265 lines
7.5 KiB
Lua
265 lines
7.5 KiB
Lua
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-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
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-- Widget created by Yssaril
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local AceGUI = LibStub("AceGUI-3.0")
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local Media = LibStub("LibSharedMedia-3.0")
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local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
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do
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local widgetType = "LSM30_Sound"
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local widgetVersion = 13
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local contentFrameCache = {}
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local function ReturnSelf(self)
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self:ClearAllPoints()
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self:Hide()
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self.check:Hide()
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table.insert(contentFrameCache, self)
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end
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local function ContentOnClick(this, button)
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local self = this.obj
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self:Fire("OnValueChanged", this.text:GetText())
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if self.dropdown then
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self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
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end
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end
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local function ContentSpeakerOnClick(this, button)
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local self = this.frame.obj
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local sound = this.frame.text:GetText()
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PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master")
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end
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local function GetContentLine()
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local frame
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if next(contentFrameCache) then
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frame = table.remove(contentFrameCache)
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else
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frame = CreateFrame("Button", nil, UIParent)
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--frame:SetWidth(200)
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frame:SetHeight(18)
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frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
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frame:SetScript("OnClick", ContentOnClick)
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local check = frame:CreateTexture("OVERLAY")
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check:SetWidth(16)
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check:SetHeight(16)
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check:SetPoint("LEFT",frame,"LEFT",1,-1)
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check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
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check:Hide()
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frame.check = check
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local soundbutton = CreateFrame("Button", nil, frame)
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soundbutton:SetWidth(16)
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soundbutton:SetHeight(16)
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soundbutton:SetPoint("RIGHT",frame,"RIGHT",-1,0)
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soundbutton.frame = frame
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soundbutton:SetScript("OnClick", ContentSpeakerOnClick)
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frame.soundbutton = soundbutton
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local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
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speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
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speaker:SetAllPoints(soundbutton)
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frame.speaker = speaker
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local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
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speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
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speakeron:SetAllPoints(soundbutton)
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frame.speakeron = speakeron
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local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
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text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
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text:SetPoint("BOTTOMRIGHT", soundbutton, "BOTTOMLEFT", -2, 0)
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text:SetJustifyH("LEFT")
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text:SetText("Test Test Test Test Test Test Test")
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frame.text = text
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frame.ReturnSelf = ReturnSelf
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end
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frame:Show()
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return frame
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end
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local function OnAcquire(self)
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self:SetHeight(44)
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self:SetWidth(200)
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end
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local function OnRelease(self)
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self:SetText("")
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self:SetLabel("")
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self:SetDisabled(false)
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self.value = nil
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self.list = nil
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self.open = nil
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self.hasClose = nil
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self.frame:ClearAllPoints()
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self.frame:Hide()
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end
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local function SetValue(self, value) -- Set the value to an item in the List.
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if self.list then
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self:SetText(value or "")
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end
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self.value = value
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end
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local function GetValue(self)
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return self.value
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end
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local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
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self.list = list or Media:HashTable("sound")
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end
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local function SetText(self, text) -- Set the text displayed in the box.
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self.frame.text:SetText(text or "")
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end
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local function SetLabel(self, text) -- Set the text for the label.
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self.frame.label:SetText(text or "")
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end
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local function AddItem(self, key, value) -- Add an item to the list.
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self.list = self.list or {}
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self.list[key] = value
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end
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local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
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local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
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local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
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local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
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local function SetDisabled(self, disabled) -- Disable the widget.
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self.disabled = disabled
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if disabled then
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self.frame:Disable()
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self.speaker:SetDesaturated(true)
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self.speakeron:SetDesaturated(true)
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else
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self.frame:Enable()
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self.speaker:SetDesaturated(false)
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self.speakeron:SetDesaturated(false)
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end
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end
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local function textSort(a,b)
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return string.upper(a) < string.upper(b)
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end
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local sortedlist = {}
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local function ToggleDrop(this)
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local self = this.obj
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if self.dropdown then
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self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
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AceGUI:ClearFocus()
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else
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AceGUI:SetFocus(self)
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self.dropdown = AGSMW:GetDropDownFrame()
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local width = self.frame:GetWidth()
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self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
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self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
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for k, v in pairs(self.list) do
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sortedlist[#sortedlist+1] = k
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end
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table.sort(sortedlist, textSort)
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for i, k in ipairs(sortedlist) do
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local f = GetContentLine()
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f.text:SetText(k)
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if k == self.value then
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f.check:Show()
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end
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f.obj = self
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self.dropdown:AddFrame(f)
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end
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wipe(sortedlist)
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end
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end
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local function ClearFocus(self)
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if self.dropdown then
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self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
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end
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end
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local function OnHide(this)
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local self = this.obj
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if self.dropdown then
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self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
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end
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end
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local function Drop_OnEnter(this)
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this.obj:Fire("OnEnter")
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end
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local function Drop_OnLeave(this)
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this.obj:Fire("OnLeave")
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end
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local function WidgetPlaySound(this)
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local self = this.obj
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local sound = self.frame.text:GetText()
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PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master")
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end
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local function Constructor()
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local frame = AGSMW:GetBaseFrame()
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local self = {}
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self.type = widgetType
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self.frame = frame
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frame.obj = self
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frame.dropButton.obj = self
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frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
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frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
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frame.dropButton:SetScript("OnClick",ToggleDrop)
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frame:SetScript("OnHide", OnHide)
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local soundbutton = CreateFrame("Button", nil, frame)
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soundbutton:SetWidth(16)
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soundbutton:SetHeight(16)
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soundbutton:SetPoint("LEFT",frame.DLeft,"LEFT",26,1)
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soundbutton:SetScript("OnClick", WidgetPlaySound)
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soundbutton.obj = self
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self.soundbutton = soundbutton
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frame.text:SetPoint("LEFT",soundbutton,"RIGHT",2,0)
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local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
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speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
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speaker:SetAllPoints(soundbutton)
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self.speaker = speaker
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local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
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speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
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speakeron:SetAllPoints(soundbutton)
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self.speakeron = speakeron
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self.alignoffset = 31
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self.OnRelease = OnRelease
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self.OnAcquire = OnAcquire
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self.ClearFocus = ClearFocus
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self.SetText = SetText
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self.SetValue = SetValue
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self.GetValue = GetValue
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self.SetList = SetList
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self.SetLabel = SetLabel
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self.SetDisabled = SetDisabled
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self.AddItem = AddItem
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self.SetMultiselect = SetMultiselect
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self.GetMultiselect = GetMultiselect
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self.SetItemValue = SetItemValue
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self.SetItemDisabled = SetItemDisabled
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self.ToggleDrop = ToggleDrop
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AceGUI:RegisterAsWidget(self)
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return self
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end
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AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
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end
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