Merge branch 'release/v1.19' into main
This commit is contained in:
commit
582ca88b59
18
Frame.lua
18
Frame.lua
@ -110,7 +110,7 @@ function Gladdy:CreateFrame()
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self.anchor:Hide()
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self.anchor:Hide()
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end
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end
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self.frame:SetAlpha(0)
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self.frame:Hide()
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end
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end
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function Gladdy:UpdateFrame()
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function Gladdy:UpdateFrame()
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@ -279,7 +279,13 @@ end
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function Gladdy:HideFrame()
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function Gladdy:HideFrame()
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if (self.frame) then
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if (self.frame) then
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self.frame:SetAlpha(0)
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if InCombatLockdown() then
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self.startTest = nil
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self.hideFrame = true
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else
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self.frame:Hide()
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end
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self.frame.testing = nil
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self.frame.testing = nil
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end
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end
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end
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end
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@ -304,8 +310,14 @@ function Gladdy:ToggleFrame(i)
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self:Reset()
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self:Reset()
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self.curBracket = i
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self.curBracket = i
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self:UpdateFrame()
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self:UpdateFrame()
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if InCombatLockdown() then
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Gladdy:Print("Gladdy frames show as soon as you leave combat")
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self.showFrame = true
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self.startTest = true
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else
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self:Test()
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self:Test()
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self.frame:SetAlpha(1)
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self.frame:Show()
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end
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end
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end
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end
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end
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44
Gladdy.lua
44
Gladdy.lua
@ -25,7 +25,7 @@ local MAJOR, MINOR = "Gladdy", 4
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local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
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local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
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local L
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local L
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Gladdy.version_major_num = 1
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Gladdy.version_major_num = 1
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Gladdy.version_minor_num = 0.18
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Gladdy.version_minor_num = 0.19
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Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
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Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
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Gladdy.version_releaseType = RELEASE_TYPES.beta
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Gladdy.version_releaseType = RELEASE_TYPES.beta
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Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
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Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
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@ -250,16 +250,13 @@ end
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function Gladdy:OnEnable()
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function Gladdy:OnEnable()
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self:RegisterEvent("UPDATE_BATTLEFIELD_STATUS")
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self:RegisterEvent("UPDATE_BATTLEFIELD_STATUS")
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self:RegisterEvent("PLAYER_ENTERING_WORLD")
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self:RegisterEvent("PLAYER_ENTERING_WORLD")
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self:RegisterEvent("PLAYER_REGEN_ENABLED")
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self:CreateFrame()
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if (IsAddOnLoaded("Clique")) then
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for i = 1, 5 do
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for i = 1, 5 do
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self:CreateButton(i)
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self:CreateButton(i)
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end
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end
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self.curBracket = 5
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self:UpdateFrame()
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self:Reset()
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if (IsAddOnLoaded("Clique")) then
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ClickCastFrames = ClickCastFrames or {}
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ClickCastFrames = ClickCastFrames or {}
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ClickCastFrames[self.buttons.arena1.secure] = true
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ClickCastFrames[self.buttons.arena1.secure] = true
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ClickCastFrames[self.buttons.arena2.secure] = true
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ClickCastFrames[self.buttons.arena2.secure] = true
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@ -301,6 +298,7 @@ end
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function Gladdy:Test()
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function Gladdy:Test()
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self.frame.testing = true
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self.frame.testing = true
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if self.curBracket then
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for i = 1, self.curBracket do
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for i = 1, self.curBracket do
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local unit = "arena" .. i
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local unit = "arena" .. i
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if (not self.buttons[unit]) then
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if (not self.buttons[unit]) then
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@ -319,6 +317,7 @@ function Gladdy:Test()
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button:SetAlpha(1)
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button:SetAlpha(1)
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end
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end
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end
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end
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end
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---------------------------
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---------------------------
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@ -351,6 +350,23 @@ function Gladdy:UPDATE_BATTLEFIELD_STATUS(_, index)
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end
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end
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end
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end
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function Gladdy:PLAYER_REGEN_ENABLED()
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if self.showFrame then
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self:UpdateFrame()
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if self.startTest then
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self:Test()
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self.startTest = nil
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end
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self.frame:Show()
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self.showFrame = nil
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end
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if self.hideFrame then
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self:Reset()
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self.frame:Hide()
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self.hideFrame = nil
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end
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end
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---------------------------
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---------------------------
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-- RESET FUNCTIONS (ARENA LEAVE)
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-- RESET FUNCTIONS (ARENA LEAVE)
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@ -428,8 +444,20 @@ function Gladdy:JoinedArena()
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self.curBracket = 2
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self.curBracket = 2
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end
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end
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Gladdy:SendMessage("JOINED_ARENA")
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for i = 1, self.curBracket do
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self.frame:SetAlpha(1)
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if (not self.buttons["arena" .. i]) then
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self:CreateButton(i)
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end
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end
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self:SendMessage("JOINED_ARENA")
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if InCombatLockdown() then
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Gladdy:Print("Gladdy frames show as soon as you leave combat")
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self.showFrame = true
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else
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self:UpdateFrame()
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self.frame:Show()
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end
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for i=1, self.curBracket do
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for i=1, self.curBracket do
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self.buttons["arena" .. i]:SetAlpha(1)
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self.buttons["arena" .. i]:SetAlpha(1)
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end
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end
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@ -1,6 +1,6 @@
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## Interface: 20501
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## Interface: 20501
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## Title: Gladdy - TBC
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## Title: Gladdy - TBC
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## Version: 1.18-Beta
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## Version: 1.19-Beta
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## Notes: The most powerful arena AddOn for WoW 2.5.1
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## Notes: The most powerful arena AddOn for WoW 2.5.1
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## Author: XiconQoo, DnB_Junkee, Knall
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## Author: XiconQoo, DnB_Junkee, Knall
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## X-Email: contact me on discord Knall#1751
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## X-Email: contact me on discord Knall#1751
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@ -25,7 +25,7 @@ local classSpells = {
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["SHAMAN"] = 10414,
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["SHAMAN"] = 10414,
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["PALADIN"] = 10308,
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["PALADIN"] = 10308,
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["WARLOCK"] = 5782,
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["WARLOCK"] = 5782,
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["WARRIOR"] = 20252,
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["WARRIOR"] = 25275,
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["HUNTER"] = 27018,
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["HUNTER"] = 27018,
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["ROGUE"] = 36554,
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["ROGUE"] = 36554,
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}
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}
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@ -1,7 +1,7 @@
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# Gladdy - TBC
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# Gladdy - TBC
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### The most powerful arena addon for WoW TBC 2.5.1
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### The most powerful arena addon for WoW TBC 2.5.1
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## [v1.18-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.18-Beta/Gladdy_TBC-Classic_v1.18-Beta.zip)
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## [v1.19-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.19-Beta/Gladdy_TBC-Classic_v1.19-Beta.zip)
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###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
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###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
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@ -62,6 +62,9 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
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### Changes
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### Changes
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### v1.19-Beta
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- fix gladdy frames not showing v2
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### v1.18-Beta
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### v1.18-Beta
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- castbar font now working properly
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- castbar font now working properly
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