From 6e6673c4fd942bee2f477e0fefeb14870abe1adc Mon Sep 17 00:00:00 2001 From: Sumsebrum Date: Sun, 31 Jul 2022 06:10:19 +0200 Subject: [PATCH] ArneaCountdown use C_Timer.NewTicker instead OnUpdate --- Modules/ArenaCountDown.lua | 114 +++++++++++++++++++------------------ 1 file changed, 58 insertions(+), 56 deletions(-) diff --git a/Modules/ArenaCountDown.lua b/Modules/ArenaCountDown.lua index 0902f51..fd26467 100644 --- a/Modules/ArenaCountDown.lua +++ b/Modules/ArenaCountDown.lua @@ -1,6 +1,5 @@ -local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs +local str_find, pairs = string.find, pairs local CreateFrame = CreateFrame -local GetTime = GetTime local Gladdy = LibStub("Gladdy") local L = Gladdy.L @@ -17,7 +16,6 @@ end function ACDFrame:Initialize() self.locale = Gladdy:GetArenaTimer() - self.hidden = false self.countdown = -1 self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\"; @@ -53,6 +51,7 @@ function ACDFrame:Initialize() self:RegisterMessage("UNIT_SPEC") end self.faction = UnitFactionGroup("player") + self:SetScript("OnEvent", ACDFrame.OnEvent) end function ACDFrame:UpdateFrameOnce() @@ -83,55 +82,72 @@ function ACDFrame:UpdateFrameOnce() self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0) end -function ACDFrame.OnUpdate(self, elapse) - if (self.countdown > 0 and Gladdy.db.countdown) then - self.hidden = false; +function ACDFrame:HideAll() + self.ACDNumFrame:Hide() + self.ACDNumTens:Hide() + self.ACDNumOnes:Hide() + self.ACDNumOne:Hide() +end + +function ACDFrame:CreateTicker(countdown) + self.countdown = countdown + if self.ticker and not self.ticker:IsCancelled() then + self.ticker:Cancel() + end + self.ticker = C_Timer.NewTicker(1, ACDFrame.Ticker) +end + +function ACDFrame.Ticker() + local self = ACDFrame + if (Gladdy.db.countdown) then self.ACDNumFrame:Show() - if ((floor(self.countdown) ~= floor(self.countdown - elapse)) and (floor(self.countdown - elapse) >= 0)) then - local str = tostring(floor(self.countdown - elapse)); + if (self.countdown and self.countdown >= 10 and self.countdown <= 60) then + -- Display has 2 digits + local ones = self.countdown % 10 + local tens = (self.countdown / 10) % 10 + self.ACDNumOne:Hide() + self.ACDNumTens:Show() + self.ACDNumOnes:Show() - if (str_len(str) == 2) then - -- Display has 2 digits - self.ACDNumOne:Hide(); - self.ACDNumTens:Show(); - self.ACDNumOnes:Show(); - - self.ACDNumTens:SetTexture(self.texturePath .. str_sub(str, 0, 1)); - self.ACDNumOnes:SetTexture(self.texturePath .. str_sub(str, 2, 2)); - self.ACDNumFrame:SetScale(0.7) - elseif (str_len(str) == 1) then - -- Display has 1 digit - local numStr = str_sub(str, 0, 1) - local path = numStr == "0" and self.faction or numStr - self.ACDNumOne:Show(); - self.ACDNumOne:SetTexture(self.texturePath .. path); - self.ACDNumOnes:Hide(); - self.ACDNumTens:Hide(); - self.ACDNumFrame:SetScale(1.0) + self.ACDNumTens:SetTexture(self.texturePath .. tens) + self.ACDNumOnes:SetTexture(self.texturePath .. ones) + self.ACDNumFrame:SetScale(0.7) + elseif (self.countdown and self.countdown < 10 and self.countdown > -1) then + -- Display has 1 digit + local path = self.countdown <= 0 and self.faction or self.countdown + self.ACDNumOne:Show() + self.ACDNumOne:SetTexture(self.texturePath .. path) + self.ACDNumOnes:Hide() + self.ACDNumTens:Hide() + self.ACDNumFrame:SetScale(1.0) + else + ACDFrame:HideAll() + if (self.countdown and self.countdown < -1) then + self.ticker:Cancel() end end - self.countdown = self.countdown - elapse; + self.countdown = self.countdown and self.countdown - 1 else - self.hidden = true; - self.ACDNumFrame:Hide() - self.ACDNumTens:Hide(); - self.ACDNumOnes:Hide(); - self.ACDNumOne:Hide(); - end - if (GetTime() > self.endTime) then - self:SetScript("OnUpdate", nil) + ACDFrame:HideAll() end end function ACDFrame:JOINED_ARENA() if Gladdy.db.countdown then + self:CreateTicker(nil) self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL") - self:SetScript("OnEvent", ACDFrame.OnEvent) - self.endTime = GetTime() + 70 - self:SetScript("OnUpdate", ACDFrame.OnUpdate) end end +function ACDFrame:Reset() + if self.ticker and not self.ticker:IsCancelled() then + self.ticker:Cancel() + end + self.countdown = nil + self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL") + ACDFrame:HideAll() +end + function ACDFrame:ENEMY_SPOTTED() if not Gladdy.frame.testing then ACDFrame:Reset() @@ -147,30 +163,16 @@ end function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg) for k,v in pairs(self.locale) do if str_find(msg, v) then - if k == 0 then - ACDFrame:Reset() - else - self.countdown = k + if self.countdown and self.countdown == 0 then + return end + self.countdown = k end end end function ACDFrame:TestOnce() - self.countdown = 30 - self:JOINED_ARENA() -end - -function ACDFrame:Reset() - self.endTime = 0 - self.countdown = 0 - self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL") - self:SetScript("OnUpdate", nil) - self.hidden = true; - self.ACDNumFrame:Hide() - self.ACDNumTens:Hide(); - self.ACDNumOnes:Hide(); - self.ACDNumOne:Hide(); + self:CreateTicker(30) end function ACDFrame:GetOptions()