena = IsActiveBattlefieldArena +local IsInInstance = IsInInstance +local GetNumArenaOpponents = GetNumArenaOpponents local RELEASE_TYPES = { alpha = "Alpha", beta = "Beta", release = "Release"} local PREFIX = "TBC-Classic_v" local VERSION_REGEX = PREFIX .. "(%d+%.%d+)%-(%a)" +local LibStub = LibStub --------------------------- @@ -22,16 +27,18 @@ local VERSION_REGEX = PREFIX .. "(%d+%.%d+)%-(%a)" --------------------------- -local MAJOR, MINOR = "Gladdy", 4 +local MAJOR, MINOR = "Gladdy", 5 local Gladdy = LibStub:NewLibrary(MAJOR, MINOR) local L -Gladdy.version_major_num = 1 -Gladdy.version_minor_num = 0.22 +Gladdy.version_major_num = 2 +Gladdy.version_minor_num = 0.00 Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num Gladdy.version_releaseType = RELEASE_TYPES.release Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType Gladdy.VERSION_REGEX = VERSION_REGEX +Gladdy.debug = false + LibStub("AceTimer-3.0"):Embed(Gladdy) LibStub("AceComm-3.0"):Embed(Gladdy) Gladdy.modules = {} @@ -53,6 +60,17 @@ function Gladdy:Print(...) end function Gladdy:Warn(...) + local text = "|cfff29f05Gladdy|r:" + local val + for i = 1, select("#", ...) do + val = select(i, ...) + if (type(val) == 'boolean') then val = val and "true" or false end + text = text .. " " .. tostring(val) + end + DEFAULT_CHAT_FRAME:AddMessage(text) +end + +function Gladdy:Error(...) local text = "|cfffc0303Gladdy|r:" local val for i = 1, select("#", ...) do @@ -63,13 +81,38 @@ function Gladdy:Warn(...) DEFAULT_CHAT_FRAME:AddMessage(text) end +function Gladdy:Debug(lvl, ...) + if Gladdy.debug then + if lvl == "INFO" then + Gladdy:Print(...) + elseif lvl == "WARN" then + Gladdy:Warn(...) + elseif lvl == "ERROR" then + Gladdy:Error(...) + end + end +end + Gladdy.events = CreateFrame("Frame") Gladdy.events.registered = {} Gladdy.events:RegisterEvent("PLAYER_LOGIN") +Gladdy.events:RegisterEvent("PLAYER_LOGOUT") +Gladdy.events:RegisterEvent("CVAR_UPDATE") +hooksecurefunc("VideoOptionsFrameOkay_OnClick", function(self, button, down, apply) + if (self:GetName() == "VideoOptionsFrameApply") then + Gladdy:PixelPerfectScale(true) + end +end) Gladdy.events:SetScript("OnEvent", function(self, event, ...) if (event == "PLAYER_LOGIN") then Gladdy:OnInitialize() Gladdy:OnEnable() + elseif (event == "CVAR_UPDATE") then + if (str_lower(select(1, ...)) == "uiscale") then + Gladdy:PixelPerfectScale(true) + end + elseif (event == "PLAYER_LOGOUT") then + Gladdy:DeleteUnknownOptions(Gladdy.db, Gladdy.defaults.profile) else local func = self.registered[event] @@ -148,6 +191,16 @@ function Gladdy:NewModule(name, priority, defaults) self.messages[message] = func or message end + module.UnregisterMessage = function(self, message) + self.messages[message] = nil + end + + module.UnregisterAllMessages = function(self) + for msg,_ in pairs(self.messages) do + self.messages[msg] = nil + end + end + module.GetOptions = function() return nil end @@ -173,11 +226,11 @@ function Gladdy:DeleteUnknownOptions(tbl, refTbl, str) end for k,v in pairs(tbl) do if refTbl[k] == nil then - --Gladdy:Print("SavedVariable deleted:", str .. "." .. k, "not found!") + Gladdy:Debug("INFO", "SavedVariable deleted:", str .. "." .. k, "not found!") tbl[k] = nil else if type(v) ~= type(refTbl[k]) then - --Gladdy:Print("SavedVariable deleted:", str .. "." .. k, "type error!", "Expected", type(refTbl[k]), "but found", type(v)) + Gladdy:Debug("INFO", "SavedVariable deleted:", str .. "." .. k, "type error!", "Expected", type(refTbl[k]), "but found", type(v)) tbl[k] = nil elseif type(v) == "table" then Gladdy:DeleteUnknownOptions(v, refTbl[k], str .. "." .. k) @@ -186,11 +239,28 @@ function Gladdy:DeleteUnknownOptions(tbl, refTbl, str) end end +function Gladdy:PixelPerfectScale(update) + local physicalWidth, physicalHeight = GetPhysicalScreenSize() + local perfectUIScale = 768.0/physicalHeight--768/select(2, strsplit("x",({ GetScreenResolutions()})[GetCurrentResolution()])) + if self.db and self.db.pixelPerfect and self.frame then + self.frame:SetIgnoreParentScale(true) + self.frame:SetScale(perfectUIScale) + --local adaptiveScale = (GetCVar("useUiScale") == "1" and 1.0 + perfectUIScale - GetCVar("UIScale") or perfectUIScale) + --self.frame:SetScale(adaptiveScale) + if update then + self:UpdateFrame() + end + elseif self.frame then + self.frame:SetScale(self.db.frameScale) + self.frame:SetIgnoreParentScale(false) + end +end + function Gladdy:OnInitialize() self.dbi = LibStub("AceDB-3.0"):New("GladdyXZ", self.defaults) self.dbi.RegisterCallback(self, "OnProfileChanged", "OnProfileChanged") self.dbi.RegisterCallback(self, "OnProfileCopied", "OnProfileChanged") - self.dbi.RegisterCallback(self, "OnProfileReset", "OnProfileChanged") + self.dbi.RegisterCallback(self, "OnProfileReset", "OnProfileReset") self.db = self.dbi.profile self.LSM = LibStub("LibSharedMedia-3.0") @@ -221,25 +291,38 @@ function Gladdy:OnInitialize() self.guids = {} self.curBracket = nil self.curUnit = 1 - self.lastInstance = nil self:SetupOptions() for _, module in self:IterModules() do self:Call(module, "Initialize") -- B.E > A.E :D end - self:DeleteUnknownOptions(self.db, self.defaults.profile) if Gladdy.db.hideBlizzard == "always" then Gladdy:BlizzArenaSetAlpha(0) end + if not self.db.newLayout then + self:ToggleFrame(3) + self:HideFrame() + end +end + +function Gladdy:OnProfileReset() + self.db = self.dbi.profile + Gladdy:Debug("INFO", "OnProfileReset") + self:HideFrame() + self:ToggleFrame(3) + Gladdy.options.args.lock.name = Gladdy.db.locked and L["Unlock frame"] or L["Lock frame"] + Gladdy.options.args.showMover.name = Gladdy.db.showMover and L["Hide Mover"] or L["Show Mover"] + LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy") end function Gladdy:OnProfileChanged() self.db = self.dbi.profile - self:DeleteUnknownOptions(self.db, self.defaults.profile) - self:HideFrame() self:ToggleFrame(3) + Gladdy.options.args.lock.name = Gladdy.db.locked and L["Unlock frame"] or L["Lock frame"] + Gladdy.options.args.showMover.name = Gladdy.db.showMover and L["Hide Mover"] or L["Show Mover"] + LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy") end function Gladdy:OnEnable() @@ -325,21 +408,17 @@ function Gladdy:PLAYER_ENTERING_WORLD() LibStub("AceConfigDialog-3.0"):Open("Gladdy", nil, LibStub("AceConfigDialog-3.0"):SelectGroup("Gladdy", "XiconProfiles")) self.showConfig = nil end - local instance = select(2, IsInInstance()) - if (instance ~= "arena" and self.frame and self.frame:IsVisible() and not self.frame.testing) then + if (self.frame and self.frame:IsVisible()) then self:Reset() self:HideFrame() end - if (instance == "arena") then - self:Reset() - self:HideFrame() - end - self.lastInstance = instance end function Gladdy:UPDATE_BATTLEFIELD_STATUS(_, index) local status, mapName, instanceID, levelRangeMin, levelRangeMax, teamSize, isRankedArena, suspendedQueue, bool, queueType = GetBattlefieldStatus(index) - if (status == "active" and teamSize > 0 and IsActiveBattlefieldArena()) then + local instanceType = select(2, IsInInstance()) + Gladdy:Debug("INFO", "UPDATE_BATTLEFIELD_STATUS", instanceType, status, teamSize) + if ((instanceType == "arena" or GetNumArenaOpponents() > 0) and status == "active" and teamSize > 0) then self.curBracket = teamSize self:JoinedArena() end @@ -353,6 +432,7 @@ function Gladdy:PLAYER_REGEN_ENABLED() self.startTest = nil end self.frame:Show() + self:SendMessage("JOINED_ARENA") self.showFrame = nil end if self.hideFrame then @@ -439,13 +519,13 @@ function Gladdy:JoinedArena() end end - self:SendMessage("JOINED_ARENA") if InCombatLockdown() then Gladdy:Print("Gladdy frames show as soon as you leave combat") self.showFrame = true else self:UpdateFrame() self.frame:Show() + self:SendMessage("JOINED_ARENA") end for i=1, self.curBracket do self.buttons["arena" .. i]:SetAlpha(1) diff --git a/Gladdy.toc b/Gladdy.toc index cfb91f4..5113781 100644 --- a/Gladdy.toc +++ b/Gladdy.toc @@ -1,7 +1,7 @@ -## Interface: 20502 +## Interface: 20503 ## Title: Gladdy - TBC -## Version: 1.22-Release -## Notes: The most powerful arena AddOn for WoW 2.5.1 +## Version: 2.00-Release +## Notes: The most powerful arena AddOn for WoW 2.5.3 ## Author: XiconQoo, DnB_Junkee, Knall ## X-Email: contact me on discord Knall#1751 ## SavedVariables: GladdyXZ diff --git a/Images/BasicProfiles/Mir1_edited.blp b/Images/BasicProfiles/Mir1_edited.blp new file mode 100644 index 0000000..1e2797b Binary files /dev/null and b/Images/BasicProfiles/Mir1_edited.blp differ diff --git a/Images/trinket.blp b/Images/trinket.blp new file mode 100644 index 0000000..ad29aaa Binary files /dev/null and b/Images/trinket.blp differ diff --git a/ImportStrings.lua b/ImportStrings.lua index b2c8dba..effd467 100644 --- a/ImportStrings.lua +++ b/ImportStrings.lua @@ -26,4 +26,8 @@ end function Gladdy:GetMirProfile() return 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sp)Q8rthxaXjSJKCPejTI6KaUoQDs0RKr2Sye0Nzh2ox3ww1uLMh2chhKiPjrrpiJkDBB6AUp36NUZn639jxGNWt7SnKL9Yf5kM2VF5D3D9hd(qmhl37Tx((lF9130(bmiE4dF4Y3(MU3Iq527U(nZVV9TcUiXqq)9F8v)3TFW1tLwYXDF66x3nCxBbdV(Up(2p1bBmKB41ZF3LF4YqmXMpaNC8bLl5NL61VOjFi9X8vhCwYBBK6rOlC7L022Ny65bK1ESSFPJoDXeCZa76O(jRlqa7NLGekc3LC1TzPWiPJcZgMm9U)ZOGKQ7sJhm02m7Y8B5UgyXVE9VplHLBS)13z2GYE4)FgcFnZ8zx5d5f57s3MBRviDLcCt2sKfqqvuNDtnxFehBaxBrGN5YMe158mSRGzrytxReuY6msSTYnkFVx77jznLIoFceBt1LG5ZLKstTPSu019ZydzBKut(NOOBQac2ig2r82M1KGMMY7MuJ9bUIAJEjnsJgZ2vSGsgPmHwFbbbkZGSyzIpZDypyhRn(oEhX02ecQm0(N6U(yUVR6P0aYJeyU1ukcO(m8XzuY2aebZQyIpjGsQLVBtzhmc362MYozmqgrOa0kpssDzoEPfAZYRfRj2l1H8julT7tYRfdCRSHY2lETsue3NYNlljYNQwKcsqLsMjtJPcLNOqudwnCasdUC8idLbtaxrCKO4MeuosrxkbypqcAAgEHbeC)fgiIUBkcjbFy9ClhdZaliGHzVui0g6wsiWSIsBa7Y3sZO84Ixbckl4X0LoXNP0yfMk9y)nZqsP21yWKRMGxIb6kkyrrpferaWSI7f0LDWsIqXzk53rrOmOuHGtGxfeUHUbg(2H3NuxJKU6ijsFg2JO7AqeUv5cTUvUhXDefa5gIjl9PSUlt1yIQtO7aadgcsWazy8YyO9suXTmocJ0indGjEzl4(BqaLl52KvRXRaGcV1emK5bs6(dsgQJ)d10EgTA06GAicXre20bNrPPpSQQNNrmwakewZ63UpRUoR2UDw67WObxqXdl4zxBkFF5L2sIDTZhVE3VYFCBzpf8FWthwMp7ho8ooUk33RYWEAX)5fSSRtb" +end + +function Gladdy:GetMirEditedProfile() + return "4XzT8S1CBBZS)yopxp4obF0oooXZjXXFrotBNPJAPLOT5jYI(qs1u3hYV9VfyxqcErkIjo5HizsGfl277IfAjF5nlxSU6SYQ15vVQCtzL7bzlVqzTYeMwNOfkzsIz5D)IwUCXTlVIVCX9()VY9)nlxSQSCZ6YVS9hci1pKbWOU4(hAUP4X8QlQYEmFrtvwt2YfV9Y38wyDYQBolBmU6adasMhKmpizE8ch)V9H7URoVz5f)IwLO020ebGpcl3HoQe32)8I6SB3K)QIQvBYxEw3sDF8YWorDWf6T5oSF5vc9Yfpv(Lb7H3)6ZV8tVF5IhYZ208am8RGxEr52Mff)BoShGjT9PBkBYF86nzn51NU5PhYoDZxYEU(MSQ7ZBYxV8waW5nV1dHRZRwLVTj7EpchyHlAEg2blUCBtE1DzRY)JtxV(dBR)J3SjB96N)JlFegF9FGJ9pFZMY66XKEy)SXHrNiM4Dpu(LB(sP)7o052DaX9m3)9ksk4nvLF58IQ8vnfLBxU4JaRdiF)DEvn83)5Jz)FLv)52DpcKjGOURklWECeu3F7r9QDp18RfRBE4ISvnLo68jPE6tv(JLvoQ2YfNxwvuF91a5FtwD9LRk36P3Vl)VZ3S8kncT3vu3CE(Dz72044IMKeM7Z8To(9AhL7PQcaqnpV8kfGbaZA1Nby)6Z(0fx44TcBIC)tXX1gnfUqQ1ZBvKQew6XSkTRbtYSZBn06dSrMgR4gdFEtrinPQ5nfjNZtoM9Emf2EaY1KRIrQm7DgPJPVALDMiLqlsM7wxX3p9LZgHvsgy)6yWQWeSPw5EhVCsPeLDMBcLIP2pPAYfHZu7FrMyFB5cX8qQe(mL1tsN7sWTkZrPZgnLuPD)sHtR1koGC7KlIoXoZDIqj0ZCNyKhqqCFKlX(Tkon5sjNRAo3AMlIjbHR9lnkglnksb7IZr8LNQz7xnC69Hjnz)B9jvQeMu7CNctRMlb2fg38MHCUoqfS56dbeUspkdJX(qeP7xpzcBPcg7aS99XfNVvf5CfvewXmXljtCa)ctVkkPy)w53J3nZbOWtOyjv65A2wKWS7NXpPqpeGYbKhftGvQ05kaNieZK(6CTpZao4GLR9JytRWNWoafEYPiLc2SS2jLjZ1jNqONDC5Y0dS51Jrln7aw5NqD3WMBm8sz6(NY0XbPfhieIPJ2sRK7xGFcLkJAw6GGVQKzQNNYMlPYAuZu9WYtM1Uwymhk4Sj23mXbwHXtaMcKkoKS7UNC5bpz5lOurDOhvIG9L5AxnkugzIeqglljfYoq4QrHz)LgWT2nvfB)CEtib8R294T5v(X4lnYdasTXHytwocAY)Eil8FHDcJXaNJSegyFrhHKZP(oSr1iHWUFpkD)iIIViixybEG2WH8OaNToVTWMpTDCoC41DCN1(hCD261fBXAjHfJOdlpDxvgIPtvIOtSEMORqnrfVbsfLkrtubwMGb)XCyx4(MZNbZlmmO8dRNU(pTKZaL4cq)jHNA5qoTPqOLAyxdKYXLEPjRIwXuy7Sn)lVl75YDnoAbIXtUEGuBr2MEftH3r6NAg9QcJNqwduXR4DKYMNFkF5IRF456IvzBOI4rf07wKHFLy4WFB5MNJgk7Kugn8t0mxnaVsnCkxuuL3BkAw0kygn(tRwLTD6z4xa7WjCvwZoAjyNarffVj8)nmj5ODYcpNHMLFbgTul2T9ZBbX9Ht9t0Jr9csAmSH4MreGQY6Mblu3I0mu5oYGZ6QivLUQ0nuoWBulF955(H4wEldCEEMZGysAI7lqCYq2HUNyHGzpluJh4ljUSzHpDL76mxINg)mfPG1D34Pp9Lu4mNFcPFCCPGB9Z3doFY9(PbwC8pofFGMl9dJEpM8SB5cRNl14Z8HoHRNkL7xiNTl8to(fPcbKl26Z8UDrizsSwecsfoaxoQNfciXVw2eCUgnN7Fv4ba65)e3lyoEUzii00ir0sQyEYNnv4bGpdkpOtu(fZgwDF0a4oLzqytuuLrHmfWwlIfAWwH7lkoHYyyxWx0w)lmwcwMe)7tyeve4N(VibcpUPfg)i8(X9RgezP)ncCrfbcURcIN5PR4sHPeDgsM8Fj1IKnFn98Z1I7ETa)elS2z(yasOhW8FXGqqyrcQBrqYcGE4xstXTIRItickjzuds7fGZtAljWhKM4NkW7qckiuJd0GFHe5WA54anZI4skkQAizrNX5wHApinCjXJ4OGGMezaYfU4wnodqwc5ijilHyC4BDg)rWyiPdoYonmgIGerqH6C(SPD7aMGapW)5eMXrIpeJpQFHkyGCLMiPemejPKcHc)cwbi)YBtsO1brljYHfGCossvsek(sa5NI0qQDCljqRjsJGu)Czq5rXKGgncdFTQ8yQ)9KDfon8eEWEcc)ebQrzq5uoT9mwnAOcIC1tjKCshG46qG5445KCeHNWMJ4yjEvZOWbo6dzAOx6iRUo)O4H7yNi4KEGLp84WO49QDN3Yfvf5BxdopV15nF795V6H8vF(vH4iCpoY)p5dGhp2RPDLdRAp)PEhyeE(qF9VUbctRP4PV(xqGTBx7CJ4H3n5)tt0oRdgh5bKrb)nm83IrHm1UAdgQN61)y6UDmn9v7QQZNGWgI4Z4zXf)t(gi4U7Yx1eytdwT2dzJIo94yyTNnv8rA9meLmyuuaAAPMuUMbgYHOAHOK)hiExijwTcKhnmLYYcVz42QnqRVrSS3w20u(47ZQUVylefqAB09d2ErpLoRp)XR14pMXVHKpSsT7zhLZfvX3BIbCklQ2do1LtqrBUqGjxHcmpQS6uqLMtPcf4x7dfJyk3(TpyYwf(bsYjHGaPTTmeKyloppvauLXDMVozU1vVnBZDhXoik1NzD0UE1381)5TBEQFW(DkBJtPevr60wNk5GAWG07l)B80FjapX(4eXyXLO9Y8LvyT8ZyfJYI6YTtkMA6M169OdpT4Y5pVn7XIv4WdMh6t5ceOGKfs8UacKrjH4aHOlvkDAyJ0ASmiM7kovNT5wbjNvp3c2t4cTr7DIOorpi3SbOLxu25WaaXkVxHqYb9m1V4)Fxwv(x)Rl2TzZx)RF9HIM8b8CcKblrDLsaZLSvbfIxfcauYsbJAPQeFTkuDWAyUg4SN0(sfP5CFKge8zKRJFBA1xh9yCJce5u(0TBbvHvETUEs8JYio4p1r9c(v7hoqeFaysEaazHA7qsSkgkJ0WnciNEbeWdNtTzsl34YToQN3kWGn17E9f3mSFggQa2LlxhFzyqi)2Yl(fJwAvG7gfKpcKOHxAKnWKyheIDFfxIMBH0dV3BmPNvUPvp9uRtx1SdCvDBGFpiGObfwyysQoXxxzBcjKERJknKvnwjyQsymD33eyc96LMPTHfzEiYeUxr2hTvxV7iwg1WpDbGfKEgf507Z(h367WYrX0qwj)9UkcA1AG)jKsimbx6aOBWo5aVqRhrCfzg0T3M9kGJ1mYgo2gvdnIE5JpUBB(aZ3qokOYORMib7JidfxkNyVhsX75u6ztR5pjdzD15avWl(Ff3og7UOS6XVvCpRkgiK9D0lu9Cy2taloAUiSBwqV2BZLGEqS4iJSCcgAWMpRFIcVEB(J(SeYiJEpMVTXxuNQ86DvKzgVsv9t5B20UfPN4DAKhacfL4NQZx3LIHxHm3vtQNYQAEUDuFmpB9ZO2k831Dt4MhG1(bWCJp8okOXylmKSr)iuXhUVkAFNxqke5QjggXXZ6zwT6r2ei)qPWcP2BuPclzvUT45aFiEJoWOV9KHrm9Dif0tgBOn73v6keNdb6TmKphwB9K7CotwkWZBautYAcEqC04X24JYUAKX32YZpWJ05F4xVk2wtRYGl7IvbHsheqEq85iOD1WNZKAoy9IIDbTRp)egImdhzmjkKmKweTJigBx2eqw(AR2albeGMp6mvhpTEO)GJk74N6o4eYon8pH)SlW08C2PZQOifespx8)aMcAougwjD6(BqHIZcN2bknOtqwYbIpOJa)(S7lwnvoXHqKprmmf9ygdeENMjHO7SsU1KQNMXmkfyYXyViDdvHieOByjbVHU9wnKt(7k2M3f4zGBEB3XRm5UDGXduboooKag8rVOJ7z3vUAhrLWiLxNF2MI)9FZQwtwCJN3hGnvWBMZqW4ddAdKkY2gWx5nF46(w47OeRkgfZjrbgfeW6QRGOZpC5N8084C29rpuGRx0zo6Su)5JWptazAJflsiQNPIIjcQOX5tWlM2DuMwJYkzklZYHGr960ktFjn0C9(eYI3atEAgDkFARIzyCvcpjXsT2TBTk6gIbu8LPUsRBLwg3ViuWKb(uS3J(D1(SSZt9vDV2Qpwy(HzwBP2ecgMPdMiYG8X0jjQeW(JmKpgmKRlRa2vrtesexzbuKrhsvEpvcZP36pTSfpwwcg06hMuVd2nK0waZmkTLRmPmEQvkIXSE1zlwjEqUROw0yNyhv5tos6CV9txLBh7w4WkMKxQrj43RYPd2URRgiOkDh)rcZYs7L5wumo8a7kwQfW1Ehr(RGyiUhwKCFyGRAQ2u3SZxXKO(C4UYQv5HuElw5dfxQtn(ADvTD9WPC7(MI1GL79HmmO9V1AyCTwKBna5PJz8GwULwG6McSuVF75y9RXNRpMrleP(vOEvwdiiCCZHR9uQ1f1ok92JARaPYHsOpVAt52JANy4jAIJmKGTFoII8UVZjxd7jxpSCeRfKTPNQTE1XmAdx5XSDzhZO1P4(4U8SQJz8UJEAztK68B2Lxxds0Dr5nzSbT1ddC7Ntbreme(DyvVx07X1Y67hkdkV0Hd2S31FIY3FuZ)0fTpSzdNeqBg4tFak9RFqRzMJW8kT4JaB0bmeh4qBf2ARGq7JIggfro610T(nU)uMmQT3YIRz9U6MYh9rwUWjU)TSp3qGLR5SHT72lbCT8rDr3Sa7jPHcORLJaUKLmQLmNf03lspQrxFraRvoS)aFjalKf)pdWYz6FkWvlh1u7VeG1kg1w2VeGvm(AanlW6Ys6E6Zk8Zi5xPXmS)pNf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end \ No newline at end of file diff --git a/Lang.lua b/Lang.lua index ce0ec8d..740b673 100644 --- a/Lang.lua +++ b/Lang.lua @@ -985,6 +985,434 @@ elseif GetLocale() == "zhTW" then L["Background Color of the frame"] = "框架的背景顏色" L["Gladdy"] = "Gladdy目標框架" --Line 210, 709, 727 +elseif GetLocale() == "zhCN" then + -- Announcements.lua + L["Announcements"] = "通知" + L["RESURRECTING: %s (%s)"] = "复活: %s (%s) " + L["SPEC DETECTED: %s - %s (%s)"] = "敌方天赋: %s - %s (%s)" + L["LOW HEALTH: %s (%s)"] = "低生命值: %s (%s)" + L["TRINKET USED: %s (%s)"] = "饰品已使用: %s (%s)" + L["TRINKET READY: %s (%s)"] = "饰品就绪: %s (%s)" + L["DRINKING: %s (%s)"] = "正在喝水: %s (%s)" + L["Self"] = "玩家" + L["Party"] = "队伍" + L["Raid Warning"] = "团队警告" + L["Blizzard's Floating Combat Text"] = "Blizzard 战斗浮动文字" + L["Trinket used"] = "饰品已使用" + L["Announce when an enemy's trinket is used"] = "当敌方使用饰品时发出通知" + L["Trinket ready"] = "饰品就緒" + L["Announce when an enemy's trinket is ready again"] = "当敌方饰品就绪时发出通报" + L["Drinking"] = "正在喝水" + L["Announces when enemies sit down to drink"] = "当敌方喝水时发出通报" + L["Resurrection"] = "复活" + L["Announces when an enemy tries to resurrect a teammate"] = "当敌方尝试复活队友时发出通报" + L["New enemies"] = "新的敌人" + L["Announces when new enemies are discovered"] = "当发现新的敌人时发出通报" + L["Spec Detection"] = "天赋侦测" + L["Announces when the spec of an enemy was detected"] = "当侦测到敌方天赋时发出通报" + L["Low health"] = "低生命值" + L["Announces when an enemy drops below a certain health threshold"] = "当敌方生命值低于一定条件时发出通报" + L["Low health threshold"] = "低生命值门槛" + L["Choose how low an enemy must be before low health is announced"] = "设定低生命值通报门槛" + L["Destination"] = "发送通报至" + L["Choose how your announcements are displayed"] = "选择通报发送至哪个频道" + + -- ArenaCountDown.lua + L["Arena Countdown"] = "竞技场计时" + L["Turns countdown before the start of an arena match on/off."] = "在竞技场开始前倒数剩余秒数" + L["Size"] = "大小" + + -- Auras.lua + L["Auras"] = "光环" + L["Frame"] = "框架" + L["Cooldown"] = "冷却时间" + L["No Cooldown Circle"] = "取消图示冷却倒数阴影" + L["Cooldown circle alpha"] = "冷却倒数阴影alpha值" + L["Font"] = "字体" + L["Font of the cooldown"] = "設定冷卻時間字型" + L["Font scale"] = "字体大小" + L["Scale of the text"] = "设定字体大小" + L["Font color"] = "字体颜色" + L["Color of the text"] = "设定字体颜色" + L["Border"] = "边框" + L["Border style"] = "边框样式" + L["Buff color"] = "增益顏色" + L["Debuff color"] = "减益顏色" + L["Check All"] = "全选" + L["Uncheck All"] = "取消全选" + L["Enabled"] = "启用" + L["Priority"] = "优先" + L["Interrupt Spells School Colors"] = "打断法术分类颜色" + L["Enable Interrupt Spell School Colors"] = "启用" + L["Will use Debuff Color if disabled"] = "若未启用则使用一般减益颜色" + L["Buffs"] = "增益" --Line 573 + L["Debuffs"] = "減益" --Line 566 + L["Interrupts"] = "打断" --Line 580 + + -- BuffsDebuffs.lua + L["Buffs and Debuffs"] = "增益与减益" + L["Enabled Buffs and Debuffs module"] = "启用增益与减益模块" + L["Show CC"] = "显示控场" + L["Shows all debuffs, which are displayed on the ClassIcon as well"] = "显示所有减益效果,这些减益效果也显示在职业图标上" + L["Buffs"] = "增益" + L["Size & Padding"] = "大小与內距" + L["Icon Size"] = "图标大小" + L["Size of the DR Icons"] = "递减图标大小" + L["Icon Width Factor"] = "图标宽度比例" + L["Stretches the icon"] = "图标宽度" + L["Icon Padding"] = "图标內距" + L["Space between Icons"] = "图标间距" + L["Position"] = "位置" + L["Aura Position"] = "光环位置" + L["Position of the aura icons"] = "光环图标位置" + L["Top"] = "顶部" + L["Bottom"] = "底部" + L["Left"] = "左" + L["Right"] = "右" + --L["Grow Direction"] = "" + L["Grow Direction of the aura icons"] = "光环图标的延伸方向" + L["Horizontal offset"] = "水平偏移" + L["Vertical offset"] = "垂直偏移" + L["Alpha"] = "Alpha值" + L["Debuffs"] = "减益" + L["Dynamic Timer Color"] = "动态计时条颜色" + L["Show dynamic color on cooldown numbers"] = "冷却时间数字以动态颜色显示" + L["Color of the cooldown timer and stacks"] = "Farbe der Abklingzeit und Stapel" + L["Spell School Colors"] = "法术种类颜色" + L["Spell School Colors Enabled"] = "启用" + L["Show border colors by spell school"] = "根据不同法术显示不同边框颜色" + L["Curse"] = "诅咒" + L["Color of the border"] = "边框颜色" + L["Magic"] = "魔法" + L["Poison"] = "中毒" + L["Physical"] = "物理" + L["Immune"] = "免疫" + L["Disease"] = "疾病" + L["Aura"] = "光环" + L["Form"] = "形态" + L["Font"] = "字体" --Line 906 + L["Border"] = "边框" --Line 949 + L["Debuff Lists"] = "减益列表" --Line 1036 + L["Buff Lists"] = "增益列表" --Line 1051 + + -- Castbar.lua + L["Cast Bar"] = "施法条" + L["Bar"] = "施法条" + L["Bar Size"] = "施法条大小" + L["Bar height"] = "高度" + L["Height of the bar"] = "计量条高度" + L["Bar width"] = "宽度" + L["Width of the bars"] = "计量条宽度" + L["Texture"] = "材质" + L["Bar texture"] = "施法条材质" + L["Texture of the bar"] = "计量条材质" + L["Bar color"] = "施法条颜色" + L["Color of the cast bar"] = "计量条颜色" + L["Background color"] = "背景颜色" + L["Color of the cast bar background"] = "施法条背景顏色" + L["Border size"] = "边框大小" + L["Status Bar border"] = "状态条边框" + L["Status Bar border color"] = "状态条边框颜色" + L["Icon"] = "图标" + L["Icon size"] = "图标大小" + L["Icon border"] = "图标边框" + L["Icon border color"] = "图标边框颜色" + L["If test is running, type \"/gladdy test\" again"] = "如果测试已经开始,调整此选项后请输入/gladdy test以重新开始测试" + L["Spark"] = "尾部发亮" + L["Spark enabled"] = "启用" + L["Spark color"] = "颜色" + L["Color of the cast bar spark"] = "计时条进度的尾部颜色" + L["Font of the castbar"] = "施法条字体" + L["Font size"] = "字体大小" + L["Size of the text"] = "施法条字体大小" + L["Format"] = "格式" + L["Timer Format"] = "时间格式" + L["Remaining"] = "剩余时间" + L["Total"] = "总时间" + L["Both"] = "两者" + L["Castbar position"] = "施法条位置" + L["Icon position"] = "图标位置" + L["Offsets"] = "偏移" + + -- Classicon.lua + L["Class Icon"] = "职业图标" + L["Balance"] = "平衡" + L["Feral"] = "野性" + L["Restoration"] = "恢复" + L["Beast Mastery"] = "兽王" + L["Marksmanship"] = "射击" + L["Survival"] = "生存" + L["Arcane"] = "奥术" + L["Fire"] = "火焰" + L["Frost"] = "冰霜" + L["Holy"] = "神圣" + L["Protection"] = "防护" + L["Retribution"] = "惩戒" + L["Discipline"] = "戒律" + L["Shadow"] = "暗影" + L["Assassination"] = "刺杀" + L["Combat"] = "战斗" + L["Subtlety"] = "敏锐" + L["Elemental"] = "元素" + L["Enhancement"] = "增强" + L["Affliction"] = "痛苦" + L["Demonology"] = "恶魔" + L["Destruction"] = "毁灭" + L["Arms"] = "武器" + L["Fury"] = "狂怒" + L["Show Spec Icon"] = "显示天赋图标" + L["Shows Spec Icon once spec is detected"] = "若侦测到天赋则显示天赋图标" + L["Icon width factor"] = "图标宽度比例" + L["This changes positions with trinket"] = "调整职业图标位置" + L["Border color"] = "边框颜色" + + --CombatIndicator.lua + L["Combat Indicator"] = "战斗指示器" + L["Enable Combat Indicator icon"] = "显示是否进入战斗" + L["Anchor"] = "锚点" + L["This changes the anchor of the ci icon"] = "调整战斗指示器显示锚点" + L["This changes position relative to its anchor of the ci icon"] = "调整战斗指示器位置" + + -- Constants.lua + L["Physical"] = "物理" --Line 749 + L["Holy"] = "神圣" --Line 750 + L["Fire"] = "火焰" --Line 751 + L["Nature"] = "自然" --Line 752 + L["Frost"] = "冰霜" --Line 753 + L["Shadow"] = "暗影" --Line 754 + L["Arcane"] = "奥术" --Line 755 + L["Unknown"] = "未知" --Line 756 + + -- Cooldowns.lua + L["Cooldowns"] = "技能冷却监控" + L["Enabled cooldown module"] = "启用冷却时间监控模块" + L["Cooldown size"] = "大小" + L["Size of each cd icon"] = "冷却时间图标" + L["Icon Width Factor"] = "宽度" + L["Max Icons per row"] = "每行图标数量" + L["Scale of the font"] = "字体大小" + L["Anchor of the cooldown icons"] = "冷却图标锚点" + L["Grow Direction of the cooldown icons"] = "冷却图标延伸方向" + L["Offset"] = "偏移" + L["BloodElf"] = "血精灵" + L["NightElf"] = "暗夜精灵" + L["Scourge"] = "亡灵" + + -- Diminishings.lua + L["Diminishings"] = "控场递减" + L["Enabled DR module"] = "启用递减模块" + L["DR Cooldown position"] = "递减冷却时间位置" + L["Position of the cooldown icons"] = "递减冷却时间图标位置" + L["DR Border Colors"] = "DR边框颜色" + L["Dr Border Colors Enabled"] = "启用" + L["Colors borders of DRs in respective DR-color below"] = "边框颜色依递减设定为以下颜色" + L["Half"] = "二分之一" + L["Quarter"] = "四分之一" + L["Categories"] = "法术列表" + L["Force Icon"] = "使用自定义图标" + L["Icon of the DR"] = "选择此图标取代原始技能图标" + + -- ExportImport.lua + L["Export Import"] = "导出/导入" + L["Profile Export Import"] = "设置导出/导入" + L["Export"] = "导出" --Line 138 + L["Export your current profile to share with others or your various accounts."] = "导出您目前的设置" --Line 139 + L["Import"] = "导入" --Line 162 + L["This will overwrite your current profile!"] = "这将会覆盖您目前的设置" --Line 163 + + -- Healthbar.lua + L["Health Bar"] = "血量条" + L["DEAD"] = "死亡" + L["LEAVE"] = "暂离" + L["General"] = "一般" + L["Color of the status bar background"] = "状态条背景颜色" + L["Font of the bar"] = "字体" + L["Name font size"] = "名称字体大小" + L["Size of the name text"] = "设定名称字体大小" + L["Health font size"] = "生命值字体大小" + L["Size of the health text"] = "设定生命值字体大小" + L["Size of the border"] = "边框大小" + L["Health Bar Text"] = "血量条文字" + L["Show name text"] = "显示名字" + L["Show the units name"] = "显示单位名称" + L["Show ArenaX"] = "显示编号" + L["Show 1-5 as name instead"] = "使用编号1-5代替角色名字" + L["Show the actual health"] = "显示目前生命值" + L["Show the actual health on the health bar"] = "在血量条上显示目前生命值" + L["Show max health"] = "显示最大生命值" + L["Show max health on the health bar"] = "在血量条上显示最大生命值" + L["Show health percentage"] = "显示百分比" + L["Show health percentage on the health bar"] = "在血量条上显示生命值百分比" + + -- Highlight.lua + L["Highlight"] = "高亮提示" + L["Show Inside"] = "显示在框架內" + L["Show Highlight border inside of frame"] = "將高亮边框显示于框架內侧" + L["Colors"] = "边框颜色" + L["Target border color"] = "目标" + L["Color of the selected targets border"] = "目标的边框顏色" + L["Focus border color"] = "焦点" + L["Color of the focus border"] = "焦点目标边框顏色" + L["Highlight target"] = "高亮目标" + L["Toggle if the selected target should be highlighted"] = "是否高亮当前目标" + L["Show border around target"] = "显示目标边框" + L["Toggle if a border should be shown around the selected target"] = "是否显示当前目标的边框" + L["Show border around focus"] = "显示焦点边框" + L["Toggle of a border should be shown around the current focus"] = "是否显示当前焦点目标的边框" + + -- Pets.lua + L["Pets"] = "宠物" + L["Enables Pets module"] = "启用宠物模块" + L["Width of the bar"] = "宠物条宽度" + L["Health color"] = "生命值顏色" + L["Color of the status bar"] = "状态条顏色" + L["Portrait"] = "头像" + L["Health Values"] = "生命值" + + -- Powerbar.lua + L["Power Bar"] = "法力/能量条" + L["Power Bar Text"] = "法力/能量条文字" + L["Power Texts"] = "法力/能量条文字" + L["Show race"] = "显示种族" + L["Show spec"] = "显示天赋" + L["Show the actual power"] = "显示目前法力/能量" + L["Show the actual power on the power bar"] = "在计量条中显示目前法力/能量值" + L["Show max power"] = "显示最大法力/能量值" + L["Show max power on the power bar"] = "在计量条中显示最大法力/能量值" + L["Show power percentage"] = "显示法力/能量百分比" + L["Show power percentage on the power bar"] = "在计量条中显示目前法力/能量百分比" + + -- Racial.lua + L["Racial"] = "种族" + L["Enable racial icon"] = "启用种族图标" + L["This changes the anchor of the racial icon"] = "调整种族图标锚点" + L["This changes position relative to its anchor of the racial icon"] = "调整种族图标位置" + + -- TotemPlates.lua + L["Totem Plates"] = "图腾栏" + L["Customize Totems"] = "自定义图腾" + L["Custom totem name"] = "自定义图腾名字" + L["Totem General"] = "图腾通用设置" + L["Turns totem icons instead of nameplates on or off. (Requires reload)"] = "是否显示图腾名字(需重新加载)" + L["Show friendly"] = "显示右方图腾" + L["Show enemy"] = "显示敌方图腾" + L["Totem size"] = "图腾大小" + L["Size of totem icons"] = "图腾图标大小" + L["Font of the custom totem name"] = "自定义图腾字体" + L["Apply alpha when no target"] = "图腾非目标时使用alpha值" + L["Always applies alpha, even when you don't have a target. Else it is 1."] = "若图腾未被选为目标,其图标使用alpha值設定" + L["Apply alpha when targeted"] = "图腾为目标时使用alpha值" + L["Always applies alpha, even when you target the totem. Else it is 1."] = "图腾被选为目标时,其图标使用alpha值設定" + L["All totem border alphas (configurable per totem)"] = "图腾 Alpha值 " + L["Totem icon border style"] = "图腾边框样式" + L["All totem border color"] = "图腾边框顏色" + + -- Trinket.lua + L["Trinket"] = "饰品" + L["Enable trinket icon"] = "启用饰品图标" + L["This changes positions of the trinket"] = "调整饰品图标位置" + + -- XiconProfiles.lua + L["Profile"] = "样式" + L["XiconProfiles"] = "框架外观" --Line 4 + L[" No Pet"] = "(无宠物)" --Line 109, 119 + + -- Frame.lua + L["Gladdy - drag to move"] = "Gladdy - 拖拽移动" + + -- Gladdy.lua + L["Welcome to Gladdy!"] = "欢迎使用 Gladdy!" + L["First run has been detected, displaying test frame."] = "第一次使用时,显示此测试框架。" + L["Valid slash commands are:"] = "可用的指令为:" + L["If this is not your first run please lock or move the frame to prevent this from happening."] = "若非第一次使用,请移动或锁定框架以免此提示再次出现。" + + -- Clicks.lua + L["Action #%d"] = "动作 #%d" + L["Target"] = "目标" --Line 15 + L["Focus"] = "焦点" --Line 16 + L["Clicks"] = "点击动作" + L["Left button"] = "左键" + L["Right button"] = "右键" + L["Middle button"] = "中键" + L["Button 4"] = "鼠标按键4" + L["Button 5"] = "鼠标按键5" + L["Select what action this mouse button does"] = "设置输入按键后欲执行的动作" + L["Modifier"] = "修饰键" + L["Select which modifier to use"] = "设置欲使用的修饰键" + L["Button"] = "按键" + L["Select which mouse button to use"] = "设置欲使用的鼠标按键" + L["Name"] = "名称" + L["Select the name of the click option"] = "设置动作名称" + L["Action"] = "动作" + L["Cast Spell / Macro"] = "施放法术/宏" + + --RangeCheck.lua + L["Range Check"] = "距离检测" + L["Spells"] = "法术" + L["Fade"] = "变暗" + L["Out of Range Darkening Level"] = "超出距离时变暗程度" + L["Higher is darker"] = "数值越高越暗" + L["yds"] = " 码" --Line 366, 388 + L["Changing the spellID only applies to your player class!\n\nExample: If you are a Paladin and wish to change your range check spell to Repentance, edit the Paladin spellID to 20066."] = "对应您的职业修改欲使用监控距离的技能。\n\n例:若您为圣骑士且想以忏悔技能用于距离监控,请将圣骑士的法术ID改为20066。" --Line 352 + + --ShadowsightTimer.lua + L["Shadowsight Timer"] = "暗影视界计时" + L["Locked"] = "锁定" + L["Announce"] = "通报" + L["Scale"] = "大小" + L["Shadowsight up in %ds"] = "暗影视界於%d秒后就绪" + L["Shadowsight up!"] = "暗影视界已就绪" + + -- Options.lua + L["settings"] = "设置" + L["Reset module"] = "重置模块" + L["Reset module to defaults"] = "将模块重置为初始值" + L["No settings"] = "无设置" + L["Module has no settings"] = "模块没有设置" + L["General settings"] = "通用设置" + L["Lock frame"] = "锁定框架" + L["Toggle if frame can be moved"] = "调整框架是否可移动" + L["Grow frame upwards"] = "框架向上延伸" + L["If enabled the frame will grow upwards instead of downwards"] = "开启次选项时框架向上延伸" + L["Down"] = "下" + L["Up"] = "上" + L["Frame General"] = "框架" + L["Frame scale"] = "框架大小" + L["Scale of the frame"] = "框架的尺寸" + L["Frame padding"] = "框架內距" + L["Padding of the frame"] = "框架的內距" + L["Frame width"] = "框架宽度" + L["Margin"] = "框架间距" + L["Margin between each button"] = "框架的间距" + L["Cooldown General"] = "冷却" + L["Font General"] = "字体" + L["General Font"] = "通用字体" + L["Font color text"] = "文字顏色" + L["Font color timer"] = "计时器文字顏色" + L["Color of the timers"] = "计时器顏色" + L["Icons General"] = "图标" + L["Icon border style"] = "图标边框样式" + L["This changes the border style of all icons"] = "调整所有图标的边框样式" + L["This changes the border color of all icons"] = "调整所有图标的边框顏色" + L["Statusbar General"] = "状态条" + L["Statusbar texture"] = "状态条材质" + L["This changes the texture of all statusbar frames"] = "调整所有状态条的材质" + L["Statusbar border style"] = "状态条边框样式" + L["This changes the border style of all statusbar frames"] = "调整所有状态条的边框样式" + L["Statusbar border offset divider (smaller is higher offset)"] = "状态条边框距离" + L["Offset of border to statusbar (in case statusbar shows beyond the border)"] = "调整状态条边框距离" + L["Statusbar border color"] = "状态条边框顏色" + L["This changes the border color of all statusbar frames"] = "调整所有状态条的边框颜色" + L["Hide Blizzard"] = "隐藏暴雪框架" + L["Grow Direction"] = "框架延伸方向" + L["Arena only"] = "只在竞技场中" + L["Never"] = "从不" + L["Always"] = "一直" + L["Load configuration"] = "设置选项" --Line 713 + L["Load configuration options"] = "加载设置选项" --Line 714 + L["Background Color of the frame"] = "框架的背景顏色" + + L["Gladdy"] = "Gladdy框架" --Line 210, 709, 727 end diff --git a/Libs/DRData-1.0/DRData-1.0.lua b/Libs/DRData-1.0/DRData-1.0.lua index e6bd775..6b7d0e7 100644 --- a/Libs/DRData-1.0/DRData-1.0.lua +++ b/Libs/DRData-1.0/DRData-1.0.lua @@ -188,9 +188,9 @@ Data.spells = { --[[ SLEEPS ]]-- -- Hibernate - [2637] = "sleep", - [18657] = "sleep", - [18658] = "sleep", + [2637] = "disorient", + [18657] = "disorient", + [18658] = "disorient", -- Wyvern Sting [19386] = "disorient", @@ -199,19 +199,19 @@ Data.spells = { [27068] = "disorient", --[[ MISC ]]-- - -- Chastise (Maybe this shares DR with Imp HS?) - [44041] = "root", - [44043] = "root", - [44044] = "root", - [44045] = "root", - [44046] = "root", - [44047] = "root", + -- Chastise + [44041] = "chastise", + [44043] = "chastise", + [44044] = "chastise", + [44045] = "chastise", + [44046] = "chastise", + [44047] = "chastise", -- Dragon's Breath - [31661] = "dragonsbreath", -- Dragon's Breath - [33041] = "dragonsbreath", -- Dragon's Breath - [33042] = "dragonsbreath", -- Dragon's Breath - [33043] = "dragonsbreath", -- Dragon's Breath + [31661] = "scatters", -- Dragon's Breath + [33041] = "scatters", -- Dragon's Breath + [33042] = "scatters", -- Dragon's Breath + [33043] = "scatters", -- Dragon's Breath -- Repentance [20066] = "disorient", @@ -224,9 +224,9 @@ Data.spells = { [14309] = "disorient", -- Improved Conc Shot - [19410] = "impconc", - [22915] = "impconc", - [28445] = "impconc", + [19410] = "rndstun", + [22915] = "rndstun", + [28445] = "rndstun", -- Death Coil [6789] = "dc", @@ -242,6 +242,9 @@ Data.spells = { [605] = "charm", [10911] = "charm", [10912] = "charm", + + -- Counterattack + [19306] = "counterattack" } -- DR Category names @@ -264,6 +267,7 @@ Data.typeNames = { ["repentance"] = "Repentance", ["dragonsbreath"] = "Dragon's Breath", ["ua"] = "Unstable Affliction Silence", + ["counterattack"] = "Counterattack Immobilize" } -- Categories that have DR in PvE as well as PvP diff --git a/Modules/Announcements.lua b/Modules/Announcements.lua index aeb5fd5..27de5f1 100644 --- a/Modules/Announcements.lua +++ b/Modules/Announcements.lua @@ -26,6 +26,7 @@ local Announcements = Gladdy:NewModule("Announcements", nil, { healthThreshold = 20, trinketUsed = true, trinketReady = false, + spellInterrupt = true, dest = "party", }, }) @@ -48,9 +49,11 @@ function Announcements:Initialize() self:RegisterMessage("TRINKET_USED") self:RegisterMessage("TRINKET_READY") self:RegisterMessage("SHADOWSIGHT") + self:RegisterMessage("SPELL_INTERRUPT") end function Announcements:Reset() + self:UnregisterAllMessages() self.enemy = {} self.throttled = {} end @@ -138,6 +141,14 @@ function Announcements:TRINKET_READY(unit) self:Send(L["TRINKET READY: %s (%s)"]:format(button.name, button.classLoc), 3, RAID_CLASS_COLORS[button.class]) end +function Announcements:SPELL_INTERRUPT(destUnit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool) + local button = Gladdy.buttons[destUnit] + if (not button or not Gladdy.db.announcements.spellInterrupt) then + return + end + self:Send(L["INTERRUPTED: %s (%s)"]:format(extraSpellName, button.name or ""), nil, RAID_CLASS_COLORS[button.class]) +end + function Announcements:CheckDrink(unit, aura) local button = Gladdy.buttons[unit] if (not button or not Gladdy.db.announcements.drinks) then @@ -157,9 +168,12 @@ function Announcements:Send(msg, throttle, color) if (throttle and throttle > 0) then if (not self.throttled[msg]) then self.throttled[msg] = GetTime() + throttle + Gladdy:Debug("INFO", msg, "- NOT THROTTLED -", self.throttled[msg]) elseif (self.throttled[msg] < GetTime()) then - self.throttled[msg] = nil + Gladdy:Debug("INFO", msg, "- THROTTLED OVER -", self.throttled[msg]) + self.throttled[msg] = GetTime() + throttle else + Gladdy:Debug("INFO", msg, "- THROTTLED -", self.throttled[msg]) return end end @@ -237,41 +251,47 @@ function Announcements:GetOptions() desc = L["Announce when an enemy's trinket is ready again"], order = 4, }), + spellInterrupt = option({ + type = "toggle", + name = L["Interrupts"], + desc = L["Announces when enemies' spells are interrupted"], + order = 5, + }), drinks = option({ type = "toggle", name = L["Drinking"], desc = L["Announces when enemies sit down to drink"], - order = 5, + order = 6, }), resurrections = option({ type = "toggle", name = L["Resurrection"], desc = L["Announces when an enemy tries to resurrect a teammate"], - order = 6, + order = 7, }), enemy = option({ type = "toggle", name = L["New enemies"], desc = L["Announces when new enemies are discovered"], - order = 7, + order = 8, }), spec = option({ type = "toggle", name = L["Spec Detection"], desc = L["Announces when the spec of an enemy was detected"], - order = 8, + order = 9, }), health = option({ type = "toggle", name = L["Low health"], desc = L["Announces when an enemy drops below a certain health threshold"], - order = 9, + order = 10, }), healthThreshold = option({ type = "range", name = L["Low health threshold"], desc = L["Choose how low an enemy must be before low health is announced"], - order = 10, + order = 11, min = 1, max = 100, step = 1, @@ -283,7 +303,7 @@ function Announcements:GetOptions() type = "select", name = L["Destination"], desc = L["Choose how your announcements are displayed"], - order = 11, + order = 12, values = destValues, }), } diff --git a/Modules/ArenaCountDown.lua b/Modules/ArenaCountDown.lua index 38b6076..dda004f 100644 --- a/Modules/ArenaCountDown.lua +++ b/Modules/ArenaCountDown.lua @@ -6,7 +6,9 @@ local Gladdy = LibStub("Gladdy") local L = Gladdy.L local ACDFrame = Gladdy:NewModule("Arena Countdown", nil, { countdown = true, - arenaCountdownSize = 256 + arenaCountdownSize = 256, + arenaCountdownFrameStrata = "HIGH", + arenaCountdownFrameLevel = 50, }) function ACDFrame:OnEvent(event, ...) @@ -51,6 +53,11 @@ function ACDFrame:Initialize() self.faction = UnitFactionGroup("player") end +function ACDFrame:UpdateFrameOnce() + self.ACDNumFrame:SetFrameStrata(Gladdy.db.arenaCountdownFrameStrata) + self.ACDNumFrame:SetFrameLevel(Gladdy.db.arenaCountdownFrameLevel) +end + function ACDFrame.OnUpdate(self, elapse) if (self.countdown > 0 and Gladdy.db.countdown) then self.hidden = false; @@ -92,6 +99,7 @@ end function ACDFrame:JOINED_ARENA() if Gladdy.db.countdown then + self.ACDNumFrame:Show() self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL") self:SetScript("OnEvent", ACDFrame.OnEvent) self.endTime = GetTime() + 70 @@ -152,6 +160,7 @@ function ACDFrame:Reset() self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL") self:SetScript("OnUpdate", nil) self.hidden = true; + self.ACDNumFrame:Hide() self.ACDNumTens:Hide(); self.ACDNumOnes:Hide(); self.ACDNumOne:Hide(); @@ -180,5 +189,26 @@ function ACDFrame:GetOptions() step = 16, width = "full", }), + headerAuraLevel = { + type = "header", + name = L["Frame Strata and Level"], + order = 5, + }, + arenaCountdownFrameStrata = Gladdy:option({ + type = "select", + name = L["Frame Strata"], + order = 6, + values = Gladdy.frameStrata, + sorting = Gladdy.frameStrataSorting, + }), + arenaCountdownFrameLevel = Gladdy:option({ + type = "range", + name = L["Frame Level"], + min = 0, + max = 500, + step = 1, + order = 7, + width = "full", + }), } end diff --git a/Modules/Auras.lua b/Modules/Auras.lua index 63c2b4f..7d903e4 100644 --- a/Modules/Auras.lua +++ b/Modules/Auras.lua @@ -41,7 +41,21 @@ local Auras = Gladdy:NewModule("Auras", nil, { auraListDefault = defaultSpells(), auraListInterrupts = defaultInterrupts(), auraInterruptColorsEnabled = true, - auraInterruptColors = Gladdy:GetSpellSchoolColors() + auraInterruptColors = Gladdy:GetSpellSchoolColors(), + auraDetached = false, + auraXOffset = 0, + auraYOffset = 0, + auraSize = 60 + 20 + 1, + auraWidthFactor = 0.9, + auraInterruptDetached = false, + auraInterruptXOffset = 0, + auraInterruptYOffset = 0, + auraInterruptSize = 60 + 20 + 1, + auraInterruptWidthFactor = 0.9, + auraFrameStrata = "MEDIUM", + auraFrameLevel = 5, + auraInterruptFrameStrata = "MEDIUM", + auraInterruptFrameLevel = 5, }) function Auras:Initialize() @@ -57,25 +71,30 @@ function Auras:Initialize() end function Auras:CreateFrame(unit) - local auraFrame = CreateFrame("Frame", nil, Gladdy.modules["Class Icon"].frames[unit]) + local auraFrame = CreateFrame("Frame", nil, Gladdy.buttons[unit]) auraFrame:EnableMouse(false) auraFrame:SetFrameStrata("MEDIUM") auraFrame:SetFrameLevel(3) + auraFrame.frame = CreateFrame("Frame", nil, auraFrame) + auraFrame.frame:SetPoint("TOPLEFT", auraFrame, "TOPLEFT") + auraFrame.frame:EnableMouse(false) + auraFrame.frame:SetFrameStrata("MEDIUM") + auraFrame.frame:SetFrameLevel(3) - auraFrame.cooldown = CreateFrame("Cooldown", nil, auraFrame, "CooldownFrameTemplate") + auraFrame.cooldown = CreateFrame("Cooldown", nil, auraFrame.frame, "CooldownFrameTemplate") auraFrame.cooldown.noCooldownCount = true auraFrame.cooldown:SetFrameStrata("MEDIUM") auraFrame.cooldown:SetFrameLevel(4) auraFrame.cooldown:SetReverse(true) auraFrame.cooldown:SetHideCountdownNumbers(true) - auraFrame.cooldownFrame = CreateFrame("Frame", nil, auraFrame) + auraFrame.cooldownFrame = CreateFrame("Frame", nil, auraFrame.frame) auraFrame.cooldownFrame:ClearAllPoints() - auraFrame.cooldownFrame:SetAllPoints(auraFrame) + auraFrame.cooldownFrame:SetAllPoints(auraFrame.frame) auraFrame.cooldownFrame:SetFrameStrata("MEDIUM") auraFrame.cooldownFrame:SetFrameLevel(5) - auraFrame.icon = auraFrame:CreateTexture(nil, "BACKGROUND") + auraFrame.icon = auraFrame.frame:CreateTexture(nil, "BACKGROUND") auraFrame.icon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask") auraFrame.icon:SetAllPoints(auraFrame) @@ -89,7 +108,7 @@ function Auras:CreateFrame(unit) auraFrame.text = auraFrame.cooldownFrame:CreateFontString(nil, "OVERLAY") auraFrame.text:SetFont(Gladdy:SMFetch("font", "auraFont"), 10, "OUTLINE") - auraFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a) + auraFrame.text:SetTextColor(Gladdy:SetColor(Gladdy.db.auraFontColor)) --auraFrame.text:SetShadowOffset(1, -1) --auraFrame.text:SetShadowColor(0, 0, 0, 1) auraFrame.text:SetJustifyH("CENTER") @@ -98,10 +117,10 @@ function Auras:CreateFrame(unit) auraFrame:SetScript("OnUpdate", function(self, elapsed) if (self.active) then - if (self.interruptFrame.priority and self.priority < self.interruptFrame.priority) then - self:SetAlpha(0.01) + if (not Gladdy.db.auraInterruptDetached and not Gladdy.db.auraDetached and self.interruptFrame.priority and self.priority < self.interruptFrame.priority) then + self.frame:SetAlpha(0.001) else - self:SetAlpha(1) + self.frame:SetAlpha(1) end if (self.timeLeft <= 0) then Auras:AURA_FADE(self.unit, self.track) @@ -114,7 +133,7 @@ function Auras:CreateFrame(unit) self.timeLeft = self.timeLeft - elapsed end else - self:SetAlpha(0.01) + self.frame:SetAlpha(0.001) end end) @@ -125,30 +144,35 @@ function Auras:CreateFrame(unit) end function Auras:CreateInterrupt(unit) - local interruptFrame = CreateFrame("Frame", nil, Gladdy.modules["Class Icon"].frames[unit]) + local interruptFrame = CreateFrame("Frame", nil, Gladdy.buttons[unit]) interruptFrame:EnableMouse(false) interruptFrame:SetFrameStrata("MEDIUM") interruptFrame:SetFrameLevel(3) + interruptFrame.frame = CreateFrame("Frame", nil, interruptFrame) + interruptFrame.frame:SetPoint("TOPLEFT", interruptFrame, "TOPLEFT") + interruptFrame.frame:EnableMouse(false) + interruptFrame.frame:SetFrameStrata("MEDIUM") + interruptFrame.frame:SetFrameLevel(3) - interruptFrame.cooldown = CreateFrame("Cooldown", nil, interruptFrame, "CooldownFrameTemplate") + interruptFrame.cooldown = CreateFrame("Cooldown", nil, interruptFrame.frame, "CooldownFrameTemplate") interruptFrame.cooldown.noCooldownCount = true interruptFrame.cooldown:SetFrameStrata("MEDIUM") interruptFrame.cooldown:SetFrameLevel(4) interruptFrame.cooldown:SetReverse(true) interruptFrame.cooldown:SetHideCountdownNumbers(true) - interruptFrame.cooldownFrame = CreateFrame("Frame", nil, interruptFrame) + interruptFrame.cooldownFrame = CreateFrame("Frame", nil, interruptFrame.frame) interruptFrame.cooldownFrame:ClearAllPoints() - interruptFrame.cooldownFrame:SetAllPoints(interruptFrame) + interruptFrame.cooldownFrame:SetAllPoints(interruptFrame.frame) interruptFrame.cooldownFrame:SetFrameStrata("MEDIUM") interruptFrame.cooldownFrame:SetFrameLevel(5) - interruptFrame.icon = interruptFrame:CreateTexture(nil, "BACKGROUND") + interruptFrame.icon = interruptFrame.frame:CreateTexture(nil, "BACKGROUND") interruptFrame.icon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask") - interruptFrame.icon:SetAllPoints(interruptFrame) + interruptFrame.icon:SetAllPoints(interruptFrame.frame) interruptFrame.icon.overlay = interruptFrame.cooldownFrame:CreateTexture(nil, "OVERLAY") - interruptFrame.icon.overlay:SetAllPoints(interruptFrame) + interruptFrame.icon.overlay:SetAllPoints(interruptFrame.frame) interruptFrame.icon.overlay:SetTexture(Gladdy.db.buttonBorderStyle) local classIcon = Gladdy.modules["Class Icon"].frames[unit] @@ -157,7 +181,7 @@ function Auras:CreateInterrupt(unit) interruptFrame.text = interruptFrame.cooldownFrame:CreateFontString(nil, "OVERLAY") interruptFrame.text:SetFont(Gladdy:SMFetch("font", "auraFont"), 10, "OUTLINE") - interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a) + interruptFrame.text:SetTextColor(Gladdy:SetColor(Gladdy.db.auraFontColor)) --auraFrame.text:SetShadowOffset(1, -1) --auraFrame.text:SetShadowColor(0, 0, 0, 1) interruptFrame.text:SetJustifyH("CENTER") @@ -166,23 +190,25 @@ function Auras:CreateInterrupt(unit) interruptFrame:SetScript("OnUpdate", function(self, elapsed) if (self.active) then - if (Auras.frames[self.unit].priority and self.priority <= Auras.frames[self.unit].priority) then - self:SetAlpha(0.01) + if (not Gladdy.db.auraInterruptDetached and Auras.frames[self.unit].priority and self.priority <= Auras.frames[self.unit].priority) then + self.frame:SetAlpha(0.001) else - self:SetAlpha(1) + self.frame:SetAlpha(1) end if (self.timeLeft <= 0) then self.active = false self.priority = nil self.spellSchool = nil self.cooldown:Clear() - self:SetAlpha(0.01) + self.frame:SetAlpha(0.001) else self.timeLeft = self.timeLeft - elapsed Gladdy:FormatTimer(self.text, self.timeLeft, self.timeLeft < 10) end else - self:SetAlpha(0.01) + self.priority = nil + self.spellSchool = nil + self.frame:SetAlpha(0.001) end end) @@ -197,26 +223,70 @@ function Auras:UpdateFrame(unit) return end - local width, height = Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor, Gladdy.db.classIconSize + local width, height + + if Gladdy.db.auraDetached then + width, height = Gladdy.db.auraSize * Gladdy.db.auraWidthFactor, Gladdy.db.auraSize + + auraFrame:SetFrameStrata(Gladdy.db.auraFrameStrata) + auraFrame:SetFrameLevel(Gladdy.db.auraFrameLevel) + auraFrame.frame:SetFrameStrata(Gladdy.db.auraFrameStrata) + auraFrame.frame:SetFrameLevel(Gladdy.db.auraFrameLevel) + auraFrame.cooldown:SetFrameStrata(Gladdy.db.auraFrameStrata) + auraFrame.cooldown:SetFrameLevel(Gladdy.db.auraFrameLevel + 1) + auraFrame.cooldownFrame:SetFrameStrata(Gladdy.db.auraFrameStrata) + auraFrame.cooldownFrame:SetFrameLevel(Gladdy.db.auraFrameLevel + 2) + + auraFrame:ClearAllPoints() + Gladdy:SetPosition(auraFrame, unit, "auraXOffset", "auraYOffset", true, Auras) + if (unit == "arena1") then + Gladdy:CreateMover(auraFrame, "auraXOffset", "auraYOffset", L["Auras"], + {"TOPLEFT", "TOPLEFT"}, + width, + height, + 0, + 0) + end + else + width, height = Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor, Gladdy.db.classIconSize + + auraFrame:SetFrameStrata(Gladdy.db.classIconFrameStrata) + auraFrame:SetFrameLevel(Gladdy.db.classIconFrameLevel + 1) + auraFrame.frame:SetFrameStrata(Gladdy.db.classIconFrameStrata) + auraFrame.frame:SetFrameLevel(Gladdy.db.classIconFrameLevel + 1) + auraFrame.cooldown:SetFrameStrata(Gladdy.db.classIconFrameStrata) + auraFrame.cooldown:SetFrameLevel(Gladdy.db.classIconFrameLevel + 2) + auraFrame.cooldownFrame:SetFrameStrata(Gladdy.db.classIconFrameStrata) + auraFrame.cooldownFrame:SetFrameLevel(Gladdy.db.classIconFrameLevel + 3) + + auraFrame:ClearAllPoints() + auraFrame:SetPoint("TOPLEFT", Gladdy.modules["Class Icon"].frames[unit], "TOPLEFT") + if auraFrame.mover then + auraFrame.mover:Hide() + end + end auraFrame:SetWidth(width) auraFrame:SetHeight(height) - auraFrame:SetAllPoints(Gladdy.modules["Class Icon"].frames[unit]) + auraFrame.frame:SetWidth(height) + auraFrame.frame:SetHeight(height) + auraFrame.cooldownFrame:ClearAllPoints() + auraFrame.cooldownFrame:SetAllPoints(auraFrame) - auraFrame.cooldown:SetWidth(width - width/16) - auraFrame.cooldown:SetHeight(height - height/16) auraFrame.cooldown:ClearAllPoints() auraFrame.cooldown:SetPoint("CENTER", auraFrame, "CENTER") + auraFrame.cooldown:SetWidth(width - width/16) + auraFrame.cooldown:SetHeight(height - height/16) auraFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha) auraFrame.text:SetFont(Gladdy:SMFetch("font", "auraFont"), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE") - auraFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a) + auraFrame.text:SetTextColor(Gladdy:SetColor(Gladdy.db.auraFontColor)) auraFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle) if auraFrame.track and auraFrame.track == AURA_TYPE_DEBUFF then - auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a) + auraFrame.icon.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.auraDebuffBorderColor)) elseif auraFrame.track and auraFrame.track == AURA_TYPE_BUFF then - auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraBuffBorderColor.r, Gladdy.db.auraBuffBorderColor.g, Gladdy.db.auraBuffBorderColor.b, Gladdy.db.auraBuffBorderColor.a) + auraFrame.icon.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.auraBuffBorderColor)) else auraFrame.icon.overlay:SetVertexColor(0, 0, 0, 1) end @@ -235,20 +305,83 @@ function Auras:UpdateInterruptFrame(unit) return end - local width, height = Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor, Gladdy.db.classIconSize + local width, height + + if Gladdy.db.auraInterruptDetached then + width, height = Gladdy.db.auraInterruptSize * Gladdy.db.auraInterruptWidthFactor, Gladdy.db.auraInterruptSize + + interruptFrame:SetFrameStrata(Gladdy.db.auraInterruptFrameStrata) + interruptFrame:SetFrameLevel(Gladdy.db.auraInterruptFrameLevel) + interruptFrame.frame:SetFrameStrata(Gladdy.db.auraInterruptFrameStrata) + interruptFrame.frame:SetFrameLevel(Gladdy.db.auraInterruptFrameLevel) + interruptFrame.cooldown:SetFrameStrata(Gladdy.db.auraInterruptFrameStrata) + interruptFrame.cooldown:SetFrameLevel(Gladdy.db.auraInterruptFrameLevel + 1) + interruptFrame.cooldownFrame:SetFrameStrata(Gladdy.db.auraInterruptFrameStrata) + interruptFrame.cooldownFrame:SetFrameLevel(Gladdy.db.auraInterruptFrameLevel + 2) + + interruptFrame:ClearAllPoints() + Gladdy:SetPosition(interruptFrame, unit, "auraInterruptXOffset", "auraInterruptYOffset", true, Auras) + if (unit == "arena1") then + Gladdy:CreateMover(interruptFrame, "auraInterruptXOffset", "auraInterruptYOffset", L["Interrupts"], + {"TOPLEFT", "TOPLEFT"}, + width, + height, + 0, + 0) + end + else + if Gladdy.db.auraDetached then + width, height = Gladdy.db.auraSize * Gladdy.db.auraWidthFactor, Gladdy.db.auraSize + + interruptFrame:SetFrameStrata(Gladdy.db.auraFrameStrata) + interruptFrame:SetFrameLevel(Gladdy.db.auraFrameLevel) + interruptFrame.frame:SetFrameStrata(Gladdy.db.auraFrameStrata) + interruptFrame.frame:SetFrameLevel(Gladdy.db.auraFrameLevel) + interruptFrame.cooldown:SetFrameStrata(Gladdy.db.auraFrameStrata) + interruptFrame.cooldown:SetFrameLevel(Gladdy.db.auraFrameLevel + 1) + interruptFrame.cooldownFrame:SetFrameStrata(Gladdy.db.auraFrameStrata) + interruptFrame.cooldownFrame:SetFrameLevel(Gladdy.db.auraFrameLevel + 2) + + interruptFrame:ClearAllPoints() + interruptFrame:SetAllPoints(self.frames[unit]) + if interruptFrame.mover then + interruptFrame.mover:Hide() + end + else + width, height = Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor, Gladdy.db.classIconSize + + interruptFrame:SetFrameStrata(Gladdy.db.classIconFrameStrata) + interruptFrame:SetFrameLevel(Gladdy.db.classIconFrameLevel + 1) + interruptFrame.frame:SetFrameStrata(Gladdy.db.classIconFrameStrata) + interruptFrame.frame:SetFrameLevel(Gladdy.db.classIconFrameLevel + 1) + interruptFrame.cooldown:SetFrameStrata(Gladdy.db.classIconFrameStrata) + interruptFrame.cooldown:SetFrameLevel(Gladdy.db.classIconFrameLevel + 2) + interruptFrame.cooldownFrame:SetFrameStrata(Gladdy.db.classIconFrameStrata) + interruptFrame.cooldownFrame:SetFrameLevel(Gladdy.db.classIconFrameLevel + 3) + + interruptFrame:ClearAllPoints() + interruptFrame:SetPoint("TOPLEFT", Gladdy.modules["Class Icon"].frames[unit], "TOPLEFT") + if interruptFrame.mover then + interruptFrame.mover:Hide() + end + end + end interruptFrame:SetWidth(width) interruptFrame:SetHeight(height) - interruptFrame:SetAllPoints(Gladdy.modules["Class Icon"].frames[unit]) + interruptFrame.frame:SetWidth(width) + interruptFrame.frame:SetHeight(height) + interruptFrame.cooldownFrame:ClearAllPoints() + interruptFrame.cooldownFrame:SetAllPoints(interruptFrame.frame) - interruptFrame.cooldown:SetWidth(width - width/16) - interruptFrame.cooldown:SetHeight(height - height/16) interruptFrame.cooldown:ClearAllPoints() interruptFrame.cooldown:SetPoint("CENTER", interruptFrame, "CENTER") + interruptFrame.cooldown:SetWidth(width - width/16) + interruptFrame.cooldown:SetHeight(height - height/16) interruptFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha) interruptFrame.text:SetFont(Gladdy:SMFetch("font", "auraFont"), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE") - interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a) + interruptFrame.text:SetTextColor(Gladdy:SetColor(Gladdy.db.auraFontColor)) interruptFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle) if interruptFrame.spellSchool then @@ -265,9 +398,15 @@ function Auras:UpdateInterruptFrame(unit) end function Auras:ResetUnit(unit) - self.frames[unit]:UnregisterAllEvents() + self.frames[unit].interruptFrame.active = false + self.frames[unit].active = false self:AURA_FADE(unit, AURA_TYPE_DEBUFF) self:AURA_FADE(unit, AURA_TYPE_BUFF) + self.frames[unit]:UnregisterAllEvents() + self.frames[unit]:Hide() + self.frames[unit].interruptFrame:Hide() + self.frames[unit].interruptFrame.priority = nil + self.frames[unit].interruptFrame.spellSchool = nil end function Auras:Test(unit) @@ -275,6 +414,10 @@ function Auras:Test(unit) self:AURA_FADE(unit, AURA_TYPE_BUFF) self:AURA_FADE(unit, AURA_TYPE_DEBUFF) + if not self.frames[unit]:IsShown() then + self.frames[unit]:Show() + self.frames[unit].interruptFrame:Show() + end --Auras local enabledDebuffs, enabledBuffs, testauras = {}, {} @@ -310,6 +453,8 @@ function Auras:Test(unit) self:AURA_GAIN(unit,v.value.track, spellid, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration) end end + -- /run LibStub("Gladdy").modules["Auras"]:Test("arena1") + -- /run LibStub("Gladdy"):JoinedArena() --Interrupts if (unit == "arena1" or unit == "arena3") then @@ -333,10 +478,15 @@ function Auras:Test(unit) end function Auras:JOINED_ARENA() - --[[for i=1, Gladdy.curBracket do - self.frames["arena" .. i]:RegisterUnitEvent("UNIT_AURA", "arena" .. i) - self.frames["arena" .. i]:SetScript("OnEvent", Auras.OnEvent) - end--]] + for i=1, Gladdy.curBracket do + local unit = "arena" .. i + self.frames[unit].interruptFrame.active = false + self.frames[unit].active = false + self:AURA_FADE(unit, AURA_TYPE_DEBUFF) + self:AURA_FADE(unit, AURA_TYPE_BUFF) + self.frames[unit]:Show() + self.frames[unit].interruptFrame:Show() + end end function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, expirationTime, count, debuffType) @@ -372,9 +522,9 @@ function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, exp auraFrame.icon.overlay:Show() auraFrame.cooldownFrame:Show() if auraType == AURA_TYPE_DEBUFF then - auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a) + auraFrame.icon.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.auraDebuffBorderColor)) elseif auraType == AURA_TYPE_BUFF then - auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraBuffBorderColor.r, Gladdy.db.auraBuffBorderColor.g, Gladdy.db.auraBuffBorderColor.b, Gladdy.db.auraBuffBorderColor.a) + auraFrame.icon.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.auraBuffBorderColor)) else auraFrame.icon.overlay:SetVertexColor(Gladdy.db.frameBorderColor.r, Gladdy.db.frameBorderColor.g, Gladdy.db.frameBorderColor.b, Gladdy.db.frameBorderColor.a) end @@ -409,7 +559,7 @@ end function Auras:GetInterruptColor(extraSpellSchool) if not Gladdy.db.auraInterruptColorsEnabled then - return Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a + return Gladdy:SetColor(Gladdy.db.auraDebuffBorderColor) else local color = Gladdy.db.auraInterruptColors[extraSpellSchool] or Gladdy.db.auraInterruptColors["unknown"] return color.r, color.g, color.b, color.a @@ -418,7 +568,7 @@ end function Auras:SPELL_INTERRUPT(unit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool) local auraFrame = self.frames[unit] - local interruptFrame = auraFrame and auraFrame.interruptFrame + local interruptFrame = auraFrame ~= nil and auraFrame.interruptFrame local button = Gladdy.buttons[unit] if (not interruptFrame) then return @@ -532,6 +682,214 @@ function Auras:GetOptions() name = L["Frame"], order = 3, args = { + detachedAuraMode = { + type = "group", + name = L["Detached Aura"], + order = 4, + args = { + headerDetachedMode = { + type = "header", + name = L["Detached Mode"], + order = 1, + }, + auraDetached = Gladdy:option({ + type = "toggle", + name = L["Aura Detached"], + order = 2, + width = "full" + }), + headerAuraSize = { + type = "header", + name = L["Size"], + order = 10, + }, + auraSize = Gladdy:option({ + type = "range", + name = L["Aura size"], + disabled = function() + return not Gladdy.db.auraDetached + end, + min = 3, + max = 100, + step = 0.1, + order = 11, + width = "full", + }), + auraWidthFactor = Gladdy:option({ + type = "range", + name = L["Aura width factor"], + disabled = function() + return not Gladdy.db.auraDetached + end, + min = 0.5, + max = 2, + step = 0.05, + order = 12, + width = "full", + }), + headerAuraPosition = { + type = "header", + name = L["Position"], + order = 20, + }, + auraXOffset = Gladdy:option({ + type = "range", + name = L["Aura X Offset"], + disabled = function() + return not Gladdy.db.auraDetached + end, + min = -1000, + max = 1000, + step = 0.01, + order = 21, + width = "full", + }), + auraYOffset = Gladdy:option({ + type = "range", + name = L["Aura Y Offset"], + disabled = function() + return not Gladdy.db.auraDetached + end, + min = -1000, + max = 1000, + step = 0.01, + order = 22, + width = "full", + }), + headerAuraLevel = { + type = "header", + name = L["Frame Strata and Level"], + order = 30, + }, + auraFrameStrata = Gladdy:option({ + type = "select", + name = L["Frame Strata"], + disabled = function() + return not Gladdy.db.auraDetached + end, + order = 32, + values = Gladdy.frameStrata, + sorting = Gladdy.frameStrataSorting, + width = "full", + }), + auraFrameLevel = Gladdy:option({ + type = "range", + name = L["Frame Level"], + disabled = function() + return not Gladdy.db.auraDetached + end, + min = 0, + max = 500, + step = 1, + order = 33, + width = "full", + }), + } + }, + detachedInterruptMode = { + type = "group", + name = L["Detached Interrupt"], + order = 5, + args = { + headerDetachedMode = { + type = "header", + name = L["Detached Mode"], + order = 1, + }, + auraInterruptDetached = Gladdy:option({ + type = "toggle", + name = L["Interrupt Detached"], + order = 2, + width = "full" + }), + headerAuraSize = { + type = "header", + name = L["Size"], + order = 10, + }, + auraInterruptSize = Gladdy:option({ + type = "range", + name = L["Interrupt size"], + disabled = function() + return not Gladdy.db.auraInterruptDetached + end, + min = 3, + max = 100, + step = 0.1, + order = 11, + width = "full", + }), + auraInterruptWidthFactor = Gladdy:option({ + type = "range", + name = L["Interrupt width factor"], + disabled = function() + return not Gladdy.db.auraInterruptDetached + end, + min = 0.5, + max = 2, + step = 0.05, + order = 12, + width = "full", + }), + headerAuraPosition = { + type = "header", + name = L["Position"], + order = 20, + }, + auraInterruptXOffset = Gladdy:option({ + type = "range", + name = L["Interrupt X Offset"], + disabled = function() + return not Gladdy.db.auraInterruptDetached + end, + min = -1000, + max = 1000, + step = 0.01, + order = 21, + width = "full", + }), + auraInterruptYOffset = Gladdy:option({ + type = "range", + name = L["Interrupt Y Offset"], + disabled = function() + return not Gladdy.db.auraInterruptDetached + end, + min = -1000, + max = 1000, + step = 0.01, + order = 22, + width = "full", + }), + headerAuraLevel = { + type = "header", + name = L["Frame Strata and Level"], + order = 30, + }, + auraInterruptFrameStrata = Gladdy:option({ + type = "select", + name = L["Frame Strata"], + disabled = function() + return not Gladdy.db.auraDetached + end, + order = 32, + values = Gladdy.frameStrata, + sorting = Gladdy.frameStrataSorting, + width = "full", + }), + auraInterruptFrameLevel = Gladdy:option({ + type = "range", + name = L["Frame Level"], + disabled = function() + return not Gladdy.db.auraDetached + end, + min = 0, + max = 500, + step = 1, + order = 33, + width = "full", + }), + } + }, cooldown = { type = "group", name = L["Cooldown"], diff --git a/Modules/BuffsDebuffs.lua b/Modules/BuffsDebuffs.lua index 0a4faeb..1574c54 100644 --- a/Modules/BuffsDebuffs.lua +++ b/Modules/BuffsDebuffs.lua @@ -31,11 +31,9 @@ local BuffsDebuffs = Gladdy:NewModule("Buffs and Debuffs", nil, { buffsFontScale = 1, buffsFontColor = {r = 1, g = 1, b = 0, a = 1}, buffsDynamicColor = true, - buffsCooldownPos = "TOP", buffsCooldownGrowDirection = "RIGHT", buffsXOffset = 0, buffsYOffset = 0, - buffsBuffsCooldownPos = "BOTTOM", buffsBuffsCooldownGrowDirection = "RIGHT", buffsBuffsXOffset = 0, buffsBuffsYOffset = 0, @@ -51,7 +49,9 @@ local BuffsDebuffs = Gladdy:NewModule("Buffs and Debuffs", nil, { buffsBorderColorImmune = Gladdy:GetAuraTypeColor()["immune"], buffsBorderColorDisease = Gladdy:GetAuraTypeColor()["disease"], buffsBorderColorForm = Gladdy:GetAuraTypeColor()["form"], - buffsBorderColorAura = Gladdy:GetAuraTypeColor()["aura"] + buffsBorderColorAura = Gladdy:GetAuraTypeColor()["aura"], + buffFrameStrata = "MEDIUM", + buffsFrameLevel = 9, }) local spellSchoolToOptionValueTable @@ -62,7 +62,7 @@ local function spellSchoolToOptionValue(spellSchool) spellSchoolToOptionValueTable[spellSchool].b, spellSchoolToOptionValueTable[spellSchool].a else - return Gladdy.db.buffsBorderColor.r,Gladdy.db.buffsBorderColor.g,Gladdy.db.buffsBorderColor.b,Gladdy.db.buffsBorderColor.a + return Gladdy:SetColor(Gladdy.db.buffsBorderColor) end end @@ -233,16 +233,19 @@ end --------------------------- function BuffsDebuffs:CreateFrame(unit) - local verticalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding local debuffFrame = CreateFrame("Frame", "GladdyDebuffs" .. unit, Gladdy.buttons[unit]) + debuffFrame:SetFrameStrata(Gladdy.db.buffFrameStrata) + debuffFrame:SetFrameLevel(Gladdy.db.buffsFrameLevel) + debuffFrame:SetMovable(true) debuffFrame:SetHeight(Gladdy.db.buffsIconSize) debuffFrame:SetWidth(1) - debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, verticalMargin) debuffFrame.unit = unit local buffFrame = CreateFrame("Frame", "GladdyBuffs" .. unit, Gladdy.buttons[unit]) + buffFrame:SetFrameStrata(Gladdy.db.buffFrameStrata) + buffFrame:SetFrameLevel(Gladdy.db.buffsFrameLevel) + buffFrame:SetMovable(true) buffFrame:SetHeight(Gladdy.db.buffsIconSize) buffFrame:SetWidth(1) - buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, verticalMargin) buffFrame.unit = unit self.frames[unit] = {} self.frames[unit].buffFrame = buffFrame @@ -274,6 +277,11 @@ local function styleIcon(aura, auraType) aura.cooldowncircle:SetAlpha(Gladdy.db.buffsCooldownAlpha) end + aura:SetFrameStrata(Gladdy.db.buffFrameStrata) + aura:SetFrameLevel(Gladdy.db.buffsFrameLevel) + aura.cooldowncircle:SetFrameLevel(Gladdy.db.buffsFrameLevel + 1) + aura.overlay:SetFrameLevel(Gladdy.db.buffsFrameLevel + 2) + aura.border:SetTexture(Gladdy.db.buffsBorderStyle) aura.border:SetVertexColor(spellSchoolToOptionValue(aura.spellSchool)) aura.cooldown:SetFont(Gladdy:SMFetch("font", "buffsFont"), (Gladdy.db.buffsIconSize/2 - 1) * Gladdy.db.buffsFontScale, "OUTLINE") @@ -283,145 +291,26 @@ local function styleIcon(aura, auraType) end function BuffsDebuffs:UpdateFrame(unit) - self.frames[unit].debuffFrame:SetHeight(Gladdy.db.buffsIconSize) - self.frames[unit].debuffFrame:ClearAllPoints() - --DEBUFFS - local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0 - local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - local verticalMargin = -(Gladdy.db.powerBarHeight)/2 - if Gladdy.db.buffsCooldownPos == "TOP" then - verticalMargin = horizontalMargin + 1 - if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then - verticalMargin = verticalMargin + Gladdy.db.cooldownSize - end - if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then - self.frames[unit].debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset + verticalMargin) - else - self.frames[unit].debuffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset + verticalMargin) - end - elseif Gladdy.db.buffsCooldownPos == "BOTTOM" then - verticalMargin = horizontalMargin + 1 - if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then - verticalMargin = verticalMargin + Gladdy.db.cooldownSize - end - if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then - self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight) - else - self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight) - end - elseif Gladdy.db.buffsCooldownPos == "LEFT" then - horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding - local anchor = Gladdy:GetAnchor(unit, "LEFT") - if anchor == Gladdy.buttons[unit].healthBar then - self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset) - else - self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset) - end - - elseif Gladdy.db.buffsCooldownPos == "RIGHT" then - horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding - local anchor = Gladdy:GetAnchor(unit, "RIGHT") - if anchor == Gladdy.buttons[unit].healthBar then - self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset) - else - self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset) - end + self.frames[unit].debuffFrame:SetHeight(Gladdy.db.buffsIconSize) + Gladdy:SetPosition(self.frames[unit].debuffFrame, unit, "buffsXOffset", "buffsYOffset", BuffsDebuffs:LegacySetPositionDebuffs(unit), BuffsDebuffs) + if (unit == "arena1") then + Gladdy:CreateMover(self.frames[unit].debuffFrame, "buffsXOffset", "buffsYOffset", L["Debuffs"], + {"TOPRIGHT", "TOPRIGHT"}, + Gladdy.db.buffsIconSize * Gladdy.db.buffsWidthFactor, Gladdy.db.buffsIconSize, + 0, 0, "buffsEnabled") end --BUFFS self.frames[unit].buffFrame:SetHeight(Gladdy.db.buffsBuffsIconSize) - self.frames[unit].buffFrame:ClearAllPoints() - horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - verticalMargin = -(Gladdy.db.powerBarHeight)/2 - if Gladdy.db.buffsBuffsCooldownPos == "TOP" then - verticalMargin = horizontalMargin + 1 - if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then - verticalMargin = verticalMargin + Gladdy.db.cooldownSize - end - if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then - self.frames[unit].buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin) - else - self.frames[unit].buffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin) - end - elseif Gladdy.db.buffsBuffsCooldownPos == "BOTTOM" then - verticalMargin = horizontalMargin + 1 - if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then - verticalMargin = verticalMargin + Gladdy.db.cooldownSize - end - if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then - self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight) - else - self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight) - end - elseif Gladdy.db.buffsBuffsCooldownPos == "LEFT" then - horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding - if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then - horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding - if (Gladdy.db.classIconPos == "LEFT") then - horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding - end - elseif (Gladdy.db.classIconPos == "LEFT") then - horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding - if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then - horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding - end - end - if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then - verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2 - end - if (Gladdy.db.castBarPos == "LEFT") then - verticalMargin = verticalMargin - - (((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize - or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2) - end - if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then - verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2) - end - --self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin) - - local anchor = Gladdy:GetAnchor(unit, "LEFT") - horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding - if anchor == Gladdy.buttons[unit].healthBar then - self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset) - else - self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset) - end - - elseif Gladdy.db.buffsBuffsCooldownPos == "RIGHT" then - horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding - if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then - horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding - if (Gladdy.db.classIconPos == "RIGHT") then - horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding - end - elseif (Gladdy.db.classIconPos == "RIGHT") then - horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding - if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then - horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding - end - end - if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then - verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2 - end - if (Gladdy.db.castBarPos == "RIGHT") then - verticalMargin = verticalMargin - - (((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize - or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2) - end - if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then - verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2) - end - --self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin) - - local anchor = Gladdy:GetAnchor(unit, "RIGHT") - horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding - if anchor == Gladdy.buttons[unit].healthBar then - self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset) - else - self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset) - end + Gladdy:SetPosition(self.frames[unit].buffFrame, unit, "buffsBuffsXOffset", "buffsBuffsYOffset", BuffsDebuffs:LegacySetPositionBuffs(unit), BuffsDebuffs) + if (unit == "arena1") then + Gladdy:CreateMover(self.frames[unit].buffFrame, "buffsBuffsXOffset", "buffsBuffsYOffset", L["Buffs"], + {"TOPRIGHT", "TOPRIGHT"}, + Gladdy.db.buffsBuffsIconSize * Gladdy.db.buffsBuffsWidthFactor, Gladdy.db.buffsBuffsIconSize, + 0, 0, "buffsEnabled") end + for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do styleIcon(self.frames[unit].auras[AURA_TYPE_BUFF][i], AURA_TYPE_BUFF) end @@ -441,13 +330,8 @@ end function BuffsDebuffs:UpdateAurasOnUnit(unit) for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do if i == 1 then - if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then - self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints() - self.frames[unit].auras[AURA_TYPE_BUFF][i]:SetPoint("RIGHT", self.frames[unit].buffFrame, "LEFT") - else - self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints() - self.frames[unit].auras[AURA_TYPE_BUFF][i]:SetPoint("LEFT", self.frames[unit].buffFrame, "RIGHT") - end + self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints() + self.frames[unit].auras[AURA_TYPE_BUFF][i]:SetPoint("RIGHT", self.frames[unit].buffFrame, "LEFT") else if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints() @@ -460,13 +344,8 @@ function BuffsDebuffs:UpdateAurasOnUnit(unit) end for i=1, #self.frames[unit].auras[AURA_TYPE_DEBUFF] do if i == 1 then - if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then - self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints() - self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:SetPoint("RIGHT", self.frames[unit].debuffFrame, "LEFT") - else - self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints() - self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:SetPoint("LEFT", self.frames[unit].debuffFrame, "RIGHT") - end + self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints() + self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:SetPoint("RIGHT", self.frames[unit].debuffFrame, "LEFT") else if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints() @@ -514,18 +393,19 @@ function BuffsDebuffs:AddAura(unit, spellID, auraType, duration, timeLeft, stack else aura = CreateFrame("Frame") aura:EnableMouse(false) - aura:SetFrameLevel(3) + aura:SetFrameStrata(Gladdy.db.buffFrameStrata) + aura:SetFrameLevel(Gladdy.db.buffsFrameLevel) aura.texture = aura:CreateTexture(nil, "BACKGROUND") aura.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask") aura.texture:SetAllPoints(aura) aura.cooldowncircle = CreateFrame("Cooldown", nil, aura, "CooldownFrameTemplate") - aura.cooldowncircle:SetFrameLevel(4) + aura.cooldowncircle:SetFrameLevel(Gladdy.db.buffsFrameLevel + 1) aura.cooldowncircle.noCooldownCount = true -- disable OmniCC aura.cooldowncircle:SetAllPoints(aura) aura.cooldowncircle:SetReverse(true) aura.cooldowncircle:SetHideCountdownNumbers(true) aura.overlay = CreateFrame("Frame", nil, aura) - aura.overlay:SetFrameLevel(5) + aura.overlay:SetFrameLevel(Gladdy.db.buffsFrameLevel + 2) aura.overlay:SetAllPoints(aura) aura.border = aura.overlay:CreateTexture(nil, "OVERLAY") aura.border:SetAllPoints(aura) @@ -587,36 +467,6 @@ end -- OPTIONS ------------ -local function option(params) - local defaults = { - get = function(info) - local key = info.arg or info[#info] - return Gladdy.dbi.profile[key] - end, - set = function(info, value) - local key = info.arg or info[#info] - Gladdy.dbi.profile[key] = value - if Gladdy.db.buffsCooldownPos == "LEFT" then - Gladdy.db.buffsCooldownGrowDirection = "LEFT" - elseif Gladdy.db.buffsCooldownPos == "RIGHT" then - Gladdy.db.buffsCooldownGrowDirection = "RIGHT" - end - if Gladdy.db.buffsBuffsCooldownPos == "LEFT" then - Gladdy.db.buffsBuffsCooldownGrowDirection = "LEFT" - elseif Gladdy.db.buffsBuffsCooldownPos == "RIGHT" then - Gladdy.db.buffsBuffsCooldownGrowDirection = "RIGHT" - end - Gladdy:UpdateFrame() - end, - } - - for k, v in pairs(params) do - defaults[k] = v - end - - return defaults -end - function BuffsDebuffs:GetOptions() return { headerBuffs = { @@ -699,18 +549,6 @@ function BuffsDebuffs:GetOptions() name = L["Position"], order = 5, }, - buffsBuffsCooldownPos = option({ - type = "select", - name = L["Aura Position"], - desc = L["Position of the aura icons"], - order = 21, - values = { - ["TOP"] = L["Top"], - ["BOTTOM"] = L["Bottom"], - ["LEFT"] = L["Left"], - ["RIGHT"] = L["Right"], - }, - }), buffsBuffsCooldownGrowDirection = Gladdy:option({ type = "select", name = L["Grow Direction"], @@ -821,18 +659,6 @@ function BuffsDebuffs:GetOptions() name = L["Position"], order = 5, }, - buffsCooldownPos = option({ - type = "select", - name = L["Aura Position"], - desc = L["Position of the aura icons"], - order = 21, - values = { - ["TOP"] = L["Top"], - ["BOTTOM"] = L["Bottom"], - ["LEFT"] = L["Left"], - ["RIGHT"] = L["Right"], - }, - }), buffsCooldownGrowDirection = Gladdy:option({ type = "select", name = L["Grow Direction"], @@ -1058,6 +884,35 @@ function BuffsDebuffs:GetOptions() }), }, }, + frameStrata = { + type = "group", + name = L["Frame Strata and Level"], + order = 6, + args = { + headerAuraLevel = { + type = "header", + name = L["Frame Strata and Level"], + order = 1, + }, + buffFrameStrata = Gladdy:option({ + type = "select", + name = L["Frame Strata"], + order = 2, + values = Gladdy.frameStrata, + sorting = Gladdy.frameStrataSorting, + width = "full", + }), + buffsFrameLevel = Gladdy:option({ + type = "range", + name = L["Frame Level"], + min = 0, + max = 500, + step = 1, + order = 3, + width = "full", + }), + }, + }, }, }, debuffList = { @@ -1093,3 +948,168 @@ function BuffsDebuffs:GetOptions() } end +--------------------------- + +-- LAGACY HANDLER + +--------------------------- + +function BuffsDebuffs:LegacySetPositionDebuffs(unit) + if Gladdy.db.newLayout then + return Gladdy.db.newLayout + end + self.frames[unit].debuffFrame:ClearAllPoints() + local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0 + local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + local verticalMargin = -(Gladdy.db.powerBarHeight)/2 + local offset = 0 + if (Gladdy.db.buffsCooldownGrowDirection == "RIGHT") then + offset = Gladdy.db.buffsIconSize * Gladdy.db.buffsWidthFactor + end + local pos = Gladdy.db.buffsCooldownPos + + if pos == "TOP" then + verticalMargin = horizontalMargin + 1 + if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then + verticalMargin = verticalMargin + Gladdy.db.cooldownSize + end + if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then + self.frames[unit].debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset + verticalMargin) + else + self.frames[unit].debuffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset + verticalMargin) + end + elseif pos == "BOTTOM" then + verticalMargin = horizontalMargin + 1 + if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then + verticalMargin = verticalMargin + Gladdy.db.cooldownSize + end + if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then + self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight) + else + self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight) + end + elseif pos == "LEFT" then + horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding + local anchor = Gladdy:GetAnchor(unit, "LEFT") + if anchor == Gladdy.buttons[unit].healthBar then + self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset) + else + self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset) + end + elseif pos == "RIGHT" then + horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding + local anchor = Gladdy:GetAnchor(unit, "RIGHT") + if anchor == Gladdy.buttons[unit].healthBar then + self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset) + else + self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset) + end + end + return Gladdy.db.newLayout +end + +function BuffsDebuffs:LegacySetPositionBuffs(unit) + if Gladdy.db.newLayout then + return Gladdy.db.newLayout + end + self.frames[unit].buffFrame:ClearAllPoints() + local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + local verticalMargin = -(Gladdy.db.powerBarHeight)/2 + local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0 + local offset = 0 + if (Gladdy.db.buffsBuffsCooldownGrowDirection == "RIGHT") then + offset = Gladdy.db.buffsBuffsIconSize * Gladdy.db.buffsBuffsWidthFactor + end + + local pos = Gladdy.db.buffsBuffsCooldownPos + + if pos == "TOP" then + verticalMargin = horizontalMargin + 1 + if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then + verticalMargin = verticalMargin + Gladdy.db.cooldownSize + end + if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then + self.frames[unit].buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsBuffsYOffset + verticalMargin) + else + self.frames[unit].buffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsBuffsYOffset + verticalMargin) + end + elseif pos == "BOTTOM" then + verticalMargin = horizontalMargin + 1 + if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then + verticalMargin = verticalMargin + Gladdy.db.cooldownSize + end + if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then + self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight) + else + self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight) + end + elseif pos == "LEFT" then + horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding + if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then + horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding + if (Gladdy.db.classIconPos == "LEFT") then + horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding + end + elseif (Gladdy.db.classIconPos == "LEFT") then + horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding + if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then + horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding + end + end + if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then + verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2 + end + if (Gladdy.db.castBarPos == "LEFT") then + verticalMargin = verticalMargin - + (((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize + or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2) + end + if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then + verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2) + end + --self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin) + + local anchor = Gladdy:GetAnchor(unit, "LEFT") + horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding + if anchor == Gladdy.buttons[unit].healthBar then + self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset) + else + self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset) + end + + elseif pos == "RIGHT" then + horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding + if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then + horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding + if (Gladdy.db.classIconPos == "RIGHT") then + horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding + end + elseif (Gladdy.db.classIconPos == "RIGHT") then + horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding + if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then + horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding + end + end + if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then + verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2 + end + if (Gladdy.db.castBarPos == "RIGHT") then + verticalMargin = verticalMargin - + (((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize + or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2) + end + if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then + verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2) + end + --self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin) + + local anchor = Gladdy:GetAnchor(unit, "RIGHT") + horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding + if anchor == Gladdy.buttons[unit].healthBar then + self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset) + else + self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset) + end + end + return Gladdy.db.newLayout +end \ No newline at end of file diff --git a/Modules/Castbar.lua b/Modules/Castbar.lua index 17d62e7..3bf8f65 100644 --- a/Modules/Castbar.lua +++ b/Modules/Castbar.lua @@ -33,8 +33,8 @@ local Castbar = Gladdy:NewModule("Cast Bar", 70, { castBarIconColor = { r = 0, g = 0, b = 0, a = 1 }, castBarBorderColor = { r = 0, g = 0, b = 0, a = 1 }, castBarFontColor = { r = 1, g = 1, b = 1, a = 1 }, + castBarIconEnabled = true, castBarGuesses = true, - castBarPos = "LEFT", castBarXOffset = 0, castBarYOffset = 0, castBarIconPos = "LEFT", @@ -42,6 +42,8 @@ local Castbar = Gladdy:NewModule("Cast Bar", 70, { castBarTimerFormat = "LEFT", castBarSparkEnabled = true, castBarSparkColor = { r = 1, g = 1, b = 1, a = 1 }, + castBarFrameStrata = "MEDIUM", + castBarFrameLevel = 5, }) function Castbar:Initialize() @@ -57,20 +59,28 @@ end --------------------------- function Castbar:CreateFrame(unit) - local castBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate") + local castBar = CreateFrame("Frame", nil, Gladdy.buttons[unit]) castBar:EnableMouse(false) + castBar:SetMovable(true) castBar.unit = unit + castBar:SetFrameStrata(Gladdy.db.castBarFrameStrata) + castBar:SetFrameLevel(Gladdy.db.castBarFrameLevel) - castBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"), + castBar.backdrop = CreateFrame("Frame", nil, castBar, BackdropTemplateMixin and "BackdropTemplate") + castBar.backdrop:SetAllPoints(castBar) + castBar.backdrop:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"), edgeSize = Gladdy.db.castBarBorderSize }) - castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a) - castBar:SetFrameLevel(1) + castBar.backdrop:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.castBarBorderColor)) + castBar.backdrop:SetFrameStrata(Gladdy.db.castBarFrameStrata) + castBar.backdrop:SetFrameLevel(Gladdy.db.castBarFrameLevel - 1) castBar.bar = CreateFrame("StatusBar", nil, castBar) castBar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "castBarTexture")) - castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a) + castBar.bar:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.castBarColor)) castBar.bar:SetMinMaxValues(0, 100) castBar.bar:SetFrameLevel(0) + castBar.bar:SetFrameStrata(Gladdy.db.castBarFrameStrata) + castBar.bar:SetFrameLevel(Gladdy.db.castBarFrameLevel) castBar.spark = castBar:CreateTexture(nil, "OVERLAY") castBar.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark") @@ -82,10 +92,12 @@ function Castbar:CreateFrame(unit) castBar.bg = castBar.bar:CreateTexture(nil, "BACKGROUND") castBar.bg:SetAlpha(1) castBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "castBarTexture")) - castBar.bg:SetVertexColor(Gladdy.db.castBarBgColor.r, Gladdy.db.castBarBgColor.g, Gladdy.db.castBarBgColor.b, Gladdy.db.castBarBgColor.a) + castBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.castBarBgColor)) castBar.bg:SetAllPoints(castBar.bar) castBar.icon = CreateFrame("Frame", nil, castBar) + castBar.icon:SetFrameStrata(Gladdy.db.castBarFrameStrata) + castBar.icon:SetFrameLevel(Gladdy.db.castBarFrameLevel) castBar.icon.texture = castBar.icon:CreateTexture(nil, "BACKGROUND") castBar.icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask") castBar.icon.texture:SetAllPoints(castBar.icon) @@ -102,7 +114,7 @@ function Castbar:CreateFrame(unit) castBar.spellText = castBar:CreateFontString(nil, "LOW") castBar.spellText:SetFont(Gladdy:SMFetch("font", "auraFont"), Gladdy.db.castBarFontSize) - castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a) + castBar.spellText:SetTextColor(Gladdy:SetColor(Gladdy.db.castBarFontColor)) castBar.spellText:SetShadowOffset(1, -1) castBar.spellText:SetShadowColor(0, 0, 0, 1) castBar.spellText:SetJustifyH("CENTER") @@ -110,7 +122,7 @@ function Castbar:CreateFrame(unit) castBar.timeText = castBar:CreateFontString(nil, "LOW") castBar.timeText:SetFont(Gladdy:SMFetch("font", "auraFont"), Gladdy.db.castBarFontSize) - castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a) + castBar.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.castBarFontColor)) castBar.timeText:SetShadowOffset(1, -1) castBar.timeText:SetShadowColor(0, 0, 0, 1) castBar.timeText:SetJustifyH("CENTER") @@ -127,24 +139,33 @@ function Castbar:UpdateFrame(unit) return end + castBar:SetFrameStrata(Gladdy.db.castBarFrameStrata) + castBar:SetFrameLevel(Gladdy.db.castBarFrameLevel) + castBar.backdrop:SetFrameStrata(Gladdy.db.castBarFrameStrata) + castBar.backdrop:SetFrameLevel(Gladdy.db.castBarFrameLevel - 1) + castBar.bar:SetFrameStrata(Gladdy.db.castBarFrameStrata) + castBar.bar:SetFrameLevel(Gladdy.db.castBarFrameLevel) + castBar.icon:SetFrameStrata(Gladdy.db.castBarFrameStrata) + castBar.icon:SetFrameLevel(Gladdy.db.castBarFrameLevel) + castBar:SetWidth(Gladdy.db.castBarWidth) castBar:SetHeight(Gladdy.db.castBarHeight) - castBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"), + castBar.backdrop:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"), edgeSize = Gladdy.db.castBarBorderSize }) - castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a) + castBar.backdrop:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.castBarBorderColor)) castBar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "castBarTexture")) castBar.bar:ClearAllPoints() - castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a) + castBar.bar:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.castBarColor)) castBar.bar:SetPoint("TOPLEFT", castBar, "TOPLEFT", (Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset)) castBar.bar:SetPoint("BOTTOMRIGHT", castBar, "BOTTOMRIGHT", -(Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset)) castBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "castBarTexture")) - castBar.bg:SetVertexColor(Gladdy.db.castBarBgColor.r, Gladdy.db.castBarBgColor.g, Gladdy.db.castBarBgColor.b, Gladdy.db.castBarBgColor.a) + castBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.castBarBgColor)) if Gladdy.db.castBarSparkEnabled then castBar.spark:SetHeight(Gladdy.db.castBarHeight * 1.8) - castBar.spark:SetVertexColor(Gladdy.db.castBarSparkColor.r, Gladdy.db.castBarSparkColor.g, Gladdy.db.castBarSparkColor.b, Gladdy.db.castBarSparkColor.a) + castBar.spark:SetVertexColor(Gladdy:SetColor(Gladdy.db.castBarSparkColor)) else castBar.spark:SetAlpha(0) end @@ -153,6 +174,11 @@ function Castbar:UpdateFrame(unit) castBar.icon:SetHeight(Gladdy.db.castBarIconSize) castBar.icon.texture:SetAllPoints(castBar.icon) castBar.icon:ClearAllPoints() + if Gladdy.db.castBarIconEnabled then + castBar.icon:Show() + else + castBar.icon:Hide() + end local rightMargin = 0 local leftMargin = 0 @@ -164,33 +190,25 @@ function Castbar:UpdateFrame(unit) leftMargin = Gladdy.db.castBarIconSize + 1 end - castBar:ClearAllPoints() - local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding - if (Gladdy.db.castBarPos == "LEFT") then - local anchor = Gladdy:GetAnchor(unit, "LEFT") - if anchor == Gladdy.buttons[unit].healthBar then - castBar:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset) - else - castBar:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset) - end - end - if (Gladdy.db.castBarPos == "RIGHT") then - local anchor = Gladdy:GetAnchor(unit, "RIGHT") - if anchor == Gladdy.buttons[unit].healthBar then - castBar:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset) - else - castBar:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset) - end - end + Gladdy:SetPosition(castBar, unit, "castBarXOffset", "castBarYOffset", Castbar:LegacySetPosition(castBar, unit, leftMargin, rightMargin), Castbar) castBar.spellText:SetFont(Gladdy:SMFetch("font", "castBarFont"), Gladdy.db.castBarFontSize) - castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a) + castBar.spellText:SetTextColor(Gladdy:SetColor(Gladdy.db.castBarFontColor)) castBar.timeText:SetFont(Gladdy:SMFetch("font", "castBarFont"), Gladdy.db.castBarFontSize) - castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a) + castBar.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.castBarFontColor)) castBar.icon.texture.overlay:SetTexture(Gladdy.db.castBarIconStyle) - castBar.icon.texture.overlay:SetVertexColor(Gladdy.db.castBarIconColor.r, Gladdy.db.castBarIconColor.g, Gladdy.db.castBarIconColor.b, Gladdy.db.castBarIconColor.a) + castBar.icon.texture.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.castBarIconColor)) + + if (unit == "arena1") then + Gladdy:CreateMover(castBar, "castBarXOffset", "castBarYOffset", L["Cast Bar"], + {"TOPLEFT", "TOPLEFT"}, Gladdy.db.castBarWidth, Gladdy.db.castBarHeight, + 0, 0, "castBarEnabled") + end + if not Gladdy.db.castBarEnabled then + self:CAST_STOP(unit) + end end --------------------------- @@ -231,7 +249,7 @@ function Castbar.OnUpdate(castBar, elapsed) castBar.spark:SetPoint("CENTER", castBar.bar, "LEFT", castBar.spark.position, 0) castBar.spark:Show() end - elseif ( GetTime() < castBar.holdTime ) then + elseif ( castBar.holdTime and GetTime() < castBar.holdTime ) then castBar.timeText:Hide() castBar.spark:Hide() return @@ -243,7 +261,7 @@ function Castbar.OnUpdate(castBar, elapsed) castBar.fadeOut = nil; castBar.timeText:Show() castBar.spark:Show() - castBar:Hide(); + castBar:SetAlpha(0) end end end @@ -252,7 +270,7 @@ Castbar.CastEventsFunc = {} Castbar.CastEventsFunc["UNIT_SPELLCAST_START"] = function(castBar, event, ...) local name, text, texture, startTime, endTime, isTradeSkill, castID = UnitCastingInfo(castBar.unit) if ( not name or (not castBar.showTradeSkills and isTradeSkill)) then - castBar:Hide() + castBar:SetAlpha(0) return end @@ -283,7 +301,7 @@ Castbar.CastEventsFunc["UNIT_SPELLCAST_SUCCEEDED"] = function(castBar, event, .. end Castbar.CastEventsFunc["UNIT_SPELLCAST_STOP"] = function(castBar, event, ...) if ( not castBar:IsVisible() ) then - castBar:Hide() + castBar:SetAlpha(0) end if ( (castBar.casting and event == "UNIT_SPELLCAST_STOP" and select(2, ...) == castBar.castID) or (castBar.channeling and event == "UNIT_SPELLCAST_CHANNEL_STOP") ) then @@ -331,7 +349,7 @@ Castbar.CastEventsFunc["UNIT_SPELLCAST_DELAYED"] = function(castBar, event, ...) if ( not name or (not castBar.showTradeSkills and isTradeSkill)) then -- if there is no name, there is no bar - castBar:Hide() + castBar:SetAlpha(0) return end castBar.value = (GetTime() - (startTime / 1000)) @@ -349,7 +367,7 @@ Castbar.CastEventsFunc["UNIT_SPELLCAST_CHANNEL_START"] = function(castBar, event local name, text, texture, startTime, endTime, isTradeSkill, spellID = UnitChannelInfo(castBar.unit) if ( not name or (not castBar.showTradeSkills and isTradeSkill)) then - castBar:Hide() + castBar:SetAlpha(0) return end if ( castBar.spark ) then @@ -367,7 +385,7 @@ Castbar.CastEventsFunc["UNIT_SPELLCAST_CHANNEL_UPDATE"] = function(castBar, even if ( castBar:IsShown() ) then local name, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo(castBar.unit) if ( not name or (not castBar.showTradeSkills and isTradeSkill)) then - castBar:Hide() + castBar:SetAlpha(0) return end castBar.value = ((endTime / 1000) - GetTime()) @@ -396,18 +414,26 @@ function Castbar:CAST_START(unit, spell, icon, value, maxValue, test) castBar.channeling = test == "channel" end - castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a) + castBar.bar:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.castBarColor)) castBar.value = value castBar.maxValue = maxValue castBar.bar:SetMinMaxValues(0, maxValue) castBar.bar:SetValue(value) + castBar.icon:SetAlpha(1) castBar.icon.texture:SetTexture(icon) castBar.spellText:SetText(spell) castBar.timeText:SetText(maxValue) castBar.bg:Show() - castBar:Show() + castBar.backdrop:Show() + if Gladdy.db.castBarSparkEnabled then + castBar.spark:Show() + end castBar:SetAlpha(1) - castBar.icon:Show() + if Gladdy.db.castBarIconEnabled then + castBar.icon:Show() + else + castBar.icon:Hide() + end end function Castbar:CAST_STOP(unit, ...) @@ -420,12 +446,14 @@ function Castbar:CAST_STOP(unit, ...) castBar.channeling = nil castBar.value = 0 castBar.maxValue = 0 + castBar.icon:SetAlpha(0) castBar.icon.texture:SetTexture("") castBar.spellText:SetText("") castBar.timeText:SetText("") castBar.bar:SetValue(0) castBar.bg:Hide() - castBar:Hide() + castBar.backdrop:Hide() + castBar.spark:Hide() castBar.icon:Hide() else castBar.bar:SetStatusBarColor(...) @@ -573,7 +601,7 @@ function Castbar:GetOptions() desc = L["Height of the bar"], order = 3, min = 0, - max = 50, + max = 200, step = 1, width = "full", }), @@ -583,7 +611,7 @@ function Castbar:GetOptions() desc = L["Width of the bars"], order = 4, min = 0, - max = 300, + max = 600, step = 1, width = "full", }), @@ -653,6 +681,12 @@ function Castbar:GetOptions() name = L["Icon Size"], order = 1, }, + castBarIconEnabled = option({ + type = "toggle", + name = L["Icon Enabled"], + order = 2, + width = "full", + }), castBarIconSize = option({ type = "range", name = L["Icon size"], @@ -766,15 +800,6 @@ function Castbar:GetOptions() name = L["Position"], order = 1, }, - castBarPos = option({ - type = "select", - name = L["Castbar position"], - order = 2, - values = { - ["LEFT"] = L["Left"], - ["RIGHT"] = L["Right"], - }, - }), castBarIconPos = option( { type = "select", name = L["Icon position"], @@ -809,7 +834,67 @@ function Castbar:GetOptions() }), } }, + frameStrata = { + type = "group", + name = L["Frame Strata and Level"], + order = 6, + args = { + headerAuraLevel = { + type = "header", + name = L["Frame Strata and Level"], + order = 1, + }, + castBarFrameStrata = Gladdy:option({ + type = "select", + name = L["Frame Strata"], + order = 2, + values = Gladdy.frameStrata, + sorting = Gladdy.frameStrataSorting, + width = "full", + }), + castBarFrameLevel = Gladdy:option({ + type = "range", + name = L["Frame Level"], + min = 1, + max = 500, + step = 1, + order = 3, + width = "full", + }), + }, + }, }, }, } +end + +--------------------------- + +-- LAGACY HANDLER + +--------------------------- + +function Castbar:LegacySetPosition(castBar, unit, leftMargin, rightMargin) + if Gladdy.db.newLayout then + return Gladdy.db.newLayout + end + castBar:ClearAllPoints() + local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding + if (Gladdy.db.castBarPos == "LEFT") then + local anchor = Gladdy:GetAnchor(unit, "LEFT") + if anchor == Gladdy.buttons[unit].healthBar then + castBar:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset) + else + castBar:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset) + end + end + if (Gladdy.db.castBarPos == "RIGHT") then + local anchor = Gladdy:GetAnchor(unit, "RIGHT") + if anchor == Gladdy.buttons[unit].healthBar then + castBar:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset) + else + castBar:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset) + end + end + return Gladdy.db.newLayout end \ No newline at end of file diff --git a/Modules/Classicon.lua b/Modules/Classicon.lua index 839b52f..c419ab8 100644 --- a/Modules/Classicon.lua +++ b/Modules/Classicon.lua @@ -4,13 +4,17 @@ local Gladdy = LibStub("Gladdy") local CreateFrame = CreateFrame local GetSpellInfo = GetSpellInfo local L = Gladdy.L -local Classicon = Gladdy:NewModule("Class Icon", 80, { - classIconPos = "LEFT", +local Classicon = Gladdy:NewModule("Class Icon", 81, { + classIconEnabled = true, classIconSize = 60 + 20 + 1, classIconWidthFactor = 0.9, classIconBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp", classIconBorderColor = { r = 0, g = 0, b = 0, a = 1 }, classIconSpecIcon = false, + classIconXOffset = 0, + classIconYOffset = 0, + classIconFrameStrata = "MEDIUM", + classIconFrameLevel = 5, }) local classIconPath = "Interface\\Addons\\Gladdy\\Images\\Classes\\" @@ -99,13 +103,6 @@ function Classicon:CreateFrame(unit) classIcon:SetFrameStrata("MEDIUM") classIcon:SetFrameLevel(2) - classIcon:ClearAllPoints() - if (Gladdy.db.classIconPos == "RIGHT") then - classIcon:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", 2, 2) - else - classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -2, 2) - end - Gladdy.buttons[unit].classIcon = classIcon self.frames[unit] = classIcon end @@ -116,22 +113,33 @@ function Classicon:UpdateFrame(unit) return end + classIcon:SetFrameStrata(Gladdy.db.classIconFrameStrata) + classIcon:SetFrameLevel(Gladdy.db.classIconFrameLevel) + classIcon:SetWidth(Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) classIcon:SetHeight(Gladdy.db.classIconSize) - classIcon:ClearAllPoints() - local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding - if (Gladdy.db.classIconPos == "LEFT") then - classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0) - else - classIcon:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPRIGHT", margin, 0) + Gladdy:SetPosition(classIcon, unit, "classIconXOffset", "classIconYOffset", Classicon:LegacySetPosition(classIcon, unit), Classicon) + + if (unit == "arena1") then + Gladdy:CreateMover(classIcon, "classIconXOffset", "classIconYOffset", L["Class Icon"], + {"TOPLEFT", "TOPLEFT"}, + Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor, + Gladdy.db.classIconSize, + 0, + 0, "classIconEnabled") end classIcon.texture:ClearAllPoints() classIcon.texture:SetAllPoints(classIcon) classIcon.texture.overlay:SetTexture(Gladdy.db.classIconBorderStyle) - classIcon.texture.overlay:SetVertexColor(Gladdy.db.classIconBorderColor.r, Gladdy.db.classIconBorderColor.g, Gladdy.db.classIconBorderColor.b, Gladdy.db.classIconBorderColor.a) + classIcon.texture.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.classIconBorderColor)) + if Gladdy.db.classIconEnabled then + classIcon:Show() + else + classIcon:Hide() + end end function Classicon:ENEMY_SPOTTED(unit) @@ -173,11 +181,16 @@ function Classicon:GetOptions() name = L["Class Icon"], order = 2, }, + classIconEnabled = Gladdy:option({ + type = "toggle", + name = L["Class Icon Enabled"], + order = 3, + }), classIconSpecIcon = { type = "toggle", name = L["Show Spec Icon"], desc = L["Shows Spec Icon once spec is detected"], - order = 3, + order = 4, get = function() return Gladdy.db.classIconSpecIcon end, set = function(_, value) Gladdy.db.classIconSpecIcon = value @@ -211,9 +224,9 @@ function Classicon:GetOptions() classIconSize = Gladdy:option({ type = "range", name = L["Icon size"], - min = 1, + min = 3, max = 100, - step = 1, + step = .1, order = 3, width = "full", }), @@ -231,29 +244,37 @@ function Classicon:GetOptions() position = { type = "group", name = L["Position"], - order = 1, + order = 3, args = { headerPosition = { type = "header", name = L["Position"], order = 5, }, - classIconPos = Gladdy:option({ - type = "select", - name = L["Icon position"], - desc = L["This changes positions with trinket"], - order = 6, - values = { - ["LEFT"] = L["Left"], - ["RIGHT"] = L["Right"], - }, + classIconXOffset = Gladdy:option({ + type = "range", + name = L["Horizontal offset"], + order = 11, + min = -800, + max = 800, + step = 0.1, + width = "full", + }), + classIconYOffset = Gladdy:option({ + type = "range", + name = L["Vertical offset"], + order = 12, + min = -800, + max = 800, + step = 0.1, + width = "full", }), }, }, border = { type = "group", name = L["Border"], - order = 1, + order = 2, args = { headerBorder = { type = "header", @@ -275,7 +296,55 @@ function Classicon:GetOptions() }), }, }, + frameStrata = { + type = "group", + name = L["Frame Strata and Level"], + order = 4, + args = { + headerAuraLevel = { + type = "header", + name = L["Frame Strata and Level"], + order = 1, + }, + classIconFrameStrata = Gladdy:option({ + type = "select", + name = L["Frame Strata"], + order = 2, + values = Gladdy.frameStrata, + sorting = Gladdy.frameStrataSorting, + width = "full", + }), + classIconFrameLevel = Gladdy:option({ + type = "range", + name = L["Frame Level"], + min = 0, + max = 500, + step = 1, + order = 3, + width = "full", + }), + }, + }, }, }, } +end + +--------------------------- + +-- LAGACY HANDLER + +--------------------------- + +function Classicon:LegacySetPosition(classIcon, unit) + if Gladdy.db.newLayout then + return Gladdy.db.newLayout + end + classIcon:ClearAllPoints() + local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding + if (Gladdy.db.classIconPos == "LEFT") then + classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0) + else + classIcon:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPRIGHT", margin, 0) + end end \ No newline at end of file diff --git a/Modules/CombatIndicator.lua b/Modules/CombatIndicator.lua index 54a8b76..4ac51ee 100644 --- a/Modules/CombatIndicator.lua +++ b/Modules/CombatIndicator.lua @@ -1,7 +1,6 @@ local select = select local UnitExists, UnitAffectingCombat, GetSpellInfo = UnitExists, UnitAffectingCombat, GetSpellInfo local CreateFrame = CreateFrame -local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"} local Gladdy = LibStub("Gladdy") local L = Gladdy.L @@ -11,12 +10,12 @@ local CombatIndicator = Gladdy:NewModule("Combat Indicator", nil, { ciSize = 20, ciAlpha = 1, ciWidthFactor = 1, - ciAnchor = "healthBar", - ciPos = "TOP", ciXOffset = 0, ciYOffset = -31, ciBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp", ciBorderColor = { r = 0, g = 0, b = 0, a = 1 }, + ciFrameStrata = "HIGH", + ciFrameLevel = 5, }) function CombatIndicator:Initialize() @@ -38,7 +37,9 @@ function CombatIndicator:CreateFrame(unit) end local ciFrame = CreateFrame("Frame", "GladdyCombatindicator" .. unit, button) ciFrame:EnableMouse(false) - ciFrame:SetFrameStrata("HIGH") + ciFrame:SetMovable(true) + ciFrame:SetFrameStrata(Gladdy.db.ciFrameStrata) + ciFrame:SetFrameLevel(Gladdy.db.ciFrameLevel) ciFrame:SetHeight(Gladdy.db.ciSize) ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor) @@ -50,7 +51,7 @@ function CombatIndicator:CreateFrame(unit) ciFrame.border = ciFrame:CreateTexture(nil, "OVERLAY") ciFrame.border:SetAllPoints(ciFrame) ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle) - ciFrame.border:SetVertexColor(Gladdy.db.ciBorderColor.r, Gladdy.db.ciBorderColor.g, Gladdy.db.ciBorderColor.b, Gladdy.db.ciBorderColor.a) + ciFrame.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.ciBorderColor)) self.frames[unit] = ciFrame button.ciFrame = ciFrame @@ -62,13 +63,16 @@ function CombatIndicator:UpdateFrame(unit) if (not button or not ciFrame) then return end + + ciFrame:SetFrameStrata(Gladdy.db.ciFrameStrata) + ciFrame:SetFrameLevel(Gladdy.db.ciFrameLevel) + ciFrame:SetHeight(Gladdy.db.ciSize) ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor) ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle) - ciFrame.border:SetVertexColor(Gladdy.db.ciBorderColor.r, Gladdy.db.ciBorderColor.g, Gladdy.db.ciBorderColor.b, Gladdy.db.ciBorderColor.a) + ciFrame.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.ciBorderColor)) - ciFrame:ClearAllPoints() - ciFrame:SetPoint(ANCHORS[Gladdy.db.ciPos], Gladdy.buttons[unit][Gladdy.db.ciAnchor], Gladdy.db.ciPos, Gladdy.db.ciXOffset, Gladdy.db.ciYOffset) + Gladdy:SetPosition(ciFrame, unit, "ciXOffset", "ciYOffset", CombatIndicator:LegacySetPosition(ciFrame, unit), CombatIndicator) ciFrame:SetAlpha(Gladdy.db.ciAlpha) @@ -77,6 +81,12 @@ function CombatIndicator:UpdateFrame(unit) else ciFrame:Show() end + if (unit == "arena1") then + Gladdy:CreateMover(ciFrame, "ciXOffset", "ciYOffset", L["Combat Indicator"], + {"TOPLEFT", "TOPLEFT"}, + Gladdy.db.ciSize * Gladdy.db.ciWidthFactor, Gladdy.db.ciSize, + 0, 0, "ciEnabled") + end end function CombatIndicator:Test() @@ -166,37 +176,13 @@ function CombatIndicator:GetOptions() position = { type = "group", name = L["Position"], - order = 4, + order = 3, args = { header = { type = "header", name = L["Position"], order = 4, }, - ciAnchor = Gladdy:option({ - type = "select", - name = L["Anchor"], - desc = L["This changes the anchor of the ci icon"], - order = 20, - values = { - ["trinket"] = L["Trinket"], - ["classIcon"] = L["Class Icon"], - ["healthBar"] = L["Health Bar"], - ["powerBar"] = L["Power Bar"], - }, - }), - ciPos = Gladdy:option({ - type = "select", - name = L["Position"], - desc = L["This changes position relative to its anchor of the ci icon"], - order = 21, - values = { - ["LEFT"] = L["Left"], - ["RIGHT"] = L["Right"], - ["TOP"] = L["Top"], - ["BOTTOM"] = L["Bottom"], - }, - }), ciXOffset = Gladdy:option({ type = "range", name = L["Horizontal offset"], @@ -220,7 +206,7 @@ function CombatIndicator:GetOptions() border = { type = "group", name = L["Border"], - order = 4, + order = 2, args = { header = { type = "header", @@ -242,7 +228,56 @@ function CombatIndicator:GetOptions() }), }, }, + frameStrata = { + type = "group", + name = L["Frame Strata and Level"], + order = 5, + args = { + headerAuraLevel = { + type = "header", + name = L["Frame Strata and Level"], + order = 1, + }, + ciFrameStrata = Gladdy:option({ + type = "select", + name = L["Frame Strata"], + order = 2, + values = Gladdy.frameStrata, + sorting = Gladdy.frameStrataSorting, + width = "full", + }), + ciFrameLevel = Gladdy:option({ + type = "range", + name = L["Frame Level"], + min = 0, + max = 500, + step = 1, + order = 3, + width = "full", + }), + }, + }, }, }, } +end + +--------------------------- + +-- LAGACY HANDLER + +--------------------------- + +function CombatIndicator:LegacySetPosition(ciFrame, unit) + if Gladdy.db.newLayout then + return Gladdy.db.newLayout + end + -- LEGACY options + local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"} + local ciAnchor = Gladdy.db.ciAnchor or Gladdy.legacy.ciAnchor + local ciPos = Gladdy.db.ciPos + + ciFrame:ClearAllPoints() + ciFrame:SetPoint(ANCHORS[ciPos], Gladdy.buttons[unit][ciAnchor], ciPos, Gladdy.db.ciXOffset, Gladdy.db.ciYOffset) + return Gladdy.db.newLayout end \ No newline at end of file diff --git a/Modules/Cooldowns.lua b/Modules/Cooldowns.lua index c2ed7b9..8c695af 100644 --- a/Modules/Cooldowns.lua +++ b/Modules/Cooldowns.lua @@ -1,4 +1,4 @@ -local type, pairs, ceil, tonumber, mod, tostring, upper, select = type, pairs, ceil, tonumber, mod, tostring, string.upper, select +local type, pairs, ipairs, ceil, tonumber, mod, tostring, upper, select = type, pairs, ipairs, ceil, tonumber, mod, tostring, string.upper, select local GetTime = GetTime local CreateFrame = CreateFrame local RACE_ICON_TCOORDS = { @@ -42,7 +42,7 @@ local function getDefaultCooldown() if spellName then cooldowns[tostring(spellId)] = true else - Gladdy:Print("spellid does not exist " .. spellId) + Gladdy:Debug("ERROR", "spellid does not exist " .. spellId) end end end @@ -54,8 +54,8 @@ local Cooldowns = Gladdy:NewModule("Cooldowns", nil, { cooldownFontScale = 1, cooldownFontColor = { r = 1, g = 1, b = 0, a = 1 }, cooldown = true, - cooldownYPos = "TOP", - cooldownXPos = "LEFT", + cooldownYGrowDirection = "UP", + cooldownXGrowDirection = "RIGHT", cooldownYOffset = 0, cooldownXOffset = 0, cooldownSize = 30, @@ -66,7 +66,9 @@ local Cooldowns = Gladdy:NewModule("Cooldowns", nil, { cooldownBorderColor = { r = 1, g = 1, b = 1, a = 1 }, cooldownDisableCircle = false, cooldownCooldownAlpha = 1, - cooldownCooldowns = getDefaultCooldown() + cooldownCooldowns = getDefaultCooldown(), + cooldownFrameStrata = "MEDIUM", + cooldownFrameLevel = 3, }) function Cooldowns:Initialize() @@ -79,7 +81,7 @@ function Cooldowns:Initialize() self.cooldownSpellIds[spellName] = spellId self.spellTextures[spellId] = texture else - Gladdy:Print("spellid does not exist " .. spellId) + Gladdy:Debug("ERROR", "spellid does not exist " .. spellId) end end end @@ -94,10 +96,14 @@ function Cooldowns:CreateFrame(unit) -- Cooldown frame local spellCooldownFrame = CreateFrame("Frame", nil, button) spellCooldownFrame:EnableMouse(false) + spellCooldownFrame:SetMovable(true) + spellCooldownFrame:SetFrameStrata(Gladdy.db.cooldownFrameStrata) + spellCooldownFrame:SetFrameLevel(Gladdy.db.cooldownFrameLevel) for x = 1, 14 do local icon = CreateFrame("Frame", nil, spellCooldownFrame) icon:EnableMouse(false) - icon:SetFrameLevel(3) + icon:SetFrameStrata(Gladdy.db.cooldownFrameStrata) + icon:SetFrameLevel(Gladdy.db.cooldownFrameLevel) icon.texture = icon:CreateTexture(nil, "BACKGROUND") icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask") icon.texture:SetAllPoints(icon) @@ -105,23 +111,25 @@ function Cooldowns:CreateFrame(unit) icon.cooldown = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate") icon.cooldown.noCooldownCount = true - icon.cooldown:SetFrameLevel(4) + icon.cooldown:SetFrameStrata(Gladdy.db.cooldownFrameStrata) + icon.cooldown:SetFrameLevel(Gladdy.db.cooldownFrameLevel + 1) icon.cooldown:SetReverse(false) icon.cooldown:SetHideCountdownNumbers(true) icon.cooldownFrame = CreateFrame("Frame", nil, icon) icon.cooldownFrame:ClearAllPoints() icon.cooldownFrame:SetAllPoints(icon) - icon.cooldownFrame:SetFrameLevel(5) + icon.cooldownFrame:SetFrameStrata(Gladdy.db.cooldownFrameStrata) + icon.cooldownFrame:SetFrameLevel(Gladdy.db.cooldownFrameLevel + 2) icon.border = icon.cooldownFrame:CreateTexture(nil, "OVERLAY") icon.border:SetAllPoints(icon) icon.border:SetTexture(Gladdy.db.cooldownBorderStyle) - icon.border:SetVertexColor(Gladdy.db.cooldownBorderColor.r, Gladdy.db.cooldownBorderColor.g, Gladdy.db.cooldownBorderColor.b, Gladdy.db.cooldownBorderColor.a) + icon.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.cooldownBorderColor)) icon.cooldownFont = icon.cooldownFrame:CreateFontString(nil, "OVERLAY") icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE") - icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a) + icon.cooldownFont:SetTextColor(Gladdy:SetColor(Gladdy.db.cooldownFontColor)) icon.cooldownFont:SetAllPoints(icon) spellCooldownFrame["icon" .. x] = icon @@ -133,53 +141,41 @@ function Cooldowns:UpdateFrame(unit) local button = Gladdy.buttons[unit] -- Cooldown frame if (Gladdy.db.cooldown) then - button.spellCooldownFrame:ClearAllPoints() - local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0 - local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - if Gladdy.db.cooldownYPos == "TOP" then - if Gladdy.db.cooldownXPos == "RIGHT" then - button.spellCooldownFrame:SetPoint("BOTTOMRIGHT", button.healthBar, "TOPRIGHT", Gladdy.db.cooldownXOffset, horizontalMargin + Gladdy.db.cooldownYOffset) - else - button.spellCooldownFrame:SetPoint("BOTTOMLEFT", button.healthBar, "TOPLEFT", Gladdy.db.cooldownXOffset, horizontalMargin + Gladdy.db.cooldownYOffset) - end - elseif Gladdy.db.cooldownYPos == "BOTTOM" then - if Gladdy.db.cooldownXPos == "RIGHT" then - button.spellCooldownFrame:SetPoint("TOPRIGHT", button.healthBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight) - else - button.spellCooldownFrame:SetPoint("TOPLEFT", button.healthBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight) - end - elseif Gladdy.db.cooldownYPos == "LEFT" then - local anchor = Gladdy:GetAnchor(unit, "LEFT") - if anchor == Gladdy.buttons[unit].healthBar then - button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -(horizontalMargin + Gladdy.db.padding) + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset) - else - button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset) - end - elseif Gladdy.db.cooldownYPos == "RIGHT" then - local anchor = Gladdy:GetAnchor(unit, "RIGHT") - if anchor == Gladdy.buttons[unit].healthBar then - button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset) - else - button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset) - end - end button.spellCooldownFrame:SetHeight(Gladdy.db.cooldownSize) button.spellCooldownFrame:SetWidth(1) + button.spellCooldownFrame:SetFrameStrata(Gladdy.db.cooldownFrameStrata) + button.spellCooldownFrame:SetFrameLevel(Gladdy.db.cooldownFrameLevel) button.spellCooldownFrame:Show() + + Gladdy:SetPosition(button.spellCooldownFrame, unit, "cooldownXOffset", "cooldownYOffset", Cooldowns:LegacySetPosition(button, unit), Cooldowns) + + if (unit == "arena1") then + Gladdy:CreateMover(button.spellCooldownFrame,"cooldownXOffset", "cooldownYOffset", L["Cooldown"], + {"TOPLEFT", "TOPLEFT"}, + Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor, Gladdy.db.cooldownSize, 0, 0, "cooldown") + end -- Update each cooldown icon local o = 1 for j = 1, 14 do local icon = button.spellCooldownFrame["icon" .. j] + + icon:SetFrameStrata(Gladdy.db.cooldownFrameStrata) + icon:SetFrameLevel(Gladdy.db.cooldownFrameLevel) + icon.cooldown:SetFrameStrata(Gladdy.db.cooldownFrameStrata) + icon.cooldown:SetFrameLevel(Gladdy.db.cooldownFrameLevel + 1) + icon.cooldownFrame:SetFrameStrata(Gladdy.db.cooldownFrameStrata) + icon.cooldownFrame:SetFrameLevel(Gladdy.db.cooldownFrameLevel + 2) + icon:SetHeight(Gladdy.db.cooldownSize) icon:SetWidth(Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor) icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE") - icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a) + icon.cooldownFont:SetTextColor(Gladdy:SetColor(Gladdy.db.cooldownFontColor)) icon:ClearAllPoints() - if (Gladdy.db.cooldownXPos == "RIGHT") then + if (Gladdy.db.cooldownXGrowDirection == "LEFT") then if (j == 1) then - icon:SetPoint("RIGHT", button.spellCooldownFrame, "RIGHT", 0, 0) + icon:SetPoint("LEFT", button.spellCooldownFrame, "LEFT", 0, 0) elseif (mod(j-1,Gladdy.db.cooldownMaxIconsPerLine) == 0) then - if (Gladdy.db.cooldownYPos == "BOTTOM" or Gladdy.db.cooldownYPos == "LEFT" or Gladdy.db.cooldownYPos == "RIGHT") then + if (Gladdy.db.cooldownYGrowDirection == "DOWN") then icon:SetPoint("TOP", button.spellCooldownFrame["icon" .. o], "BOTTOM", 0, -Gladdy.db.cooldownIconPadding) else icon:SetPoint("BOTTOM", button.spellCooldownFrame["icon" .. o], "TOP", 0, Gladdy.db.cooldownIconPadding) @@ -189,11 +185,11 @@ function Cooldowns:UpdateFrame(unit) icon:SetPoint("RIGHT", button.spellCooldownFrame["icon" .. j - 1], "LEFT", -Gladdy.db.cooldownIconPadding, 0) end end - if (Gladdy.db.cooldownXPos == "LEFT") then + if (Gladdy.db.cooldownXGrowDirection == "RIGHT") then if (j == 1) then icon:SetPoint("LEFT", button.spellCooldownFrame, "LEFT", 0, 0) elseif (mod(j-1,Gladdy.db.cooldownMaxIconsPerLine) == 0) then - if (Gladdy.db.cooldownYPos == "BOTTOM" or Gladdy.db.cooldownYPos == "LEFT" or Gladdy.db.cooldownYPos == "RIGHT") then + if (Gladdy.db.cooldownYGrowDirection == "DOWN") then icon:SetPoint("TOP", button.spellCooldownFrame["icon" .. o], "BOTTOM", 0, -Gladdy.db.cooldownIconPadding) else icon:SetPoint("BOTTOM", button.spellCooldownFrame["icon" .. o], "TOP", 0, Gladdy.db.cooldownIconPadding) @@ -221,10 +217,10 @@ function Cooldowns:UpdateFrame(unit) icon.cooldown:SetAlpha(Gladdy.db.cooldownCooldownAlpha) icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), (icon:GetWidth()/2 - 1) * Gladdy.db.cooldownFontScale, "OUTLINE") - icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a) + icon.cooldownFont:SetTextColor(Gladdy:SetColor(Gladdy.db.cooldownFontColor)) icon.border:SetTexture(Gladdy.db.cooldownBorderStyle) - icon.border:SetVertexColor(Gladdy.db.cooldownBorderColor.r, Gladdy.db.cooldownBorderColor.g, Gladdy.db.cooldownBorderColor.b, Gladdy.db.cooldownBorderColor.a) + icon.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.cooldownBorderColor)) icon:Hide() end button.spellCooldownFrame:Show() @@ -279,7 +275,7 @@ function Cooldowns:SPEC_DETECTED(unit, spec) self:DetectSpec(unit, spec) end -function Cooldowns:CooldownStart(button, spellId, duration) +function Cooldowns:CooldownStart(button, spellId, duration, start) -- starts timer frame if not duration or duration == nil or type(duration) ~= "number" then return @@ -288,8 +284,8 @@ function Cooldowns:CooldownStart(button, spellId, duration) if (button.spellCooldownFrame["icon" .. i].spellId == spellId) then local frame = button.spellCooldownFrame["icon" .. i] frame.active = true - frame.timeLeft = duration - if (not Gladdy.db.cooldownDisableCircle) then frame.cooldown:SetCooldown(GetTime(), duration) end + frame.timeLeft = start and start - GetTime() + duration or duration + if (not Gladdy.db.cooldownDisableCircle) then frame.cooldown:SetCooldown(start or GetTime(), duration) end frame:SetScript("OnUpdate", function(self, elapsed) self.timeLeft = self.timeLeft - elapsed local timeLeft = ceil(self.timeLeft) @@ -332,13 +328,24 @@ function Cooldowns:CooldownReady(button, spellId, frame) end end +local function notIn(spec, list) + for _,v in ipairs(list) do + if spec == v then + return false + end + end + return true +end + function Cooldowns:DetectSpec(unit, spec) local button = Gladdy.buttons[unit] if (not button or not spec or button.spec) then return end - if button.class == "PALADIN" and (spec ~= L["Holy"] or spec ~= L["Retribution"]) then + if button.class == "PALADIN" and notIn(spec, {L["Holy"], L["Retribution"], L["Protection"]}) + or button.class == "SHAMAN" and notIn(spec, {L["Restoration"], L["Enhancement"], L["Elemental"]}) + or button.class == "WARRIOR" and notIn(spec, {L["Arms"], L["Protection"], L["Fury"]}) then return end @@ -383,7 +390,6 @@ function Cooldowns:DetectSpec(unit, spec) end end end - --end end ---------------------- --- RACE FUNCTIONALITY @@ -485,7 +491,7 @@ function Cooldowns:UpdateCooldowns(button) end end -function Cooldowns:CooldownUsed(unit, unitClass, spellId) +function Cooldowns:CooldownUsed(unit, unitClass, spellId, expirationTimeInSeconds) local button = Gladdy.buttons[unit] if not button then return @@ -530,7 +536,7 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId) if (Gladdy.db.cooldown) then -- start cooldown - self:CooldownStart(button, spellId, cd) + self:CooldownStart(button, spellId, cd, expirationTimeInSeconds and (GetTime() + expirationTimeInSeconds - cd) or nil) end --[[ announcement @@ -544,31 +550,6 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId) end ]] end -local function option(params) - local defaults = { - get = function(info) - local key = info.arg or info[#info] - return Gladdy.dbi.profile[key] - end, - set = function(info, value) - local key = info.arg or info[#info] - Gladdy.dbi.profile[key] = value - if Gladdy.db.cooldownYPos == "LEFT" then - Gladdy.db.cooldownXPos = "RIGHT" - elseif Gladdy.db.cooldownYPos == "RIGHT" then - Gladdy.db.cooldownXPos = "LEFT" - end - Gladdy:UpdateFrame() - end, - } - - for k, v in pairs(params) do - defaults[k] = v - end - - return defaults -end - function Cooldowns:GetOptions() return { headerCooldown = { @@ -627,15 +608,6 @@ function Cooldowns:GetOptions() step = 0.1, width = "full", }), - cooldownMaxIconsPerLine = Gladdy:option({ - type = "range", - name = L["Max Icons per row"], - order = 7, - min = 3, - max = 14, - step = 1, - width = "full", - }), }, }, cooldown = { @@ -721,44 +693,51 @@ function Cooldowns:GetOptions() position = { type = "group", name = L["Position"], - order = 4, + order = 5, args = { header = { type = "header", name = L["Position"], order = 2, }, - cooldownYPos = option({ + cooldownYGrowDirection = Gladdy:option({ type = "select", - name = L["Anchor"], - desc = L["Anchor of the cooldown icons"], + name = L["Vertical Grow Direction"], + desc = L["Vertical Grow Direction of the cooldown icons"], order = 3, values = { - ["TOP"] = L["Top"], - ["BOTTOM"] = L["Bottom"], + ["UP"] = L["Up"], + ["DOWN"] = L["Down"], + }, + }), + cooldownXGrowDirection = Gladdy:option({ + type = "select", + name = L["Horizontal Grow Direction"], + desc = L["Horizontal Grow Direction of the cooldown icons"], + order = 4, + values = { ["LEFT"] = L["Left"], ["RIGHT"] = L["Right"], }, }), - cooldownXPos = Gladdy:option({ - type = "select", - name = L["Grow Direction"], - desc = L["Grow Direction of the cooldown icons"], - order = 4, - values = { - ["LEFT"] = L["Right"], - ["RIGHT"] = L["Left"], - }, + cooldownMaxIconsPerLine = Gladdy:option({ + type = "range", + name = L["Max Icons per row"], + order = 5, + min = 3, + max = 14, + step = 1, + width = "full", }), headerOffset = { type = "header", name = L["Offset"], - order = 5, + order = 10, }, cooldownXOffset = Gladdy:option({ type = "range", name = L["Horizontal offset"], - order = 6, + order = 11, min = -400, max = 400, step = 0.1, @@ -767,7 +746,7 @@ function Cooldowns:GetOptions() cooldownYOffset = Gladdy:option({ type = "range", name = L["Vertical offset"], - order = 7, + order = 12, min = -400, max = 400, step = 0.1, @@ -778,7 +757,7 @@ function Cooldowns:GetOptions() border = { type = "group", name = L["Border"], - order = 5, + order = 4, args = { header = { type = "header", @@ -800,6 +779,35 @@ function Cooldowns:GetOptions() }), }, }, + frameStrata = { + type = "group", + name = L["Frame Strata and Level"], + order = 6, + args = { + headerAuraLevel = { + type = "header", + name = L["Frame Strata and Level"], + order = 1, + }, + cooldownFrameStrata = Gladdy:option({ + type = "select", + name = L["Frame Strata"], + order = 2, + values = Gladdy.frameStrata, + sorting = Gladdy.frameStrataSorting, + width = "full", + }), + cooldownFrameLevel = Gladdy:option({ + type = "range", + name = L["Frame Level"], + min = 0, + max = 500, + step = 1, + order = 3, + width = "full", + }), + }, + }, }, }, cooldowns = { @@ -896,4 +904,67 @@ function Gladdy:UpdateTestCooldowns(i) Cooldowns:CooldownUsed(unit, button.race, spellID) end end +end + +--------------------------- + +-- LAGACY HANDLER + +--------------------------- + +function Cooldowns:LegacySetPosition(button, unit) + if Gladdy.db.newLayout then + return Gladdy.db.newLayout + end + button.spellCooldownFrame:ClearAllPoints() + local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0 + local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + + local offset = 0 + if (Gladdy.db.cooldownXPos == "RIGHT") then + offset = -(Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor) + end + + if Gladdy.db.cooldownYPos == "TOP" then + Gladdy.db.cooldownYGrowDirection = "UP" + if Gladdy.db.cooldownXPos == "RIGHT" then + Gladdy.db.cooldownXGrowDirection = "LEFT" + button.spellCooldownFrame:SetPoint("BOTTOMRIGHT", button.healthBar, "TOPRIGHT", Gladdy.db.cooldownXOffset + offset, horizontalMargin + Gladdy.db.cooldownYOffset) + else + Gladdy.db.cooldownXGrowDirection = "RIGHT" + button.spellCooldownFrame:SetPoint("BOTTOMLEFT", button.healthBar, "TOPLEFT", Gladdy.db.cooldownXOffset + offset, horizontalMargin + Gladdy.db.cooldownYOffset) + end + elseif Gladdy.db.cooldownYPos == "BOTTOM" then + Gladdy.db.cooldownYGrowDirection = "DOWN" + if Gladdy.db.cooldownXPos == "RIGHT" then + Gladdy.db.cooldownXGrowDirection = "LEFT" + button.spellCooldownFrame:SetPoint("TOPRIGHT", button.healthBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset + offset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight) + else + Gladdy.db.cooldownXGrowDirection = "RIGHT" + button.spellCooldownFrame:SetPoint("TOPLEFT", button.healthBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset + offset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight) + end + elseif Gladdy.db.cooldownYPos == "LEFT" then + Gladdy.db.cooldownYGrowDirection = "DOWN" + local anchor = Gladdy:GetAnchor(unit, "LEFT") + if anchor == Gladdy.buttons[unit].healthBar then + Gladdy.db.cooldownXGrowDirection = "LEFT" + button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -(horizontalMargin + Gladdy.db.padding) + Gladdy.db.cooldownXOffset + offset, Gladdy.db.cooldownYOffset) + else + Gladdy.db.cooldownXGrowDirection = "LEFT" + button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.cooldownXOffset + offset, Gladdy.db.cooldownYOffset) + end + elseif Gladdy.db.cooldownYPos == "RIGHT" then + Gladdy.db.cooldownYGrowDirection = "DOWN" + local anchor = Gladdy:GetAnchor(unit, "RIGHT") + if anchor == Gladdy.buttons[unit].healthBar then + Gladdy.db.cooldownXGrowDirection = "RIGHT" + button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.padding + Gladdy.db.cooldownXOffset + offset, Gladdy.db.cooldownYOffset) + else + Gladdy.db.cooldownXGrowDirection = "RIGHT" + button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.cooldownXOffset + offset, Gladdy.db.cooldownYOffset) + end + end + LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy") + + return Gladdy.db.newLayout end \ No newline at end of file diff --git a/Modules/Diminishings.lua b/Modules/Diminishings.lua index e999943..a9836bd 100644 --- a/Modules/Diminishings.lua +++ b/Modules/Diminishings.lua @@ -28,9 +28,10 @@ local function defaultCategories() end local Diminishings = Gladdy:NewModule("Diminishings", nil, { drFont = "DorisPP", + drFontColorsEnabled = false, drFontColor = { r = 1, g = 1, b = 0, a = 1 }, drFontScale = 1, - drCooldownPos = "RIGHT", + drGrowDirection = "RIGHT", drXOffset = 0, drYOffset = 0, drIconSize = 36, @@ -44,18 +45,35 @@ local Diminishings = Gladdy:NewModule("Diminishings", nil, { drHalfColor = {r = 1, g = 1, b = 0, a = 1 }, drQuarterColor = {r = 1, g = 0.7, b = 0, a = 1 }, drNullColor = {r = 1, g = 0, b = 0, a = 1 }, + drLevelTextEnabled = true, + drLevelTextFont = "DorisPP", + drLevelTextScale = 0.8, + drLevelTextColor = { r = 1, g = 1, b = 0, a = 1 }, + drLevelTextColorsEnabled = true, drWidthFactor = 1, drCategories = defaultCategories(), - drDuration = 18 + drDuration = 18, + drFrameStrata = "MEDIUM", + drFrameLevel = 3, }) local function getDiminishColor(dr) if dr == 0.5 then - return Gladdy.db.drHalfColor.r, Gladdy.db.drHalfColor.g, Gladdy.db.drHalfColor.b, Gladdy.db.drHalfColor.a + return Gladdy:SetColor(Gladdy.db.drHalfColor) elseif dr == 0.25 then - return Gladdy.db.drQuarterColor.r, Gladdy.db.drQuarterColor.g, Gladdy.db.drQuarterColor.b, Gladdy.db.drQuarterColor.a + return Gladdy:SetColor(Gladdy.db.drQuarterColor) else - return Gladdy.db.drNullColor.r, Gladdy.db.drNullColor.g, Gladdy.db.drNullColor.b, Gladdy.db.drNullColor.a + return Gladdy:SetColor(Gladdy.db.drNullColor) + end +end + +local function getDiminishText(dr) + if dr == 0.5 then + return "½" + elseif dr == 0.25 then + return "¼" + else + return "ø" end end @@ -67,12 +85,16 @@ end function Diminishings:CreateFrame(unit) local drFrame = CreateFrame("Frame", nil, Gladdy.buttons[unit]) drFrame:EnableMouse(false) + drFrame:SetMovable(true) + drFrame:SetFrameStrata(Gladdy.db.drFrameStrata) + drFrame:SetFrameLevel(Gladdy.db.drFrameLevel) for i = 1, 16 do local icon = CreateFrame("Frame", "GladdyDr" .. unit .. "Icon" .. i, drFrame) icon:Hide() icon:EnableMouse(false) - icon:SetFrameLevel(3) + icon:SetFrameStrata(Gladdy.db.drFrameStrata) + icon:SetFrameLevel(Gladdy.db.drFrameLevel) icon.texture = icon:CreateTexture(nil, "BACKGROUND") icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask") icon.texture:SetAllPoints(icon) @@ -87,12 +109,12 @@ function Diminishings:CreateFrame(unit) self.dr = nil self.diminishing = 1.0 self.texture:SetTexture("") - self.text:SetText("") + self.timeText:SetText("") self:Hide() Diminishings:Positionate(unit) else self.timeLeft = self.timeLeft - elapsed - Gladdy:FormatTimer(self.text, self.timeLeft, self.timeLeft < 5) + Gladdy:FormatTimer(self.timeText, self.timeLeft, self.timeLeft < 5) end end end) @@ -100,13 +122,15 @@ function Diminishings:CreateFrame(unit) icon.cooldown = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate") icon.cooldown.noCooldownCount = true --Gladdy.db.trinketDisableOmniCC icon.cooldown:SetHideCountdownNumbers(true) - icon.cooldown:SetFrameLevel(4) + icon.cooldown:SetFrameStrata(Gladdy.db.drFrameStrata) + icon.cooldown:SetFrameLevel(Gladdy.db.drFrameLevel + 1) icon.cooldownFrame = CreateFrame("Frame", nil, icon) icon.cooldownFrame:ClearAllPoints() icon.cooldownFrame:SetPoint("TOPLEFT", icon, "TOPLEFT") icon.cooldownFrame:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT") - icon.cooldownFrame:SetFrameLevel(5) + icon.cooldownFrame:SetFrameStrata(Gladdy.db.drFrameStrata) + icon.cooldownFrame:SetFrameLevel(Gladdy.db.drFrameLevel + 2) --icon.overlay = CreateFrame("Frame", nil, icon) --icon.overlay:SetAllPoints(icon) @@ -114,24 +138,24 @@ function Diminishings:CreateFrame(unit) icon.border:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp") icon.border:SetAllPoints(icon) - icon.text = icon.cooldownFrame:CreateFontString(nil, "OVERLAY") - icon.text:SetDrawLayer("OVERLAY") - icon.text:SetFont(Gladdy:SMFetch("font", "drFont"), 10, "OUTLINE") - icon.text:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a) - icon.text:SetShadowOffset(1, -1) - icon.text:SetShadowColor(0, 0, 0, 1) - icon.text:SetJustifyH("CENTER") - icon.text:SetPoint("CENTER") - icon.timeText = icon.cooldownFrame:CreateFontString(nil, "OVERLAY") icon.timeText:SetDrawLayer("OVERLAY") icon.timeText:SetFont(Gladdy:SMFetch("font", "drFont"), 10, "OUTLINE") - icon.timeText:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a) + icon.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.drFontColor)) icon.timeText:SetShadowOffset(1, -1) icon.timeText:SetShadowColor(0, 0, 0, 1) icon.timeText:SetJustifyH("CENTER") icon.timeText:SetPoint("CENTER", icon, "CENTER", 0, 1) + icon.drLevelText = icon.cooldownFrame:CreateFontString(nil, "OVERLAY") + icon.drLevelText:SetDrawLayer("OVERLAY") + icon.drLevelText:SetFont(Gladdy:SMFetch("font", "drLevelTextFont"), 10, "OUTLINE") + icon.drLevelText:SetTextColor(getDiminishColor(1)) + icon.drLevelText:SetShadowOffset(1, -1) + icon.drLevelText:SetShadowColor(0, 0, 0, 1) + icon.drLevelText:SetJustifyH("CENTER") + icon.drLevelText:SetPoint("BOTTOM", icon, "BOTTOM", 0, 0) + icon.diminishing = 1 drFrame["icon" .. i] = icon @@ -156,27 +180,21 @@ function Diminishings:UpdateFrame(unit) drFrame:Show() end - drFrame:ClearAllPoints() - local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding - if (Gladdy.db.drCooldownPos == "LEFT") then - local anchor = Gladdy:GetAnchor(unit, "LEFT") - if anchor == Gladdy.buttons[unit].healthBar then - drFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset) - else - drFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset) - end - end - if (Gladdy.db.drCooldownPos == "RIGHT") then - local anchor = Gladdy:GetAnchor(unit, "RIGHT") - if anchor == Gladdy.buttons[unit].healthBar then - drFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset) - else - drFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset) - end - end - - drFrame:SetWidth(Gladdy.db.drIconSize * 16) + drFrame:SetWidth(Gladdy.db.drIconSize) drFrame:SetHeight(Gladdy.db.drIconSize) + drFrame:SetFrameStrata(Gladdy.db.drFrameStrata) + drFrame:SetFrameLevel(Gladdy.db.drFrameLevel) + + Gladdy:SetPosition(drFrame, unit, "drXOffset", "drYOffset", Diminishings:LegacySetPosition(drFrame, unit), Diminishings) + + if (unit == "arena1") then + Gladdy:CreateMover(drFrame,"drXOffset", "drYOffset", L["Diminishings"], + Gladdy.db.drGrowDirection == "RIGHT" and {"TOPLEFT", "TOPLEFT"} or {"TOPRIGHT", "TOPRIGHT"}, + Gladdy.db.drIconSize * Gladdy.db.drWidthFactor, + Gladdy.db.drIconSize, + 0, + 0, "drEnabled") + end for i = 1, 16 do local icon = drFrame["icon" .. i] @@ -184,10 +202,26 @@ function Diminishings:UpdateFrame(unit) icon:SetWidth(Gladdy.db.drIconSize * Gladdy.db.drWidthFactor) icon:SetHeight(Gladdy.db.drIconSize) - icon.text:SetFont(Gladdy:SMFetch("font", "drFont"), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE") - icon.text:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a) + icon:SetFrameStrata(Gladdy.db.drFrameStrata) + icon:SetFrameLevel(Gladdy.db.drFrameLevel) + icon.cooldown:SetFrameStrata(Gladdy.db.drFrameStrata) + icon.cooldown:SetFrameLevel(Gladdy.db.drFrameLevel + 1) + icon.cooldownFrame:SetFrameStrata(Gladdy.db.drFrameStrata) + icon.cooldownFrame:SetFrameLevel(Gladdy.db.drFrameLevel + 2) + icon.timeText:SetFont(Gladdy:SMFetch("font", "drFont"), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE") - icon.timeText:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a) + if Gladdy.db.drFontColorsEnabled then + icon.timeText:SetTextColor(getDiminishColor(icon.diminishing)) + else + icon.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.drFontColor)) + end + + icon.drLevelText:SetFont(Gladdy:SMFetch("font", "drLevelTextFont"), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drLevelTextScale, "OUTLINE") + if Gladdy.db.drLevelTextColorsEnabled then + icon.drLevelText:SetTextColor(getDiminishColor(icon.diminishing)) + else + icon.drLevelText:SetTextColor(Gladdy:SetColor(Gladdy.db.drLevelTextColor)) + end icon.cooldown:SetWidth(icon:GetWidth() - icon:GetWidth()/16) icon.cooldown:SetHeight(icon:GetHeight() - icon:GetHeight()/16) @@ -202,19 +236,25 @@ function Diminishings:UpdateFrame(unit) if Gladdy.db.drBorderColorsEnabled then icon.border:SetVertexColor(getDiminishColor(icon.diminishing)) else - icon.border:SetVertexColor(Gladdy.db.drBorderColor.r, Gladdy.db.drBorderColor.g, Gladdy.db.drBorderColor.b, Gladdy.db.drBorderColor.a) + icon.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.drBorderColor)) + end + + if Gladdy.db.drLevelTextEnabled then + icon.drLevelText:Show() + else + icon.drLevelText:Hide() end icon:ClearAllPoints() - if (Gladdy.db.drCooldownPos == "LEFT") then + if (Gladdy.db.drGrowDirection == "LEFT") then if (i == 1) then - icon:SetPoint("TOPRIGHT") + icon:SetPoint("TOPRIGHT", drFrame, "TOPRIGHT") else icon:SetPoint("RIGHT", drFrame["icon" .. (i - 1)], "LEFT", -Gladdy.db.drIconPadding, 0) end else if (i == 1) then - icon:SetPoint("TOPLEFT") + icon:SetPoint("TOPLEFT", drFrame, "TOPLEFT") else icon:SetPoint("LEFT", drFrame["icon" .. (i - 1)], "RIGHT", Gladdy.db.drIconPadding, 0) end @@ -245,7 +285,6 @@ function Diminishings:ResetUnit(unit) icon.active = false icon.timeLeft = 0 icon.texture:SetTexture("") - icon.text:SetText("") icon.timeText:SetText("") icon:Hide() end @@ -316,7 +355,7 @@ function Diminishings:AuraFade(unit, spellID) if Gladdy.db.drBorderColorsEnabled then lastIcon.border:SetVertexColor(getDiminishColor(lastIcon.diminishing)) else - lastIcon.border:SetVertexColor(Gladdy.db.drBorderColor.r, Gladdy.db.drBorderColor.g, Gladdy.db.drBorderColor.b, Gladdy.db.drBorderColor.a) + lastIcon.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.drBorderColor)) end lastIcon.cooldown:SetCooldown(GetTime(), Gladdy.db.drDuration) if Gladdy.db.drCategories[drCat].forceIcon then @@ -324,6 +363,20 @@ function Diminishings:AuraFade(unit, spellID) else lastIcon.texture:SetTexture(select(3, GetSpellInfo(spellID))) end + + if Gladdy.db.drFontColorsEnabled then + lastIcon.timeText:SetTextColor(getDiminishColor(lastIcon.diminishing)) + else + lastIcon.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.drFontColor)) + end + + lastIcon.drLevelText:SetText(getDiminishText(lastIcon.diminishing)) + if Gladdy.db.drLevelTextColorsEnabled then + lastIcon.drLevelText:SetTextColor(getDiminishColor(lastIcon.diminishing)) + else + lastIcon.drLevelText:SetTextColor(Gladdy:SetColor(Gladdy.db.drLevelTextColor)) + end + lastIcon.active = true self:Positionate(unit) lastIcon:Show() @@ -342,13 +395,15 @@ function Diminishings:Positionate(unit) if (icon.active) then icon:ClearAllPoints() - if (Gladdy.db.drCooldownPos == "LEFT") then + if (Gladdy.db.newLayout and Gladdy.db.drGrowDirection == "LEFT" + or not Gladdy.db.newLayout and Gladdy.db.drCooldownPos == "LEFT") then if (not lastIcon) then icon:SetPoint("TOPRIGHT") else icon:SetPoint("RIGHT", lastIcon, "LEFT", -Gladdy.db.drIconPadding, 0) end - else + elseif (Gladdy.db.newLayout and Gladdy.db.drGrowDirection == "RIGHT" + or not Gladdy.db.newLayout and Gladdy.db.drCooldownPos == "RIGHT") then if (not lastIcon) then icon:SetPoint("TOPLEFT") else @@ -476,34 +531,42 @@ function Diminishings:GetOptions() }, font = { type = "group", - name = L["Font"], + name = L["Cooldown Font"], order = 3, args = { headerFont = { type = "header", - name = L["Font"], - order = 10, + name = L["Cooldown Font"], + order = 1, }, - drFont = Gladdy:option({ - type = "select", - name = L["Font"], - desc = L["Font of the cooldown"], - order = 11, - dialogControl = "LSM30_Font", - values = AceGUIWidgetLSMlists.font, + drFontColorsEnabled = Gladdy:option({ + type = "toggle", + name = L["Enable DR Colors as Font Color"], + desc = L["Shows the current DR Level on the DR icon."], + order = 2, + width = "full", }), drFontColor = Gladdy:colorOption({ type = "color", name = L["Font color"], desc = L["Color of the text"], - order = 13, + order = 3, hasAlpha = true, + width = "full", + }), + drFont = Gladdy:option({ + type = "select", + name = L["Font"], + desc = L["Font of the cooldown"], + order = 4, + dialogControl = "LSM30_Font", + values = AceGUIWidgetLSMlists.font, }), drFontScale = Gladdy:option({ type = "range", name = L["Font scale"], desc = L["Scale of the text"], - order = 12, + order = 5, min = 0.1, max = 2, step = 0.1, @@ -511,48 +574,67 @@ function Diminishings:GetOptions() }), } }, - position = { + levelText = { type = "group", - name = L["Position"], + name = L["DR Font"], order = 4, args = { - headerPosition = { + headerBorder = { type = "header", - name = L["Position"], - order = 20, + name = L["DR Font"], + order = 1, }, - drCooldownPos = Gladdy:option({ + drLevelTextEnabled = Gladdy:option({ + type = "toggle", + name = L["Enable DR Font"], + desc = L["Shows the current DR Level on the DR icon."], + order = 2, + width = "full", + }), + drLevelTextColorsEnabled = Gladdy:option({ + type = "toggle", + name = L["Enable DR Colors as Font Color"], + desc = L["Shows the current DR Level on the DR icon."], + order = 3, + width = "full", + disabled = function() + return not Gladdy.db.drLevelTextEnabled + end, + }), + drLevelTextColor = Gladdy:colorOption({ + type = "color", + name = L["DR Font color"], + desc = L["Color of the font"], + order = 4, + hasAlpha = true, + disabled = function() + return not Gladdy.db.drLevelTextEnabled + end, + }), + drLevelTextFont = Gladdy:option({ type = "select", - name = L["DR Cooldown position"], - desc = L["Position of the cooldown icons"], - order = 21, - values = { - ["LEFT"] = L["Left"], - ["RIGHT"] = L["Right"], - }, + name = L["Font"], + desc = L["Font of the DR Font"], + order = 5, + dialogControl = "LSM30_Font", + values = AceGUIWidgetLSMlists.font, + width = "full", + disabled = function() + return not Gladdy.db.drLevelTextEnabled + end, }), - headerOffset = { - type = "header", - name = L["Offset"], - order = 22, - }, - drXOffset = Gladdy:option({ + drLevelTextScale = Gladdy:option({ type = "range", - name = L["Horizontal offset"], - order = 23, - min = -400, - max = 400, - step = 0.1, - width = "full", - }), - drYOffset = Gladdy:option({ - type = "range", - name = L["Vertical offset"], - order = 24, - min = -400, - max = 400, + name = L["Font scale"], + desc = L["Scale of the text"], + order = 6, + min = 0.1, + max = 2, step = 0.1, width = "full", + disabled = function() + return not Gladdy.db.drLevelTextEnabled + end, }), }, }, @@ -564,33 +646,43 @@ function Diminishings:GetOptions() headerBorder = { type = "header", name = L["Border"], - order = 30, + order = 1, }, - drBorderStyle = Gladdy:option({ - type = "select", - name = L["Border style"], - order = 31, - values = Gladdy:GetIconStyles() + drBorderColorsEnabled = Gladdy:option({ + type = "toggle", + name = L["Enable DR Colors as Border Color"], + desc = L["Colors borders of DRs in respective DR Colors"], + order = 2, + width = "full", }), drBorderColor = Gladdy:colorOption({ type = "color", name = L["Border color"], desc = L["Color of the border"], - order = 32, + order = 3, + disabled = function() + return Gladdy.db.drBorderColorsEnabled + end, hasAlpha = true, }), - headerBorderColors = { - type = "header", - name = L["DR Border Colors"], - order = 40, - }, - drBorderColorsEnabled = Gladdy:option({ - type = "toggle", - name = L["Dr Border Colors Enabled"], - desc = L["Colors borders of DRs in respective DR-color below"], - order = 41, - width = "full", + drBorderStyle = Gladdy:option({ + type = "select", + name = L["Border style"], + order = 4, + values = Gladdy:GetIconStyles() }), + } + }, + levelColors = { + type = "group", + name = L["DR Colors"], + order = 6, + args = { + headerColors = { + type = "header", + name = L["DR Colors"], + order = 10, + }, drHalfColor = Gladdy:colorOption({ type = "color", name = L["Half"], @@ -612,7 +704,76 @@ function Diminishings:GetOptions() order = 44, hasAlpha = true, }), - } + }, + }, + position = { + type = "group", + name = L["Position"], + order = 7, + args = { + headerPosition = { + type = "header", + name = L["Position"], + order = 20, + }, + drGrowDirection = Gladdy:option({ + type = "select", + name = L["DR Grow Direction"], + desc = L["Grow Direction of the dr icons"], + order = 21, + values = { + ["LEFT"] = L["Left"], + ["RIGHT"] = L["Right"], + }, + }), + drXOffset = Gladdy:option({ + type = "range", + name = L["Horizontal offset"], + order = 23, + min = -400, + max = 400, + step = 0.1, + width = "full", + }), + drYOffset = Gladdy:option({ + type = "range", + name = L["Vertical offset"], + order = 24, + min = -400, + max = 400, + step = 0.1, + width = "full", + }), + }, + }, + frameStrata = { + type = "group", + name = L["Frame Strata and Level"], + order = 8, + args = { + headerAuraLevel = { + type = "header", + name = L["Frame Strata and Level"], + order = 1, + }, + drFrameStrata = Gladdy:option({ + type = "select", + name = L["Frame Strata"], + order = 2, + values = Gladdy.frameStrata, + sorting = Gladdy.frameStrataSorting, + width = "full", + }), + drFrameLevel = Gladdy:option({ + type = "range", + name = L["Frame Level"], + min = 0, + max = 500, + step = 1, + order = 3, + width = "full", + }), + }, }, }, }, @@ -713,3 +874,36 @@ function Diminishings:GetDRIcons(category) end return icons end + +--------------------------- + +-- LAGACY HANDLER + +--------------------------- + +function Diminishings:LegacySetPosition(drFrame, unit) + if Gladdy.db.newLayout then + return Gladdy.db.newLayout + end + drFrame:ClearAllPoints() + local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding + if (Gladdy.db.drCooldownPos == "LEFT") then + Gladdy.db.drGrowDirection = "LEFT" + local anchor = Gladdy:GetAnchor(unit, "LEFT") + if anchor == Gladdy.buttons[unit].healthBar then + drFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset) + else + drFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset) + end + end + if (Gladdy.db.drCooldownPos == "RIGHT") then + Gladdy.db.drGrowDirection = "RIGHT" + local anchor = Gladdy:GetAnchor(unit, "RIGHT") + if anchor == Gladdy.buttons[unit].healthBar then + drFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset) + else + drFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset) + end + end + return Gladdy.db.newLayout +end \ No newline at end of file diff --git a/Modules/ExportImport.lua b/Modules/ExportImport.lua index a1c709e..3cc5676 100644 --- a/Modules/ExportImport.lua +++ b/Modules/ExportImport.lua @@ -72,6 +72,7 @@ importButton:SetCallback("OnClick", function(widget) Gladdy:Reset() Gladdy:HideFrame() Gladdy:ToggleFrame(3) + LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy") end) import:AddChild(importButton) import.button = importButton @@ -89,9 +90,27 @@ import:AddChild(importClearButton) import.clearButton = importClearButton local deletedOptions = { -- backwards compatibility - growUp = true, + --deleted DR-categories + repentance = true, + sleep = true, + impconc = true, + dragonsbreath = true, freezetrap = true, - repentance = true + --deleted db options + castBarPos = true, + buffsCooldownPos = true, + buffsBuffsCooldownPos = true, + classIconPos = true, + ciAnchor = true, + ciPos = true, + cooldownYPos = true, + cooldownXPos = true, + drCooldownPos = true, + racialAnchor = true, + racialPos = true, + trinketPos = true, + padding = true, + growUp = true, } local function checkIsDeletedOption(k, str, msg, errorFound, errorMsg) @@ -99,7 +118,7 @@ local function checkIsDeletedOption(k, str, msg, errorFound, errorMsg) for key, _ in pairs(deletedOptions) do if str_match(k, key) then isDeleted = true - Gladdy:Warn("found deleted option =", str .. "." .. k) + Gladdy:Debug("WARN", "found deleted option =", str .. "." .. k) end end if errorFound then @@ -114,8 +133,8 @@ function ExportImport:CheckDeserializedOptions(tbl, refTbl, str) if str == nil and not tbl.version_major_num then return false, "Version conflict: version_major_num not seen" end - if str == nil and tbl.version_major_num ~= Gladdy.version_major_num then - return false, "Version conflict: " .. tbl.version_major_num .. " ~= " .. Gladdy.version_major_num + if str == nil and tbl.version_major_num > Gladdy.version_major_num then + return false, "Version conflict: Major v" .. tbl.version_major_num .. " ~= v" .. Gladdy.version_major_num end if str == nil then str = "Gladdy.db" @@ -204,13 +223,16 @@ end function ExportImport:ApplyImport(t, table, str) if str == nil then str = "Gladdy.db" + if (not t.newLayout) then + table.newLayout = false + end end for k,v in pairs(t) do if type(v) == "table" then if (table[k] ~= nil) then ExportImport:ApplyImport(v, table[k], str .. "." .. k) else - Gladdy:Warn("ApplyImport failed for", str .. "." .. k) + Gladdy:Debug("ERROR", "ApplyImport failed for", str .. "." .. k) end else diff --git a/Modules/Healthbar.lua b/Modules/Healthbar.lua index 31e850a..4d88014 100644 --- a/Modules/Healthbar.lua +++ b/Modules/Healthbar.lua @@ -24,6 +24,8 @@ local Healthbar = Gladdy:NewModule("Health Bar", 100, { healthActual = false, healthMax = true, healthPercentage = true, + healthFrameStrata = "MEDIUM", + healthFrameLevel = 1, }) function Healthbar:Initialize() @@ -41,20 +43,22 @@ function Healthbar:CreateFrame(unit) healthBar:EnableMouse(false) healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "healthBarBorderStyle"), edgeSize = Gladdy.db.healthBarBorderSize }) - healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a) - healthBar:SetFrameLevel(1) + healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.healthBarBorderColor)) + healthBar:SetFrameStrata(Gladdy.db.healthFrameStrata) + healthBar:SetFrameLevel(Gladdy.db.healthFrameLevel) healthBar.hp = CreateFrame("StatusBar", nil, healthBar) healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "healthBarTexture")) healthBar.hp:SetMinMaxValues(0, 100) - healthBar.hp:SetFrameLevel(0) + healthBar.hp:SetFrameStrata(Gladdy.db.healthFrameStrata) + healthBar.hp:SetFrameLevel(Gladdy.db.healthFrameLevel - 1) healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND") healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "healthBarTexture")) healthBar.bg:ClearAllPoints() healthBar.bg:SetAllPoints(healthBar.hp) healthBar.bg:SetAlpha(1) - healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a) + healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.healthBarBgColor)) healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall") if (Gladdy.db.healthBarNameFontSize < 1) then @@ -64,7 +68,7 @@ function Healthbar:CreateFrame(unit) healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize) healthBar.nameText:Show() end - healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a) + healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor)) healthBar.nameText:SetShadowOffset(1, -1) healthBar.nameText:SetShadowColor(0, 0, 0, 1) healthBar.nameText:SetJustifyH("CENTER") @@ -78,7 +82,7 @@ function Healthbar:CreateFrame(unit) healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize) healthBar.healthText:Hide() end - healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a) + healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor)) healthBar.healthText:SetShadowOffset(1, -1) healthBar.healthText:SetShadowColor(0, 0, 0, 1) healthBar.healthText:SetJustifyH("CENTER") @@ -129,7 +133,7 @@ function Healthbar.OnEvent(self, event, unit) end function Healthbar:SetHealthText(healthBar, health, healthMax) - local healthText + local healthText = "" local healthPercentage = floor(health * 100 / healthMax) if health == 0 and UnitExists(healthBar.unit) and UnitIsDeadOrGhost(healthBar.unit) then @@ -137,25 +141,8 @@ function Healthbar:SetHealthText(healthBar, health, healthMax) return end - if (Gladdy.db.healthActual) then - healthText = healthMax > 999 and ("%.1fk"):format(health / 1000) or health - end - - if (Gladdy.db.healthMax) then - local text = healthMax > 999 and ("%.1fk"):format(healthMax / 1000) or healthMax - if (healthText) then - healthText = ("%s/%s"):format(healthText, text) - else - healthText = text - end - end - if (Gladdy.db.healthPercentage) then - if (healthText) then - healthText = ("%s (%d%%)"):format(healthText, healthPercentage) - else - healthText = ("%d%%"):format(healthPercentage) - end + healthText = ("%d%%"):format(healthPercentage) end healthBar.healthText:SetText(healthText) @@ -167,12 +154,17 @@ function Healthbar:UpdateFrame(unit) return end + healthBar:SetFrameStrata(Gladdy.db.healthFrameStrata) + healthBar:SetFrameLevel(Gladdy.db.healthFrameLevel) + healthBar.hp:SetFrameStrata(Gladdy.db.healthFrameStrata) + healthBar.hp:SetFrameLevel(Gladdy.db.healthFrameLevel - 1) + healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "healthBarTexture")) - healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a) + healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.healthBarBgColor)) healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "healthBarBorderStyle"), edgeSize = Gladdy.db.healthBarBorderSize }) - healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a) + healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.healthBarBorderColor)) healthBar:ClearAllPoints() healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", 0, 0) healthBar:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit], "BOTTOMRIGHT") @@ -200,8 +192,8 @@ function Healthbar:UpdateFrame(unit) healthBar.nameText:Hide() end end - healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a) - healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a) + healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor)) + healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor)) end function Healthbar:ResetUnit(unit) @@ -251,7 +243,7 @@ function Healthbar:ENEMY_SPOTTED(unit) healthBar.hp:SetValue(health) Healthbar:SetHealthText(healthBar, health, healthMax) end - if Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then + if button.name and Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then healthBar.nameText:SetText(button.name) end @@ -271,27 +263,10 @@ function Healthbar:UNIT_HEALTH(unit, health, healthMax) Gladdy:SendMessage("UNIT_HEALTH", unit, health, healthMax) local healthPercentage = floor(health * 100 / healthMax) - local healthText - - if (Gladdy.db.healthActual) then - healthText = healthMax > 999 and ("%.1fk"):format(health / 1000) or health - end - - if (Gladdy.db.healthMax) then - local text = healthMax > 999 and ("%.1fk"):format(healthMax / 1000) or healthMax - if (healthText) then - healthText = ("%s/%s"):format(healthText, text) - else - healthText = text - end - end + local healthText = "" if (Gladdy.db.healthPercentage) then - if (healthText) then - healthText = ("%s (%d%%)"):format(healthText, healthPercentage) - else - healthText = ("%d%%"):format(healthPercentage) - end + healthText = ("%d%%"):format(healthPercentage) end healthBar.healthText:SetText(healthText) @@ -479,10 +454,39 @@ function Healthbar:GetOptions() }), }, }, + frameStrata = { + type = "group", + name = L["Frame Strata and Level"], + order = 4, + args = { + headerAuraLevel = { + type = "header", + name = L["Frame Strata and Level"], + order = 1, + }, + healthFrameStrata = Gladdy:option({ + type = "select", + name = L["Frame Strata"], + order = 2, + values = Gladdy.frameStrata, + sorting = Gladdy.frameStrataSorting, + width = "full", + }), + healthFrameLevel = Gladdy:option({ + type = "range", + name = L["Frame Level"], + min = 1, + max = 500, + step = 1, + order = 3, + width = "full", + }), + }, + }, healthValues = { type = "group", name = L["Health Bar Text"], - order = 4, + order = 5, args = { header = { type = "header", @@ -504,20 +508,6 @@ function Healthbar:GetOptions() width = "full", disabled = function() return not Gladdy.db.healthName end }), - healthActual = option({ - type = "toggle", - name = L["Show the actual health"], - desc = L["Show the actual health on the health bar"], - order = 4, - width = "full", - }), - healthMax = option({ - type = "toggle", - name = L["Show max health"], - desc = L["Show max health on the health bar"], - order = 5, - width = "full", - }), healthPercentage = option({ type = "toggle", name = L["Show health percentage"], diff --git a/Modules/Highlight.lua b/Modules/Highlight.lua index 5cebb1a..7430444 100644 --- a/Modules/Highlight.lua +++ b/Modules/Highlight.lua @@ -13,6 +13,8 @@ local Highlight = Gladdy:NewModule("Highlight", nil, { targetBorder = true, focusBorder = true, leaderBorder = true, + highlightFrameStrata = "MEDIUM", + highlightFrameLevel = 20, }) function Highlight:Initialize() @@ -56,17 +58,20 @@ function Highlight:CreateFrame(unit) local targetBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate") targetBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize }) - --targetBorder:SetFrameStrata("MEDIUM") + targetBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata) + targetBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel) targetBorder:Hide() local focusBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate") focusBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize }) - --focusBorder:SetFrameStrata("MEDIUM") + focusBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata) + focusBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel) focusBorder:Hide() local leaderBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate") leaderBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize }) - --leaderBorder:SetFrameStrata("MEDIUM") + leaderBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata) + leaderBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel) leaderBorder:Hide() local highlight = healthBar:CreateTexture(nil, "OVERLAY") @@ -96,6 +101,13 @@ function Highlight:UpdateFrame(unit) local width = Gladdy.db.barWidth + (Gladdy.db.highlightInset and 0 or borderSize * 2) local height = hpAndPowerHeight + (Gladdy.db.highlightInset and 0 or borderSize * 2) + button.targetBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata) + button.targetBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel) + button.focusBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata) + button.focusBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel) + button.leaderBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata) + button.leaderBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel) + button.targetBorder:SetWidth(width) button.targetBorder:SetHeight(height) button.targetBorder:ClearAllPoints() @@ -107,7 +119,7 @@ function Highlight:UpdateFrame(unit) end button.targetBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize }) - button.targetBorder:SetBackdropBorderColor(Gladdy.db.targetBorderColor.r, Gladdy.db.targetBorderColor.g, Gladdy.db.targetBorderColor.b, Gladdy.db.targetBorderColor.a) + button.targetBorder:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.targetBorderColor)) button.focusBorder:SetWidth(width) button.focusBorder:SetHeight(height) @@ -120,7 +132,7 @@ function Highlight:UpdateFrame(unit) end button.focusBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize }) - button.focusBorder:SetBackdropBorderColor(Gladdy.db.focusBorderColor.r, Gladdy.db.focusBorderColor.g, Gladdy.db.focusBorderColor.b, Gladdy.db.focusBorderColor.a) + button.focusBorder:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.focusBorderColor)) button.leaderBorder:SetWidth(width) button.leaderBorder:SetHeight(height) @@ -133,7 +145,7 @@ function Highlight:UpdateFrame(unit) end button.leaderBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize }) - button.leaderBorder:SetBackdropBorderColor(Gladdy.db.leaderBorderColor.r, Gladdy.db.leaderBorderColor.g, Gladdy.db.leaderBorderColor.b, Gladdy.db.leaderBorderColor.a) + button.leaderBorder:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.leaderBorderColor)) if Gladdy.frame.testing then Highlight:Test(unit) end @@ -207,67 +219,130 @@ function Highlight:GetOptions() desc = L["Show Highlight border inside of frame"], order = 3, }), - highlightBorderSize = Gladdy:option({ - type = "range", - name = L["Border size"], - desc = L["Border size"], - order = 4, - min = 1, - max = 20, - step = 1, - width = "full", - }), - highlightBorderStyle = Gladdy:option({ - type = "select", - name = L["Border style"], - order = 5, - dialogControl = "LSM30_Border", - values = AceGUIWidgetLSMlists.border, - }), - headerColor = { - type = "header", - name = L["Colors"], - order = 6, + group = { + type = "group", + childGroups = "tree", + name = L["Frame"], + order = 3, + args = { + enabled = { + type = "group", + name = L["Enabled"], + order = 1, + args = { + headerEnable = { + type = "header", + name = L["Enabled"], + order = 10, + }, + highlight = Gladdy:option({ + type = "toggle", + name = L["Highlight target"], + desc = L["Toggle if the selected target should be highlighted"], + order = 11, + width = "full", + }), + targetBorder = Gladdy:option({ + type = "toggle", + name = L["Show border around target"], + desc = L["Toggle if a border should be shown around the selected target"], + order = 12, + width = "full", + }), + focusBorder = Gladdy:option({ + type = "toggle", + name = L["Show border around focus"], + desc = L["Toggle of a border should be shown around the current focus"], + order = 13, + width = "full", + }), + }, + }, + border = { + type = "group", + name = L["Border"], + order = 2, + args = { + headerHighlight = { + type = "header", + name = L["Border"], + order = 2, + }, + highlightBorderSize = Gladdy:option({ + type = "range", + name = L["Border size"], + desc = L["Border size"], + order = 4, + min = 1, + max = 20, + step = 1, + width = "full", + }), + highlightBorderStyle = Gladdy:option({ + type = "select", + name = L["Border style"], + order = 5, + dialogControl = "LSM30_Border", + values = AceGUIWidgetLSMlists.border, + }), + }, + }, + color = { + type = "group", + name = L["Color"], + order = 3, + args = { + headerColor = { + type = "header", + name = L["Colors"], + order = 6, + }, + targetBorderColor = Gladdy:colorOption({ + type = "color", + name = L["Target border color"], + desc = L["Color of the selected targets border"], + order = 7, + hasAlpha = true, + }), + focusBorderColor = Gladdy:colorOption({ + type = "color", + name = L["Focus border color"], + desc = L["Color of the focus border"], + order = 8, + hasAlpha = true, + }), + }, + }, + frameStrata = { + type = "group", + name = L["Frame Strata and Level"], + order = 4, + args = { + headerAuraLevel = { + type = "header", + name = L["Frame Strata and Level"], + order = 1, + }, + highlightFrameStrata = Gladdy:option({ + type = "select", + name = L["Frame Strata"], + order = 2, + values = Gladdy.frameStrata, + sorting = Gladdy.frameStrataSorting, + width = "full", + }), + highlightFrameLevel = Gladdy:option({ + type = "range", + name = L["Frame Level"], + min = 1, + max = 500, + step = 1, + order = 3, + width = "full", + }), + }, + }, + }, }, - targetBorderColor = Gladdy:colorOption({ - type = "color", - name = L["Target border color"], - desc = L["Color of the selected targets border"], - order = 7, - hasAlpha = true, - }), - focusBorderColor = Gladdy:colorOption({ - type = "color", - name = L["Focus border color"], - desc = L["Color of the focus border"], - order = 8, - hasAlpha = true, - }), - headerEnable = { - type = "header", - name = L["Enabled"], - order = 10, - }, - highlight = Gladdy:option({ - type = "toggle", - name = L["Highlight target"], - desc = L["Toggle if the selected target should be highlighted"], - order = 11, - width = "full", - }), - targetBorder = Gladdy:option({ - type = "toggle", - name = L["Show border around target"], - desc = L["Toggle if a border should be shown around the selected target"], - order = 12, - width = "full", - }), - focusBorder = Gladdy:option({ - type = "toggle", - name = L["Show border around focus"], - desc = L["Toggle of a border should be shown around the current focus"], - order = 13, - width = "full", - }), } end \ No newline at end of file diff --git a/Modules/Pets.lua b/Modules/Pets.lua index 994a8b5..fc703b0 100644 --- a/Modules/Pets.lua +++ b/Modules/Pets.lua @@ -23,6 +23,10 @@ local Pets = Gladdy:NewModule("Pets", nil, { petHealthPercentage = true, petXOffset = 1, petYOffset = -62, + petGroup = false, + petMargin = 1, + petFrameStrata = "MEDIUM", + petFrameLevel = 5, }) function Pets:Initialize() @@ -63,9 +67,10 @@ function Pets:ResetUnit(unitId) end function Pets:PET_SPOTTED(unit) + Gladdy.guids[UnitGUID(unit)] = unit if Gladdy.db.petEnabled then self.frames[unit].healthBar:SetAlpha(1) - self.frames[unit].healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a) + self.frames[unit].healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.petHealthBarColor)) self.frames[unit].healthBar:SetScript("OnUpdate", function(self) self.hp:SetValue(UnitHealth(self.unit)) Pets:SetHealthText(self, UnitHealth(unit), UnitHealthMax(unit)) @@ -134,6 +139,7 @@ function Pets:CreateFrame(unitId) return end local button = CreateFrame("Frame", "GladdyButtonFramePet" .. unit, Gladdy.frame) + button:SetMovable(true) --button:SetAlpha(0) button:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset) @@ -151,8 +157,9 @@ function Pets:CreateFrame(unitId) local healthBar = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate") healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "petHealthBarBorderStyle"), edgeSize = Gladdy.db.petHealthBarBorderSize }) - healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a) - healthBar:SetFrameLevel(1) + healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.petHealthBarBorderColor)) + healthBar:SetFrameStrata(Gladdy.db.petFrameStrata) + healthBar:SetFrameLevel(Gladdy.db.petFrameLevel) healthBar:SetAllPoints(button) healthBar:SetAlpha(0) @@ -163,14 +170,15 @@ function Pets:CreateFrame(unitId) healthBar.portrait.border = healthBar:CreateTexture(nil, "OVERLAY") healthBar.portrait.border:SetAllPoints(healthBar.portrait) healthBar.portrait.border:SetTexture(Gladdy.db.classIconBorderStyle) - healthBar.portrait.border:SetVertexColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a) + healthBar.portrait.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.petHealthBarBorderColor)) healthBar.hp = CreateFrame("StatusBar", nil, healthBar) healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture")) - healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a) + healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.petHealthBarColor)) healthBar.hp:SetMinMaxValues(0, 100) - healthBar.hp:SetFrameLevel(0) + healthBar.hp:SetFrameStrata(Gladdy.db.petFrameStrata) + healthBar.hp:SetFrameLevel(Gladdy.db.petFrameLevel - 1) healthBar.hp:SetAllPoints(healthBar) healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND") @@ -178,7 +186,7 @@ function Pets:CreateFrame(unitId) healthBar.bg:ClearAllPoints() healthBar.bg:SetAllPoints(healthBar.hp) healthBar.bg:SetAlpha(1) - healthBar.bg:SetVertexColor(Gladdy.db.petHealthBarBgColor.r, Gladdy.db.petHealthBarBgColor.g, Gladdy.db.petHealthBarBgColor.b, Gladdy.db.petHealthBarBgColor.a) + healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.petHealthBarBgColor)) healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall") if (Gladdy.db.petHealthBarFontSize < 1) then @@ -188,7 +196,7 @@ function Pets:CreateFrame(unitId) healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize) healthBar.nameText:Show() end - healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a) + healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.petHealthBarFontColor)) healthBar.nameText:SetShadowOffset(1, -1) healthBar.nameText:SetShadowColor(0, 0, 0, 1) healthBar.nameText:SetJustifyH("CENTER") @@ -202,7 +210,7 @@ function Pets:CreateFrame(unitId) healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize) healthBar.healthText:Hide() end - healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a) + healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.petHealthBarFontColor)) healthBar.healthText:SetShadowOffset(1, -1) healthBar.healthText:SetShadowColor(0, 0, 0, 1) healthBar.healthText:SetJustifyH("CENTER") @@ -241,6 +249,11 @@ function Pets:UpdateFrame(unitId) return end + healthBar:SetFrameStrata(Gladdy.db.petFrameStrata) + healthBar:SetFrameLevel(Gladdy.db.petFrameLevel) + healthBar.hp:SetFrameStrata(Gladdy.db.petFrameStrata) + healthBar.hp:SetFrameLevel(Gladdy.db.petFrameLevel - 1) + if not Gladdy.db.petEnabled then self.frames[unit]:Hide() else @@ -249,7 +262,22 @@ function Pets:UpdateFrame(unitId) self.frames[unit]:SetWidth(Gladdy.db.petWidth) self.frames[unit]:SetHeight(Gladdy.db.petHeight) - self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset) + + Gladdy:SetPosition(self.frames[unit], unitId, "petXOffset", "petYOffset", Pets:LegacySetPosition(unit, unitId), Pets) + + if (Gladdy.db.petGroup) then + if (unit == "arenapet1") then + self.frames[unit]:ClearAllPoints() + self.frames[unit]:SetPoint("TOPLEFT", Gladdy.buttons[unitId].healthBar, "TOPLEFT", Gladdy.db.petXOffset, Gladdy.db.petYOffset) + else + local previousPet = "arenapet" .. string_gsub(unit, "arenapet", "") - 1 + self.frames[unit]:ClearAllPoints() + self.frames[unit]:SetPoint("TOPLEFT", self.frames[previousPet], "BOTTOMLEFT", 0, - Gladdy.db.petMargin) + end + else + self.frames[unit]:ClearAllPoints() + self.frames[unit]:SetPoint("TOPLEFT", Gladdy.buttons[unitId].healthBar, "TOPLEFT", Gladdy.db.petXOffset, Gladdy.db.petYOffset) + end healthBar.portrait:SetHeight(Gladdy.db.petHeight) healthBar.portrait:SetWidth(Gladdy.db.petHeight) @@ -261,17 +289,17 @@ function Pets:UpdateFrame(unitId) healthBar.portrait.border:Show() end healthBar.portrait.border:SetTexture(Gladdy.db.petPortraitBorderStyle) - healthBar.portrait.border:SetVertexColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a) + healthBar.portrait.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.petHealthBarBorderColor)) healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture")) - healthBar.bg:SetVertexColor(Gladdy.db.petHealthBarBgColor.r, Gladdy.db.petHealthBarBgColor.g, Gladdy.db.petHealthBarBgColor.b, Gladdy.db.petHealthBarBgColor.a) + healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.petHealthBarBgColor)) healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "petHealthBarBorderStyle"), edgeSize = Gladdy.db.petHealthBarBorderSize }) - healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a) + healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.petHealthBarBorderColor)) healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture")) - healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a) + healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.petHealthBarColor)) healthBar.hp:ClearAllPoints() healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset)) healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset)) @@ -287,8 +315,11 @@ function Pets:UpdateFrame(unitId) healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize) healthBar.healthText:Show() end - healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a) - healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a) + healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.petHealthBarFontColor)) + healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.petHealthBarFontColor)) + if (unit == "arenapet1") then + Gladdy:CreateMover(self.frames[unit], "petXOffset", "petYOffset", L["Pets"], {"TOPLEFT", "TOPLEFT"}) + end end function Pets:SetHealthText(healthBar, health, healthMax) @@ -380,11 +411,28 @@ function Pets:GetOptions() step = 1, width = "full", }), + petGroup = option({ + type = "toggle", + name = L["Group Pets"], + order = 5, + }), + petMargin = option({ + type = "range", + name = L["Margin"], + desc = L["Height of the bar"], + order = 6, + disabled = function() + return not Gladdy.db.petGroup + end, + min = 0, + max = 50, + step = .1, + }), petHealthBarTexture = option({ type = "select", name = L["Bar texture"], desc = L["Texture of the bar"], - order = 5, + order = 7, dialogControl = "LSM30_Statusbar", values = AceGUIWidgetLSMlists.statusbar, }), @@ -392,14 +440,14 @@ function Pets:GetOptions() type = "color", name = L["Health color"], desc = L["Color of the status bar"], - order = 6, + order = 8, hasAlpha = true, }), petHealthBarBgColor = Gladdy:colorOption({ type = "color", name = L["Background color"], desc = L["Color of the status bar background"], - order = 7, + order = 9, hasAlpha = true, }), }, @@ -530,10 +578,39 @@ function Pets:GetOptions() }), } }, + frameStrata = { + type = "group", + name = L["Frame Strata and Level"], + order = 6, + args = { + headerAuraLevel = { + type = "header", + name = L["Frame Strata and Level"], + order = 1, + }, + petFrameStrata = Gladdy:option({ + type = "select", + name = L["Frame Strata"], + order = 2, + values = Gladdy.frameStrata, + sorting = Gladdy.frameStrataSorting, + width = "full", + }), + petFrameLevel = Gladdy:option({ + type = "range", + name = L["Frame Level"], + min = 1, + max = 500, + step = 1, + order = 3, + width = "full", + }), + }, + }, healthValues = { type = "group", name = L["Health Values"], - order = 6, + order = 7, args = { header = { type = "header", @@ -551,4 +628,31 @@ function Pets:GetOptions() }, }, } +end + +--------------------------- + +-- LAGACY HANDLER + +--------------------------- + +function Pets:LegacySetPosition(unit, unitId) + if Gladdy.db.newLayout then + return Gladdy.db.newLayout + end + self.frames[unit]:ClearAllPoints() + self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset) + if (Gladdy.db.petGroup) then + if (unit == "arenapet1") then + self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset) + else + local previousPet = "arenapet" .. string_gsub(unit, "arenapet", "") - 1 + self.frames[unit]:ClearAllPoints() + self.frames[unit]:SetPoint("TOPLEFT", self.frames[previousPet], "BOTTOMLEFT", 0, - Gladdy.db.petMargin) + end + else + self.frames[unit]:ClearAllPoints() + self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset) + end + return Gladdy.db.newLayout end \ No newline at end of file diff --git a/Modules/Powerbar.lua b/Modules/Powerbar.lua index eaa961a..4e99810 100644 --- a/Modules/Powerbar.lua +++ b/Modules/Powerbar.lua @@ -22,6 +22,8 @@ local Powerbar = Gladdy:NewModule("Power Bar", 90, { powerActual = true, powerMax = true, powerPercentage = false, + powerFrameStrata = "MEDIUM", + powerFrameLevel = 1, }) function Powerbar:Initialize() @@ -40,23 +42,25 @@ function Powerbar:CreateFrame(unit) powerBar:EnableMouse(false) powerBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "powerBarBorderStyle"), edgeSize = Gladdy.db.powerBarBorderSize }) - powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a) - powerBar:SetFrameLevel(1) + powerBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.powerBarBorderColor)) + powerBar:SetFrameStrata(Gladdy.db.powerFrameStrata) + powerBar:SetFrameLevel(Gladdy.db.powerFrameLevel) powerBar.energy = CreateFrame("StatusBar", nil, powerBar) powerBar.energy:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "powerBarTexture")) powerBar.energy:SetMinMaxValues(0, 100) - powerBar.energy:SetFrameLevel(0) + powerBar.energy:SetFrameStrata(Gladdy.db.powerFrameStrata) + powerBar.energy:SetFrameLevel(Gladdy.db.powerFrameLevel - 1) powerBar.bg = powerBar.energy:CreateTexture(nil, "BACKGROUND") powerBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "powerBarTexture")) powerBar.bg:ClearAllPoints() powerBar.bg:SetAllPoints(powerBar.energy) - powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a) + powerBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.powerBarBgColor)) powerBar.raceText = powerBar:CreateFontString(nil, "LOW") powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize) - powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a) + powerBar.raceText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor)) powerBar.raceText:SetShadowOffset(1, -1) powerBar.raceText:SetShadowColor(0, 0, 0, 1) powerBar.raceText:SetJustifyH("CENTER") @@ -64,7 +68,7 @@ function Powerbar:CreateFrame(unit) powerBar.powerText = powerBar:CreateFontString(nil, "LOW") powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize) - powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a) + powerBar.powerText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor)) powerBar.powerText:SetShadowOffset(1, -1) powerBar.powerText:SetShadowColor(0, 0, 0, 1) powerBar.powerText:SetJustifyH("CENTER") @@ -139,10 +143,8 @@ function Powerbar:UpdateFrame(unit) if (not powerBar) then return end - local healthBar = Gladdy.modules["Health Bar"].frames[unit] - if not Gladdy.db.powerBarEnabled then powerBar:Hide() return @@ -150,7 +152,7 @@ function Powerbar:UpdateFrame(unit) powerBar:Show() end powerBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "powerBarTexture")) - powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a) + powerBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.powerBarBgColor)) powerBar:SetWidth(healthBar:GetWidth()) powerBar:SetHeight(Gladdy.db.powerBarHeight) @@ -160,7 +162,7 @@ function Powerbar:UpdateFrame(unit) powerBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "powerBarBorderStyle"), edgeSize = Gladdy.db.powerBarBorderSize }) - powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a) + powerBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.powerBarBorderColor)) powerBar.energy:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "powerBarTexture")) powerBar.energy:ClearAllPoints() @@ -168,9 +170,14 @@ function Powerbar:UpdateFrame(unit) powerBar.energy:SetPoint("BOTTOMRIGHT", powerBar, "BOTTOMRIGHT", -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset)) powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize) - powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a) + powerBar.raceText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor)) powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize) - powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a) + powerBar.powerText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor)) + + powerBar:SetFrameStrata(Gladdy.db.powerFrameStrata) + powerBar:SetFrameLevel(Gladdy.db.powerFrameLevel) + powerBar.energy:SetFrameStrata(Gladdy.db.powerFrameStrata) + powerBar.energy:SetFrameLevel(Gladdy.db.powerFrameLevel - 1) end function Powerbar:ResetUnit(unit) @@ -455,10 +462,39 @@ function Powerbar:GetOptions() }), }, }, + frameStrata = { + type = "group", + name = L["Frame Strata and Level"], + order = 4, + args = { + headerAuraLevel = { + type = "header", + name = L["Frame Strata and Level"], + order = 1, + }, + powerFrameStrata = Gladdy:option({ + type = "select", + name = L["Frame Strata"], + order = 2, + values = Gladdy.frameStrata, + sorting = Gladdy.frameStrataSorting, + width = "full", + }), + powerFrameLevel = Gladdy:option({ + type = "range", + name = L["Frame Level"], + min = 1, + max = 500, + step = 1, + order = 3, + width = "full", + }), + }, + }, powerValues = { type = "group", name = L["Power Bar Text"], - order = 4, + order = 5, args = { header = { type = "header", diff --git a/Modules/Racial.lua b/Modules/Racial.lua index aaf3731..7838b9b 100644 --- a/Modules/Racial.lua +++ b/Modules/Racial.lua @@ -5,14 +5,12 @@ local GetTime = GetTime local Gladdy = LibStub("Gladdy") local L = Gladdy.L -local Racial = Gladdy:NewModule("Racial", nil, { +local Racial = Gladdy:NewModule("Racial", 79, { racialFont = "DorisPP", racialFontScale = 1, racialEnabled = true, racialSize = 60 + 20 + 1, racialWidthFactor = 0.9, - racialAnchor = "trinket", - racialPos = "RIGHT", racialXOffset = 0, racialYOffset = 0, racialBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp", @@ -20,9 +18,10 @@ local Racial = Gladdy:NewModule("Racial", nil, { racialDisableCircle = false, racialCooldownAlpha = 1, racialCooldownNumberAlpha = 1, + racialFrameStrata = "MEDIUM", + racialFrameLevel = 5, }) -local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"} function Racial:Initialize() self.frames = {} @@ -66,6 +65,9 @@ end function Racial:CreateFrame(unit) local racial = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit]) racial:EnableMouse(false) + racial:SetFrameStrata(Gladdy.db.racialFrameStrata) + racial:SetFrameLevel(Gladdy.db.racialFrameLevel) + racial.texture = racial:CreateTexture(nil, "BACKGROUND") racial.texture:SetAllPoints(racial) racial.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask") @@ -74,11 +76,15 @@ function Racial:CreateFrame(unit) racial.cooldown = CreateFrame("Cooldown", nil, racial, "CooldownFrameTemplate") racial.cooldown.noCooldownCount = true --Gladdy.db.racialDisableOmniCC racial.cooldown:SetHideCountdownNumbers(true) + racial.cooldown:SetFrameStrata(Gladdy.db.racialFrameStrata) + racial.cooldown:SetFrameLevel(Gladdy.db.racialFrameLevel + 1) racial.cooldownFrame = CreateFrame("Frame", nil, racial) racial.cooldownFrame:ClearAllPoints() racial.cooldownFrame:SetPoint("TOPLEFT", racial, "TOPLEFT") racial.cooldownFrame:SetPoint("BOTTOMRIGHT", racial, "BOTTOMRIGHT") + racial.cooldownFrame:SetFrameStrata(Gladdy.db.racialFrameStrata) + racial.cooldownFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 2) racial.cooldownFont = racial.cooldownFrame:CreateFontString(nil, "OVERLAY") racial.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), 20, "OUTLINE") @@ -88,6 +94,9 @@ function Racial:CreateFrame(unit) racial.borderFrame = CreateFrame("Frame", nil, racial) racial.borderFrame:SetAllPoints(racial) + racial.borderFrame:SetFrameStrata(Gladdy.db.racialFrameStrata) + racial.borderFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 3) + racial.texture.overlay = racial.borderFrame:CreateTexture(nil, "OVERLAY") racial.texture.overlay:SetAllPoints(racial) racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle) @@ -106,6 +115,15 @@ function Racial:UpdateFrame(unit) local width, height = Gladdy.db.racialSize * Gladdy.db.racialWidthFactor, Gladdy.db.racialSize + racial:SetFrameStrata(Gladdy.db.racialFrameStrata) + racial:SetFrameLevel(Gladdy.db.racialFrameLevel) + racial.cooldown:SetFrameStrata(Gladdy.db.racialFrameStrata) + racial.cooldown:SetFrameLevel(Gladdy.db.racialFrameLevel + 1) + racial.cooldownFrame:SetFrameStrata(Gladdy.db.racialFrameStrata) + racial.cooldownFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 2) + racial.borderFrame:SetFrameStrata(Gladdy.db.racialFrameStrata) + racial.borderFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 3) + racial:SetWidth(width) racial:SetHeight(height) racial.cooldown:SetWidth(width - width/16) @@ -119,18 +137,16 @@ function Racial:UpdateFrame(unit) racial.texture:SetAllPoints(racial) racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle) - racial.texture.overlay:SetVertexColor(Gladdy.db.racialBorderColor.r, Gladdy.db.racialBorderColor.g, Gladdy.db.racialBorderColor.b, Gladdy.db.racialBorderColor.a) + racial.texture.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.racialBorderColor)) - racial:ClearAllPoints() - local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor] - if (Gladdy.db.racialPos == "RIGHT") then - racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset) - elseif (Gladdy.db.racialPos == "LEFT") then - racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, -Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset) - elseif (Gladdy.db.racialPos == "TOP") then - racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, Gladdy.db.padding + Gladdy.db.racialYOffset) - elseif (Gladdy.db.racialPos == "BOTTOM") then - racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, -Gladdy.db.padding + Gladdy.db.racialYOffset) + Gladdy:SetPosition(racial, unit, "racialXOffset", "racialYOffset", Racial:LegacySetPosition(racial, unit), Racial) + + if (unit == "arena1") then + Gladdy:CreateMover(racial,"racialXOffset", "racialYOffset", L["Racial"], + {"TOPLEFT", "TOPLEFT"}, + Gladdy.db.racialSize * Gladdy.db.racialWidthFactor, + Gladdy.db.racialSize, + 0, 0, "racialEnabled") end if (Gladdy.db.racialEnabled == false) then @@ -165,7 +181,7 @@ function Racial:Used(unit, startTime, duration) end if not racial.active then racial.timeLeft = duration - if not Gladdy.db.trinketDisableCircle then racial.cooldown:SetCooldown(startTime, duration) end + if not Gladdy.db.racialDisableCircle then racial.cooldown:SetCooldown(startTime, duration) end racial.active = true end end @@ -315,37 +331,13 @@ function Racial:GetOptions() position = { type = "group", name = L["Position"], - order = 4, + order = 5, args = { header = { type = "header", name = L["Icon position"], order = 4, }, - racialAnchor = Gladdy:option({ - type = "select", - name = L["Anchor"], - desc = L["This changes the anchor of the racial icon"], - order = 20, - values = { - ["trinket"] = L["Trinket"], - ["classIcon"] = L["Class Icon"], - ["healthBar"] = L["Health Bar"], - ["powerBar"] = L["Power Bar"], - }, - }), - racialPos = Gladdy:option({ - type = "select", - name = L["Icon position"], - desc = L["This changes position relative to its anchor of the racial icon"], - order = 21, - values = { - ["LEFT"] = L["Left"], - ["RIGHT"] = L["Right"], - ["TOP"] = L["Top"], - ["BOTTOM"] = L["Bottom"], - }, - }), racialXOffset = Gladdy:option({ type = "range", name = L["Horizontal offset"], @@ -391,7 +383,62 @@ function Racial:GetOptions() }), }, }, + frameStrata = { + type = "group", + name = L["Frame Strata and Level"], + order = 6, + args = { + headerAuraLevel = { + type = "header", + name = L["Frame Strata and Level"], + order = 1, + }, + racialFrameStrata = Gladdy:option({ + type = "select", + name = L["Frame Strata"], + order = 2, + values = Gladdy.frameStrata, + sorting = Gladdy.frameStrataSorting, + width = "full", + }), + racialFrameLevel = Gladdy:option({ + type = "range", + name = L["Frame Level"], + min = 0, + max = 500, + step = 1, + order = 3, + width = "full", + }), + }, + }, }, }, } +end + +--------------------------- + +-- LAGACY HANDLER + +--------------------------- + +function Racial:LegacySetPosition(racial, unit) + if Gladdy.db.newLayout then + return Gladdy.db.newLayout + end + + local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"} + racial:ClearAllPoints() + local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor] + if (Gladdy.db.racialPos == "RIGHT") then + racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset) + elseif (Gladdy.db.racialPos == "LEFT") then + racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, -Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset) + elseif (Gladdy.db.racialPos == "TOP") then + racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, Gladdy.db.padding + Gladdy.db.racialYOffset) + elseif (Gladdy.db.racialPos == "BOTTOM") then + racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, -Gladdy.db.padding + Gladdy.db.racialYOffset) + end + return Gladdy.db.newLayout end \ No newline at end of file diff --git a/Modules/ShadowsightTimer.lua b/Modules/ShadowsightTimer.lua index edd280e..09d9631 100644 --- a/Modules/ShadowsightTimer.lua +++ b/Modules/ShadowsightTimer.lua @@ -1,6 +1,12 @@ local floor, str_find, pairs = math.floor, string.find, pairs local CreateFrame = CreateFrame +--------------------------- + +-- CORE + +--------------------------- + local Gladdy = LibStub("Gladdy") local L = Gladdy.L local ShadowsightTimer = Gladdy:NewModule("Shadowsight Timer", nil, { @@ -12,8 +18,16 @@ local ShadowsightTimer = Gladdy:NewModule("Shadowsight Timer", nil, { shadowsightTimerX = 0, shadowsightTimerY = 0, shadowsightAnnounce = true, + shadowsightTimerStartTime = 91, + shadowsightTimerResetTime = 120, + shadowsightTimerShowTwoTimer = false, + shadowsightTimerFrameStrata = "HIGH", + shadowsightTimerFrameLevel = 20, }) +-- /run LibStub("Gladdy").modules["Shadowsight Timer"]:AURA_GAIN(nil, nil, 34709) +-- /run LibStub("Gladdy").modules["Shadowsight Timer"].timerFrame1:SetAlpha(0) + function ShadowsightTimer:OnEvent(event, ...) self[event](self, ...) end @@ -21,21 +35,131 @@ end function ShadowsightTimer:Initialize() self.locale = Gladdy:GetArenaTimer() self:RegisterMessage("JOINED_ARENA") - self:RegisterMessage("AURA_GAIN") - self:CreateTimerFrame() + self:CreateAnchor() end +function ShadowsightTimer:Reset() + self.anchor:Hide() + for i=1,2 do + self["timerFrame" .. i].active = false + self["timerFrame" .. i]:SetScript("OnUpdate", nil) + self["timerFrame" .. i].font:SetTextColor(1, 0.8, 0) + end + self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL") + self:SetScript("OnEvent", nil) +end + +--------------------------- + +-- FRAME SETUP + +--------------------------- + +function ShadowsightTimer:CreateTimerFrame(anchor, name, points) + local backdrop = { + bgFile = "Interface/Tooltips/UI-Tooltip-Background", + edgeFile = "", + tile = true, tileSize = 16, edgeSize = 10, + insets = {left = 0, right = 0, top = 0, bottom = 0} + } + self[name] = CreateFrame("Frame", nil, anchor, BackdropTemplateMixin and "BackdropTemplate") + self[name]:SetPoint(points[1], anchor, points[2]) + self[name]:SetBackdrop(backdrop) + self[name]:SetBackdropColor(0,0,0,0.8) + self[name]:SetHeight(17) + self[name]:SetWidth(35) + + self[name].texture = self[name]:CreateTexture(nil,"OVERLAY") + self[name].texture:SetWidth(16) + self[name].texture:SetHeight(16) + self[name].texture:SetTexture("Interface\\Icons\\Spell_Shadow_EvilEye") + self[name].texture:SetTexCoord(0.125,0.875,0.125,0.875) + self[name].texture:SetPoint("RIGHT", self[name], "LEFT") + + self[name].font = self[name]:CreateFontString(nil,"OVERLAY","GameFontNormal") + self[name].font:SetPoint("LEFT", 5, 0) + self[name].font:SetJustifyH("LEFT") + self[name].font:SetTextColor(1, 0.8, 0) + + self[name]:SetFrameStrata(Gladdy.db.shadowsightTimerFrameStrata) + self[name]:SetFrameLevel(Gladdy.db.shadowsightTimerFrameLevel) +end + +function ShadowsightTimer:CreateAnchor() + self.anchor = CreateFrame("Frame") + self.anchor:SetMovable(true) + self.anchor:EnableMouse(true) + self.anchor:SetWidth(35) + self.anchor:SetHeight(17) + self.anchor:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY) + self.anchor:SetScript("OnMouseDown",function(self) self:StartMoving() end) + self.anchor:SetScript("OnMouseUp",function(self) + self:StopMovingOrSizing() + Gladdy.db.shadowsightTimerRelPoint1,_,Gladdy.db.shadowsightTimerRelPoint2,Gladdy.db.shadowsightTimerX,Gladdy.db.shadowsightTimerY = self:GetPoint() + end) + self.anchor:SetScale(Gladdy.db.shadowsightTimerScale) + self.anchor:Hide() + + self:CreateTimerFrame(self.anchor, "timerFrame1", {"TOP", "TOP"}) + local show = Gladdy.db.shadowsightTimerShowTwoTimer + self:CreateTimerFrame(show and self.timerFrame1 or self.anchor, "timerFrame2", show and {"TOP", "BOTTOM"} or {"TOP", "TOP"}) +end + +function ShadowsightTimer:UpdateFrameOnce() + self.anchor:EnableMouse(not Gladdy.db.shadowsightTimerLocked) + + self.anchor:SetFrameStrata(Gladdy.db.shadowsightTimerFrameStrata) + self.anchor:SetFrameLevel(Gladdy.db.shadowsightTimerFrameLevel) + self.timerFrame1:SetFrameStrata(Gladdy.db.shadowsightTimerFrameStrata) + self.timerFrame1:SetFrameLevel(Gladdy.db.shadowsightTimerFrameLevel) + self.timerFrame2:SetFrameStrata(Gladdy.db.shadowsightTimerFrameStrata) + self.timerFrame2:SetFrameLevel(Gladdy.db.shadowsightTimerFrameLevel) + + if Gladdy.db.shadowsightTimerEnabled then + self.anchor:SetScale(Gladdy.db.shadowsightTimerScale) + self.anchor:ClearAllPoints() + self.anchor:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY) + if Gladdy.frame.testing or Gladdy.curBracket then + self.anchor:Show() + end + if Gladdy.db.shadowsightTimerShowTwoTimer then + self.anchor:SetHeight(34) + self.timerFrame2:ClearAllPoints() + self.timerFrame2:SetPoint("TOP", self.timerFrame1, "BOTTOM") + ShadowsightTimer:NotifyStart() + else + self.anchor:SetHeight(17) + self.timerFrame2:ClearAllPoints() + self.timerFrame2:SetPoint("TOP", self.anchor, "TOP") + ShadowsightTimer:NotifyStart() + end + else + self.anchor:SetScale(Gladdy.db.shadowsightTimerScale) + self.anchor:ClearAllPoints() + self.anchor:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY) + self.anchor:Hide() + end +end + +--------------------------- + +-- EVENT HANDLING + +--------------------------- + function ShadowsightTimer:JOINED_ARENA() self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL") self:SetScript("OnEvent", ShadowsightTimer.OnEvent) - self.timerFrame.font:SetText("1:30") - self.timerFrame.font:SetTextColor(1, 0.8, 0) - self.timerFrame:Show() + for i=1,2 do + self["timerFrame" .. i].font:SetText("1:30") + self["timerFrame" .. i].font:SetTextColor(1, 0.8, 0) + end + self.anchor:Show() end function ShadowsightTimer:AURA_GAIN(unit, auraType, spellID) - if (spellID == 34709) then - --TODO reset timer after 15s + if (spellID == 34709 and Gladdy.db.shadowsightTimerEnabled) then + self:Start(Gladdy.db.shadowsightTimerResetTime, self:GetHiddenTimer()) end end @@ -43,96 +167,53 @@ function ShadowsightTimer:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg) for k,v in pairs(self.locale) do if str_find(msg, v) then if k == 0 then - self:Start() + self:Start(nil, self.timerFrame1) + self:Start(nil, self.timerFrame2) end end end end +--------------------------- + +-- TEST + +--------------------------- + function ShadowsightTimer:Test() if Gladdy.db.shadowsightTimerEnabled then - self.timerFrame:Show() - self:Start() + self.anchor:Show() + ShadowsightTimer:JOINED_ARENA() + self:Start(20, self.timerFrame1) + self:Start(25, self.timerFrame2) end end -function ShadowsightTimer:Reset() - self.timerFrame:Hide() - self.timerFrame:SetScript("OnUpdate", nil) - self.timerFrame.font:SetTextColor(1, 0.8, 0) -end +--------------------------- -function ShadowsightTimer:CreateTimerFrame() - self.timerFrame = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate") - self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY) +-- TIMER - local backdrop = { - bgFile = "Interface/Tooltips/UI-Tooltip-Background", - edgeFile = "", - tile = true, tileSize = 16, edgeSize = 10, - insets = {left = 0, right = 0, top = 0, bottom = 0} - } +--------------------------- - self.timerFrame:SetBackdrop(backdrop) - self.timerFrame:SetBackdropColor(0,0,0,0.8) - self.timerFrame:SetHeight(17) - self.timerFrame:SetWidth(35) - - self.timerFrame:SetMovable(true) - self.timerFrame:EnableMouse(true) - - self.timerFrame.texture = self.timerFrame:CreateTexture(nil,"OVERLAY") - self.timerFrame.texture:SetWidth(16) - self.timerFrame.texture:SetHeight(16) - self.timerFrame.texture:SetTexture("Interface\\Icons\\Spell_Shadow_EvilEye") - self.timerFrame.texture:SetTexCoord(0.125,0.875,0.125,0.875) - self.timerFrame.texture:SetPoint("RIGHT", self.timerFrame, "LEFT") - - self.timerFrame.font = self.timerFrame:CreateFontString(nil,"OVERLAY","GameFontNormal") - self.timerFrame.font:SetPoint("LEFT", 5, 0) - self.timerFrame.font:SetJustifyH("LEFT") - self.timerFrame.font:SetTextColor(1, 0.8, 0) - - self.timerFrame:SetScript("OnMouseDown",function(self) self:StartMoving() end) - self.timerFrame:SetScript("OnMouseUp",function(self) - self:StopMovingOrSizing() - Gladdy.db.shadowsightTimerRelPoint1,_,Gladdy.db.shadowsightTimerRelPoint2,Gladdy.db.shadowsightTimerX,Gladdy.db.shadowsightTimerY = self:GetPoint() - end) - self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale) - self.timerFrame:Hide() -end - -function ShadowsightTimer:UpdateFrameOnce() - self.timerFrame:EnableMouse(not Gladdy.db.shadowsightTimerLocked) - if Gladdy.db.shadowsightTimerEnabled then - self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale) - self.timerFrame:ClearAllPoints() - self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY) - if Gladdy.frame.testing or Gladdy.curBracket then - self.timerFrame:Show() - end - else - self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale) - self.timerFrame:ClearAllPoints() - self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY) - self.timerFrame:Hide() - end -end - -function ShadowsightTimer:Start() - self.timerFrame.endTime = 91 - self.timerFrame.timeSinceLastUpdate = 0 - self.timerFrame:SetScript("OnUpdate", ShadowsightTimer.OnUpdate) +function ShadowsightTimer:Start(time, frame) + frame.endTime = time or Gladdy.db.shadowsightTimerStartTime + frame.active = true + ShadowsightTimer:NotifyStart() + frame.announced = nil + frame.timeSinceLastUpdate = 0 + frame.font:SetTextColor(1, 0.8, 0) + frame:SetScript("OnUpdate", ShadowsightTimer.OnUpdate) end function ShadowsightTimer.OnUpdate(self, elapsed) self.timeSinceLastUpdate = self.timeSinceLastUpdate + elapsed; self.endTime = self.endTime - elapsed - if (self.timeSinceLastUpdate > 0.1) then + if (self.timeSinceLastUpdate > 0.01) then self.font:SetFormattedText(floor(self.endTime / 60) .. ":" .. "%02d", self.endTime - floor(self.endTime / 60) * 60) self.timeSinceLastUpdate = 0; - if floor(self.endTime) == 15 and Gladdy.db.shadowsightAnnounce then + if floor(self.endTime) == 15 and Gladdy.db.shadowsightAnnounce and not self.announced then + self.announced = true Gladdy:SendMessage("SHADOWSIGHT", L["Shadowsight up in %ds"]:format(15)) end end @@ -143,12 +224,64 @@ function ShadowsightTimer.OnUpdate(self, elapsed) self:SetScript("OnUpdate", nil) self.font:SetText("0:00") self.font:SetTextColor(0, 1, 0) + self.active = false + ShadowsightTimer:NotifyEnd() end end +function ShadowsightTimer:NotifyStart() + local show = Gladdy.db.shadowsightTimerShowTwoTimer + if self.timerFrame1.active and self.timerFrame2.active then + if self.timerFrame1.endTime < self.timerFrame2.endTime then + self.timerFrame1:SetAlpha(1) + self.timerFrame2:SetAlpha(show and 1 or 0) + else + self.timerFrame1:SetAlpha(show and 1 or 0) + self.timerFrame2:SetAlpha(1) + end + else + if self.timerFrame1.active then + self.timerFrame1:SetAlpha(1) + self.timerFrame2:SetAlpha(show and 1 or 0) + elseif self.timerFrame2.active then + self.timerFrame1:SetAlpha(show and 1 or 0) + self.timerFrame2:SetAlpha(1) + else + self.timerFrame1:SetAlpha(1) + self.timerFrame2:SetAlpha(show and 1 or 0) + end + end +end +function ShadowsightTimer:NotifyEnd() + local show = Gladdy.db.shadowsightTimerShowTwoTimer + if self.timerFrame1.active then + self.timerFrame1:SetAlpha(1) + self.timerFrame2:SetAlpha(show and 1 or 0) + elseif self.timerFrame2.active then + self.timerFrame1:SetAlpha(show and 1 or 0) + self.timerFrame2:SetAlpha(1) + else + self.timerFrame1:SetAlpha(1) + self.timerFrame2:SetAlpha(show and 1 or 0) + end +end +function ShadowsightTimer:GetHiddenTimer() + if self.timerFrame1.active and self.timerFrame2.active then + return self.timerFrame1.endTime < self.timerFrame2.endTime and self.timerFrame1 or self.timerFrame2 + else + return self.timerFrame1.active and self.timerFrame2 or self.timerFrame1 + end +end + +--------------------------- + +-- OPTIONS + +--------------------------- + function ShadowsightTimer:GetOptions() return { - headerArenaCountdown = { + headerShadowsight = { type = "header", name = L["Shadowsight Timer"], order = 2, @@ -158,30 +291,143 @@ function ShadowsightTimer:GetOptions() name = L["Enabled"], --desc = L["Turns countdown before the start of an arena match on/off."], order = 3, - width = "full", }), shadowsightTimerLocked = Gladdy:option({ type = "toggle", name = L["Locked"], --desc = L["Turns countdown before the start of an arena match on/off."], order = 4, - width = "full", + }), + shadowsightTimerShowTwoTimer = Gladdy:option({ + type = "toggle", + name = L["Show two timers"], + order = 5, }), shadowsightAnnounce = Gladdy:option({ type = "toggle", name = L["Announce"], --desc = L["Turns countdown before the start of an arena match on/off."], - order = 5, - width = "full", - }), - shadowsightTimerScale = Gladdy:option({ - type = "range", - name = L["Scale"], order = 6, - min = 0.1, - max = 5, - step = 0.1, - width = "full", }), + group = { + type = "group", + childGroups = "tree", + name = L["Frame"], + order = 7, + args = { + general = { + type = "group", + name = L["Scale"], + order = 1, + args = { + header = { + type = "header", + name = L["Scale"], + order = 1, + }, + shadowsightTimerScale = Gladdy:option({ + type = "range", + name = L["Scale"], + order = 2, + min = 0.1, + max = 5, + step = 0.1, + width = "full", + }), + }, + }, + cooldown = { + type = "group", + name = L["Cooldown"], + order = 2, + args = { + header = { + type = "header", + name = L["Shadowsight CDs"], + order = 1, + }, + shadowsightTimerStartTime = Gladdy:option({ + type = "range", + name = L["Start Time"], + desc = L["Start time in seconds"], + min = 80, + max = 100, + order = 2, + step = 0.1, + width = "full", + }), + shadowsightTimerResetTime = Gladdy:option({ + type = "range", + name = L["Reset Time"], + desc = L["Reset time in seconds"], + min = 110, + max = 130, + order = 3, + step = 0.1, + width = "full", + }), + }, + }, + --[[font = { + type = "group", + name = L["Font"], + order = 3, + args = { + header = { + type = "header", + name = L["Font"], + order = 4, + }, + racialFont = Gladdy:option({ + type = "select", + name = L["Font"], + desc = L["Font of the cooldown"], + order = 11, + dialogControl = "LSM30_Font", + values = AceGUIWidgetLSMlists.font, + }), + racialFontScale = Gladdy:option({ + type = "range", + name = L["Font scale"], + desc = L["Scale of the font"], + order = 12, + min = 0.1, + max = 2, + step = 0.1, + width = "full", + }), + }, + },--]] + frameStrata = { + type = "group", + name = L["Frame Strata and Level"], + order = 6, + args = { + headerAuraLevel = { + type = "header", + name = L["Frame Strata and Level"], + order = 1, + }, + shadowsightTimerFrameStrata = Gladdy:option({ + type = "select", + name = L["Frame Strata"], + order = 2, + values = Gladdy.frameStrata, + sorting = Gladdy.frameStrataSorting, + width = "full", + }), + shadowsightTimerFrameLevel = Gladdy:option({ + type = "range", + name = L["Frame Level"], + min = 0, + max = 500, + step = 1, + order = 3, + width = "full", + }), + }, + }, + }, + }, } end \ No newline at end of file diff --git a/Modules/Trinket.lua b/Modules/Trinket.lua index 53126e4..0c316e1 100644 --- a/Modules/Trinket.lua +++ b/Modules/Trinket.lua @@ -6,20 +6,26 @@ local GetTime = GetTime local Gladdy = LibStub("Gladdy") local L = Gladdy.L -local Trinket = Gladdy:NewModule("Trinket", nil, { +local Trinket = Gladdy:NewModule("Trinket", 80, { trinketFont = "DorisPP", trinketFontScale = 1, + trinketFontEnabled = true, trinketEnabled = true, trinketSize = 60 + 20 + 1, trinketWidthFactor = 0.9, - trinketPos = "RIGHT", trinketBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp", trinketBorderColor = { r = 0, g = 0, b = 0, a = 1 }, trinketDisableCircle = false, trinketCooldownAlpha = 1, trinketCooldownNumberAlpha = 1, + trinketXOffset = 0, + trinketYOffset = 0, + trinketFrameStrata = "MEDIUM", + trinketFrameLevel = 5, + trinketColored = false, + trinketColoredCd = { r = 1, g = 0, b = 0, a = 1 }, + trinketColoredNoCd = { r = 0, g = 1, b = 0, a = 1 }, }) -LibStub("AceComm-3.0"):Embed(Trinket) function Trinket:Initialize() self.frames = {} @@ -33,6 +39,9 @@ local function iconTimer(self, elapsed) self.active = false self.cooldown:Clear() Gladdy:SendMessage("TRINKET_READY", self.unit) + if Gladdy.db.trinketColored then + self:SetBackdropColor(Gladdy:SetColor(Gladdy.db.trinketColoredNoCd)) + end else self.timeLeft = self.timeLeft - elapsed end @@ -55,13 +64,21 @@ local function iconTimer(self, elapsed) self.cooldownFont:SetTextColor(1, 0, 0, Gladdy.db.trinketCooldownNumberAlpha) self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE") end - Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true) + if Gladdy.db.trinketFontEnabled then + Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true) + else + self.cooldownFont:SetText("") + end end end function Trinket:CreateFrame(unit) - local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit]) + local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate") + trinket:SetBackdrop({bgFile = "Interface\\AddOns\\Gladdy\\Images\\trinket" }) trinket:EnableMouse(false) + trinket:SetFrameStrata(Gladdy.db.trinketFrameStrata) + trinket:SetFrameLevel(Gladdy.db.trinketFrameLevel) + trinket.texture = trinket:CreateTexture(nil, "BACKGROUND") trinket.texture:SetAllPoints(trinket) trinket.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02") @@ -70,11 +87,15 @@ function Trinket:CreateFrame(unit) trinket.cooldown = CreateFrame("Cooldown", nil, trinket, "CooldownFrameTemplate") trinket.cooldown.noCooldownCount = true --Gladdy.db.trinketDisableOmniCC trinket.cooldown:SetHideCountdownNumbers(true) + trinket.cooldown:SetFrameStrata(Gladdy.db.trinketFrameStrata) + trinket.cooldown:SetFrameLevel(Gladdy.db.trinketFrameLevel + 1) trinket.cooldownFrame = CreateFrame("Frame", nil, trinket) trinket.cooldownFrame:ClearAllPoints() trinket.cooldownFrame:SetPoint("TOPLEFT", trinket, "TOPLEFT") trinket.cooldownFrame:SetPoint("BOTTOMRIGHT", trinket, "BOTTOMRIGHT") + trinket.cooldownFrame:SetFrameStrata(Gladdy.db.trinketFrameStrata) + trinket.cooldownFrame:SetFrameLevel(Gladdy.db.trinketFrameLevel + 2) trinket.cooldownFont = trinket.cooldownFrame:CreateFontString(nil, "OVERLAY") trinket.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), 20, "OUTLINE") @@ -84,6 +105,9 @@ function Trinket:CreateFrame(unit) trinket.borderFrame = CreateFrame("Frame", nil, trinket) trinket.borderFrame:SetAllPoints(trinket) + trinket.borderFrame:SetFrameStrata(Gladdy.db.trinketFrameStrata) + trinket.borderFrame:SetFrameLevel(Gladdy.db.trinketFrameLevel + 3) + trinket.texture.overlay = trinket.borderFrame:CreateTexture(nil, "OVERLAY") trinket.texture.overlay:SetAllPoints(trinket) trinket.texture.overlay:SetTexture(Gladdy.db.trinketBorderStyle) @@ -102,8 +126,29 @@ function Trinket:UpdateFrame(unit) return end + if Gladdy.db.trinketColored then + if trinket.active then + trinket:SetBackdropColor(Gladdy:SetColor(Gladdy.db.trinketColoredCd)) + else + trinket:SetBackdropColor(Gladdy:SetColor(Gladdy.db.trinketColoredNoCd)) + end + trinket.texture:SetTexture() + else + trinket:SetBackdropColor(0,0,0,0) + trinket.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02") + end + local width, height = Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor, Gladdy.db.trinketSize + trinket:SetFrameStrata(Gladdy.db.trinketFrameStrata) + trinket:SetFrameLevel(Gladdy.db.trinketFrameLevel) + trinket.cooldown:SetFrameStrata(Gladdy.db.trinketFrameStrata) + trinket.cooldown:SetFrameLevel(Gladdy.db.trinketFrameLevel + 1) + trinket.cooldownFrame:SetFrameStrata(Gladdy.db.trinketFrameStrata) + trinket.cooldownFrame:SetFrameLevel(Gladdy.db.trinketFrameLevel + 2) + trinket.borderFrame:SetFrameStrata(Gladdy.db.trinketFrameStrata) + trinket.borderFrame:SetFrameLevel(Gladdy.db.trinketFrameLevel + 3) + trinket:SetWidth(width) trinket:SetHeight(height) trinket.cooldown:SetWidth(width - width/16) @@ -117,25 +162,28 @@ function Trinket:UpdateFrame(unit) trinket.texture:SetAllPoints(trinket) trinket.texture.overlay:SetTexture(Gladdy.db.trinketBorderStyle) - trinket.texture.overlay:SetVertexColor(Gladdy.db.trinketBorderColor.r, Gladdy.db.trinketBorderColor.g, Gladdy.db.trinketBorderColor.b, Gladdy.db.trinketBorderColor.a) + trinket.texture.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.trinketBorderColor)) - trinket:ClearAllPoints() - local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding - if (Gladdy.db.classIconPos == "LEFT") then - if (Gladdy.db.trinketPos == "RIGHT") then - trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", margin, 0) - else - trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].classIcon, "TOPLEFT", -Gladdy.db.padding, 0) - end - else - if (Gladdy.db.trinketPos == "RIGHT") then - trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].classIcon, "TOPRIGHT", Gladdy.db.padding, 0) - else - trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0) - end + Gladdy:SetPosition(trinket, unit, "trinketXOffset", "trinketYOffset", Trinket:LegacySetPosition(trinket, unit), Trinket) + + if (unit == "arena1") then + Gladdy:CreateMover(trinket,"trinketXOffset", "trinketYOffset", L["Trinket"], + {"TOPLEFT", "TOPLEFT"}, + Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor, + Gladdy.db.trinketSize, + 0, + 0, "trinketEnabled") end - if (Gladdy.db.trinketEnabled == false) then + trinket.cooldown:SetAlpha(Gladdy.db.trinketCooldownAlpha) + + if Gladdy.db.trinketDisableCircle then + trinket.cooldown:Hide() + else + trinket.cooldown:Show() + end + + if (not Gladdy.db.trinketEnabled) then trinket:Hide() else trinket:Show() @@ -199,6 +247,9 @@ function Trinket:Used(unit, startTime, duration) trinket.timeLeft = (startTime/1000.0 + duration/1000.0) - GetTime() if not Gladdy.db.trinketDisableCircle then trinket.cooldown:SetCooldown(startTime/1000.0, duration/1000.0) end trinket.active = true + if Gladdy.db.trinketColored then + trinket:SetBackdropColor(Gladdy:SetColor(Gladdy.db.trinketColoredCd)) + end Gladdy:SendMessage("TRINKET_USED", unit) end end @@ -216,11 +267,37 @@ function Trinket:GetOptions() desc = L["Enable trinket icon"], order = 3, }), + trinketColored = Gladdy:option({ + type = "toggle", + name = L["Colored trinket"], + desc = L["Shows a solid colored icon when off/off CD."], + order = 4, + }), + trinketColoredCd = Gladdy:colorOption({ + type = "color", + name = L["Colored trinket CD"], + desc = L["Color of the border"], + order = 5, + hasAlpha = true, + disabled = function() + return not Gladdy.db.trinketColored + end, + }), + trinketColoredNoCd = Gladdy:colorOption({ + type = "color", + name = L["Colored trinket No CD"], + desc = L["Color of the border"], + order = 6, + hasAlpha = true, + disabled = function() + return not Gladdy.db.trinketColored + end, + }), group = { type = "group", childGroups = "tree", name = L["Frame"], - order = 4, + order = 5, args = { general = { type = "group", @@ -296,13 +373,19 @@ function Trinket:GetOptions() header = { type = "header", name = L["Font"], - order = 4, + order = 1, }, + trinketFontEnabled = Gladdy:option({ + type = "toggle", + name = L["Font Enabled"], + order = 2, + width = "full", + }), trinketFont = Gladdy:option({ type = "select", name = L["Font"], desc = L["Font of the cooldown"], - order = 11, + order = 3, dialogControl = "LSM30_Font", values = AceGUIWidgetLSMlists.font, }), @@ -310,7 +393,7 @@ function Trinket:GetOptions() type = "range", name = L["Font scale"], desc = L["Scale of the font"], - order = 12, + order = 4, min = 0.1, max = 2, step = 0.1, @@ -321,22 +404,30 @@ function Trinket:GetOptions() position = { type = "group", name = L["Position"], - order = 4, + order = 5, args = { header = { type = "header", name = L["Icon position"], order = 4, }, - trinketPos = Gladdy:option({ - type = "select", - name = L["Icon position"], - desc = L["This changes positions of the trinket"], - order = 21, - values = { - ["LEFT"] = L["Left"], - ["RIGHT"] = L["Right"], - }, + trinketXOffset = Gladdy:option({ + type = "range", + name = L["Horizontal offset"], + order = 23, + min = -800, + max = 800, + step = 0.1, + width = "full", + }), + trinketYOffset = Gladdy:option({ + type = "range", + name = L["Vertical offset"], + order = 24, + min = -800, + max = 800, + step = 0.1, + width = "full", }), }, }, @@ -365,7 +456,63 @@ function Trinket:GetOptions() }), }, }, + frameStrata = { + type = "group", + name = L["Frame Strata and Level"], + order = 6, + args = { + headerAuraLevel = { + type = "header", + name = L["Frame Strata and Level"], + order = 1, + }, + trinketFrameStrata = Gladdy:option({ + type = "select", + name = L["Frame Strata"], + order = 2, + values = Gladdy.frameStrata, + sorting = Gladdy.frameStrataSorting, + width = "full", + }), + trinketFrameLevel = Gladdy:option({ + type = "range", + name = L["Frame Level"], + min = 0, + max = 500, + step = 1, + order = 3, + width = "full", + }), + }, + }, }, }, } +end + +--------------------------- + +-- LAGACY HANDLER + +--------------------------- + +function Trinket:LegacySetPosition(trinket, unit) + if Gladdy.db.newLayout then + return Gladdy.db.newLayout + end + trinket:ClearAllPoints() + local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding + if (Gladdy.db.classIconPos == "LEFT") then + if (Gladdy.db.trinketPos == "RIGHT") then + trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", margin, 0) + else + trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].classIcon, "TOPLEFT", -Gladdy.db.padding, 0) + end + else + if (Gladdy.db.trinketPos == "RIGHT") then + trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].classIcon, "TOPRIGHT", Gladdy.db.padding, 0) + else + trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0) + end + end end \ No newline at end of file diff --git a/Modules/XiconProfiles.lua b/Modules/XiconProfiles.lua index ab871d9..573634e 100644 --- a/Modules/XiconProfiles.lua +++ b/Modules/XiconProfiles.lua @@ -4,74 +4,17 @@ local L = Gladdy.L local XiconProfiles = Gladdy:NewModule("XiconProfiles", nil, { }) -function XiconProfiles:ApplyKlimp() - local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetKlimpProfile()) - if deserialized then - Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db) - end - Gladdy:Reset() - Gladdy:HideFrame() - Gladdy:ToggleFrame(3) -end - -function XiconProfiles:ApplyKnall() - local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetKnallProfile()) - if deserialized then - Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db) - end - Gladdy:Reset() - Gladdy:HideFrame() - Gladdy:ToggleFrame(3) -end - -function XiconProfiles:ApplyClassic() - local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetClassicProfile()) - if deserialized then - Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db) - end - Gladdy:Reset() - Gladdy:HideFrame() - Gladdy:ToggleFrame(3) -end - -function XiconProfiles:ApplyClassicNoPet() - local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetClassicProfileNoPet()) - if deserialized then - Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db) - end - Gladdy:Reset() - Gladdy:HideFrame() - Gladdy:ToggleFrame(3) -end - -function XiconProfiles:ApplyBlizz() - local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetBlizzardProfile()) - if deserialized then - Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db) - end - Gladdy:Reset() - Gladdy:HideFrame() - Gladdy:ToggleFrame(3) -end - -function XiconProfiles:ApplyRukk() - local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetRukkProfile()) - if deserialized then - Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db) - end - Gladdy:Reset() - Gladdy:HideFrame() - Gladdy:ToggleFrame(3) -end - -function XiconProfiles:ApplyMir() - local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetMirProfile()) +local function applyProfile(profileString) + local deserialized = Gladdy.modules["Export Import"]:Decode(profileString) if deserialized then Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db) end Gladdy:Reset() Gladdy:HideFrame() Gladdy:ToggleFrame(3) + Gladdy.options.args.lock.name = Gladdy.db.locked and L["Unlock frame"] or L["Lock frame"] + Gladdy.options.args.showMover.name = Gladdy.db.showMover and L["Hide Mover"] or L["Show Mover"] + LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy") end function XiconProfiles:GetOptions() @@ -85,7 +28,7 @@ function XiconProfiles:GetOptions() type = "execute", func = function() Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile()) - XiconProfiles:ApplyBlizz() + applyProfile(Gladdy:GetBlizzardProfile()) end, name = " ", desc = "Blizzard " .. L["Profile"], @@ -104,7 +47,7 @@ function XiconProfiles:GetOptions() type = "execute", func = function() Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile()) - XiconProfiles:ApplyClassic() + applyProfile(Gladdy:GetClassicProfile()) end, name = " ", desc = "Classic " .. L["Profile"], @@ -123,7 +66,7 @@ function XiconProfiles:GetOptions() type = "execute", func = function() Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile()) - XiconProfiles:ApplyClassicNoPet() + applyProfile(Gladdy:GetClassicProfileNoPet()) end, name = " ", desc = "Classic " .. L["Profile"] .. L[" No Pet"], @@ -142,7 +85,7 @@ function XiconProfiles:GetOptions() type = "execute", func = function() Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile()) - XiconProfiles:ApplyKnall() + applyProfile(Gladdy:GetKnallProfile()) end, name = " ", desc = "Knall's " .. L["Profile"], @@ -161,7 +104,7 @@ function XiconProfiles:GetOptions() type = "execute", func = function() Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile()) - XiconProfiles:ApplyKlimp() + applyProfile(Gladdy:GetKlimpProfile()) end, image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Klimp1.blp", imageWidth = 350, @@ -180,7 +123,7 @@ function XiconProfiles:GetOptions() type = "execute", func = function() Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile()) - XiconProfiles:ApplyRukk() + applyProfile(Gladdy:GetRukkProfile()) end, name = " ", desc = "Rukk1's " .. L["Profile"], @@ -199,7 +142,7 @@ function XiconProfiles:GetOptions() type = "execute", func = function() Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile()) - XiconProfiles:ApplyMir() + applyProfile(Gladdy:GetMirProfile()) end, name = " ", desc = "Mir's " .. L["Profile"], @@ -209,5 +152,24 @@ function XiconProfiles:GetOptions() width = "full", order = 15, }, + headerProfileMirEdited = { + type = "header", + name = "Mir's " .. L["Profile"] .. " edited", + order = 16, + }, + mirProfileEdited = { + type = "execute", + func = function() + Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile()) + applyProfile(Gladdy:GetMirEditedProfile()) + end, + name = " ", + desc = "Mir's " .. L["Profile"], + image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Mir1_edited.blp", + imageWidth = 350, + imageHeight = 175, + width = "full", + order = 17, + }, } end \ No newline at end of file diff --git a/Options.lua b/Options.lua index e0c7f37..ea4c3a3 100644 --- a/Options.lua +++ b/Options.lua @@ -47,15 +47,16 @@ Gladdy.defaults = { hideBlizzard = "arena", x = 0, y = 0, - growUp = false, growDirection = "BOTTOM", frameScale = 1, - padding = 1, + pixelPerfect = false, barWidth = 180, bottomMargin = 2, statusbarBorderOffset = 6, timerFormat = Gladdy.TIMER_FORMAT.tenths, backgroundColor = {r = 0, g = 0, b = 0, a = 0}, + newLayout = false, + showMover = true, }, } @@ -103,6 +104,10 @@ function Gladdy:option(params) return defaults end +function Gladdy:SetColor(option) + return option.r, option.g, option.b, option.a +end + function Gladdy:colorOption(params) local defaults = { get = function(info) @@ -214,19 +219,45 @@ function Gladdy:SetupOptions() get = getOpt, set = setOpt, args = { - test = { + lock = { order = 1, width = 0.7, + name = Gladdy.db.locked and L["Unlock frame"] or L["Lock frame"], + desc = L["Toggle if frame can be moved"], + type = "execute", + func = function() + Gladdy.db.locked = not Gladdy.db.locked + Gladdy:UpdateFrame() + self.options.args.lock.name = Gladdy.db.locked and L["Unlock frame"] or L["Lock frame"] + end, + }, + showMover = { + order = 2, + width = 0.7, + name = Gladdy.db.showMover and L["Hide Mover"] or L["Show Mover"], + desc = L["Toggle to show Mover Frames"], + type = "execute", + func = function() + Gladdy.db.showMover = not Gladdy.db.showMover + Gladdy:UpdateFrame() + self.options.args.showMover.name = Gladdy.db.showMover and L["Hide Mover"] or L["Show Mover"] + end, + }, + test = { + order = 2, + width = 0.7, name = L["Test"], + desc = L["Show Test frames"], type = "execute", func = function() Gladdy:ToggleFrame(3) end, }, hide = { - order = 2, + order = 3, width = 0.7, name = L["Hide"], + desc = L["Hide frames"], type = "execute", func = function() Gladdy:Reset() @@ -234,16 +265,17 @@ function Gladdy:SetupOptions() end, }, reload = { - order = 3, + order = 4, width = 0.7, name = L["ReloadUI"], + desc = L["Reloads the UI"], type = "execute", func = function() ReloadUI() end, }, version = { - order = 4, + order = 5, width = 1, type = "description", name = " Gladdy v" .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType @@ -255,12 +287,6 @@ function Gladdy:SetupOptions() childGroups = "tab", order = 5, args = { - locked = { - type = "toggle", - name = L["Lock frame"], - desc = L["Toggle if frame can be moved"], - order = 1, - }, growDirection = { type = "select", name = L["Grow Direction"], @@ -298,29 +324,27 @@ function Gladdy:SetupOptions() name = L["Frame General"], order = 3, }, + pixelPerfect = { + type = "toggle", + name = L["Pixel Perfect Scale"], + desc = L["Enables Pixel Perfect Scale - disables manual "].. L["Frame scale"], + order = 4, + }, frameScale = { type = "range", name = L["Frame scale"], desc = L["Scale of the frame"], - order = 4, + disabled = function() return Gladdy.db.pixelPerfect end, + order = 5, min = .1, max = 2, step = .01, }, - padding = { - type = "range", - name = L["Frame padding"], - desc = L["Padding of the frame"], - order = 5, - min = 0, - max = 20, - step = 1, - }, barWidth = { type = "range", name = L["Frame width"], desc = L["Width of the bars"], - order = 6, + order = 7, min = 10, max = 500, step = 5, @@ -329,7 +353,7 @@ function Gladdy:SetupOptions() type = "range", name = L["Margin"], desc = L["Margin between each button"], - order = 7, + order = 8, min = -200, max = 200, step = 1, @@ -338,7 +362,7 @@ function Gladdy:SetupOptions() type = "color", name = L["Background color"], desc = L["Background Color of the frame"], - order = 8, + order = 9, hasAlpha = true, get = getColorOpt, set = setColorOpt, diff --git a/README.md b/README.md index 7408ec7..2c4d356 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,10 @@ # Gladdy - TBC ### The most powerful arena addon for WoW TBC 2.5.1 -## [v1.22-Release Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.22-Release/Gladdy_TBC-Classic_v1.22-Release.zip) + +--- + +## [v2.00-Release Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v2.00-Release/Gladdy_TBC-Classic_v2.00-Release.zip) ###### Please consider donating if you like my work @@ -49,6 +52,16 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca +## Contributors + +- [ManneN1](https://github.com/ManneN1) +- [AlexFolland](https://github.com/AlexFolland) +- [dfherr](https://github.com/dfherr) +- [miraage](https://github.com/miraage) +- [veiz](https://github.com/veiz) + +Thank you! + ## Special Thanks - **miraage** - the origininal author of Gladdy! Your work set the foundation for this edit. Thanks! @@ -59,9 +72,81 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca - **Klimp** (thanks for all the suggestions and active feedback) - **the whole TBC addons 2.4.3 discord** (thanks for the support and great community, especially the MVPs) - **Hydra** (thanks for constructive feedback and suggestions) +- **Xyz** (thanks for suggestions) + +--- ### Changes +### v2.00-Release + +This is a packed release with new features and bugfixes. Most importantly, positioning of all elements has been redone with movable frames. +Thank you for the great feedback and active contribution. + +***Attention: Once you install this version it will drastically change your current profile! You can't go back to an earlier version. Either back up your WTF or export your Profile before updating!*** + +**Here is a list of all changes:** +- **major release version set to v2** + - this will mean, that export strings will still be backwards compatible, but not forward (Gladdy v2.x String can't be imported into Gladdy v1.x but vice versa) +- **big overhaul of positioning elements added! All elements besides HP and PowerBar can be moved separately** + - added Mover Frames for Auras, Interrupts, (De)Buffs, CastBar, ClassIcon, CombatIndicator, Cooldowns, DRs, Pets, Racial, Trinket + - this will hopefully make configuration a lot easier + - all visible elements' FrameStrata and FrameLevel can be configured (overlap frames how you want it) +- **SpecDetection:** + - fixed spec detection for Paladins + - added following spells for better spec detection: + - Expose Weakness (Survival Hunter) + - Slow (Arcane Mage) + - Improved Blink (Arcane Mage) + - Vindication (Retribution Paladin) + - Holy Shield (Protection Paladin) + - Vampiric Embrace (Shadow Priest) + - Blade Flurry (Combat Rogue) + - Unleashed Rage (Enhancement Shaman) + - Flurry (Enhancement Shaman) + - Shamanistic Rage (Enhancement Shaman) + - Healing Way (Restoration Shaman) + - Totem of Wrath (Elemental Shaman) + - Dark Pact (Affliction Warlock) + - Conflagrate (Destruction Warlock) + - Shield Slam (Protection Warrior) +- **Cooldowns:** + - added Fear Ward and Fear Ward Cooldown Detection in case it was used before arena + - added following cooldowns: + - Scare Beast (Hunter) + - Feign Death (Hunter) + - Viper Sting (Hunter) + - Flare (Hunter) + - Fear Ward (Priest) + - Shadow Word: Death (Priest) + - Evocation (Mage) + - Grounding Totem (Shaman) + - Spell Lock (Warlock) + - Devour Magic (Warlock) + - Intercept (Warrior) +- **Auras/Interrupts:** + - can now be detached from ClassIcon and positioned/scaled anywhere separately + - added Auras: + - Scare Beast (Hunter) + - Fear Ward (Priest) +- **Shadowsight:** + - reset timer when buff was taken + - add a configurable 2nd timer or show one timer with the closest CD +- **CastBar Icon can be enabled/disabled** +- **Trinket solid color option added** + - color for Trinket on/off CD can be configured (red/green by default) +- **fixed some DR-categories** (Hibernate / Chastice / Dragonsbreath / ImpConcussiveShot / Counterattack) +- **Pixel Perfect option added** (makes your Gladdy Frames pixel perfect - no more weird scaling interferences) +- **Pets can be grouped** (not perfect yet, but a first step) +- **added DR-Level Text** (thanks https://github.com/ManneN1) +- **added zhCN Locale** (thanks https://github.com/veiz) +- **ClassIcon can be disabled** +- **add interrupt announcement** +- **detect SpellLock and Devour Magic cooldowns properly** +- **minor fixes:** + - fixed reloading during arena to properly show all frames + - fix grow up positioning + ### v1.22-Release - fixed import for some localizations not working - added cooldown number alpha configurations for Auras, BuffsDebuffs, Cooldowns, Diminishings, Racial & Trinket