diff --git a/Modules/Cooldowns.lua b/Modules/Cooldowns.lua index 8c695af..4dea4e9 100644 --- a/Modules/Cooldowns.lua +++ b/Modules/Cooldowns.lua @@ -345,6 +345,12 @@ function Cooldowns:DetectSpec(unit, spec) end if button.class == "PALADIN" and notIn(spec, {L["Holy"], L["Retribution"], L["Protection"]}) or button.class == "SHAMAN" and notIn(spec, {L["Restoration"], L["Enhancement"], L["Elemental"]}) + or button.class == "ROGUE" and notIn(spec, {L["Subtlety"], L["Assassination"], L["Combat"]}) + or button.class == "WARLOCK" and notIn(spec, {L["Demonology"], L["Destruction"], L["Affliction"]}) + or button.class == "PRIEST" and notIn(spec, {L["Shadow"], L["Discipline"], L["Holy"]}) + or button.class == "MAGE" and notIn(spec, {L["Frost"], L["Fire"], L["Arcane"]}) + or button.class == "DRUID" and notIn(spec, {L["Restoration"], L["Feral"], L["Balance"]}) + or button.class == "HUNTER" and notIn(spec, {L["Beast Mastery"], L["Marksmanship"], L["Survival"]}) or button.class == "WARRIOR" and notIn(spec, {L["Arms"], L["Protection"], L["Fury"]}) then return end